struct cppISteamNetworking_SteamNetworking003_SendP2PPacket_params { void *linux_side; bool _ret; CSteamID steamIDRemote; const void *pubData; uint32 cubData; EP2PSend eP2PSendType; }; extern void cppISteamNetworking_SteamNetworking003_SendP2PPacket( struct cppISteamNetworking_SteamNetworking003_SendP2PPacket_params *params ); struct cppISteamNetworking_SteamNetworking003_IsP2PPacketAvailable_params { void *linux_side; bool _ret; uint32 *pcubMsgSize; }; extern void cppISteamNetworking_SteamNetworking003_IsP2PPacketAvailable( struct cppISteamNetworking_SteamNetworking003_IsP2PPacketAvailable_params *params ); struct cppISteamNetworking_SteamNetworking003_ReadP2PPacket_params { void *linux_side; bool _ret; void *pubDest; uint32 cubDest; uint32 *pcubMsgSize; CSteamID *psteamIDRemote; }; extern void cppISteamNetworking_SteamNetworking003_ReadP2PPacket( struct cppISteamNetworking_SteamNetworking003_ReadP2PPacket_params *params ); struct cppISteamNetworking_SteamNetworking003_AcceptP2PSessionWithUser_params { void *linux_side; bool _ret; CSteamID steamIDRemote; }; extern void cppISteamNetworking_SteamNetworking003_AcceptP2PSessionWithUser( struct cppISteamNetworking_SteamNetworking003_AcceptP2PSessionWithUser_params *params ); struct cppISteamNetworking_SteamNetworking003_CloseP2PSessionWithUser_params { void *linux_side; bool _ret; CSteamID steamIDRemote; }; extern void cppISteamNetworking_SteamNetworking003_CloseP2PSessionWithUser( struct cppISteamNetworking_SteamNetworking003_CloseP2PSessionWithUser_params *params ); struct cppISteamNetworking_SteamNetworking003_GetP2PSessionState_params { void *linux_side; bool _ret; CSteamID steamIDRemote; P2PSessionState_t *pConnectionState; }; extern void cppISteamNetworking_SteamNetworking003_GetP2PSessionState( struct cppISteamNetworking_SteamNetworking003_GetP2PSessionState_params *params ); struct cppISteamNetworking_SteamNetworking003_CreateListenSocket_params { void *linux_side; SNetListenSocket_t _ret; int nVirtualP2PPort; uint32 nIP; uint16 nPort; bool bAllowUseOfPacketRelay; }; extern void cppISteamNetworking_SteamNetworking003_CreateListenSocket( struct cppISteamNetworking_SteamNetworking003_CreateListenSocket_params *params ); struct cppISteamNetworking_SteamNetworking003_CreateP2PConnectionSocket_params { void *linux_side; SNetSocket_t _ret; CSteamID steamIDTarget; int nVirtualPort; int nTimeoutSec; bool bAllowUseOfPacketRelay; }; extern void cppISteamNetworking_SteamNetworking003_CreateP2PConnectionSocket( struct cppISteamNetworking_SteamNetworking003_CreateP2PConnectionSocket_params *params ); struct cppISteamNetworking_SteamNetworking003_CreateConnectionSocket_params { void *linux_side; SNetSocket_t _ret; uint32 nIP; uint16 nPort; int nTimeoutSec; }; extern void cppISteamNetworking_SteamNetworking003_CreateConnectionSocket( struct cppISteamNetworking_SteamNetworking003_CreateConnectionSocket_params *params ); struct cppISteamNetworking_SteamNetworking003_DestroySocket_params { void *linux_side; bool _ret; SNetSocket_t hSocket; bool bNotifyRemoteEnd; }; extern void cppISteamNetworking_SteamNetworking003_DestroySocket( struct cppISteamNetworking_SteamNetworking003_DestroySocket_params *params ); struct cppISteamNetworking_SteamNetworking003_DestroyListenSocket_params { void *linux_side; bool _ret; SNetListenSocket_t hSocket; bool bNotifyRemoteEnd; }; extern void cppISteamNetworking_SteamNetworking003_DestroyListenSocket( struct cppISteamNetworking_SteamNetworking003_DestroyListenSocket_params *params ); struct cppISteamNetworking_SteamNetworking003_SendDataOnSocket_params { void *linux_side; bool _ret; SNetSocket_t hSocket; void *pubData; uint32 cubData; bool bReliable; }; extern void cppISteamNetworking_SteamNetworking003_SendDataOnSocket( struct cppISteamNetworking_SteamNetworking003_SendDataOnSocket_params *params ); struct cppISteamNetworking_SteamNetworking003_IsDataAvailableOnSocket_params { void *linux_side; bool _ret; SNetSocket_t hSocket; uint32 *pcubMsgSize; }; extern void cppISteamNetworking_SteamNetworking003_IsDataAvailableOnSocket( struct cppISteamNetworking_SteamNetworking003_IsDataAvailableOnSocket_params *params ); struct cppISteamNetworking_SteamNetworking003_RetrieveDataFromSocket_params { void *linux_side; bool _ret; SNetSocket_t hSocket; void *pubDest; uint32 cubDest; uint32 *pcubMsgSize; }; extern void cppISteamNetworking_SteamNetworking003_RetrieveDataFromSocket( struct cppISteamNetworking_SteamNetworking003_RetrieveDataFromSocket_params *params ); struct cppISteamNetworking_SteamNetworking003_IsDataAvailable_params { void *linux_side; bool _ret; SNetListenSocket_t hListenSocket; uint32 *pcubMsgSize; SNetSocket_t *phSocket; }; extern void cppISteamNetworking_SteamNetworking003_IsDataAvailable( struct cppISteamNetworking_SteamNetworking003_IsDataAvailable_params *params ); struct cppISteamNetworking_SteamNetworking003_RetrieveData_params { void *linux_side; bool _ret; SNetListenSocket_t hListenSocket; void *pubDest; uint32 cubDest; uint32 *pcubMsgSize; SNetSocket_t *phSocket; }; extern void cppISteamNetworking_SteamNetworking003_RetrieveData( struct cppISteamNetworking_SteamNetworking003_RetrieveData_params *params ); struct cppISteamNetworking_SteamNetworking003_GetSocketInfo_params { void *linux_side; bool _ret; SNetSocket_t hSocket; CSteamID *pSteamIDRemote; int *peSocketStatus; uint32 *punIPRemote; uint16 *punPortRemote; }; extern void cppISteamNetworking_SteamNetworking003_GetSocketInfo( struct cppISteamNetworking_SteamNetworking003_GetSocketInfo_params *params ); struct cppISteamNetworking_SteamNetworking003_GetListenSocketInfo_params { void *linux_side; bool _ret; SNetListenSocket_t hListenSocket; uint32 *pnIP; uint16 *pnPort; }; extern void cppISteamNetworking_SteamNetworking003_GetListenSocketInfo( struct cppISteamNetworking_SteamNetworking003_GetListenSocketInfo_params *params ); struct cppISteamNetworking_SteamNetworking003_GetSocketConnectionType_params { void *linux_side; ESNetSocketConnectionType _ret; SNetSocket_t hSocket; }; extern void cppISteamNetworking_SteamNetworking003_GetSocketConnectionType( struct cppISteamNetworking_SteamNetworking003_GetSocketConnectionType_params *params ); struct cppISteamNetworking_SteamNetworking003_GetMaxPacketSize_params { void *linux_side; int _ret; SNetSocket_t hSocket; }; extern void cppISteamNetworking_SteamNetworking003_GetMaxPacketSize( struct cppISteamNetworking_SteamNetworking003_GetMaxPacketSize_params *params );