/* This file is auto-generated, do not edit. */ #include "unix_private.h" #include "cppISteamGameServer_SteamGameServer005.h" struct u_ISteamGameServer_SteamGameServer005 { #ifdef __cplusplus virtual void LogOn( ) = 0; virtual void LogOff( ) = 0; virtual bool BLoggedOn( ) = 0; virtual bool BSecure( ) = 0; virtual CSteamID GetSteamID( ) = 0; virtual bool SendUserConnectAndAuthenticate( uint32_t, const void *, uint32_t, CSteamID * ) = 0; virtual CSteamID CreateUnauthenticatedUserConnection( ) = 0; virtual void SendUserDisconnect( CSteamID ) = 0; virtual bool BUpdateUserData( CSteamID, const char *, uint32_t ) = 0; virtual bool BSetServerType( uint32_t, uint32_t, uint16_t, uint16_t, uint16_t, const char *, const char *, bool ) = 0; virtual void UpdateServerStatus( int32_t, int32_t, int32_t, const char *, const char *, const char * ) = 0; virtual void UpdateSpectatorPort( uint16_t ) = 0; virtual void SetGameType( const char * ) = 0; virtual bool BGetUserAchievementStatus( CSteamID, const char * ) = 0; #endif /* __cplusplus */ }; void cppISteamGameServer_SteamGameServer005_LogOn( struct cppISteamGameServer_SteamGameServer005_LogOn_params *params ) { struct u_ISteamGameServer_SteamGameServer005 *iface = (struct u_ISteamGameServer_SteamGameServer005 *)params->linux_side; iface->LogOn( ); } void cppISteamGameServer_SteamGameServer005_LogOff( struct cppISteamGameServer_SteamGameServer005_LogOff_params *params ) { struct u_ISteamGameServer_SteamGameServer005 *iface = (struct u_ISteamGameServer_SteamGameServer005 *)params->linux_side; iface->LogOff( ); } void cppISteamGameServer_SteamGameServer005_BLoggedOn( struct cppISteamGameServer_SteamGameServer005_BLoggedOn_params *params ) { struct u_ISteamGameServer_SteamGameServer005 *iface = (struct u_ISteamGameServer_SteamGameServer005 *)params->linux_side; params->_ret = iface->BLoggedOn( ); } void cppISteamGameServer_SteamGameServer005_BSecure( struct cppISteamGameServer_SteamGameServer005_BSecure_params *params ) { struct u_ISteamGameServer_SteamGameServer005 *iface = (struct u_ISteamGameServer_SteamGameServer005 *)params->linux_side; params->_ret = iface->BSecure( ); } void cppISteamGameServer_SteamGameServer005_GetSteamID( struct cppISteamGameServer_SteamGameServer005_GetSteamID_params *params ) { struct u_ISteamGameServer_SteamGameServer005 *iface = (struct u_ISteamGameServer_SteamGameServer005 *)params->linux_side; *params->_ret = iface->GetSteamID( ); } void cppISteamGameServer_SteamGameServer005_SendUserConnectAndAuthenticate( struct cppISteamGameServer_SteamGameServer005_SendUserConnectAndAuthenticate_params *params ) { struct u_ISteamGameServer_SteamGameServer005 *iface = (struct u_ISteamGameServer_SteamGameServer005 *)params->linux_side; params->_ret = iface->SendUserConnectAndAuthenticate( params->unIPClient, params->pvAuthBlob, params->cubAuthBlobSize, params->pSteamIDUser ); } void cppISteamGameServer_SteamGameServer005_CreateUnauthenticatedUserConnection( struct cppISteamGameServer_SteamGameServer005_CreateUnauthenticatedUserConnection_params *params ) { struct u_ISteamGameServer_SteamGameServer005 *iface = (struct u_ISteamGameServer_SteamGameServer005 *)params->linux_side; *params->_ret = iface->CreateUnauthenticatedUserConnection( ); } void cppISteamGameServer_SteamGameServer005_SendUserDisconnect( struct cppISteamGameServer_SteamGameServer005_SendUserDisconnect_params *params ) { struct u_ISteamGameServer_SteamGameServer005 *iface = (struct u_ISteamGameServer_SteamGameServer005 *)params->linux_side; iface->SendUserDisconnect( params->steamIDUser ); } void cppISteamGameServer_SteamGameServer005_BUpdateUserData( struct cppISteamGameServer_SteamGameServer005_BUpdateUserData_params *params ) { struct u_ISteamGameServer_SteamGameServer005 *iface = (struct u_ISteamGameServer_SteamGameServer005 *)params->linux_side; params->_ret = iface->BUpdateUserData( params->steamIDUser, params->pchPlayerName, params->uScore ); } void cppISteamGameServer_SteamGameServer005_BSetServerType( struct cppISteamGameServer_SteamGameServer005_BSetServerType_params *params ) { struct u_ISteamGameServer_SteamGameServer005 *iface = (struct u_ISteamGameServer_SteamGameServer005 *)params->linux_side; params->_ret = iface->BSetServerType( params->unServerFlags, params->unGameIP, params->unGamePort, params->unSpectatorPort, params->usQueryPort, params->pchGameDir, params->pchVersion, params->bLANMode ); } void cppISteamGameServer_SteamGameServer005_UpdateServerStatus( struct cppISteamGameServer_SteamGameServer005_UpdateServerStatus_params *params ) { struct u_ISteamGameServer_SteamGameServer005 *iface = (struct u_ISteamGameServer_SteamGameServer005 *)params->linux_side; iface->UpdateServerStatus( params->cPlayers, params->cPlayersMax, params->cBotPlayers, params->pchServerName, params->pSpectatorServerName, params->pchMapName ); } void cppISteamGameServer_SteamGameServer005_UpdateSpectatorPort( struct cppISteamGameServer_SteamGameServer005_UpdateSpectatorPort_params *params ) { struct u_ISteamGameServer_SteamGameServer005 *iface = (struct u_ISteamGameServer_SteamGameServer005 *)params->linux_side; iface->UpdateSpectatorPort( params->unSpectatorPort ); } void cppISteamGameServer_SteamGameServer005_SetGameType( struct cppISteamGameServer_SteamGameServer005_SetGameType_params *params ) { struct u_ISteamGameServer_SteamGameServer005 *iface = (struct u_ISteamGameServer_SteamGameServer005 *)params->linux_side; iface->SetGameType( params->pchGameType ); } void cppISteamGameServer_SteamGameServer005_BGetUserAchievementStatus( struct cppISteamGameServer_SteamGameServer005_BGetUserAchievementStatus_params *params ) { struct u_ISteamGameServer_SteamGameServer005 *iface = (struct u_ISteamGameServer_SteamGameServer005 *)params->linux_side; params->_ret = iface->BGetUserAchievementStatus( params->steamID, params->pchAchievementName ); }