#include "steamclient_private.h" #include "steam_defs.h" #include "steamworks_sdk_104/steam_api.h" #include "steamworks_sdk_104/isteamgameserver.h" extern "C" { struct winLobbyClosing_t_8 { uint64 m_ulSteamIDLobby; } __attribute__ ((ms_struct)); void cb_LobbyClosing_t_8(void *l, void *w) { LobbyClosing_t *lin = (LobbyClosing_t *)l; struct winLobbyClosing_t_8 *win = (struct winLobbyClosing_t_8 *)w; win->m_ulSteamIDLobby = lin->m_ulSteamIDLobby; } struct winLobbyKicked_t_16 { uint64 m_ulSteamIDLobby; uint64 m_ulSteamIDAdmin; } __attribute__ ((ms_struct)); void cb_LobbyKicked_t_16(void *l, void *w) { LobbyKicked_t *lin = (LobbyKicked_t *)l; struct winLobbyKicked_t_16 *win = (struct winLobbyKicked_t_16 *)w; win->m_ulSteamIDLobby = lin->m_ulSteamIDLobby; win->m_ulSteamIDAdmin = lin->m_ulSteamIDAdmin; } }