#include "steam_defs.h" #pragma push_macro("__cdecl") #undef __cdecl #define __cdecl #include "steamworks_sdk_146/steam_api.h" #include "steamworks_sdk_146/steamnetworkingtypes.h" #include "steamworks_sdk_146/isteamgameserver.h" #pragma pop_macro("__cdecl") #include "steamclient_private.h" #ifdef __cplusplus extern "C" { #endif #define SDKVER_146 #include "struct_converters.h" #include "cppISteamGameServer_SteamGameServer012.h" bool cppISteamGameServer_SteamGameServer012_InitGameServer(void *linux_side, uint32 unIP, uint16 usGamePort, uint16 usQueryPort, uint32 unFlags, AppId_t nGameAppId, const char *pchVersionString) { bool _ret; _ret = ((ISteamGameServer*)linux_side)->InitGameServer((uint32)unIP, (uint16)usGamePort, (uint16)usQueryPort, (uint32)unFlags, (AppId_t)nGameAppId, (const char *)pchVersionString); return (_ret); } void cppISteamGameServer_SteamGameServer012_SetProduct(void *linux_side, const char *pszProduct) { ((ISteamGameServer*)linux_side)->SetProduct((const char *)pszProduct); } void cppISteamGameServer_SteamGameServer012_SetGameDescription(void *linux_side, const char *pszGameDescription) { ((ISteamGameServer*)linux_side)->SetGameDescription((const char *)pszGameDescription); } void cppISteamGameServer_SteamGameServer012_SetModDir(void *linux_side, const char *pszModDir) { ((ISteamGameServer*)linux_side)->SetModDir((const char *)pszModDir); } void cppISteamGameServer_SteamGameServer012_SetDedicatedServer(void *linux_side, bool bDedicated) { ((ISteamGameServer*)linux_side)->SetDedicatedServer((bool)bDedicated); } void cppISteamGameServer_SteamGameServer012_LogOn(void *linux_side, const char *pszToken) { ((ISteamGameServer*)linux_side)->LogOn((const char *)pszToken); } void cppISteamGameServer_SteamGameServer012_LogOnAnonymous(void *linux_side) { ((ISteamGameServer*)linux_side)->LogOnAnonymous(); } void cppISteamGameServer_SteamGameServer012_LogOff(void *linux_side) { ((ISteamGameServer*)linux_side)->LogOff(); } bool cppISteamGameServer_SteamGameServer012_BLoggedOn(void *linux_side) { bool _ret; _ret = ((ISteamGameServer*)linux_side)->BLoggedOn(); return (_ret); } bool cppISteamGameServer_SteamGameServer012_BSecure(void *linux_side) { bool _ret; _ret = ((ISteamGameServer*)linux_side)->BSecure(); return (_ret); } CSteamID cppISteamGameServer_SteamGameServer012_GetSteamID(void *linux_side) { CSteamID _ret; _ret = ((ISteamGameServer*)linux_side)->GetSteamID(); return (_ret); } bool cppISteamGameServer_SteamGameServer012_WasRestartRequested(void *linux_side) { bool _ret; _ret = ((ISteamGameServer*)linux_side)->WasRestartRequested(); return (_ret); } void cppISteamGameServer_SteamGameServer012_SetMaxPlayerCount(void *linux_side, int cPlayersMax) { ((ISteamGameServer*)linux_side)->SetMaxPlayerCount((int)cPlayersMax); } void cppISteamGameServer_SteamGameServer012_SetBotPlayerCount(void *linux_side, int cBotplayers) { ((ISteamGameServer*)linux_side)->SetBotPlayerCount((int)cBotplayers); } void cppISteamGameServer_SteamGameServer012_SetServerName(void *linux_side, const char *pszServerName) { ((ISteamGameServer*)linux_side)->SetServerName((const char *)pszServerName); } void cppISteamGameServer_SteamGameServer012_SetMapName(void *linux_side, const char *pszMapName) { ((ISteamGameServer*)linux_side)->SetMapName((const char *)pszMapName); } void cppISteamGameServer_SteamGameServer012_SetPasswordProtected(void *linux_side, bool bPasswordProtected) { ((ISteamGameServer*)linux_side)->SetPasswordProtected((bool)bPasswordProtected); } void cppISteamGameServer_SteamGameServer012_SetSpectatorPort(void *linux_side, uint16 unSpectatorPort) { ((ISteamGameServer*)linux_side)->SetSpectatorPort((uint16)unSpectatorPort); } void cppISteamGameServer_SteamGameServer012_SetSpectatorServerName(void *linux_side, const char *pszSpectatorServerName) { ((ISteamGameServer*)linux_side)->SetSpectatorServerName((const char *)pszSpectatorServerName); } void cppISteamGameServer_SteamGameServer012_ClearAllKeyValues(void *linux_side) { ((ISteamGameServer*)linux_side)->ClearAllKeyValues(); } void cppISteamGameServer_SteamGameServer012_SetKeyValue(void *linux_side, const char *pKey, const char *pValue) { ((ISteamGameServer*)linux_side)->SetKeyValue((const char *)pKey, (const char *)pValue); } void cppISteamGameServer_SteamGameServer012_SetGameTags(void *linux_side, const char *pchGameTags) { ((ISteamGameServer*)linux_side)->SetGameTags((const char *)pchGameTags); } void cppISteamGameServer_SteamGameServer012_SetGameData(void *linux_side, const char *pchGameData) { ((ISteamGameServer*)linux_side)->SetGameData((const char *)pchGameData); } void cppISteamGameServer_SteamGameServer012_SetRegion(void *linux_side, const char *pszRegion) { ((ISteamGameServer*)linux_side)->SetRegion((const char *)pszRegion); } bool cppISteamGameServer_SteamGameServer012_SendUserConnectAndAuthenticate(void *linux_side, uint32 unIPClient, const void *pvAuthBlob, uint32 cubAuthBlobSize, CSteamID *pSteamIDUser) { bool _ret; _ret = ((ISteamGameServer*)linux_side)->SendUserConnectAndAuthenticate((uint32)unIPClient, (const void *)pvAuthBlob, (uint32)cubAuthBlobSize, (CSteamID *)pSteamIDUser); return (_ret); } CSteamID cppISteamGameServer_SteamGameServer012_CreateUnauthenticatedUserConnection(void *linux_side) { CSteamID _ret; _ret = ((ISteamGameServer*)linux_side)->CreateUnauthenticatedUserConnection(); return (_ret); } void cppISteamGameServer_SteamGameServer012_SendUserDisconnect(void *linux_side, CSteamID steamIDUser) { ((ISteamGameServer*)linux_side)->SendUserDisconnect((CSteamID)steamIDUser); } bool cppISteamGameServer_SteamGameServer012_BUpdateUserData(void *linux_side, CSteamID steamIDUser, const char *pchPlayerName, uint32 uScore) { bool _ret; _ret = ((ISteamGameServer*)linux_side)->BUpdateUserData((CSteamID)steamIDUser, (const char *)pchPlayerName, (uint32)uScore); return (_ret); } HAuthTicket cppISteamGameServer_SteamGameServer012_GetAuthSessionTicket(void *linux_side, void *pTicket, int cbMaxTicket, uint32 *pcbTicket) { HAuthTicket _ret; _ret = ((ISteamGameServer*)linux_side)->GetAuthSessionTicket((void *)pTicket, (int)cbMaxTicket, (uint32 *)pcbTicket); return (_ret); } EBeginAuthSessionResult cppISteamGameServer_SteamGameServer012_BeginAuthSession(void *linux_side, const void *pAuthTicket, int cbAuthTicket, CSteamID steamID) { EBeginAuthSessionResult _ret; _ret = ((ISteamGameServer*)linux_side)->BeginAuthSession((const void *)pAuthTicket, (int)cbAuthTicket, (CSteamID)steamID); return (_ret); } void cppISteamGameServer_SteamGameServer012_EndAuthSession(void *linux_side, CSteamID steamID) { ((ISteamGameServer*)linux_side)->EndAuthSession((CSteamID)steamID); } void cppISteamGameServer_SteamGameServer012_CancelAuthTicket(void *linux_side, HAuthTicket hAuthTicket) { ((ISteamGameServer*)linux_side)->CancelAuthTicket((HAuthTicket)hAuthTicket); } EUserHasLicenseForAppResult cppISteamGameServer_SteamGameServer012_UserHasLicenseForApp(void *linux_side, CSteamID steamID, AppId_t appID) { EUserHasLicenseForAppResult _ret; _ret = ((ISteamGameServer*)linux_side)->UserHasLicenseForApp((CSteamID)steamID, (AppId_t)appID); return (_ret); } bool cppISteamGameServer_SteamGameServer012_RequestUserGroupStatus(void *linux_side, CSteamID steamIDUser, CSteamID steamIDGroup) { bool _ret; _ret = ((ISteamGameServer*)linux_side)->RequestUserGroupStatus((CSteamID)steamIDUser, (CSteamID)steamIDGroup); return (_ret); } void cppISteamGameServer_SteamGameServer012_GetGameplayStats(void *linux_side) { ((ISteamGameServer*)linux_side)->GetGameplayStats(); } SteamAPICall_t cppISteamGameServer_SteamGameServer012_GetServerReputation(void *linux_side) { SteamAPICall_t _ret; _ret = ((ISteamGameServer*)linux_side)->GetServerReputation(); return (_ret); } uint32 cppISteamGameServer_SteamGameServer012_GetPublicIP(void *linux_side) { uint32 _ret; _ret = ((ISteamGameServer*)linux_side)->GetPublicIP(); return (_ret); } bool cppISteamGameServer_SteamGameServer012_HandleIncomingPacket(void *linux_side, const void *pData, int cbData, uint32 srcIP, uint16 srcPort) { bool _ret; _ret = ((ISteamGameServer*)linux_side)->HandleIncomingPacket((const void *)pData, (int)cbData, (uint32)srcIP, (uint16)srcPort); return (_ret); } int cppISteamGameServer_SteamGameServer012_GetNextOutgoingPacket(void *linux_side, void *pOut, int cbMaxOut, uint32 *pNetAdr, uint16 *pPort) { int _ret; _ret = ((ISteamGameServer*)linux_side)->GetNextOutgoingPacket((void *)pOut, (int)cbMaxOut, (uint32 *)pNetAdr, (uint16 *)pPort); return (_ret); } void cppISteamGameServer_SteamGameServer012_EnableHeartbeats(void *linux_side, bool bActive) { ((ISteamGameServer*)linux_side)->EnableHeartbeats((bool)bActive); } void cppISteamGameServer_SteamGameServer012_SetHeartbeatInterval(void *linux_side, int iHeartbeatInterval) { ((ISteamGameServer*)linux_side)->SetHeartbeatInterval((int)iHeartbeatInterval); } void cppISteamGameServer_SteamGameServer012_ForceHeartbeat(void *linux_side) { ((ISteamGameServer*)linux_side)->ForceHeartbeat(); } SteamAPICall_t cppISteamGameServer_SteamGameServer012_AssociateWithClan(void *linux_side, CSteamID steamIDClan) { SteamAPICall_t _ret; _ret = ((ISteamGameServer*)linux_side)->AssociateWithClan((CSteamID)steamIDClan); return (_ret); } SteamAPICall_t cppISteamGameServer_SteamGameServer012_ComputeNewPlayerCompatibility(void *linux_side, CSteamID steamIDNewPlayer) { SteamAPICall_t _ret; _ret = ((ISteamGameServer*)linux_side)->ComputeNewPlayerCompatibility((CSteamID)steamIDNewPlayer); return (_ret); } #ifdef __cplusplus } #endif