vrclient: Use Vulkan texture array for d3d11 texture arrays.
Signed-off-by: Paul Gofman <pgofman@codeweavers.com>
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e0f82e30cb
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52415ddaa4
1 changed files with 9 additions and 61 deletions
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@ -58,8 +58,6 @@ static struct
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IDXGIVkInteropDevice *dxvk_device;
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#endif
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BOOL d3d11_explicit_handoff, handoff_called;
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ID3D11Texture2D *staging_texture;
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D3D11_TEXTURE2D_DESC staging_texture_desc;
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}
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compositor_data;
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@ -455,11 +453,6 @@ static void destroy_compositor_data(void)
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wined3d_device->lpVtbl->wait_idle(wined3d_device);
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}
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if (compositor_data.staging_texture)
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{
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TRACE("Release staging texture %p.\n", compositor_data.staging_texture);
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ID3D11Texture2D_Release(compositor_data.staging_texture);
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}
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memset(&compositor_data, 0, sizeof(compositor_data));
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}
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@ -882,7 +875,7 @@ static EVRCompositorError ivrcompositor_submit_dxvk(
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unsigned int version, IDXGIVkInteropSurface *dxvk_surface)
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{
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static const EVRSubmitFlags supported_flags = Submit_LensDistortionAlreadyApplied | Submit_FrameDiscontinuty;
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struct VRVulkanTextureData_t vkdata;
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struct VRVulkanTextureArrayData_t vkdata;
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IDXGIVkInteropDevice *dxvk_device;
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struct Texture_t vktexture;
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@ -892,13 +885,20 @@ static EVRCompositorError ivrcompositor_submit_dxvk(
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EVRCompositorError err;
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vktexture = vrclient_translate_texture_dxvk(texture, &vkdata, dxvk_surface, &dxvk_device, &image_layout, &image_info);
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vktexture = vrclient_translate_texture_dxvk(texture, &vkdata.t, dxvk_surface, &dxvk_device, &image_layout, &image_info);
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compositor_data.dxvk_device = dxvk_device;
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if (flags & ~supported_flags)
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FIXME("Unhandled flags %#x.\n", flags);
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if (image_info.arrayLayers > 1)
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{
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vkdata.m_unArrayIndex = eye;
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vkdata.m_unArraySize = image_info.arrayLayers;
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flags |= Submit_VulkanTextureWithArrayData;
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}
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subresources.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
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subresources.baseMipLevel = 0;
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subresources.levelCount = image_info.mipLevels;
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@ -1084,55 +1084,6 @@ EVROverlayError ivroverlay_001_set_overlay_texture(
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return VROverlayError_InvalidHandle;
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}
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static ID3D11Texture2D *get_staging_texture_d3d11(ID3D11Texture2D *t, unsigned int eye)
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{
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ID3D11DeviceContext *context;
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D3D11_TEXTURE2D_DESC desc;
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ID3D11Device *device;
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HRESULT hr;
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memset(&desc, 0, sizeof(desc));
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ID3D11Texture2D_GetDesc(t, &desc);
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if (desc.ArraySize <= 1)
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return t;
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ID3D11Texture2D_GetDevice(t, &device);
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TRACE("width %u, height %u, mips %u, array_size %u, usage %u, bindflags %#x, CPUAccessFlags %#x, "
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"desc.MiscFlags %#x.\n", desc.Width, desc.Height, desc.MipLevels, desc.ArraySize, desc.Usage,
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desc.BindFlags, desc.CPUAccessFlags, desc.MiscFlags);
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desc.ArraySize = 1;
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if (compositor_data.staging_texture && memcmp(&desc, &compositor_data.staging_texture_desc, sizeof(desc)))
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{
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TRACE("Recreating staging texture.\n");
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ID3D11Texture2D_Release(compositor_data.staging_texture);
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memset(&compositor_data.staging_texture_desc, 0, sizeof(compositor_data.staging_texture_desc));
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compositor_data.staging_texture = NULL;
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}
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if (!compositor_data.staging_texture)
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{
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if (FAILED(hr = ID3D11Device_CreateTexture2D(device, &desc, NULL, &compositor_data.staging_texture)))
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{
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ERR("ID3D11Device_CreateTexture2D failed, hr %#x.\n", hr);
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ID3D11Device_Release(device);
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return t;
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}
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TRACE("Created staging texture %p.\n", compositor_data.staging_texture);
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compositor_data.staging_texture_desc = desc;
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}
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ID3D11Device_GetImmediateContext(device, &context);
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ID3D11DeviceContext_CopySubresourceRegion(context, (ID3D11Resource *)compositor_data.staging_texture,
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0, 0, 0, 0, (ID3D11Resource *)t, eye * desc.MipLevels, NULL);
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ID3D11DeviceContext_Release(context);
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ID3D11Device_Release(device);
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return compositor_data.staging_texture;
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}
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EVRCompositorError ivrcompositor_submit(
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EVRCompositorError (*cpp_func)(void *, EVREye, Texture_t *, VRTextureBounds_t *, EVRSubmitFlags),
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void *linux_side, EVREye eye, Texture_t *texture, VRTextureBounds_t *bounds, EVRSubmitFlags flags,
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@ -1159,9 +1110,6 @@ EVRCompositorError ivrcompositor_submit(
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texture_iface = texture->handle;
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if (eye)
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texture_iface = (IUnknown *)get_staging_texture_d3d11((ID3D11Texture2D *)texture_iface, eye);
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if (SUCCEEDED(hr = texture_iface->lpVtbl->QueryInterface(texture_iface,
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&IID_IWineD3D11Texture2D, (void **)&wine_texture)))
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{
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