proton: Change global references to instance

This commit is contained in:
Andrew Eikum 2019-07-29 13:53:16 -05:00
parent 7425001e8e
commit d2cf7e08eb

164
proton
View file

@ -128,8 +128,8 @@ class Proton:
if not os.path.isdir(self.default_pfx_dir):
#make default prefix
local_env["WINEPREFIX"] = self.default_pfx_dir
g_session.run_wine([self.wine, "wineboot"])
g_session.run_wine([self.wineserver, "-w"])
g_session.run_proc([self.wine, "wineboot"])
g_session.run_proc([self.wineserver, "-w"])
class CompatData:
def __init__(self, compatdata):
@ -416,64 +416,64 @@ class Session:
self.compat_config = set()
def init_wine(self):
if "HOST_LC_ALL" in g_session.env and len(g_session.env["HOST_LC_ALL"]) > 0:
if "HOST_LC_ALL" in self.env and len(self.env["HOST_LC_ALL"]) > 0:
#steam sets LC_ALL=C to help some games, but Wine requires the real value
#in order to do path conversion between win32 and host. steam sets
#HOST_LC_ALL to allow us to use the real value.
g_session.env["LC_ALL"] = g_session.env["HOST_LC_ALL"]
self.env["LC_ALL"] = self.env["HOST_LC_ALL"]
else:
g_session.env.pop("LC_ALL", "")
self.env.pop("LC_ALL", "")
#for performance, logging is disabled by default; override with user_settings.py
g_session.env["DXVK_LOG_LEVEL"] = "none"
g_session.env["WINEDEBUG"] = "-all"
g_session.env.pop("WINEARCH", "")
self.env["DXVK_LOG_LEVEL"] = "none"
self.env["WINEDEBUG"] = "-all"
self.env.pop("WINEARCH", "")
if ld_path_var in os.environ:
g_session.env[ld_path_var] = g_proton.lib64_dir + ":" + g_proton.lib_dir + ":" + os.environ[ld_path_var]
self.env[ld_path_var] = g_proton.lib64_dir + ":" + g_proton.lib_dir + ":" + os.environ[ld_path_var]
else:
g_session.env[ld_path_var] = g_proton.lib64_dir + ":" + g_proton.lib_dir
self.env[ld_path_var] = g_proton.lib64_dir + ":" + g_proton.lib_dir
g_session.env["WINEDLLPATH"] = g_proton.lib64_dir + "/wine:" + g_proton.lib_dir + "/wine"
self.env["WINEDLLPATH"] = g_proton.lib64_dir + "/wine:" + g_proton.lib_dir + "/wine"
if "PATH" in os.environ:
g_session.env["PATH"] = g_proton.bin_dir + ":" + os.environ["PATH"]
self.env["PATH"] = g_proton.bin_dir + ":" + os.environ["PATH"]
else:
g_session.env["PATH"] = g_proton.bin_dir
self.env["PATH"] = g_proton.bin_dir
def check_environment(self, env_name, config_name):
if not env_name in g_session.env:
if not env_name in self.env:
return False
if nonzero(g_session.env[env_name]):
g_session.compat_config.add(config_name)
if nonzero(self.env[env_name]):
self.compat_config.add(config_name)
else:
g_session.compat_config.discard(config_name)
self.compat_config.discard(config_name)
return True
def init_session(self):
g_session.env["WINEPREFIX"] = g_compatdata.prefix_dir
self.env["WINEPREFIX"] = g_compatdata.prefix_dir
if "PROTON_LOG" in g_session.env and nonzero(g_session.env["PROTON_LOG"]):
g_session.env["WINEDEBUG"] = "+timestamp,+pid,+tid,+seh,+debugstr,+loaddll,+mscoree"
g_session.env["DXVK_LOG_LEVEL"] = "info"
g_session.env["WINE_MONO_TRACE"] = "E:System.NotImplementedException"
if "PROTON_LOG" in self.env and nonzero(self.env["PROTON_LOG"]):
self.env["WINEDEBUG"] = "+timestamp,+pid,+tid,+seh,+debugstr,+loaddll,+mscoree"
self.env["DXVK_LOG_LEVEL"] = "info"
self.env["WINE_MONO_TRACE"] = "E:System.NotImplementedException"
#default wine-mono override for FNA games
g_session.env["WINE_MONO_OVERRIDES"] = "Microsoft.Xna.Framework.*,Gac=n"
self.env["WINE_MONO_OVERRIDES"] = "Microsoft.Xna.Framework.*,Gac=n"
#load environment overrides
if os.path.exists(g_proton.user_settings_file):
try:
import user_settings
g_session.env.update(user_settings.user_settings)
self.env.update(user_settings.user_settings)
except:
log("************************************************")
log("THERE IS AN ERROR IN YOUR user_settings.py FILE:")
log("%s" % sys.exc_info()[1])
log("************************************************")
if "wined3d11" in g_session.compat_config:
g_session.compat_config.add("wined3d")
if "wined3d11" in self.compat_config:
self.compat_config.add("wined3d")
if not self.check_environment("PROTON_USE_WINED3D", "wined3d"):
self.check_environment("PROTON_USE_WINED3D11", "wined3d")
@ -485,91 +485,91 @@ class Session:
self.check_environment("PROTON_FORCE_LARGE_ADDRESS_AWARE", "forcelgadd")
self.check_environment("PROTON_OLD_GL_STRING", "oldglstr")
if not "noesync" in g_session.compat_config:
g_session.env["WINEESYNC"] = "1"
if not "noesync" in self.compat_config:
self.env["WINEESYNC"] = "1"
if not "nofsync" in g_session.compat_config:
g_session.env["WINEFSYNC"] = "1"
if not "nofsync" in self.compat_config:
self.env["WINEFSYNC"] = "1"
if "oldglstr" in g_session.compat_config:
if "oldglstr" in self.compat_config:
#mesa override
g_session.env["MESA_EXTENSION_MAX_YEAR"] = "2003"
self.env["MESA_EXTENSION_MAX_YEAR"] = "2003"
#nvidia override
g_session.env["__GL_ExtensionStringVersion"] = "17700"
self.env["__GL_ExtensionStringVersion"] = "17700"
if "forcelgadd" in g_session.compat_config:
if "forcelgadd" in self.compat_config:
#forcelgadd should be used just for testing whether a game is helped by
#setting LARGE_ADDRESS_AWARE. If it does, then add an AppDefault in the
#registry, so that it doesn't impact every executable in the prefix.
g_session.env["WINE_LARGE_ADDRESS_AWARE"] = "1"
self.env["WINE_LARGE_ADDRESS_AWARE"] = "1"
if "SteamGameId" in g_session.env:
if g_session.env["WINEDEBUG"] != "-all":
if "SteamGameId" in self.env:
if self.env["WINEDEBUG"] != "-all":
lfile_path = os.environ["HOME"] + "/steam-" + os.environ["SteamGameId"] + ".log"
if os.path.exists(lfile_path):
os.remove(lfile_path)
g_session.log_file = open(lfile_path, "w+")
g_session.log_file.write("======================\n")
self.log_file = open(lfile_path, "w+")
self.log_file.write("======================\n")
with open(g_proton.version_file, "r") as f:
g_session.log_file.write("Proton: " + f.readline().strip() + "\n")
g_session.log_file.write("SteamGameId: " + g_session.env["SteamGameId"] + "\n")
g_session.log_file.write("Command: " + str(sys.argv[2:]) + "\n")
g_session.log_file.write("Options: " + str(g_session.compat_config) + "\n")
g_session.log_file.write("======================\n")
g_session.log_file.flush()
self.log_file.write("Proton: " + f.readline().strip() + "\n")
self.log_file.write("SteamGameId: " + self.env["SteamGameId"] + "\n")
self.log_file.write("Command: " + str(sys.argv[2:]) + "\n")
self.log_file.write("Options: " + str(self.compat_config) + "\n")
self.log_file.write("======================\n")
self.log_file.flush()
else:
g_session.env["WINEDEBUG"] = "-all"
self.env["WINEDEBUG"] = "-all"
g_compatdata.setup_prefix()
if "nod3d11" in g_session.compat_config:
g_session.dlloverrides["d3d11"] = ""
if "dxgi" in g_session.dlloverrides:
del g_session.dlloverrides["dxgi"]
if "nod3d11" in self.compat_config:
self.dlloverrides["d3d11"] = ""
if "dxgi" in self.dlloverrides:
del self.dlloverrides["dxgi"]
if "nod3d10" in g_session.compat_config:
g_session.dlloverrides["d3d10_1"] = ""
g_session.dlloverrides["d3d10"] = ""
g_session.dlloverrides["dxgi"] = ""
if "nod3d10" in self.compat_config:
self.dlloverrides["d3d10_1"] = ""
self.dlloverrides["d3d10"] = ""
self.dlloverrides["dxgi"] = ""
s = ""
for dll in g_session.dlloverrides:
setting = g_session.dlloverrides[dll]
for dll in self.dlloverrides:
setting = self.dlloverrides[dll]
if len(s) > 0:
s = s + ";" + dll + "=" + setting
else:
s = dll + "=" + setting
if "WINEDLLOVERRIDES" in os.environ:
g_session.env["WINEDLLOVERRIDES"] = os.environ["WINEDLLOVERRIDES"] + ";" + s
self.env["WINEDLLOVERRIDES"] = os.environ["WINEDLLOVERRIDES"] + ";" + s
else:
g_session.env["WINEDLLOVERRIDES"] = s
self.env["WINEDLLOVERRIDES"] = s
def dump_dbg_env(self, f):
f.write("PATH=\"" + g_session.env["PATH"] + "\" \\\n")
f.write("PATH=\"" + self.env["PATH"] + "\" \\\n")
f.write("\tTERM=\"xterm\" \\\n") #XXX
f.write("\tWINEDEBUG=\"-all\" \\\n")
f.write("\tWINEDLLPATH=\"" + g_session.env["WINEDLLPATH"] + "\" \\\n")
f.write("\t" + ld_path_var + "=\"" + g_session.env[ld_path_var] + "\" \\\n")
f.write("\tWINEPREFIX=\"" + g_session.env["WINEPREFIX"] + "\" \\\n")
if "WINEESYNC" in g_session.env:
f.write("\tWINEESYNC=\"" + g_session.env["WINEESYNC"] + "\" \\\n")
if "SteamGameId" in g_session.env:
f.write("\tSteamGameId=\"" + g_session.env["SteamGameId"] + "\" \\\n")
if "SteamAppId" in g_session.env:
f.write("\tSteamAppId=\"" + g_session.env["SteamAppId"] + "\" \\\n")
if "PROTON_VR_RUNTIME" in g_session.env:
f.write("\tPROTON_VR_RUNTIME=\"" + g_session.env["PROTON_VR_RUNTIME"] + "\" \\\n")
if "WINEDLLOVERRIDES" in g_session.env:
f.write("\tWINEDLLOVERRIDES=\"" + g_session.env["WINEDLLOVERRIDES"] + "\" \\\n")
if "STEAM_COMPAT_CLIENT_INSTALL_PATH" in g_session.env:
f.write("\tSTEAM_COMPAT_CLIENT_INSTALL_PATH=\"" + g_session.env["STEAM_COMPAT_CLIENT_INSTALL_PATH"] + "\" \\\n")
if "WINE_LARGE_ADDRESS_AWARE" in g_session.env:
f.write("\tWINE_LARGE_ADDRESS_AWARE=\"" + g_session.env["WINE_LARGE_ADDRESS_AWARE"] + "\" \\\n")
f.write("\tWINEDLLPATH=\"" + self.env["WINEDLLPATH"] + "\" \\\n")
f.write("\t" + ld_path_var + "=\"" + self.env[ld_path_var] + "\" \\\n")
f.write("\tWINEPREFIX=\"" + self.env["WINEPREFIX"] + "\" \\\n")
if "WINEESYNC" in self.env:
f.write("\tWINEESYNC=\"" + self.env["WINEESYNC"] + "\" \\\n")
if "SteamGameId" in self.env:
f.write("\tSteamGameId=\"" + self.env["SteamGameId"] + "\" \\\n")
if "SteamAppId" in self.env:
f.write("\tSteamAppId=\"" + self.env["SteamAppId"] + "\" \\\n")
if "PROTON_VR_RUNTIME" in self.env:
f.write("\tPROTON_VR_RUNTIME=\"" + self.env["PROTON_VR_RUNTIME"] + "\" \\\n")
if "WINEDLLOVERRIDES" in self.env:
f.write("\tWINEDLLOVERRIDES=\"" + self.env["WINEDLLOVERRIDES"] + "\" \\\n")
if "STEAM_COMPAT_CLIENT_INSTALL_PATH" in self.env:
f.write("\tSTEAM_COMPAT_CLIENT_INSTALL_PATH=\"" + self.env["STEAM_COMPAT_CLIENT_INSTALL_PATH"] + "\" \\\n")
if "WINE_LARGE_ADDRESS_AWARE" in self.env:
f.write("\tWINE_LARGE_ADDRESS_AWARE=\"" + self.env["WINE_LARGE_ADDRESS_AWARE"] + "\" \\\n")
def dump_dbg_scripts(self):
exe_name = os.path.basename(sys.argv[2])
tmpdir = g_session.env.get("PROTON_DEBUG_DIR", "/tmp") + "/proton_" + os.environ["USER"] + "/"
tmpdir = self.env.get("PROTON_DEBUG_DIR", "/tmp") + "/proton_" + os.environ["USER"] + "/"
makedirs(tmpdir)
with open(tmpdir + "winedbg", "w") as f:
@ -646,16 +646,16 @@ class Session:
f.write("\t\"" + g_proton.wine_bin + "\" steam.exe \"${@:-${DEF_CMD[@]}}\"\n")
os.chmod(tmpdir + "run", 0o755)
def run_wine(self, args):
subprocess.call(args, env=g_session.env, stderr=g_session.log_file, stdout=g_session.log_file)
def run_proc(self, args):
subprocess.call(args, env=self.env, stderr=self.log_file, stdout=self.log_file)
def run(self):
if "PROTON_DUMP_DEBUG_COMMANDS" in g_session.env and nonzero(g_session.env["PROTON_DUMP_DEBUG_COMMANDS"]):
if "PROTON_DUMP_DEBUG_COMMANDS" in self.env and nonzero(self.env["PROTON_DUMP_DEBUG_COMMANDS"]):
try:
self.dump_dbg_scripts()
except OSError:
log("Unable to write debug scripts! " + str(sys.exc_info()[1]))
self.run_wine([g_proton.wine_bin, "steam"] + sys.argv[2:])
self.run_proc([g_proton.wine_bin, "steam"] + sys.argv[2:])
if not "STEAM_COMPAT_DATA_PATH" in os.environ:
@ -689,7 +689,7 @@ if sys.argv[1] == "run":
g_session.run()
elif sys.argv[1] == "waitforexitandrun":
#wait for wineserver to shut down
g_session.run_wine([g_proton.wineserver_bin, "-w"])
g_session.run_proc([g_proton.wineserver_bin, "-w"])
#then run
g_session.run()
elif sys.argv[1] == "getcompatpath":