#include "steam_defs.h" #pragma push_macro("__cdecl") #undef __cdecl #define __cdecl #include "steamworks_sdk_125/steam_api.h" #pragma pop_macro("__cdecl") #include "steamclient_private.h" #ifdef __cplusplus extern "C" { #endif #define SDKVER_125 #include "struct_converters.h" #include "cppISteamFriends_SteamFriends013.h" const char * cppISteamFriends_SteamFriends013_GetPersonaName(void *linux_side) { const char *_ret; _ret = ((ISteamFriends*)linux_side)->GetPersonaName(); return (_ret); } SteamAPICall_t cppISteamFriends_SteamFriends013_SetPersonaName(void *linux_side, const char *pchPersonaName) { SteamAPICall_t _ret; _ret = ((ISteamFriends*)linux_side)->SetPersonaName((const char *)pchPersonaName); return (_ret); } EPersonaState cppISteamFriends_SteamFriends013_GetPersonaState(void *linux_side) { EPersonaState _ret; _ret = ((ISteamFriends*)linux_side)->GetPersonaState(); return (_ret); } int cppISteamFriends_SteamFriends013_GetFriendCount(void *linux_side, int iFriendFlags) { int _ret; _ret = ((ISteamFriends*)linux_side)->GetFriendCount((int)iFriendFlags); return (_ret); } CSteamID cppISteamFriends_SteamFriends013_GetFriendByIndex(void *linux_side, int iFriend, int iFriendFlags) { CSteamID _ret; _ret = ((ISteamFriends*)linux_side)->GetFriendByIndex((int)iFriend, (int)iFriendFlags); return (_ret); } EFriendRelationship cppISteamFriends_SteamFriends013_GetFriendRelationship(void *linux_side, CSteamID steamIDFriend) { EFriendRelationship _ret; _ret = ((ISteamFriends*)linux_side)->GetFriendRelationship((CSteamID)steamIDFriend); return (_ret); } EPersonaState cppISteamFriends_SteamFriends013_GetFriendPersonaState(void *linux_side, CSteamID steamIDFriend) { EPersonaState _ret; _ret = ((ISteamFriends*)linux_side)->GetFriendPersonaState((CSteamID)steamIDFriend); return (_ret); } const char * cppISteamFriends_SteamFriends013_GetFriendPersonaName(void *linux_side, CSteamID steamIDFriend) { const char *_ret; _ret = ((ISteamFriends*)linux_side)->GetFriendPersonaName((CSteamID)steamIDFriend); return (_ret); } bool cppISteamFriends_SteamFriends013_GetFriendGamePlayed(void *linux_side, CSteamID steamIDFriend, FriendGameInfo_t *pFriendGameInfo) { bool _ret; _ret = ((ISteamFriends*)linux_side)->GetFriendGamePlayed((CSteamID)steamIDFriend, (FriendGameInfo_t *)pFriendGameInfo); return (_ret); } const char * cppISteamFriends_SteamFriends013_GetFriendPersonaNameHistory(void *linux_side, CSteamID steamIDFriend, int iPersonaName) { const char *_ret; _ret = ((ISteamFriends*)linux_side)->GetFriendPersonaNameHistory((CSteamID)steamIDFriend, (int)iPersonaName); return (_ret); } bool cppISteamFriends_SteamFriends013_HasFriend(void *linux_side, CSteamID steamIDFriend, int iFriendFlags) { bool _ret; _ret = ((ISteamFriends*)linux_side)->HasFriend((CSteamID)steamIDFriend, (int)iFriendFlags); return (_ret); } int cppISteamFriends_SteamFriends013_GetClanCount(void *linux_side) { int _ret; _ret = ((ISteamFriends*)linux_side)->GetClanCount(); return (_ret); } CSteamID cppISteamFriends_SteamFriends013_GetClanByIndex(void *linux_side, int iClan) { CSteamID _ret; _ret = ((ISteamFriends*)linux_side)->GetClanByIndex((int)iClan); return (_ret); } const char * cppISteamFriends_SteamFriends013_GetClanName(void *linux_side, CSteamID steamIDClan) { const char *_ret; _ret = ((ISteamFriends*)linux_side)->GetClanName((CSteamID)steamIDClan); return (_ret); } const char * cppISteamFriends_SteamFriends013_GetClanTag(void *linux_side, CSteamID steamIDClan) { const char *_ret; _ret = ((ISteamFriends*)linux_side)->GetClanTag((CSteamID)steamIDClan); return (_ret); } bool cppISteamFriends_SteamFriends013_GetClanActivityCounts(void *linux_side, CSteamID steamIDClan, int *pnOnline, int *pnInGame, int *pnChatting) { bool _ret; _ret = ((ISteamFriends*)linux_side)->GetClanActivityCounts((CSteamID)steamIDClan, (int *)pnOnline, (int *)pnInGame, (int *)pnChatting); return (_ret); } SteamAPICall_t cppISteamFriends_SteamFriends013_DownloadClanActivityCounts(void *linux_side, CSteamID *psteamIDClans, int cClansToRequest) { SteamAPICall_t _ret; _ret = ((ISteamFriends*)linux_side)->DownloadClanActivityCounts((CSteamID *)psteamIDClans, (int)cClansToRequest); return (_ret); } int cppISteamFriends_SteamFriends013_GetFriendCountFromSource(void *linux_side, CSteamID steamIDSource) { int _ret; _ret = ((ISteamFriends*)linux_side)->GetFriendCountFromSource((CSteamID)steamIDSource); return (_ret); } CSteamID cppISteamFriends_SteamFriends013_GetFriendFromSourceByIndex(void *linux_side, CSteamID steamIDSource, int iFriend) { CSteamID _ret; _ret = ((ISteamFriends*)linux_side)->GetFriendFromSourceByIndex((CSteamID)steamIDSource, (int)iFriend); return (_ret); } bool cppISteamFriends_SteamFriends013_IsUserInSource(void *linux_side, CSteamID steamIDUser, CSteamID steamIDSource) { bool _ret; _ret = ((ISteamFriends*)linux_side)->IsUserInSource((CSteamID)steamIDUser, (CSteamID)steamIDSource); return (_ret); } void cppISteamFriends_SteamFriends013_SetInGameVoiceSpeaking(void *linux_side, CSteamID steamIDUser, bool bSpeaking) { ((ISteamFriends*)linux_side)->SetInGameVoiceSpeaking((CSteamID)steamIDUser, (bool)bSpeaking); } void cppISteamFriends_SteamFriends013_ActivateGameOverlay(void *linux_side, const char *pchDialog) { ((ISteamFriends*)linux_side)->ActivateGameOverlay((const char *)pchDialog); } void cppISteamFriends_SteamFriends013_ActivateGameOverlayToUser(void *linux_side, const char *pchDialog, CSteamID steamID) { ((ISteamFriends*)linux_side)->ActivateGameOverlayToUser((const char *)pchDialog, (CSteamID)steamID); } void cppISteamFriends_SteamFriends013_ActivateGameOverlayToWebPage(void *linux_side, const char *pchURL) { ((ISteamFriends*)linux_side)->ActivateGameOverlayToWebPage((const char *)pchURL); } void cppISteamFriends_SteamFriends013_ActivateGameOverlayToStore(void *linux_side, AppId_t nAppID, EOverlayToStoreFlag eFlag) { ((ISteamFriends*)linux_side)->ActivateGameOverlayToStore((AppId_t)nAppID, (EOverlayToStoreFlag)eFlag); } void cppISteamFriends_SteamFriends013_SetPlayedWith(void *linux_side, CSteamID steamIDUserPlayedWith) { ((ISteamFriends*)linux_side)->SetPlayedWith((CSteamID)steamIDUserPlayedWith); } void cppISteamFriends_SteamFriends013_ActivateGameOverlayInviteDialog(void *linux_side, CSteamID steamIDLobby) { ((ISteamFriends*)linux_side)->ActivateGameOverlayInviteDialog((CSteamID)steamIDLobby); } int cppISteamFriends_SteamFriends013_GetSmallFriendAvatar(void *linux_side, CSteamID steamIDFriend) { int _ret; _ret = ((ISteamFriends*)linux_side)->GetSmallFriendAvatar((CSteamID)steamIDFriend); return (_ret); } int cppISteamFriends_SteamFriends013_GetMediumFriendAvatar(void *linux_side, CSteamID steamIDFriend) { int _ret; _ret = ((ISteamFriends*)linux_side)->GetMediumFriendAvatar((CSteamID)steamIDFriend); return (_ret); } int cppISteamFriends_SteamFriends013_GetLargeFriendAvatar(void *linux_side, CSteamID steamIDFriend) { int _ret; _ret = ((ISteamFriends*)linux_side)->GetLargeFriendAvatar((CSteamID)steamIDFriend); return (_ret); } bool cppISteamFriends_SteamFriends013_RequestUserInformation(void *linux_side, CSteamID steamIDUser, bool bRequireNameOnly) { bool _ret; _ret = ((ISteamFriends*)linux_side)->RequestUserInformation((CSteamID)steamIDUser, (bool)bRequireNameOnly); return (_ret); } SteamAPICall_t cppISteamFriends_SteamFriends013_RequestClanOfficerList(void *linux_side, CSteamID steamIDClan) { SteamAPICall_t _ret; _ret = ((ISteamFriends*)linux_side)->RequestClanOfficerList((CSteamID)steamIDClan); return (_ret); } CSteamID cppISteamFriends_SteamFriends013_GetClanOwner(void *linux_side, CSteamID steamIDClan) { CSteamID _ret; _ret = ((ISteamFriends*)linux_side)->GetClanOwner((CSteamID)steamIDClan); return (_ret); } int cppISteamFriends_SteamFriends013_GetClanOfficerCount(void *linux_side, CSteamID steamIDClan) { int _ret; _ret = ((ISteamFriends*)linux_side)->GetClanOfficerCount((CSteamID)steamIDClan); return (_ret); } CSteamID cppISteamFriends_SteamFriends013_GetClanOfficerByIndex(void *linux_side, CSteamID steamIDClan, int iOfficer) { CSteamID _ret; _ret = ((ISteamFriends*)linux_side)->GetClanOfficerByIndex((CSteamID)steamIDClan, (int)iOfficer); return (_ret); } uint32 cppISteamFriends_SteamFriends013_GetUserRestrictions(void *linux_side) { uint32 _ret; _ret = ((ISteamFriends*)linux_side)->GetUserRestrictions(); return (_ret); } bool cppISteamFriends_SteamFriends013_SetRichPresence(void *linux_side, const char *pchKey, const char *pchValue) { bool _ret; _ret = ((ISteamFriends*)linux_side)->SetRichPresence((const char *)pchKey, (const char *)pchValue); return (_ret); } void cppISteamFriends_SteamFriends013_ClearRichPresence(void *linux_side) { ((ISteamFriends*)linux_side)->ClearRichPresence(); } const char * cppISteamFriends_SteamFriends013_GetFriendRichPresence(void *linux_side, CSteamID steamIDFriend, const char *pchKey) { const char *_ret; _ret = ((ISteamFriends*)linux_side)->GetFriendRichPresence((CSteamID)steamIDFriend, (const char *)pchKey); return (_ret); } int cppISteamFriends_SteamFriends013_GetFriendRichPresenceKeyCount(void *linux_side, CSteamID steamIDFriend) { int _ret; _ret = ((ISteamFriends*)linux_side)->GetFriendRichPresenceKeyCount((CSteamID)steamIDFriend); return (_ret); } const char * cppISteamFriends_SteamFriends013_GetFriendRichPresenceKeyByIndex(void *linux_side, CSteamID steamIDFriend, int iKey) { const char *_ret; _ret = ((ISteamFriends*)linux_side)->GetFriendRichPresenceKeyByIndex((CSteamID)steamIDFriend, (int)iKey); return (_ret); } void cppISteamFriends_SteamFriends013_RequestFriendRichPresence(void *linux_side, CSteamID steamIDFriend) { ((ISteamFriends*)linux_side)->RequestFriendRichPresence((CSteamID)steamIDFriend); } bool cppISteamFriends_SteamFriends013_InviteUserToGame(void *linux_side, CSteamID steamIDFriend, const char *pchConnectString) { bool _ret; _ret = ((ISteamFriends*)linux_side)->InviteUserToGame((CSteamID)steamIDFriend, (const char *)pchConnectString); return (_ret); } int cppISteamFriends_SteamFriends013_GetCoplayFriendCount(void *linux_side) { int _ret; _ret = ((ISteamFriends*)linux_side)->GetCoplayFriendCount(); return (_ret); } CSteamID cppISteamFriends_SteamFriends013_GetCoplayFriend(void *linux_side, int iCoplayFriend) { CSteamID _ret; _ret = ((ISteamFriends*)linux_side)->GetCoplayFriend((int)iCoplayFriend); return (_ret); } int cppISteamFriends_SteamFriends013_GetFriendCoplayTime(void *linux_side, CSteamID steamIDFriend) { int _ret; _ret = ((ISteamFriends*)linux_side)->GetFriendCoplayTime((CSteamID)steamIDFriend); return (_ret); } AppId_t cppISteamFriends_SteamFriends013_GetFriendCoplayGame(void *linux_side, CSteamID steamIDFriend) { AppId_t _ret; _ret = ((ISteamFriends*)linux_side)->GetFriendCoplayGame((CSteamID)steamIDFriend); return (_ret); } SteamAPICall_t cppISteamFriends_SteamFriends013_JoinClanChatRoom(void *linux_side, CSteamID steamIDClan) { SteamAPICall_t _ret; _ret = ((ISteamFriends*)linux_side)->JoinClanChatRoom((CSteamID)steamIDClan); return (_ret); } bool cppISteamFriends_SteamFriends013_LeaveClanChatRoom(void *linux_side, CSteamID steamIDClan) { bool _ret; _ret = ((ISteamFriends*)linux_side)->LeaveClanChatRoom((CSteamID)steamIDClan); return (_ret); } int cppISteamFriends_SteamFriends013_GetClanChatMemberCount(void *linux_side, CSteamID steamIDClan) { int _ret; _ret = ((ISteamFriends*)linux_side)->GetClanChatMemberCount((CSteamID)steamIDClan); return (_ret); } CSteamID cppISteamFriends_SteamFriends013_GetChatMemberByIndex(void *linux_side, CSteamID steamIDClan, int iUser) { CSteamID _ret; _ret = ((ISteamFriends*)linux_side)->GetChatMemberByIndex((CSteamID)steamIDClan, (int)iUser); return (_ret); } bool cppISteamFriends_SteamFriends013_SendClanChatMessage(void *linux_side, CSteamID steamIDClanChat, const char *pchText) { bool _ret; _ret = ((ISteamFriends*)linux_side)->SendClanChatMessage((CSteamID)steamIDClanChat, (const char *)pchText); return (_ret); } int cppISteamFriends_SteamFriends013_GetClanChatMessage(void *linux_side, CSteamID steamIDClanChat, int iMessage, void *prgchText, int cchTextMax, EChatEntryType *_e, CSteamID *_f) { int _ret; _ret = ((ISteamFriends*)linux_side)->GetClanChatMessage((CSteamID)steamIDClanChat, (int)iMessage, (void *)prgchText, (int)cchTextMax, (EChatEntryType *)_e, (CSteamID *)_f); return (_ret); } bool cppISteamFriends_SteamFriends013_IsClanChatAdmin(void *linux_side, CSteamID steamIDClanChat, CSteamID steamIDUser) { bool _ret; _ret = ((ISteamFriends*)linux_side)->IsClanChatAdmin((CSteamID)steamIDClanChat, (CSteamID)steamIDUser); return (_ret); } bool cppISteamFriends_SteamFriends013_IsClanChatWindowOpenInSteam(void *linux_side, CSteamID steamIDClanChat) { bool _ret; _ret = ((ISteamFriends*)linux_side)->IsClanChatWindowOpenInSteam((CSteamID)steamIDClanChat); return (_ret); } bool cppISteamFriends_SteamFriends013_OpenClanChatWindowInSteam(void *linux_side, CSteamID steamIDClanChat) { bool _ret; _ret = ((ISteamFriends*)linux_side)->OpenClanChatWindowInSteam((CSteamID)steamIDClanChat); return (_ret); } bool cppISteamFriends_SteamFriends013_CloseClanChatWindowInSteam(void *linux_side, CSteamID steamIDClanChat) { bool _ret; _ret = ((ISteamFriends*)linux_side)->CloseClanChatWindowInSteam((CSteamID)steamIDClanChat); return (_ret); } bool cppISteamFriends_SteamFriends013_SetListenForFriendsMessages(void *linux_side, bool bInterceptEnabled) { bool _ret; _ret = ((ISteamFriends*)linux_side)->SetListenForFriendsMessages((bool)bInterceptEnabled); return (_ret); } bool cppISteamFriends_SteamFriends013_ReplyToFriendMessage(void *linux_side, CSteamID steamIDFriend, const char *pchMsgToSend) { bool _ret; _ret = ((ISteamFriends*)linux_side)->ReplyToFriendMessage((CSteamID)steamIDFriend, (const char *)pchMsgToSend); return (_ret); } int cppISteamFriends_SteamFriends013_GetFriendMessage(void *linux_side, CSteamID steamIDFriend, int iMessageID, void *pvData, int cubData, EChatEntryType *peChatEntryType) { int _ret; _ret = ((ISteamFriends*)linux_side)->GetFriendMessage((CSteamID)steamIDFriend, (int)iMessageID, (void *)pvData, (int)cubData, (EChatEntryType *)peChatEntryType); return (_ret); } SteamAPICall_t cppISteamFriends_SteamFriends013_GetFollowerCount(void *linux_side, CSteamID steamID) { SteamAPICall_t _ret; _ret = ((ISteamFriends*)linux_side)->GetFollowerCount((CSteamID)steamID); return (_ret); } SteamAPICall_t cppISteamFriends_SteamFriends013_IsFollowing(void *linux_side, CSteamID steamID) { SteamAPICall_t _ret; _ret = ((ISteamFriends*)linux_side)->IsFollowing((CSteamID)steamID); return (_ret); } SteamAPICall_t cppISteamFriends_SteamFriends013_EnumerateFollowingList(void *linux_side, uint32 unStartIndex) { SteamAPICall_t _ret; _ret = ((ISteamFriends*)linux_side)->EnumerateFollowingList((uint32)unStartIndex); return (_ret); } #ifdef __cplusplus } #endif