Add steam.exe winelib application that setups environment and launches the game.
Signed-off-by: Jacek Caban <jacek@codeweavers.com>
This commit is contained in:
parent
21760bf40a
commit
70822d8046
4 changed files with 230 additions and 3 deletions
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@ -191,6 +191,10 @@ LSTEAMCLIENT64 := ./syn-lsteamclient64/lsteamclient
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LSTEAMCLIENT_OBJ32 := ./obj-lsteamclient32
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LSTEAMCLIENT_OBJ64 := ./obj-lsteamclient64
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STEAMEXE_SRC := $(SRCDIR)/steam_helper
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STEAMEXE_OBJ := ./obj-steam
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STEAMEXE_SYN := ./syn-steam/steam
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WINE := $(SRCDIR)/wine
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WINE_DST32 := ./dist-wine32
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WINE_OBJ32 := ./obj-wine32
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@ -232,6 +236,7 @@ OBJ_DIRS := $(TOOLS_DIR32) $(TOOLS_DIR64) \
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$(FFMPEG_OBJ32) $(FFMPEG_OBJ64) \
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$(FAUDIO_OBJ32) $(FAUDIO_OBJ64) \
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$(LSTEAMCLIENT_OBJ32) $(LSTEAMCLIENT_OBJ64) \
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$(STEAMEXE_OBJ) \
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$(WINE_OBJ32) $(WINE_OBJ64) \
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$(VRCLIENT_OBJ32) $(VRCLIENT_OBJ64) \
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$(DXVK_OBJ32) $(DXVK_OBJ64) \
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@ -337,7 +342,7 @@ $(DIST_FONTS): fonts
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ALL_TARGETS += dist
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GOAL_TARGETS += dist
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dist: $(DIST_TARGETS) wine vrclient lsteamclient dxvk | $(DST_DIR)
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dist: $(DIST_TARGETS) wine vrclient lsteamclient steam dxvk | $(DST_DIR)
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echo `date '+%s'` `GIT_DIR=$(abspath $(SRCDIR)/.git) git describe --tags` > $(DIST_VERSION)
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cp $(DIST_VERSION) $(DST_BASE)/
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rm -rf $(abspath $(DIST_PREFIX)) && \
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@ -634,6 +639,56 @@ lsteamclient32: $(LSTEAMCLIENT_CONFIGURE_FILES32) | $(WINE_BUILDTOOLS32) $(filte
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mkdir -pv $(DST_DIR)/lib/wine/
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cp -a $(LSTEAMCLIENT_OBJ32)/lsteamclient.dll.so $(DST_DIR)/lib/wine/
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## steam.exe
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$(STEAMEXE_SYN)/.created: $(STEAMEXE_SRC) $(MAKEFILE_DEP)
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rm -rf $(STEAMEXE_SYN)
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mkdir -p $(STEAMEXE_SYN)/
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cd $(STEAMEXE_SYN)/ && ln -sfv ../../$(STEAMEXE_SRC)/* .
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touch $@
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$(STEAMEXE_SYN): $(STEAMEXE_SYN)/.created
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STEAMEXE_CONFIGURE_FILES := $(STEAMEXE_OBJ)/Makefile
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# 32-bit configure
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$(STEAMEXE_CONFIGURE_FILES): SHELL = $(CONTAINER_SHELL32)
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$(STEAMEXE_CONFIGURE_FILES): $(STEAMEXE_SYN) $(MAKEFILE_DEP) | $(STEAMEXE_OBJ) $(WINEMAKER)
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cd $(dir $@) && \
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$(WINEMAKER) --nosource-fix --nolower-include --nodlls --nomsvcrt --wine32 \
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-I"../$(TOOLS_DIR32)"/include/ \
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-I"../$(TOOLS_DIR32)"/include/wine/ \
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-I"../$(TOOLS_DIR32)"/include/wine/windows/ \
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-I"../$(SRCDIR)"/lsteamclient/steamworks_sdk_142/ \
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-L"../$(TOOLS_DIR32)"/lib/ \
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-L"../$(TOOLS_DIR32)"/lib/wine/ \
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-L"../$(SRCDIR)"/steam_helper/ \
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--guiexe ../$(STEAMEXE_SYN) && \
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cp ../$(STEAMEXE_SYN)/Makefile . && \
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echo >> ./Makefile 'SRCDIR := ../$(STEAMEXE_SYN)' && \
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echo >> ./Makefile 'vpath % $$(SRCDIR)' && \
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echo >> ./Makefile 'steam_exe_LDFLAGS := -m32 -lsteam_api $$(steam_exe_LDFLAGS)'
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## steam goals
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STEAMEXE_TARGETS = steam steam_configure
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ALL_TARGETS += $(STEAMEXE_TARGETS)
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GOAL_TARGETS_LIBS += steam
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.PHONY: $(STEAMEXE_TARGETS)
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steam_configure: $(STEAMEXE_CONFIGURE_FILES)
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steam: SHELL = $(CONTAINER_SHELL32)
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steam: $(STEAMEXE_CONFIGURE_FILES) | $(WINE_BUILDTOOLS32) $(filter $(MAKECMDGOALS),wine64 wine32 wine)
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+env PATH="$(abspath $(TOOLS_DIR32))/bin:$(PATH)" LDFLAGS="-m32" CXXFLAGS="-m32 -Wno-attributes $(COMMON_FLAGS) -g" CFLAGS="-m32 $(COMMON_FLAGS) -g" \
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$(MAKE) -C $(STEAMEXE_OBJ)
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[ x"$(STRIP)" = x ] || $(STRIP) $(STEAMEXE_OBJ)/steam.exe.so
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mkdir -pv $(DST_DIR)/lib/wine/
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cp -a $(STEAMEXE_OBJ)/steam.exe.so $(DST_DIR)/lib/wine/
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cp $(STEAMEXE_SRC)/libsteam_api.so $(DST_DIR)/lib/
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##
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## wine
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##
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4
proton
4
proton
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@ -609,9 +609,9 @@ def run():
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log("Unable to write debug scripts! " + str(sys.exc_info()[1]))
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if game_arch == ARCH_UNKNOWN:
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#probably a batch script or something, hopefully start.exe can handle it
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run_wine([wine_path, "start", "/unix"] + sys.argv[2:])
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run_wine([wine_path, "steam", "start", "/unix"] + sys.argv[2:])
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else:
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run_wine([wine_path] + sys.argv[2:])
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run_wine([wine_path, "steam"] + sys.argv[2:])
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if sys.version_info[0] == 2:
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binary_stdout = sys.stdout
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BIN
steam_helper/libsteam_api.so
Normal file
BIN
steam_helper/libsteam_api.so
Normal file
Binary file not shown.
172
steam_helper/steam.cpp
Normal file
172
steam_helper/steam.cpp
Normal file
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@ -0,0 +1,172 @@
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/*
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* Copyright (c) 2019, Valve Corporation
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification,
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* are permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this
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* list of conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation and/or
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* other materials provided with the distribution.
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*
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* 3. Neither the name of the copyright holder nor the names of its contributors
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* may be used to endorse or promote products derived from this software without
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* specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR
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* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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/* This is a stub steam.exe implementation for use inside Proton. It provides
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* a small subset of the actual Steam functionality for games that expect
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* Windows version of Steam running. */
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#include <windows.h>
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#pragma push_macro("_WIN32")
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#pragma push_macro("__cdecl")
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#undef _WIN32
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#undef __cdecl
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#include "steam_api.h"
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#pragma pop_macro("_WIN32")
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#pragma pop_macro("__cdecl")
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#include "wine/unicode.h"
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#include "wine/debug.h"
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WINE_DEFAULT_DEBUG_CHANNEL(steam);
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EXTERN_C HANDLE CDECL __wine_make_process_system(void);
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static void set_active_process_pid(void)
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{
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DWORD pid = GetCurrentProcessId();
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RegSetKeyValueA(HKEY_CURRENT_USER, "Software\\Valve\\Steam\\ActiveProcess", "pid", REG_DWORD, &pid, sizeof(pid));
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}
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static DWORD WINAPI create_steam_window(void *arg)
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{
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static WNDCLASSEXW wndclass = { sizeof(WNDCLASSEXW) };
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static const WCHAR class_nameW[] = {'v','g','u','i','P','o','p','u','p','W','i','n','d','o','w',0};
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static const WCHAR steamW[] = {'S','t','e','a','m',0};
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MSG msg;
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wndclass.lpfnWndProc = DefWindowProcW;
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wndclass.lpszClassName = class_nameW;
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RegisterClassExW(&wndclass);
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CreateWindowW(class_nameW, steamW, WS_POPUP, 40, 40,
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400, 300, NULL, NULL, NULL, NULL);
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while (GetMessageW(&msg, NULL, 0, 0))
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{
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TranslateMessage(&msg);
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DispatchMessage(&msg);
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}
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return 0;
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}
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static void setup_steam_registry(void)
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{
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const char *ui_lang;
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uint32 appid;
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char buf[256];
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HKEY key;
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LSTATUS status;
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if (!SteamAPI_Init())
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{
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WINE_ERR("SteamAPI_Init failed\n");
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return;
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}
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ui_lang = SteamUtils()->GetSteamUILanguage();
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WINE_TRACE("UI language: %s\n", wine_dbgstr_a(ui_lang));
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RegSetKeyValueA(HKEY_CURRENT_USER, "Software\\Valve\\Steam", "language",
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REG_SZ, ui_lang, strlen(ui_lang) + 1);
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appid = SteamUtils()->GetAppID();
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WINE_TRACE("appid: %u\n", appid);
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sprintf(buf, "Software\\Valve\\Steam\\Apps\\%u", appid);
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status = RegCreateKeyA(HKEY_CURRENT_USER, buf, &key);
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if (!status)
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{
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DWORD value;
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value = 1;
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RegSetKeyValueA(key, NULL, "Installed", REG_DWORD, &value, sizeof(value));
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RegSetKeyValueA(key, NULL, "Running", REG_DWORD, &value, sizeof(value));
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value = 0;
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RegSetKeyValueA(key, NULL, "Updating", REG_DWORD, &value, sizeof(value));
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RegCloseKey(key);
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}
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else WINE_ERR("Could not create key: %u\n", status);
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SteamAPI_Shutdown();
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}
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static int run_process(void)
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{
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WCHAR *cmdline = GetCommandLineW();
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STARTUPINFOW si = { sizeof(si) };
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PROCESS_INFORMATION pi;
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/* skip argv[0] */
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if (*cmdline == '"')
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{
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cmdline = strchrW(cmdline + 1, '"');
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if (cmdline) cmdline++;
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}
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else
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{
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cmdline = strchrW(cmdline, ' ');
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}
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if (!cmdline)
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{
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WINE_ERR("Invalid command\n");
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return 1;
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}
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while (*cmdline == ' ') cmdline++;
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WINE_TRACE("Running command %s\n", wine_dbgstr_w(cmdline));
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if (!CreateProcessW(NULL, cmdline, NULL, NULL, FALSE, 0, NULL, NULL, &si, &pi))
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{
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WINE_ERR("Failed to create process %s: %u\n", wine_dbgstr_w(cmdline), GetLastError());
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return 1;
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}
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CloseHandle(pi.hProcess);
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CloseHandle(pi.hThread);
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return 0;
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}
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int main(int argc, char *argv[])
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{
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WINE_TRACE("\n");
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CreateThread(NULL, 0, create_steam_window, NULL, 0, NULL);
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set_active_process_pid();
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setup_steam_registry();
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if (argc > 1)
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{
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int ret = run_process();
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if (ret) return ret;
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}
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WaitForSingleObject(__wine_make_process_system(), INFINITE);
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return 0;
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}
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