#include "steam_defs.h" #pragma push_macro("__cdecl") #undef __cdecl #define __cdecl #include "steamworks_sdk_116/steam_api.h" #pragma pop_macro("__cdecl") #include "steamclient_private.h" #ifdef __cplusplus extern "C" { #endif #define SDKVER_116 #include "struct_converters.h" #include "cppISteamFriends_SteamFriends009.h" const char * cppISteamFriends_SteamFriends009_GetPersonaName(void *linux_side) { const char *_ret; _ret = ((ISteamFriends*)linux_side)->GetPersonaName(); return (_ret); } void cppISteamFriends_SteamFriends009_SetPersonaName(void *linux_side, const char *pchPersonaName) { ((ISteamFriends*)linux_side)->SetPersonaName((const char *)pchPersonaName); } EPersonaState cppISteamFriends_SteamFriends009_GetPersonaState(void *linux_side) { EPersonaState _ret; _ret = ((ISteamFriends*)linux_side)->GetPersonaState(); return (_ret); } int cppISteamFriends_SteamFriends009_GetFriendCount(void *linux_side, int iFriendFlags) { int _ret; _ret = ((ISteamFriends*)linux_side)->GetFriendCount((int)iFriendFlags); return (_ret); } CSteamID cppISteamFriends_SteamFriends009_GetFriendByIndex(void *linux_side, int iFriend, int iFriendFlags) { CSteamID _ret; _ret = ((ISteamFriends*)linux_side)->GetFriendByIndex((int)iFriend, (int)iFriendFlags); return (_ret); } EFriendRelationship cppISteamFriends_SteamFriends009_GetFriendRelationship(void *linux_side, CSteamID steamIDFriend) { EFriendRelationship _ret; _ret = ((ISteamFriends*)linux_side)->GetFriendRelationship((CSteamID)steamIDFriend); return (_ret); } EPersonaState cppISteamFriends_SteamFriends009_GetFriendPersonaState(void *linux_side, CSteamID steamIDFriend) { EPersonaState _ret; _ret = ((ISteamFriends*)linux_side)->GetFriendPersonaState((CSteamID)steamIDFriend); return (_ret); } const char * cppISteamFriends_SteamFriends009_GetFriendPersonaName(void *linux_side, CSteamID steamIDFriend) { const char *_ret; _ret = ((ISteamFriends*)linux_side)->GetFriendPersonaName((CSteamID)steamIDFriend); return (_ret); } bool cppISteamFriends_SteamFriends009_GetFriendGamePlayed(void *linux_side, CSteamID steamIDFriend, FriendGameInfo_t *pFriendGameInfo) { bool _ret; _ret = ((ISteamFriends*)linux_side)->GetFriendGamePlayed((CSteamID)steamIDFriend, (FriendGameInfo_t *)pFriendGameInfo); return (_ret); } const char * cppISteamFriends_SteamFriends009_GetFriendPersonaNameHistory(void *linux_side, CSteamID steamIDFriend, int iPersonaName) { const char *_ret; _ret = ((ISteamFriends*)linux_side)->GetFriendPersonaNameHistory((CSteamID)steamIDFriend, (int)iPersonaName); return (_ret); } bool cppISteamFriends_SteamFriends009_HasFriend(void *linux_side, CSteamID steamIDFriend, int iFriendFlags) { bool _ret; _ret = ((ISteamFriends*)linux_side)->HasFriend((CSteamID)steamIDFriend, (int)iFriendFlags); return (_ret); } int cppISteamFriends_SteamFriends009_GetClanCount(void *linux_side) { int _ret; _ret = ((ISteamFriends*)linux_side)->GetClanCount(); return (_ret); } CSteamID cppISteamFriends_SteamFriends009_GetClanByIndex(void *linux_side, int iClan) { CSteamID _ret; _ret = ((ISteamFriends*)linux_side)->GetClanByIndex((int)iClan); return (_ret); } const char * cppISteamFriends_SteamFriends009_GetClanName(void *linux_side, CSteamID steamIDClan) { const char *_ret; _ret = ((ISteamFriends*)linux_side)->GetClanName((CSteamID)steamIDClan); return (_ret); } const char * cppISteamFriends_SteamFriends009_GetClanTag(void *linux_side, CSteamID steamIDClan) { const char *_ret; _ret = ((ISteamFriends*)linux_side)->GetClanTag((CSteamID)steamIDClan); return (_ret); } int cppISteamFriends_SteamFriends009_GetFriendCountFromSource(void *linux_side, CSteamID steamIDSource) { int _ret; _ret = ((ISteamFriends*)linux_side)->GetFriendCountFromSource((CSteamID)steamIDSource); return (_ret); } CSteamID cppISteamFriends_SteamFriends009_GetFriendFromSourceByIndex(void *linux_side, CSteamID steamIDSource, int iFriend) { CSteamID _ret; _ret = ((ISteamFriends*)linux_side)->GetFriendFromSourceByIndex((CSteamID)steamIDSource, (int)iFriend); return (_ret); } bool cppISteamFriends_SteamFriends009_IsUserInSource(void *linux_side, CSteamID steamIDUser, CSteamID steamIDSource) { bool _ret; _ret = ((ISteamFriends*)linux_side)->IsUserInSource((CSteamID)steamIDUser, (CSteamID)steamIDSource); return (_ret); } void cppISteamFriends_SteamFriends009_SetInGameVoiceSpeaking(void *linux_side, CSteamID steamIDUser, bool bSpeaking) { ((ISteamFriends*)linux_side)->SetInGameVoiceSpeaking((CSteamID)steamIDUser, (bool)bSpeaking); } void cppISteamFriends_SteamFriends009_ActivateGameOverlay(void *linux_side, const char *pchDialog) { ((ISteamFriends*)linux_side)->ActivateGameOverlay((const char *)pchDialog); } void cppISteamFriends_SteamFriends009_ActivateGameOverlayToUser(void *linux_side, const char *pchDialog, CSteamID steamID) { ((ISteamFriends*)linux_side)->ActivateGameOverlayToUser((const char *)pchDialog, (CSteamID)steamID); } void cppISteamFriends_SteamFriends009_ActivateGameOverlayToWebPage(void *linux_side, const char *pchURL) { ((ISteamFriends*)linux_side)->ActivateGameOverlayToWebPage((const char *)pchURL); } void cppISteamFriends_SteamFriends009_ActivateGameOverlayToStore(void *linux_side, AppId_t nAppID) { ((ISteamFriends*)linux_side)->ActivateGameOverlayToStore((AppId_t)nAppID); } void cppISteamFriends_SteamFriends009_SetPlayedWith(void *linux_side, CSteamID steamIDUserPlayedWith) { ((ISteamFriends*)linux_side)->SetPlayedWith((CSteamID)steamIDUserPlayedWith); } void cppISteamFriends_SteamFriends009_ActivateGameOverlayInviteDialog(void *linux_side, CSteamID steamIDLobby) { ((ISteamFriends*)linux_side)->ActivateGameOverlayInviteDialog((CSteamID)steamIDLobby); } int cppISteamFriends_SteamFriends009_GetSmallFriendAvatar(void *linux_side, CSteamID steamIDFriend) { int _ret; _ret = ((ISteamFriends*)linux_side)->GetSmallFriendAvatar((CSteamID)steamIDFriend); return (_ret); } int cppISteamFriends_SteamFriends009_GetMediumFriendAvatar(void *linux_side, CSteamID steamIDFriend) { int _ret; _ret = ((ISteamFriends*)linux_side)->GetMediumFriendAvatar((CSteamID)steamIDFriend); return (_ret); } int cppISteamFriends_SteamFriends009_GetLargeFriendAvatar(void *linux_side, CSteamID steamIDFriend) { int _ret; _ret = ((ISteamFriends*)linux_side)->GetLargeFriendAvatar((CSteamID)steamIDFriend); return (_ret); } bool cppISteamFriends_SteamFriends009_RequestUserInformation(void *linux_side, CSteamID steamIDUser, bool bRequireNameOnly) { bool _ret; _ret = ((ISteamFriends*)linux_side)->RequestUserInformation((CSteamID)steamIDUser, (bool)bRequireNameOnly); return (_ret); } SteamAPICall_t cppISteamFriends_SteamFriends009_RequestClanOfficerList(void *linux_side, CSteamID steamIDClan) { SteamAPICall_t _ret; _ret = ((ISteamFriends*)linux_side)->RequestClanOfficerList((CSteamID)steamIDClan); return (_ret); } CSteamID cppISteamFriends_SteamFriends009_GetClanOwner(void *linux_side, CSteamID steamIDClan) { CSteamID _ret; _ret = ((ISteamFriends*)linux_side)->GetClanOwner((CSteamID)steamIDClan); return (_ret); } int cppISteamFriends_SteamFriends009_GetClanOfficerCount(void *linux_side, CSteamID steamIDClan) { int _ret; _ret = ((ISteamFriends*)linux_side)->GetClanOfficerCount((CSteamID)steamIDClan); return (_ret); } CSteamID cppISteamFriends_SteamFriends009_GetClanOfficerByIndex(void *linux_side, CSteamID steamIDClan, int iOfficer) { CSteamID _ret; _ret = ((ISteamFriends*)linux_side)->GetClanOfficerByIndex((CSteamID)steamIDClan, (int)iOfficer); return (_ret); } uint32 cppISteamFriends_SteamFriends009_GetUserRestrictions(void *linux_side) { uint32 _ret; _ret = ((ISteamFriends*)linux_side)->GetUserRestrictions(); return (_ret); } bool cppISteamFriends_SteamFriends009_SetRichPresence(void *linux_side, const char *pchKey, const char *pchValue) { bool _ret; _ret = ((ISteamFriends*)linux_side)->SetRichPresence((const char *)pchKey, (const char *)pchValue); return (_ret); } void cppISteamFriends_SteamFriends009_ClearRichPresence(void *linux_side) { ((ISteamFriends*)linux_side)->ClearRichPresence(); } const char * cppISteamFriends_SteamFriends009_GetFriendRichPresence(void *linux_side, CSteamID steamIDFriend, const char *pchKey) { const char *_ret; _ret = ((ISteamFriends*)linux_side)->GetFriendRichPresence((CSteamID)steamIDFriend, (const char *)pchKey); return (_ret); } int cppISteamFriends_SteamFriends009_GetFriendRichPresenceKeyCount(void *linux_side, CSteamID steamIDFriend) { int _ret; _ret = ((ISteamFriends*)linux_side)->GetFriendRichPresenceKeyCount((CSteamID)steamIDFriend); return (_ret); } const char * cppISteamFriends_SteamFriends009_GetFriendRichPresenceKeyByIndex(void *linux_side, CSteamID steamIDFriend, int iKey) { const char *_ret; _ret = ((ISteamFriends*)linux_side)->GetFriendRichPresenceKeyByIndex((CSteamID)steamIDFriend, (int)iKey); return (_ret); } bool cppISteamFriends_SteamFriends009_InviteUserToGame(void *linux_side, CSteamID steamIDFriend, const char *pchConnectString) { bool _ret; _ret = ((ISteamFriends*)linux_side)->InviteUserToGame((CSteamID)steamIDFriend, (const char *)pchConnectString); return (_ret); } int cppISteamFriends_SteamFriends009_GetCoplayFriendCount(void *linux_side) { int _ret; _ret = ((ISteamFriends*)linux_side)->GetCoplayFriendCount(); return (_ret); } CSteamID cppISteamFriends_SteamFriends009_GetCoplayFriend(void *linux_side, int iCoplayFriend) { CSteamID _ret; _ret = ((ISteamFriends*)linux_side)->GetCoplayFriend((int)iCoplayFriend); return (_ret); } int cppISteamFriends_SteamFriends009_GetFriendCoplayTime(void *linux_side, CSteamID steamIDFriend) { int _ret; _ret = ((ISteamFriends*)linux_side)->GetFriendCoplayTime((CSteamID)steamIDFriend); return (_ret); } AppId_t cppISteamFriends_SteamFriends009_GetFriendCoplayGame(void *linux_side, CSteamID steamIDFriend) { AppId_t _ret; _ret = ((ISteamFriends*)linux_side)->GetFriendCoplayGame((CSteamID)steamIDFriend); return (_ret); } #ifdef __cplusplus } #endif