#include "steamclient_private.h" #include "steam_defs.h" #include "steamworks_sdk_104/steam_api.h" #include "steamworks_sdk_104/isteamgameserver.h" #include "cppISteamGameServer_SteamGameServer008.h" #ifdef __cplusplus extern "C" { #endif #include "struct_converters_104.h" void cppISteamGameServer_SteamGameServer008_LogOn(void *linux_side) { ((ISteamGameServer*)linux_side)->LogOn(); } void cppISteamGameServer_SteamGameServer008_LogOff(void *linux_side) { ((ISteamGameServer*)linux_side)->LogOff(); } bool cppISteamGameServer_SteamGameServer008_BLoggedOn(void *linux_side) { return ((ISteamGameServer*)linux_side)->BLoggedOn(); } bool cppISteamGameServer_SteamGameServer008_BSecure(void *linux_side) { return ((ISteamGameServer*)linux_side)->BSecure(); } CSteamID cppISteamGameServer_SteamGameServer008_GetSteamID(void *linux_side) { return ((ISteamGameServer*)linux_side)->GetSteamID(); } bool cppISteamGameServer_SteamGameServer008_SendUserConnectAndAuthenticate(void *linux_side, uint32 unIPClient, const void * pvAuthBlob, uint32 cubAuthBlobSize, CSteamID * pSteamIDUser) { return ((ISteamGameServer*)linux_side)->SendUserConnectAndAuthenticate((uint32)unIPClient, (const void *)pvAuthBlob, (uint32)cubAuthBlobSize, (CSteamID *)pSteamIDUser); } CSteamID cppISteamGameServer_SteamGameServer008_CreateUnauthenticatedUserConnection(void *linux_side) { return ((ISteamGameServer*)linux_side)->CreateUnauthenticatedUserConnection(); } void cppISteamGameServer_SteamGameServer008_SendUserDisconnect(void *linux_side, CSteamID steamIDUser) { ((ISteamGameServer*)linux_side)->SendUserDisconnect((CSteamID)steamIDUser); } bool cppISteamGameServer_SteamGameServer008_BUpdateUserData(void *linux_side, CSteamID steamIDUser, const char * pchPlayerName, uint32 uScore) { return ((ISteamGameServer*)linux_side)->BUpdateUserData((CSteamID)steamIDUser, (const char *)pchPlayerName, (uint32)uScore); } bool cppISteamGameServer_SteamGameServer008_BSetServerType(void *linux_side, uint32 unServerFlags, uint32 unGameIP, uint16 unGamePort, uint16 unSpectatorPort, uint16 usQueryPort, const char * pchGameDir, const char * pchVersion, bool bLANMode) { return ((ISteamGameServer*)linux_side)->BSetServerType((uint32)unServerFlags, (uint32)unGameIP, (uint16)unGamePort, (uint16)unSpectatorPort, (uint16)usQueryPort, (const char *)pchGameDir, (const char *)pchVersion, (bool)bLANMode); } void cppISteamGameServer_SteamGameServer008_UpdateServerStatus(void *linux_side, int cPlayers, int cPlayersMax, int cBotPlayers, const char * pchServerName, const char * pSpectatorServerName, const char * pchMapName) { ((ISteamGameServer*)linux_side)->UpdateServerStatus((int)cPlayers, (int)cPlayersMax, (int)cBotPlayers, (const char *)pchServerName, (const char *)pSpectatorServerName, (const char *)pchMapName); } void cppISteamGameServer_SteamGameServer008_UpdateSpectatorPort(void *linux_side, uint16 unSpectatorPort) { ((ISteamGameServer*)linux_side)->UpdateSpectatorPort((uint16)unSpectatorPort); } void cppISteamGameServer_SteamGameServer008_SetGameType(void *linux_side, const char * pchGameType) { ((ISteamGameServer*)linux_side)->SetGameType((const char *)pchGameType); } bool cppISteamGameServer_SteamGameServer008_BGetUserAchievementStatus(void *linux_side, CSteamID steamID, const char * pchAchievementName) { return ((ISteamGameServer*)linux_side)->BGetUserAchievementStatus((CSteamID)steamID, (const char *)pchAchievementName); } void cppISteamGameServer_SteamGameServer008_GetGameplayStats(void *linux_side) { ((ISteamGameServer*)linux_side)->GetGameplayStats(); } bool cppISteamGameServer_SteamGameServer008_RequestUserGroupStatus(void *linux_side, CSteamID steamIDUser, CSteamID steamIDGroup) { return ((ISteamGameServer*)linux_side)->RequestUserGroupStatus((CSteamID)steamIDUser, (CSteamID)steamIDGroup); } uint32 cppISteamGameServer_SteamGameServer008_GetPublicIP(void *linux_side) { return ((ISteamGameServer*)linux_side)->GetPublicIP(); } #ifdef __cplusplus } #endif