#include "steamclient_private.h" #include "steam_defs.h" #include "steamworks_sdk_128/steam_api.h" #include "steamworks_sdk_128/isteamgameserver.h" #include "cppISteamGameServer_SteamGameServer011.h" #ifdef __cplusplus extern "C" { #endif #include "struct_converters_128.h" bool cppISteamGameServer_SteamGameServer011_InitGameServer(void *linux_side, uint32 unIP, uint16 usGamePort, uint16 usQueryPort, uint32 unFlags, AppId_t nGameAppId, const char * pchVersionString) { return ((ISteamGameServer*)linux_side)->InitGameServer((uint32)unIP, (uint16)usGamePort, (uint16)usQueryPort, (uint32)unFlags, (AppId_t)nGameAppId, (const char *)pchVersionString); } void cppISteamGameServer_SteamGameServer011_SetProduct(void *linux_side, const char * pszProduct) { ((ISteamGameServer*)linux_side)->SetProduct((const char *)pszProduct); } void cppISteamGameServer_SteamGameServer011_SetGameDescription(void *linux_side, const char * pszGameDescription) { ((ISteamGameServer*)linux_side)->SetGameDescription((const char *)pszGameDescription); } void cppISteamGameServer_SteamGameServer011_SetModDir(void *linux_side, const char * pszModDir) { ((ISteamGameServer*)linux_side)->SetModDir((const char *)pszModDir); } void cppISteamGameServer_SteamGameServer011_SetDedicatedServer(void *linux_side, bool bDedicated) { ((ISteamGameServer*)linux_side)->SetDedicatedServer((bool)bDedicated); } void cppISteamGameServer_SteamGameServer011_LogOn(void *linux_side, const char * pszAccountName, const char * pszPassword) { ((ISteamGameServer*)linux_side)->LogOn((const char *)pszAccountName, (const char *)pszPassword); } void cppISteamGameServer_SteamGameServer011_LogOnAnonymous(void *linux_side) { ((ISteamGameServer*)linux_side)->LogOnAnonymous(); } void cppISteamGameServer_SteamGameServer011_LogOff(void *linux_side) { ((ISteamGameServer*)linux_side)->LogOff(); } bool cppISteamGameServer_SteamGameServer011_BLoggedOn(void *linux_side) { return ((ISteamGameServer*)linux_side)->BLoggedOn(); } bool cppISteamGameServer_SteamGameServer011_BSecure(void *linux_side) { return ((ISteamGameServer*)linux_side)->BSecure(); } CSteamID cppISteamGameServer_SteamGameServer011_GetSteamID(void *linux_side) { return ((ISteamGameServer*)linux_side)->GetSteamID(); } bool cppISteamGameServer_SteamGameServer011_WasRestartRequested(void *linux_side) { return ((ISteamGameServer*)linux_side)->WasRestartRequested(); } void cppISteamGameServer_SteamGameServer011_SetMaxPlayerCount(void *linux_side, int cPlayersMax) { ((ISteamGameServer*)linux_side)->SetMaxPlayerCount((int)cPlayersMax); } void cppISteamGameServer_SteamGameServer011_SetBotPlayerCount(void *linux_side, int cBotplayers) { ((ISteamGameServer*)linux_side)->SetBotPlayerCount((int)cBotplayers); } void cppISteamGameServer_SteamGameServer011_SetServerName(void *linux_side, const char * pszServerName) { ((ISteamGameServer*)linux_side)->SetServerName((const char *)pszServerName); } void cppISteamGameServer_SteamGameServer011_SetMapName(void *linux_side, const char * pszMapName) { ((ISteamGameServer*)linux_side)->SetMapName((const char *)pszMapName); } void cppISteamGameServer_SteamGameServer011_SetPasswordProtected(void *linux_side, bool bPasswordProtected) { ((ISteamGameServer*)linux_side)->SetPasswordProtected((bool)bPasswordProtected); } void cppISteamGameServer_SteamGameServer011_SetSpectatorPort(void *linux_side, uint16 unSpectatorPort) { ((ISteamGameServer*)linux_side)->SetSpectatorPort((uint16)unSpectatorPort); } void cppISteamGameServer_SteamGameServer011_SetSpectatorServerName(void *linux_side, const char * pszSpectatorServerName) { ((ISteamGameServer*)linux_side)->SetSpectatorServerName((const char *)pszSpectatorServerName); } void cppISteamGameServer_SteamGameServer011_ClearAllKeyValues(void *linux_side) { ((ISteamGameServer*)linux_side)->ClearAllKeyValues(); } void cppISteamGameServer_SteamGameServer011_SetKeyValue(void *linux_side, const char * pKey, const char * pValue) { ((ISteamGameServer*)linux_side)->SetKeyValue((const char *)pKey, (const char *)pValue); } void cppISteamGameServer_SteamGameServer011_SetGameTags(void *linux_side, const char * pchGameTags) { ((ISteamGameServer*)linux_side)->SetGameTags((const char *)pchGameTags); } void cppISteamGameServer_SteamGameServer011_SetGameData(void *linux_side, const char * pchGameData) { ((ISteamGameServer*)linux_side)->SetGameData((const char *)pchGameData); } void cppISteamGameServer_SteamGameServer011_SetRegion(void *linux_side, const char * pszRegion) { ((ISteamGameServer*)linux_side)->SetRegion((const char *)pszRegion); } bool cppISteamGameServer_SteamGameServer011_SendUserConnectAndAuthenticate(void *linux_side, uint32 unIPClient, const void * pvAuthBlob, uint32 cubAuthBlobSize, CSteamID * pSteamIDUser) { return ((ISteamGameServer*)linux_side)->SendUserConnectAndAuthenticate((uint32)unIPClient, (const void *)pvAuthBlob, (uint32)cubAuthBlobSize, (CSteamID *)pSteamIDUser); } CSteamID cppISteamGameServer_SteamGameServer011_CreateUnauthenticatedUserConnection(void *linux_side) { return ((ISteamGameServer*)linux_side)->CreateUnauthenticatedUserConnection(); } void cppISteamGameServer_SteamGameServer011_SendUserDisconnect(void *linux_side, CSteamID steamIDUser) { ((ISteamGameServer*)linux_side)->SendUserDisconnect((CSteamID)steamIDUser); } bool cppISteamGameServer_SteamGameServer011_BUpdateUserData(void *linux_side, CSteamID steamIDUser, const char * pchPlayerName, uint32 uScore) { return ((ISteamGameServer*)linux_side)->BUpdateUserData((CSteamID)steamIDUser, (const char *)pchPlayerName, (uint32)uScore); } HAuthTicket cppISteamGameServer_SteamGameServer011_GetAuthSessionTicket(void *linux_side, void * pTicket, int cbMaxTicket, uint32 * pcbTicket) { return ((ISteamGameServer*)linux_side)->GetAuthSessionTicket((void *)pTicket, (int)cbMaxTicket, (uint32 *)pcbTicket); } EBeginAuthSessionResult cppISteamGameServer_SteamGameServer011_BeginAuthSession(void *linux_side, const void * pAuthTicket, int cbAuthTicket, CSteamID steamID) { return ((ISteamGameServer*)linux_side)->BeginAuthSession((const void *)pAuthTicket, (int)cbAuthTicket, (CSteamID)steamID); } void cppISteamGameServer_SteamGameServer011_EndAuthSession(void *linux_side, CSteamID steamID) { ((ISteamGameServer*)linux_side)->EndAuthSession((CSteamID)steamID); } void cppISteamGameServer_SteamGameServer011_CancelAuthTicket(void *linux_side, HAuthTicket hAuthTicket) { ((ISteamGameServer*)linux_side)->CancelAuthTicket((HAuthTicket)hAuthTicket); } EUserHasLicenseForAppResult cppISteamGameServer_SteamGameServer011_UserHasLicenseForApp(void *linux_side, CSteamID steamID, AppId_t appID) { return ((ISteamGameServer*)linux_side)->UserHasLicenseForApp((CSteamID)steamID, (AppId_t)appID); } bool cppISteamGameServer_SteamGameServer011_RequestUserGroupStatus(void *linux_side, CSteamID steamIDUser, CSteamID steamIDGroup) { return ((ISteamGameServer*)linux_side)->RequestUserGroupStatus((CSteamID)steamIDUser, (CSteamID)steamIDGroup); } void cppISteamGameServer_SteamGameServer011_GetGameplayStats(void *linux_side) { ((ISteamGameServer*)linux_side)->GetGameplayStats(); } SteamAPICall_t cppISteamGameServer_SteamGameServer011_GetServerReputation(void *linux_side) { return ((ISteamGameServer*)linux_side)->GetServerReputation(); } uint32 cppISteamGameServer_SteamGameServer011_GetPublicIP(void *linux_side) { return ((ISteamGameServer*)linux_side)->GetPublicIP(); } bool cppISteamGameServer_SteamGameServer011_HandleIncomingPacket(void *linux_side, const void * pData, int cbData, uint32 srcIP, uint16 srcPort) { return ((ISteamGameServer*)linux_side)->HandleIncomingPacket((const void *)pData, (int)cbData, (uint32)srcIP, (uint16)srcPort); } int cppISteamGameServer_SteamGameServer011_GetNextOutgoingPacket(void *linux_side, void * pOut, int cbMaxOut, uint32 * pNetAdr, uint16 * pPort) { return ((ISteamGameServer*)linux_side)->GetNextOutgoingPacket((void *)pOut, (int)cbMaxOut, (uint32 *)pNetAdr, (uint16 *)pPort); } void cppISteamGameServer_SteamGameServer011_EnableHeartbeats(void *linux_side, bool bActive) { ((ISteamGameServer*)linux_side)->EnableHeartbeats((bool)bActive); } void cppISteamGameServer_SteamGameServer011_SetHeartbeatInterval(void *linux_side, int iHeartbeatInterval) { ((ISteamGameServer*)linux_side)->SetHeartbeatInterval((int)iHeartbeatInterval); } void cppISteamGameServer_SteamGameServer011_ForceHeartbeat(void *linux_side) { ((ISteamGameServer*)linux_side)->ForceHeartbeat(); } SteamAPICall_t cppISteamGameServer_SteamGameServer011_AssociateWithClan(void *linux_side, CSteamID steamIDClan) { return ((ISteamGameServer*)linux_side)->AssociateWithClan((CSteamID)steamIDClan); } SteamAPICall_t cppISteamGameServer_SteamGameServer011_ComputeNewPlayerCompatibility(void *linux_side, CSteamID steamIDNewPlayer) { return ((ISteamGameServer*)linux_side)->ComputeNewPlayerCompatibility((CSteamID)steamIDNewPlayer); } #ifdef __cplusplus } #endif