wineopenxr: Mind more fields from XrSwapchainCreateInfo when creating d3d11 swapchain texture.

Signed-off-by: Paul Gofman <pgofman@codeweavers.com>
This commit is contained in:
Paul Gofman 2021-03-04 19:29:12 +03:00 committed by Andrew Eikum
parent 36bb06593d
commit 5cec20f700

View file

@ -1524,6 +1524,27 @@ XrResult WINAPI wine_xrDestroySwapchain(XrSwapchain swapchain)
return XR_SUCCESS;
}
static D3D11_USAGE d3d11usage_from_XrSwapchainUsageFlags(XrSwapchainUsageFlags flags)
{
static const D3D11_USAGE supported_flags = XR_SWAPCHAIN_USAGE_COLOR_ATTACHMENT_BIT | XR_SWAPCHAIN_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT
| XR_SWAPCHAIN_USAGE_UNORDERED_ACCESS_BIT | XR_SWAPCHAIN_USAGE_SAMPLED_BIT;
D3D11_USAGE ret = 0;
if (flags & ~supported_flags)
WINE_FIXME("Unhandled flags %#x.\n", flags);
if (flags & XR_SWAPCHAIN_USAGE_COLOR_ATTACHMENT_BIT)
ret |= D3D11_BIND_RENDER_TARGET;
if (flags & XR_SWAPCHAIN_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT)
ret |= D3D11_BIND_DEPTH_STENCIL;
if (flags & XR_SWAPCHAIN_USAGE_UNORDERED_ACCESS_BIT)
ret |= D3D11_BIND_UNORDERED_ACCESS;
if (flags & XR_SWAPCHAIN_USAGE_SAMPLED_BIT)
ret |= D3D11_BIND_SHADER_RESOURCE;
return ret;
}
XrResult WINAPI wine_xrEnumerateSwapchainImages(XrSwapchain swapchain, uint32_t imageCapacityInput, uint32_t *imageCountOutput, XrSwapchainImageBaseHeader *images)
{
wine_XrSwapchain *wine_swapchain = (wine_XrSwapchain *)swapchain;
@ -1554,15 +1575,15 @@ XrResult WINAPI wine_xrEnumerateSwapchainImages(XrSwapchain swapchain, uint32_t
desc.Width = wine_swapchain->create_info.width;
desc.Height = wine_swapchain->create_info.height;
desc.MipLevels = 1;
desc.ArraySize = 1;
desc.MipLevels = wine_swapchain->create_info.mipCount;
desc.ArraySize = wine_swapchain->create_info.arraySize;
desc.Format = wine_swapchain->create_info.format;
WINE_TRACE("creating dxvk texture with dxgi format %d (%x)\n",
desc.Format, desc.Format);
desc.SampleDesc.Count = 1;
desc.SampleDesc.Count = wine_swapchain->create_info.sampleCount;
desc.SampleDesc.Quality = 0;
desc.Usage = D3D11_USAGE_DEFAULT;
desc.BindFlags = D3D11_BIND_RENDER_TARGET;
desc.BindFlags = d3d11usage_from_XrSwapchainUsageFlags(wine_swapchain->create_info.usageFlags);
desc.CPUAccessFlags = 0;
desc.MiscFlags = 0;
desc.TextureLayout = D3D11_TEXTURE_LAYOUT_UNDEFINED;