lsteamclient: Generate 1.53_preview support

This commit is contained in:
Andrew Eikum 2021-11-11 08:49:12 -06:00 committed by Arkadiusz Hiler
parent 6361b94c8b
commit 629bbca537
52 changed files with 2377 additions and 1461 deletions

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@ -1,14 +1,14 @@
#include "steam_defs.h"
#pragma push_macro("__cdecl")
#undef __cdecl
#include "steamworks_sdk_152/steam_api.h"
#include "steamworks_sdk_152/steamnetworkingtypes.h"
#include "steamworks_sdk_153_preview/steam_api.h"
#include "steamworks_sdk_153_preview/steamnetworkingtypes.h"
#pragma pop_macro("__cdecl")
#include "steamclient_private.h"
#ifdef __cplusplus
extern "C" {
#endif
#define SDKVER_152
#define SDKVER_153_preview
#include "struct_converters.h"
#include "cppISteamAppList_STEAMAPPLIST_INTERFACE_VERSION001.h"
uint32 cppISteamAppList_STEAMAPPLIST_INTERFACE_VERSION001_GetNumInstalledApps(void *linux_side)

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@ -1,15 +1,15 @@
#include "steam_defs.h"
#pragma push_macro("__cdecl")
#undef __cdecl
#include "steamworks_sdk_152/steam_api.h"
#include "steamworks_sdk_152/steamnetworkingtypes.h"
#include "steamworks_sdk_152/isteamappticket.h"
#include "steamworks_sdk_153_preview/steam_api.h"
#include "steamworks_sdk_153_preview/steamnetworkingtypes.h"
#include "steamworks_sdk_153_preview/isteamappticket.h"
#pragma pop_macro("__cdecl")
#include "steamclient_private.h"
#ifdef __cplusplus
extern "C" {
#endif
#define SDKVER_152
#define SDKVER_153_preview
#include "struct_converters.h"
#include "cppISteamAppTicket_STEAMAPPTICKET_INTERFACE_VERSION001.h"
uint32 cppISteamAppTicket_STEAMAPPTICKET_INTERFACE_VERSION001_GetAppOwnershipTicketData(void *linux_side, uint32 nAppID, void * pvBuffer, uint32 cbBufferLength, uint32 * piAppId, uint32 * piSteamId, uint32 * piSignature, uint32 * pcbSignature)

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@ -1,14 +1,14 @@
#include "steam_defs.h"
#pragma push_macro("__cdecl")
#undef __cdecl
#include "steamworks_sdk_152/steam_api.h"
#include "steamworks_sdk_152/steamnetworkingtypes.h"
#include "steamworks_sdk_153_preview/steam_api.h"
#include "steamworks_sdk_153_preview/steamnetworkingtypes.h"
#pragma pop_macro("__cdecl")
#include "steamclient_private.h"
#ifdef __cplusplus
extern "C" {
#endif
#define SDKVER_152
#define SDKVER_153_preview
#include "struct_converters.h"
#include "cppISteamApps_STEAMAPPS_INTERFACE_VERSION008.h"
bool cppISteamApps_STEAMAPPS_INTERFACE_VERSION008_BIsSubscribed(void *linux_side)

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#include "steam_defs.h"
#pragma push_macro("__cdecl")
#undef __cdecl
#include "steamworks_sdk_152/steam_api.h"
#include "steamworks_sdk_152/steamnetworkingtypes.h"
#include "steamworks_sdk_153_preview/steam_api.h"
#include "steamworks_sdk_153_preview/steamnetworkingtypes.h"
#pragma pop_macro("__cdecl")
#include "steamclient_private.h"
#ifdef __cplusplus
extern "C" {
#endif
#define SDKVER_152
#define SDKVER_153_preview
#include "struct_converters.h"
#include "cppISteamClient_SteamClient020.h"
HSteamPipe cppISteamClient_SteamClient020_CreateSteamPipe(void *linux_side)

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#include "steam_defs.h"
#pragma push_macro("__cdecl")
#undef __cdecl
#include "steamworks_sdk_152/steam_api.h"
#include "steamworks_sdk_152/steamnetworkingtypes.h"
#include "steamworks_sdk_153_preview/steam_api.h"
#include "steamworks_sdk_153_preview/steamnetworkingtypes.h"
#pragma pop_macro("__cdecl")
#include "steamclient_private.h"
#ifdef __cplusplus
extern "C" {
#endif
#define SDKVER_152
#define SDKVER_153_preview
#include "struct_converters.h"
#include "cppISteamController_SteamController008.h"
bool cppISteamController_SteamController008_Init(void *linux_side)

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#include "steam_defs.h"
#pragma push_macro("__cdecl")
#undef __cdecl
#include "steamworks_sdk_152/steam_api.h"
#include "steamworks_sdk_152/steamnetworkingtypes.h"
#include "steamworks_sdk_153_preview/steam_api.h"
#include "steamworks_sdk_153_preview/steamnetworkingtypes.h"
#pragma pop_macro("__cdecl")
#include "steamclient_private.h"
#ifdef __cplusplus
extern "C" {
#endif
#define SDKVER_152
#define SDKVER_153_preview
#include "struct_converters.h"
#include "cppISteamFriends_SteamFriends017.h"
const char * cppISteamFriends_SteamFriends017_GetPersonaName(void *linux_side)

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#include "steam_defs.h"
#pragma push_macro("__cdecl")
#undef __cdecl
#include "steamworks_sdk_152/steam_api.h"
#include "steamworks_sdk_152/steamnetworkingtypes.h"
#include "steamworks_sdk_152/isteamgamecoordinator.h"
#include "steamworks_sdk_153_preview/steam_api.h"
#include "steamworks_sdk_153_preview/steamnetworkingtypes.h"
#include "steamworks_sdk_153_preview/isteamgamecoordinator.h"
#pragma pop_macro("__cdecl")
#include "steamclient_private.h"
#ifdef __cplusplus
extern "C" {
#endif
#define SDKVER_152
#define SDKVER_153_preview
#include "struct_converters.h"
#include "cppISteamGameCoordinator_SteamGameCoordinator001.h"
EGCResults cppISteamGameCoordinator_SteamGameCoordinator001_SendMessage(void *linux_side, uint32 unMsgType, const void * pubData, uint32 cubData)

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#include "steam_defs.h"
#pragma push_macro("__cdecl")
#undef __cdecl
#include "steamworks_sdk_152/steam_api.h"
#include "steamworks_sdk_152/steamnetworkingtypes.h"
#include "steamworks_sdk_153_preview/steam_api.h"
#include "steamworks_sdk_153_preview/steamnetworkingtypes.h"
#pragma pop_macro("__cdecl")
#include "steamclient_private.h"
#ifdef __cplusplus
extern "C" {
#endif
#define SDKVER_152
#define SDKVER_153_preview
#include "struct_converters.h"
#include "cppISteamGameSearch_SteamMatchGameSearch001.h"
EGameSearchErrorCode_t cppISteamGameSearch_SteamMatchGameSearch001_AddGameSearchParams(void *linux_side, const char * pchKeyToFind, const char * pchValuesToFind)

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#include "steam_defs.h"
#pragma push_macro("__cdecl")
#undef __cdecl
#include "steamworks_sdk_152/steam_api.h"
#include "steamworks_sdk_152/steamnetworkingtypes.h"
#include "steamworks_sdk_152/isteamgameserverstats.h"
#include "steamworks_sdk_153_preview/steam_api.h"
#include "steamworks_sdk_153_preview/steamnetworkingtypes.h"
#include "steamworks_sdk_153_preview/isteamgameserverstats.h"
#pragma pop_macro("__cdecl")
#include "steamclient_private.h"
#ifdef __cplusplus
extern "C" {
#endif
#define SDKVER_152
#define SDKVER_153_preview
#include "struct_converters.h"
#include "cppISteamGameServerStats_SteamGameServerStats001.h"
SteamAPICall_t cppISteamGameServerStats_SteamGameServerStats001_RequestUserStats(void *linux_side, CSteamID steamIDUser)

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#include "steam_defs.h"
#pragma push_macro("__cdecl")
#undef __cdecl
#include "steamworks_sdk_152/steam_api.h"
#include "steamworks_sdk_152/steamnetworkingtypes.h"
#include "steamworks_sdk_152/isteamgameserver.h"
#include "steamworks_sdk_153_preview/steam_api.h"
#include "steamworks_sdk_153_preview/steamnetworkingtypes.h"
#include "steamworks_sdk_153_preview/isteamgameserver.h"
#pragma pop_macro("__cdecl")
#include "steamclient_private.h"
#ifdef __cplusplus
extern "C" {
#endif
#define SDKVER_152
#define SDKVER_153_preview
#include "struct_converters.h"
#include "cppISteamGameServer_SteamGameServer014.h"
bool cppISteamGameServer_SteamGameServer014_InitGameServer(void *linux_side, uint32 unIP, uint16 usGamePort, uint16 usQueryPort, uint32 unFlags, AppId_t nGameAppId, const char * pchVersionString)

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#include "steam_defs.h"
#pragma push_macro("__cdecl")
#undef __cdecl
#include "steamworks_sdk_152/steam_api.h"
#include "steamworks_sdk_152/steamnetworkingtypes.h"
#include "steamworks_sdk_153_preview/steam_api.h"
#include "steamworks_sdk_153_preview/steamnetworkingtypes.h"
#pragma pop_macro("__cdecl")
#include "steamclient_private.h"
#ifdef __cplusplus
extern "C" {
#endif
#define SDKVER_152
#define SDKVER_153_preview
#include "struct_converters.h"
#include "cppISteamHTMLSurface_STEAMHTMLSURFACE_INTERFACE_VERSION_005.h"
bool cppISteamHTMLSurface_STEAMHTMLSURFACE_INTERFACE_VERSION_005_Init(void *linux_side)

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#include "steam_defs.h"
#pragma push_macro("__cdecl")
#undef __cdecl
#include "steamworks_sdk_152/steam_api.h"
#include "steamworks_sdk_152/steamnetworkingtypes.h"
#include "steamworks_sdk_153_preview/steam_api.h"
#include "steamworks_sdk_153_preview/steamnetworkingtypes.h"
#pragma pop_macro("__cdecl")
#include "steamclient_private.h"
#ifdef __cplusplus
extern "C" {
#endif
#define SDKVER_152
#define SDKVER_153_preview
#include "struct_converters.h"
#include "cppISteamHTTP_STEAMHTTP_INTERFACE_VERSION003.h"
HTTPRequestHandle cppISteamHTTP_STEAMHTTP_INTERFACE_VERSION003_CreateHTTPRequest(void *linux_side, EHTTPMethod eHTTPRequestMethod, const char * pchAbsoluteURL)

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#include "steam_defs.h"
#pragma push_macro("__cdecl")
#undef __cdecl
#include "steamworks_sdk_153_preview/steam_api.h"
#include "steamworks_sdk_153_preview/steamnetworkingtypes.h"
#pragma pop_macro("__cdecl")
#include "steamclient_private.h"
#ifdef __cplusplus
extern "C" {
#endif
#define SDKVER_153_preview
#include "struct_converters.h"
#include "cppISteamInput_SteamInput006.h"
bool cppISteamInput_SteamInput006_Init(void *linux_side, bool bExplicitlyCallRunFrame)
{
return ((ISteamInput*)linux_side)->Init((bool)bExplicitlyCallRunFrame);
}
bool cppISteamInput_SteamInput006_Shutdown(void *linux_side)
{
return ((ISteamInput*)linux_side)->Shutdown();
}
bool cppISteamInput_SteamInput006_SetInputActionManifestFilePath(void *linux_side, const char * pchInputActionManifestAbsolutePath)
{
return ((ISteamInput*)linux_side)->SetInputActionManifestFilePath((const char *)pchInputActionManifestAbsolutePath);
}
void cppISteamInput_SteamInput006_RunFrame(void *linux_side, bool bReservedValue)
{
((ISteamInput*)linux_side)->RunFrame((bool)bReservedValue);
}
bool cppISteamInput_SteamInput006_BWaitForData(void *linux_side, bool bWaitForever, uint32 unTimeout)
{
return ((ISteamInput*)linux_side)->BWaitForData((bool)bWaitForever, (uint32)unTimeout);
}
bool cppISteamInput_SteamInput006_BNewDataAvailable(void *linux_side)
{
return ((ISteamInput*)linux_side)->BNewDataAvailable();
}
int cppISteamInput_SteamInput006_GetConnectedControllers(void *linux_side, InputHandle_t * handlesOut)
{
return ((ISteamInput*)linux_side)->GetConnectedControllers((InputHandle_t *)handlesOut);
}
void cppISteamInput_SteamInput006_EnableDeviceCallbacks(void *linux_side)
{
((ISteamInput*)linux_side)->EnableDeviceCallbacks();
}
void cppISteamInput_SteamInput006_EnableActionEventCallbacks(void *linux_side, SteamInputActionEventCallbackPointer pCallback)
{
((ISteamInput*)linux_side)->EnableActionEventCallbacks((SteamInputActionEventCallbackPointer)pCallback);
}
InputActionSetHandle_t cppISteamInput_SteamInput006_GetActionSetHandle(void *linux_side, const char * pszActionSetName)
{
return ((ISteamInput*)linux_side)->GetActionSetHandle((const char *)pszActionSetName);
}
void cppISteamInput_SteamInput006_ActivateActionSet(void *linux_side, InputHandle_t inputHandle, InputActionSetHandle_t actionSetHandle)
{
((ISteamInput*)linux_side)->ActivateActionSet((InputHandle_t)inputHandle, (InputActionSetHandle_t)actionSetHandle);
}
InputActionSetHandle_t cppISteamInput_SteamInput006_GetCurrentActionSet(void *linux_side, InputHandle_t inputHandle)
{
return ((ISteamInput*)linux_side)->GetCurrentActionSet((InputHandle_t)inputHandle);
}
void cppISteamInput_SteamInput006_ActivateActionSetLayer(void *linux_side, InputHandle_t inputHandle, InputActionSetHandle_t actionSetLayerHandle)
{
((ISteamInput*)linux_side)->ActivateActionSetLayer((InputHandle_t)inputHandle, (InputActionSetHandle_t)actionSetLayerHandle);
}
void cppISteamInput_SteamInput006_DeactivateActionSetLayer(void *linux_side, InputHandle_t inputHandle, InputActionSetHandle_t actionSetLayerHandle)
{
((ISteamInput*)linux_side)->DeactivateActionSetLayer((InputHandle_t)inputHandle, (InputActionSetHandle_t)actionSetLayerHandle);
}
void cppISteamInput_SteamInput006_DeactivateAllActionSetLayers(void *linux_side, InputHandle_t inputHandle)
{
((ISteamInput*)linux_side)->DeactivateAllActionSetLayers((InputHandle_t)inputHandle);
}
int cppISteamInput_SteamInput006_GetActiveActionSetLayers(void *linux_side, InputHandle_t inputHandle, InputActionSetHandle_t * handlesOut)
{
return ((ISteamInput*)linux_side)->GetActiveActionSetLayers((InputHandle_t)inputHandle, (InputActionSetHandle_t *)handlesOut);
}
InputDigitalActionHandle_t cppISteamInput_SteamInput006_GetDigitalActionHandle(void *linux_side, const char * pszActionName)
{
return ((ISteamInput*)linux_side)->GetDigitalActionHandle((const char *)pszActionName);
}
InputDigitalActionData_t cppISteamInput_SteamInput006_GetDigitalActionData(void *linux_side, InputHandle_t inputHandle, InputDigitalActionHandle_t digitalActionHandle)
{
return ((ISteamInput*)linux_side)->GetDigitalActionData((InputHandle_t)inputHandle, (InputDigitalActionHandle_t)digitalActionHandle);
}
int cppISteamInput_SteamInput006_GetDigitalActionOrigins(void *linux_side, InputHandle_t inputHandle, InputActionSetHandle_t actionSetHandle, InputDigitalActionHandle_t digitalActionHandle, EInputActionOrigin * originsOut)
{
return ((ISteamInput*)linux_side)->GetDigitalActionOrigins((InputHandle_t)inputHandle, (InputActionSetHandle_t)actionSetHandle, (InputDigitalActionHandle_t)digitalActionHandle, (EInputActionOrigin *)originsOut);
}
const char * cppISteamInput_SteamInput006_GetStringForDigitalActionName(void *linux_side, InputDigitalActionHandle_t eActionHandle)
{
return ((ISteamInput*)linux_side)->GetStringForDigitalActionName((InputDigitalActionHandle_t)eActionHandle);
}
InputAnalogActionHandle_t cppISteamInput_SteamInput006_GetAnalogActionHandle(void *linux_side, const char * pszActionName)
{
return ((ISteamInput*)linux_side)->GetAnalogActionHandle((const char *)pszActionName);
}
InputAnalogActionData_t cppISteamInput_SteamInput006_GetAnalogActionData(void *linux_side, InputHandle_t inputHandle, InputAnalogActionHandle_t analogActionHandle)
{
return ((ISteamInput*)linux_side)->GetAnalogActionData((InputHandle_t)inputHandle, (InputAnalogActionHandle_t)analogActionHandle);
}
int cppISteamInput_SteamInput006_GetAnalogActionOrigins(void *linux_side, InputHandle_t inputHandle, InputActionSetHandle_t actionSetHandle, InputAnalogActionHandle_t analogActionHandle, EInputActionOrigin * originsOut)
{
return ((ISteamInput*)linux_side)->GetAnalogActionOrigins((InputHandle_t)inputHandle, (InputActionSetHandle_t)actionSetHandle, (InputAnalogActionHandle_t)analogActionHandle, (EInputActionOrigin *)originsOut);
}
const char * cppISteamInput_SteamInput006_GetGlyphPNGForActionOrigin(void *linux_side, EInputActionOrigin eOrigin, ESteamInputGlyphSize eSize, uint32 unFlags)
{
return ((ISteamInput*)linux_side)->GetGlyphPNGForActionOrigin((EInputActionOrigin)eOrigin, (ESteamInputGlyphSize)eSize, (uint32)unFlags);
}
const char * cppISteamInput_SteamInput006_GetGlyphSVGForActionOrigin(void *linux_side, EInputActionOrigin eOrigin, uint32 unFlags)
{
return ((ISteamInput*)linux_side)->GetGlyphSVGForActionOrigin((EInputActionOrigin)eOrigin, (uint32)unFlags);
}
const char * cppISteamInput_SteamInput006_GetGlyphForActionOrigin_Legacy(void *linux_side, EInputActionOrigin eOrigin)
{
return ((ISteamInput*)linux_side)->GetGlyphForActionOrigin_Legacy((EInputActionOrigin)eOrigin);
}
const char * cppISteamInput_SteamInput006_GetStringForActionOrigin(void *linux_side, EInputActionOrigin eOrigin)
{
return ((ISteamInput*)linux_side)->GetStringForActionOrigin((EInputActionOrigin)eOrigin);
}
const char * cppISteamInput_SteamInput006_GetStringForAnalogActionName(void *linux_side, InputAnalogActionHandle_t eActionHandle)
{
return ((ISteamInput*)linux_side)->GetStringForAnalogActionName((InputAnalogActionHandle_t)eActionHandle);
}
void cppISteamInput_SteamInput006_StopAnalogActionMomentum(void *linux_side, InputHandle_t inputHandle, InputAnalogActionHandle_t eAction)
{
((ISteamInput*)linux_side)->StopAnalogActionMomentum((InputHandle_t)inputHandle, (InputAnalogActionHandle_t)eAction);
}
InputMotionData_t cppISteamInput_SteamInput006_GetMotionData(void *linux_side, InputHandle_t inputHandle)
{
return ((ISteamInput*)linux_side)->GetMotionData((InputHandle_t)inputHandle);
}
void cppISteamInput_SteamInput006_TriggerVibration(void *linux_side, InputHandle_t inputHandle, unsigned short usLeftSpeed, unsigned short usRightSpeed)
{
((ISteamInput*)linux_side)->TriggerVibration((InputHandle_t)inputHandle, (unsigned short)usLeftSpeed, (unsigned short)usRightSpeed);
}
void cppISteamInput_SteamInput006_TriggerVibrationExtended(void *linux_side, InputHandle_t inputHandle, unsigned short usLeftSpeed, unsigned short usRightSpeed, unsigned short usLeftTriggerSpeed, unsigned short usRightTriggerSpeed)
{
((ISteamInput*)linux_side)->TriggerVibrationExtended((InputHandle_t)inputHandle, (unsigned short)usLeftSpeed, (unsigned short)usRightSpeed, (unsigned short)usLeftTriggerSpeed, (unsigned short)usRightTriggerSpeed);
}
void cppISteamInput_SteamInput006_TriggerSimpleHapticEvent(void *linux_side, InputHandle_t inputHandle, EControllerHapticLocation eHapticLocation, uint8 nIntensity, char nGainDB, uint8 nOtherIntensity, char nOtherGainDB)
{
((ISteamInput*)linux_side)->TriggerSimpleHapticEvent((InputHandle_t)inputHandle, (EControllerHapticLocation)eHapticLocation, (uint8)nIntensity, (char)nGainDB, (uint8)nOtherIntensity, (char)nOtherGainDB);
}
void cppISteamInput_SteamInput006_SetLEDColor(void *linux_side, InputHandle_t inputHandle, uint8 nColorR, uint8 nColorG, uint8 nColorB, unsigned int nFlags)
{
((ISteamInput*)linux_side)->SetLEDColor((InputHandle_t)inputHandle, (uint8)nColorR, (uint8)nColorG, (uint8)nColorB, (unsigned int)nFlags);
}
void cppISteamInput_SteamInput006_Legacy_TriggerHapticPulse(void *linux_side, InputHandle_t inputHandle, ESteamControllerPad eTargetPad, unsigned short usDurationMicroSec)
{
((ISteamInput*)linux_side)->Legacy_TriggerHapticPulse((InputHandle_t)inputHandle, (ESteamControllerPad)eTargetPad, (unsigned short)usDurationMicroSec);
}
void cppISteamInput_SteamInput006_Legacy_TriggerRepeatedHapticPulse(void *linux_side, InputHandle_t inputHandle, ESteamControllerPad eTargetPad, unsigned short usDurationMicroSec, unsigned short usOffMicroSec, unsigned short unRepeat, unsigned int nFlags)
{
((ISteamInput*)linux_side)->Legacy_TriggerRepeatedHapticPulse((InputHandle_t)inputHandle, (ESteamControllerPad)eTargetPad, (unsigned short)usDurationMicroSec, (unsigned short)usOffMicroSec, (unsigned short)unRepeat, (unsigned int)nFlags);
}
bool cppISteamInput_SteamInput006_ShowBindingPanel(void *linux_side, InputHandle_t inputHandle)
{
return ((ISteamInput*)linux_side)->ShowBindingPanel((InputHandle_t)inputHandle);
}
ESteamInputType cppISteamInput_SteamInput006_GetInputTypeForHandle(void *linux_side, InputHandle_t inputHandle)
{
return ((ISteamInput*)linux_side)->GetInputTypeForHandle((InputHandle_t)inputHandle);
}
InputHandle_t cppISteamInput_SteamInput006_GetControllerForGamepadIndex(void *linux_side, int nIndex)
{
return ((ISteamInput*)linux_side)->GetControllerForGamepadIndex((int)nIndex);
}
int cppISteamInput_SteamInput006_GetGamepadIndexForController(void *linux_side, InputHandle_t ulinputHandle)
{
return ((ISteamInput*)linux_side)->GetGamepadIndexForController((InputHandle_t)ulinputHandle);
}
const char * cppISteamInput_SteamInput006_GetStringForXboxOrigin(void *linux_side, EXboxOrigin eOrigin)
{
return ((ISteamInput*)linux_side)->GetStringForXboxOrigin((EXboxOrigin)eOrigin);
}
const char * cppISteamInput_SteamInput006_GetGlyphForXboxOrigin(void *linux_side, EXboxOrigin eOrigin)
{
return ((ISteamInput*)linux_side)->GetGlyphForXboxOrigin((EXboxOrigin)eOrigin);
}
EInputActionOrigin cppISteamInput_SteamInput006_GetActionOriginFromXboxOrigin(void *linux_side, InputHandle_t inputHandle, EXboxOrigin eOrigin)
{
return ((ISteamInput*)linux_side)->GetActionOriginFromXboxOrigin((InputHandle_t)inputHandle, (EXboxOrigin)eOrigin);
}
EInputActionOrigin cppISteamInput_SteamInput006_TranslateActionOrigin(void *linux_side, ESteamInputType eDestinationInputType, EInputActionOrigin eSourceOrigin)
{
return ((ISteamInput*)linux_side)->TranslateActionOrigin((ESteamInputType)eDestinationInputType, (EInputActionOrigin)eSourceOrigin);
}
bool cppISteamInput_SteamInput006_GetDeviceBindingRevision(void *linux_side, InputHandle_t inputHandle, int * pMajor, int * pMinor)
{
return ((ISteamInput*)linux_side)->GetDeviceBindingRevision((InputHandle_t)inputHandle, (int *)pMajor, (int *)pMinor);
}
uint32 cppISteamInput_SteamInput006_GetRemotePlaySessionID(void *linux_side, InputHandle_t inputHandle)
{
return ((ISteamInput*)linux_side)->GetRemotePlaySessionID((InputHandle_t)inputHandle);
}
uint16 cppISteamInput_SteamInput006_GetSessionInputConfigurationSettings(void *linux_side)
{
return ((ISteamInput*)linux_side)->GetSessionInputConfigurationSettings();
}
#ifdef __cplusplus
}
#endif

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extern bool cppISteamInput_SteamInput006_Init(void *, bool);
extern bool cppISteamInput_SteamInput006_Shutdown(void *);
extern bool cppISteamInput_SteamInput006_SetInputActionManifestFilePath(void *, const char *);
extern void cppISteamInput_SteamInput006_RunFrame(void *, bool);
extern bool cppISteamInput_SteamInput006_BWaitForData(void *, bool, uint32);
extern bool cppISteamInput_SteamInput006_BNewDataAvailable(void *);
extern int cppISteamInput_SteamInput006_GetConnectedControllers(void *, InputHandle_t *);
extern void cppISteamInput_SteamInput006_EnableDeviceCallbacks(void *);
extern void cppISteamInput_SteamInput006_EnableActionEventCallbacks(void *, SteamInputActionEventCallbackPointer);
extern InputActionSetHandle_t cppISteamInput_SteamInput006_GetActionSetHandle(void *, const char *);
extern void cppISteamInput_SteamInput006_ActivateActionSet(void *, InputHandle_t, InputActionSetHandle_t);
extern InputActionSetHandle_t cppISteamInput_SteamInput006_GetCurrentActionSet(void *, InputHandle_t);
extern void cppISteamInput_SteamInput006_ActivateActionSetLayer(void *, InputHandle_t, InputActionSetHandle_t);
extern void cppISteamInput_SteamInput006_DeactivateActionSetLayer(void *, InputHandle_t, InputActionSetHandle_t);
extern void cppISteamInput_SteamInput006_DeactivateAllActionSetLayers(void *, InputHandle_t);
extern int cppISteamInput_SteamInput006_GetActiveActionSetLayers(void *, InputHandle_t, InputActionSetHandle_t *);
extern InputDigitalActionHandle_t cppISteamInput_SteamInput006_GetDigitalActionHandle(void *, const char *);
extern InputDigitalActionData_t cppISteamInput_SteamInput006_GetDigitalActionData(void *, InputHandle_t, InputDigitalActionHandle_t);
extern int cppISteamInput_SteamInput006_GetDigitalActionOrigins(void *, InputHandle_t, InputActionSetHandle_t, InputDigitalActionHandle_t, EInputActionOrigin *);
extern const char * cppISteamInput_SteamInput006_GetStringForDigitalActionName(void *, InputDigitalActionHandle_t);
extern InputAnalogActionHandle_t cppISteamInput_SteamInput006_GetAnalogActionHandle(void *, const char *);
extern InputAnalogActionData_t cppISteamInput_SteamInput006_GetAnalogActionData(void *, InputHandle_t, InputAnalogActionHandle_t);
extern int cppISteamInput_SteamInput006_GetAnalogActionOrigins(void *, InputHandle_t, InputActionSetHandle_t, InputAnalogActionHandle_t, EInputActionOrigin *);
extern const char * cppISteamInput_SteamInput006_GetGlyphPNGForActionOrigin(void *, EInputActionOrigin, ESteamInputGlyphSize, uint32);
extern const char * cppISteamInput_SteamInput006_GetGlyphSVGForActionOrigin(void *, EInputActionOrigin, uint32);
extern const char * cppISteamInput_SteamInput006_GetGlyphForActionOrigin_Legacy(void *, EInputActionOrigin);
extern const char * cppISteamInput_SteamInput006_GetStringForActionOrigin(void *, EInputActionOrigin);
extern const char * cppISteamInput_SteamInput006_GetStringForAnalogActionName(void *, InputAnalogActionHandle_t);
extern void cppISteamInput_SteamInput006_StopAnalogActionMomentum(void *, InputHandle_t, InputAnalogActionHandle_t);
extern InputMotionData_t cppISteamInput_SteamInput006_GetMotionData(void *, InputHandle_t);
extern void cppISteamInput_SteamInput006_TriggerVibration(void *, InputHandle_t, unsigned short, unsigned short);
extern void cppISteamInput_SteamInput006_TriggerVibrationExtended(void *, InputHandle_t, unsigned short, unsigned short, unsigned short, unsigned short);
extern void cppISteamInput_SteamInput006_TriggerSimpleHapticEvent(void *, InputHandle_t, EControllerHapticLocation, uint8, char, uint8, char);
extern void cppISteamInput_SteamInput006_SetLEDColor(void *, InputHandle_t, uint8, uint8, uint8, unsigned int);
extern void cppISteamInput_SteamInput006_Legacy_TriggerHapticPulse(void *, InputHandle_t, ESteamControllerPad, unsigned short);
extern void cppISteamInput_SteamInput006_Legacy_TriggerRepeatedHapticPulse(void *, InputHandle_t, ESteamControllerPad, unsigned short, unsigned short, unsigned short, unsigned int);
extern bool cppISteamInput_SteamInput006_ShowBindingPanel(void *, InputHandle_t);
extern ESteamInputType cppISteamInput_SteamInput006_GetInputTypeForHandle(void *, InputHandle_t);
extern InputHandle_t cppISteamInput_SteamInput006_GetControllerForGamepadIndex(void *, int);
extern int cppISteamInput_SteamInput006_GetGamepadIndexForController(void *, InputHandle_t);
extern const char * cppISteamInput_SteamInput006_GetStringForXboxOrigin(void *, EXboxOrigin);
extern const char * cppISteamInput_SteamInput006_GetGlyphForXboxOrigin(void *, EXboxOrigin);
extern EInputActionOrigin cppISteamInput_SteamInput006_GetActionOriginFromXboxOrigin(void *, InputHandle_t, EXboxOrigin);
extern EInputActionOrigin cppISteamInput_SteamInput006_TranslateActionOrigin(void *, ESteamInputType, EInputActionOrigin);
extern bool cppISteamInput_SteamInput006_GetDeviceBindingRevision(void *, InputHandle_t, int *, int *);
extern uint32 cppISteamInput_SteamInput006_GetRemotePlaySessionID(void *, InputHandle_t);
extern uint16 cppISteamInput_SteamInput006_GetSessionInputConfigurationSettings(void *);

View file

@ -1,14 +1,14 @@
#include "steam_defs.h"
#pragma push_macro("__cdecl")
#undef __cdecl
#include "steamworks_sdk_152/steam_api.h"
#include "steamworks_sdk_152/steamnetworkingtypes.h"
#include "steamworks_sdk_153_preview/steam_api.h"
#include "steamworks_sdk_153_preview/steamnetworkingtypes.h"
#pragma pop_macro("__cdecl")
#include "steamclient_private.h"
#ifdef __cplusplus
extern "C" {
#endif
#define SDKVER_152
#define SDKVER_153_preview
#include "struct_converters.h"
#include "cppISteamInventory_STEAMINVENTORY_INTERFACE_V003.h"
EResult cppISteamInventory_STEAMINVENTORY_INTERFACE_V003_GetResultStatus(void *linux_side, SteamInventoryResult_t resultHandle)

View file

@ -1,14 +1,14 @@
#include "steam_defs.h"
#pragma push_macro("__cdecl")
#undef __cdecl
#include "steamworks_sdk_152/steam_api.h"
#include "steamworks_sdk_152/steamnetworkingtypes.h"
#include "steamworks_sdk_153_preview/steam_api.h"
#include "steamworks_sdk_153_preview/steamnetworkingtypes.h"
#pragma pop_macro("__cdecl")
#include "steamclient_private.h"
#ifdef __cplusplus
extern "C" {
#endif
#define SDKVER_152
#define SDKVER_153_preview
#include "struct_converters.h"
#include "cppISteamMatchmakingServers_SteamMatchMakingServers002.h"
HServerListRequest cppISteamMatchmakingServers_SteamMatchMakingServers002_RequestInternetServerList(void *linux_side, AppId_t iApp, MatchMakingKeyValuePair_t ** ppchFilters, uint32 nFilters, ISteamMatchmakingServerListResponse * pRequestServersResponse)

View file

@ -1,14 +1,14 @@
#include "steam_defs.h"
#pragma push_macro("__cdecl")
#undef __cdecl
#include "steamworks_sdk_152/steam_api.h"
#include "steamworks_sdk_152/steamnetworkingtypes.h"
#include "steamworks_sdk_153_preview/steam_api.h"
#include "steamworks_sdk_153_preview/steamnetworkingtypes.h"
#pragma pop_macro("__cdecl")
#include "steamclient_private.h"
#ifdef __cplusplus
extern "C" {
#endif
#define SDKVER_152
#define SDKVER_153_preview
#include "struct_converters.h"
#include "cppISteamMatchmaking_SteamMatchMaking009.h"
int cppISteamMatchmaking_SteamMatchMaking009_GetFavoriteGameCount(void *linux_side)

View file

@ -1,14 +1,14 @@
#include "steam_defs.h"
#pragma push_macro("__cdecl")
#undef __cdecl
#include "steamworks_sdk_152/steam_api.h"
#include "steamworks_sdk_152/steamnetworkingtypes.h"
#include "steamworks_sdk_153_preview/steam_api.h"
#include "steamworks_sdk_153_preview/steamnetworkingtypes.h"
#pragma pop_macro("__cdecl")
#include "steamclient_private.h"
#ifdef __cplusplus
extern "C" {
#endif
#define SDKVER_152
#define SDKVER_153_preview
#include "struct_converters.h"
#include "cppISteamMusicRemote_STEAMMUSICREMOTE_INTERFACE_VERSION001.h"
bool cppISteamMusicRemote_STEAMMUSICREMOTE_INTERFACE_VERSION001_RegisterSteamMusicRemote(void *linux_side, const char * pchName)

View file

@ -1,14 +1,14 @@
#include "steam_defs.h"
#pragma push_macro("__cdecl")
#undef __cdecl
#include "steamworks_sdk_152/steam_api.h"
#include "steamworks_sdk_152/steamnetworkingtypes.h"
#include "steamworks_sdk_153_preview/steam_api.h"
#include "steamworks_sdk_153_preview/steamnetworkingtypes.h"
#pragma pop_macro("__cdecl")
#include "steamclient_private.h"
#ifdef __cplusplus
extern "C" {
#endif
#define SDKVER_152
#define SDKVER_153_preview
#include "struct_converters.h"
#include "cppISteamMusic_STEAMMUSIC_INTERFACE_VERSION001.h"
bool cppISteamMusic_STEAMMUSIC_INTERFACE_VERSION001_BIsEnabled(void *linux_side)

View file

@ -1,15 +1,15 @@
#include "steam_defs.h"
#pragma push_macro("__cdecl")
#undef __cdecl
#include "steamworks_sdk_152/steam_api.h"
#include "steamworks_sdk_152/steamnetworkingtypes.h"
#include "steamworks_sdk_152/isteamnetworkingmessages.h"
#include "steamworks_sdk_153_preview/steam_api.h"
#include "steamworks_sdk_153_preview/steamnetworkingtypes.h"
#include "steamworks_sdk_153_preview/isteamnetworkingmessages.h"
#pragma pop_macro("__cdecl")
#include "steamclient_private.h"
#ifdef __cplusplus
extern "C" {
#endif
#define SDKVER_152
#define SDKVER_153_preview
#include "struct_converters.h"
#include "cppISteamNetworkingMessages_SteamNetworkingMessages002.h"
EResult cppISteamNetworkingMessages_SteamNetworkingMessages002_SendMessageToUser(void *linux_side, const SteamNetworkingIdentity * identityRemote, const void * pubData, uint32 cubData, int nSendFlags, int nRemoteChannel)

View file

@ -1,5 +1,5 @@
extern EResult cppISteamNetworkingMessages_SteamNetworkingMessages002_SendMessageToUser(void *, const SteamNetworkingIdentity *, const void *, uint32, int, int);
extern int cppISteamNetworkingMessages_SteamNetworkingMessages002_ReceiveMessagesOnChannel(void *, int, winSteamNetworkingMessage_t_152 **, int);
extern int cppISteamNetworkingMessages_SteamNetworkingMessages002_ReceiveMessagesOnChannel(void *, int, winSteamNetworkingMessage_t_153_preview **, int);
extern bool cppISteamNetworkingMessages_SteamNetworkingMessages002_AcceptSessionWithUser(void *, const SteamNetworkingIdentity *);
extern bool cppISteamNetworkingMessages_SteamNetworkingMessages002_CloseSessionWithUser(void *, const SteamNetworkingIdentity *);
extern bool cppISteamNetworkingMessages_SteamNetworkingMessages002_CloseChannelWithUser(void *, const SteamNetworkingIdentity *, int);

View file

@ -1,15 +1,15 @@
#include "steam_defs.h"
#pragma push_macro("__cdecl")
#undef __cdecl
#include "steamworks_sdk_152/steam_api.h"
#include "steamworks_sdk_152/steamnetworkingtypes.h"
#include "steamworks_sdk_152/isteamnetworkingsockets.h"
#include "steamworks_sdk_153_preview/steam_api.h"
#include "steamworks_sdk_153_preview/steamnetworkingtypes.h"
#include "steamworks_sdk_153_preview/isteamnetworkingsockets.h"
#pragma pop_macro("__cdecl")
#include "steamclient_private.h"
#ifdef __cplusplus
extern "C" {
#endif
#define SDKVER_152
#define SDKVER_153_preview
#include "struct_converters.h"
#include "cppISteamNetworkingSockets_SteamNetworkingSockets009.h"
HSteamListenSocket cppISteamNetworkingSockets_SteamNetworkingSockets009_CreateListenSocketIP(void *linux_side, const SteamNetworkingIPAddr * localAddress, int nOptions, const SteamNetworkingConfigValue_t * pOptions)

View file

@ -10,9 +10,9 @@ extern int64 cppISteamNetworkingSockets_SteamNetworkingSockets009_GetConnectionU
extern void cppISteamNetworkingSockets_SteamNetworkingSockets009_SetConnectionName(void *, HSteamNetConnection, const char *);
extern bool cppISteamNetworkingSockets_SteamNetworkingSockets009_GetConnectionName(void *, HSteamNetConnection, char *, int);
extern EResult cppISteamNetworkingSockets_SteamNetworkingSockets009_SendMessageToConnection(void *, HSteamNetConnection, const void *, uint32, int, int64 *);
extern void cppISteamNetworkingSockets_SteamNetworkingSockets009_SendMessages(void *, int, winSteamNetworkingMessage_t_152 *const *, int64 *);
extern void cppISteamNetworkingSockets_SteamNetworkingSockets009_SendMessages(void *, int, winSteamNetworkingMessage_t_153_preview *const *, int64 *);
extern EResult cppISteamNetworkingSockets_SteamNetworkingSockets009_FlushMessagesOnConnection(void *, HSteamNetConnection);
extern int cppISteamNetworkingSockets_SteamNetworkingSockets009_ReceiveMessagesOnConnection(void *, HSteamNetConnection, winSteamNetworkingMessage_t_152 **, int);
extern int cppISteamNetworkingSockets_SteamNetworkingSockets009_ReceiveMessagesOnConnection(void *, HSteamNetConnection, winSteamNetworkingMessage_t_153_preview **, int);
extern bool cppISteamNetworkingSockets_SteamNetworkingSockets009_GetConnectionInfo(void *, HSteamNetConnection, SteamNetConnectionInfo_t *);
extern bool cppISteamNetworkingSockets_SteamNetworkingSockets009_GetQuickConnectionStatus(void *, HSteamNetConnection, SteamNetworkingQuickConnectionStatus *);
extern int cppISteamNetworkingSockets_SteamNetworkingSockets009_GetDetailedConnectionStatus(void *, HSteamNetConnection, char *, int);
@ -24,7 +24,7 @@ extern ESteamNetworkingAvailability cppISteamNetworkingSockets_SteamNetworkingSo
extern HSteamNetPollGroup cppISteamNetworkingSockets_SteamNetworkingSockets009_CreatePollGroup(void *);
extern bool cppISteamNetworkingSockets_SteamNetworkingSockets009_DestroyPollGroup(void *, HSteamNetPollGroup);
extern bool cppISteamNetworkingSockets_SteamNetworkingSockets009_SetConnectionPollGroup(void *, HSteamNetConnection, HSteamNetPollGroup);
extern int cppISteamNetworkingSockets_SteamNetworkingSockets009_ReceiveMessagesOnPollGroup(void *, HSteamNetPollGroup, winSteamNetworkingMessage_t_152 **, int);
extern int cppISteamNetworkingSockets_SteamNetworkingSockets009_ReceiveMessagesOnPollGroup(void *, HSteamNetPollGroup, winSteamNetworkingMessage_t_153_preview **, int);
extern bool cppISteamNetworkingSockets_SteamNetworkingSockets009_ReceivedRelayAuthTicket(void *, const void *, int, SteamDatagramRelayAuthTicket *);
extern int cppISteamNetworkingSockets_SteamNetworkingSockets009_FindRelayAuthTicketForServer(void *, const SteamNetworkingIdentity *, int, SteamDatagramRelayAuthTicket *);
extern HSteamNetConnection cppISteamNetworkingSockets_SteamNetworkingSockets009_ConnectToHostedDedicatedServer(void *, const SteamNetworkingIdentity *, int, int, const SteamNetworkingConfigValue_t *);

View file

@ -1,15 +1,15 @@
#include "steam_defs.h"
#pragma push_macro("__cdecl")
#undef __cdecl
#include "steamworks_sdk_152/steam_api.h"
#include "steamworks_sdk_152/steamnetworkingtypes.h"
#include "steamworks_sdk_152/isteamnetworkingutils.h"
#include "steamworks_sdk_153_preview/steam_api.h"
#include "steamworks_sdk_153_preview/steamnetworkingtypes.h"
#include "steamworks_sdk_153_preview/isteamnetworkingutils.h"
#pragma pop_macro("__cdecl")
#include "steamclient_private.h"
#ifdef __cplusplus
extern "C" {
#endif
#define SDKVER_152
#define SDKVER_153_preview
#include "struct_converters.h"
#include "cppISteamNetworkingUtils_SteamNetworkingUtils003.h"
ESteamNetworkingAvailability cppISteamNetworkingUtils_SteamNetworkingUtils003_GetRelayNetworkStatus(void *linux_side, SteamRelayNetworkStatus_t * pDetails)

View file

@ -1,14 +1,14 @@
#include "steam_defs.h"
#pragma push_macro("__cdecl")
#undef __cdecl
#include "steamworks_sdk_152/steam_api.h"
#include "steamworks_sdk_152/steamnetworkingtypes.h"
#include "steamworks_sdk_153_preview/steam_api.h"
#include "steamworks_sdk_153_preview/steamnetworkingtypes.h"
#pragma pop_macro("__cdecl")
#include "steamclient_private.h"
#ifdef __cplusplus
extern "C" {
#endif
#define SDKVER_152
#define SDKVER_153_preview
#include "struct_converters.h"
#include "cppISteamNetworking_SteamNetworking006.h"
bool cppISteamNetworking_SteamNetworking006_SendP2PPacket(void *linux_side, CSteamID steamIDRemote, const void * pubData, uint32 cubData, EP2PSend eP2PSendType, int nChannel)

View file

@ -1,15 +1,15 @@
#include "steam_defs.h"
#pragma push_macro("__cdecl")
#undef __cdecl
#include "steamworks_sdk_152/steam_api.h"
#include "steamworks_sdk_152/steamnetworkingtypes.h"
#include "steamworks_sdk_152/isteamparentalsettings.h"
#include "steamworks_sdk_153_preview/steam_api.h"
#include "steamworks_sdk_153_preview/steamnetworkingtypes.h"
#include "steamworks_sdk_153_preview/isteamparentalsettings.h"
#pragma pop_macro("__cdecl")
#include "steamclient_private.h"
#ifdef __cplusplus
extern "C" {
#endif
#define SDKVER_152
#define SDKVER_153_preview
#include "struct_converters.h"
#include "cppISteamParentalSettings_STEAMPARENTALSETTINGS_INTERFACE_VERSION001.h"
bool cppISteamParentalSettings_STEAMPARENTALSETTINGS_INTERFACE_VERSION001_BIsParentalLockEnabled(void *linux_side)

View file

@ -1,14 +1,14 @@
#include "steam_defs.h"
#pragma push_macro("__cdecl")
#undef __cdecl
#include "steamworks_sdk_152/steam_api.h"
#include "steamworks_sdk_152/steamnetworkingtypes.h"
#include "steamworks_sdk_153_preview/steam_api.h"
#include "steamworks_sdk_153_preview/steamnetworkingtypes.h"
#pragma pop_macro("__cdecl")
#include "steamclient_private.h"
#ifdef __cplusplus
extern "C" {
#endif
#define SDKVER_152
#define SDKVER_153_preview
#include "struct_converters.h"
#include "cppISteamParties_SteamParties002.h"
uint32 cppISteamParties_SteamParties002_GetNumActiveBeacons(void *linux_side)
@ -21,12 +21,12 @@ PartyBeaconID_t cppISteamParties_SteamParties002_GetBeaconByIndex(void *linux_si
return ((ISteamParties*)linux_side)->GetBeaconByIndex((uint32)unIndex);
}
bool cppISteamParties_SteamParties002_GetBeaconDetails(void *linux_side, PartyBeaconID_t ulBeaconID, CSteamID * pSteamIDBeaconOwner, winSteamPartyBeaconLocation_t_152 * pLocation, char * pchMetadata, int cchMetadata)
bool cppISteamParties_SteamParties002_GetBeaconDetails(void *linux_side, PartyBeaconID_t ulBeaconID, CSteamID * pSteamIDBeaconOwner, winSteamPartyBeaconLocation_t_153_preview * pLocation, char * pchMetadata, int cchMetadata)
{
SteamPartyBeaconLocation_t lin_pLocation;
win_to_lin_struct_SteamPartyBeaconLocation_t_152(pLocation, &lin_pLocation);
win_to_lin_struct_SteamPartyBeaconLocation_t_153_preview(pLocation, &lin_pLocation);
bool retval = ((ISteamParties*)linux_side)->GetBeaconDetails((PartyBeaconID_t)ulBeaconID, (CSteamID *)pSteamIDBeaconOwner, &lin_pLocation, (char *)pchMetadata, (int)cchMetadata);
lin_to_win_struct_SteamPartyBeaconLocation_t_152(&lin_pLocation, pLocation);
lin_to_win_struct_SteamPartyBeaconLocation_t_153_preview(&lin_pLocation, pLocation);
return retval;
}
@ -40,21 +40,21 @@ bool cppISteamParties_SteamParties002_GetNumAvailableBeaconLocations(void *linux
return ((ISteamParties*)linux_side)->GetNumAvailableBeaconLocations((uint32 *)puNumLocations);
}
bool cppISteamParties_SteamParties002_GetAvailableBeaconLocations(void *linux_side, winSteamPartyBeaconLocation_t_152 * pLocationList, uint32 uMaxNumLocations)
bool cppISteamParties_SteamParties002_GetAvailableBeaconLocations(void *linux_side, winSteamPartyBeaconLocation_t_153_preview * pLocationList, uint32 uMaxNumLocations)
{
SteamPartyBeaconLocation_t lin_pLocationList;
win_to_lin_struct_SteamPartyBeaconLocation_t_152(pLocationList, &lin_pLocationList);
win_to_lin_struct_SteamPartyBeaconLocation_t_153_preview(pLocationList, &lin_pLocationList);
bool retval = ((ISteamParties*)linux_side)->GetAvailableBeaconLocations(&lin_pLocationList, (uint32)uMaxNumLocations);
lin_to_win_struct_SteamPartyBeaconLocation_t_152(&lin_pLocationList, pLocationList);
lin_to_win_struct_SteamPartyBeaconLocation_t_153_preview(&lin_pLocationList, pLocationList);
return retval;
}
SteamAPICall_t cppISteamParties_SteamParties002_CreateBeacon(void *linux_side, uint32 unOpenSlots, winSteamPartyBeaconLocation_t_152 * pBeaconLocation, const char * pchConnectString, const char * pchMetadata)
SteamAPICall_t cppISteamParties_SteamParties002_CreateBeacon(void *linux_side, uint32 unOpenSlots, winSteamPartyBeaconLocation_t_153_preview * pBeaconLocation, const char * pchConnectString, const char * pchMetadata)
{
SteamPartyBeaconLocation_t lin_pBeaconLocation;
win_to_lin_struct_SteamPartyBeaconLocation_t_152(pBeaconLocation, &lin_pBeaconLocation);
win_to_lin_struct_SteamPartyBeaconLocation_t_153_preview(pBeaconLocation, &lin_pBeaconLocation);
SteamAPICall_t retval = ((ISteamParties*)linux_side)->CreateBeacon((uint32)unOpenSlots, &lin_pBeaconLocation, (const char *)pchConnectString, (const char *)pchMetadata);
lin_to_win_struct_SteamPartyBeaconLocation_t_152(&lin_pBeaconLocation, pBeaconLocation);
lin_to_win_struct_SteamPartyBeaconLocation_t_153_preview(&lin_pBeaconLocation, pBeaconLocation);
return retval;
}
@ -78,12 +78,12 @@ bool cppISteamParties_SteamParties002_DestroyBeacon(void *linux_side, PartyBeaco
return ((ISteamParties*)linux_side)->DestroyBeacon((PartyBeaconID_t)ulBeacon);
}
bool cppISteamParties_SteamParties002_GetBeaconLocationData(void *linux_side, winSteamPartyBeaconLocation_t_152 BeaconLocation, ESteamPartyBeaconLocationData eData, char * pchDataStringOut, int cchDataStringOut)
bool cppISteamParties_SteamParties002_GetBeaconLocationData(void *linux_side, winSteamPartyBeaconLocation_t_153_preview BeaconLocation, ESteamPartyBeaconLocationData eData, char * pchDataStringOut, int cchDataStringOut)
{
SteamPartyBeaconLocation_t lin_BeaconLocation;
win_to_lin_struct_SteamPartyBeaconLocation_t_152(&BeaconLocation, &lin_BeaconLocation);
win_to_lin_struct_SteamPartyBeaconLocation_t_153_preview(&BeaconLocation, &lin_BeaconLocation);
bool retval = ((ISteamParties*)linux_side)->GetBeaconLocationData(lin_BeaconLocation, (ESteamPartyBeaconLocationData)eData, (char *)pchDataStringOut, (int)cchDataStringOut);
lin_to_win_struct_SteamPartyBeaconLocation_t_152(&lin_BeaconLocation, &BeaconLocation);
lin_to_win_struct_SteamPartyBeaconLocation_t_153_preview(&lin_BeaconLocation, &BeaconLocation);
return retval;
}

View file

@ -1,12 +1,12 @@
extern uint32 cppISteamParties_SteamParties002_GetNumActiveBeacons(void *);
extern PartyBeaconID_t cppISteamParties_SteamParties002_GetBeaconByIndex(void *, uint32);
extern bool cppISteamParties_SteamParties002_GetBeaconDetails(void *, PartyBeaconID_t, CSteamID *, winSteamPartyBeaconLocation_t_152 *, char *, int);
extern bool cppISteamParties_SteamParties002_GetBeaconDetails(void *, PartyBeaconID_t, CSteamID *, winSteamPartyBeaconLocation_t_153_preview *, char *, int);
extern SteamAPICall_t cppISteamParties_SteamParties002_JoinParty(void *, PartyBeaconID_t);
extern bool cppISteamParties_SteamParties002_GetNumAvailableBeaconLocations(void *, uint32 *);
extern bool cppISteamParties_SteamParties002_GetAvailableBeaconLocations(void *, winSteamPartyBeaconLocation_t_152 *, uint32);
extern SteamAPICall_t cppISteamParties_SteamParties002_CreateBeacon(void *, uint32, winSteamPartyBeaconLocation_t_152 *, const char *, const char *);
extern bool cppISteamParties_SteamParties002_GetAvailableBeaconLocations(void *, winSteamPartyBeaconLocation_t_153_preview *, uint32);
extern SteamAPICall_t cppISteamParties_SteamParties002_CreateBeacon(void *, uint32, winSteamPartyBeaconLocation_t_153_preview *, const char *, const char *);
extern void cppISteamParties_SteamParties002_OnReservationCompleted(void *, PartyBeaconID_t, CSteamID);
extern void cppISteamParties_SteamParties002_CancelReservation(void *, PartyBeaconID_t, CSteamID);
extern SteamAPICall_t cppISteamParties_SteamParties002_ChangeNumOpenSlots(void *, PartyBeaconID_t, uint32);
extern bool cppISteamParties_SteamParties002_DestroyBeacon(void *, PartyBeaconID_t);
extern bool cppISteamParties_SteamParties002_GetBeaconLocationData(void *, winSteamPartyBeaconLocation_t_152, ESteamPartyBeaconLocationData, char *, int);
extern bool cppISteamParties_SteamParties002_GetBeaconLocationData(void *, winSteamPartyBeaconLocation_t_153_preview, ESteamPartyBeaconLocationData, char *, int);

View file

@ -1,14 +1,14 @@
#include "steam_defs.h"
#pragma push_macro("__cdecl")
#undef __cdecl
#include "steamworks_sdk_152/steam_api.h"
#include "steamworks_sdk_152/steamnetworkingtypes.h"
#include "steamworks_sdk_153_preview/steam_api.h"
#include "steamworks_sdk_153_preview/steamnetworkingtypes.h"
#pragma pop_macro("__cdecl")
#include "steamclient_private.h"
#ifdef __cplusplus
extern "C" {
#endif
#define SDKVER_152
#define SDKVER_153_preview
#include "struct_converters.h"
#include "cppISteamRemotePlay_STEAMREMOTEPLAY_INTERFACE_VERSION001.h"
uint32 cppISteamRemotePlay_STEAMREMOTEPLAY_INTERFACE_VERSION001_GetSessionCount(void *linux_side)

View file

@ -1,14 +1,14 @@
#include "steam_defs.h"
#pragma push_macro("__cdecl")
#undef __cdecl
#include "steamworks_sdk_152/steam_api.h"
#include "steamworks_sdk_152/steamnetworkingtypes.h"
#include "steamworks_sdk_153_preview/steam_api.h"
#include "steamworks_sdk_153_preview/steamnetworkingtypes.h"
#pragma pop_macro("__cdecl")
#include "steamclient_private.h"
#ifdef __cplusplus
extern "C" {
#endif
#define SDKVER_152
#define SDKVER_153_preview
#include "struct_converters.h"
#include "cppISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016.h"
bool cppISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016_FileWrite(void *linux_side, const char * pchFile, const void * pvData, int32 cubData)

View file

@ -1,14 +1,14 @@
#include "steam_defs.h"
#pragma push_macro("__cdecl")
#undef __cdecl
#include "steamworks_sdk_152/steam_api.h"
#include "steamworks_sdk_152/steamnetworkingtypes.h"
#include "steamworks_sdk_153_preview/steam_api.h"
#include "steamworks_sdk_153_preview/steamnetworkingtypes.h"
#pragma pop_macro("__cdecl")
#include "steamclient_private.h"
#ifdef __cplusplus
extern "C" {
#endif
#define SDKVER_152
#define SDKVER_153_preview
#include "struct_converters.h"
#include "cppISteamScreenshots_STEAMSCREENSHOTS_INTERFACE_VERSION003.h"
ScreenshotHandle cppISteamScreenshots_STEAMSCREENSHOTS_INTERFACE_VERSION003_WriteScreenshot(void *linux_side, void * pubRGB, uint32 cubRGB, int nWidth, int nHeight)

View file

@ -1,14 +1,14 @@
#include "steam_defs.h"
#pragma push_macro("__cdecl")
#undef __cdecl
#include "steamworks_sdk_152/steam_api.h"
#include "steamworks_sdk_152/steamnetworkingtypes.h"
#include "steamworks_sdk_153_preview/steam_api.h"
#include "steamworks_sdk_153_preview/steamnetworkingtypes.h"
#pragma pop_macro("__cdecl")
#include "steamclient_private.h"
#ifdef __cplusplus
extern "C" {
#endif
#define SDKVER_152
#define SDKVER_153_preview
#include "struct_converters.h"
#include "cppISteamUGC_STEAMUGC_INTERFACE_VERSION015.h"
UGCQueryHandle_t cppISteamUGC_STEAMUGC_INTERFACE_VERSION015_CreateQueryUserUGCRequest(void *linux_side, AccountID_t unAccountID, EUserUGCList eListType, EUGCMatchingUGCType eMatchingUGCType, EUserUGCListSortOrder eSortOrder, AppId_t nCreatorAppID, AppId_t nConsumerAppID, uint32 unPage)
@ -36,12 +36,12 @@ SteamAPICall_t cppISteamUGC_STEAMUGC_INTERFACE_VERSION015_SendQueryUGCRequest(vo
return ((ISteamUGC*)linux_side)->SendQueryUGCRequest((UGCQueryHandle_t)handle);
}
bool cppISteamUGC_STEAMUGC_INTERFACE_VERSION015_GetQueryUGCResult(void *linux_side, UGCQueryHandle_t handle, uint32 index, winSteamUGCDetails_t_152 * pDetails)
bool cppISteamUGC_STEAMUGC_INTERFACE_VERSION015_GetQueryUGCResult(void *linux_side, UGCQueryHandle_t handle, uint32 index, winSteamUGCDetails_t_153_preview * pDetails)
{
SteamUGCDetails_t lin_pDetails;
win_to_lin_struct_SteamUGCDetails_t_152(pDetails, &lin_pDetails);
win_to_lin_struct_SteamUGCDetails_t_153_preview(pDetails, &lin_pDetails);
bool retval = ((ISteamUGC*)linux_side)->GetQueryUGCResult((UGCQueryHandle_t)handle, (uint32)index, &lin_pDetails);
lin_to_win_struct_SteamUGCDetails_t_152(&lin_pDetails, pDetails);
lin_to_win_struct_SteamUGCDetails_t_153_preview(&lin_pDetails, pDetails);
return retval;
}

View file

@ -3,7 +3,7 @@ extern UGCQueryHandle_t cppISteamUGC_STEAMUGC_INTERFACE_VERSION015_CreateQueryAl
extern UGCQueryHandle_t cppISteamUGC_STEAMUGC_INTERFACE_VERSION015_CreateQueryAllUGCRequest_2(void *, EUGCQuery, EUGCMatchingUGCType, AppId_t, AppId_t, const char *);
extern UGCQueryHandle_t cppISteamUGC_STEAMUGC_INTERFACE_VERSION015_CreateQueryUGCDetailsRequest(void *, PublishedFileId_t *, uint32);
extern SteamAPICall_t cppISteamUGC_STEAMUGC_INTERFACE_VERSION015_SendQueryUGCRequest(void *, UGCQueryHandle_t);
extern bool cppISteamUGC_STEAMUGC_INTERFACE_VERSION015_GetQueryUGCResult(void *, UGCQueryHandle_t, uint32, winSteamUGCDetails_t_152 *);
extern bool cppISteamUGC_STEAMUGC_INTERFACE_VERSION015_GetQueryUGCResult(void *, UGCQueryHandle_t, uint32, winSteamUGCDetails_t_153_preview *);
extern uint32 cppISteamUGC_STEAMUGC_INTERFACE_VERSION015_GetQueryUGCNumTags(void *, UGCQueryHandle_t, uint32);
extern bool cppISteamUGC_STEAMUGC_INTERFACE_VERSION015_GetQueryUGCTag(void *, UGCQueryHandle_t, uint32, uint32, char *, uint32);
extern bool cppISteamUGC_STEAMUGC_INTERFACE_VERSION015_GetQueryUGCTagDisplayName(void *, UGCQueryHandle_t, uint32, uint32, char *, uint32);

View file

@ -1,14 +1,14 @@
#include "steam_defs.h"
#pragma push_macro("__cdecl")
#undef __cdecl
#include "steamworks_sdk_152/steam_api.h"
#include "steamworks_sdk_152/steamnetworkingtypes.h"
#include "steamworks_sdk_153_preview/steam_api.h"
#include "steamworks_sdk_153_preview/steamnetworkingtypes.h"
#pragma pop_macro("__cdecl")
#include "steamclient_private.h"
#ifdef __cplusplus
extern "C" {
#endif
#define SDKVER_152
#define SDKVER_153_preview
#include "struct_converters.h"
#include "cppISteamUserStats_STEAMUSERSTATS_INTERFACE_VERSION012.h"
bool cppISteamUserStats_STEAMUSERSTATS_INTERFACE_VERSION012_RequestCurrentStats(void *linux_side)
@ -161,12 +161,12 @@ SteamAPICall_t cppISteamUserStats_STEAMUSERSTATS_INTERFACE_VERSION012_DownloadLe
return ((ISteamUserStats*)linux_side)->DownloadLeaderboardEntriesForUsers((SteamLeaderboard_t)hSteamLeaderboard, (CSteamID *)prgUsers, (int)cUsers);
}
bool cppISteamUserStats_STEAMUSERSTATS_INTERFACE_VERSION012_GetDownloadedLeaderboardEntry(void *linux_side, SteamLeaderboardEntries_t hSteamLeaderboardEntries, int index, winLeaderboardEntry_t_152 * pLeaderboardEntry, int32 * pDetails, int cDetailsMax)
bool cppISteamUserStats_STEAMUSERSTATS_INTERFACE_VERSION012_GetDownloadedLeaderboardEntry(void *linux_side, SteamLeaderboardEntries_t hSteamLeaderboardEntries, int index, winLeaderboardEntry_t_153_preview * pLeaderboardEntry, int32 * pDetails, int cDetailsMax)
{
LeaderboardEntry_t lin_pLeaderboardEntry;
win_to_lin_struct_LeaderboardEntry_t_152(pLeaderboardEntry, &lin_pLeaderboardEntry);
win_to_lin_struct_LeaderboardEntry_t_153_preview(pLeaderboardEntry, &lin_pLeaderboardEntry);
bool retval = ((ISteamUserStats*)linux_side)->GetDownloadedLeaderboardEntry((SteamLeaderboardEntries_t)hSteamLeaderboardEntries, (int)index, &lin_pLeaderboardEntry, (int32 *)pDetails, (int)cDetailsMax);
lin_to_win_struct_LeaderboardEntry_t_152(&lin_pLeaderboardEntry, pLeaderboardEntry);
lin_to_win_struct_LeaderboardEntry_t_153_preview(&lin_pLeaderboardEntry, pLeaderboardEntry);
return retval;
}

View file

@ -28,7 +28,7 @@ extern ELeaderboardSortMethod cppISteamUserStats_STEAMUSERSTATS_INTERFACE_VERSIO
extern ELeaderboardDisplayType cppISteamUserStats_STEAMUSERSTATS_INTERFACE_VERSION012_GetLeaderboardDisplayType(void *, SteamLeaderboard_t);
extern SteamAPICall_t cppISteamUserStats_STEAMUSERSTATS_INTERFACE_VERSION012_DownloadLeaderboardEntries(void *, SteamLeaderboard_t, ELeaderboardDataRequest, int, int);
extern SteamAPICall_t cppISteamUserStats_STEAMUSERSTATS_INTERFACE_VERSION012_DownloadLeaderboardEntriesForUsers(void *, SteamLeaderboard_t, CSteamID *, int);
extern bool cppISteamUserStats_STEAMUSERSTATS_INTERFACE_VERSION012_GetDownloadedLeaderboardEntry(void *, SteamLeaderboardEntries_t, int, winLeaderboardEntry_t_152 *, int32 *, int);
extern bool cppISteamUserStats_STEAMUSERSTATS_INTERFACE_VERSION012_GetDownloadedLeaderboardEntry(void *, SteamLeaderboardEntries_t, int, winLeaderboardEntry_t_153_preview *, int32 *, int);
extern SteamAPICall_t cppISteamUserStats_STEAMUSERSTATS_INTERFACE_VERSION012_UploadLeaderboardScore(void *, SteamLeaderboard_t, ELeaderboardUploadScoreMethod, int32, const int32 *, int);
extern SteamAPICall_t cppISteamUserStats_STEAMUSERSTATS_INTERFACE_VERSION012_AttachLeaderboardUGC(void *, SteamLeaderboard_t, UGCHandle_t);
extern SteamAPICall_t cppISteamUserStats_STEAMUSERSTATS_INTERFACE_VERSION012_GetNumberOfCurrentPlayers(void *);

View file

@ -1,14 +1,14 @@
#include "steam_defs.h"
#pragma push_macro("__cdecl")
#undef __cdecl
#include "steamworks_sdk_152/steam_api.h"
#include "steamworks_sdk_152/steamnetworkingtypes.h"
#include "steamworks_sdk_153_preview/steam_api.h"
#include "steamworks_sdk_153_preview/steamnetworkingtypes.h"
#pragma pop_macro("__cdecl")
#include "steamclient_private.h"
#ifdef __cplusplus
extern "C" {
#endif
#define SDKVER_152
#define SDKVER_153_preview
#include "struct_converters.h"
#include "cppISteamUser_SteamUser021.h"
HSteamUser cppISteamUser_SteamUser021_GetHSteamUser(void *linux_side)

View file

@ -1,14 +1,14 @@
#include "steam_defs.h"
#pragma push_macro("__cdecl")
#undef __cdecl
#include "steamworks_sdk_152/steam_api.h"
#include "steamworks_sdk_152/steamnetworkingtypes.h"
#include "steamworks_sdk_153_preview/steam_api.h"
#include "steamworks_sdk_153_preview/steamnetworkingtypes.h"
#pragma pop_macro("__cdecl")
#include "steamclient_private.h"
#ifdef __cplusplus
extern "C" {
#endif
#define SDKVER_152
#define SDKVER_153_preview
#include "struct_converters.h"
#include "cppISteamUtils_SteamUtils010.h"
uint32 cppISteamUtils_SteamUtils010_GetSecondsSinceAppActive(void *linux_side)
@ -196,6 +196,11 @@ void cppISteamUtils_SteamUtils010_SetGameLauncherMode(void *linux_side, bool bLa
((ISteamUtils*)linux_side)->SetGameLauncherMode((bool)bLauncherMode);
}
bool cppISteamUtils_SteamUtils010_DismissFloatingGamepadTextInput(void *linux_side)
{
return ((ISteamUtils*)linux_side)->DismissFloatingGamepadTextInput();
}
#ifdef __cplusplus
}
#endif

View file

@ -35,3 +35,4 @@ extern ESteamIPv6ConnectivityState cppISteamUtils_SteamUtils010_GetIPv6Connectiv
extern bool cppISteamUtils_SteamUtils010_IsSteamRunningOnSteamDeck(void *);
extern bool cppISteamUtils_SteamUtils010_ShowFloatingGamepadTextInput(void *, EFloatingGamepadTextInputMode, int, int, int, int);
extern void cppISteamUtils_SteamUtils010_SetGameLauncherMode(void *, bool);
extern bool cppISteamUtils_SteamUtils010_DismissFloatingGamepadTextInput(void *);

View file

@ -1,14 +1,14 @@
#include "steam_defs.h"
#pragma push_macro("__cdecl")
#undef __cdecl
#include "steamworks_sdk_152/steam_api.h"
#include "steamworks_sdk_152/steamnetworkingtypes.h"
#include "steamworks_sdk_153_preview/steam_api.h"
#include "steamworks_sdk_153_preview/steamnetworkingtypes.h"
#pragma pop_macro("__cdecl")
#include "steamclient_private.h"
#ifdef __cplusplus
extern "C" {
#endif
#define SDKVER_152
#define SDKVER_153_preview
#include "struct_converters.h"
#include "cppISteamVideo_STEAMVIDEO_INTERFACE_V002.h"
void cppISteamVideo_STEAMVIDEO_INTERFACE_V002_GetVideoURL(void *linux_side, AppId_t unVideoAppID)

View file

@ -15,6 +15,7 @@ import re
import math
sdk_versions = [
"153_preview",
"152",
"151",
"150",

View file

@ -1,3 +1,90 @@
#if defined(SDKVER_153_preview) || !defined(__cplusplus)
#pragma pack( push, 8 )
struct winSteamPartyBeaconLocation_t_153_preview {
ESteamPartyBeaconLocationType m_eType;
uint64 m_ulLocationID;
} __attribute__ ((ms_struct));
#pragma pack( pop )
typedef struct winSteamPartyBeaconLocation_t_153_preview winSteamPartyBeaconLocation_t_153_preview;
struct SteamPartyBeaconLocation_t;
extern void win_to_lin_struct_SteamPartyBeaconLocation_t_153_preview(const struct winSteamPartyBeaconLocation_t_153_preview *w, struct SteamPartyBeaconLocation_t *l);
extern void lin_to_win_struct_SteamPartyBeaconLocation_t_153_preview(const struct SteamPartyBeaconLocation_t *l, struct winSteamPartyBeaconLocation_t_153_preview *w);
#endif
#if defined(SDKVER_153_preview) || !defined(__cplusplus)
#pragma pack( push, 8 )
struct winLeaderboardEntry_t_153_preview {
CSteamID m_steamIDUser __attribute__((aligned(1)));
int32 m_nGlobalRank;
int32 m_nScore;
int32 m_cDetails;
UGCHandle_t m_hUGC;
} __attribute__ ((ms_struct));
#pragma pack( pop )
typedef struct winLeaderboardEntry_t_153_preview winLeaderboardEntry_t_153_preview;
struct LeaderboardEntry_t;
extern void win_to_lin_struct_LeaderboardEntry_t_153_preview(const struct winLeaderboardEntry_t_153_preview *w, struct LeaderboardEntry_t *l);
extern void lin_to_win_struct_LeaderboardEntry_t_153_preview(const struct LeaderboardEntry_t *l, struct winLeaderboardEntry_t_153_preview *w);
#endif
#if defined(SDKVER_153_preview) || !defined(__cplusplus)
#pragma pack( push, 8 )
struct winSteamUGCDetails_t_153_preview {
PublishedFileId_t m_nPublishedFileId;
EResult m_eResult;
EWorkshopFileType m_eFileType;
AppId_t m_nCreatorAppID;
AppId_t m_nConsumerAppID;
char m_rgchTitle[129];
char m_rgchDescription[8000];
uint64 m_ulSteamIDOwner;
uint32 m_rtimeCreated;
uint32 m_rtimeUpdated;
uint32 m_rtimeAddedToUserList;
ERemoteStoragePublishedFileVisibility m_eVisibility;
bool m_bBanned;
bool m_bAcceptedForUse;
bool m_bTagsTruncated;
char m_rgchTags[1025];
UGCHandle_t m_hFile;
UGCHandle_t m_hPreviewFile;
char m_pchFileName[260];
int32 m_nFileSize;
int32 m_nPreviewFileSize;
char m_rgchURL[256];
uint32 m_unVotesUp;
uint32 m_unVotesDown;
float m_flScore;
uint32 m_unNumChildren;
} __attribute__ ((ms_struct));
#pragma pack( pop )
typedef struct winSteamUGCDetails_t_153_preview winSteamUGCDetails_t_153_preview;
struct SteamUGCDetails_t;
extern void win_to_lin_struct_SteamUGCDetails_t_153_preview(const struct winSteamUGCDetails_t_153_preview *w, struct SteamUGCDetails_t *l);
extern void lin_to_win_struct_SteamUGCDetails_t_153_preview(const struct SteamUGCDetails_t *l, struct winSteamUGCDetails_t_153_preview *w);
#endif
#if defined(SDKVER_153_preview) || !defined(__cplusplus)
#pragma pack( push, 8 )
struct winSteamNetworkingMessage_t_153_preview {
void * m_pData;
int m_cbSize;
HSteamNetConnection m_conn;
SteamNetworkingIdentity m_identityPeer __attribute__((aligned(1)));
int64 m_nConnUserData;
SteamNetworkingMicroseconds m_usecTimeReceived;
int64 m_nMessageNumber;
void *m_pfnFreeData; /*fn pointer*/
void *m_pfnRelease; /*fn pointer*/
int m_nChannel;
int m_nFlags;
int64 m_nUserData;
} __attribute__ ((ms_struct));
#pragma pack( pop )
typedef struct winSteamNetworkingMessage_t_153_preview winSteamNetworkingMessage_t_153_preview;
struct SteamNetworkingMessage_t;
#endif
#if defined(SDKVER_152) || !defined(__cplusplus)
#pragma pack( push, 8 )
struct winSteamPartyBeaconLocation_t_152 {

File diff suppressed because it is too large Load diff

File diff suppressed because it is too large Load diff

View file

@ -15,6 +15,414 @@
WINE_DEFAULT_DEBUG_CHANNEL(steamclient);
#include "cppISteamInput_SteamInput006.h"
typedef struct __winISteamInput_SteamInput006 {
vtable_ptr *vtable;
void *linux_side;
} winISteamInput_SteamInput006;
DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput006_Init, 8)
bool __thiscall winISteamInput_SteamInput006_Init(winISteamInput_SteamInput006 *_this, bool bExplicitlyCallRunFrame)
{
TRACE("%p\n", _this);
return cppISteamInput_SteamInput006_Init(_this->linux_side, bExplicitlyCallRunFrame);
}
DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput006_Shutdown, 4)
bool __thiscall winISteamInput_SteamInput006_Shutdown(winISteamInput_SteamInput006 *_this)
{
TRACE("%p\n", _this);
return cppISteamInput_SteamInput006_Shutdown(_this->linux_side);
}
DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput006_SetInputActionManifestFilePath, 8)
bool __thiscall winISteamInput_SteamInput006_SetInputActionManifestFilePath(winISteamInput_SteamInput006 *_this, const char * pchInputActionManifestAbsolutePath)
{
char lin_pchInputActionManifestAbsolutePath[PATH_MAX];
steamclient_dos_path_to_unix_path(pchInputActionManifestAbsolutePath, lin_pchInputActionManifestAbsolutePath, 0);
TRACE("%p\n", _this);
return cppISteamInput_SteamInput006_SetInputActionManifestFilePath(_this->linux_side, pchInputActionManifestAbsolutePath ? lin_pchInputActionManifestAbsolutePath : NULL);
}
DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput006_RunFrame, 8)
void __thiscall winISteamInput_SteamInput006_RunFrame(winISteamInput_SteamInput006 *_this, bool bReservedValue)
{
TRACE("%p\n", _this);
cppISteamInput_SteamInput006_RunFrame(_this->linux_side, bReservedValue);
}
DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput006_BWaitForData, 12)
bool __thiscall winISteamInput_SteamInput006_BWaitForData(winISteamInput_SteamInput006 *_this, bool bWaitForever, uint32 unTimeout)
{
TRACE("%p\n", _this);
return cppISteamInput_SteamInput006_BWaitForData(_this->linux_side, bWaitForever, unTimeout);
}
DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput006_BNewDataAvailable, 4)
bool __thiscall winISteamInput_SteamInput006_BNewDataAvailable(winISteamInput_SteamInput006 *_this)
{
TRACE("%p\n", _this);
return cppISteamInput_SteamInput006_BNewDataAvailable(_this->linux_side);
}
DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput006_GetConnectedControllers, 8)
int __thiscall winISteamInput_SteamInput006_GetConnectedControllers(winISteamInput_SteamInput006 *_this, InputHandle_t * handlesOut)
{
TRACE("%p\n", _this);
return cppISteamInput_SteamInput006_GetConnectedControllers(_this->linux_side, handlesOut);
}
DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput006_EnableDeviceCallbacks, 4)
void __thiscall winISteamInput_SteamInput006_EnableDeviceCallbacks(winISteamInput_SteamInput006 *_this)
{
TRACE("%p\n", _this);
cppISteamInput_SteamInput006_EnableDeviceCallbacks(_this->linux_side);
}
DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput006_EnableActionEventCallbacks, 8)
void __thiscall winISteamInput_SteamInput006_EnableActionEventCallbacks(winISteamInput_SteamInput006 *_this, SteamInputActionEventCallbackPointer pCallback)
{
TRACE("%p\n", _this);
cppISteamInput_SteamInput006_EnableActionEventCallbacks(_this->linux_side, pCallback);
}
DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput006_GetActionSetHandle, 8)
InputActionSetHandle_t __thiscall winISteamInput_SteamInput006_GetActionSetHandle(winISteamInput_SteamInput006 *_this, const char * pszActionSetName)
{
TRACE("%p\n", _this);
return cppISteamInput_SteamInput006_GetActionSetHandle(_this->linux_side, pszActionSetName);
}
DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput006_ActivateActionSet, 20)
void __thiscall winISteamInput_SteamInput006_ActivateActionSet(winISteamInput_SteamInput006 *_this, InputHandle_t inputHandle, InputActionSetHandle_t actionSetHandle)
{
TRACE("%p\n", _this);
cppISteamInput_SteamInput006_ActivateActionSet(_this->linux_side, inputHandle, actionSetHandle);
}
DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput006_GetCurrentActionSet, 12)
InputActionSetHandle_t __thiscall winISteamInput_SteamInput006_GetCurrentActionSet(winISteamInput_SteamInput006 *_this, InputHandle_t inputHandle)
{
TRACE("%p\n", _this);
return cppISteamInput_SteamInput006_GetCurrentActionSet(_this->linux_side, inputHandle);
}
DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput006_ActivateActionSetLayer, 20)
void __thiscall winISteamInput_SteamInput006_ActivateActionSetLayer(winISteamInput_SteamInput006 *_this, InputHandle_t inputHandle, InputActionSetHandle_t actionSetLayerHandle)
{
TRACE("%p\n", _this);
cppISteamInput_SteamInput006_ActivateActionSetLayer(_this->linux_side, inputHandle, actionSetLayerHandle);
}
DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput006_DeactivateActionSetLayer, 20)
void __thiscall winISteamInput_SteamInput006_DeactivateActionSetLayer(winISteamInput_SteamInput006 *_this, InputHandle_t inputHandle, InputActionSetHandle_t actionSetLayerHandle)
{
TRACE("%p\n", _this);
cppISteamInput_SteamInput006_DeactivateActionSetLayer(_this->linux_side, inputHandle, actionSetLayerHandle);
}
DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput006_DeactivateAllActionSetLayers, 12)
void __thiscall winISteamInput_SteamInput006_DeactivateAllActionSetLayers(winISteamInput_SteamInput006 *_this, InputHandle_t inputHandle)
{
TRACE("%p\n", _this);
cppISteamInput_SteamInput006_DeactivateAllActionSetLayers(_this->linux_side, inputHandle);
}
DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput006_GetActiveActionSetLayers, 16)
int __thiscall winISteamInput_SteamInput006_GetActiveActionSetLayers(winISteamInput_SteamInput006 *_this, InputHandle_t inputHandle, InputActionSetHandle_t * handlesOut)
{
TRACE("%p\n", _this);
return cppISteamInput_SteamInput006_GetActiveActionSetLayers(_this->linux_side, inputHandle, handlesOut);
}
DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput006_GetDigitalActionHandle, 8)
InputDigitalActionHandle_t __thiscall winISteamInput_SteamInput006_GetDigitalActionHandle(winISteamInput_SteamInput006 *_this, const char * pszActionName)
{
TRACE("%p\n", _this);
return cppISteamInput_SteamInput006_GetDigitalActionHandle(_this->linux_side, pszActionName);
}
DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput006_GetDigitalActionData, 24)
InputDigitalActionData_t *__thiscall winISteamInput_SteamInput006_GetDigitalActionData(winISteamInput_SteamInput006 *_this, InputDigitalActionData_t *_r, InputHandle_t inputHandle, InputDigitalActionHandle_t digitalActionHandle)
{
TRACE("%p\n", _this);
*_r = cppISteamInput_SteamInput006_GetDigitalActionData(_this->linux_side, inputHandle, digitalActionHandle);
return _r;
}
DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput006_GetDigitalActionOrigins, 32)
int __thiscall winISteamInput_SteamInput006_GetDigitalActionOrigins(winISteamInput_SteamInput006 *_this, InputHandle_t inputHandle, InputActionSetHandle_t actionSetHandle, InputDigitalActionHandle_t digitalActionHandle, EInputActionOrigin * originsOut)
{
TRACE("%p\n", _this);
return cppISteamInput_SteamInput006_GetDigitalActionOrigins(_this->linux_side, inputHandle, actionSetHandle, digitalActionHandle, originsOut);
}
DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput006_GetStringForDigitalActionName, 12)
const char * __thiscall winISteamInput_SteamInput006_GetStringForDigitalActionName(winISteamInput_SteamInput006 *_this, InputDigitalActionHandle_t eActionHandle)
{
TRACE("%p\n", _this);
return cppISteamInput_SteamInput006_GetStringForDigitalActionName(_this->linux_side, eActionHandle);
}
DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput006_GetAnalogActionHandle, 8)
InputAnalogActionHandle_t __thiscall winISteamInput_SteamInput006_GetAnalogActionHandle(winISteamInput_SteamInput006 *_this, const char * pszActionName)
{
TRACE("%p\n", _this);
return cppISteamInput_SteamInput006_GetAnalogActionHandle(_this->linux_side, pszActionName);
}
DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput006_GetAnalogActionData, 24)
InputAnalogActionData_t *__thiscall winISteamInput_SteamInput006_GetAnalogActionData(winISteamInput_SteamInput006 *_this, InputAnalogActionData_t *_r, InputHandle_t inputHandle, InputAnalogActionHandle_t analogActionHandle)
{
TRACE("%p\n", _this);
*_r = cppISteamInput_SteamInput006_GetAnalogActionData(_this->linux_side, inputHandle, analogActionHandle);
return _r;
}
DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput006_GetAnalogActionOrigins, 32)
int __thiscall winISteamInput_SteamInput006_GetAnalogActionOrigins(winISteamInput_SteamInput006 *_this, InputHandle_t inputHandle, InputActionSetHandle_t actionSetHandle, InputAnalogActionHandle_t analogActionHandle, EInputActionOrigin * originsOut)
{
TRACE("%p\n", _this);
return cppISteamInput_SteamInput006_GetAnalogActionOrigins(_this->linux_side, inputHandle, actionSetHandle, analogActionHandle, originsOut);
}
DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput006_GetGlyphPNGForActionOrigin, 16)
const char * __thiscall winISteamInput_SteamInput006_GetGlyphPNGForActionOrigin(winISteamInput_SteamInput006 *_this, EInputActionOrigin eOrigin, ESteamInputGlyphSize eSize, uint32 unFlags)
{
TRACE("%p\n", _this);
return cppISteamInput_SteamInput006_GetGlyphPNGForActionOrigin(_this->linux_side, eOrigin, eSize, unFlags);
}
DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput006_GetGlyphSVGForActionOrigin, 12)
const char * __thiscall winISteamInput_SteamInput006_GetGlyphSVGForActionOrigin(winISteamInput_SteamInput006 *_this, EInputActionOrigin eOrigin, uint32 unFlags)
{
TRACE("%p\n", _this);
return cppISteamInput_SteamInput006_GetGlyphSVGForActionOrigin(_this->linux_side, eOrigin, unFlags);
}
DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput006_GetGlyphForActionOrigin_Legacy, 8)
const char * __thiscall winISteamInput_SteamInput006_GetGlyphForActionOrigin_Legacy(winISteamInput_SteamInput006 *_this, EInputActionOrigin eOrigin)
{
TRACE("%p\n", _this);
return cppISteamInput_SteamInput006_GetGlyphForActionOrigin_Legacy(_this->linux_side, eOrigin);
}
DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput006_GetStringForActionOrigin, 8)
const char * __thiscall winISteamInput_SteamInput006_GetStringForActionOrigin(winISteamInput_SteamInput006 *_this, EInputActionOrigin eOrigin)
{
TRACE("%p\n", _this);
return cppISteamInput_SteamInput006_GetStringForActionOrigin(_this->linux_side, eOrigin);
}
DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput006_GetStringForAnalogActionName, 12)
const char * __thiscall winISteamInput_SteamInput006_GetStringForAnalogActionName(winISteamInput_SteamInput006 *_this, InputAnalogActionHandle_t eActionHandle)
{
TRACE("%p\n", _this);
return cppISteamInput_SteamInput006_GetStringForAnalogActionName(_this->linux_side, eActionHandle);
}
DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput006_StopAnalogActionMomentum, 20)
void __thiscall winISteamInput_SteamInput006_StopAnalogActionMomentum(winISteamInput_SteamInput006 *_this, InputHandle_t inputHandle, InputAnalogActionHandle_t eAction)
{
TRACE("%p\n", _this);
cppISteamInput_SteamInput006_StopAnalogActionMomentum(_this->linux_side, inputHandle, eAction);
}
DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput006_GetMotionData, 16)
InputMotionData_t *__thiscall winISteamInput_SteamInput006_GetMotionData(winISteamInput_SteamInput006 *_this, InputMotionData_t *_r, InputHandle_t inputHandle)
{
TRACE("%p\n", _this);
*_r = cppISteamInput_SteamInput006_GetMotionData(_this->linux_side, inputHandle);
return _r;
}
DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput006_TriggerVibration, 20)
void __thiscall winISteamInput_SteamInput006_TriggerVibration(winISteamInput_SteamInput006 *_this, InputHandle_t inputHandle, unsigned short usLeftSpeed, unsigned short usRightSpeed)
{
TRACE("%p\n", _this);
cppISteamInput_SteamInput006_TriggerVibration(_this->linux_side, inputHandle, usLeftSpeed, usRightSpeed);
}
DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput006_TriggerVibrationExtended, 28)
void __thiscall winISteamInput_SteamInput006_TriggerVibrationExtended(winISteamInput_SteamInput006 *_this, InputHandle_t inputHandle, unsigned short usLeftSpeed, unsigned short usRightSpeed, unsigned short usLeftTriggerSpeed, unsigned short usRightTriggerSpeed)
{
TRACE("%p\n", _this);
cppISteamInput_SteamInput006_TriggerVibrationExtended(_this->linux_side, inputHandle, usLeftSpeed, usRightSpeed, usLeftTriggerSpeed, usRightTriggerSpeed);
}
DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput006_TriggerSimpleHapticEvent, 32)
void __thiscall winISteamInput_SteamInput006_TriggerSimpleHapticEvent(winISteamInput_SteamInput006 *_this, InputHandle_t inputHandle, EControllerHapticLocation eHapticLocation, uint8 nIntensity, char nGainDB, uint8 nOtherIntensity, char nOtherGainDB)
{
TRACE("%p\n", _this);
cppISteamInput_SteamInput006_TriggerSimpleHapticEvent(_this->linux_side, inputHandle, eHapticLocation, nIntensity, nGainDB, nOtherIntensity, nOtherGainDB);
}
DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput006_SetLEDColor, 28)
void __thiscall winISteamInput_SteamInput006_SetLEDColor(winISteamInput_SteamInput006 *_this, InputHandle_t inputHandle, uint8 nColorR, uint8 nColorG, uint8 nColorB, unsigned int nFlags)
{
TRACE("%p\n", _this);
cppISteamInput_SteamInput006_SetLEDColor(_this->linux_side, inputHandle, nColorR, nColorG, nColorB, nFlags);
}
DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput006_Legacy_TriggerHapticPulse, 20)
void __thiscall winISteamInput_SteamInput006_Legacy_TriggerHapticPulse(winISteamInput_SteamInput006 *_this, InputHandle_t inputHandle, ESteamControllerPad eTargetPad, unsigned short usDurationMicroSec)
{
TRACE("%p\n", _this);
cppISteamInput_SteamInput006_Legacy_TriggerHapticPulse(_this->linux_side, inputHandle, eTargetPad, usDurationMicroSec);
}
DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput006_Legacy_TriggerRepeatedHapticPulse, 32)
void __thiscall winISteamInput_SteamInput006_Legacy_TriggerRepeatedHapticPulse(winISteamInput_SteamInput006 *_this, InputHandle_t inputHandle, ESteamControllerPad eTargetPad, unsigned short usDurationMicroSec, unsigned short usOffMicroSec, unsigned short unRepeat, unsigned int nFlags)
{
TRACE("%p\n", _this);
cppISteamInput_SteamInput006_Legacy_TriggerRepeatedHapticPulse(_this->linux_side, inputHandle, eTargetPad, usDurationMicroSec, usOffMicroSec, unRepeat, nFlags);
}
DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput006_ShowBindingPanel, 12)
bool __thiscall winISteamInput_SteamInput006_ShowBindingPanel(winISteamInput_SteamInput006 *_this, InputHandle_t inputHandle)
{
TRACE("%p\n", _this);
return cppISteamInput_SteamInput006_ShowBindingPanel(_this->linux_side, inputHandle);
}
DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput006_GetInputTypeForHandle, 12)
ESteamInputType __thiscall winISteamInput_SteamInput006_GetInputTypeForHandle(winISteamInput_SteamInput006 *_this, InputHandle_t inputHandle)
{
TRACE("%p\n", _this);
return cppISteamInput_SteamInput006_GetInputTypeForHandle(_this->linux_side, inputHandle);
}
DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput006_GetControllerForGamepadIndex, 8)
InputHandle_t __thiscall winISteamInput_SteamInput006_GetControllerForGamepadIndex(winISteamInput_SteamInput006 *_this, int nIndex)
{
TRACE("%p\n", _this);
return cppISteamInput_SteamInput006_GetControllerForGamepadIndex(_this->linux_side, nIndex);
}
DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput006_GetGamepadIndexForController, 12)
int __thiscall winISteamInput_SteamInput006_GetGamepadIndexForController(winISteamInput_SteamInput006 *_this, InputHandle_t ulinputHandle)
{
TRACE("%p\n", _this);
return cppISteamInput_SteamInput006_GetGamepadIndexForController(_this->linux_side, ulinputHandle);
}
DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput006_GetStringForXboxOrigin, 8)
const char * __thiscall winISteamInput_SteamInput006_GetStringForXboxOrigin(winISteamInput_SteamInput006 *_this, EXboxOrigin eOrigin)
{
TRACE("%p\n", _this);
return cppISteamInput_SteamInput006_GetStringForXboxOrigin(_this->linux_side, eOrigin);
}
DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput006_GetGlyphForXboxOrigin, 8)
const char * __thiscall winISteamInput_SteamInput006_GetGlyphForXboxOrigin(winISteamInput_SteamInput006 *_this, EXboxOrigin eOrigin)
{
TRACE("%p\n", _this);
return cppISteamInput_SteamInput006_GetGlyphForXboxOrigin(_this->linux_side, eOrigin);
}
DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput006_GetActionOriginFromXboxOrigin, 16)
EInputActionOrigin __thiscall winISteamInput_SteamInput006_GetActionOriginFromXboxOrigin(winISteamInput_SteamInput006 *_this, InputHandle_t inputHandle, EXboxOrigin eOrigin)
{
TRACE("%p\n", _this);
return cppISteamInput_SteamInput006_GetActionOriginFromXboxOrigin(_this->linux_side, inputHandle, eOrigin);
}
DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput006_TranslateActionOrigin, 12)
EInputActionOrigin __thiscall winISteamInput_SteamInput006_TranslateActionOrigin(winISteamInput_SteamInput006 *_this, ESteamInputType eDestinationInputType, EInputActionOrigin eSourceOrigin)
{
TRACE("%p\n", _this);
return cppISteamInput_SteamInput006_TranslateActionOrigin(_this->linux_side, eDestinationInputType, eSourceOrigin);
}
DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput006_GetDeviceBindingRevision, 20)
bool __thiscall winISteamInput_SteamInput006_GetDeviceBindingRevision(winISteamInput_SteamInput006 *_this, InputHandle_t inputHandle, int * pMajor, int * pMinor)
{
TRACE("%p\n", _this);
return cppISteamInput_SteamInput006_GetDeviceBindingRevision(_this->linux_side, inputHandle, pMajor, pMinor);
}
DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput006_GetRemotePlaySessionID, 12)
uint32 __thiscall winISteamInput_SteamInput006_GetRemotePlaySessionID(winISteamInput_SteamInput006 *_this, InputHandle_t inputHandle)
{
TRACE("%p\n", _this);
return cppISteamInput_SteamInput006_GetRemotePlaySessionID(_this->linux_side, inputHandle);
}
DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput006_GetSessionInputConfigurationSettings, 4)
uint16 __thiscall winISteamInput_SteamInput006_GetSessionInputConfigurationSettings(winISteamInput_SteamInput006 *_this)
{
TRACE("%p\n", _this);
return cppISteamInput_SteamInput006_GetSessionInputConfigurationSettings(_this->linux_side);
}
extern vtable_ptr winISteamInput_SteamInput006_vtable;
#ifndef __GNUC__
void __asm_dummy_vtables(void) {
#endif
__ASM_VTABLE(winISteamInput_SteamInput006,
VTABLE_ADD_FUNC(winISteamInput_SteamInput006_Init)
VTABLE_ADD_FUNC(winISteamInput_SteamInput006_Shutdown)
VTABLE_ADD_FUNC(winISteamInput_SteamInput006_SetInputActionManifestFilePath)
VTABLE_ADD_FUNC(winISteamInput_SteamInput006_RunFrame)
VTABLE_ADD_FUNC(winISteamInput_SteamInput006_BWaitForData)
VTABLE_ADD_FUNC(winISteamInput_SteamInput006_BNewDataAvailable)
VTABLE_ADD_FUNC(winISteamInput_SteamInput006_GetConnectedControllers)
VTABLE_ADD_FUNC(winISteamInput_SteamInput006_EnableDeviceCallbacks)
VTABLE_ADD_FUNC(winISteamInput_SteamInput006_EnableActionEventCallbacks)
VTABLE_ADD_FUNC(winISteamInput_SteamInput006_GetActionSetHandle)
VTABLE_ADD_FUNC(winISteamInput_SteamInput006_ActivateActionSet)
VTABLE_ADD_FUNC(winISteamInput_SteamInput006_GetCurrentActionSet)
VTABLE_ADD_FUNC(winISteamInput_SteamInput006_ActivateActionSetLayer)
VTABLE_ADD_FUNC(winISteamInput_SteamInput006_DeactivateActionSetLayer)
VTABLE_ADD_FUNC(winISteamInput_SteamInput006_DeactivateAllActionSetLayers)
VTABLE_ADD_FUNC(winISteamInput_SteamInput006_GetActiveActionSetLayers)
VTABLE_ADD_FUNC(winISteamInput_SteamInput006_GetDigitalActionHandle)
VTABLE_ADD_FUNC(winISteamInput_SteamInput006_GetDigitalActionData)
VTABLE_ADD_FUNC(winISteamInput_SteamInput006_GetDigitalActionOrigins)
VTABLE_ADD_FUNC(winISteamInput_SteamInput006_GetStringForDigitalActionName)
VTABLE_ADD_FUNC(winISteamInput_SteamInput006_GetAnalogActionHandle)
VTABLE_ADD_FUNC(winISteamInput_SteamInput006_GetAnalogActionData)
VTABLE_ADD_FUNC(winISteamInput_SteamInput006_GetAnalogActionOrigins)
VTABLE_ADD_FUNC(winISteamInput_SteamInput006_GetGlyphPNGForActionOrigin)
VTABLE_ADD_FUNC(winISteamInput_SteamInput006_GetGlyphSVGForActionOrigin)
VTABLE_ADD_FUNC(winISteamInput_SteamInput006_GetGlyphForActionOrigin_Legacy)
VTABLE_ADD_FUNC(winISteamInput_SteamInput006_GetStringForActionOrigin)
VTABLE_ADD_FUNC(winISteamInput_SteamInput006_GetStringForAnalogActionName)
VTABLE_ADD_FUNC(winISteamInput_SteamInput006_StopAnalogActionMomentum)
VTABLE_ADD_FUNC(winISteamInput_SteamInput006_GetMotionData)
VTABLE_ADD_FUNC(winISteamInput_SteamInput006_TriggerVibration)
VTABLE_ADD_FUNC(winISteamInput_SteamInput006_TriggerVibrationExtended)
VTABLE_ADD_FUNC(winISteamInput_SteamInput006_TriggerSimpleHapticEvent)
VTABLE_ADD_FUNC(winISteamInput_SteamInput006_SetLEDColor)
VTABLE_ADD_FUNC(winISteamInput_SteamInput006_Legacy_TriggerHapticPulse)
VTABLE_ADD_FUNC(winISteamInput_SteamInput006_Legacy_TriggerRepeatedHapticPulse)
VTABLE_ADD_FUNC(winISteamInput_SteamInput006_ShowBindingPanel)
VTABLE_ADD_FUNC(winISteamInput_SteamInput006_GetInputTypeForHandle)
VTABLE_ADD_FUNC(winISteamInput_SteamInput006_GetControllerForGamepadIndex)
VTABLE_ADD_FUNC(winISteamInput_SteamInput006_GetGamepadIndexForController)
VTABLE_ADD_FUNC(winISteamInput_SteamInput006_GetStringForXboxOrigin)
VTABLE_ADD_FUNC(winISteamInput_SteamInput006_GetGlyphForXboxOrigin)
VTABLE_ADD_FUNC(winISteamInput_SteamInput006_GetActionOriginFromXboxOrigin)
VTABLE_ADD_FUNC(winISteamInput_SteamInput006_TranslateActionOrigin)
VTABLE_ADD_FUNC(winISteamInput_SteamInput006_GetDeviceBindingRevision)
VTABLE_ADD_FUNC(winISteamInput_SteamInput006_GetRemotePlaySessionID)
VTABLE_ADD_FUNC(winISteamInput_SteamInput006_GetSessionInputConfigurationSettings)
);
#ifndef __GNUC__
}
#endif
winISteamInput_SteamInput006 *create_winISteamInput_SteamInput006(void *linux_side)
{
winISteamInput_SteamInput006 *r = alloc_mem_for_iface(sizeof(winISteamInput_SteamInput006), "SteamInput006");
TRACE("-> %p\n", r);
r->vtable = &winISteamInput_SteamInput006_vtable;
r->linux_side = linux_side;
return r;
}
#include "cppISteamInput_SteamInput005.h"
typedef struct __winISteamInput_SteamInput005 {

View file

@ -30,7 +30,7 @@ EResult __thiscall winISteamNetworkingMessages_SteamNetworkingMessages002_SendMe
}
DEFINE_THISCALL_WRAPPER(winISteamNetworkingMessages_SteamNetworkingMessages002_ReceiveMessagesOnChannel, 16)
int __thiscall winISteamNetworkingMessages_SteamNetworkingMessages002_ReceiveMessagesOnChannel(winISteamNetworkingMessages_SteamNetworkingMessages002 *_this, int nLocalChannel, winSteamNetworkingMessage_t_152 ** ppOutMessages, int nMaxMessages)
int __thiscall winISteamNetworkingMessages_SteamNetworkingMessages002_ReceiveMessagesOnChannel(winISteamNetworkingMessages_SteamNetworkingMessages002 *_this, int nLocalChannel, winSteamNetworkingMessage_t_153_preview ** ppOutMessages, int nMaxMessages)
{
TRACE("%p\n", _this);
return cppISteamNetworkingMessages_SteamNetworkingMessages002_ReceiveMessagesOnChannel(_this->linux_side, nLocalChannel, ppOutMessages, nMaxMessages);

View file

@ -107,7 +107,7 @@ EResult __thiscall winISteamNetworkingSockets_SteamNetworkingSockets009_SendMess
}
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets009_SendMessages, 16)
void __thiscall winISteamNetworkingSockets_SteamNetworkingSockets009_SendMessages(winISteamNetworkingSockets_SteamNetworkingSockets009 *_this, int nMessages, winSteamNetworkingMessage_t_152 *const * pMessages, int64 * pOutMessageNumberOrResult)
void __thiscall winISteamNetworkingSockets_SteamNetworkingSockets009_SendMessages(winISteamNetworkingSockets_SteamNetworkingSockets009 *_this, int nMessages, winSteamNetworkingMessage_t_153_preview *const * pMessages, int64 * pOutMessageNumberOrResult)
{
TRACE("%p\n", _this);
cppISteamNetworkingSockets_SteamNetworkingSockets009_SendMessages(_this->linux_side, nMessages, pMessages, pOutMessageNumberOrResult);
@ -121,7 +121,7 @@ EResult __thiscall winISteamNetworkingSockets_SteamNetworkingSockets009_FlushMes
}
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets009_ReceiveMessagesOnConnection, 16)
int __thiscall winISteamNetworkingSockets_SteamNetworkingSockets009_ReceiveMessagesOnConnection(winISteamNetworkingSockets_SteamNetworkingSockets009 *_this, HSteamNetConnection hConn, winSteamNetworkingMessage_t_152 ** ppOutMessages, int nMaxMessages)
int __thiscall winISteamNetworkingSockets_SteamNetworkingSockets009_ReceiveMessagesOnConnection(winISteamNetworkingSockets_SteamNetworkingSockets009 *_this, HSteamNetConnection hConn, winSteamNetworkingMessage_t_153_preview ** ppOutMessages, int nMaxMessages)
{
TRACE("%p\n", _this);
return cppISteamNetworkingSockets_SteamNetworkingSockets009_ReceiveMessagesOnConnection(_this->linux_side, hConn, ppOutMessages, nMaxMessages);
@ -205,7 +205,7 @@ bool __thiscall winISteamNetworkingSockets_SteamNetworkingSockets009_SetConnecti
}
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets009_ReceiveMessagesOnPollGroup, 16)
int __thiscall winISteamNetworkingSockets_SteamNetworkingSockets009_ReceiveMessagesOnPollGroup(winISteamNetworkingSockets_SteamNetworkingSockets009 *_this, HSteamNetPollGroup hPollGroup, winSteamNetworkingMessage_t_152 ** ppOutMessages, int nMaxMessages)
int __thiscall winISteamNetworkingSockets_SteamNetworkingSockets009_ReceiveMessagesOnPollGroup(winISteamNetworkingSockets_SteamNetworkingSockets009 *_this, HSteamNetPollGroup hPollGroup, winSteamNetworkingMessage_t_153_preview ** ppOutMessages, int nMaxMessages)
{
TRACE("%p\n", _this);
return cppISteamNetworkingSockets_SteamNetworkingSockets009_ReceiveMessagesOnPollGroup(_this->linux_side, hPollGroup, ppOutMessages, nMaxMessages);

View file

@ -37,7 +37,7 @@ PartyBeaconID_t __thiscall winISteamParties_SteamParties002_GetBeaconByIndex(win
}
DEFINE_THISCALL_WRAPPER(winISteamParties_SteamParties002_GetBeaconDetails, 28)
bool __thiscall winISteamParties_SteamParties002_GetBeaconDetails(winISteamParties_SteamParties002 *_this, PartyBeaconID_t ulBeaconID, CSteamID * pSteamIDBeaconOwner, winSteamPartyBeaconLocation_t_152 * pLocation, char * pchMetadata, int cchMetadata)
bool __thiscall winISteamParties_SteamParties002_GetBeaconDetails(winISteamParties_SteamParties002 *_this, PartyBeaconID_t ulBeaconID, CSteamID * pSteamIDBeaconOwner, winSteamPartyBeaconLocation_t_153_preview * pLocation, char * pchMetadata, int cchMetadata)
{
TRACE("%p\n", _this);
return cppISteamParties_SteamParties002_GetBeaconDetails(_this->linux_side, ulBeaconID, pSteamIDBeaconOwner, pLocation, pchMetadata, cchMetadata);
@ -58,14 +58,14 @@ bool __thiscall winISteamParties_SteamParties002_GetNumAvailableBeaconLocations(
}
DEFINE_THISCALL_WRAPPER(winISteamParties_SteamParties002_GetAvailableBeaconLocations, 12)
bool __thiscall winISteamParties_SteamParties002_GetAvailableBeaconLocations(winISteamParties_SteamParties002 *_this, winSteamPartyBeaconLocation_t_152 * pLocationList, uint32 uMaxNumLocations)
bool __thiscall winISteamParties_SteamParties002_GetAvailableBeaconLocations(winISteamParties_SteamParties002 *_this, winSteamPartyBeaconLocation_t_153_preview * pLocationList, uint32 uMaxNumLocations)
{
TRACE("%p\n", _this);
return cppISteamParties_SteamParties002_GetAvailableBeaconLocations(_this->linux_side, pLocationList, uMaxNumLocations);
}
DEFINE_THISCALL_WRAPPER(winISteamParties_SteamParties002_CreateBeacon, 20)
SteamAPICall_t __thiscall winISteamParties_SteamParties002_CreateBeacon(winISteamParties_SteamParties002 *_this, uint32 unOpenSlots, winSteamPartyBeaconLocation_t_152 * pBeaconLocation, const char * pchConnectString, const char * pchMetadata)
SteamAPICall_t __thiscall winISteamParties_SteamParties002_CreateBeacon(winISteamParties_SteamParties002 *_this, uint32 unOpenSlots, winSteamPartyBeaconLocation_t_153_preview * pBeaconLocation, const char * pchConnectString, const char * pchMetadata)
{
TRACE("%p\n", _this);
return cppISteamParties_SteamParties002_CreateBeacon(_this->linux_side, unOpenSlots, pBeaconLocation, pchConnectString, pchMetadata);
@ -100,7 +100,7 @@ bool __thiscall winISteamParties_SteamParties002_DestroyBeacon(winISteamParties_
}
DEFINE_THISCALL_WRAPPER(winISteamParties_SteamParties002_GetBeaconLocationData, 28)
bool __thiscall winISteamParties_SteamParties002_GetBeaconLocationData(winISteamParties_SteamParties002 *_this, winSteamPartyBeaconLocation_t_152 BeaconLocation, ESteamPartyBeaconLocationData eData, char * pchDataStringOut, int cchDataStringOut)
bool __thiscall winISteamParties_SteamParties002_GetBeaconLocationData(winISteamParties_SteamParties002 *_this, winSteamPartyBeaconLocation_t_153_preview BeaconLocation, ESteamPartyBeaconLocationData eData, char * pchDataStringOut, int cchDataStringOut)
{
TRACE("%p\n", _this);
return cppISteamParties_SteamParties002_GetBeaconLocationData(_this->linux_side, BeaconLocation, eData, pchDataStringOut, cchDataStringOut);

View file

@ -58,7 +58,7 @@ SteamAPICall_t __thiscall winISteamUGC_STEAMUGC_INTERFACE_VERSION015_SendQueryUG
}
DEFINE_THISCALL_WRAPPER(winISteamUGC_STEAMUGC_INTERFACE_VERSION015_GetQueryUGCResult, 20)
bool __thiscall winISteamUGC_STEAMUGC_INTERFACE_VERSION015_GetQueryUGCResult(winISteamUGC_STEAMUGC_INTERFACE_VERSION015 *_this, UGCQueryHandle_t handle, uint32 index, winSteamUGCDetails_t_152 * pDetails)
bool __thiscall winISteamUGC_STEAMUGC_INTERFACE_VERSION015_GetQueryUGCResult(winISteamUGC_STEAMUGC_INTERFACE_VERSION015 *_this, UGCQueryHandle_t handle, uint32 index, winSteamUGCDetails_t_153_preview * pDetails)
{
TRACE("%p\n", _this);
return cppISteamUGC_STEAMUGC_INTERFACE_VERSION015_GetQueryUGCResult(_this->linux_side, handle, index, pDetails);

View file

@ -233,7 +233,7 @@ SteamAPICall_t __thiscall winISteamUserStats_STEAMUSERSTATS_INTERFACE_VERSION012
}
DEFINE_THISCALL_WRAPPER(winISteamUserStats_STEAMUSERSTATS_INTERFACE_VERSION012_GetDownloadedLeaderboardEntry, 28)
bool __thiscall winISteamUserStats_STEAMUSERSTATS_INTERFACE_VERSION012_GetDownloadedLeaderboardEntry(winISteamUserStats_STEAMUSERSTATS_INTERFACE_VERSION012 *_this, SteamLeaderboardEntries_t hSteamLeaderboardEntries, int index, winLeaderboardEntry_t_152 * pLeaderboardEntry, int32 * pDetails, int cDetailsMax)
bool __thiscall winISteamUserStats_STEAMUSERSTATS_INTERFACE_VERSION012_GetDownloadedLeaderboardEntry(winISteamUserStats_STEAMUSERSTATS_INTERFACE_VERSION012 *_this, SteamLeaderboardEntries_t hSteamLeaderboardEntries, int index, winLeaderboardEntry_t_153_preview * pLeaderboardEntry, int32 * pDetails, int cDetailsMax)
{
TRACE("%p\n", _this);
return cppISteamUserStats_STEAMUSERSTATS_INTERFACE_VERSION012_GetDownloadedLeaderboardEntry(_this->linux_side, hSteamLeaderboardEntries, index, pLeaderboardEntry, pDetails, cDetailsMax);

View file

@ -283,6 +283,13 @@ void __thiscall winISteamUtils_SteamUtils010_SetGameLauncherMode(winISteamUtils_
cppISteamUtils_SteamUtils010_SetGameLauncherMode(_this->linux_side, bLauncherMode);
}
DEFINE_THISCALL_WRAPPER(winISteamUtils_SteamUtils010_DismissFloatingGamepadTextInput, 4)
bool __thiscall winISteamUtils_SteamUtils010_DismissFloatingGamepadTextInput(winISteamUtils_SteamUtils010 *_this)
{
TRACE("%p\n", _this);
return cppISteamUtils_SteamUtils010_DismissFloatingGamepadTextInput(_this->linux_side);
}
extern vtable_ptr winISteamUtils_SteamUtils010_vtable;
#ifndef __GNUC__
@ -326,6 +333,7 @@ void __asm_dummy_vtables(void) {
VTABLE_ADD_FUNC(winISteamUtils_SteamUtils010_IsSteamRunningOnSteamDeck)
VTABLE_ADD_FUNC(winISteamUtils_SteamUtils010_ShowFloatingGamepadTextInput)
VTABLE_ADD_FUNC(winISteamUtils_SteamUtils010_SetGameLauncherMode)
VTABLE_ADD_FUNC(winISteamUtils_SteamUtils010_DismissFloatingGamepadTextInput)
);
#ifndef __GNUC__
}

View file

@ -14,7 +14,7 @@ extern void *create_winISteamScreenshots_STEAMSCREENSHOTS_INTERFACE_VERSION003(v
extern void *create_winISteamMusic_STEAMMUSIC_INTERFACE_VERSION001(void *);
extern void *create_winISteamMusicRemote_STEAMMUSICREMOTE_INTERFACE_VERSION001(void *);
extern void *create_winISteamHTTP_STEAMHTTP_INTERFACE_VERSION003(void *);
extern void *create_winISteamInput_SteamInput005(void *);
extern void *create_winISteamInput_SteamInput006(void *);
extern void *create_winISteamController_SteamController008(void *);
extern void *create_winISteamUGC_STEAMUGC_INTERFACE_VERSION015(void *);
extern void *create_winISteamAppList_STEAMAPPLIST_INTERFACE_VERSION001(void *);
@ -30,6 +30,7 @@ extern void *create_winISteamParentalSettings_STEAMPARENTALSETTINGS_INTERFACE_VE
extern void *create_winISteamNetworkingMessages_SteamNetworkingMessages002(void *);
extern void *create_winISteamNetworkingSockets_SteamNetworkingSockets009(void *);
extern void *create_winISteamNetworkingUtils_SteamNetworkingUtils003(void *);
extern void *create_winISteamInput_SteamInput005(void *);
extern void *create_winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION014(void *);
extern void *create_winISteamInput_SteamInput002(void *);
extern void *create_winISteamGameServer_SteamGameServer013(void *);

View file

@ -14,7 +14,7 @@
{"STEAMMUSIC_INTERFACE_VERSION001", &create_winISteamMusic_STEAMMUSIC_INTERFACE_VERSION001},
{"STEAMMUSICREMOTE_INTERFACE_VERSION001", &create_winISteamMusicRemote_STEAMMUSICREMOTE_INTERFACE_VERSION001},
{"STEAMHTTP_INTERFACE_VERSION003", &create_winISteamHTTP_STEAMHTTP_INTERFACE_VERSION003},
{"SteamInput005", &create_winISteamInput_SteamInput005},
{"SteamInput006", &create_winISteamInput_SteamInput006},
{"SteamController008", &create_winISteamController_SteamController008},
{"STEAMUGC_INTERFACE_VERSION015", &create_winISteamUGC_STEAMUGC_INTERFACE_VERSION015},
{"STEAMAPPLIST_INTERFACE_VERSION001", &create_winISteamAppList_STEAMAPPLIST_INTERFACE_VERSION001},
@ -30,6 +30,7 @@
{"SteamNetworkingMessages002", &create_winISteamNetworkingMessages_SteamNetworkingMessages002},
{"SteamNetworkingSockets009", &create_winISteamNetworkingSockets_SteamNetworkingSockets009},
{"SteamNetworkingUtils003", &create_winISteamNetworkingUtils_SteamNetworkingUtils003},
{"SteamInput005", &create_winISteamInput_SteamInput005},
{"STEAMREMOTESTORAGE_INTERFACE_VERSION014", &create_winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION014},
{"SteamInput002", &create_winISteamInput_SteamInput002},
{"SteamGameServer013", &create_winISteamGameServer_SteamGameServer013},