vrclient: Inline some IVROverlay override code.

CW-Bug-Id: #22729
This commit is contained in:
Rémi Bernon 2023-09-27 10:41:04 +02:00
parent 2b32174062
commit 81de7a5881

View file

@ -43,108 +43,79 @@
WINE_DEFAULT_DEBUG_CHANNEL(vrclient);
static EVROverlayError ivroverlay_set_overlay_texture_dxvk( EVROverlayError (*cpp_func)( void *, VROverlayHandle_t, const Texture_t * ),
void *linux_side, VROverlayHandle_t overlayHandle,
const Texture_t *texture, unsigned int version,
IDXGIVkInteropSurface *dxvk_surface )
struct set_overlay_texture_state
{
struct Texture_t texture;
struct VRVulkanTextureData_t vkdata;
IDXGIVkInteropDevice *dxvk_device;
struct Texture_t vktexture;
VkImageLayout image_layout;
VkImageCreateInfo image_info;
VkImageSubresourceRange subresources;
IDXGIVkInteropSurface *dxvk_surface;
IDXGIVkInteropDevice *dxvk_device;
};
EVRCompositorError err;
static void load_overlay_texture_dxvk( const Texture_t *texture, struct set_overlay_texture_state *state )
{
VkImageCreateInfo image_info;
IUnknown *texture_iface;
vktexture = vrclient_translate_texture_dxvk( texture, &vkdata, dxvk_surface, &dxvk_device, &image_layout, &image_info );
TRACE( "texture = %p\n", texture );
subresources.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
subresources.baseMipLevel = 0;
subresources.levelCount = image_info.mipLevels;
subresources.baseArrayLayer = 0;
subresources.layerCount = image_info.arrayLayers;
if (!(texture_iface = texture->handle))
{
WARN( "No D3D11 texture %p.\n", texture );
return;
}
dxvk_device->lpVtbl->TransitionSurfaceLayout( dxvk_device, dxvk_surface, &subresources,
image_layout, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL );
dxvk_device->lpVtbl->FlushRenderingCommands( dxvk_device );
dxvk_device->lpVtbl->LockSubmissionQueue( dxvk_device );
if (FAILED(texture_iface->lpVtbl->QueryInterface( texture_iface, &IID_IDXGIVkInteropSurface,
(void **)&state->dxvk_surface )))
{
WARN( "Invalid D3D11 texture %p.\n", texture );
return;
}
err = cpp_func( linux_side, overlayHandle, &vktexture );
state->texture = vrclient_translate_texture_dxvk( texture, &state->vkdata, state->dxvk_surface, &state->dxvk_device,
&state->image_layout, &image_info );
dxvk_device->lpVtbl->ReleaseSubmissionQueue( dxvk_device );
dxvk_device->lpVtbl->TransitionSurfaceLayout( dxvk_device, dxvk_surface, &subresources,
VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, image_layout );
state->subresources.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
state->subresources.baseMipLevel = 0;
state->subresources.levelCount = image_info.mipLevels;
state->subresources.baseArrayLayer = 0;
state->subresources.layerCount = image_info.arrayLayers;
dxvk_device->lpVtbl->Release( dxvk_device );
dxvk_surface->lpVtbl->Release( dxvk_surface );
return err;
state->dxvk_device->lpVtbl->TransitionSurfaceLayout( state->dxvk_device, state->dxvk_surface, &state->subresources,
state->image_layout, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL );
state->dxvk_device->lpVtbl->FlushRenderingCommands( state->dxvk_device );
state->dxvk_device->lpVtbl->LockSubmissionQueue( state->dxvk_device );
}
static EVROverlayError ivroverlay_set_overlay_texture_vulkan( EVROverlayError (*cpp_func)( void *, VROverlayHandle_t, const Texture_t * ),
void *linux_side, VROverlayHandle_t overlay_handle,
const Texture_t *texture, unsigned int version )
static void free_unix_overlay_texture_dxvk( struct set_overlay_texture_state *state )
{
struct VRVulkanTextureData_t our_vkdata, *their_vkdata;
Texture_t our_texture;
if (!state->dxvk_device) return;
state->dxvk_device->lpVtbl->ReleaseSubmissionQueue( state->dxvk_device );
state->dxvk_device->lpVtbl->TransitionSurfaceLayout( state->dxvk_device, state->dxvk_surface, &state->subresources,
VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, state->image_layout );
state->dxvk_device->lpVtbl->Release( state->dxvk_device );
state->dxvk_surface->lpVtbl->Release( state->dxvk_surface );
}
static void load_overlay_texture_vulkan( const Texture_t *texture, struct set_overlay_texture_state *state )
{
struct VRVulkanTextureData_t *their_vkdata;
TRACE( "texture = %p\n", texture );
their_vkdata = texture->handle;
our_vkdata = *their_vkdata;
our_vkdata.m_pDevice = get_native_VkDevice( our_vkdata.m_pDevice );
our_vkdata.m_pPhysicalDevice = get_native_VkPhysicalDevice( our_vkdata.m_pPhysicalDevice );
our_vkdata.m_pInstance = get_native_VkInstance( our_vkdata.m_pInstance );
our_vkdata.m_pQueue = get_native_VkQueue( our_vkdata.m_pQueue );
state->vkdata = *their_vkdata;
state->vkdata.m_pDevice = get_native_VkDevice( their_vkdata->m_pDevice );
state->vkdata.m_pPhysicalDevice = get_native_VkPhysicalDevice( their_vkdata->m_pPhysicalDevice );
state->vkdata.m_pInstance = get_native_VkInstance( their_vkdata->m_pInstance );
state->vkdata.m_pQueue = get_native_VkQueue( their_vkdata->m_pQueue );
our_texture = *texture;
our_texture.handle = &our_vkdata;
return cpp_func( linux_side, overlay_handle, &our_texture );
}
static EVROverlayError ivroverlay_set_overlay_texture( EVROverlayError (*cpp_func)( void *, VROverlayHandle_t, const Texture_t * ),
void *linux_side, VROverlayHandle_t overlayHandle,
const Texture_t *texture, unsigned int version )
{
IUnknown *texture_iface;
HRESULT hr;
TRACE( "%p, overlayHandle = %s, texture = %p\n", linux_side, wine_dbgstr_longlong( overlayHandle ), texture );
switch (texture->eType)
{
case TextureType_DirectX:
{
IDXGIVkInteropSurface *dxvk_surface;
TRACE( "D3D11\n" );
if (!texture->handle)
{
WARN( "No D3D11 texture %p.\n", texture );
return cpp_func( linux_side, overlayHandle, texture );
}
texture_iface = texture->handle;
if (SUCCEEDED(hr = texture_iface->lpVtbl->QueryInterface( texture_iface, &IID_IDXGIVkInteropSurface,
(void **)&dxvk_surface )))
{
return ivroverlay_set_overlay_texture_dxvk( cpp_func, linux_side, overlayHandle, texture, version, dxvk_surface );
}
WARN( "Invalid D3D11 texture %p.\n", texture );
return cpp_func( linux_side, overlayHandle, texture );
}
case TextureType_Vulkan:
TRACE( "Vulkan\n" );
return ivroverlay_set_overlay_texture_vulkan( cpp_func, linux_side, overlayHandle, texture, version );
default:
return cpp_func( linux_side, overlayHandle, texture );
}
state->texture = *texture;
state->texture.handle = &state->vkdata;
}
VROverlayError __thiscall winIVROverlay_IVROverlay_001_SetOverlayTexture( struct w_steam_iface *_this,
@ -194,179 +165,287 @@ VROverlayError __thiscall winIVROverlay_IVROverlay_005_SetOverlayTexture( struct
EVROverlayError __thiscall winIVROverlay_IVROverlay_007_SetOverlayTexture( struct w_steam_iface *_this, VROverlayHandle_t ulOverlayHandle,
const Texture_t *pTexture )
{
struct set_overlay_texture_state state = {.texture = *pTexture};
EVROverlayError _ret;
TRACE( "%p\n", _this );
_ret = ivroverlay_set_overlay_texture( cppIVROverlay_IVROverlay_007_SetOverlayTexture,
_this->u_iface, ulOverlayHandle, pTexture, 7 );
if (pTexture->eType == TextureType_DirectX) load_overlay_texture_dxvk( pTexture, &state );
if (pTexture->eType == TextureType_Vulkan) load_overlay_texture_vulkan( pTexture, &state );
_ret = cppIVROverlay_IVROverlay_007_SetOverlayTexture( _this->u_iface, ulOverlayHandle, &state.texture );
if (pTexture->eType == TextureType_DirectX) free_unix_overlay_texture_dxvk( &state );
return _ret;
}
EVROverlayError __thiscall winIVROverlay_IVROverlay_008_SetOverlayTexture( struct w_steam_iface *_this, VROverlayHandle_t ulOverlayHandle,
const Texture_t *pTexture )
{
struct set_overlay_texture_state state = {.texture = *pTexture};
EVROverlayError _ret;
TRACE( "%p\n", _this );
_ret = ivroverlay_set_overlay_texture( cppIVROverlay_IVROverlay_008_SetOverlayTexture,
_this->u_iface, ulOverlayHandle, pTexture, 8 );
if (pTexture->eType == TextureType_DirectX) load_overlay_texture_dxvk( pTexture, &state );
if (pTexture->eType == TextureType_Vulkan) load_overlay_texture_vulkan( pTexture, &state );
_ret = cppIVROverlay_IVROverlay_008_SetOverlayTexture( _this->u_iface, ulOverlayHandle, &state.texture );
if (pTexture->eType == TextureType_DirectX) free_unix_overlay_texture_dxvk( &state );
return _ret;
}
EVROverlayError __thiscall winIVROverlay_IVROverlay_010_SetOverlayTexture( struct w_steam_iface *_this, VROverlayHandle_t ulOverlayHandle,
const Texture_t *pTexture )
{
struct set_overlay_texture_state state = {.texture = *pTexture};
EVROverlayError _ret;
TRACE( "%p\n", _this );
_ret = ivroverlay_set_overlay_texture( cppIVROverlay_IVROverlay_010_SetOverlayTexture,
_this->u_iface, ulOverlayHandle, pTexture, 10 );
if (pTexture->eType == TextureType_DirectX) load_overlay_texture_dxvk( pTexture, &state );
if (pTexture->eType == TextureType_Vulkan) load_overlay_texture_vulkan( pTexture, &state );
_ret = cppIVROverlay_IVROverlay_010_SetOverlayTexture( _this->u_iface, ulOverlayHandle, &state.texture );
if (pTexture->eType == TextureType_DirectX) free_unix_overlay_texture_dxvk( &state );
return _ret;
}
EVROverlayError __thiscall winIVROverlay_IVROverlay_011_SetOverlayTexture( struct w_steam_iface *_this, VROverlayHandle_t ulOverlayHandle,
const Texture_t *pTexture )
{
struct set_overlay_texture_state state = {.texture = *pTexture};
EVROverlayError _ret;
TRACE( "%p\n", _this );
_ret = ivroverlay_set_overlay_texture( cppIVROverlay_IVROverlay_011_SetOverlayTexture,
_this->u_iface, ulOverlayHandle, pTexture, 11 );
if (pTexture->eType == TextureType_DirectX) load_overlay_texture_dxvk( pTexture, &state );
if (pTexture->eType == TextureType_Vulkan) load_overlay_texture_vulkan( pTexture, &state );
_ret = cppIVROverlay_IVROverlay_011_SetOverlayTexture( _this->u_iface, ulOverlayHandle, &state.texture );
if (pTexture->eType == TextureType_DirectX) free_unix_overlay_texture_dxvk( &state );
return _ret;
}
EVROverlayError __thiscall winIVROverlay_IVROverlay_012_SetOverlayTexture( struct w_steam_iface *_this, VROverlayHandle_t ulOverlayHandle,
const Texture_t *pTexture )
{
struct set_overlay_texture_state state = {.texture = *pTexture};
EVROverlayError _ret;
TRACE( "%p\n", _this );
_ret = ivroverlay_set_overlay_texture( cppIVROverlay_IVROverlay_012_SetOverlayTexture,
_this->u_iface, ulOverlayHandle, pTexture, 12 );
if (pTexture->eType == TextureType_DirectX) load_overlay_texture_dxvk( pTexture, &state );
if (pTexture->eType == TextureType_Vulkan) load_overlay_texture_vulkan( pTexture, &state );
_ret = cppIVROverlay_IVROverlay_012_SetOverlayTexture( _this->u_iface, ulOverlayHandle, &state.texture );
if (pTexture->eType == TextureType_DirectX) free_unix_overlay_texture_dxvk( &state );
return _ret;
}
EVROverlayError __thiscall winIVROverlay_IVROverlay_013_SetOverlayTexture( struct w_steam_iface *_this, VROverlayHandle_t ulOverlayHandle,
const Texture_t *pTexture )
{
struct set_overlay_texture_state state = {.texture = *pTexture};
EVROverlayError _ret;
TRACE( "%p\n", _this );
_ret = ivroverlay_set_overlay_texture( cppIVROverlay_IVROverlay_013_SetOverlayTexture,
_this->u_iface, ulOverlayHandle, pTexture, 13 );
if (pTexture->eType == TextureType_DirectX) load_overlay_texture_dxvk( pTexture, &state );
if (pTexture->eType == TextureType_Vulkan) load_overlay_texture_vulkan( pTexture, &state );
_ret = cppIVROverlay_IVROverlay_013_SetOverlayTexture( _this->u_iface, ulOverlayHandle, &state.texture );
if (pTexture->eType == TextureType_DirectX) free_unix_overlay_texture_dxvk( &state );
return _ret;
}
EVROverlayError __thiscall winIVROverlay_IVROverlay_014_SetOverlayTexture( struct w_steam_iface *_this, VROverlayHandle_t ulOverlayHandle,
const Texture_t *pTexture )
{
struct set_overlay_texture_state state = {.texture = *pTexture};
EVROverlayError _ret;
TRACE( "%p\n", _this );
_ret = ivroverlay_set_overlay_texture( cppIVROverlay_IVROverlay_014_SetOverlayTexture,
_this->u_iface, ulOverlayHandle, pTexture, 14 );
if (pTexture->eType == TextureType_DirectX) load_overlay_texture_dxvk( pTexture, &state );
if (pTexture->eType == TextureType_Vulkan) load_overlay_texture_vulkan( pTexture, &state );
_ret = cppIVROverlay_IVROverlay_014_SetOverlayTexture( _this->u_iface, ulOverlayHandle, &state.texture );
if (pTexture->eType == TextureType_DirectX) free_unix_overlay_texture_dxvk( &state );
return _ret;
}
EVROverlayError __thiscall winIVROverlay_IVROverlay_016_SetOverlayTexture( struct w_steam_iface *_this, VROverlayHandle_t ulOverlayHandle,
const Texture_t *pTexture )
{
struct set_overlay_texture_state state = {.texture = *pTexture};
EVROverlayError _ret;
TRACE( "%p\n", _this );
_ret = ivroverlay_set_overlay_texture( cppIVROverlay_IVROverlay_016_SetOverlayTexture,
_this->u_iface, ulOverlayHandle, pTexture, 16 );
if (pTexture->eType == TextureType_DirectX) load_overlay_texture_dxvk( pTexture, &state );
if (pTexture->eType == TextureType_Vulkan) load_overlay_texture_vulkan( pTexture, &state );
_ret = cppIVROverlay_IVROverlay_016_SetOverlayTexture( _this->u_iface, ulOverlayHandle, &state.texture );
if (pTexture->eType == TextureType_DirectX) free_unix_overlay_texture_dxvk( &state );
return _ret;
}
EVROverlayError __thiscall winIVROverlay_IVROverlay_017_SetOverlayTexture( struct w_steam_iface *_this, VROverlayHandle_t ulOverlayHandle,
const Texture_t *pTexture )
{
struct set_overlay_texture_state state = {.texture = *pTexture};
EVROverlayError _ret;
TRACE( "%p\n", _this );
_ret = ivroverlay_set_overlay_texture( cppIVROverlay_IVROverlay_017_SetOverlayTexture,
_this->u_iface, ulOverlayHandle, pTexture, 17 );
if (pTexture->eType == TextureType_DirectX) load_overlay_texture_dxvk( pTexture, &state );
if (pTexture->eType == TextureType_Vulkan) load_overlay_texture_vulkan( pTexture, &state );
_ret = cppIVROverlay_IVROverlay_017_SetOverlayTexture( _this->u_iface, ulOverlayHandle, &state.texture );
if (pTexture->eType == TextureType_DirectX) free_unix_overlay_texture_dxvk( &state );
return _ret;
}
EVROverlayError __thiscall winIVROverlay_IVROverlay_018_SetOverlayTexture( struct w_steam_iface *_this, VROverlayHandle_t ulOverlayHandle,
const Texture_t *pTexture )
{
struct set_overlay_texture_state state = {.texture = *pTexture};
EVROverlayError _ret;
TRACE( "%p\n", _this );
_ret = ivroverlay_set_overlay_texture( cppIVROverlay_IVROverlay_018_SetOverlayTexture,
_this->u_iface, ulOverlayHandle, pTexture, 18 );
if (pTexture->eType == TextureType_DirectX) load_overlay_texture_dxvk( pTexture, &state );
if (pTexture->eType == TextureType_Vulkan) load_overlay_texture_vulkan( pTexture, &state );
_ret = cppIVROverlay_IVROverlay_018_SetOverlayTexture( _this->u_iface, ulOverlayHandle, &state.texture );
if (pTexture->eType == TextureType_DirectX) free_unix_overlay_texture_dxvk( &state );
return _ret;
}
EVROverlayError __thiscall winIVROverlay_IVROverlay_019_SetOverlayTexture( struct w_steam_iface *_this, VROverlayHandle_t ulOverlayHandle,
const Texture_t *pTexture )
{
struct set_overlay_texture_state state = {.texture = *pTexture};
EVROverlayError _ret;
TRACE( "%p\n", _this );
_ret = ivroverlay_set_overlay_texture( cppIVROverlay_IVROverlay_019_SetOverlayTexture,
_this->u_iface, ulOverlayHandle, pTexture, 19 );
if (pTexture->eType == TextureType_DirectX) load_overlay_texture_dxvk( pTexture, &state );
if (pTexture->eType == TextureType_Vulkan) load_overlay_texture_vulkan( pTexture, &state );
_ret = cppIVROverlay_IVROverlay_019_SetOverlayTexture( _this->u_iface, ulOverlayHandle, &state.texture );
if (pTexture->eType == TextureType_DirectX) free_unix_overlay_texture_dxvk( &state );
return _ret;
}
EVROverlayError __thiscall winIVROverlay_IVROverlay_020_SetOverlayTexture( struct w_steam_iface *_this, VROverlayHandle_t ulOverlayHandle,
const Texture_t *pTexture )
{
struct set_overlay_texture_state state = {.texture = *pTexture};
EVROverlayError _ret;
TRACE( "%p\n", _this );
_ret = ivroverlay_set_overlay_texture( cppIVROverlay_IVROverlay_020_SetOverlayTexture,
_this->u_iface, ulOverlayHandle, pTexture, 20 );
if (pTexture->eType == TextureType_DirectX) load_overlay_texture_dxvk( pTexture, &state );
if (pTexture->eType == TextureType_Vulkan) load_overlay_texture_vulkan( pTexture, &state );
_ret = cppIVROverlay_IVROverlay_020_SetOverlayTexture( _this->u_iface, ulOverlayHandle, &state.texture );
if (pTexture->eType == TextureType_DirectX) free_unix_overlay_texture_dxvk( &state );
return _ret;
}
EVROverlayError __thiscall winIVROverlay_IVROverlay_021_SetOverlayTexture( struct w_steam_iface *_this, VROverlayHandle_t ulOverlayHandle,
const Texture_t *pTexture )
{
struct set_overlay_texture_state state = {.texture = *pTexture};
EVROverlayError _ret;
TRACE( "%p\n", _this );
_ret = ivroverlay_set_overlay_texture( cppIVROverlay_IVROverlay_021_SetOverlayTexture,
_this->u_iface, ulOverlayHandle, pTexture, 21 );
if (pTexture->eType == TextureType_DirectX) load_overlay_texture_dxvk( pTexture, &state );
if (pTexture->eType == TextureType_Vulkan) load_overlay_texture_vulkan( pTexture, &state );
_ret = cppIVROverlay_IVROverlay_021_SetOverlayTexture( _this->u_iface, ulOverlayHandle, &state.texture );
if (pTexture->eType == TextureType_DirectX) free_unix_overlay_texture_dxvk( &state );
return _ret;
}
EVROverlayError __thiscall winIVROverlay_IVROverlay_022_SetOverlayTexture( struct w_steam_iface *_this, VROverlayHandle_t ulOverlayHandle,
const Texture_t *pTexture )
{
struct set_overlay_texture_state state = {.texture = *pTexture};
EVROverlayError _ret;
TRACE( "%p\n", _this );
_ret = ivroverlay_set_overlay_texture( cppIVROverlay_IVROverlay_022_SetOverlayTexture,
_this->u_iface, ulOverlayHandle, pTexture, 22 );
if (pTexture->eType == TextureType_DirectX) load_overlay_texture_dxvk( pTexture, &state );
if (pTexture->eType == TextureType_Vulkan) load_overlay_texture_vulkan( pTexture, &state );
_ret = cppIVROverlay_IVROverlay_022_SetOverlayTexture( _this->u_iface, ulOverlayHandle, &state.texture );
if (pTexture->eType == TextureType_DirectX) free_unix_overlay_texture_dxvk( &state );
return _ret;
}
EVROverlayError __thiscall winIVROverlay_IVROverlay_024_SetOverlayTexture( struct w_steam_iface *_this, VROverlayHandle_t ulOverlayHandle,
const Texture_t *pTexture )
{
struct set_overlay_texture_state state = {.texture = *pTexture};
EVROverlayError _ret;
TRACE( "%p\n", _this );
_ret = ivroverlay_set_overlay_texture( cppIVROverlay_IVROverlay_024_SetOverlayTexture,
_this->u_iface, ulOverlayHandle, pTexture, 24 );
if (pTexture->eType == TextureType_DirectX) load_overlay_texture_dxvk( pTexture, &state );
if (pTexture->eType == TextureType_Vulkan) load_overlay_texture_vulkan( pTexture, &state );
_ret = cppIVROverlay_IVROverlay_024_SetOverlayTexture( _this->u_iface, ulOverlayHandle, &state.texture );
if (pTexture->eType == TextureType_DirectX) free_unix_overlay_texture_dxvk( &state );
return _ret;
}
EVROverlayError __thiscall winIVROverlay_IVROverlay_025_SetOverlayTexture( struct w_steam_iface *_this, VROverlayHandle_t ulOverlayHandle,
const Texture_t *pTexture )
{
struct set_overlay_texture_state state = {.texture = *pTexture};
EVROverlayError _ret;
TRACE( "%p\n", _this );
_ret = ivroverlay_set_overlay_texture( cppIVROverlay_IVROverlay_025_SetOverlayTexture,
_this->u_iface, ulOverlayHandle, pTexture, 25 );
if (pTexture->eType == TextureType_DirectX) load_overlay_texture_dxvk( pTexture, &state );
if (pTexture->eType == TextureType_Vulkan) load_overlay_texture_vulkan( pTexture, &state );
_ret = cppIVROverlay_IVROverlay_025_SetOverlayTexture( _this->u_iface, ulOverlayHandle, &state.texture );
if (pTexture->eType == TextureType_DirectX) free_unix_overlay_texture_dxvk( &state );
return _ret;
}
EVROverlayError __thiscall winIVROverlay_IVROverlay_026_SetOverlayTexture( struct w_steam_iface *_this, VROverlayHandle_t ulOverlayHandle,
const Texture_t *pTexture )
{
struct set_overlay_texture_state state = {.texture = *pTexture};
EVROverlayError _ret;
TRACE( "%p\n", _this );
_ret = ivroverlay_set_overlay_texture( cppIVROverlay_IVROverlay_026_SetOverlayTexture,
_this->u_iface, ulOverlayHandle, pTexture, 26 );
if (pTexture->eType == TextureType_DirectX) load_overlay_texture_dxvk( pTexture, &state );
if (pTexture->eType == TextureType_Vulkan) load_overlay_texture_vulkan( pTexture, &state );
_ret = cppIVROverlay_IVROverlay_026_SetOverlayTexture( _this->u_iface, ulOverlayHandle, &state.texture );
if (pTexture->eType == TextureType_DirectX) free_unix_overlay_texture_dxvk( &state );
return _ret;
}
EVROverlayError __thiscall winIVROverlay_IVROverlay_027_SetOverlayTexture( struct w_steam_iface *_this, VROverlayHandle_t ulOverlayHandle,
const Texture_t *pTexture )
{
struct set_overlay_texture_state state = {.texture = *pTexture};
EVROverlayError _ret;
TRACE( "%p\n", _this );
_ret = ivroverlay_set_overlay_texture( cppIVROverlay_IVROverlay_027_SetOverlayTexture,
_this->u_iface, ulOverlayHandle, pTexture, 27 );
if (pTexture->eType == TextureType_DirectX) load_overlay_texture_dxvk( pTexture, &state );
if (pTexture->eType == TextureType_Vulkan) load_overlay_texture_vulkan( pTexture, &state );
_ret = cppIVROverlay_IVROverlay_027_SetOverlayTexture( _this->u_iface, ulOverlayHandle, &state.texture );
if (pTexture->eType == TextureType_DirectX) free_unix_overlay_texture_dxvk( &state );
return _ret;
}