Commit graph

97 commits

Author SHA1 Message Date
Andrew Eikum
f5bbcfd4b9 README: Document new top-level Makefile 2019-02-14 08:32:39 -06:00
Andrew Eikum
0ecb100046 Run Wine in the steam runtime 2019-02-14 08:32:38 -06:00
Vincent Povirk
3e4f6f8e25 README: Document Steam configuration for local builds. 2019-02-13 10:16:38 -06:00
Vincent Povirk
c481c0321b README: Fix documentation for compatibility tools directory. 2019-02-13 10:16:38 -06:00
Andrew Eikum
ad35af81e9 proton: Add runtime variable to limit GL extension string length 2019-02-13 10:16:38 -06:00
Ethan Lee
3eb29f419e proton: Add PROTON_NO_D3D10 2019-01-16 08:30:35 -06:00
Andrew Eikum
1fb4db2331 proton: Add force large address aware runtime setting 2018-12-20 10:56:47 -06:00
Andrew Eikum
37f5068be7 A couple further vagrant clarifications 2018-12-05 11:26:12 -06:00
Andrew Eikum
4d82d9cfff Document Vagrant usage 2018-11-19 14:33:03 -06:00
Pierre-Loup A. Griffais
52eb041fef
Update README.md 2018-10-16 17:27:04 -07:00
Andrew Eikum
e5f38f9f4c proton: Use DXVK for d3d10 as well. 2018-10-16 09:44:32 -05:00
Andrew Eikum
cc3e4210cd Revert "build dxvk as native .so"
This reverts commits aef98f1e7d and f85b734f66.

The Steam Runtime is too old to build DXVK, so we have to continue
building it as a Windows DLL.
2018-10-16 07:50:33 -05:00
Andrew Eikum
f097693864 Update README for new build system 2018-10-12 08:30:18 -05:00
Andrew Eikum
a84120449d Remove macOS support 2018-10-11 08:32:16 -05:00
Andrew Eikum
daea2bf3de update wine to 3.16 2018-10-11 08:21:07 -05:00
Pierre-Loup A. Griffais
ca86e8ca68 Update README.md 2018-10-11 08:20:33 -05:00
Ben Abbott
a1daf93306 Remove requirement for Steam Client Beta. 2018-09-06 14:22:36 -05:00
LArrowHead
27a83e3315 Fix basic grammatical issues 2018-09-06 14:22:36 -05:00
Adrian Torres
f9b5a08495 Make debug scripts dump dir configurable
If PROTON_DUMP_DEBUG_COMMANDS is set, the directory where
the debug scripts will be dumped to can be defined with
the env variable / setting PROTON_DEBUG_DIR.

This commit also lets users set PROTON_DUMP_DEBUG_COMMANDS
in user_settings.py, which didn't work previously because
the variable was being fetched from os.environ instead of env.

Closes #511
2018-08-27 08:56:06 -05:00
Andrew Eikum
a7b3740655 README: Tweak runtime config override wording 2018-08-23 11:30:05 -05:00
Andrew Eikum
1b9d405d14 proton: Only dump debug scripts when requested 2018-08-23 11:29:54 -05:00
Andrew Eikum
af9eb02401 proton: Dump some default logging if PROTON_LOG is set 2018-08-23 11:29:54 -05:00
Andrew Eikum
2f298deccf
Merge pull request #36 from chrisballinger/patch-1
Add macOS dependencies to README
2018-08-22 10:08:43 -05:00
Chris Ballinger
c668fc9fd7
Add macOS dependencies to README 2018-08-21 22:04:25 -07:00
tcarrio
5192e41bfe Updated to mention PROTON_ variables specifically 2018-08-21 23:52:14 -04:00
Tom
f03e1de71d
Runtime config suggestion for specific game options
Updated README to reflect specific-game environment variable modification alongside the existing global option available through `user_settings.py`.
2018-08-21 22:09:48 -04:00
Jeremy White
87e0abda53 Clarify the language around building dxvk. 2018-08-21 19:20:19 -05:00
Chris Johnston
e50d601fd4
Fix CMake build instruction formatting in README
Fixes the CMake build instructions which appear to be formatted incorrectly.
2018-08-21 16:39:03 -07:00
Pierre-Loup A. Griffais
4bb28580c6
Update README.md 2018-08-21 11:30:34 -07:00
Pierre-Loup A. Griffais
62698b0dac
Update README.md 2018-08-21 11:26:52 -07:00
Pierre-Loup A. Griffais
52c484d5a7
Update README.md 2018-08-21 11:24:44 -07:00
Pierre-Loup A. Griffais
9dc3c2c995
Update README.md 2018-08-21 11:24:31 -07:00
Pierre-Loup A. Griffais
123c816082
Update README.md 2018-08-21 11:22:07 -07:00
Andrew Eikum
39d80d114c copy openvr_api.dll into place for DXVK
DXVK needs to make some calls to openvr_api, but the game may not ship
it in a predictable location. So we provide a fallback called
openvr_api_dxvk.dll, which DXVK knows to load.
2018-07-12 11:16:45 -05:00
Andrew Eikum
971ba6438b proton: Load environment overrides from a file on disk 2018-06-25 14:25:13 -05:00
Jeremy White
3d337e9683 Provide an example of how to build and install cmake. 2018-06-25 14:25:13 -05:00
Jeremy White
a5e05955c1 Add nasm and yasm to the build requirements; they are needed for ffmpeg. 2018-06-25 14:25:13 -05:00
Andrew Eikum
2da8976160 proton: Always enable Wine esync 2018-06-25 14:25:13 -05:00
Andrew Eikum
dbb34551e9 Also build and ship openal on Linux
The Steam runtime ships a too-old version of OpenAL and it's difficult
for them to upgrade.

Note that this needs a new version of cmake installed in your chroots.
2018-06-11 10:56:41 -05:00
Andrew Eikum
a709db555d Add ffmpeg to the build instructions and licenses 2018-06-07 12:20:52 -05:00
Andrew Eikum
5d764832bc Properly use and document the steam-runtime run.sh script 2018-05-31 12:30:43 -05:00
Andrew Eikum
a38fb17c7a build_proton: Build default prefix against the Steam runtime 2018-05-23 15:07:36 -05:00
Andrew Eikum
3e05e9bb1a proton: Use DXVK by default, add PROTON_USE_WINED3D11 switch 2018-05-23 13:56:38 -05:00
Andrew Eikum
417831eeca Build the default prefix on the build machine 2018-05-23 12:51:40 -05:00
Andrew Eikum
d3a99e2db3 README: Fix typo 2018-05-18 09:21:38 -05:00
Andrew Eikum
cf00ea197d README.md: A couple doc changes 2018-04-05 08:53:13 -05:00
Jeremy White
9de9024a30 Rename README to README.md and update it; it should be
largely complete for Linux now.
2018-04-04 12:29:21 -05:00