diff --git a/lsteamclient/cppISteamClient_SteamClient020.cpp b/lsteamclient/cppISteamClient_SteamClient020.cpp index d8b74385..33d8a24e 100644 --- a/lsteamclient/cppISteamClient_SteamClient020.cpp +++ b/lsteamclient/cppISteamClient_SteamClient020.cpp @@ -48,7 +48,7 @@ void *cppISteamClient_SteamClient020_GetISteamGameServer(void *linux_side, HStea void cppISteamClient_SteamClient020_SetLocalIPBinding(void *linux_side, const SteamIPAddress_t * unIP, uint16 usPort) { - ((ISteamClient*)linux_side)->SetLocalIPBinding((const SteamIPAddress_t *)unIP, (uint16)usPort); + ((ISteamClient*)linux_side)->SetLocalIPBinding(*unIP, (uint16)usPort); } void *cppISteamClient_SteamClient020_GetISteamFriends(void *linux_side, HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char * pchVersion) diff --git a/lsteamclient/cppISteamNetworkingMessages_SteamNetworkingMessages002.cpp b/lsteamclient/cppISteamNetworkingMessages_SteamNetworkingMessages002.cpp index 16befc0e..51eeb148 100644 --- a/lsteamclient/cppISteamNetworkingMessages_SteamNetworkingMessages002.cpp +++ b/lsteamclient/cppISteamNetworkingMessages_SteamNetworkingMessages002.cpp @@ -14,27 +14,27 @@ extern "C" { #include "cppISteamNetworkingMessages_SteamNetworkingMessages002.h" EResult cppISteamNetworkingMessages_SteamNetworkingMessages002_SendMessageToUser(void *linux_side, const SteamNetworkingIdentity * identityRemote, const void * pubData, uint32 cubData, int nSendFlags, int nRemoteChannel) { - return ((ISteamNetworkingMessages*)linux_side)->SendMessageToUser((const SteamNetworkingIdentity *)identityRemote, (const void *)pubData, (uint32)cubData, (int)nSendFlags, (int)nRemoteChannel); + return ((ISteamNetworkingMessages*)linux_side)->SendMessageToUser(*identityRemote, (const void *)pubData, (uint32)cubData, (int)nSendFlags, (int)nRemoteChannel); } bool cppISteamNetworkingMessages_SteamNetworkingMessages002_AcceptSessionWithUser(void *linux_side, const SteamNetworkingIdentity * identityRemote) { - return ((ISteamNetworkingMessages*)linux_side)->AcceptSessionWithUser((const SteamNetworkingIdentity *)identityRemote); + return ((ISteamNetworkingMessages*)linux_side)->AcceptSessionWithUser(*identityRemote); } bool cppISteamNetworkingMessages_SteamNetworkingMessages002_CloseSessionWithUser(void *linux_side, const SteamNetworkingIdentity * identityRemote) { - return ((ISteamNetworkingMessages*)linux_side)->CloseSessionWithUser((const SteamNetworkingIdentity *)identityRemote); + return ((ISteamNetworkingMessages*)linux_side)->CloseSessionWithUser(*identityRemote); } bool cppISteamNetworkingMessages_SteamNetworkingMessages002_CloseChannelWithUser(void *linux_side, const SteamNetworkingIdentity * identityRemote, int nLocalChannel) { - return ((ISteamNetworkingMessages*)linux_side)->CloseChannelWithUser((const SteamNetworkingIdentity *)identityRemote, (int)nLocalChannel); + return ((ISteamNetworkingMessages*)linux_side)->CloseChannelWithUser(*identityRemote, (int)nLocalChannel); } ESteamNetworkingConnectionState cppISteamNetworkingMessages_SteamNetworkingMessages002_GetSessionConnectionInfo(void *linux_side, const SteamNetworkingIdentity * identityRemote, SteamNetConnectionInfo_t * pConnectionInfo, SteamNetworkingQuickConnectionStatus * pQuickStatus) { - return ((ISteamNetworkingMessages*)linux_side)->GetSessionConnectionInfo((const SteamNetworkingIdentity *)identityRemote, (SteamNetConnectionInfo_t *)pConnectionInfo, (SteamNetworkingQuickConnectionStatus *)pQuickStatus); + return ((ISteamNetworkingMessages*)linux_side)->GetSessionConnectionInfo(*identityRemote, (SteamNetConnectionInfo_t *)pConnectionInfo, (SteamNetworkingQuickConnectionStatus *)pQuickStatus); } #ifdef __cplusplus diff --git a/lsteamclient/cppISteamNetworkingSockets_SteamNetworkingSockets009.cpp b/lsteamclient/cppISteamNetworkingSockets_SteamNetworkingSockets009.cpp index d04e5115..64492e35 100644 --- a/lsteamclient/cppISteamNetworkingSockets_SteamNetworkingSockets009.cpp +++ b/lsteamclient/cppISteamNetworkingSockets_SteamNetworkingSockets009.cpp @@ -14,12 +14,12 @@ extern "C" { #include "cppISteamNetworkingSockets_SteamNetworkingSockets009.h" HSteamListenSocket cppISteamNetworkingSockets_SteamNetworkingSockets009_CreateListenSocketIP(void *linux_side, const SteamNetworkingIPAddr * localAddress, int nOptions, const SteamNetworkingConfigValue_t * pOptions) { - return ((ISteamNetworkingSockets*)linux_side)->CreateListenSocketIP((const SteamNetworkingIPAddr *)localAddress, (int)nOptions, (const SteamNetworkingConfigValue_t *)pOptions); + return ((ISteamNetworkingSockets*)linux_side)->CreateListenSocketIP(*localAddress, (int)nOptions, (const SteamNetworkingConfigValue_t *)pOptions); } HSteamNetConnection cppISteamNetworkingSockets_SteamNetworkingSockets009_ConnectByIPAddress(void *linux_side, const SteamNetworkingIPAddr * address, int nOptions, const SteamNetworkingConfigValue_t * pOptions) { - return ((ISteamNetworkingSockets*)linux_side)->ConnectByIPAddress((const SteamNetworkingIPAddr *)address, (int)nOptions, (const SteamNetworkingConfigValue_t *)pOptions); + return ((ISteamNetworkingSockets*)linux_side)->ConnectByIPAddress(*address, (int)nOptions, (const SteamNetworkingConfigValue_t *)pOptions); } HSteamListenSocket cppISteamNetworkingSockets_SteamNetworkingSockets009_CreateListenSocketP2P(void *linux_side, int nLocalVirtualPort, int nOptions, const SteamNetworkingConfigValue_t * pOptions) @@ -29,7 +29,7 @@ HSteamListenSocket cppISteamNetworkingSockets_SteamNetworkingSockets009_CreateLi HSteamNetConnection cppISteamNetworkingSockets_SteamNetworkingSockets009_ConnectP2P(void *linux_side, const SteamNetworkingIdentity * identityRemote, int nRemoteVirtualPort, int nOptions, const SteamNetworkingConfigValue_t * pOptions) { - return ((ISteamNetworkingSockets*)linux_side)->ConnectP2P((const SteamNetworkingIdentity *)identityRemote, (int)nRemoteVirtualPort, (int)nOptions, (const SteamNetworkingConfigValue_t *)pOptions); + return ((ISteamNetworkingSockets*)linux_side)->ConnectP2P(*identityRemote, (int)nRemoteVirtualPort, (int)nOptions, (const SteamNetworkingConfigValue_t *)pOptions); } EResult cppISteamNetworkingSockets_SteamNetworkingSockets009_AcceptConnection(void *linux_side, HSteamNetConnection hConn) @@ -139,12 +139,12 @@ bool cppISteamNetworkingSockets_SteamNetworkingSockets009_ReceivedRelayAuthTicke int cppISteamNetworkingSockets_SteamNetworkingSockets009_FindRelayAuthTicketForServer(void *linux_side, const SteamNetworkingIdentity * identityGameServer, int nRemoteVirtualPort, SteamDatagramRelayAuthTicket * pOutParsedTicket) { - return ((ISteamNetworkingSockets*)linux_side)->FindRelayAuthTicketForServer((const SteamNetworkingIdentity *)identityGameServer, (int)nRemoteVirtualPort, (SteamDatagramRelayAuthTicket *)pOutParsedTicket); + return ((ISteamNetworkingSockets*)linux_side)->FindRelayAuthTicketForServer(*identityGameServer, (int)nRemoteVirtualPort, (SteamDatagramRelayAuthTicket *)pOutParsedTicket); } HSteamNetConnection cppISteamNetworkingSockets_SteamNetworkingSockets009_ConnectToHostedDedicatedServer(void *linux_side, const SteamNetworkingIdentity * identityTarget, int nRemoteVirtualPort, int nOptions, const SteamNetworkingConfigValue_t * pOptions) { - return ((ISteamNetworkingSockets*)linux_side)->ConnectToHostedDedicatedServer((const SteamNetworkingIdentity *)identityTarget, (int)nRemoteVirtualPort, (int)nOptions, (const SteamNetworkingConfigValue_t *)pOptions); + return ((ISteamNetworkingSockets*)linux_side)->ConnectToHostedDedicatedServer(*identityTarget, (int)nRemoteVirtualPort, (int)nOptions, (const SteamNetworkingConfigValue_t *)pOptions); } uint16 cppISteamNetworkingSockets_SteamNetworkingSockets009_GetHostedDedicatedServerPort(void *linux_side) @@ -184,12 +184,12 @@ bool cppISteamNetworkingSockets_SteamNetworkingSockets009_ReceivedP2PCustomSigna bool cppISteamNetworkingSockets_SteamNetworkingSockets009_GetCertificateRequest(void *linux_side, int * pcbBlob, void * pBlob, SteamNetworkingErrMsg * errMsg) { - return ((ISteamNetworkingSockets*)linux_side)->GetCertificateRequest((int *)pcbBlob, (void *)pBlob, (SteamNetworkingErrMsg *)errMsg); + return ((ISteamNetworkingSockets*)linux_side)->GetCertificateRequest((int *)pcbBlob, (void *)pBlob, *errMsg); } bool cppISteamNetworkingSockets_SteamNetworkingSockets009_SetCertificate(void *linux_side, const void * pCertificate, int cbCertificate, SteamNetworkingErrMsg * errMsg) { - return ((ISteamNetworkingSockets*)linux_side)->SetCertificate((const void *)pCertificate, (int)cbCertificate, (SteamNetworkingErrMsg *)errMsg); + return ((ISteamNetworkingSockets*)linux_side)->SetCertificate((const void *)pCertificate, (int)cbCertificate, *errMsg); } void cppISteamNetworkingSockets_SteamNetworkingSockets009_RunCallbacks(void *linux_side) diff --git a/lsteamclient/cppISteamNetworkingUtils_SteamNetworkingUtils003.cpp b/lsteamclient/cppISteamNetworkingUtils_SteamNetworkingUtils003.cpp index 2282e410..7066a691 100644 --- a/lsteamclient/cppISteamNetworkingUtils_SteamNetworkingUtils003.cpp +++ b/lsteamclient/cppISteamNetworkingUtils_SteamNetworkingUtils003.cpp @@ -19,27 +19,27 @@ ESteamNetworkingAvailability cppISteamNetworkingUtils_SteamNetworkingUtils003_Ge float cppISteamNetworkingUtils_SteamNetworkingUtils003_GetLocalPingLocation(void *linux_side, SteamNetworkPingLocation_t * result) { - return ((ISteamNetworkingUtils*)linux_side)->GetLocalPingLocation((SteamNetworkPingLocation_t *)result); + return ((ISteamNetworkingUtils*)linux_side)->GetLocalPingLocation(*result); } int cppISteamNetworkingUtils_SteamNetworkingUtils003_EstimatePingTimeBetweenTwoLocations(void *linux_side, const SteamNetworkPingLocation_t * location1, const SteamNetworkPingLocation_t * location2) { - return ((ISteamNetworkingUtils*)linux_side)->EstimatePingTimeBetweenTwoLocations((const SteamNetworkPingLocation_t *)location1, (const SteamNetworkPingLocation_t *)location2); + return ((ISteamNetworkingUtils*)linux_side)->EstimatePingTimeBetweenTwoLocations(*location1, *location2); } int cppISteamNetworkingUtils_SteamNetworkingUtils003_EstimatePingTimeFromLocalHost(void *linux_side, const SteamNetworkPingLocation_t * remoteLocation) { - return ((ISteamNetworkingUtils*)linux_side)->EstimatePingTimeFromLocalHost((const SteamNetworkPingLocation_t *)remoteLocation); + return ((ISteamNetworkingUtils*)linux_side)->EstimatePingTimeFromLocalHost(*remoteLocation); } void cppISteamNetworkingUtils_SteamNetworkingUtils003_ConvertPingLocationToString(void *linux_side, const SteamNetworkPingLocation_t * location, char * pszBuf, int cchBufSize) { - ((ISteamNetworkingUtils*)linux_side)->ConvertPingLocationToString((const SteamNetworkPingLocation_t *)location, (char *)pszBuf, (int)cchBufSize); + ((ISteamNetworkingUtils*)linux_side)->ConvertPingLocationToString(*location, (char *)pszBuf, (int)cchBufSize); } bool cppISteamNetworkingUtils_SteamNetworkingUtils003_ParsePingLocationString(void *linux_side, const char * pszString, SteamNetworkPingLocation_t * result) { - return ((ISteamNetworkingUtils*)linux_side)->ParsePingLocationString((const char *)pszString, (SteamNetworkPingLocation_t *)result); + return ((ISteamNetworkingUtils*)linux_side)->ParsePingLocationString((const char *)pszString, *result); } bool cppISteamNetworkingUtils_SteamNetworkingUtils003_CheckPingDataUpToDate(void *linux_side, float flMaxAgeSeconds) @@ -95,7 +95,7 @@ ESteamNetworkingConfigValue cppISteamNetworkingUtils_SteamNetworkingUtils003_Get void cppISteamNetworkingUtils_SteamNetworkingUtils003_SteamNetworkingIPAddr_ToString(void *linux_side, const SteamNetworkingIPAddr * addr, char * buf, size_t cbBuf, bool bWithPort) { - ((ISteamNetworkingUtils*)linux_side)->SteamNetworkingIPAddr_ToString((const SteamNetworkingIPAddr *)addr, (char *)buf, (size_t)cbBuf, (bool)bWithPort); + ((ISteamNetworkingUtils*)linux_side)->SteamNetworkingIPAddr_ToString(*addr, (char *)buf, (size_t)cbBuf, (bool)bWithPort); } bool cppISteamNetworkingUtils_SteamNetworkingUtils003_SteamNetworkingIPAddr_ParseString(void *linux_side, SteamNetworkingIPAddr * pAddr, const char * pszStr) @@ -105,7 +105,7 @@ bool cppISteamNetworkingUtils_SteamNetworkingUtils003_SteamNetworkingIPAddr_Pars void cppISteamNetworkingUtils_SteamNetworkingUtils003_SteamNetworkingIdentity_ToString(void *linux_side, const SteamNetworkingIdentity * identity, char * buf, size_t cbBuf) { - ((ISteamNetworkingUtils*)linux_side)->SteamNetworkingIdentity_ToString((const SteamNetworkingIdentity *)identity, (char *)buf, (size_t)cbBuf); + ((ISteamNetworkingUtils*)linux_side)->SteamNetworkingIdentity_ToString(*identity, (char *)buf, (size_t)cbBuf); } bool cppISteamNetworkingUtils_SteamNetworkingUtils003_SteamNetworkingIdentity_ParseString(void *linux_side, SteamNetworkingIdentity * pIdentity, const char * pszStr) diff --git a/lsteamclient/gen_wrapper.py b/lsteamclient/gen_wrapper.py index 3c2ae4bb..385144d4 100755 --- a/lsteamclient/gen_wrapper.py +++ b/lsteamclient/gen_wrapper.py @@ -701,7 +701,10 @@ def handle_method(cfile, classname, winclassname, cppname, method, cpp, cpp_h, e parambytes = 4 #_this for param in list(method.get_children()): if param.kind == clang.cindex.CursorKind.PARM_DECL: - parambytes += int(math.ceil(param.type.get_size()/4.0) * 4) + if param.type.kind == clang.cindex.TypeKind.LVALUEREFERENCE: + parambytes += 4 + else: + parambytes += int(math.ceil(param.type.get_size()/4.0) * 4) if cppname in manually_handled_methods and \ used_name in manually_handled_methods[cppname]: #just don't write the cpp function @@ -752,6 +755,8 @@ def handle_method(cfile, classname, winclassname, cppname, method, cpp, cpp_h, e elif param.spelling in manual_param_converters: manual_convert.append(param) + win_name = win_name.replace('&', '*') + if param.spelling == "": cfile.write(f", {win_name} _{unnamed}") cpp.write(f", {win_name} _{unnamed}") @@ -857,6 +862,9 @@ def handle_method(cfile, classname, winclassname, cppname, method, cpp, cpp_h, e cpp.write(f"lin_{param.spelling}") else: cpp.write(f"&lin_{param.spelling}") + elif param.type.kind == clang.cindex.TypeKind.LVALUEREFERENCE: + cfile.write(f", {param.spelling}") + cpp.write(f"*{param.spelling}") else: cfile.write(f", {param.spelling}") cpp.write(f"({param.type.spelling}){param.spelling}") diff --git a/lsteamclient/steamworks_sdk_152/isteamclient.h b/lsteamclient/steamworks_sdk_152/isteamclient.h index 278614db..682e8508 100644 --- a/lsteamclient/steamworks_sdk_152/isteamclient.h +++ b/lsteamclient/steamworks_sdk_152/isteamclient.h @@ -56,7 +56,7 @@ public: // set the local IP and Port to bind to // this must be set before CreateLocalUser() - virtual void SetLocalIPBinding( const SteamIPAddress_t *unIP, uint16 usPort ) = 0; + virtual void SetLocalIPBinding( const SteamIPAddress_t &unIP, uint16 usPort ) = 0; // returns the ISteamFriends interface virtual ISteamFriends *GetISteamFriends( HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char *pchVersion ) = 0; diff --git a/lsteamclient/steamworks_sdk_152/isteamnetworkingmessages.h b/lsteamclient/steamworks_sdk_152/isteamnetworkingmessages.h index 90ffa5e2..9932d33c 100644 --- a/lsteamclient/steamworks_sdk_152/isteamnetworkingmessages.h +++ b/lsteamclient/steamworks_sdk_152/isteamnetworkingmessages.h @@ -77,7 +77,7 @@ public: /// GetSessionConnectionInfo to get the details.) In order to acknowledge the broken session /// and start a new one, you must call CloseSessionWithUser /// - See ISteamNetworkingSockets::SendMessageToConnection for more possible return values - virtual EResult SendMessageToUser( const SteamNetworkingIdentity *identityRemote, const void *pubData, uint32 cubData, int nSendFlags, int nRemoteChannel ) = 0; + virtual EResult SendMessageToUser( const SteamNetworkingIdentity &identityRemote, const void *pubData, uint32 cubData, int nSendFlags, int nRemoteChannel ) = 0; /// Reads the next message that has been sent from another user via SendMessageToUser() on the given channel. /// Returns number of messages returned into your list. (0 if no message are available on that channel.) @@ -95,20 +95,20 @@ public: /// existing active session, this function will return true, even if it is not pending. /// /// Calling SendMessageToUser() will implicitly accepts any pending session request to that user. - virtual bool AcceptSessionWithUser( const SteamNetworkingIdentity *identityRemote ) = 0; + virtual bool AcceptSessionWithUser( const SteamNetworkingIdentity &identityRemote ) = 0; /// Call this when you're done talking to a user to immediately free up resources under-the-hood. /// If the remote user tries to send data to you again, another SteamNetworkingMessagesSessionRequest_t /// callback will be posted. /// /// Note that sessions that go unused for a few minutes are automatically timed out. - virtual bool CloseSessionWithUser( const SteamNetworkingIdentity *identityRemote ) = 0; + virtual bool CloseSessionWithUser( const SteamNetworkingIdentity &identityRemote ) = 0; /// Call this when you're done talking to a user on a specific channel. Once all /// open channels to a user have been closed, the open session to the user will be /// closed, and any new data from this user will trigger a /// SteamSteamNetworkingMessagesSessionRequest_t callback - virtual bool CloseChannelWithUser( const SteamNetworkingIdentity *identityRemote, int nLocalChannel ) = 0; + virtual bool CloseChannelWithUser( const SteamNetworkingIdentity &identityRemote, int nLocalChannel ) = 0; /// Returns information about the latest state of a connection, if any, with the given peer. /// Primarily intended for debugging purposes, but can also be used to get more detailed @@ -119,7 +119,7 @@ public: /// you do not need the corresponding details. Note that sessions time out after a while, /// so if a connection fails, or SendMessageToUser returns k_EResultNoConnection, you cannot wait /// indefinitely to obtain the reason for failure. - virtual ESteamNetworkingConnectionState GetSessionConnectionInfo( const SteamNetworkingIdentity *identityRemote, SteamNetConnectionInfo_t *pConnectionInfo, SteamNetworkingQuickConnectionStatus *pQuickStatus ) = 0; + virtual ESteamNetworkingConnectionState GetSessionConnectionInfo( const SteamNetworkingIdentity &identityRemote, SteamNetConnectionInfo_t *pConnectionInfo, SteamNetworkingQuickConnectionStatus *pQuickStatus ) = 0; }; #define STEAMNETWORKINGMESSAGES_INTERFACE_VERSION "SteamNetworkingMessages002" diff --git a/lsteamclient/steamworks_sdk_152/isteamnetworkingsockets.h b/lsteamclient/steamworks_sdk_152/isteamnetworkingsockets.h index 31e0f80a..3f4e76da 100644 --- a/lsteamclient/steamworks_sdk_152/isteamnetworkingsockets.h +++ b/lsteamclient/steamworks_sdk_152/isteamnetworkingsockets.h @@ -59,7 +59,7 @@ public: /// /// When a client attempts to connect, a SteamNetConnectionStatusChangedCallback_t /// will be posted. The connection will be in the connecting state. - virtual HSteamListenSocket CreateListenSocketIP( const SteamNetworkingIPAddr *localAddress, int nOptions, const SteamNetworkingConfigValue_t *pOptions ) = 0; + virtual HSteamListenSocket CreateListenSocketIP( const SteamNetworkingIPAddr &localAddress, int nOptions, const SteamNetworkingConfigValue_t *pOptions ) = 0; /// Creates a connection and begins talking to a "server" over UDP at the /// given IPv4 or IPv6 address. The remote host must be listening with a @@ -83,7 +83,7 @@ public: /// If you need to set any initial config options, pass them here. See /// SteamNetworkingConfigValue_t for more about why this is preferable to /// setting the options "immediately" after creation. - virtual HSteamNetConnection ConnectByIPAddress( const SteamNetworkingIPAddr *address, int nOptions, const SteamNetworkingConfigValue_t *pOptions ) = 0; + virtual HSteamNetConnection ConnectByIPAddress( const SteamNetworkingIPAddr &address, int nOptions, const SteamNetworkingConfigValue_t *pOptions ) = 0; /// Like CreateListenSocketIP, but clients will connect using ConnectP2P. /// @@ -121,7 +121,7 @@ public: /// To use your own signaling service, see: /// - ConnectP2PCustomSignaling /// - k_ESteamNetworkingConfig_Callback_CreateConnectionSignaling - virtual HSteamNetConnection ConnectP2P( const SteamNetworkingIdentity *identityRemote, int nRemoteVirtualPort, int nOptions, const SteamNetworkingConfigValue_t *pOptions ) = 0; + virtual HSteamNetConnection ConnectP2P( const SteamNetworkingIdentity &identityRemote, int nRemoteVirtualPort, int nOptions, const SteamNetworkingConfigValue_t *pOptions ) = 0; /// Accept an incoming connection that has been received on a listen socket. /// @@ -486,7 +486,7 @@ public: /// /// Typically this is useful just to confirm that you have a ticket, before you /// call ConnectToHostedDedicatedServer to connect to the server. - virtual int FindRelayAuthTicketForServer( const SteamNetworkingIdentity *identityGameServer, int nRemoteVirtualPort, SteamDatagramRelayAuthTicket *pOutParsedTicket ) = 0; + virtual int FindRelayAuthTicketForServer( const SteamNetworkingIdentity &identityGameServer, int nRemoteVirtualPort, SteamDatagramRelayAuthTicket *pOutParsedTicket ) = 0; /// Client call to connect to a server hosted in a Valve data center, on the specified virtual /// port. You must have placed a ticket for this server into the cache, or else this connect @@ -504,7 +504,7 @@ public: /// If you need to set any initial config options, pass them here. See /// SteamNetworkingConfigValue_t for more about why this is preferable to /// setting the options "immediately" after creation. - virtual HSteamNetConnection ConnectToHostedDedicatedServer( const SteamNetworkingIdentity *identityTarget, int nRemoteVirtualPort, int nOptions, const SteamNetworkingConfigValue_t *pOptions ) = 0; + virtual HSteamNetConnection ConnectToHostedDedicatedServer( const SteamNetworkingIdentity &identityTarget, int nRemoteVirtualPort, int nOptions, const SteamNetworkingConfigValue_t *pOptions ) = 0; // // Servers hosted in data centers known to the Valve relay network @@ -683,11 +683,11 @@ public: /// size. (512 bytes is a conservative estimate.) /// /// Pass this blob to your game coordinator and call SteamDatagram_CreateCert. - virtual bool GetCertificateRequest( int *pcbBlob, void *pBlob, SteamNetworkingErrMsg *errMsg ) = 0; + virtual bool GetCertificateRequest( int *pcbBlob, void *pBlob, SteamNetworkingErrMsg &errMsg ) = 0; /// Set the certificate. The certificate blob should be the output of /// SteamDatagram_CreateCert. - virtual bool SetCertificate( const void *pCertificate, int cbCertificate, SteamNetworkingErrMsg *errMsg ) = 0; + virtual bool SetCertificate( const void *pCertificate, int cbCertificate, SteamNetworkingErrMsg &errMsg ) = 0; /// Invoke all callback functions queued for this interface. /// See k_ESteamNetworkingConfig_Callback_ConnectionStatusChanged, etc diff --git a/lsteamclient/steamworks_sdk_152/isteamnetworkingutils.h b/lsteamclient/steamworks_sdk_152/isteamnetworkingutils.h index d56d8ad3..6ab389ef 100644 --- a/lsteamclient/steamworks_sdk_152/isteamnetworkingutils.h +++ b/lsteamclient/steamworks_sdk_152/isteamnetworkingutils.h @@ -106,7 +106,7 @@ public: /// /// This always return the most up-to-date information we have available /// right now, even if we are in the middle of re-calculating ping times. - virtual float GetLocalPingLocation( SteamNetworkPingLocation_t *result ) = 0; + virtual float GetLocalPingLocation( SteamNetworkPingLocation_t &result ) = 0; /// Estimate the round-trip latency between two arbitrary locations, in /// milliseconds. This is a conservative estimate, based on routing through @@ -130,7 +130,7 @@ public: /// /// Do you need to be able to do this from a backend/matchmaking server? /// You are looking for the "game coordinator" library. - virtual int EstimatePingTimeBetweenTwoLocations( const SteamNetworkPingLocation_t *location1, const SteamNetworkPingLocation_t *location2 ) = 0; + virtual int EstimatePingTimeBetweenTwoLocations( const SteamNetworkPingLocation_t &location1, const SteamNetworkPingLocation_t &location2 ) = 0; /// Same as EstimatePingTime, but assumes that one location is the local host. /// This is a bit faster, especially if you need to calculate a bunch of @@ -140,17 +140,17 @@ public: /// GetLocalPingLocation with EstimatePingTimeBetweenTwoLocations. That's because /// this function uses a slightly more complete set of information about what /// route would be taken. - virtual int EstimatePingTimeFromLocalHost( const SteamNetworkPingLocation_t *remoteLocation ) = 0; + virtual int EstimatePingTimeFromLocalHost( const SteamNetworkPingLocation_t &remoteLocation ) = 0; /// Convert a ping location into a text format suitable for sending over the wire. /// The format is a compact and human readable. However, it is subject to change /// so please do not parse it yourself. Your buffer must be at least /// k_cchMaxSteamNetworkingPingLocationString bytes. - virtual void ConvertPingLocationToString( const SteamNetworkPingLocation_t *location, char *pszBuf, int cchBufSize ) = 0; + virtual void ConvertPingLocationToString( const SteamNetworkPingLocation_t &location, char *pszBuf, int cchBufSize ) = 0; /// Parse back SteamNetworkPingLocation_t string. Returns false if we couldn't understand /// the string. - virtual bool ParsePingLocationString( const char *pszString, SteamNetworkPingLocation_t *result ) = 0; + virtual bool ParsePingLocationString( const char *pszString, SteamNetworkPingLocation_t &result ) = 0; /// Check if the ping data of sufficient recency is available, and if /// it's too old, start refreshing it. @@ -282,7 +282,7 @@ public: /// (This is just a convenience shortcut; see below for the implementation and /// a little insight into how SteamNetworkingConfigValue_t is used when /// setting config options during listen socket and connection creation.) - bool SetConfigValueStruct( const SteamNetworkingConfigValue_t *opt, ESteamNetworkingConfigScope eScopeType, intptr_t scopeObj ); + bool SetConfigValueStruct( const SteamNetworkingConfigValue_t &opt, ESteamNetworkingConfigScope eScopeType, intptr_t scopeObj ); /// Get a configuration value. /// - eValue: which value to fetch @@ -308,9 +308,9 @@ public: // String conversions. You'll usually access these using the respective // inline methods. - virtual void SteamNetworkingIPAddr_ToString( const SteamNetworkingIPAddr *addr, char *buf, size_t cbBuf, bool bWithPort ) = 0; + virtual void SteamNetworkingIPAddr_ToString( const SteamNetworkingIPAddr &addr, char *buf, size_t cbBuf, bool bWithPort ) = 0; virtual bool SteamNetworkingIPAddr_ParseString( SteamNetworkingIPAddr *pAddr, const char *pszStr ) = 0; - virtual void SteamNetworkingIdentity_ToString( const SteamNetworkingIdentity *identity, char *buf, size_t cbBuf ) = 0; + virtual void SteamNetworkingIdentity_ToString( const SteamNetworkingIdentity &identity, char *buf, size_t cbBuf ) = 0; virtual bool SteamNetworkingIdentity_ParseString( SteamNetworkingIdentity *pIdentity, const char *pszStr ) = 0; protected: