/* This file is auto-generated, do not edit. */ #include #include "windef.h" #include "winbase.h" #include "wine/debug.h" #include "cxx.h" #include "steam_defs.h" #include "steamclient_private.h" #include "struct_converters.h" WINE_DEFAULT_DEBUG_CHANNEL(steamclient); #include "cppISteamNetworkingSockets_SteamNetworkingSockets003.h" typedef struct __winISteamNetworkingSockets_SteamNetworkingSockets003 { vtable_ptr *vtable; void *linux_side; } winISteamNetworkingSockets_SteamNetworkingSockets003; DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets003_CreateListenSocketIP, 8) HSteamListenSocket __thiscall winISteamNetworkingSockets_SteamNetworkingSockets003_CreateListenSocketIP(winISteamNetworkingSockets_SteamNetworkingSockets003 *_this, const SteamNetworkingIPAddr * localAddress) { TRACE("%p\n", _this); return cppISteamNetworkingSockets_SteamNetworkingSockets003_CreateListenSocketIP(_this->linux_side, localAddress); } DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets003_ConnectByIPAddress, 8) HSteamNetConnection __thiscall winISteamNetworkingSockets_SteamNetworkingSockets003_ConnectByIPAddress(winISteamNetworkingSockets_SteamNetworkingSockets003 *_this, const SteamNetworkingIPAddr * address) { TRACE("%p\n", _this); return cppISteamNetworkingSockets_SteamNetworkingSockets003_ConnectByIPAddress(_this->linux_side, address); } DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets003_CreateListenSocketP2P, 8) HSteamListenSocket __thiscall winISteamNetworkingSockets_SteamNetworkingSockets003_CreateListenSocketP2P(winISteamNetworkingSockets_SteamNetworkingSockets003 *_this, int nVirtualPort) { TRACE("%p\n", _this); return cppISteamNetworkingSockets_SteamNetworkingSockets003_CreateListenSocketP2P(_this->linux_side, nVirtualPort); } DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets003_ConnectP2P, 12) HSteamNetConnection __thiscall winISteamNetworkingSockets_SteamNetworkingSockets003_ConnectP2P(winISteamNetworkingSockets_SteamNetworkingSockets003 *_this, const SteamNetworkingIdentity * identityRemote, int nVirtualPort) { TRACE("%p\n", _this); return cppISteamNetworkingSockets_SteamNetworkingSockets003_ConnectP2P(_this->linux_side, identityRemote, nVirtualPort); } DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets003_AcceptConnection, 8) EResult __thiscall winISteamNetworkingSockets_SteamNetworkingSockets003_AcceptConnection(winISteamNetworkingSockets_SteamNetworkingSockets003 *_this, HSteamNetConnection hConn) { TRACE("%p\n", _this); return cppISteamNetworkingSockets_SteamNetworkingSockets003_AcceptConnection(_this->linux_side, hConn); } DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets003_CloseConnection, 20) bool __thiscall winISteamNetworkingSockets_SteamNetworkingSockets003_CloseConnection(winISteamNetworkingSockets_SteamNetworkingSockets003 *_this, HSteamNetConnection hPeer, int nReason, const char * pszDebug, bool bEnableLinger) { TRACE("%p\n", _this); return cppISteamNetworkingSockets_SteamNetworkingSockets003_CloseConnection(_this->linux_side, hPeer, nReason, pszDebug, bEnableLinger); } DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets003_CloseListenSocket, 8) bool __thiscall winISteamNetworkingSockets_SteamNetworkingSockets003_CloseListenSocket(winISteamNetworkingSockets_SteamNetworkingSockets003 *_this, HSteamListenSocket hSocket) { TRACE("%p\n", _this); return cppISteamNetworkingSockets_SteamNetworkingSockets003_CloseListenSocket(_this->linux_side, hSocket); } DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets003_SetConnectionUserData, 16) bool __thiscall winISteamNetworkingSockets_SteamNetworkingSockets003_SetConnectionUserData(winISteamNetworkingSockets_SteamNetworkingSockets003 *_this, HSteamNetConnection hPeer, int64 nUserData) { TRACE("%p\n", _this); return cppISteamNetworkingSockets_SteamNetworkingSockets003_SetConnectionUserData(_this->linux_side, hPeer, nUserData); } DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets003_GetConnectionUserData, 8) int64 __thiscall winISteamNetworkingSockets_SteamNetworkingSockets003_GetConnectionUserData(winISteamNetworkingSockets_SteamNetworkingSockets003 *_this, HSteamNetConnection hPeer) { TRACE("%p\n", _this); return cppISteamNetworkingSockets_SteamNetworkingSockets003_GetConnectionUserData(_this->linux_side, hPeer); } DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets003_SetConnectionName, 12) void __thiscall winISteamNetworkingSockets_SteamNetworkingSockets003_SetConnectionName(winISteamNetworkingSockets_SteamNetworkingSockets003 *_this, HSteamNetConnection hPeer, const char * pszName) { TRACE("%p\n", _this); cppISteamNetworkingSockets_SteamNetworkingSockets003_SetConnectionName(_this->linux_side, hPeer, pszName); } DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets003_GetConnectionName, 16) bool __thiscall winISteamNetworkingSockets_SteamNetworkingSockets003_GetConnectionName(winISteamNetworkingSockets_SteamNetworkingSockets003 *_this, HSteamNetConnection hPeer, char * pszName, int nMaxLen) { TRACE("%p\n", _this); return cppISteamNetworkingSockets_SteamNetworkingSockets003_GetConnectionName(_this->linux_side, hPeer, pszName, nMaxLen); } DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets003_SendMessageToConnection, 20) EResult __thiscall winISteamNetworkingSockets_SteamNetworkingSockets003_SendMessageToConnection(winISteamNetworkingSockets_SteamNetworkingSockets003 *_this, HSteamNetConnection hConn, const void * pData, uint32 cbData, int nSendFlags) { TRACE("%p\n", _this); return cppISteamNetworkingSockets_SteamNetworkingSockets003_SendMessageToConnection(_this->linux_side, hConn, pData, cbData, nSendFlags); } DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets003_FlushMessagesOnConnection, 8) EResult __thiscall winISteamNetworkingSockets_SteamNetworkingSockets003_FlushMessagesOnConnection(winISteamNetworkingSockets_SteamNetworkingSockets003 *_this, HSteamNetConnection hConn) { TRACE("%p\n", _this); return cppISteamNetworkingSockets_SteamNetworkingSockets003_FlushMessagesOnConnection(_this->linux_side, hConn); } DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets003_ReceiveMessagesOnConnection, 16) int __thiscall winISteamNetworkingSockets_SteamNetworkingSockets003_ReceiveMessagesOnConnection(winISteamNetworkingSockets_SteamNetworkingSockets003 *_this, HSteamNetConnection hConn, winSteamNetworkingMessage_t_145 ** ppOutMessages, int nMaxMessages) { TRACE("%p\n", _this); return cppISteamNetworkingSockets_SteamNetworkingSockets003_ReceiveMessagesOnConnection(_this->linux_side, hConn, ppOutMessages, nMaxMessages); } DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets003_ReceiveMessagesOnListenSocket, 16) int __thiscall winISteamNetworkingSockets_SteamNetworkingSockets003_ReceiveMessagesOnListenSocket(winISteamNetworkingSockets_SteamNetworkingSockets003 *_this, HSteamListenSocket hSocket, winSteamNetworkingMessage_t_145 ** ppOutMessages, int nMaxMessages) { TRACE("%p\n", _this); return cppISteamNetworkingSockets_SteamNetworkingSockets003_ReceiveMessagesOnListenSocket(_this->linux_side, hSocket, ppOutMessages, nMaxMessages); } DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets003_GetConnectionInfo, 12) bool __thiscall winISteamNetworkingSockets_SteamNetworkingSockets003_GetConnectionInfo(winISteamNetworkingSockets_SteamNetworkingSockets003 *_this, HSteamNetConnection hConn, SteamNetConnectionInfo_t * pInfo) { TRACE("%p\n", _this); return cppISteamNetworkingSockets_SteamNetworkingSockets003_GetConnectionInfo(_this->linux_side, hConn, pInfo); } DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets003_GetQuickConnectionStatus, 12) bool __thiscall winISteamNetworkingSockets_SteamNetworkingSockets003_GetQuickConnectionStatus(winISteamNetworkingSockets_SteamNetworkingSockets003 *_this, HSteamNetConnection hConn, SteamNetworkingQuickConnectionStatus * pStats) { TRACE("%p\n", _this); return cppISteamNetworkingSockets_SteamNetworkingSockets003_GetQuickConnectionStatus(_this->linux_side, hConn, pStats); } DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets003_GetDetailedConnectionStatus, 16) int __thiscall winISteamNetworkingSockets_SteamNetworkingSockets003_GetDetailedConnectionStatus(winISteamNetworkingSockets_SteamNetworkingSockets003 *_this, HSteamNetConnection hConn, char * pszBuf, int cbBuf) { TRACE("%p\n", _this); return cppISteamNetworkingSockets_SteamNetworkingSockets003_GetDetailedConnectionStatus(_this->linux_side, hConn, pszBuf, cbBuf); } DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets003_GetListenSocketAddress, 12) bool __thiscall winISteamNetworkingSockets_SteamNetworkingSockets003_GetListenSocketAddress(winISteamNetworkingSockets_SteamNetworkingSockets003 *_this, HSteamListenSocket hSocket, SteamNetworkingIPAddr * address) { TRACE("%p\n", _this); return cppISteamNetworkingSockets_SteamNetworkingSockets003_GetListenSocketAddress(_this->linux_side, hSocket, address); } DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets003_CreateSocketPair, 24) bool __thiscall winISteamNetworkingSockets_SteamNetworkingSockets003_CreateSocketPair(winISteamNetworkingSockets_SteamNetworkingSockets003 *_this, HSteamNetConnection * pOutConnection1, HSteamNetConnection * pOutConnection2, bool bUseNetworkLoopback, const SteamNetworkingIdentity * pIdentity1, const SteamNetworkingIdentity * pIdentity2) { TRACE("%p\n", _this); return cppISteamNetworkingSockets_SteamNetworkingSockets003_CreateSocketPair(_this->linux_side, pOutConnection1, pOutConnection2, bUseNetworkLoopback, pIdentity1, pIdentity2); } DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets003_GetIdentity, 8) bool __thiscall winISteamNetworkingSockets_SteamNetworkingSockets003_GetIdentity(winISteamNetworkingSockets_SteamNetworkingSockets003 *_this, SteamNetworkingIdentity * pIdentity) { TRACE("%p\n", _this); return cppISteamNetworkingSockets_SteamNetworkingSockets003_GetIdentity(_this->linux_side, pIdentity); } DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets003_InitAuthentication, 4) ESteamNetworkingAvailability __thiscall winISteamNetworkingSockets_SteamNetworkingSockets003_InitAuthentication(winISteamNetworkingSockets_SteamNetworkingSockets003 *_this) { TRACE("%p\n", _this); return cppISteamNetworkingSockets_SteamNetworkingSockets003_InitAuthentication(_this->linux_side); } DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets003_GetAuthenticationStatus, 8) ESteamNetworkingAvailability __thiscall winISteamNetworkingSockets_SteamNetworkingSockets003_GetAuthenticationStatus(winISteamNetworkingSockets_SteamNetworkingSockets003 *_this, SteamNetAuthenticationStatus_t * pDetails) { TRACE("%p\n", _this); return cppISteamNetworkingSockets_SteamNetworkingSockets003_GetAuthenticationStatus(_this->linux_side, pDetails); } DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets003_ReceivedRelayAuthTicket, 16) bool __thiscall winISteamNetworkingSockets_SteamNetworkingSockets003_ReceivedRelayAuthTicket(winISteamNetworkingSockets_SteamNetworkingSockets003 *_this, const void * pvTicket, int cbTicket, SteamDatagramRelayAuthTicket * pOutParsedTicket) { TRACE("%p\n", _this); return cppISteamNetworkingSockets_SteamNetworkingSockets003_ReceivedRelayAuthTicket(_this->linux_side, pvTicket, cbTicket, pOutParsedTicket); } DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets003_FindRelayAuthTicketForServer, 16) int __thiscall winISteamNetworkingSockets_SteamNetworkingSockets003_FindRelayAuthTicketForServer(winISteamNetworkingSockets_SteamNetworkingSockets003 *_this, const SteamNetworkingIdentity * identityGameServer, int nVirtualPort, SteamDatagramRelayAuthTicket * pOutParsedTicket) { TRACE("%p\n", _this); return cppISteamNetworkingSockets_SteamNetworkingSockets003_FindRelayAuthTicketForServer(_this->linux_side, identityGameServer, nVirtualPort, pOutParsedTicket); } DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets003_ConnectToHostedDedicatedServer, 12) HSteamNetConnection __thiscall winISteamNetworkingSockets_SteamNetworkingSockets003_ConnectToHostedDedicatedServer(winISteamNetworkingSockets_SteamNetworkingSockets003 *_this, const SteamNetworkingIdentity * identityTarget, int nVirtualPort) { TRACE("%p\n", _this); return cppISteamNetworkingSockets_SteamNetworkingSockets003_ConnectToHostedDedicatedServer(_this->linux_side, identityTarget, nVirtualPort); } DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets003_GetHostedDedicatedServerPort, 4) uint16 __thiscall winISteamNetworkingSockets_SteamNetworkingSockets003_GetHostedDedicatedServerPort(winISteamNetworkingSockets_SteamNetworkingSockets003 *_this) { TRACE("%p\n", _this); return cppISteamNetworkingSockets_SteamNetworkingSockets003_GetHostedDedicatedServerPort(_this->linux_side); } DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets003_GetHostedDedicatedServerPOPID, 4) SteamNetworkingPOPID __thiscall winISteamNetworkingSockets_SteamNetworkingSockets003_GetHostedDedicatedServerPOPID(winISteamNetworkingSockets_SteamNetworkingSockets003 *_this) { TRACE("%p\n", _this); return cppISteamNetworkingSockets_SteamNetworkingSockets003_GetHostedDedicatedServerPOPID(_this->linux_side); } DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets003_GetHostedDedicatedServerAddress, 8) EResult __thiscall winISteamNetworkingSockets_SteamNetworkingSockets003_GetHostedDedicatedServerAddress(winISteamNetworkingSockets_SteamNetworkingSockets003 *_this, SteamDatagramHostedAddress * pRouting) { TRACE("%p\n", _this); return cppISteamNetworkingSockets_SteamNetworkingSockets003_GetHostedDedicatedServerAddress(_this->linux_side, pRouting); } DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets003_CreateHostedDedicatedServerListenSocket, 8) HSteamListenSocket __thiscall winISteamNetworkingSockets_SteamNetworkingSockets003_CreateHostedDedicatedServerListenSocket(winISteamNetworkingSockets_SteamNetworkingSockets003 *_this, int nVirtualPort) { TRACE("%p\n", _this); return cppISteamNetworkingSockets_SteamNetworkingSockets003_CreateHostedDedicatedServerListenSocket(_this->linux_side, nVirtualPort); } DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets003_GetGameCoordinatorServerLogin, 16) EResult __thiscall winISteamNetworkingSockets_SteamNetworkingSockets003_GetGameCoordinatorServerLogin(winISteamNetworkingSockets_SteamNetworkingSockets003 *_this, SteamDatagramGameCoordinatorServerLogin * pLoginInfo, int * pcbSignedBlob, void * pBlob) { TRACE("%p\n", _this); return cppISteamNetworkingSockets_SteamNetworkingSockets003_GetGameCoordinatorServerLogin(_this->linux_side, pLoginInfo, pcbSignedBlob, pBlob); } DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets003_destructor, 4) void __thiscall winISteamNetworkingSockets_SteamNetworkingSockets003_destructor(winISteamNetworkingSockets_SteamNetworkingSockets003 *_this) {/* never called */} extern vtable_ptr winISteamNetworkingSockets_SteamNetworkingSockets003_vtable; #ifndef __GNUC__ void __asm_dummy_vtables(void) { #endif __ASM_VTABLE(winISteamNetworkingSockets_SteamNetworkingSockets003, VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets003_CreateListenSocketIP) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets003_ConnectByIPAddress) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets003_CreateListenSocketP2P) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets003_ConnectP2P) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets003_AcceptConnection) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets003_CloseConnection) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets003_CloseListenSocket) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets003_SetConnectionUserData) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets003_GetConnectionUserData) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets003_SetConnectionName) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets003_GetConnectionName) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets003_SendMessageToConnection) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets003_FlushMessagesOnConnection) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets003_ReceiveMessagesOnConnection) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets003_ReceiveMessagesOnListenSocket) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets003_GetConnectionInfo) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets003_GetQuickConnectionStatus) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets003_GetDetailedConnectionStatus) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets003_GetListenSocketAddress) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets003_CreateSocketPair) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets003_GetIdentity) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets003_InitAuthentication) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets003_GetAuthenticationStatus) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets003_ReceivedRelayAuthTicket) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets003_FindRelayAuthTicketForServer) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets003_ConnectToHostedDedicatedServer) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets003_GetHostedDedicatedServerPort) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets003_GetHostedDedicatedServerPOPID) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets003_GetHostedDedicatedServerAddress) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets003_CreateHostedDedicatedServerListenSocket) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets003_GetGameCoordinatorServerLogin) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets003_destructor) ); #ifndef __GNUC__ } #endif winISteamNetworkingSockets_SteamNetworkingSockets003 *create_winISteamNetworkingSockets_SteamNetworkingSockets003(void *linux_side) { winISteamNetworkingSockets_SteamNetworkingSockets003 *r = HeapAlloc(GetProcessHeap(), 0, sizeof(winISteamNetworkingSockets_SteamNetworkingSockets003)); TRACE("-> %p\n", r); r->vtable = &winISteamNetworkingSockets_SteamNetworkingSockets003_vtable; r->linux_side = linux_side; return r; } #include "cppISteamNetworkingSockets_SteamNetworkingSockets002.h" typedef struct __winISteamNetworkingSockets_SteamNetworkingSockets002 { vtable_ptr *vtable; void *linux_side; } winISteamNetworkingSockets_SteamNetworkingSockets002; DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets002_CreateListenSocketIP, 8) HSteamListenSocket __thiscall winISteamNetworkingSockets_SteamNetworkingSockets002_CreateListenSocketIP(winISteamNetworkingSockets_SteamNetworkingSockets002 *_this, const SteamNetworkingIPAddr * localAddress) { TRACE("%p\n", _this); return cppISteamNetworkingSockets_SteamNetworkingSockets002_CreateListenSocketIP(_this->linux_side, localAddress); } DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets002_ConnectByIPAddress, 8) HSteamNetConnection __thiscall winISteamNetworkingSockets_SteamNetworkingSockets002_ConnectByIPAddress(winISteamNetworkingSockets_SteamNetworkingSockets002 *_this, const SteamNetworkingIPAddr * address) { TRACE("%p\n", _this); return cppISteamNetworkingSockets_SteamNetworkingSockets002_ConnectByIPAddress(_this->linux_side, address); } DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets002_CreateListenSocketP2P, 8) HSteamListenSocket __thiscall winISteamNetworkingSockets_SteamNetworkingSockets002_CreateListenSocketP2P(winISteamNetworkingSockets_SteamNetworkingSockets002 *_this, int nVirtualPort) { TRACE("%p\n", _this); return cppISteamNetworkingSockets_SteamNetworkingSockets002_CreateListenSocketP2P(_this->linux_side, nVirtualPort); } DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets002_ConnectP2P, 12) HSteamNetConnection __thiscall winISteamNetworkingSockets_SteamNetworkingSockets002_ConnectP2P(winISteamNetworkingSockets_SteamNetworkingSockets002 *_this, const SteamNetworkingIdentity * identityRemote, int nVirtualPort) { TRACE("%p\n", _this); return cppISteamNetworkingSockets_SteamNetworkingSockets002_ConnectP2P(_this->linux_side, identityRemote, nVirtualPort); } DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets002_AcceptConnection, 8) EResult __thiscall winISteamNetworkingSockets_SteamNetworkingSockets002_AcceptConnection(winISteamNetworkingSockets_SteamNetworkingSockets002 *_this, HSteamNetConnection hConn) { TRACE("%p\n", _this); return cppISteamNetworkingSockets_SteamNetworkingSockets002_AcceptConnection(_this->linux_side, hConn); } DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets002_CloseConnection, 20) bool __thiscall winISteamNetworkingSockets_SteamNetworkingSockets002_CloseConnection(winISteamNetworkingSockets_SteamNetworkingSockets002 *_this, HSteamNetConnection hPeer, int nReason, const char * pszDebug, bool bEnableLinger) { TRACE("%p\n", _this); return cppISteamNetworkingSockets_SteamNetworkingSockets002_CloseConnection(_this->linux_side, hPeer, nReason, pszDebug, bEnableLinger); } DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets002_CloseListenSocket, 8) bool __thiscall winISteamNetworkingSockets_SteamNetworkingSockets002_CloseListenSocket(winISteamNetworkingSockets_SteamNetworkingSockets002 *_this, HSteamListenSocket hSocket) { TRACE("%p\n", _this); return cppISteamNetworkingSockets_SteamNetworkingSockets002_CloseListenSocket(_this->linux_side, hSocket); } DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets002_SetConnectionUserData, 16) bool __thiscall winISteamNetworkingSockets_SteamNetworkingSockets002_SetConnectionUserData(winISteamNetworkingSockets_SteamNetworkingSockets002 *_this, HSteamNetConnection hPeer, int64 nUserData) { TRACE("%p\n", _this); return cppISteamNetworkingSockets_SteamNetworkingSockets002_SetConnectionUserData(_this->linux_side, hPeer, nUserData); } DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets002_GetConnectionUserData, 8) int64 __thiscall winISteamNetworkingSockets_SteamNetworkingSockets002_GetConnectionUserData(winISteamNetworkingSockets_SteamNetworkingSockets002 *_this, HSteamNetConnection hPeer) { TRACE("%p\n", _this); return cppISteamNetworkingSockets_SteamNetworkingSockets002_GetConnectionUserData(_this->linux_side, hPeer); } DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets002_SetConnectionName, 12) void __thiscall winISteamNetworkingSockets_SteamNetworkingSockets002_SetConnectionName(winISteamNetworkingSockets_SteamNetworkingSockets002 *_this, HSteamNetConnection hPeer, const char * pszName) { TRACE("%p\n", _this); cppISteamNetworkingSockets_SteamNetworkingSockets002_SetConnectionName(_this->linux_side, hPeer, pszName); } DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets002_GetConnectionName, 16) bool __thiscall winISteamNetworkingSockets_SteamNetworkingSockets002_GetConnectionName(winISteamNetworkingSockets_SteamNetworkingSockets002 *_this, HSteamNetConnection hPeer, char * pszName, int nMaxLen) { TRACE("%p\n", _this); return cppISteamNetworkingSockets_SteamNetworkingSockets002_GetConnectionName(_this->linux_side, hPeer, pszName, nMaxLen); } DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets002_SendMessageToConnection, 20) EResult __thiscall winISteamNetworkingSockets_SteamNetworkingSockets002_SendMessageToConnection(winISteamNetworkingSockets_SteamNetworkingSockets002 *_this, HSteamNetConnection hConn, const void * pData, uint32 cbData, int nSendFlags) { TRACE("%p\n", _this); return cppISteamNetworkingSockets_SteamNetworkingSockets002_SendMessageToConnection(_this->linux_side, hConn, pData, cbData, nSendFlags); } DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets002_FlushMessagesOnConnection, 8) EResult __thiscall winISteamNetworkingSockets_SteamNetworkingSockets002_FlushMessagesOnConnection(winISteamNetworkingSockets_SteamNetworkingSockets002 *_this, HSteamNetConnection hConn) { TRACE("%p\n", _this); return cppISteamNetworkingSockets_SteamNetworkingSockets002_FlushMessagesOnConnection(_this->linux_side, hConn); } DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets002_ReceiveMessagesOnConnection, 16) int __thiscall winISteamNetworkingSockets_SteamNetworkingSockets002_ReceiveMessagesOnConnection(winISteamNetworkingSockets_SteamNetworkingSockets002 *_this, HSteamNetConnection hConn, winSteamNetworkingMessage_t_144 ** ppOutMessages, int nMaxMessages) { TRACE("%p\n", _this); return cppISteamNetworkingSockets_SteamNetworkingSockets002_ReceiveMessagesOnConnection(_this->linux_side, hConn, ppOutMessages, nMaxMessages); } DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets002_ReceiveMessagesOnListenSocket, 16) int __thiscall winISteamNetworkingSockets_SteamNetworkingSockets002_ReceiveMessagesOnListenSocket(winISteamNetworkingSockets_SteamNetworkingSockets002 *_this, HSteamListenSocket hSocket, winSteamNetworkingMessage_t_144 ** ppOutMessages, int nMaxMessages) { TRACE("%p\n", _this); return cppISteamNetworkingSockets_SteamNetworkingSockets002_ReceiveMessagesOnListenSocket(_this->linux_side, hSocket, ppOutMessages, nMaxMessages); } DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets002_GetConnectionInfo, 12) bool __thiscall winISteamNetworkingSockets_SteamNetworkingSockets002_GetConnectionInfo(winISteamNetworkingSockets_SteamNetworkingSockets002 *_this, HSteamNetConnection hConn, SteamNetConnectionInfo_t * pInfo) { TRACE("%p\n", _this); return cppISteamNetworkingSockets_SteamNetworkingSockets002_GetConnectionInfo(_this->linux_side, hConn, pInfo); } DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets002_GetQuickConnectionStatus, 12) bool __thiscall winISteamNetworkingSockets_SteamNetworkingSockets002_GetQuickConnectionStatus(winISteamNetworkingSockets_SteamNetworkingSockets002 *_this, HSteamNetConnection hConn, SteamNetworkingQuickConnectionStatus * pStats) { TRACE("%p\n", _this); return cppISteamNetworkingSockets_SteamNetworkingSockets002_GetQuickConnectionStatus(_this->linux_side, hConn, pStats); } DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets002_GetDetailedConnectionStatus, 16) int __thiscall winISteamNetworkingSockets_SteamNetworkingSockets002_GetDetailedConnectionStatus(winISteamNetworkingSockets_SteamNetworkingSockets002 *_this, HSteamNetConnection hConn, char * pszBuf, int cbBuf) { TRACE("%p\n", _this); return cppISteamNetworkingSockets_SteamNetworkingSockets002_GetDetailedConnectionStatus(_this->linux_side, hConn, pszBuf, cbBuf); } DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets002_GetListenSocketAddress, 12) bool __thiscall winISteamNetworkingSockets_SteamNetworkingSockets002_GetListenSocketAddress(winISteamNetworkingSockets_SteamNetworkingSockets002 *_this, HSteamListenSocket hSocket, SteamNetworkingIPAddr * address) { TRACE("%p\n", _this); return cppISteamNetworkingSockets_SteamNetworkingSockets002_GetListenSocketAddress(_this->linux_side, hSocket, address); } DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets002_CreateSocketPair, 24) bool __thiscall winISteamNetworkingSockets_SteamNetworkingSockets002_CreateSocketPair(winISteamNetworkingSockets_SteamNetworkingSockets002 *_this, HSteamNetConnection * pOutConnection1, HSteamNetConnection * pOutConnection2, bool bUseNetworkLoopback, const SteamNetworkingIdentity * pIdentity1, const SteamNetworkingIdentity * pIdentity2) { TRACE("%p\n", _this); return cppISteamNetworkingSockets_SteamNetworkingSockets002_CreateSocketPair(_this->linux_side, pOutConnection1, pOutConnection2, bUseNetworkLoopback, pIdentity1, pIdentity2); } DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets002_GetIdentity, 8) bool __thiscall winISteamNetworkingSockets_SteamNetworkingSockets002_GetIdentity(winISteamNetworkingSockets_SteamNetworkingSockets002 *_this, SteamNetworkingIdentity * pIdentity) { TRACE("%p\n", _this); return cppISteamNetworkingSockets_SteamNetworkingSockets002_GetIdentity(_this->linux_side, pIdentity); } DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets002_ReceivedRelayAuthTicket, 16) bool __thiscall winISteamNetworkingSockets_SteamNetworkingSockets002_ReceivedRelayAuthTicket(winISteamNetworkingSockets_SteamNetworkingSockets002 *_this, const void * pvTicket, int cbTicket, SteamDatagramRelayAuthTicket * pOutParsedTicket) { TRACE("%p\n", _this); return cppISteamNetworkingSockets_SteamNetworkingSockets002_ReceivedRelayAuthTicket(_this->linux_side, pvTicket, cbTicket, pOutParsedTicket); } DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets002_FindRelayAuthTicketForServer, 16) int __thiscall winISteamNetworkingSockets_SteamNetworkingSockets002_FindRelayAuthTicketForServer(winISteamNetworkingSockets_SteamNetworkingSockets002 *_this, const SteamNetworkingIdentity * identityGameServer, int nVirtualPort, SteamDatagramRelayAuthTicket * pOutParsedTicket) { TRACE("%p\n", _this); return cppISteamNetworkingSockets_SteamNetworkingSockets002_FindRelayAuthTicketForServer(_this->linux_side, identityGameServer, nVirtualPort, pOutParsedTicket); } DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets002_ConnectToHostedDedicatedServer, 12) HSteamNetConnection __thiscall winISteamNetworkingSockets_SteamNetworkingSockets002_ConnectToHostedDedicatedServer(winISteamNetworkingSockets_SteamNetworkingSockets002 *_this, const SteamNetworkingIdentity * identityTarget, int nVirtualPort) { TRACE("%p\n", _this); return cppISteamNetworkingSockets_SteamNetworkingSockets002_ConnectToHostedDedicatedServer(_this->linux_side, identityTarget, nVirtualPort); } DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets002_GetHostedDedicatedServerPort, 4) uint16 __thiscall winISteamNetworkingSockets_SteamNetworkingSockets002_GetHostedDedicatedServerPort(winISteamNetworkingSockets_SteamNetworkingSockets002 *_this) { TRACE("%p\n", _this); return cppISteamNetworkingSockets_SteamNetworkingSockets002_GetHostedDedicatedServerPort(_this->linux_side); } DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets002_GetHostedDedicatedServerPOPID, 4) SteamNetworkingPOPID __thiscall winISteamNetworkingSockets_SteamNetworkingSockets002_GetHostedDedicatedServerPOPID(winISteamNetworkingSockets_SteamNetworkingSockets002 *_this) { TRACE("%p\n", _this); return cppISteamNetworkingSockets_SteamNetworkingSockets002_GetHostedDedicatedServerPOPID(_this->linux_side); } DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets002_GetHostedDedicatedServerAddress, 8) bool __thiscall winISteamNetworkingSockets_SteamNetworkingSockets002_GetHostedDedicatedServerAddress(winISteamNetworkingSockets_SteamNetworkingSockets002 *_this, SteamDatagramHostedAddress * pRouting) { TRACE("%p\n", _this); return cppISteamNetworkingSockets_SteamNetworkingSockets002_GetHostedDedicatedServerAddress(_this->linux_side, pRouting); } DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets002_CreateHostedDedicatedServerListenSocket, 8) HSteamListenSocket __thiscall winISteamNetworkingSockets_SteamNetworkingSockets002_CreateHostedDedicatedServerListenSocket(winISteamNetworkingSockets_SteamNetworkingSockets002 *_this, int nVirtualPort) { TRACE("%p\n", _this); return cppISteamNetworkingSockets_SteamNetworkingSockets002_CreateHostedDedicatedServerListenSocket(_this->linux_side, nVirtualPort); } DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets002_destructor, 4) void __thiscall winISteamNetworkingSockets_SteamNetworkingSockets002_destructor(winISteamNetworkingSockets_SteamNetworkingSockets002 *_this) {/* never called */} extern vtable_ptr winISteamNetworkingSockets_SteamNetworkingSockets002_vtable; #ifndef __GNUC__ void __asm_dummy_vtables(void) { #endif __ASM_VTABLE(winISteamNetworkingSockets_SteamNetworkingSockets002, VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets002_CreateListenSocketIP) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets002_ConnectByIPAddress) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets002_CreateListenSocketP2P) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets002_ConnectP2P) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets002_AcceptConnection) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets002_CloseConnection) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets002_CloseListenSocket) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets002_SetConnectionUserData) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets002_GetConnectionUserData) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets002_SetConnectionName) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets002_GetConnectionName) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets002_SendMessageToConnection) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets002_FlushMessagesOnConnection) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets002_ReceiveMessagesOnConnection) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets002_ReceiveMessagesOnListenSocket) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets002_GetConnectionInfo) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets002_GetQuickConnectionStatus) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets002_GetDetailedConnectionStatus) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets002_GetListenSocketAddress) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets002_CreateSocketPair) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets002_GetIdentity) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets002_ReceivedRelayAuthTicket) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets002_FindRelayAuthTicketForServer) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets002_ConnectToHostedDedicatedServer) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets002_GetHostedDedicatedServerPort) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets002_GetHostedDedicatedServerPOPID) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets002_GetHostedDedicatedServerAddress) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets002_CreateHostedDedicatedServerListenSocket) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets002_destructor) ); #ifndef __GNUC__ } #endif winISteamNetworkingSockets_SteamNetworkingSockets002 *create_winISteamNetworkingSockets_SteamNetworkingSockets002(void *linux_side) { winISteamNetworkingSockets_SteamNetworkingSockets002 *r = HeapAlloc(GetProcessHeap(), 0, sizeof(winISteamNetworkingSockets_SteamNetworkingSockets002)); TRACE("-> %p\n", r); r->vtable = &winISteamNetworkingSockets_SteamNetworkingSockets002_vtable; r->linux_side = linux_side; return r; }