#include #include #include #include #include #include #include "windef.h" #include "winbase.h" #include "winnls.h" #include "wine/debug.h" #include "wine/library.h" #include "steam_defs.h" #include "steamclient_private.h" WINE_DEFAULT_DEBUG_CHANNEL(steamclient); char g_tmppath[PATH_MAX]; static char *controller_glyphs[512]; /* at least k_EControllerActionOrigin_Count */ BOOL WINAPI DllMain(HINSTANCE instance, DWORD reason, void *reserved) { TRACE("(%p, %u, %p)\n", instance, reason, reserved); switch (reason) { case DLL_PROCESS_ATTACH: DisableThreadLibraryCalls(instance); break; } return TRUE; } /* returns the number of bytes written to dst, not including the NUL terminator */ unsigned int steamclient_unix_path_to_dos_path(bool api_result, const char *src, char *dst, uint32 dst_bytes) { WCHAR *dosW; uint32 r; if(!dst || !dst_bytes) return 0; if(!src || !api_result){ *dst = 0; return 0; } dosW = wine_get_dos_file_name(src); *dst = 0; if(!dosW){ WARN("Unable to convert unix filename to DOS: %s\n", src); return 0; } r = WideCharToMultiByte(CP_ACP, 0, dosW, -1, dst, dst_bytes, NULL, NULL); HeapFree(GetProcessHeap(), 0, dosW); return r == 0 ? 0 : r - 1; } #define IS_ABSOLUTE(x) (*x == '/' || *x == '\\' || (*x && *(x + 1) == ':')) /* returns non-zero on success, zero on failure */ bool steamclient_dos_path_to_unix_path(const char *src, char *dst) { *dst = 0; if(!src || !*src) return 0; if(IS_ABSOLUTE(src)){ /* absolute path, use wine conversion */ WCHAR srcW[PATH_MAX]; char *unix_path; uint32 r; r = MultiByteToWideChar(CP_UNIXCP, 0, src, -1, srcW, PATH_MAX); if(r == 0) return 0; unix_path = wine_get_unix_file_name(srcW); if(!unix_path){ WARN("Unable to convert DOS filename to unix: %s\n", src); return 0; } strncpy(dst, unix_path, PATH_MAX); HeapFree(GetProcessHeap(), 0, unix_path); }else{ /* relative path, just fix up backslashes */ const char *s; char *d; for(s = src, d = dst; *src; ++s, ++d){ if(*s == '\\') *d = '/'; else *d = *s; } *d = 0; } return 1; } const char **steamclient_dos_to_unix_stringlist(const char **src) { size_t len; const char **s; char **out, **o; WCHAR scratch[PATH_MAX]; if(!src) return NULL; len = sizeof(char*); /* NUL */ for(s = src; *s; ++s) len += sizeof(char*); out = HeapAlloc(GetProcessHeap(), 0, len); for(s = src, o = out; *s; ++s, ++o){ if(IS_ABSOLUTE(*s)){ MultiByteToWideChar(CP_UNIXCP, 0, *s, -1, scratch, sizeof(scratch)/sizeof(*scratch)); *o = wine_get_unix_file_name(scratch); }else{ const char *r; char *l; *o = HeapAlloc(GetProcessHeap(), 0, strlen(*s) + 1); for(r = *s, l = *o; *r; ++l, ++r){ if(*r == '\\') *l = '/'; else *l = *r; } *l = 0; } } *o = NULL; return (const char **)out; } void steamclient_free_stringlist(const char **out) { if(out){ const char **o; for(o = out; *o; o++) HeapFree(GetProcessHeap(), 0, (char *)*o); HeapFree(GetProcessHeap(), 0, out); } } const char *steamclient_isteamcontroller_getglyph(int origin, const char *lin_path) { if(!lin_path) return NULL; if(!controller_glyphs[origin]) controller_glyphs[origin] = HeapAlloc(GetProcessHeap(), 0, PATH_MAX); steamclient_unix_path_to_dos_path(1, lin_path, controller_glyphs[origin], PATH_MAX); return controller_glyphs[origin]; } #include "win_constructors.h" static const struct { const char *iface_version; void *(*ctor)(void *); } constructors[] = { #include "win_constructors_table.dat" }; void *create_win_interface(const char *name, void *linux_side) { int i; TRACE("trying to create %s\n", name); if(!linux_side) return NULL; for(i = 0; i < sizeof(constructors) / sizeof(*constructors); ++i){ if(!strcmp(name, constructors[i].iface_version)) return constructors[i].ctor(linux_side); } ERR("Don't recognize interface name: %s\n", name); return NULL; } static void *steamclient_lib; static void *(*steamclient_CreateInterface)(const char *name, int *return_code); static bool (*steamclient_BGetCallback)(HSteamPipe a, CallbackMsg_t *b, int32 *c); static bool (*steamclient_GetAPICallResult)(HSteamPipe, SteamAPICall_t, void *, int, int, bool *); static bool (*steamclient_FreeLastCallback)(HSteamPipe); static void (*steamclient_ReleaseThreadLocalMemory)(int); static int load_steamclient(void) { char path[PATH_MAX], resolved_path[PATH_MAX]; if(steamclient_lib) return 1; #ifdef __APPLE__ if(getenv("STEAM_COMPAT_CLIENT_INSTALL_PATH")){ snprintf(path, PATH_MAX, "%s/steamclient.dylib", getenv("STEAM_COMPAT_CLIENT_INSTALL_PATH")); }else{ WARN("Old Steam client, falling back to DYLD environment to locate native steamclient library\n"); strcpy(path, "steamclient.dylib"); } #else #ifdef _WIN64 snprintf(path, PATH_MAX, "%s/.steam/sdk64/steamclient.so", getenv("HOME")); #else snprintf(path, PATH_MAX, "%s/.steam/sdk32/steamclient.so", getenv("HOME")); #endif if (realpath(path, resolved_path)){ strncpy(path, resolved_path, PATH_MAX); path[PATH_MAX - 1] = 0; } #endif steamclient_lib = wine_dlopen(path, RTLD_NOW, NULL, 0); if(!steamclient_lib){ ERR("unable to load native steamclient library\n"); return 0; } steamclient_CreateInterface = wine_dlsym(steamclient_lib, "CreateInterface", NULL, 0); if(!steamclient_CreateInterface){ ERR("unable to load CreateInterface method\n"); return 0; } steamclient_BGetCallback = wine_dlsym(steamclient_lib, "Steam_BGetCallback", NULL, 0); if(!steamclient_BGetCallback){ ERR("unable to load BGetCallback method\n"); return 0; } steamclient_GetAPICallResult = wine_dlsym(steamclient_lib, "Steam_GetAPICallResult", NULL, 0); if(!steamclient_GetAPICallResult){ ERR("unable to load GetAPICallResult method\n"); return 0; } steamclient_FreeLastCallback = wine_dlsym(steamclient_lib, "Steam_FreeLastCallback", NULL, 0); if(!steamclient_FreeLastCallback){ ERR("unable to load FreeLastCallback method\n"); return 0; } steamclient_ReleaseThreadLocalMemory = wine_dlsym(steamclient_lib, "Steam_ReleaseThreadLocalMemory", NULL, 0); if(!steamclient_ReleaseThreadLocalMemory){ ERR("unable to load ReleaseThreadLocalMemory method\n"); return 0; } return 1; } void *CDECL CreateInterface(const char *name, int *return_code) { TRACE("name: %s, return_code: %p\n", name, return_code); if(!load_steamclient()) return NULL; return create_win_interface(name, steamclient_CreateInterface(name, return_code)); } #include "cb_converters.h" #pragma pack( push, 8 ) struct winCallbackMsg_t { HSteamUser m_hSteamUser; int m_iCallback; uint8 *m_pubParam; int m_cubParam; } __attribute__ ((ms_struct)); #pragma pack( pop ) static void *last_cb = NULL; bool CDECL Steam_BGetCallback(HSteamPipe pipe, struct winCallbackMsg_t *win_msg, int32 *ignored) { bool ret; CallbackMsg_t lin_msg; TRACE("%u, %p, %p\n", pipe, win_msg, ignored); if(!load_steamclient()) return 0; ret = steamclient_BGetCallback(pipe, &lin_msg, ignored); if(ret){ BOOL need_free = TRUE; win_msg->m_hSteamUser = lin_msg.m_hSteamUser; win_msg->m_iCallback = lin_msg.m_iCallback; switch(win_msg->m_iCallback | (lin_msg.m_cubParam << 16)){ #include "cb_converters.dat" default: /* structs are compatible */ need_free = FALSE; win_msg->m_cubParam = lin_msg.m_cubParam; win_msg->m_pubParam = lin_msg.m_pubParam; break; } if(need_free) last_cb = win_msg->m_pubParam; } return ret; } static int get_callback_len(int cb) { switch(cb){ #include "cb_getapi_sizes.dat" } return 0; } bool do_cb_wrap(HSteamPipe pipe, void *linux_side, bool (*cpp_func)(void *, SteamAPICall_t, void *, int, int, bool *), SteamAPICall_t call, void *callback, int callback_len, int cb_expected, bool *failed) { void *lin_callback = NULL; int lin_callback_len; bool ret; lin_callback_len = get_callback_len(cb_expected); if(!lin_callback_len){ /* structs are compatible, pass on through */ if(!cpp_func){ if(!load_steamclient()) return 0; return steamclient_GetAPICallResult(pipe, call, callback, callback_len, cb_expected, failed); } return cpp_func(linux_side, call, callback, callback_len, cb_expected, failed); } /* structs require conversion */ lin_callback = HeapAlloc(GetProcessHeap(), 0, lin_callback_len); if(!cpp_func){ if(!load_steamclient()) return 0; ret = steamclient_GetAPICallResult(pipe, call, lin_callback, lin_callback_len, cb_expected, failed); }else ret = cpp_func(linux_side, call, lin_callback, lin_callback_len, cb_expected, failed); if(ret){ switch(cb_expected){ #include "cb_getapi_table.dat" } } HeapFree(GetProcessHeap(), 0, lin_callback); return ret; } bool CDECL Steam_GetAPICallResult(HSteamPipe pipe, SteamAPICall_t call, void *callback, int callback_len, int cb_expected, bool *failed) { TRACE("%u, x, %p, %u, %u, %p\n", pipe, callback, callback_len, cb_expected, failed); return do_cb_wrap(pipe, NULL, NULL, call, callback, callback_len, cb_expected, failed); } bool CDECL Steam_FreeLastCallback(HSteamPipe pipe) { TRACE("%u\n", pipe); if(!load_steamclient()) return 0; HeapFree(GetProcessHeap(), 0, last_cb); last_cb = NULL; return steamclient_FreeLastCallback(pipe); } void CDECL Steam_ReleaseThreadLocalMemory(int bThreadExit) { TRACE("%d\n", bThreadExit); if(!load_steamclient()) return; steamclient_ReleaseThreadLocalMemory(bThreadExit); } void CDECL Breakpad_SteamMiniDumpInit(uint32_t a, const char *b, const char *c) { TRACE("\n"); } void CDECL Breakpad_SteamSetAppID(uint32_t appid) { TRACE("\n"); } int CDECL Breakpad_SteamSetSteamID(uint64_t steamid) { TRACE("\n"); return 1; } int CDECL Breakpad_SteamWriteMiniDumpSetComment(const char *comment) { TRACE("\n"); return 1; } void CDECL Breakpad_SteamWriteMiniDumpUsingExceptionInfoWithBuildId(int a, int b) { TRACE("\n"); }