proton: Add PROTON_HIDE_NVIDIA_GPU runtime config

This commit is contained in:
Andrew Eikum 2020-08-11 09:31:52 -05:00
parent 8130c38a19
commit a7d44ffecc
2 changed files with 5 additions and 0 deletions

View file

@ -276,6 +276,7 @@ the Wine prefix. Removing the option will revert to the previous behavior.
| <tt>noforcelgadd</tt> | | Disable forcelgadd. If both this and `forcelgadd` are set, enabled wins. |
| <tt>oldglstr</tt> | <tt>PROTON_OLD_GL_STRING</tt> | Set some driver overrides to limit the length of the GL extension string, for old games that crash on very long extension strings. |
| <tt>vkd3dfl12</tt> | | Force the Direct3D 12 feature level to 12, regardless of driver support. |
| <tt>hidenvgpu</tt> | <tt>PROTON_HIDE_NVIDIA_GPU</tt>| Force Nvidia GPUs to always be reported as AMD GPUs. Some games require this if they depend on Windows-only Nvidia driver functionality. See also DXVK's nvapiHack config, which only affects reporting from Direct3D. |
| | <tt>WINE_FULLSCREEN_INTEGER_SCALING</tt> | Enable integer scaling mode, to give sharp pixels when upscaling. |
| <tt>cmdlineappend:</tt>| | Append the string after the colon as an argument to the game command. May be specified more than once. Escape commas and backslashes with a backslash. |
| <tt>nowritewatch</tt> | <tt>PROTON_NO_WRITE_WATCH</tt> | Disable support for memory write watches in ntdll. This is a very dangerous hack and should only be applied if you have verified that the game can operate without write watches. This improves performance for some very specific games (e.g. CoreRT-based games). |

4
proton
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@ -651,6 +651,7 @@ class Session:
self.check_environment("PROTON_FORCE_LARGE_ADDRESS_AWARE", "forcelgadd")
self.check_environment("PROTON_OLD_GL_STRING", "oldglstr")
self.check_environment("PROTON_NO_WRITE_WATCH", "nowritewatch")
self.check_environment("PROTON_HIDE_NVIDIA_GPU", "hidenvgpu")
if "noesync" in self.compat_config:
self.env.pop("WINEESYNC", "")
@ -678,6 +679,9 @@ class Session:
if not "VKD3D_FEATURE_LEVEL" in self.env:
self.env["VKD3D_FEATURE_LEVEL"] = "12_0"
if "hidenvgpu" in self.compat_config:
self.env["WINE_HIDE_NVIDIA_GPU"] = "1"
if "SteamGameId" in self.env:
if self.env["WINEDEBUG"] != "-all":
lfile_path = os.environ["HOME"] + "/steam-" + os.environ["SteamGameId"] + ".log"