#ifdef __cplusplus extern "C" { #endif extern uint32_t cppIVRCompositor_IVRCompositor_006_GetLastError(void *, char *, uint32_t); extern void cppIVRCompositor_IVRCompositor_006_SetVSync(void *, bool); extern bool cppIVRCompositor_IVRCompositor_006_GetVSync(void *); extern void cppIVRCompositor_IVRCompositor_006_SetGamma(void *, float); extern float cppIVRCompositor_IVRCompositor_006_GetGamma(void *); extern void cppIVRCompositor_IVRCompositor_006_SetGraphicsDevice(void *, Compositor_DeviceType, void *); extern VRCompositorError cppIVRCompositor_IVRCompositor_006_WaitGetPoses(void *, TrackedDevicePose_t *, uint32_t, TrackedDevicePose_t *, uint32_t); extern VRCompositorError cppIVRCompositor_IVRCompositor_006_Submit(void *, Hmd_Eye, void *, VRTextureBounds_t *); extern void cppIVRCompositor_IVRCompositor_006_ClearLastSubmittedFrame(void *); extern bool cppIVRCompositor_IVRCompositor_006_GetFrameTiming(void *, Compositor_FrameTiming *, uint32_t); extern void cppIVRCompositor_IVRCompositor_006_FadeToColor(void *, float, float, float, float, float, bool); extern void cppIVRCompositor_IVRCompositor_006_FadeGrid(void *, float, bool); extern void cppIVRCompositor_IVRCompositor_006_CompositorBringToFront(void *); extern void cppIVRCompositor_IVRCompositor_006_CompositorGoToBack(void *); extern void cppIVRCompositor_IVRCompositor_006_CompositorQuit(void *); extern bool cppIVRCompositor_IVRCompositor_006_IsFullscreen(void *); extern void cppIVRCompositor_IVRCompositor_006_SetTrackingSpace(void *, TrackingUniverseOrigin); extern TrackingUniverseOrigin cppIVRCompositor_IVRCompositor_006_GetTrackingSpace(void *); extern uint32_t cppIVRCompositor_IVRCompositor_006_GetCurrentSceneFocusProcess(void *); extern bool cppIVRCompositor_IVRCompositor_006_CanRenderScene(void *); #ifdef __cplusplus } #endif