/* This file is auto-generated, do not edit. */ #include #include "windef.h" #include "winbase.h" #include "wine/debug.h" #include "steam_defs.h" #include "steamclient_private.h" #include "struct_converters.h" WINE_DEFAULT_DEBUG_CHANNEL(steamclient); #include "cppISteamScreenshots_STEAMSCREENSHOTS_INTERFACE_VERSION001.h" DEFINE_THISCALL_WRAPPER(winISteamScreenshots_STEAMSCREENSHOTS_INTERFACE_VERSION001_WriteScreenshot, 20) DEFINE_THISCALL_WRAPPER(winISteamScreenshots_STEAMSCREENSHOTS_INTERFACE_VERSION001_AddScreenshotToLibrary, 20) DEFINE_THISCALL_WRAPPER(winISteamScreenshots_STEAMSCREENSHOTS_INTERFACE_VERSION001_TriggerScreenshot, 4) DEFINE_THISCALL_WRAPPER(winISteamScreenshots_STEAMSCREENSHOTS_INTERFACE_VERSION001_HookScreenshots, 8) DEFINE_THISCALL_WRAPPER(winISteamScreenshots_STEAMSCREENSHOTS_INTERFACE_VERSION001_SetLocation, 12) DEFINE_THISCALL_WRAPPER(winISteamScreenshots_STEAMSCREENSHOTS_INTERFACE_VERSION001_TagUser, 16) ScreenshotHandle __thiscall winISteamScreenshots_STEAMSCREENSHOTS_INTERFACE_VERSION001_WriteScreenshot(struct w_steam_iface *_this, void *pubRGB, uint32 cubRGB, int nWidth, int nHeight) { ScreenshotHandle _ret; TRACE("%p\n", _this); _ret = cppISteamScreenshots_STEAMSCREENSHOTS_INTERFACE_VERSION001_WriteScreenshot(_this->u_iface, pubRGB, cubRGB, nWidth, nHeight); return _ret; } ScreenshotHandle __thiscall winISteamScreenshots_STEAMSCREENSHOTS_INTERFACE_VERSION001_AddScreenshotToLibrary(struct w_steam_iface *_this, const char *pchFilename, const char *pchThumbnailFilename, int nWidth, int nHeight) { ScreenshotHandle _ret; const char *u_pchFilename = steamclient_dos_to_unix_path( pchFilename, 0 ); const char *u_pchThumbnailFilename = steamclient_dos_to_unix_path( pchThumbnailFilename, 0 ); TRACE("%p\n", _this); _ret = cppISteamScreenshots_STEAMSCREENSHOTS_INTERFACE_VERSION001_AddScreenshotToLibrary(_this->u_iface, pchFilename ? u_pchFilename : NULL, pchThumbnailFilename ? u_pchThumbnailFilename : NULL, nWidth, nHeight); steamclient_free_path( u_pchFilename ); steamclient_free_path( u_pchThumbnailFilename ); return _ret; } void __thiscall winISteamScreenshots_STEAMSCREENSHOTS_INTERFACE_VERSION001_TriggerScreenshot(struct w_steam_iface *_this) { TRACE("%p\n", _this); cppISteamScreenshots_STEAMSCREENSHOTS_INTERFACE_VERSION001_TriggerScreenshot(_this->u_iface); } void __thiscall winISteamScreenshots_STEAMSCREENSHOTS_INTERFACE_VERSION001_HookScreenshots(struct w_steam_iface *_this, bool bHook) { TRACE("%p\n", _this); cppISteamScreenshots_STEAMSCREENSHOTS_INTERFACE_VERSION001_HookScreenshots(_this->u_iface, bHook); } bool __thiscall winISteamScreenshots_STEAMSCREENSHOTS_INTERFACE_VERSION001_SetLocation(struct w_steam_iface *_this, ScreenshotHandle hScreenshot, const char *pchLocation) { bool _ret; TRACE("%p\n", _this); _ret = cppISteamScreenshots_STEAMSCREENSHOTS_INTERFACE_VERSION001_SetLocation(_this->u_iface, hScreenshot, pchLocation); return _ret; } bool __thiscall winISteamScreenshots_STEAMSCREENSHOTS_INTERFACE_VERSION001_TagUser(struct w_steam_iface *_this, ScreenshotHandle hScreenshot, CSteamID steamID) { bool _ret; TRACE("%p\n", _this); _ret = cppISteamScreenshots_STEAMSCREENSHOTS_INTERFACE_VERSION001_TagUser(_this->u_iface, hScreenshot, steamID); return _ret; } extern vtable_ptr winISteamScreenshots_STEAMSCREENSHOTS_INTERFACE_VERSION001_vtable; #ifndef __GNUC__ void __asm_dummy_vtables(void) { #endif __ASM_VTABLE(winISteamScreenshots_STEAMSCREENSHOTS_INTERFACE_VERSION001, VTABLE_ADD_FUNC(winISteamScreenshots_STEAMSCREENSHOTS_INTERFACE_VERSION001_WriteScreenshot) VTABLE_ADD_FUNC(winISteamScreenshots_STEAMSCREENSHOTS_INTERFACE_VERSION001_AddScreenshotToLibrary) VTABLE_ADD_FUNC(winISteamScreenshots_STEAMSCREENSHOTS_INTERFACE_VERSION001_TriggerScreenshot) VTABLE_ADD_FUNC(winISteamScreenshots_STEAMSCREENSHOTS_INTERFACE_VERSION001_HookScreenshots) VTABLE_ADD_FUNC(winISteamScreenshots_STEAMSCREENSHOTS_INTERFACE_VERSION001_SetLocation) VTABLE_ADD_FUNC(winISteamScreenshots_STEAMSCREENSHOTS_INTERFACE_VERSION001_TagUser) ); #ifndef __GNUC__ } #endif struct w_steam_iface *create_winISteamScreenshots_STEAMSCREENSHOTS_INTERFACE_VERSION001(void *u_iface) { struct w_steam_iface *r = alloc_mem_for_iface(sizeof(struct w_steam_iface), "STEAMSCREENSHOTS_INTERFACE_VERSION001"); TRACE("-> %p\n", r); r->vtable = alloc_vtable(&winISteamScreenshots_STEAMSCREENSHOTS_INTERFACE_VERSION001_vtable, 6, "STEAMSCREENSHOTS_INTERFACE_VERSION001"); r->u_iface = u_iface; return r; } #include "cppISteamScreenshots_STEAMSCREENSHOTS_INTERFACE_VERSION002.h" DEFINE_THISCALL_WRAPPER(winISteamScreenshots_STEAMSCREENSHOTS_INTERFACE_VERSION002_WriteScreenshot, 20) DEFINE_THISCALL_WRAPPER(winISteamScreenshots_STEAMSCREENSHOTS_INTERFACE_VERSION002_AddScreenshotToLibrary, 20) DEFINE_THISCALL_WRAPPER(winISteamScreenshots_STEAMSCREENSHOTS_INTERFACE_VERSION002_TriggerScreenshot, 4) DEFINE_THISCALL_WRAPPER(winISteamScreenshots_STEAMSCREENSHOTS_INTERFACE_VERSION002_HookScreenshots, 8) DEFINE_THISCALL_WRAPPER(winISteamScreenshots_STEAMSCREENSHOTS_INTERFACE_VERSION002_SetLocation, 12) DEFINE_THISCALL_WRAPPER(winISteamScreenshots_STEAMSCREENSHOTS_INTERFACE_VERSION002_TagUser, 16) DEFINE_THISCALL_WRAPPER(winISteamScreenshots_STEAMSCREENSHOTS_INTERFACE_VERSION002_TagPublishedFile, 16) ScreenshotHandle __thiscall winISteamScreenshots_STEAMSCREENSHOTS_INTERFACE_VERSION002_WriteScreenshot(struct w_steam_iface *_this, void *pubRGB, uint32 cubRGB, int nWidth, int nHeight) { ScreenshotHandle _ret; TRACE("%p\n", _this); _ret = cppISteamScreenshots_STEAMSCREENSHOTS_INTERFACE_VERSION002_WriteScreenshot(_this->u_iface, pubRGB, cubRGB, nWidth, nHeight); return _ret; } ScreenshotHandle __thiscall winISteamScreenshots_STEAMSCREENSHOTS_INTERFACE_VERSION002_AddScreenshotToLibrary(struct w_steam_iface *_this, const char *pchFilename, const char *pchThumbnailFilename, int nWidth, int nHeight) { ScreenshotHandle _ret; const char *u_pchFilename = steamclient_dos_to_unix_path( pchFilename, 0 ); const char *u_pchThumbnailFilename = steamclient_dos_to_unix_path( pchThumbnailFilename, 0 ); TRACE("%p\n", _this); _ret = cppISteamScreenshots_STEAMSCREENSHOTS_INTERFACE_VERSION002_AddScreenshotToLibrary(_this->u_iface, pchFilename ? u_pchFilename : NULL, pchThumbnailFilename ? u_pchThumbnailFilename : NULL, nWidth, nHeight); steamclient_free_path( u_pchFilename ); steamclient_free_path( u_pchThumbnailFilename ); return _ret; } void __thiscall winISteamScreenshots_STEAMSCREENSHOTS_INTERFACE_VERSION002_TriggerScreenshot(struct w_steam_iface *_this) { TRACE("%p\n", _this); cppISteamScreenshots_STEAMSCREENSHOTS_INTERFACE_VERSION002_TriggerScreenshot(_this->u_iface); } void __thiscall winISteamScreenshots_STEAMSCREENSHOTS_INTERFACE_VERSION002_HookScreenshots(struct w_steam_iface *_this, bool bHook) { TRACE("%p\n", _this); cppISteamScreenshots_STEAMSCREENSHOTS_INTERFACE_VERSION002_HookScreenshots(_this->u_iface, bHook); } bool __thiscall winISteamScreenshots_STEAMSCREENSHOTS_INTERFACE_VERSION002_SetLocation(struct w_steam_iface *_this, ScreenshotHandle hScreenshot, const char *pchLocation) { bool _ret; TRACE("%p\n", _this); _ret = cppISteamScreenshots_STEAMSCREENSHOTS_INTERFACE_VERSION002_SetLocation(_this->u_iface, hScreenshot, pchLocation); return _ret; } bool __thiscall winISteamScreenshots_STEAMSCREENSHOTS_INTERFACE_VERSION002_TagUser(struct w_steam_iface *_this, ScreenshotHandle hScreenshot, CSteamID steamID) { bool _ret; TRACE("%p\n", _this); _ret = cppISteamScreenshots_STEAMSCREENSHOTS_INTERFACE_VERSION002_TagUser(_this->u_iface, hScreenshot, steamID); return _ret; } bool __thiscall winISteamScreenshots_STEAMSCREENSHOTS_INTERFACE_VERSION002_TagPublishedFile(struct w_steam_iface *_this, ScreenshotHandle hScreenshot, PublishedFileId_t unPublishedFileID) { bool _ret; TRACE("%p\n", _this); _ret = cppISteamScreenshots_STEAMSCREENSHOTS_INTERFACE_VERSION002_TagPublishedFile(_this->u_iface, hScreenshot, unPublishedFileID); return _ret; } extern vtable_ptr winISteamScreenshots_STEAMSCREENSHOTS_INTERFACE_VERSION002_vtable; #ifndef __GNUC__ void __asm_dummy_vtables(void) { #endif __ASM_VTABLE(winISteamScreenshots_STEAMSCREENSHOTS_INTERFACE_VERSION002, VTABLE_ADD_FUNC(winISteamScreenshots_STEAMSCREENSHOTS_INTERFACE_VERSION002_WriteScreenshot) VTABLE_ADD_FUNC(winISteamScreenshots_STEAMSCREENSHOTS_INTERFACE_VERSION002_AddScreenshotToLibrary) VTABLE_ADD_FUNC(winISteamScreenshots_STEAMSCREENSHOTS_INTERFACE_VERSION002_TriggerScreenshot) VTABLE_ADD_FUNC(winISteamScreenshots_STEAMSCREENSHOTS_INTERFACE_VERSION002_HookScreenshots) VTABLE_ADD_FUNC(winISteamScreenshots_STEAMSCREENSHOTS_INTERFACE_VERSION002_SetLocation) VTABLE_ADD_FUNC(winISteamScreenshots_STEAMSCREENSHOTS_INTERFACE_VERSION002_TagUser) VTABLE_ADD_FUNC(winISteamScreenshots_STEAMSCREENSHOTS_INTERFACE_VERSION002_TagPublishedFile) ); #ifndef __GNUC__ } #endif struct w_steam_iface *create_winISteamScreenshots_STEAMSCREENSHOTS_INTERFACE_VERSION002(void *u_iface) { struct w_steam_iface *r = alloc_mem_for_iface(sizeof(struct w_steam_iface), "STEAMSCREENSHOTS_INTERFACE_VERSION002"); TRACE("-> %p\n", r); r->vtable = alloc_vtable(&winISteamScreenshots_STEAMSCREENSHOTS_INTERFACE_VERSION002_vtable, 7, "STEAMSCREENSHOTS_INTERFACE_VERSION002"); r->u_iface = u_iface; return r; } #include "cppISteamScreenshots_STEAMSCREENSHOTS_INTERFACE_VERSION003.h" DEFINE_THISCALL_WRAPPER(winISteamScreenshots_STEAMSCREENSHOTS_INTERFACE_VERSION003_WriteScreenshot, 20) DEFINE_THISCALL_WRAPPER(winISteamScreenshots_STEAMSCREENSHOTS_INTERFACE_VERSION003_AddScreenshotToLibrary, 20) DEFINE_THISCALL_WRAPPER(winISteamScreenshots_STEAMSCREENSHOTS_INTERFACE_VERSION003_TriggerScreenshot, 4) DEFINE_THISCALL_WRAPPER(winISteamScreenshots_STEAMSCREENSHOTS_INTERFACE_VERSION003_HookScreenshots, 8) DEFINE_THISCALL_WRAPPER(winISteamScreenshots_STEAMSCREENSHOTS_INTERFACE_VERSION003_SetLocation, 12) DEFINE_THISCALL_WRAPPER(winISteamScreenshots_STEAMSCREENSHOTS_INTERFACE_VERSION003_TagUser, 16) DEFINE_THISCALL_WRAPPER(winISteamScreenshots_STEAMSCREENSHOTS_INTERFACE_VERSION003_TagPublishedFile, 16) DEFINE_THISCALL_WRAPPER(winISteamScreenshots_STEAMSCREENSHOTS_INTERFACE_VERSION003_IsScreenshotsHooked, 4) DEFINE_THISCALL_WRAPPER(winISteamScreenshots_STEAMSCREENSHOTS_INTERFACE_VERSION003_AddVRScreenshotToLibrary, 16) ScreenshotHandle __thiscall winISteamScreenshots_STEAMSCREENSHOTS_INTERFACE_VERSION003_WriteScreenshot(struct w_steam_iface *_this, void *pubRGB, uint32 cubRGB, int nWidth, int nHeight) { ScreenshotHandle _ret; TRACE("%p\n", _this); _ret = cppISteamScreenshots_STEAMSCREENSHOTS_INTERFACE_VERSION003_WriteScreenshot(_this->u_iface, pubRGB, cubRGB, nWidth, nHeight); return _ret; } ScreenshotHandle __thiscall winISteamScreenshots_STEAMSCREENSHOTS_INTERFACE_VERSION003_AddScreenshotToLibrary(struct w_steam_iface *_this, const char *pchFilename, const char *pchThumbnailFilename, int nWidth, int nHeight) { ScreenshotHandle _ret; const char *u_pchFilename = steamclient_dos_to_unix_path( pchFilename, 0 ); const char *u_pchThumbnailFilename = steamclient_dos_to_unix_path( pchThumbnailFilename, 0 ); TRACE("%p\n", _this); _ret = cppISteamScreenshots_STEAMSCREENSHOTS_INTERFACE_VERSION003_AddScreenshotToLibrary(_this->u_iface, pchFilename ? u_pchFilename : NULL, pchThumbnailFilename ? u_pchThumbnailFilename : NULL, nWidth, nHeight); steamclient_free_path( u_pchFilename ); steamclient_free_path( u_pchThumbnailFilename ); return _ret; } void __thiscall winISteamScreenshots_STEAMSCREENSHOTS_INTERFACE_VERSION003_TriggerScreenshot(struct w_steam_iface *_this) { TRACE("%p\n", _this); cppISteamScreenshots_STEAMSCREENSHOTS_INTERFACE_VERSION003_TriggerScreenshot(_this->u_iface); } void __thiscall winISteamScreenshots_STEAMSCREENSHOTS_INTERFACE_VERSION003_HookScreenshots(struct w_steam_iface *_this, bool bHook) { TRACE("%p\n", _this); cppISteamScreenshots_STEAMSCREENSHOTS_INTERFACE_VERSION003_HookScreenshots(_this->u_iface, bHook); } bool __thiscall winISteamScreenshots_STEAMSCREENSHOTS_INTERFACE_VERSION003_SetLocation(struct w_steam_iface *_this, ScreenshotHandle hScreenshot, const char *pchLocation) { bool _ret; TRACE("%p\n", _this); _ret = cppISteamScreenshots_STEAMSCREENSHOTS_INTERFACE_VERSION003_SetLocation(_this->u_iface, hScreenshot, pchLocation); return _ret; } bool __thiscall winISteamScreenshots_STEAMSCREENSHOTS_INTERFACE_VERSION003_TagUser(struct w_steam_iface *_this, ScreenshotHandle hScreenshot, CSteamID steamID) { bool _ret; TRACE("%p\n", _this); _ret = cppISteamScreenshots_STEAMSCREENSHOTS_INTERFACE_VERSION003_TagUser(_this->u_iface, hScreenshot, steamID); return _ret; } bool __thiscall winISteamScreenshots_STEAMSCREENSHOTS_INTERFACE_VERSION003_TagPublishedFile(struct w_steam_iface *_this, ScreenshotHandle hScreenshot, PublishedFileId_t unPublishedFileID) { bool _ret; TRACE("%p\n", _this); _ret = cppISteamScreenshots_STEAMSCREENSHOTS_INTERFACE_VERSION003_TagPublishedFile(_this->u_iface, hScreenshot, unPublishedFileID); return _ret; } bool __thiscall winISteamScreenshots_STEAMSCREENSHOTS_INTERFACE_VERSION003_IsScreenshotsHooked(struct w_steam_iface *_this) { bool _ret; TRACE("%p\n", _this); _ret = cppISteamScreenshots_STEAMSCREENSHOTS_INTERFACE_VERSION003_IsScreenshotsHooked(_this->u_iface); return _ret; } ScreenshotHandle __thiscall winISteamScreenshots_STEAMSCREENSHOTS_INTERFACE_VERSION003_AddVRScreenshotToLibrary(struct w_steam_iface *_this, EVRScreenshotType eType, const char *pchFilename, const char *pchVRFilename) { ScreenshotHandle _ret; const char *u_pchFilename = steamclient_dos_to_unix_path( pchFilename, 0 ); const char *u_pchVRFilename = steamclient_dos_to_unix_path( pchVRFilename, 0 ); TRACE("%p\n", _this); _ret = cppISteamScreenshots_STEAMSCREENSHOTS_INTERFACE_VERSION003_AddVRScreenshotToLibrary(_this->u_iface, eType, pchFilename ? u_pchFilename : NULL, pchVRFilename ? u_pchVRFilename : NULL); steamclient_free_path( u_pchFilename ); steamclient_free_path( u_pchVRFilename ); return _ret; } extern vtable_ptr winISteamScreenshots_STEAMSCREENSHOTS_INTERFACE_VERSION003_vtable; #ifndef __GNUC__ void __asm_dummy_vtables(void) { #endif __ASM_VTABLE(winISteamScreenshots_STEAMSCREENSHOTS_INTERFACE_VERSION003, VTABLE_ADD_FUNC(winISteamScreenshots_STEAMSCREENSHOTS_INTERFACE_VERSION003_WriteScreenshot) VTABLE_ADD_FUNC(winISteamScreenshots_STEAMSCREENSHOTS_INTERFACE_VERSION003_AddScreenshotToLibrary) VTABLE_ADD_FUNC(winISteamScreenshots_STEAMSCREENSHOTS_INTERFACE_VERSION003_TriggerScreenshot) VTABLE_ADD_FUNC(winISteamScreenshots_STEAMSCREENSHOTS_INTERFACE_VERSION003_HookScreenshots) VTABLE_ADD_FUNC(winISteamScreenshots_STEAMSCREENSHOTS_INTERFACE_VERSION003_SetLocation) VTABLE_ADD_FUNC(winISteamScreenshots_STEAMSCREENSHOTS_INTERFACE_VERSION003_TagUser) VTABLE_ADD_FUNC(winISteamScreenshots_STEAMSCREENSHOTS_INTERFACE_VERSION003_TagPublishedFile) VTABLE_ADD_FUNC(winISteamScreenshots_STEAMSCREENSHOTS_INTERFACE_VERSION003_IsScreenshotsHooked) VTABLE_ADD_FUNC(winISteamScreenshots_STEAMSCREENSHOTS_INTERFACE_VERSION003_AddVRScreenshotToLibrary) ); #ifndef __GNUC__ } #endif struct w_steam_iface *create_winISteamScreenshots_STEAMSCREENSHOTS_INTERFACE_VERSION003(void *u_iface) { struct w_steam_iface *r = alloc_mem_for_iface(sizeof(struct w_steam_iface), "STEAMSCREENSHOTS_INTERFACE_VERSION003"); TRACE("-> %p\n", r); r->vtable = alloc_vtable(&winISteamScreenshots_STEAMSCREENSHOTS_INTERFACE_VERSION003_vtable, 9, "STEAMSCREENSHOTS_INTERFACE_VERSION003"); r->u_iface = u_iface; return r; }