Use widl from mingw-tools
vkd3d-proton uses now widl from mingw for cross-builds.
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parent
c17b8056bd
commit
deabf97f1c
2 changed files with 16 additions and 32 deletions
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@ -203,6 +203,18 @@ function build_arch {
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PATH=$NEWPATH make $JOBS install
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popd
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mkdir -p mingw-w64-tools/widl
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pushd mingw-w64-tools/widl/
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if [ ! -e Makefile ]; then
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PATH=$NEWPATH ../../../$MINGW_W64_SRCDIR/mingw-w64-tools/widl/configure \
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--prefix=$DST_DIR/ \
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--target=$WIN32_TARGET_ARCH \
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--program-prefix="${WIN32_TARGET_ARCH}-"
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fi
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PATH=$NEWPATH make $JOBS
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PATH=$NEWPATH make $JOBS install
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popd
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popd
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}
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@ -258,9 +258,6 @@ WINEGCC64 := $(TOOLS_DIR64)/bin/winegcc
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WINEBUILD64 := $(TOOLS_DIR64)/bin/winebuild
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WINE_BUILDTOOLS64 := $(WINEGCC64) $(WINEBUILD64)
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WINEWIDL_OBJ64 := ./obj-widl64
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WINEWIDL64 := $(WINEWIDL_OBJ64)/tools/widl/widl
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VRCLIENT := $(SRCDIR)/vrclient_x64
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VRCLIENT32 := ./syn-vrclient32
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VRCLIENT_OBJ64 := ./obj-vrclient64
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@ -293,7 +290,6 @@ OBJ_DIRS := $(TOOLS_DIR32) $(TOOLS_DIR64) \
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$(WINE_OBJ32) $(WINE_OBJ64) \
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$(VRCLIENT_OBJ32) $(VRCLIENT_OBJ64) \
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$(DXVK_OBJ32) $(DXVK_OBJ64) \
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$(WINEWIDL_OBJ64) \
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$(MEDIACONV_OBJ32) $(MEDIACONV_OBJ64) \
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$(VKD3D_OBJ32) $(VKD3D_OBJ64)
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@ -1324,39 +1320,15 @@ dxvk32: $(DXVK_CONFIGURE_FILES32)
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endif # NO_DXVK
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# widl; required for vkd3d, which is built before wine
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WINEWIDL_CONFIGURE_FILES64 := $(WINEWIDL_OBJ64)/Makefile
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$(WINEWIDL_CONFIGURE_FILES64): SHELL = $(CONTAINER_SHELL64)
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$(WINEWIDL_CONFIGURE_FILES64): $(MAKEFILE_DEP) | $(WINEWIDL_OBJ64)
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cd $(dir $@) && \
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../$(WINE)/configure \
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--without-curses \
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--enable-win64 \
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--disable-tests \
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STRIP=$(STRIP_QUOTED) \
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CFLAGS=-I$(abspath $(TOOLS_DIR64))"/include -g $(COMMON_FLAGS)" \
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CROSSCFLAGS="-g $(COMMON_FLAGS)" \
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LDFLAGS=-L$(abspath $(TOOLS_DIR64))/lib \
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PKG_CONFIG_PATH=$(abspath $(TOOLS_DIR64))/lib/pkgconfig \
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CC=$(CC_QUOTED) \
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CXX=$(CXX_QUOTED)
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$(WINEWIDL64): SHELL = $(CONTAINER_SHELL64)
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$(WINEWIDL64): $(WINEWIDL_CONFIGURE_FILES64)
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cd $(WINEWIDL_OBJ64) && \
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make tools/widl
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# VKD3D
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VKD3D_CONFIGURE_FILES32 := $(VKD3D_OBJ32)/build.ninja
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VKD3D_CONFIGURE_FILES64 := $(VKD3D_OBJ64)/build.ninja
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$(VKD3D_CONFIGURE_FILES32): SHELL = $(CONTAINER_SHELL32)
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$(VKD3D_CONFIGURE_FILES32): $(VKD3D)/meson.build $(VKD3D)/build-win32.txt $(WINEWIDL64) | $(VKD3D_OBJ32)
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$(VKD3D_CONFIGURE_FILES32): $(VKD3D)/meson.build $(VKD3D)/build-win32.txt | $(VKD3D_OBJ32)
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cd $(abspath $(VKD3D_OBJ32)) && \
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PATH="$(abspath $(SRCDIR))/glslang/bin/:$(abspath $(WINEWIDL_OBJ64))/tools/widl:$(PATH)" \
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PATH="$(abspath $(SRCDIR))/glslang/bin/:$(PATH)" \
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meson --prefix="$(abspath $(VKD3D_OBJ32))" \
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--cross-file "$(abspath $(VKD3D))/build-win32.txt" \
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$(MESON_STRIP_ARG) \
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@ -1371,9 +1343,9 @@ vkd3d32: $(VKD3D_CONFIGURE_FILES32)
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rm -f "$(DST_DIR)"/lib/wine/vkd3d-proton/version && if test -e $(SRCDIR)/.git; then ( cd $(SRCDIR) && git submodule status -- vkd3d-proton ) > "$(DST_DIR)"/lib/wine/vkd3d-proton/version; fi
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$(VKD3D_CONFIGURE_FILES64): SHELL = $(CONTAINER_SHELL64)
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$(VKD3D_CONFIGURE_FILES64): $(VKD3D)/meson.build $(VKD3D)/build-win64.txt $(WINEWIDL64) | $(VKD3D_OBJ64)
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$(VKD3D_CONFIGURE_FILES64): $(VKD3D)/meson.build $(VKD3D)/build-win64.txt | $(VKD3D_OBJ64)
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cd $(abspath $(VKD3D_OBJ64)) && \
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PATH="$(abspath $(SRCDIR))/glslang/bin/:$(abspath $(WINEWIDL_OBJ64))/tools/widl:$(PATH)" \
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PATH="$(abspath $(SRCDIR))/glslang/bin/:$(PATH)" \
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meson --prefix="$(abspath $(VKD3D_OBJ64))" \
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--cross-file "$(abspath $(VKD3D))/build-win64.txt" \
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$(MESON_STRIP_ARG) \
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