#!/bin/bash set -eu SRCDIR="$(dirname "$0")" DEFAULT_BUILD_NAME="proton-localbuild" # If no --build-name specified # Output helpers COLOR_ERR="" COLOR_STAT="" COLOR_INFO="" COLOR_CMD="" COLOR_CLEAR="" if [[ $(tput colors 2>/dev/null || echo 0) -gt 0 ]]; then COLOR_ERR=$'\e[31;1m' COLOR_STAT=$'\e[32;1m' COLOR_INFO=$'\e[30;1m' COLOR_CMD=$'\e[93;1m' COLOR_CLEAR=$'\e[0m' fi sh_quote() { local quoted="$(printf '%q ' "$@")"; [[ $# -eq 0 ]] || echo "${quoted:0:-1}"; } err() { echo >&2 "${COLOR_ERR}!!${COLOR_CLEAR} $*"; } stat() { echo >&2 "${COLOR_STAT}::${COLOR_CLEAR} $*"; } info() { echo >&2 "${COLOR_INFO}::${COLOR_CLEAR} $*"; } showcmd() { echo >&2 "+ ${COLOR_CMD}$(sh_quote "$@")${COLOR_CLEAR}"; } die() { err "$@"; exit 1; } finish() { stat "$@"; exit 0; } cmd() { showcmd "$@"; "$@"; } # Environment OSX="" [[ $(uname || true) != Darwin ]] || OSX=1 # # Configure # THIS_COMMAND="$0 $*" # For printing, not evaling MAKEFILE="./Makefile" function check_steamrt_image() { local type="$1" local name="$2" # nil nil -> no container [[ -n $type || -n $name ]] || return 0; # Otherwise both needed [[ -n $type && -n $name ]] || die "Steam Runtime SDK option must be of form type:image" # Type known? [[ $type = docker ]] || die "Only supported Steam Runtime type is currently docker" # Name must be alphanumericish for dumping into makefile and sanity. [[ $name =~ ^[a-zA-Z0-9_.-]+$ ]] || die "Runtime image name should be alphanumeric ($name)" } # This is not rigorous. Do not use this for untrusted input. Do not. If you need a version of # this for untrusted input, rethink the path that got you here. function escape_for_make() { local escape="$1" escape="${escape//\\/\\\\}" # '\' -> '\\' escape="${escape//#/\\#}" # '#' -> '\#' escape="${escape//\$/\$\$}" # '$' -> '$$' escape="${escape// /\\ }" # ' ' -> '\ ' echo "$escape" } function configure() { local steamrt64_type="${1%:*}" local steamrt64_name="${1#*:}" local steamrt32_type="${2%:*}" local steamrt32_name="${2#*:}" check_steamrt_image "$steamrt64_type" "$steamrt64_name" check_steamrt_image "$steamrt32_type" "$steamrt32_name" local srcdir="$(dirname "$0")" # Build name local build_name="$arg_build_name" if [[ -n $build_name ]]; then info "Configuring with build name: $build_name" else build_name="$DEFAULT_BUILD_NAME" info "No build name specified, using default: $build_name" fi ## Write out config # Don't die after this point or we'll have rather unhelpfully deleted the Makefile [[ ! -e "$MAKEFILE" ]] || rm "$MAKEFILE" # Config echo >> "$MAKEFILE" "# Generated by: $THIS_COMMAND" echo >> "$MAKEFILE" "" echo >> "$MAKEFILE" "SRCDIR := $(escape_for_make "$srcdir")" echo >> "$MAKEFILE" "BUILD_NAME := $(escape_for_make "$build_name")" # DXVK? if [[ -n $OSX && ! -n $arg_force_dxvk ]]; then echo >> "$MAKEFILE" "NO_DXVK := 1" fi # OS X? if [[ -n $OSX ]]; then echo >> "$MAKEFILE" "OSX := 1" fi # SteamRT echo >> "$MAKEFILE" "STEAMRT64_MODE := $(escape_for_make "$steamrt64_type")" echo >> "$MAKEFILE" "STEAMRT64_IMAGE := $(escape_for_make "$steamrt64_name")" echo >> "$MAKEFILE" "STEAMRT32_MODE := $(escape_for_make "$steamrt32_type")" echo >> "$MAKEFILE" "STEAMRT32_IMAGE := $(escape_for_make "$steamrt32_name")" # Include base echo >> "$MAKEFILE" "" echo >> "$MAKEFILE" "include \$(SRCDIR)/build/makefile_base.mak" stat "Created $MAKEFILE, now run make to build." stat " See BUILDING.md for make targets and instructions" } # # Parse arguments # arg_steamrt32="" arg_steamrt64="" arg_no_steamrt="" arg_force_dxvk="" arg_build_name="" invalid_args="" function parse_args() { local arg; local val; local val_used; local val_passed; while [[ $# -gt 0 ]]; do arg="$1" val='' val_used='' val_passed='' if [[ -z $arg ]]; then # Sanity err "Unexpected empty argument" return 1 elif [[ ${arg:0:2} != '--' ]]; then err "Unexpected positional argument ($1)" return 1 fi # Looks like an argument does it have a --foo=bar value? if [[ ${arg%=*} != $arg ]]; then val="${arg#*=}" arg="${arg%=*}" val_passed=1 else # Otherwise for args that want a value, assume "--arg val" form val="${2:-}" fi # The args if [[ $arg = --build-name ]]; then arg_build_name="$val" val_used=1 elif [[ $arg = --osx-force-dxvk ]]; then arg_force_dxvk=1 elif [[ $arg = --steam-runtime32 ]]; then val_used=1 arg_steamrt32="$val" elif [[ $arg = --steam-runtime64 ]]; then val_used=1 arg_steamrt64="$val" elif [[ $arg = --no-steam-runtime ]]; then arg_no_steamrt=1 else err "Unrecognized option $arg" return 1 fi # Check if this arg used the value and shouldn't have or vice-versa if [[ -n $val_used && ! -n $val_passed ]]; then # "--arg val" form, used $2 as the value. # Don't allow this if it looked like "--arg --val" if [[ ${val#--} != $val ]]; then err "Ambiguous format for argument with value \"$arg $val\"" err " (use $arg=$val or $arg='' $val)" return 1 fi # Error if this was the last positional argument but expected $val if [[ $# -le 1 ]]; then err "$arg takes a parameter, but none given" return 1 fi shift # consume val elif [[ -z $val_used && -n $val_passed ]]; then # Didn't use a value, but passed in --arg=val form err "$arg does not take a parameter" return 1 fi shift # consume arg done } usage() { "$1" "Usage: $0 { --no-steam-runtime | --steam-runtime32= --steam-runtime64= }" "$1" " Generate a Makefile for building Proton. May be run from another directory to create" "$1" " out-of-tree build directories (e.g. mkdir mybuild && cd mybuild && ../configure.sh)" "$1" "" "$1" " Options" "$1" " --build-name= Set the name of the build that displays when used in Steam" "$1" "" "$1" " --osx-force-dxvk Attempt to build DXVK on OS X - not currently functioning," "$1" " development use" "$1" "" "$1" " Steam Runtime" "$1" " Proton builds that are to be installed & run under the steam client must be built with" "$1" " the Steam Runtime SDK to ensure compatibility. See BUILDING.md for more information." "$1" "" "$1" " --steam-runtime64=docker: Automatically invoke the Steam Runtime SDK in " "$1" " for build steps that must be run in an SDK" "$1" " environment. See BUILDING.md for instructions to" "$1" " create this image." "$1" "" "$1" " --steam-runtime32=docker: The 32-bit docker image to use for steps that require" "$1" " a 32-bit environment. See --steam-runtime64." "$1" "" "$1" " --no-steam-runtime Do not automatically invoke any runtime SDK as part of the build." "$1" " Build steps may still be manually run in a runtime environment." exit 1; } [[ $# -gt 0 ]] || usage info parse_args "$@" || usage err # Sanity check arguments if [[ -n $arg_no_steamrt && (-n $arg_steamrt32 || -n $arg_steamrt64) ]]; then die "Cannot specify a Steam Runtime SDK as well as --no-steam-runtime" elif [[ -z $arg_no_steamrt && ( -z $arg_steamrt32 || -z $arg_steamrt64 ) ]]; then die "Must specify either --no-steam-runtime or both --steam-runtime32 and --steam-runtime64" fi configure "$arg_steamrt64" "$arg_steamrt32"