/* This file is auto-generated, do not edit. */ #include #include "windef.h" #include "winbase.h" #include "wine/debug.h" #include "cxx.h" #include "steam_defs.h" #include "steamclient_private.h" #include "struct_converters.h" WINE_DEFAULT_DEBUG_CHANNEL(steamclient); #include "cppISteamInput_SteamInput001.h" typedef struct __winISteamInput_SteamInput001 { vtable_ptr *vtable; void *linux_side; } winISteamInput_SteamInput001; DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput001_Init, 4) bool __thiscall winISteamInput_SteamInput001_Init(winISteamInput_SteamInput001 *_this) { TRACE("%p\n", _this); return cppISteamInput_SteamInput001_Init(_this->linux_side); } DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput001_Shutdown, 4) bool __thiscall winISteamInput_SteamInput001_Shutdown(winISteamInput_SteamInput001 *_this) { TRACE("%p\n", _this); return cppISteamInput_SteamInput001_Shutdown(_this->linux_side); } DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput001_RunFrame, 4) void __thiscall winISteamInput_SteamInput001_RunFrame(winISteamInput_SteamInput001 *_this) { TRACE("%p\n", _this); cppISteamInput_SteamInput001_RunFrame(_this->linux_side); } DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput001_GetConnectedControllers, 8) int __thiscall winISteamInput_SteamInput001_GetConnectedControllers(winISteamInput_SteamInput001 *_this, InputHandle_t * handlesOut) { TRACE("%p\n", _this); return cppISteamInput_SteamInput001_GetConnectedControllers(_this->linux_side, handlesOut); } DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput001_GetActionSetHandle, 8) InputActionSetHandle_t __thiscall winISteamInput_SteamInput001_GetActionSetHandle(winISteamInput_SteamInput001 *_this, const char * pszActionSetName) { TRACE("%p\n", _this); return cppISteamInput_SteamInput001_GetActionSetHandle(_this->linux_side, pszActionSetName); } DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput001_ActivateActionSet, 20) void __thiscall winISteamInput_SteamInput001_ActivateActionSet(winISteamInput_SteamInput001 *_this, InputHandle_t inputHandle, InputActionSetHandle_t actionSetHandle) { TRACE("%p\n", _this); cppISteamInput_SteamInput001_ActivateActionSet(_this->linux_side, inputHandle, actionSetHandle); } DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput001_GetCurrentActionSet, 12) InputActionSetHandle_t __thiscall winISteamInput_SteamInput001_GetCurrentActionSet(winISteamInput_SteamInput001 *_this, InputHandle_t inputHandle) { TRACE("%p\n", _this); return cppISteamInput_SteamInput001_GetCurrentActionSet(_this->linux_side, inputHandle); } DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput001_ActivateActionSetLayer, 20) void __thiscall winISteamInput_SteamInput001_ActivateActionSetLayer(winISteamInput_SteamInput001 *_this, InputHandle_t inputHandle, InputActionSetHandle_t actionSetLayerHandle) { TRACE("%p\n", _this); cppISteamInput_SteamInput001_ActivateActionSetLayer(_this->linux_side, inputHandle, actionSetLayerHandle); } DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput001_DeactivateActionSetLayer, 20) void __thiscall winISteamInput_SteamInput001_DeactivateActionSetLayer(winISteamInput_SteamInput001 *_this, InputHandle_t inputHandle, InputActionSetHandle_t actionSetLayerHandle) { TRACE("%p\n", _this); cppISteamInput_SteamInput001_DeactivateActionSetLayer(_this->linux_side, inputHandle, actionSetLayerHandle); } DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput001_DeactivateAllActionSetLayers, 12) void __thiscall winISteamInput_SteamInput001_DeactivateAllActionSetLayers(winISteamInput_SteamInput001 *_this, InputHandle_t inputHandle) { TRACE("%p\n", _this); cppISteamInput_SteamInput001_DeactivateAllActionSetLayers(_this->linux_side, inputHandle); } DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput001_GetActiveActionSetLayers, 16) int __thiscall winISteamInput_SteamInput001_GetActiveActionSetLayers(winISteamInput_SteamInput001 *_this, InputHandle_t inputHandle, InputActionSetHandle_t * handlesOut) { TRACE("%p\n", _this); return cppISteamInput_SteamInput001_GetActiveActionSetLayers(_this->linux_side, inputHandle, handlesOut); } DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput001_GetDigitalActionHandle, 8) InputDigitalActionHandle_t __thiscall winISteamInput_SteamInput001_GetDigitalActionHandle(winISteamInput_SteamInput001 *_this, const char * pszActionName) { TRACE("%p\n", _this); return cppISteamInput_SteamInput001_GetDigitalActionHandle(_this->linux_side, pszActionName); } DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput001_GetDigitalActionData, 24) InputDigitalActionData_t *__thiscall winISteamInput_SteamInput001_GetDigitalActionData(winISteamInput_SteamInput001 *_this, InputDigitalActionData_t *_r, InputHandle_t inputHandle, InputDigitalActionHandle_t digitalActionHandle) { TRACE("%p\n", _this); *_r = cppISteamInput_SteamInput001_GetDigitalActionData(_this->linux_side, inputHandle, digitalActionHandle); return _r; } DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput001_GetDigitalActionOrigins, 32) int __thiscall winISteamInput_SteamInput001_GetDigitalActionOrigins(winISteamInput_SteamInput001 *_this, InputHandle_t inputHandle, InputActionSetHandle_t actionSetHandle, InputDigitalActionHandle_t digitalActionHandle, EInputActionOrigin * originsOut) { TRACE("%p\n", _this); return cppISteamInput_SteamInput001_GetDigitalActionOrigins(_this->linux_side, inputHandle, actionSetHandle, digitalActionHandle, originsOut); } DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput001_GetAnalogActionHandle, 8) InputAnalogActionHandle_t __thiscall winISteamInput_SteamInput001_GetAnalogActionHandle(winISteamInput_SteamInput001 *_this, const char * pszActionName) { TRACE("%p\n", _this); return cppISteamInput_SteamInput001_GetAnalogActionHandle(_this->linux_side, pszActionName); } DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput001_GetAnalogActionData, 24) InputAnalogActionData_t *__thiscall winISteamInput_SteamInput001_GetAnalogActionData(winISteamInput_SteamInput001 *_this, InputAnalogActionData_t *_r, InputHandle_t inputHandle, InputAnalogActionHandle_t analogActionHandle) { TRACE("%p\n", _this); *_r = cppISteamInput_SteamInput001_GetAnalogActionData(_this->linux_side, inputHandle, analogActionHandle); return _r; } DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput001_GetAnalogActionOrigins, 32) int __thiscall winISteamInput_SteamInput001_GetAnalogActionOrigins(winISteamInput_SteamInput001 *_this, InputHandle_t inputHandle, InputActionSetHandle_t actionSetHandle, InputAnalogActionHandle_t analogActionHandle, EInputActionOrigin * originsOut) { TRACE("%p\n", _this); return cppISteamInput_SteamInput001_GetAnalogActionOrigins(_this->linux_side, inputHandle, actionSetHandle, analogActionHandle, originsOut); } DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput001_GetGlyphForActionOrigin, 8) const char * __thiscall winISteamInput_SteamInput001_GetGlyphForActionOrigin(winISteamInput_SteamInput001 *_this, EInputActionOrigin eOrigin) { const char *path_result; TRACE("%p\n", _this); path_result = cppISteamInput_SteamInput001_GetGlyphForActionOrigin(_this->linux_side, eOrigin); path_result = steamclient_isteamcontroller_getglyph(eOrigin, path_result); return path_result; } DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput001_GetStringForActionOrigin, 8) const char * __thiscall winISteamInput_SteamInput001_GetStringForActionOrigin(winISteamInput_SteamInput001 *_this, EInputActionOrigin eOrigin) { TRACE("%p\n", _this); return cppISteamInput_SteamInput001_GetStringForActionOrigin(_this->linux_side, eOrigin); } DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput001_StopAnalogActionMomentum, 20) void __thiscall winISteamInput_SteamInput001_StopAnalogActionMomentum(winISteamInput_SteamInput001 *_this, InputHandle_t inputHandle, InputAnalogActionHandle_t eAction) { TRACE("%p\n", _this); cppISteamInput_SteamInput001_StopAnalogActionMomentum(_this->linux_side, inputHandle, eAction); } DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput001_GetMotionData, 16) InputMotionData_t *__thiscall winISteamInput_SteamInput001_GetMotionData(winISteamInput_SteamInput001 *_this, InputMotionData_t *_r, InputHandle_t inputHandle) { TRACE("%p\n", _this); *_r = cppISteamInput_SteamInput001_GetMotionData(_this->linux_side, inputHandle); return _r; } DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput001_TriggerVibration, 20) void __thiscall winISteamInput_SteamInput001_TriggerVibration(winISteamInput_SteamInput001 *_this, InputHandle_t inputHandle, unsigned short usLeftSpeed, unsigned short usRightSpeed) { TRACE("%p\n", _this); cppISteamInput_SteamInput001_TriggerVibration(_this->linux_side, inputHandle, usLeftSpeed, usRightSpeed); } DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput001_SetLEDColor, 28) void __thiscall winISteamInput_SteamInput001_SetLEDColor(winISteamInput_SteamInput001 *_this, InputHandle_t inputHandle, uint8 nColorR, uint8 nColorG, uint8 nColorB, unsigned int nFlags) { TRACE("%p\n", _this); cppISteamInput_SteamInput001_SetLEDColor(_this->linux_side, inputHandle, nColorR, nColorG, nColorB, nFlags); } DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput001_TriggerHapticPulse, 20) void __thiscall winISteamInput_SteamInput001_TriggerHapticPulse(winISteamInput_SteamInput001 *_this, InputHandle_t inputHandle, ESteamControllerPad eTargetPad, unsigned short usDurationMicroSec) { TRACE("%p\n", _this); cppISteamInput_SteamInput001_TriggerHapticPulse(_this->linux_side, inputHandle, eTargetPad, usDurationMicroSec); } DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput001_TriggerRepeatedHapticPulse, 32) void __thiscall winISteamInput_SteamInput001_TriggerRepeatedHapticPulse(winISteamInput_SteamInput001 *_this, InputHandle_t inputHandle, ESteamControllerPad eTargetPad, unsigned short usDurationMicroSec, unsigned short usOffMicroSec, unsigned short unRepeat, unsigned int nFlags) { TRACE("%p\n", _this); cppISteamInput_SteamInput001_TriggerRepeatedHapticPulse(_this->linux_side, inputHandle, eTargetPad, usDurationMicroSec, usOffMicroSec, unRepeat, nFlags); } DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput001_ShowBindingPanel, 12) bool __thiscall winISteamInput_SteamInput001_ShowBindingPanel(winISteamInput_SteamInput001 *_this, InputHandle_t inputHandle) { TRACE("%p\n", _this); return cppISteamInput_SteamInput001_ShowBindingPanel(_this->linux_side, inputHandle); } DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput001_GetInputTypeForHandle, 12) ESteamInputType __thiscall winISteamInput_SteamInput001_GetInputTypeForHandle(winISteamInput_SteamInput001 *_this, InputHandle_t inputHandle) { TRACE("%p\n", _this); return cppISteamInput_SteamInput001_GetInputTypeForHandle(_this->linux_side, inputHandle); } DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput001_GetControllerForGamepadIndex, 8) InputHandle_t __thiscall winISteamInput_SteamInput001_GetControllerForGamepadIndex(winISteamInput_SteamInput001 *_this, int nIndex) { TRACE("%p\n", _this); return cppISteamInput_SteamInput001_GetControllerForGamepadIndex(_this->linux_side, nIndex); } DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput001_GetGamepadIndexForController, 12) int __thiscall winISteamInput_SteamInput001_GetGamepadIndexForController(winISteamInput_SteamInput001 *_this, InputHandle_t ulinputHandle) { TRACE("%p\n", _this); return cppISteamInput_SteamInput001_GetGamepadIndexForController(_this->linux_side, ulinputHandle); } DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput001_GetStringForXboxOrigin, 8) const char * __thiscall winISteamInput_SteamInput001_GetStringForXboxOrigin(winISteamInput_SteamInput001 *_this, EXboxOrigin eOrigin) { TRACE("%p\n", _this); return cppISteamInput_SteamInput001_GetStringForXboxOrigin(_this->linux_side, eOrigin); } DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput001_GetGlyphForXboxOrigin, 8) const char * __thiscall winISteamInput_SteamInput001_GetGlyphForXboxOrigin(winISteamInput_SteamInput001 *_this, EXboxOrigin eOrigin) { TRACE("%p\n", _this); return cppISteamInput_SteamInput001_GetGlyphForXboxOrigin(_this->linux_side, eOrigin); } DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput001_GetActionOriginFromXboxOrigin, 16) EInputActionOrigin __thiscall winISteamInput_SteamInput001_GetActionOriginFromXboxOrigin(winISteamInput_SteamInput001 *_this, InputHandle_t inputHandle, EXboxOrigin eOrigin) { TRACE("%p\n", _this); return cppISteamInput_SteamInput001_GetActionOriginFromXboxOrigin(_this->linux_side, inputHandle, eOrigin); } DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput001_TranslateActionOrigin, 12) EInputActionOrigin __thiscall winISteamInput_SteamInput001_TranslateActionOrigin(winISteamInput_SteamInput001 *_this, ESteamInputType eDestinationInputType, EInputActionOrigin eSourceOrigin) { TRACE("%p\n", _this); return cppISteamInput_SteamInput001_TranslateActionOrigin(_this->linux_side, eDestinationInputType, eSourceOrigin); } DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput001_GetDeviceBindingRevision, 20) bool __thiscall winISteamInput_SteamInput001_GetDeviceBindingRevision(winISteamInput_SteamInput001 *_this, InputHandle_t inputHandle, int * pMajor, int * pMinor) { TRACE("%p\n", _this); return cppISteamInput_SteamInput001_GetDeviceBindingRevision(_this->linux_side, inputHandle, pMajor, pMinor); } DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput001_GetRemotePlaySessionID, 12) uint32 __thiscall winISteamInput_SteamInput001_GetRemotePlaySessionID(winISteamInput_SteamInput001 *_this, InputHandle_t inputHandle) { TRACE("%p\n", _this); return cppISteamInput_SteamInput001_GetRemotePlaySessionID(_this->linux_side, inputHandle); } extern vtable_ptr winISteamInput_SteamInput001_vtable; #ifndef __GNUC__ void __asm_dummy_vtables(void) { #endif __ASM_VTABLE(winISteamInput_SteamInput001, VTABLE_ADD_FUNC(winISteamInput_SteamInput001_Init) VTABLE_ADD_FUNC(winISteamInput_SteamInput001_Shutdown) VTABLE_ADD_FUNC(winISteamInput_SteamInput001_RunFrame) VTABLE_ADD_FUNC(winISteamInput_SteamInput001_GetConnectedControllers) VTABLE_ADD_FUNC(winISteamInput_SteamInput001_GetActionSetHandle) VTABLE_ADD_FUNC(winISteamInput_SteamInput001_ActivateActionSet) VTABLE_ADD_FUNC(winISteamInput_SteamInput001_GetCurrentActionSet) VTABLE_ADD_FUNC(winISteamInput_SteamInput001_ActivateActionSetLayer) VTABLE_ADD_FUNC(winISteamInput_SteamInput001_DeactivateActionSetLayer) VTABLE_ADD_FUNC(winISteamInput_SteamInput001_DeactivateAllActionSetLayers) VTABLE_ADD_FUNC(winISteamInput_SteamInput001_GetActiveActionSetLayers) VTABLE_ADD_FUNC(winISteamInput_SteamInput001_GetDigitalActionHandle) VTABLE_ADD_FUNC(winISteamInput_SteamInput001_GetDigitalActionData) VTABLE_ADD_FUNC(winISteamInput_SteamInput001_GetDigitalActionOrigins) VTABLE_ADD_FUNC(winISteamInput_SteamInput001_GetAnalogActionHandle) VTABLE_ADD_FUNC(winISteamInput_SteamInput001_GetAnalogActionData) VTABLE_ADD_FUNC(winISteamInput_SteamInput001_GetAnalogActionOrigins) VTABLE_ADD_FUNC(winISteamInput_SteamInput001_GetGlyphForActionOrigin) VTABLE_ADD_FUNC(winISteamInput_SteamInput001_GetStringForActionOrigin) VTABLE_ADD_FUNC(winISteamInput_SteamInput001_StopAnalogActionMomentum) VTABLE_ADD_FUNC(winISteamInput_SteamInput001_GetMotionData) VTABLE_ADD_FUNC(winISteamInput_SteamInput001_TriggerVibration) VTABLE_ADD_FUNC(winISteamInput_SteamInput001_SetLEDColor) VTABLE_ADD_FUNC(winISteamInput_SteamInput001_TriggerHapticPulse) VTABLE_ADD_FUNC(winISteamInput_SteamInput001_TriggerRepeatedHapticPulse) VTABLE_ADD_FUNC(winISteamInput_SteamInput001_ShowBindingPanel) VTABLE_ADD_FUNC(winISteamInput_SteamInput001_GetInputTypeForHandle) VTABLE_ADD_FUNC(winISteamInput_SteamInput001_GetControllerForGamepadIndex) VTABLE_ADD_FUNC(winISteamInput_SteamInput001_GetGamepadIndexForController) VTABLE_ADD_FUNC(winISteamInput_SteamInput001_GetStringForXboxOrigin) VTABLE_ADD_FUNC(winISteamInput_SteamInput001_GetGlyphForXboxOrigin) VTABLE_ADD_FUNC(winISteamInput_SteamInput001_GetActionOriginFromXboxOrigin) VTABLE_ADD_FUNC(winISteamInput_SteamInput001_TranslateActionOrigin) VTABLE_ADD_FUNC(winISteamInput_SteamInput001_GetDeviceBindingRevision) VTABLE_ADD_FUNC(winISteamInput_SteamInput001_GetRemotePlaySessionID) ); #ifndef __GNUC__ } #endif winISteamInput_SteamInput001 *create_winISteamInput_SteamInput001(void *linux_side) { winISteamInput_SteamInput001 *r = HeapAlloc(GetProcessHeap(), 0, sizeof(winISteamInput_SteamInput001)); TRACE("-> %p\n", r); r->vtable = &winISteamInput_SteamInput001_vtable; r->linux_side = linux_side; return r; }