#include "steamclient_private.h" #include "steam_defs.h" #include "steamworks_sdk_134/steam_api.h" #include "steamworks_sdk_134/isteamgameserver.h" #include "steamworks_sdk_134/isteamgameserverstats.h" #include "steamworks_sdk_134/isteamgamecoordinator.h" extern "C" { struct winSteamServerConnectFailure_t_4 { EResult m_eResult; } __attribute__ ((ms_struct)); void cb_SteamServerConnectFailure_t_4(void *l, void *w) { SteamServerConnectFailure_t *lin = (SteamServerConnectFailure_t *)l; struct winSteamServerConnectFailure_t_4 *win = (struct winSteamServerConnectFailure_t_4 *)w; win->m_eResult = lin->m_eResult; } }