build: Don't depend on wine for building libvkd3d-shader.

This commit is contained in:
Rémi Bernon 2021-11-12 13:45:20 +01:00 committed by Arkadiusz Hiler
parent 68877059b1
commit f52e7c9cb1

View file

@ -817,10 +817,7 @@ VKD3D_CONFIGURE_ARGS = \
--without-ncurses \ --without-ncurses \
VKD3D_LDFLAGS = -static-libgcc $(CROSSLDFLAGS) VKD3D_LDFLAGS = -static-libgcc $(CROSSLDFLAGS)
VKD3D_LDFLAGS32 = -L$(WINE_OBJ32)/dlls/vulkan-1/ VKD3D_DEPENDS = vulkan-loader vulkan-headers spirv-headers
VKD3D_LDFLAGS64 = -L$(WINE_OBJ64)/dlls/vulkan-1/
VKD3D_DEPENDS = wine vulkan-loader vulkan-headers spirv-headers
$(eval $(call rules-source,vkd3d,$(SRCDIR)/vkd3d)) $(eval $(call rules-source,vkd3d,$(SRCDIR)/vkd3d))
$(eval $(call rules-autoconf,vkd3d,32,CROSS)) $(eval $(call rules-autoconf,vkd3d,32,CROSS))