#include "steamclient_private.h" #include "steam_defs.h" #include "steamworks_sdk_124/steam_api.h" #include "steamworks_sdk_124/isteamgameserver.h" #include "steamworks_sdk_124/isteamgameserverstats.h" #include "steamworks_sdk_124/isteamgamecoordinator.h" extern "C" { #pragma pack( push, 8 ) struct winRemoteStoragePublishFileResult_t_16 { EResult m_eResult; PublishedFileId_t m_nPublishedFileId; } __attribute__ ((ms_struct)); #pragma pack( pop ) void cb_RemoteStoragePublishFileResult_t_16(const void *l, void *w) { RemoteStoragePublishFileResult_t *lin = (RemoteStoragePublishFileResult_t *)l; struct winRemoteStoragePublishFileResult_t_16 *win = (struct winRemoteStoragePublishFileResult_t_16 *)w; win->m_eResult = lin->m_eResult; win->m_nPublishedFileId = lin->m_nPublishedFileId; } #pragma pack( push, 8 ) struct winRemoteStorageUpdatePublishedFileResult_t_16 { EResult m_eResult; PublishedFileId_t m_nPublishedFileId; } __attribute__ ((ms_struct)); #pragma pack( pop ) void cb_RemoteStorageUpdatePublishedFileResult_t_16(const void *l, void *w) { RemoteStorageUpdatePublishedFileResult_t *lin = (RemoteStorageUpdatePublishedFileResult_t *)l; struct winRemoteStorageUpdatePublishedFileResult_t_16 *win = (struct winRemoteStorageUpdatePublishedFileResult_t_16 *)w; win->m_eResult = lin->m_eResult; win->m_nPublishedFileId = lin->m_nPublishedFileId; } #pragma pack( push, 8 ) struct winRemoteStorageEnumerateWorkshopFilesResult_t_616 { EResult m_eResult; int32 m_nResultsReturned; int32 m_nTotalResultCount; PublishedFileId_t m_rgPublishedFileId[50]; float m_rgScore[50]; } __attribute__ ((ms_struct)); #pragma pack( pop ) void cb_RemoteStorageEnumerateWorkshopFilesResult_t_616(const void *l, void *w) { RemoteStorageEnumerateWorkshopFilesResult_t *lin = (RemoteStorageEnumerateWorkshopFilesResult_t *)l; struct winRemoteStorageEnumerateWorkshopFilesResult_t_616 *win = (struct winRemoteStorageEnumerateWorkshopFilesResult_t_616 *)w; win->m_eResult = lin->m_eResult; win->m_nResultsReturned = lin->m_nResultsReturned; win->m_nTotalResultCount = lin->m_nTotalResultCount; memcpy(win->m_rgPublishedFileId, lin->m_rgPublishedFileId, sizeof(win->m_rgPublishedFileId)); memcpy(win->m_rgScore, lin->m_rgScore, sizeof(win->m_rgScore)); } #pragma pack( push, 8 ) struct winLeaderboardEntry_t_124 { CSteamID m_steamIDUser; int32 m_nGlobalRank; int32 m_nScore; int32 m_cDetails; UGCHandle_t m_hUGC; } __attribute__ ((ms_struct)); #pragma pack( pop ) void win_to_lin_struct_LeaderboardEntry_t_124(const void *w, void *l) { LeaderboardEntry_t *lin = (LeaderboardEntry_t *)l; struct winLeaderboardEntry_t_124 *win = (struct winLeaderboardEntry_t_124 *)w; lin->m_steamIDUser = win->m_steamIDUser; lin->m_nGlobalRank = win->m_nGlobalRank; lin->m_nScore = win->m_nScore; lin->m_cDetails = win->m_cDetails; lin->m_hUGC = win->m_hUGC; } void lin_to_win_struct_LeaderboardEntry_t_124(const void *l, void *w) { LeaderboardEntry_t *lin = (LeaderboardEntry_t *)l; struct winLeaderboardEntry_t_124 *win = (struct winLeaderboardEntry_t_124 *)w; win->m_steamIDUser = lin->m_steamIDUser; win->m_nGlobalRank = lin->m_nGlobalRank; win->m_nScore = lin->m_nScore; win->m_cDetails = lin->m_cDetails; win->m_hUGC = lin->m_hUGC; } }