proton: Move try_copy calls into the tracked_files block.

This commit is contained in:
Rémi Bernon 2021-12-17 15:59:35 +01:00 committed by Arkadiusz Hiler
parent b3d4aa02a6
commit 83e40165ba

134
proton
View file

@ -759,83 +759,83 @@ class CompatData:
tracked_files.write(steam_dir + tgt + "\n")
try_copy(srcfile, steam_dir + tgt, prefix=self.prefix_dir)
#copy openvr files into place
makedirs(self.prefix_dir + "/drive_c/vrclient/bin")
try_copy(g_proton.lib_dir + "wine/i386-windows/vrclient.dll", "drive_c/vrclient/bin",
prefix=self.prefix_dir)
try_copy(g_proton.lib64_dir + "wine/x86_64-windows/vrclient_x64.dll", "drive_c/vrclient/bin",
prefix=self.prefix_dir)
try_copy(g_proton.lib_dir + "wine/dxvk/openvr_api_dxvk.dll", "drive_c/windows/syswow64",
prefix=self.prefix_dir)
try_copy(g_proton.lib64_dir + "wine/dxvk/openvr_api_dxvk.dll", "drive_c/windows/system32",
prefix=self.prefix_dir)
makedirs(self.prefix_dir + "/drive_c/openxr")
try_copy(g_proton.default_pfx_dir + "drive_c/openxr/wineopenxr64.json", "drive_c/openxr",
prefix=self.prefix_dir)
#copy vkd3d files into place
try_copy(g_proton.lib64_dir + "vkd3d/libvkd3d-shader-1.dll", "drive_c/windows/system32",
prefix=self.prefix_dir)
try_copy(g_proton.lib_dir + "vkd3d/libvkd3d-shader-1.dll", "drive_c/windows/syswow64",
prefix=self.prefix_dir)
if use_wined3d:
dxvkfiles = ["dxvk_config"]
wined3dfiles = ["d3d11", "d3d10", "d3d10core", "d3d10_1", "d3d9"]
else:
dxvkfiles = ["dxvk_config", "d3d11", "d3d10core", "d3d9"]
wined3dfiles = []
if use_dxvk_dxgi:
dxvkfiles.append("dxgi")
else:
wined3dfiles.append("dxgi")
for f in wined3dfiles:
try_copy(g_proton.default_pfx_dir + "drive_c/windows/system32/" + f + ".dll", "drive_c/windows/system32",
#copy openvr files into place
makedirs(self.prefix_dir + "/drive_c/vrclient/bin")
try_copy(g_proton.lib_dir + "wine/i386-windows/vrclient.dll", "drive_c/vrclient/bin",
prefix=self.prefix_dir)
try_copy(g_proton.default_pfx_dir + "drive_c/windows/syswow64/" + f + ".dll", "drive_c/windows/syswow64",
try_copy(g_proton.lib64_dir + "wine/x86_64-windows/vrclient_x64.dll", "drive_c/vrclient/bin",
prefix=self.prefix_dir)
for f in dxvkfiles:
try_copy(g_proton.lib64_dir + "wine/dxvk/" + f + ".dll", "drive_c/windows/system32",
try_copy(g_proton.lib_dir + "wine/dxvk/openvr_api_dxvk.dll", "drive_c/windows/syswow64",
prefix=self.prefix_dir)
try_copy(g_proton.lib_dir + "wine/dxvk/" + f + ".dll", "drive_c/windows/syswow64",
try_copy(g_proton.lib64_dir + "wine/dxvk/openvr_api_dxvk.dll", "drive_c/windows/system32",
prefix=self.prefix_dir)
g_session.dlloverrides[f] = "n"
# If the user requested the NVAPI be available, copy it into place.
# If they didn't, clean up any stray nvapi DLLs.
if use_nvapi:
try_copy(g_proton.lib64_dir + "wine/nvapi/nvapi64.dll", "drive_c/windows/system32",
makedirs(self.prefix_dir + "/drive_c/openxr")
try_copy(g_proton.default_pfx_dir + "drive_c/openxr/wineopenxr64.json", "drive_c/openxr",
prefix=self.prefix_dir)
try_copy(g_proton.lib_dir + "wine/nvapi/nvapi.dll", "drive_c/windows/syswow64",
#copy vkd3d files into place
try_copy(g_proton.lib64_dir + "vkd3d/libvkd3d-shader-1.dll", "drive_c/windows/system32",
prefix=self.prefix_dir)
try_copy(g_proton.lib_dir + "vkd3d/libvkd3d-shader-1.dll", "drive_c/windows/syswow64",
prefix=self.prefix_dir)
g_session.dlloverrides["nvapi64"] = "n"
g_session.dlloverrides["nvapi"] = "n"
g_session.dlloverrides["nvcuda"] = "b"
else:
nvapi64_dll = self.prefix_dir + "drive_c/windows/system32/nvapi64.dll"
nvapi32_dll = self.prefix_dir + "drive_c/windows/syswow64/nvapi.dll"
if os.path.exists(nvapi64_dll):
os.unlink(nvapi64_dll)
if os.path.exists(nvapi32_dll):
os.unlink(nvapi32_dll)
# Try to detect known DLLs that ship with the NVIDIA Linux Driver
# and add them into the prefix
nvidia_wine_dll_dir = find_nvidia_wine_dll_dir()
if nvidia_wine_dll_dir:
for dll in ["_nvngx.dll", "nvngx.dll"]:
try_copy(nvidia_wine_dll_dir + "/" + dll, "drive_c/windows/system32", optional=True,
prefix=self.prefix_dir)
if use_wined3d:
dxvkfiles = ["dxvk_config"]
wined3dfiles = ["d3d11", "d3d10", "d3d10core", "d3d10_1", "d3d9"]
else:
dxvkfiles = ["dxvk_config", "d3d11", "d3d10core", "d3d9"]
wined3dfiles = []
try_copy(g_proton.lib64_dir + "wine/vkd3d-proton/d3d12.dll", "drive_c/windows/system32",
prefix=self.prefix_dir)
try_copy(g_proton.lib_dir + "wine/vkd3d-proton/d3d12.dll", "drive_c/windows/syswow64",
prefix=self.prefix_dir)
if use_dxvk_dxgi:
dxvkfiles.append("dxgi")
else:
wined3dfiles.append("dxgi")
for f in wined3dfiles:
try_copy(g_proton.default_pfx_dir + "drive_c/windows/system32/" + f + ".dll", "drive_c/windows/system32",
prefix=self.prefix_dir)
try_copy(g_proton.default_pfx_dir + "drive_c/windows/syswow64/" + f + ".dll", "drive_c/windows/syswow64",
prefix=self.prefix_dir)
for f in dxvkfiles:
try_copy(g_proton.lib64_dir + "wine/dxvk/" + f + ".dll", "drive_c/windows/system32",
prefix=self.prefix_dir)
try_copy(g_proton.lib_dir + "wine/dxvk/" + f + ".dll", "drive_c/windows/syswow64",
prefix=self.prefix_dir)
g_session.dlloverrides[f] = "n"
# If the user requested the NVAPI be available, copy it into place.
# If they didn't, clean up any stray nvapi DLLs.
if use_nvapi:
try_copy(g_proton.lib64_dir + "wine/nvapi/nvapi64.dll", "drive_c/windows/system32",
prefix=self.prefix_dir)
try_copy(g_proton.lib_dir + "wine/nvapi/nvapi.dll", "drive_c/windows/syswow64",
prefix=self.prefix_dir)
g_session.dlloverrides["nvapi64"] = "n"
g_session.dlloverrides["nvapi"] = "n"
g_session.dlloverrides["nvcuda"] = "b"
else:
nvapi64_dll = self.prefix_dir + "drive_c/windows/system32/nvapi64.dll"
nvapi32_dll = self.prefix_dir + "drive_c/windows/syswow64/nvapi.dll"
if os.path.exists(nvapi64_dll):
os.unlink(nvapi64_dll)
if os.path.exists(nvapi32_dll):
os.unlink(nvapi32_dll)
# Try to detect known DLLs that ship with the NVIDIA Linux Driver
# and add them into the prefix
nvidia_wine_dll_dir = find_nvidia_wine_dll_dir()
if nvidia_wine_dll_dir:
for dll in ["_nvngx.dll", "nvngx.dll"]:
try_copy(nvidia_wine_dll_dir + "/" + dll, "drive_c/windows/system32", optional=True,
prefix=self.prefix_dir)
try_copy(g_proton.lib64_dir + "wine/vkd3d-proton/d3d12.dll", "drive_c/windows/system32",
prefix=self.prefix_dir)
try_copy(g_proton.lib_dir + "wine/vkd3d-proton/d3d12.dll", "drive_c/windows/syswow64",
prefix=self.prefix_dir)
gamedrive_path = self.prefix_dir + "dosdevices/s:"
if "gamedrive" in g_session.compat_config: