#include "vrclient_private.h" #include "vrclient_defs.h" #include "openvr_v0.9.8/openvr.h" using namespace vr; extern "C" { #include "struct_converters.h" } #include "cppIVRCompositor_IVRCompositor_007.h" #ifdef __cplusplus extern "C" { #endif uint32_t cppIVRCompositor_IVRCompositor_007_GetLastError(void *linux_side, char * pchBuffer, uint32_t unBufferSize) { return ((IVRCompositor*)linux_side)->GetLastError((char *)pchBuffer, (uint32_t)unBufferSize); } void cppIVRCompositor_IVRCompositor_007_SetVSync(void *linux_side, bool bVSync) { ((IVRCompositor*)linux_side)->SetVSync((bool)bVSync); } bool cppIVRCompositor_IVRCompositor_007_GetVSync(void *linux_side) { return ((IVRCompositor*)linux_side)->GetVSync(); } void cppIVRCompositor_IVRCompositor_007_SetGamma(void *linux_side, float fGamma) { ((IVRCompositor*)linux_side)->SetGamma((float)fGamma); } float cppIVRCompositor_IVRCompositor_007_GetGamma(void *linux_side) { return ((IVRCompositor*)linux_side)->GetGamma(); } vr::VRCompositorError cppIVRCompositor_IVRCompositor_007_WaitGetPoses(void *linux_side, TrackedDevicePose_t * pRenderPoseArray, uint32_t unRenderPoseArrayCount, TrackedDevicePose_t * pGamePoseArray, uint32_t unGamePoseArrayCount) { return ((IVRCompositor*)linux_side)->WaitGetPoses((vr::TrackedDevicePose_t *)pRenderPoseArray, (uint32_t)unRenderPoseArrayCount, (vr::TrackedDevicePose_t *)pGamePoseArray, (uint32_t)unGamePoseArrayCount); } vr::VRCompositorError cppIVRCompositor_IVRCompositor_007_Submit(void *linux_side, Hmd_Eye eEye, GraphicsAPIConvention eTextureType, void * pTexture, VRTextureBounds_t * pBounds) { return ((IVRCompositor*)linux_side)->Submit((vr::Hmd_Eye)eEye, (vr::GraphicsAPIConvention)eTextureType, (void *)pTexture, (const vr::VRTextureBounds_t *)pBounds); } void cppIVRCompositor_IVRCompositor_007_ClearLastSubmittedFrame(void *linux_side) { ((IVRCompositor*)linux_side)->ClearLastSubmittedFrame(); } bool cppIVRCompositor_IVRCompositor_007_GetFrameTiming(void *linux_side, Compositor_FrameTiming * pTiming, uint32_t unFramesAgo) { return ((IVRCompositor*)linux_side)->GetFrameTiming((vr::Compositor_FrameTiming *)pTiming, (uint32_t)unFramesAgo); } void cppIVRCompositor_IVRCompositor_007_FadeToColor(void *linux_side, float fSeconds, float fRed, float fGreen, float fBlue, float fAlpha, bool bBackground) { ((IVRCompositor*)linux_side)->FadeToColor((float)fSeconds, (float)fRed, (float)fGreen, (float)fBlue, (float)fAlpha, (bool)bBackground); } void cppIVRCompositor_IVRCompositor_007_FadeGrid(void *linux_side, float fSeconds, bool bFadeIn) { ((IVRCompositor*)linux_side)->FadeGrid((float)fSeconds, (bool)bFadeIn); } void cppIVRCompositor_IVRCompositor_007_CompositorBringToFront(void *linux_side) { ((IVRCompositor*)linux_side)->CompositorBringToFront(); } void cppIVRCompositor_IVRCompositor_007_CompositorGoToBack(void *linux_side) { ((IVRCompositor*)linux_side)->CompositorGoToBack(); } void cppIVRCompositor_IVRCompositor_007_CompositorQuit(void *linux_side) { ((IVRCompositor*)linux_side)->CompositorQuit(); } bool cppIVRCompositor_IVRCompositor_007_IsFullscreen(void *linux_side) { return ((IVRCompositor*)linux_side)->IsFullscreen(); } void cppIVRCompositor_IVRCompositor_007_SetTrackingSpace(void *linux_side, TrackingUniverseOrigin eOrigin) { ((IVRCompositor*)linux_side)->SetTrackingSpace((vr::TrackingUniverseOrigin)eOrigin); } vr::TrackingUniverseOrigin cppIVRCompositor_IVRCompositor_007_GetTrackingSpace(void *linux_side) { return ((IVRCompositor*)linux_side)->GetTrackingSpace(); } uint32_t cppIVRCompositor_IVRCompositor_007_GetCurrentSceneFocusProcess(void *linux_side) { return ((IVRCompositor*)linux_side)->GetCurrentSceneFocusProcess(); } bool cppIVRCompositor_IVRCompositor_007_CanRenderScene(void *linux_side) { return ((IVRCompositor*)linux_side)->CanRenderScene(); } #ifdef __cplusplus } #endif