diff --git a/lsteamclient/cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003.cpp b/lsteamclient/cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003.cpp new file mode 100644 index 00000000..5c4e313b --- /dev/null +++ b/lsteamclient/cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003.cpp @@ -0,0 +1,52 @@ +#include "steam_defs.h" +#include "steamworks_sdk_next2/steam_api.h" +#include "steamworks_sdk_next2/isteamnetworkingsocketsserialized.h" +#include "steamclient_private.h" +#include "cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003.h" +#ifdef __cplusplus +extern "C" { +#endif +#include "struct_converters_next2.h" +void cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_SendP2PRendezvous(void *linux_side, CSteamID steamIDRemote, uint32 unConnectionIDSrc, const void * pMsgRendezvous, uint32 cbRendezvous) +{ + ((ISteamNetworkingSocketsSerialized*)linux_side)->SendP2PRendezvous((CSteamID)steamIDRemote, (uint32)unConnectionIDSrc, (const void *)pMsgRendezvous, (uint32)cbRendezvous); +} + +void cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_SendP2PConnectionFailure(void *linux_side, CSteamID steamIDRemote, uint32 unConnectionIDDest, uint32 nReason, const char * pszReason) +{ + ((ISteamNetworkingSocketsSerialized*)linux_side)->SendP2PConnectionFailure((CSteamID)steamIDRemote, (uint32)unConnectionIDDest, (uint32)nReason, (const char *)pszReason); +} + +SteamAPICall_t cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_GetCertAsync(void *linux_side) +{ + return ((ISteamNetworkingSocketsSerialized*)linux_side)->GetCertAsync(); +} + +int cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_GetNetworkConfigJSON(void *linux_side, void * buf, uint32 cbBuf, const char * pszLauncherPartner) +{ + return ((ISteamNetworkingSocketsSerialized*)linux_side)->GetNetworkConfigJSON((void *)buf, (uint32)cbBuf, (const char *)pszLauncherPartner); +} + +void cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_CacheRelayTicket(void *linux_side, const void * pTicket, uint32 cbTicket) +{ + ((ISteamNetworkingSocketsSerialized*)linux_side)->CacheRelayTicket((const void *)pTicket, (uint32)cbTicket); +} + +uint32 cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_GetCachedRelayTicketCount(void *linux_side) +{ + return ((ISteamNetworkingSocketsSerialized*)linux_side)->GetCachedRelayTicketCount(); +} + +int cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_GetCachedRelayTicket(void *linux_side, uint32 idxTicket, void * buf, uint32 cbBuf) +{ + return ((ISteamNetworkingSocketsSerialized*)linux_side)->GetCachedRelayTicket((uint32)idxTicket, (void *)buf, (uint32)cbBuf); +} + +void cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_PostConnectionStateMsg(void *linux_side, const void * pMsg, uint32 cbMsg) +{ + ((ISteamNetworkingSocketsSerialized*)linux_side)->PostConnectionStateMsg((const void *)pMsg, (uint32)cbMsg); +} + +#ifdef __cplusplus +} +#endif diff --git a/lsteamclient/cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003.h b/lsteamclient/cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003.h new file mode 100644 index 00000000..23334d36 --- /dev/null +++ b/lsteamclient/cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003.h @@ -0,0 +1,14 @@ +#ifdef __cplusplus +extern "C" { +#endif +extern void cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_SendP2PRendezvous(void *, CSteamID, uint32, const void *, uint32); +extern void cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_SendP2PConnectionFailure(void *, CSteamID, uint32, uint32, const char *); +extern SteamAPICall_t cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_GetCertAsync(void *); +extern int cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_GetNetworkConfigJSON(void *, void *, uint32, const char *); +extern void cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_CacheRelayTicket(void *, const void *, uint32); +extern uint32 cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_GetCachedRelayTicketCount(void *); +extern int cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_GetCachedRelayTicket(void *, uint32, void *, uint32); +extern void cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_PostConnectionStateMsg(void *, const void *, uint32); +#ifdef __cplusplus +} +#endif diff --git a/lsteamclient/gen_wrapper.py b/lsteamclient/gen_wrapper.py index d0117b42..f713e99b 100755 --- a/lsteamclient/gen_wrapper.py +++ b/lsteamclient/gen_wrapper.py @@ -79,6 +79,7 @@ sdk_versions = [ "099w", "099v", "099u", + "next2", "next", ] diff --git a/lsteamclient/steamworks_sdk_next2/isteamapplist.h b/lsteamclient/steamworks_sdk_next2/isteamapplist.h new file mode 100644 index 00000000..d0d7e7e7 --- /dev/null +++ b/lsteamclient/steamworks_sdk_next2/isteamapplist.h @@ -0,0 +1,63 @@ +//====== Copyright © 1996-2008, Valve Corporation, All rights reserved. ======= +// +// Purpose: interface to app data in Steam +// +//============================================================================= + +#ifndef ISTEAMAPPLIST_H +#define ISTEAMAPPLIST_H +#ifdef _WIN32 +#pragma once +#endif + +#include "isteamclient.h" +#include "steamtypes.h" + +//----------------------------------------------------------------------------- +// Purpose: This is a restricted interface that can only be used by previously approved apps, +// contact your Steam Account Manager if you believe you need access to this API. +// This interface lets you detect installed apps for the local Steam client, useful for debugging tools +// to offer lists of apps to debug via Steam. +//----------------------------------------------------------------------------- +class ISteamAppList +{ +public: + virtual uint32 GetNumInstalledApps() = 0; + virtual uint32 GetInstalledApps( AppId_t *pvecAppID, uint32 unMaxAppIDs ) = 0; + + virtual int GetAppName( AppId_t nAppID, OUT_STRING() char *pchName, int cchNameMax ) = 0; // returns -1 if no name was found + virtual int GetAppInstallDir( AppId_t nAppID, char *pchDirectory, int cchNameMax ) = 0; // returns -1 if no dir was found + + virtual int GetAppBuildId( AppId_t nAppID ) = 0; // return the buildid of this app, may change at any time based on backend updates to the game +}; + +#define STEAMAPPLIST_INTERFACE_VERSION "STEAMAPPLIST_INTERFACE_VERSION001" + +// callbacks +#if defined( VALVE_CALLBACK_PACK_SMALL ) +#pragma pack( push, 4 ) +#elif defined( VALVE_CALLBACK_PACK_LARGE ) +#pragma pack( push, 8 ) +#else +#error isteamclient.h must be included +#endif + + +//--------------------------------------------------------------------------------- +// Purpose: Sent when a new app is installed +//--------------------------------------------------------------------------------- +DEFINE_CALLBACK( SteamAppInstalled_t, k_iSteamAppListCallbacks + 1 ); + CALLBACK_MEMBER( 0, AppId_t, m_nAppID ) // ID of the app that installs +END_DEFINE_CALLBACK_1() + + +//--------------------------------------------------------------------------------- +// Purpose: Sent when an app is uninstalled +//--------------------------------------------------------------------------------- +DEFINE_CALLBACK( SteamAppUninstalled_t, k_iSteamAppListCallbacks + 2 ); + CALLBACK_MEMBER( 0, AppId_t, m_nAppID ) // ID of the app that installs +END_DEFINE_CALLBACK_1() + + +#pragma pack( pop ) +#endif // ISTEAMAPPLIST_H diff --git a/lsteamclient/steamworks_sdk_next2/isteamapps.h b/lsteamclient/steamworks_sdk_next2/isteamapps.h new file mode 100644 index 00000000..89c0aaf6 --- /dev/null +++ b/lsteamclient/steamworks_sdk_next2/isteamapps.h @@ -0,0 +1,176 @@ +//====== Copyright © 1996-2008, Valve Corporation, All rights reserved. ======= +// +// Purpose: interface to app data in Steam +// +//============================================================================= + +#ifndef ISTEAMAPPS_H +#define ISTEAMAPPS_H +#ifdef _WIN32 +#pragma once +#endif + +const int k_cubAppProofOfPurchaseKeyMax = 240; // max supported length of a legacy cd key + + +//----------------------------------------------------------------------------- +// Purpose: interface to app data +//----------------------------------------------------------------------------- +class ISteamApps +{ +public: + virtual bool BIsSubscribed() = 0; + virtual bool BIsLowViolence() = 0; + virtual bool BIsCybercafe() = 0; + virtual bool BIsVACBanned() = 0; + virtual const char *GetCurrentGameLanguage() = 0; + virtual const char *GetAvailableGameLanguages() = 0; + + // only use this member if you need to check ownership of another game related to yours, a demo for example + virtual bool BIsSubscribedApp( AppId_t appID ) = 0; + + // Takes AppID of DLC and checks if the user owns the DLC & if the DLC is installed + virtual bool BIsDlcInstalled( AppId_t appID ) = 0; + + // returns the Unix time of the purchase of the app + virtual uint32 GetEarliestPurchaseUnixTime( AppId_t nAppID ) = 0; + + // Checks if the user is subscribed to the current app through a free weekend + // This function will return false for users who have a retail or other type of license + // Before using, please ask your Valve technical contact how to package and secure your free weekened + virtual bool BIsSubscribedFromFreeWeekend() = 0; + + // Returns the number of DLC pieces for the running app + virtual int GetDLCCount() = 0; + + // Returns metadata for DLC by index, of range [0, GetDLCCount()] + virtual bool BGetDLCDataByIndex( int iDLC, AppId_t *pAppID, bool *pbAvailable, char *pchName, int cchNameBufferSize ) = 0; + + // Install/Uninstall control for optional DLC + virtual void InstallDLC( AppId_t nAppID ) = 0; + virtual void UninstallDLC( AppId_t nAppID ) = 0; + + // Request legacy cd-key for yourself or owned DLC. If you are interested in this + // data then make sure you provide us with a list of valid keys to be distributed + // to users when they purchase the game, before the game ships. + // You'll receive an AppProofOfPurchaseKeyResponse_t callback when + // the key is available (which may be immediately). + virtual void RequestAppProofOfPurchaseKey( AppId_t nAppID ) = 0; + + virtual bool GetCurrentBetaName( char *pchName, int cchNameBufferSize ) = 0; // returns current beta branch name, 'public' is the default branch + virtual bool MarkContentCorrupt( bool bMissingFilesOnly ) = 0; // signal Steam that game files seems corrupt or missing + virtual uint32 GetInstalledDepots( AppId_t appID, DepotId_t *pvecDepots, uint32 cMaxDepots ) = 0; // return installed depots in mount order + + // returns current app install folder for AppID, returns folder name length + virtual uint32 GetAppInstallDir( AppId_t appID, char *pchFolder, uint32 cchFolderBufferSize ) = 0; + virtual bool BIsAppInstalled( AppId_t appID ) = 0; // returns true if that app is installed (not necessarily owned) + + virtual CSteamID GetAppOwner() = 0; // returns the SteamID of the original owner. If different from current user, it's borrowed + + // Returns the associated launch param if the game is run via steam://run///?param1=value1;param2=value2;param3=value3 etc. + // Parameter names starting with the character '@' are reserved for internal use and will always return and empty string. + // Parameter names starting with an underscore '_' are reserved for steam features -- they can be queried by the game, + // but it is advised that you not param names beginning with an underscore for your own features. + virtual const char *GetLaunchQueryParam( const char *pchKey ) = 0; + + // get download progress for optional DLC + virtual bool GetDlcDownloadProgress( AppId_t nAppID, uint64 *punBytesDownloaded, uint64 *punBytesTotal ) = 0; + + // return the buildid of this app, may change at any time based on backend updates to the game + virtual int GetAppBuildId() = 0; + + // Request all proof of purchase keys for the calling appid and asociated DLC. + // A series of AppProofOfPurchaseKeyResponse_t callbacks will be sent with + // appropriate appid values, ending with a final callback where the m_nAppId + // member is k_uAppIdInvalid (zero). + virtual void RequestAllProofOfPurchaseKeys() = 0; + + CALL_RESULT( FileDetailsResult_t ) + virtual SteamAPICall_t GetFileDetails( const char* pszFileName ) = 0; +}; + +#define STEAMAPPS_INTERFACE_VERSION "STEAMAPPS_INTERFACE_VERSION008" + +// callbacks +#if defined( VALVE_CALLBACK_PACK_SMALL ) +#pragma pack( push, 4 ) +#elif defined( VALVE_CALLBACK_PACK_LARGE ) +#pragma pack( push, 8 ) +#else +#error isteamclient.h must be included +#endif +//----------------------------------------------------------------------------- +// Purpose: posted after the user gains ownership of DLC & that DLC is installed +//----------------------------------------------------------------------------- +struct DlcInstalled_t +{ + enum { k_iCallback = k_iSteamAppsCallbacks + 5 }; + AppId_t m_nAppID; // AppID of the DLC +}; + + +//----------------------------------------------------------------------------- +// Purpose: possible results when registering an activation code +//----------------------------------------------------------------------------- +enum ERegisterActivationCodeResult +{ + k_ERegisterActivationCodeResultOK = 0, + k_ERegisterActivationCodeResultFail = 1, + k_ERegisterActivationCodeResultAlreadyRegistered = 2, + k_ERegisterActivationCodeResultTimeout = 3, + k_ERegisterActivationCodeAlreadyOwned = 4, +}; + + +//----------------------------------------------------------------------------- +// Purpose: response to RegisterActivationCode() +//----------------------------------------------------------------------------- +struct RegisterActivationCodeResponse_t +{ + enum { k_iCallback = k_iSteamAppsCallbacks + 8 }; + ERegisterActivationCodeResult m_eResult; + uint32 m_unPackageRegistered; // package that was registered. Only set on success +}; + + +//--------------------------------------------------------------------------------- +// Purpose: posted after the user gains executes a steam url with query parameters +// such as steam://run///?param1=value1;param2=value2;param3=value3; etc +// while the game is already running. The new params can be queried +// with GetLaunchQueryParam. +//--------------------------------------------------------------------------------- +struct NewLaunchQueryParameters_t +{ + enum { k_iCallback = k_iSteamAppsCallbacks + 14 }; +}; + + +//----------------------------------------------------------------------------- +// Purpose: response to RequestAppProofOfPurchaseKey/RequestAllProofOfPurchaseKeys +// for supporting third-party CD keys, or other proof-of-purchase systems. +//----------------------------------------------------------------------------- +struct AppProofOfPurchaseKeyResponse_t +{ + enum { k_iCallback = k_iSteamAppsCallbacks + 21 }; + EResult m_eResult; + uint32 m_nAppID; + uint32 m_cchKeyLength; + char m_rgchKey[k_cubAppProofOfPurchaseKeyMax]; +}; + + +//----------------------------------------------------------------------------- +// Purpose: response to GetFileDetails +//----------------------------------------------------------------------------- +struct FileDetailsResult_t +{ + enum { k_iCallback = k_iSteamAppsCallbacks + 23 }; + EResult m_eResult; + uint64 m_ulFileSize; // original file size in bytes + uint8 m_FileSHA[20]; // original file SHA1 hash + uint32 m_unFlags; // +}; + + +#pragma pack( pop ) +#endif // ISTEAMAPPS_H diff --git a/lsteamclient/steamworks_sdk_next2/isteamappticket.h b/lsteamclient/steamworks_sdk_next2/isteamappticket.h new file mode 100644 index 00000000..082e263b --- /dev/null +++ b/lsteamclient/steamworks_sdk_next2/isteamappticket.h @@ -0,0 +1,29 @@ +//====== Copyright 1996-2008, Valve Corporation, All rights reserved. ======= +// +// Purpose: a private, but well versioned, interface to get at critical bits +// of a steam3 appticket - consumed by the simple drm wrapper to let it +// ask about ownership with greater confidence. +// +//============================================================================= + +#ifndef ISTEAMAPPTICKET_H +#define ISTEAMAPPTICKET_H + +#include "steamtypes.h" + +//----------------------------------------------------------------------------- +// Purpose: hand out a reasonable "future proof" view of an app ownership ticket +// the raw (signed) buffer, and indices into that buffer where the appid and +// steamid are located. the sizes of the appid and steamid are implicit in +// (each version of) the interface - currently uin32 appid and uint64 steamid +//----------------------------------------------------------------------------- +class ISteamAppTicket +{ +public: + virtual uint32 GetAppOwnershipTicketData( uint32 nAppID, void *pvBuffer, uint32 cbBufferLength, uint32 *piAppId, uint32 *piSteamId, uint32 *piSignature, uint32 *pcbSignature ) = 0; +}; + +#define STEAMAPPTICKET_INTERFACE_VERSION "STEAMAPPTICKET_INTERFACE_VERSION001" + + +#endif // ISTEAMAPPTICKET_H diff --git a/lsteamclient/steamworks_sdk_next2/isteamclient.h b/lsteamclient/steamworks_sdk_next2/isteamclient.h new file mode 100644 index 00000000..333203f9 --- /dev/null +++ b/lsteamclient/steamworks_sdk_next2/isteamclient.h @@ -0,0 +1,526 @@ +//====== Copyright � 1996-2008, Valve Corporation, All rights reserved. ======= +// +// Purpose: Main interface for loading and accessing Steamworks API's from the +// Steam client. +// For most uses, this code is wrapped inside of SteamAPI_Init() +//============================================================================= + +#ifndef ISTEAMCLIENT_H +#define ISTEAMCLIENT_H +#ifdef _WIN32 +#pragma once +#endif + +#include "steamtypes.h" +#include "steamclientpublic.h" + +// Define compile time assert macros to let us validate the structure sizes. +#define VALVE_COMPILE_TIME_ASSERT( pred ) typedef char compile_time_assert_type[(pred) ? 1 : -1]; + +#ifndef REFERENCE +#define REFERENCE(arg) ((void)arg) +#endif + +#if ( defined(STEAM_API_EXPORTS) || defined(STEAM_API_NODLL) ) && !defined(API_GEN) +#define STEAM_PRIVATE_API( ... ) __VA_ARGS__ +#elif defined(STEAM_API_EXPORTS) && defined(API_GEN) +#define STEAM_PRIVATE_API( ... ) +#else +#define STEAM_PRIVATE_API( ... ) protected: __VA_ARGS__ public: +#endif + +#if defined(__linux__) || defined(__APPLE__) +// The 32-bit version of gcc has the alignment requirement for uint64 and double set to +// 4 meaning that even with #pragma pack(8) these types will only be four-byte aligned. +// The 64-bit version of gcc has the alignment requirement for these types set to +// 8 meaning that unless we use #pragma pack(4) our structures will get bigger. +// The 64-bit structure packing has to match the 32-bit structure packing for each platform. +#define VALVE_CALLBACK_PACK_SMALL +#else +#define VALVE_CALLBACK_PACK_LARGE +#endif + +#if defined( VALVE_CALLBACK_PACK_SMALL ) +#pragma pack( push, 4 ) +#elif defined( VALVE_CALLBACK_PACK_LARGE ) +#pragma pack( push, 8 ) +#else +#error ??? +#endif + +typedef struct ValvePackingSentinel_t +{ + uint32 m_u32; + uint64 m_u64; + uint16 m_u16; + double m_d; +} ValvePackingSentinel_t; + +#pragma pack( pop ) + + +#if defined(VALVE_CALLBACK_PACK_SMALL) +VALVE_COMPILE_TIME_ASSERT( sizeof(ValvePackingSentinel_t) == 24 ) +#elif defined(VALVE_CALLBACK_PACK_LARGE) +VALVE_COMPILE_TIME_ASSERT( sizeof(ValvePackingSentinel_t) == 32 ) +#else +#error ??? +#endif + + +// handle to a communication pipe to the Steam client +typedef int32 HSteamPipe; +// handle to single instance of a steam user +typedef int32 HSteamUser; +// function prototype +#if defined( POSIX ) +#define __cdecl +#endif +extern "C" typedef void (__cdecl *SteamAPIWarningMessageHook_t)(int, const char *); +extern "C" typedef uint32 ( *SteamAPI_CheckCallbackRegistered_t )( int iCallbackNum ); +#if defined( __SNC__ ) + #pragma diag_suppress=1700 // warning 1700: class "%s" has virtual functions but non-virtual destructor +#endif + +// interface predec +class ISteamUser; +class ISteamGameServer; +class ISteamFriends; +class ISteamUtils; +class ISteamMatchmaking; +class ISteamContentServer; +class ISteamMatchmakingServers; +class ISteamUserStats; +class ISteamApps; +class ISteamNetworking; +class ISteamRemoteStorage; +class ISteamScreenshots; +class ISteamMusic; +class ISteamMusicRemote; +class ISteamGameServerStats; +class ISteamPS3OverlayRender; +class ISteamHTTP; +class ISteamController; +class ISteamUGC; +class ISteamAppList; +class ISteamHTMLSurface; +class ISteamInventory; +class ISteamVideo; +class ISteamParentalSettings; + +//----------------------------------------------------------------------------- +// Purpose: Interface to creating a new steam instance, or to +// connect to an existing steam instance, whether it's in a +// different process or is local. +// +// For most scenarios this is all handled automatically via SteamAPI_Init(). +// You'll only need these APIs if you have a more complex versioning scheme, +// or if you want to implement a multiplexed gameserver where a single process +// is handling multiple games at once with independent gameserver SteamIDs. +//----------------------------------------------------------------------------- +class ISteamClient +{ +public: + // Creates a communication pipe to the Steam client. + // NOT THREADSAFE - ensure that no other threads are accessing Steamworks API when calling + virtual HSteamPipe CreateSteamPipe() = 0; + + // Releases a previously created communications pipe + // NOT THREADSAFE - ensure that no other threads are accessing Steamworks API when calling + virtual bool BReleaseSteamPipe( HSteamPipe hSteamPipe ) = 0; + + // connects to an existing global user, failing if none exists + // used by the game to coordinate with the steamUI + // NOT THREADSAFE - ensure that no other threads are accessing Steamworks API when calling + virtual HSteamUser ConnectToGlobalUser( HSteamPipe hSteamPipe ) = 0; + + // used by game servers, create a steam user that won't be shared with anyone else + // NOT THREADSAFE - ensure that no other threads are accessing Steamworks API when calling + virtual HSteamUser CreateLocalUser( HSteamPipe *phSteamPipe, EAccountType eAccountType ) = 0; + + // removes an allocated user + // NOT THREADSAFE - ensure that no other threads are accessing Steamworks API when calling + virtual void ReleaseUser( HSteamPipe hSteamPipe, HSteamUser hUser ) = 0; + + // retrieves the ISteamUser interface associated with the handle + virtual ISteamUser *GetISteamUser( HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char *pchVersion ) = 0; + + // retrieves the ISteamGameServer interface associated with the handle + virtual ISteamGameServer *GetISteamGameServer( HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char *pchVersion ) = 0; + + // set the local IP and Port to bind to + // this must be set before CreateLocalUser() + virtual void SetLocalIPBinding( uint32 unIP, uint16 usPort ) = 0; + + // returns the ISteamFriends interface + virtual ISteamFriends *GetISteamFriends( HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char *pchVersion ) = 0; + + // returns the ISteamUtils interface + virtual ISteamUtils *GetISteamUtils( HSteamPipe hSteamPipe, const char *pchVersion ) = 0; + + // returns the ISteamMatchmaking interface + virtual ISteamMatchmaking *GetISteamMatchmaking( HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char *pchVersion ) = 0; + + // returns the ISteamMatchmakingServers interface + virtual ISteamMatchmakingServers *GetISteamMatchmakingServers( HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char *pchVersion ) = 0; + + // returns the a generic interface + virtual void *GetISteamGenericInterface( HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char *pchVersion ) = 0; + + // returns the ISteamUserStats interface + virtual ISteamUserStats *GetISteamUserStats( HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char *pchVersion ) = 0; + + // returns the ISteamGameServerStats interface + virtual ISteamGameServerStats *GetISteamGameServerStats( HSteamUser hSteamuser, HSteamPipe hSteamPipe, const char *pchVersion ) = 0; + + // returns apps interface + virtual ISteamApps *GetISteamApps( HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char *pchVersion ) = 0; + + // networking + virtual ISteamNetworking *GetISteamNetworking( HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char *pchVersion ) = 0; + + // remote storage + virtual ISteamRemoteStorage *GetISteamRemoteStorage( HSteamUser hSteamuser, HSteamPipe hSteamPipe, const char *pchVersion ) = 0; + + // user screenshots + virtual ISteamScreenshots *GetISteamScreenshots( HSteamUser hSteamuser, HSteamPipe hSteamPipe, const char *pchVersion ) = 0; + + // Deprecated. Applications should use SteamAPI_RunCallbacks() or SteamGameServer_RunCallbacks() instead. + STEAM_PRIVATE_API( virtual void RunFrame() = 0; ) + + // returns the number of IPC calls made since the last time this function was called + // Used for perf debugging so you can understand how many IPC calls your game makes per frame + // Every IPC call is at minimum a thread context switch if not a process one so you want to rate + // control how often you do them. + virtual uint32 GetIPCCallCount() = 0; + + // API warning handling + // 'int' is the severity; 0 for msg, 1 for warning + // 'const char *' is the text of the message + // callbacks will occur directly after the API function is called that generated the warning or message. + virtual void SetWarningMessageHook( SteamAPIWarningMessageHook_t pFunction ) = 0; + + // Trigger global shutdown for the DLL + virtual bool BShutdownIfAllPipesClosed() = 0; + + // Expose HTTP interface + virtual ISteamHTTP *GetISteamHTTP( HSteamUser hSteamuser, HSteamPipe hSteamPipe, const char *pchVersion ) = 0; + + // Deprecated - the ISteamUnifiedMessages interface is no longer intended for public consumption. + STEAM_PRIVATE_API( virtual void *DEPRECATED_GetISteamUnifiedMessages( HSteamUser hSteamuser, HSteamPipe hSteamPipe, const char *pchVersion ) = 0 ; ) + + // Exposes the ISteamController interface + virtual ISteamController *GetISteamController( HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char *pchVersion ) = 0; + + // Exposes the ISteamUGC interface + virtual ISteamUGC *GetISteamUGC( HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char *pchVersion ) = 0; + + // returns app list interface, only available on specially registered apps + virtual ISteamAppList *GetISteamAppList( HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char *pchVersion ) = 0; + + // Music Player + virtual ISteamMusic *GetISteamMusic( HSteamUser hSteamuser, HSteamPipe hSteamPipe, const char *pchVersion ) = 0; + + // Music Player Remote + virtual ISteamMusicRemote *GetISteamMusicRemote(HSteamUser hSteamuser, HSteamPipe hSteamPipe, const char *pchVersion) = 0; + + // html page display + virtual ISteamHTMLSurface *GetISteamHTMLSurface(HSteamUser hSteamuser, HSteamPipe hSteamPipe, const char *pchVersion) = 0; + + // Helper functions for internal Steam usage + STEAM_PRIVATE_API( virtual void DEPRECATED_Set_SteamAPI_CPostAPIResultInProcess( void (*)() ) = 0; ) + STEAM_PRIVATE_API( virtual void DEPRECATED_Remove_SteamAPI_CPostAPIResultInProcess( void (*)() ) = 0; ) + STEAM_PRIVATE_API( virtual void Set_SteamAPI_CCheckCallbackRegisteredInProcess( SteamAPI_CheckCallbackRegistered_t func ) = 0; ) + + // inventory + virtual ISteamInventory *GetISteamInventory( HSteamUser hSteamuser, HSteamPipe hSteamPipe, const char *pchVersion ) = 0; + + // Video + virtual ISteamVideo *GetISteamVideo( HSteamUser hSteamuser, HSteamPipe hSteamPipe, const char *pchVersion ) = 0; + + // Parental controls + virtual ISteamParentalSettings *GetISteamParentalSettings( HSteamUser hSteamuser, HSteamPipe hSteamPipe, const char *pchVersion ) = 0; +}; + + +#define STEAMCLIENT_INTERFACE_VERSION "SteamClient017" + +//----------------------------------------------------------------------------- +// Purpose: Base values for callback identifiers, each callback must +// have a unique ID. +//----------------------------------------------------------------------------- +enum { k_iSteamUserCallbacks = 100 }; +enum { k_iSteamGameServerCallbacks = 200 }; +enum { k_iSteamFriendsCallbacks = 300 }; +enum { k_iSteamBillingCallbacks = 400 }; +enum { k_iSteamMatchmakingCallbacks = 500 }; +enum { k_iSteamContentServerCallbacks = 600 }; +enum { k_iSteamUtilsCallbacks = 700 }; +enum { k_iClientFriendsCallbacks = 800 }; +enum { k_iClientUserCallbacks = 900 }; +enum { k_iSteamAppsCallbacks = 1000 }; +enum { k_iSteamUserStatsCallbacks = 1100 }; +enum { k_iSteamNetworkingCallbacks = 1200 }; +enum { k_iClientRemoteStorageCallbacks = 1300 }; +enum { k_iClientDepotBuilderCallbacks = 1400 }; +enum { k_iSteamGameServerItemsCallbacks = 1500 }; +enum { k_iClientUtilsCallbacks = 1600 }; +enum { k_iSteamGameCoordinatorCallbacks = 1700 }; +enum { k_iSteamGameServerStatsCallbacks = 1800 }; +enum { k_iSteam2AsyncCallbacks = 1900 }; +enum { k_iSteamGameStatsCallbacks = 2000 }; +enum { k_iClientHTTPCallbacks = 2100 }; +enum { k_iClientScreenshotsCallbacks = 2200 }; +enum { k_iSteamScreenshotsCallbacks = 2300 }; +enum { k_iClientAudioCallbacks = 2400 }; +enum { k_iClientUnifiedMessagesCallbacks = 2500 }; +enum { k_iSteamStreamLauncherCallbacks = 2600 }; +enum { k_iClientControllerCallbacks = 2700 }; +enum { k_iSteamControllerCallbacks = 2800 }; +enum { k_iClientParentalSettingsCallbacks = 2900 }; +enum { k_iClientDeviceAuthCallbacks = 3000 }; +enum { k_iClientNetworkDeviceManagerCallbacks = 3100 }; +enum { k_iClientMusicCallbacks = 3200 }; +enum { k_iClientRemoteClientManagerCallbacks = 3300 }; +enum { k_iClientUGCCallbacks = 3400 }; +enum { k_iSteamStreamClientCallbacks = 3500 }; +enum { k_IClientProductBuilderCallbacks = 3600 }; +enum { k_iClientShortcutsCallbacks = 3700 }; +enum { k_iClientRemoteControlManagerCallbacks = 3800 }; +enum { k_iSteamAppListCallbacks = 3900 }; +enum { k_iSteamMusicCallbacks = 4000 }; +enum { k_iSteamMusicRemoteCallbacks = 4100 }; +enum { k_iClientVRCallbacks = 4200 }; +enum { k_iClientGameNotificationCallbacks = 4300 }; +enum { k_iSteamGameNotificationCallbacks = 4400 }; +enum { k_iSteamHTMLSurfaceCallbacks = 4500 }; +enum { k_iClientVideoCallbacks = 4600 }; +enum { k_iClientInventoryCallbacks = 4700 }; +enum { k_iClientBluetoothManagerCallbacks = 4800 }; +enum { k_iClientSharedConnectionCallbacks = 4900 }; +enum { k_ISteamParentalSettingsCallbacks = 5000 }; +enum { k_iClientShaderCallbacks = 5100 }; + +//----------------------------------------------------------------------------- +// The CALLBACK macros are for client side callback logging enabled with +// log_callback +// Do not change any of these. +//----------------------------------------------------------------------------- + +#ifdef STEAM_CALLBACK_INSPECTION_ENABLED + +#define DEFINE_CALLBACK( callbackname, callbackid ) \ +struct callbackname { \ + typedef callbackname SteamCallback_t; \ + enum { k_iCallback = callbackid }; \ + static callbackname *GetNullPointer() { return 0; } \ + static const char *GetCallbackName() { return #callbackname; } \ + static uint32 GetCallbackID() { return callbackname::k_iCallback; } + +#define CALLBACK_MEMBER( varidx, vartype, varname ) \ + public: vartype varname ; \ + static void GetMemberVar_##varidx( unsigned int &varOffset, unsigned int &varSize, uint32 &varCount, const char **pszName, const char **pszType ) { \ + varOffset = (unsigned int)(size_t)&GetNullPointer()->varname; \ + varSize = sizeof( vartype ); \ + varCount = 1; \ + *pszName = #varname; *pszType = #vartype; } + +#define CALLBACK_ARRAY( varidx, vartype, varname, varcount ) \ + public: vartype varname [ varcount ]; \ + static void GetMemberVar_##varidx( unsigned int &varOffset, unsigned int &varSize, uint32 &varCount, const char **pszName, const char **pszType ) { \ + varOffset = (unsigned int)(size_t)&GetNullPointer()->varname[0]; \ + varSize = sizeof( vartype ); \ + varCount = varcount; \ + *pszName = #varname; *pszType = #vartype; } + + +#define END_CALLBACK_INTERNAL_BEGIN( numvars ) \ + static uint32 GetNumMemberVariables() { return numvars; } \ + static bool GetMemberVariable( uint32 index, uint32 &varOffset, uint32 &varSize, uint32 &varCount, const char **pszName, const char **pszType ) { \ + switch ( index ) { default : return false; + + +#define END_CALLBACK_INTERNAL_SWITCH( varidx ) case varidx : GetMemberVar_##varidx( varOffset, varSize, varCount, pszName, pszType ); return true; + +#define END_CALLBACK_INTERNAL_END() }; } }; + +#define END_DEFINE_CALLBACK_0() \ + static uint32 GetNumMemberVariables() { return 0; } \ + static bool GetMemberVariable( uint32 index, uint32 &varOffset, uint32 &varSize, uint32 &varCount, const char **pszName, const char **pszType ) { REFERENCE( pszType ); REFERENCE( pszName ); REFERENCE( varCount ); REFERENCE( varSize ); REFERENCE( varOffset ); REFERENCE( index ); return false; } \ + }; + +#else + +#define DEFINE_CALLBACK( callbackname, callbackid ) struct callbackname { typedef callbackname SteamCallback_t; enum { k_iCallback = callbackid }; +#define CALLBACK_MEMBER( varidx, vartype, varname ) public: vartype varname ; +#define CALLBACK_ARRAY( varidx, vartype, varname, varcount ) public: vartype varname [ varcount ]; +#define END_CALLBACK_INTERNAL_BEGIN( numvars ) +#define END_CALLBACK_INTERNAL_SWITCH( varidx ) +#define END_CALLBACK_INTERNAL_END() }; +#define END_DEFINE_CALLBACK_0() }; + +#endif + +#define END_DEFINE_CALLBACK_1() \ + END_CALLBACK_INTERNAL_BEGIN( 1 ) \ + END_CALLBACK_INTERNAL_SWITCH( 0 ) \ + END_CALLBACK_INTERNAL_END() + +#define END_DEFINE_CALLBACK_2() \ + END_CALLBACK_INTERNAL_BEGIN( 2 ) \ + END_CALLBACK_INTERNAL_SWITCH( 0 ) \ + END_CALLBACK_INTERNAL_SWITCH( 1 ) \ + END_CALLBACK_INTERNAL_END() + +#define END_DEFINE_CALLBACK_3() \ + END_CALLBACK_INTERNAL_BEGIN( 3 ) \ + END_CALLBACK_INTERNAL_SWITCH( 0 ) \ + END_CALLBACK_INTERNAL_SWITCH( 1 ) \ + END_CALLBACK_INTERNAL_SWITCH( 2 ) \ + END_CALLBACK_INTERNAL_END() + +#define END_DEFINE_CALLBACK_4() \ + END_CALLBACK_INTERNAL_BEGIN( 4 ) \ + END_CALLBACK_INTERNAL_SWITCH( 0 ) \ + END_CALLBACK_INTERNAL_SWITCH( 1 ) \ + END_CALLBACK_INTERNAL_SWITCH( 2 ) \ + END_CALLBACK_INTERNAL_SWITCH( 3 ) \ + END_CALLBACK_INTERNAL_END() + +#define END_DEFINE_CALLBACK_5() \ + END_CALLBACK_INTERNAL_BEGIN( 4 ) \ + END_CALLBACK_INTERNAL_SWITCH( 0 ) \ + END_CALLBACK_INTERNAL_SWITCH( 1 ) \ + END_CALLBACK_INTERNAL_SWITCH( 2 ) \ + END_CALLBACK_INTERNAL_SWITCH( 3 ) \ + END_CALLBACK_INTERNAL_SWITCH( 4 ) \ + END_CALLBACK_INTERNAL_END() + + +#define END_DEFINE_CALLBACK_6() \ + END_CALLBACK_INTERNAL_BEGIN( 6 ) \ + END_CALLBACK_INTERNAL_SWITCH( 0 ) \ + END_CALLBACK_INTERNAL_SWITCH( 1 ) \ + END_CALLBACK_INTERNAL_SWITCH( 2 ) \ + END_CALLBACK_INTERNAL_SWITCH( 3 ) \ + END_CALLBACK_INTERNAL_SWITCH( 4 ) \ + END_CALLBACK_INTERNAL_SWITCH( 5 ) \ + END_CALLBACK_INTERNAL_END() + +#define END_DEFINE_CALLBACK_7() \ + END_CALLBACK_INTERNAL_BEGIN( 7 ) \ + END_CALLBACK_INTERNAL_SWITCH( 0 ) \ + END_CALLBACK_INTERNAL_SWITCH( 1 ) \ + END_CALLBACK_INTERNAL_SWITCH( 2 ) \ + END_CALLBACK_INTERNAL_SWITCH( 3 ) \ + END_CALLBACK_INTERNAL_SWITCH( 4 ) \ + END_CALLBACK_INTERNAL_SWITCH( 5 ) \ + END_CALLBACK_INTERNAL_SWITCH( 6 ) \ + END_CALLBACK_INTERNAL_END() + +#define END_DEFINE_CALLBACK_8() \ + END_CALLBACK_INTERNAL_BEGIN( 8 ) \ + END_CALLBACK_INTERNAL_SWITCH( 0 ) \ + END_CALLBACK_INTERNAL_SWITCH( 1 ) \ + END_CALLBACK_INTERNAL_SWITCH( 2 ) \ + END_CALLBACK_INTERNAL_SWITCH( 3 ) \ + END_CALLBACK_INTERNAL_SWITCH( 4 ) \ + END_CALLBACK_INTERNAL_SWITCH( 5 ) \ + END_CALLBACK_INTERNAL_SWITCH( 6 ) \ + END_CALLBACK_INTERNAL_SWITCH( 7 ) \ + END_CALLBACK_INTERNAL_END() + +#define END_DEFINE_CALLBACK_9() \ + END_CALLBACK_INTERNAL_BEGIN( 9 ) \ + END_CALLBACK_INTERNAL_SWITCH( 0 ) \ + END_CALLBACK_INTERNAL_SWITCH( 1 ) \ + END_CALLBACK_INTERNAL_SWITCH( 2 ) \ + END_CALLBACK_INTERNAL_SWITCH( 3 ) \ + END_CALLBACK_INTERNAL_SWITCH( 4 ) \ + END_CALLBACK_INTERNAL_SWITCH( 5 ) \ + END_CALLBACK_INTERNAL_SWITCH( 6 ) \ + END_CALLBACK_INTERNAL_SWITCH( 7 ) \ + END_CALLBACK_INTERNAL_SWITCH( 8 ) \ + END_CALLBACK_INTERNAL_END() + +#define END_DEFINE_CALLBACK_10() \ + END_CALLBACK_INTERNAL_BEGIN( 10 ) \ + END_CALLBACK_INTERNAL_SWITCH( 0 ) \ + END_CALLBACK_INTERNAL_SWITCH( 1 ) \ + END_CALLBACK_INTERNAL_SWITCH( 2 ) \ + END_CALLBACK_INTERNAL_SWITCH( 3 ) \ + END_CALLBACK_INTERNAL_SWITCH( 4 ) \ + END_CALLBACK_INTERNAL_SWITCH( 5 ) \ + END_CALLBACK_INTERNAL_SWITCH( 6 ) \ + END_CALLBACK_INTERNAL_SWITCH( 7 ) \ + END_CALLBACK_INTERNAL_SWITCH( 8 ) \ + END_CALLBACK_INTERNAL_SWITCH( 9 ) \ + END_CALLBACK_INTERNAL_END() + +#define END_DEFINE_CALLBACK_11() \ + END_CALLBACK_INTERNAL_BEGIN( 11 ) \ + END_CALLBACK_INTERNAL_SWITCH( 0 ) \ + END_CALLBACK_INTERNAL_SWITCH( 1 ) \ + END_CALLBACK_INTERNAL_SWITCH( 2 ) \ + END_CALLBACK_INTERNAL_SWITCH( 3 ) \ + END_CALLBACK_INTERNAL_SWITCH( 4 ) \ + END_CALLBACK_INTERNAL_SWITCH( 5 ) \ + END_CALLBACK_INTERNAL_SWITCH( 6 ) \ + END_CALLBACK_INTERNAL_SWITCH( 7 ) \ + END_CALLBACK_INTERNAL_SWITCH( 8 ) \ + END_CALLBACK_INTERNAL_SWITCH( 9 ) \ + END_CALLBACK_INTERNAL_SWITCH( 10 ) \ + END_CALLBACK_INTERNAL_END() + +#define END_DEFINE_CALLBACK_12() \ + END_CALLBACK_INTERNAL_BEGIN( 12 ) \ + END_CALLBACK_INTERNAL_SWITCH( 0 ) \ + END_CALLBACK_INTERNAL_SWITCH( 1 ) \ + END_CALLBACK_INTERNAL_SWITCH( 2 ) \ + END_CALLBACK_INTERNAL_SWITCH( 3 ) \ + END_CALLBACK_INTERNAL_SWITCH( 4 ) \ + END_CALLBACK_INTERNAL_SWITCH( 5 ) \ + END_CALLBACK_INTERNAL_SWITCH( 6 ) \ + END_CALLBACK_INTERNAL_SWITCH( 7 ) \ + END_CALLBACK_INTERNAL_SWITCH( 8 ) \ + END_CALLBACK_INTERNAL_SWITCH( 9 ) \ + END_CALLBACK_INTERNAL_SWITCH( 10 ) \ + END_CALLBACK_INTERNAL_SWITCH( 11 ) \ + END_CALLBACK_INTERNAL_END() + +#define END_DEFINE_CALLBACK_13() \ + END_CALLBACK_INTERNAL_BEGIN( 13 ) \ + END_CALLBACK_INTERNAL_SWITCH( 0 ) \ + END_CALLBACK_INTERNAL_SWITCH( 1 ) \ + END_CALLBACK_INTERNAL_SWITCH( 2 ) \ + END_CALLBACK_INTERNAL_SWITCH( 3 ) \ + END_CALLBACK_INTERNAL_SWITCH( 4 ) \ + END_CALLBACK_INTERNAL_SWITCH( 5 ) \ + END_CALLBACK_INTERNAL_SWITCH( 6 ) \ + END_CALLBACK_INTERNAL_SWITCH( 7 ) \ + END_CALLBACK_INTERNAL_SWITCH( 8 ) \ + END_CALLBACK_INTERNAL_SWITCH( 9 ) \ + END_CALLBACK_INTERNAL_SWITCH( 10 ) \ + END_CALLBACK_INTERNAL_SWITCH( 11 ) \ + END_CALLBACK_INTERNAL_SWITCH( 12 ) \ + END_CALLBACK_INTERNAL_END() + +#define END_DEFINE_CALLBACK_14() \ + END_CALLBACK_INTERNAL_BEGIN( 14 ) \ + END_CALLBACK_INTERNAL_SWITCH( 0 ) \ + END_CALLBACK_INTERNAL_SWITCH( 1 ) \ + END_CALLBACK_INTERNAL_SWITCH( 2 ) \ + END_CALLBACK_INTERNAL_SWITCH( 3 ) \ + END_CALLBACK_INTERNAL_SWITCH( 4 ) \ + END_CALLBACK_INTERNAL_SWITCH( 5 ) \ + END_CALLBACK_INTERNAL_SWITCH( 6 ) \ + END_CALLBACK_INTERNAL_SWITCH( 7 ) \ + END_CALLBACK_INTERNAL_SWITCH( 8 ) \ + END_CALLBACK_INTERNAL_SWITCH( 9 ) \ + END_CALLBACK_INTERNAL_SWITCH( 10 ) \ + END_CALLBACK_INTERNAL_SWITCH( 11 ) \ + END_CALLBACK_INTERNAL_SWITCH( 12 ) \ + END_CALLBACK_INTERNAL_SWITCH( 13 ) \ + END_CALLBACK_INTERNAL_END() + +#endif // ISTEAMCLIENT_H diff --git a/lsteamclient/steamworks_sdk_next2/isteamcontroller.h b/lsteamclient/steamworks_sdk_next2/isteamcontroller.h new file mode 100644 index 00000000..3da10f94 --- /dev/null +++ b/lsteamclient/steamworks_sdk_next2/isteamcontroller.h @@ -0,0 +1,461 @@ +//====== Copyright 1996-2013, Valve Corporation, All rights reserved. ======= +// +// Purpose: interface to valve controller +// +//============================================================================= + +#ifndef ISTEAMCONTROLLER_H +#define ISTEAMCONTROLLER_H +#ifdef _WIN32 +#pragma once +#endif + +#include "isteamclient.h" + +#define STEAM_CONTROLLER_MAX_COUNT 16 + +#define STEAM_CONTROLLER_MAX_ANALOG_ACTIONS 16 + +#define STEAM_CONTROLLER_MAX_DIGITAL_ACTIONS 128 + +#define STEAM_CONTROLLER_MAX_ORIGINS 8 + +// When sending an option to a specific controller handle, you can send to all controllers via this command +#define STEAM_CONTROLLER_HANDLE_ALL_CONTROLLERS UINT64_MAX + +#define STEAM_CONTROLLER_MIN_ANALOG_ACTION_DATA -1.0f +#define STEAM_CONTROLLER_MAX_ANALOG_ACTION_DATA 1.0f + +enum ESteamControllerPad +{ + k_ESteamControllerPad_Left, + k_ESteamControllerPad_Right +}; + +enum EControllerSource +{ + k_EControllerSource_None, + k_EControllerSource_LeftTrackpad, + k_EControllerSource_RightTrackpad, + k_EControllerSource_Joystick, + k_EControllerSource_ABXY, + k_EControllerSource_Switch, + k_EControllerSource_LeftTrigger, + k_EControllerSource_RightTrigger, + k_EControllerSource_Gyro, + k_EControllerSource_CenterTrackpad, // PS4 + k_EControllerSource_RightJoystick, // Traditional Controllers + k_EControllerSource_DPad, // Traditional Controllers + k_EControllerSource_Key, // Keyboards with scan codes + k_EControllerSource_Mouse, // Traditional mouse + k_EControllerSource_Count +}; + +enum EControllerSourceMode +{ + k_EControllerSourceMode_None, + k_EControllerSourceMode_Dpad, + k_EControllerSourceMode_Buttons, + k_EControllerSourceMode_FourButtons, + k_EControllerSourceMode_AbsoluteMouse, + k_EControllerSourceMode_RelativeMouse, + k_EControllerSourceMode_JoystickMove, + k_EControllerSourceMode_JoystickMouse, + k_EControllerSourceMode_JoystickCamera, + k_EControllerSourceMode_ScrollWheel, + k_EControllerSourceMode_Trigger, + k_EControllerSourceMode_TouchMenu, + k_EControllerSourceMode_MouseJoystick, + k_EControllerSourceMode_MouseRegion, + k_EControllerSourceMode_RadialMenu, + k_EControllerSourceMode_SingleButton, + k_EControllerSourceMode_Switches +}; + +enum EControllerActionOrigin +{ + // Steam Controller + k_EControllerActionOrigin_None, + k_EControllerActionOrigin_A, + k_EControllerActionOrigin_B, + k_EControllerActionOrigin_X, + k_EControllerActionOrigin_Y, + k_EControllerActionOrigin_LeftBumper, + k_EControllerActionOrigin_RightBumper, + k_EControllerActionOrigin_LeftGrip, + k_EControllerActionOrigin_RightGrip, + k_EControllerActionOrigin_Start, + k_EControllerActionOrigin_Back, + k_EControllerActionOrigin_LeftPad_Touch, + k_EControllerActionOrigin_LeftPad_Swipe, + k_EControllerActionOrigin_LeftPad_Click, + k_EControllerActionOrigin_LeftPad_DPadNorth, + k_EControllerActionOrigin_LeftPad_DPadSouth, + k_EControllerActionOrigin_LeftPad_DPadWest, + k_EControllerActionOrigin_LeftPad_DPadEast, + k_EControllerActionOrigin_RightPad_Touch, + k_EControllerActionOrigin_RightPad_Swipe, + k_EControllerActionOrigin_RightPad_Click, + k_EControllerActionOrigin_RightPad_DPadNorth, + k_EControllerActionOrigin_RightPad_DPadSouth, + k_EControllerActionOrigin_RightPad_DPadWest, + k_EControllerActionOrigin_RightPad_DPadEast, + k_EControllerActionOrigin_LeftTrigger_Pull, + k_EControllerActionOrigin_LeftTrigger_Click, + k_EControllerActionOrigin_RightTrigger_Pull, + k_EControllerActionOrigin_RightTrigger_Click, + k_EControllerActionOrigin_LeftStick_Move, + k_EControllerActionOrigin_LeftStick_Click, + k_EControllerActionOrigin_LeftStick_DPadNorth, + k_EControllerActionOrigin_LeftStick_DPadSouth, + k_EControllerActionOrigin_LeftStick_DPadWest, + k_EControllerActionOrigin_LeftStick_DPadEast, + k_EControllerActionOrigin_Gyro_Move, + k_EControllerActionOrigin_Gyro_Pitch, + k_EControllerActionOrigin_Gyro_Yaw, + k_EControllerActionOrigin_Gyro_Roll, + + // PS4 Dual Shock + k_EControllerActionOrigin_PS4_X, + k_EControllerActionOrigin_PS4_Circle, + k_EControllerActionOrigin_PS4_Triangle, + k_EControllerActionOrigin_PS4_Square, + k_EControllerActionOrigin_PS4_LeftBumper, + k_EControllerActionOrigin_PS4_RightBumper, + k_EControllerActionOrigin_PS4_Options, //Start + k_EControllerActionOrigin_PS4_Share, //Back + k_EControllerActionOrigin_PS4_LeftPad_Touch, + k_EControllerActionOrigin_PS4_LeftPad_Swipe, + k_EControllerActionOrigin_PS4_LeftPad_Click, + k_EControllerActionOrigin_PS4_LeftPad_DPadNorth, + k_EControllerActionOrigin_PS4_LeftPad_DPadSouth, + k_EControllerActionOrigin_PS4_LeftPad_DPadWest, + k_EControllerActionOrigin_PS4_LeftPad_DPadEast, + k_EControllerActionOrigin_PS4_RightPad_Touch, + k_EControllerActionOrigin_PS4_RightPad_Swipe, + k_EControllerActionOrigin_PS4_RightPad_Click, + k_EControllerActionOrigin_PS4_RightPad_DPadNorth, + k_EControllerActionOrigin_PS4_RightPad_DPadSouth, + k_EControllerActionOrigin_PS4_RightPad_DPadWest, + k_EControllerActionOrigin_PS4_RightPad_DPadEast, + k_EControllerActionOrigin_PS4_CenterPad_Touch, + k_EControllerActionOrigin_PS4_CenterPad_Swipe, + k_EControllerActionOrigin_PS4_CenterPad_Click, + k_EControllerActionOrigin_PS4_CenterPad_DPadNorth, + k_EControllerActionOrigin_PS4_CenterPad_DPadSouth, + k_EControllerActionOrigin_PS4_CenterPad_DPadWest, + k_EControllerActionOrigin_PS4_CenterPad_DPadEast, + k_EControllerActionOrigin_PS4_LeftTrigger_Pull, + k_EControllerActionOrigin_PS4_LeftTrigger_Click, + k_EControllerActionOrigin_PS4_RightTrigger_Pull, + k_EControllerActionOrigin_PS4_RightTrigger_Click, + k_EControllerActionOrigin_PS4_LeftStick_Move, + k_EControllerActionOrigin_PS4_LeftStick_Click, + k_EControllerActionOrigin_PS4_LeftStick_DPadNorth, + k_EControllerActionOrigin_PS4_LeftStick_DPadSouth, + k_EControllerActionOrigin_PS4_LeftStick_DPadWest, + k_EControllerActionOrigin_PS4_LeftStick_DPadEast, + k_EControllerActionOrigin_PS4_RightStick_Move, + k_EControllerActionOrigin_PS4_RightStick_Click, + k_EControllerActionOrigin_PS4_RightStick_DPadNorth, + k_EControllerActionOrigin_PS4_RightStick_DPadSouth, + k_EControllerActionOrigin_PS4_RightStick_DPadWest, + k_EControllerActionOrigin_PS4_RightStick_DPadEast, + k_EControllerActionOrigin_PS4_DPad_North, + k_EControllerActionOrigin_PS4_DPad_South, + k_EControllerActionOrigin_PS4_DPad_West, + k_EControllerActionOrigin_PS4_DPad_East, + k_EControllerActionOrigin_PS4_Gyro_Move, + k_EControllerActionOrigin_PS4_Gyro_Pitch, + k_EControllerActionOrigin_PS4_Gyro_Yaw, + k_EControllerActionOrigin_PS4_Gyro_Roll, + + // XBox One + k_EControllerActionOrigin_XBoxOne_A, + k_EControllerActionOrigin_XBoxOne_B, + k_EControllerActionOrigin_XBoxOne_X, + k_EControllerActionOrigin_XBoxOne_Y, + k_EControllerActionOrigin_XBoxOne_LeftBumper, + k_EControllerActionOrigin_XBoxOne_RightBumper, + k_EControllerActionOrigin_XBoxOne_Menu, //Start + k_EControllerActionOrigin_XBoxOne_View, //Back + k_EControllerActionOrigin_XBoxOne_LeftTrigger_Pull, + k_EControllerActionOrigin_XBoxOne_LeftTrigger_Click, + k_EControllerActionOrigin_XBoxOne_RightTrigger_Pull, + k_EControllerActionOrigin_XBoxOne_RightTrigger_Click, + k_EControllerActionOrigin_XBoxOne_LeftStick_Move, + k_EControllerActionOrigin_XBoxOne_LeftStick_Click, + k_EControllerActionOrigin_XBoxOne_LeftStick_DPadNorth, + k_EControllerActionOrigin_XBoxOne_LeftStick_DPadSouth, + k_EControllerActionOrigin_XBoxOne_LeftStick_DPadWest, + k_EControllerActionOrigin_XBoxOne_LeftStick_DPadEast, + k_EControllerActionOrigin_XBoxOne_RightStick_Move, + k_EControllerActionOrigin_XBoxOne_RightStick_Click, + k_EControllerActionOrigin_XBoxOne_RightStick_DPadNorth, + k_EControllerActionOrigin_XBoxOne_RightStick_DPadSouth, + k_EControllerActionOrigin_XBoxOne_RightStick_DPadWest, + k_EControllerActionOrigin_XBoxOne_RightStick_DPadEast, + k_EControllerActionOrigin_XBoxOne_DPad_North, + k_EControllerActionOrigin_XBoxOne_DPad_South, + k_EControllerActionOrigin_XBoxOne_DPad_West, + k_EControllerActionOrigin_XBoxOne_DPad_East, + + // XBox 360 + k_EControllerActionOrigin_XBox360_A, + k_EControllerActionOrigin_XBox360_B, + k_EControllerActionOrigin_XBox360_X, + k_EControllerActionOrigin_XBox360_Y, + k_EControllerActionOrigin_XBox360_LeftBumper, + k_EControllerActionOrigin_XBox360_RightBumper, + k_EControllerActionOrigin_XBox360_Start, //Start + k_EControllerActionOrigin_XBox360_Back, //Back + k_EControllerActionOrigin_XBox360_LeftTrigger_Pull, + k_EControllerActionOrigin_XBox360_LeftTrigger_Click, + k_EControllerActionOrigin_XBox360_RightTrigger_Pull, + k_EControllerActionOrigin_XBox360_RightTrigger_Click, + k_EControllerActionOrigin_XBox360_LeftStick_Move, + k_EControllerActionOrigin_XBox360_LeftStick_Click, + k_EControllerActionOrigin_XBox360_LeftStick_DPadNorth, + k_EControllerActionOrigin_XBox360_LeftStick_DPadSouth, + k_EControllerActionOrigin_XBox360_LeftStick_DPadWest, + k_EControllerActionOrigin_XBox360_LeftStick_DPadEast, + k_EControllerActionOrigin_XBox360_RightStick_Move, + k_EControllerActionOrigin_XBox360_RightStick_Click, + k_EControllerActionOrigin_XBox360_RightStick_DPadNorth, + k_EControllerActionOrigin_XBox360_RightStick_DPadSouth, + k_EControllerActionOrigin_XBox360_RightStick_DPadWest, + k_EControllerActionOrigin_XBox360_RightStick_DPadEast, + k_EControllerActionOrigin_XBox360_DPad_North, + k_EControllerActionOrigin_XBox360_DPad_South, + k_EControllerActionOrigin_XBox360_DPad_West, + k_EControllerActionOrigin_XBox360_DPad_East, + + // SteamController V2 + k_EControllerActionOrigin_SteamV2_A, + k_EControllerActionOrigin_SteamV2_B, + k_EControllerActionOrigin_SteamV2_X, + k_EControllerActionOrigin_SteamV2_Y, + k_EControllerActionOrigin_SteamV2_LeftBumper, + k_EControllerActionOrigin_SteamV2_RightBumper, + k_EControllerActionOrigin_SteamV2_LeftGrip, + k_EControllerActionOrigin_SteamV2_RightGrip, + k_EControllerActionOrigin_SteamV2_LeftGrip_Upper, + k_EControllerActionOrigin_SteamV2_RightGrip_Upper, + k_EControllerActionOrigin_SteamV2_LeftBumper_Pressure, + k_EControllerActionOrigin_SteamV2_RightBumper_Pressure, + k_EControllerActionOrigin_SteamV2_LeftGrip_Pressure, + k_EControllerActionOrigin_SteamV2_RightGrip_Pressure, + k_EControllerActionOrigin_SteamV2_LeftGrip_Upper_Pressure, + k_EControllerActionOrigin_SteamV2_RightGrip_Upper_Pressure, + k_EControllerActionOrigin_SteamV2_Start, + k_EControllerActionOrigin_SteamV2_Back, + k_EControllerActionOrigin_SteamV2_LeftPad_Touch, + k_EControllerActionOrigin_SteamV2_LeftPad_Swipe, + k_EControllerActionOrigin_SteamV2_LeftPad_Click, + k_EControllerActionOrigin_SteamV2_LeftPad_Pressure, + k_EControllerActionOrigin_SteamV2_LeftPad_DPadNorth, + k_EControllerActionOrigin_SteamV2_LeftPad_DPadSouth, + k_EControllerActionOrigin_SteamV2_LeftPad_DPadWest, + k_EControllerActionOrigin_SteamV2_LeftPad_DPadEast, + k_EControllerActionOrigin_SteamV2_RightPad_Touch, + k_EControllerActionOrigin_SteamV2_RightPad_Swipe, + k_EControllerActionOrigin_SteamV2_RightPad_Click, + k_EControllerActionOrigin_SteamV2_RightPad_Pressure, + k_EControllerActionOrigin_SteamV2_RightPad_DPadNorth, + k_EControllerActionOrigin_SteamV2_RightPad_DPadSouth, + k_EControllerActionOrigin_SteamV2_RightPad_DPadWest, + k_EControllerActionOrigin_SteamV2_RightPad_DPadEast, + k_EControllerActionOrigin_SteamV2_LeftTrigger_Pull, + k_EControllerActionOrigin_SteamV2_LeftTrigger_Click, + k_EControllerActionOrigin_SteamV2_RightTrigger_Pull, + k_EControllerActionOrigin_SteamV2_RightTrigger_Click, + k_EControllerActionOrigin_SteamV2_LeftStick_Move, + k_EControllerActionOrigin_SteamV2_LeftStick_Click, + k_EControllerActionOrigin_SteamV2_LeftStick_DPadNorth, + k_EControllerActionOrigin_SteamV2_LeftStick_DPadSouth, + k_EControllerActionOrigin_SteamV2_LeftStick_DPadWest, + k_EControllerActionOrigin_SteamV2_LeftStick_DPadEast, + k_EControllerActionOrigin_SteamV2_Gyro_Move, + k_EControllerActionOrigin_SteamV2_Gyro_Pitch, + k_EControllerActionOrigin_SteamV2_Gyro_Yaw, + k_EControllerActionOrigin_SteamV2_Gyro_Roll, + + k_EControllerActionOrigin_Count +}; + +enum ESteamControllerLEDFlag +{ + k_ESteamControllerLEDFlag_SetColor, + k_ESteamControllerLEDFlag_RestoreUserDefault +}; + +enum ESteamInputType +{ + k_ESteamInputType_Unknown, + k_ESteamInputType_SteamController, + k_ESteamInputType_XBox360Controller, + k_ESteamInputType_XBoxOneController, + k_ESteamInputType_GenericXInput, + k_ESteamInputType_PS4Controller, +}; + +// ControllerHandle_t is used to refer to a specific controller. +// This handle will consistently identify a controller, even if it is disconnected and re-connected +typedef uint64 ControllerHandle_t; + + +// These handles are used to refer to a specific in-game action or action set +// All action handles should be queried during initialization for performance reasons +typedef uint64 ControllerActionSetHandle_t; +typedef uint64 ControllerDigitalActionHandle_t; +typedef uint64 ControllerAnalogActionHandle_t; + +#pragma pack( push, 1 ) + +struct ControllerAnalogActionData_t +{ + // Type of data coming from this action, this will match what got specified in the action set + EControllerSourceMode eMode; + + // The current state of this action; will be delta updates for mouse actions + float x, y; + + // Whether or not this action is currently available to be bound in the active action set + bool bActive; +}; + +struct ControllerDigitalActionData_t +{ + // The current state of this action; will be true if currently pressed + bool bState; + + // Whether or not this action is currently available to be bound in the active action set + bool bActive; +}; + +struct ControllerMotionData_t +{ + // Sensor-fused absolute rotation; will drift in heading + float rotQuatX; + float rotQuatY; + float rotQuatZ; + float rotQuatW; + + // Positional acceleration + float posAccelX; + float posAccelY; + float posAccelZ; + + // Angular velocity + float rotVelX; + float rotVelY; + float rotVelZ; +}; + +#pragma pack( pop ) + + +//----------------------------------------------------------------------------- +// Purpose: Native Steam controller support API +//----------------------------------------------------------------------------- +class ISteamController +{ +public: + + // Init and Shutdown must be called when starting/ending use of this interface + virtual bool Init() = 0; + virtual bool Shutdown() = 0; + + // Synchronize API state with the latest Steam Controller inputs available. This + // is performed automatically by SteamAPI_RunCallbacks, but for the absolute lowest + // possible latency, you call this directly before reading controller state. + virtual void RunFrame() = 0; + + // Enumerate currently connected controllers + // handlesOut should point to a STEAM_CONTROLLER_MAX_COUNT sized array of ControllerHandle_t handles + // Returns the number of handles written to handlesOut + virtual int GetConnectedControllers( ControllerHandle_t *handlesOut ) = 0; + + // Invokes the Steam overlay and brings up the binding screen + // Returns false is overlay is disabled / unavailable, or the user is not in Big Picture mode + virtual bool ShowBindingPanel( ControllerHandle_t controllerHandle ) = 0; + + // ACTION SETS + // Lookup the handle for an Action Set. Best to do this once on startup, and store the handles for all future API calls. + virtual ControllerActionSetHandle_t GetActionSetHandle( const char *pszActionSetName ) = 0; + + // Reconfigure the controller to use the specified action set (ie 'Menu', 'Walk' or 'Drive') + // This is cheap, and can be safely called repeatedly. It's often easier to repeatedly call it in + // your state loops, instead of trying to place it in all of your state transitions. + virtual void ActivateActionSet( ControllerHandle_t controllerHandle, ControllerActionSetHandle_t actionSetHandle ) = 0; + virtual ControllerActionSetHandle_t GetCurrentActionSet( ControllerHandle_t controllerHandle ) = 0; + + virtual void ActivateActionSetLayer( ControllerHandle_t controllerHandle, ControllerActionSetHandle_t actionSetLayerHandle ) = 0; + virtual void DeactivateActionSetLayer( ControllerHandle_t controllerHandle, ControllerActionSetHandle_t actionSetLayerHandle ) = 0; + virtual void DeactivateAllActionSetLayers( ControllerHandle_t controllerHandle ) = 0; + virtual int GetActiveActionSetLayers( ControllerHandle_t controllerHandle, ControllerActionSetHandle_t *handlesOut ) = 0; + + + // ACTIONS + // Lookup the handle for a digital action. Best to do this once on startup, and store the handles for all future API calls. + virtual ControllerDigitalActionHandle_t GetDigitalActionHandle( const char *pszActionName ) = 0; + + // Returns the current state of the supplied digital game action + virtual ControllerDigitalActionData_t GetDigitalActionData( ControllerHandle_t controllerHandle, ControllerDigitalActionHandle_t digitalActionHandle ) = 0; + + // Get the origin(s) for a digital action within an action set. Returns the number of origins supplied in originsOut. Use this to display the appropriate on-screen prompt for the action. + // originsOut should point to a STEAM_CONTROLLER_MAX_ORIGINS sized array of EControllerActionOrigin handles + virtual int GetDigitalActionOrigins( ControllerHandle_t controllerHandle, ControllerActionSetHandle_t actionSetHandle, ControllerDigitalActionHandle_t digitalActionHandle, EControllerActionOrigin *originsOut ) = 0; + + // Lookup the handle for an analog action. Best to do this once on startup, and store the handles for all future API calls. + virtual ControllerAnalogActionHandle_t GetAnalogActionHandle( const char *pszActionName ) = 0; + + // Returns the current state of these supplied analog game action + virtual ControllerAnalogActionData_t GetAnalogActionData( ControllerHandle_t controllerHandle, ControllerAnalogActionHandle_t analogActionHandle ) = 0; + + // Get the origin(s) for an analog action within an action set. Returns the number of origins supplied in originsOut. Use this to display the appropriate on-screen prompt for the action. + // originsOut should point to a STEAM_CONTROLLER_MAX_ORIGINS sized array of EControllerActionOrigin handles + virtual int GetAnalogActionOrigins( ControllerHandle_t controllerHandle, ControllerActionSetHandle_t actionSetHandle, ControllerAnalogActionHandle_t analogActionHandle, EControllerActionOrigin *originsOut ) = 0; + + virtual void StopAnalogActionMomentum( ControllerHandle_t controllerHandle, ControllerAnalogActionHandle_t eAction ) = 0; + + // Trigger a haptic pulse on a controller + virtual void TriggerHapticPulse( ControllerHandle_t controllerHandle, ESteamControllerPad eTargetPad, unsigned short usDurationMicroSec ) = 0; + + // Trigger a pulse with a duty cycle of usDurationMicroSec / usOffMicroSec, unRepeat times. + // nFlags is currently unused and reserved for future use. + virtual void TriggerRepeatedHapticPulse( ControllerHandle_t controllerHandle, ESteamControllerPad eTargetPad, unsigned short usDurationMicroSec, unsigned short usOffMicroSec, unsigned short unRepeat, unsigned int nFlags ) = 0; + + // Tigger a vibration event on supported controllers. + virtual void TriggerVibration( ControllerHandle_t controllerHandle, unsigned short usLeftSpeed, unsigned short usRightSpeed ) = 0; + + // Set the controller LED color on supported controllers. + virtual void SetLEDColor( ControllerHandle_t controllerHandle, uint8 nColorR, uint8 nColorG, uint8 nColorB, unsigned int nFlags ) = 0; + + // Returns the associated gamepad index for the specified controller, if emulating a gamepad + virtual int GetGamepadIndexForController( ControllerHandle_t ulControllerHandle ) = 0; + + // Returns the associated controller handle for the specified emulated gamepad + virtual ControllerHandle_t GetControllerForGamepadIndex( int nIndex ) = 0; + + // Returns raw motion data from the specified controller + virtual ControllerMotionData_t GetMotionData( ControllerHandle_t controllerHandle ) = 0; + + // Attempt to display origins of given action in the controller HUD, for the currently active action set + // Returns false is overlay is disabled / unavailable, or the user is not in Big Picture mode + virtual bool ShowDigitalActionOrigins( ControllerHandle_t controllerHandle, ControllerDigitalActionHandle_t digitalActionHandle, float flScale, float flXPosition, float flYPosition ) = 0; + virtual bool ShowAnalogActionOrigins( ControllerHandle_t controllerHandle, ControllerAnalogActionHandle_t analogActionHandle, float flScale, float flXPosition, float flYPosition ) = 0; + + // Returns a localized string (from Steam's language setting) for the specified origin + virtual const char *GetStringForActionOrigin( EControllerActionOrigin eOrigin ) = 0; + + // Get a local path to art for on-screen glyph for a particular origin + virtual const char *GetGlyphForActionOrigin( EControllerActionOrigin eOrigin ) = 0; + + // Returns the input type for a particular handle + virtual ESteamInputType GetInputTypeForHandle( ControllerHandle_t controllerHandle ) = 0; +}; + +#define STEAMCONTROLLER_INTERFACE_VERSION "SteamController006" + +#endif // ISTEAMCONTROLLER_H diff --git a/lsteamclient/steamworks_sdk_next2/isteamfriends.h b/lsteamclient/steamworks_sdk_next2/isteamfriends.h new file mode 100644 index 00000000..b99478d1 --- /dev/null +++ b/lsteamclient/steamworks_sdk_next2/isteamfriends.h @@ -0,0 +1,639 @@ +//====== Copyright (C) 1996-2008, Valve Corporation, All rights reserved. ===== +// +// Purpose: interface to both friends list data and general information about users +// +//============================================================================= + +#ifndef ISTEAMFRIENDS_H +#define ISTEAMFRIENDS_H +#ifdef _WIN32 +#pragma once +#endif + +#include "isteamclient.h" +#include "steamclientpublic.h" + + +//----------------------------------------------------------------------------- +// Purpose: set of relationships to other users +//----------------------------------------------------------------------------- +enum EFriendRelationship +{ + k_EFriendRelationshipNone = 0, + k_EFriendRelationshipBlocked = 1, // this doesn't get stored; the user has just done an Ignore on an friendship invite + k_EFriendRelationshipRequestRecipient = 2, + k_EFriendRelationshipFriend = 3, + k_EFriendRelationshipRequestInitiator = 4, + k_EFriendRelationshipIgnored = 5, // this is stored; the user has explicit blocked this other user from comments/chat/etc + k_EFriendRelationshipIgnoredFriend = 6, + k_EFriendRelationshipSuggested_DEPRECATED = 7, // was used by the original implementation of the facebook linking feature, but now unused. + + // keep this updated + k_EFriendRelationshipMax = 8, +}; + +// maximum length of friend group name (not including terminating nul!) +const int k_cchMaxFriendsGroupName = 64; + +// maximum number of groups a single user is allowed +const int k_cFriendsGroupLimit = 100; + +// friends group identifier type +typedef int16 FriendsGroupID_t; + +// invalid friends group identifier constant +const FriendsGroupID_t k_FriendsGroupID_Invalid = -1; + +const int k_cEnumerateFollowersMax = 50; + + +//----------------------------------------------------------------------------- +// Purpose: list of states a friend can be in +//----------------------------------------------------------------------------- +enum EPersonaState +{ + k_EPersonaStateOffline = 0, // friend is not currently logged on + k_EPersonaStateOnline = 1, // friend is logged on + k_EPersonaStateBusy = 2, // user is on, but busy + k_EPersonaStateAway = 3, // auto-away feature + k_EPersonaStateSnooze = 4, // auto-away for a long time + k_EPersonaStateLookingToTrade = 5, // Online, trading + k_EPersonaStateLookingToPlay = 6, // Online, wanting to play + k_EPersonaStateMax, +}; + + +//----------------------------------------------------------------------------- +// Purpose: flags for enumerating friends list, or quickly checking a the relationship between users +//----------------------------------------------------------------------------- +enum EFriendFlags +{ + k_EFriendFlagNone = 0x00, + k_EFriendFlagBlocked = 0x01, + k_EFriendFlagFriendshipRequested = 0x02, + k_EFriendFlagImmediate = 0x04, // "regular" friend + k_EFriendFlagClanMember = 0x08, + k_EFriendFlagOnGameServer = 0x10, + // k_EFriendFlagHasPlayedWith = 0x20, // not currently used + // k_EFriendFlagFriendOfFriend = 0x40, // not currently used + k_EFriendFlagRequestingFriendship = 0x80, + k_EFriendFlagRequestingInfo = 0x100, + k_EFriendFlagIgnored = 0x200, + k_EFriendFlagIgnoredFriend = 0x400, + // k_EFriendFlagSuggested = 0x800, // not used + k_EFriendFlagChatMember = 0x1000, + k_EFriendFlagAll = 0xFFFF, +}; + + +// friend game played information +#if defined( VALVE_CALLBACK_PACK_SMALL ) +#pragma pack( push, 4 ) +#elif defined( VALVE_CALLBACK_PACK_LARGE ) +#pragma pack( push, 8 ) +#else +#error isteamclient.h must be included +#endif +struct FriendGameInfo_t +{ + CGameID m_gameID; + uint32 m_unGameIP; + uint16 m_usGamePort; + uint16 m_usQueryPort; + CSteamID m_steamIDLobby; +}; +#pragma pack( pop ) + +// maximum number of characters in a user's name. Two flavors; one for UTF-8 and one for UTF-16. +// The UTF-8 version has to be very generous to accomodate characters that get large when encoded +// in UTF-8. +enum +{ + k_cchPersonaNameMax = 128, + k_cwchPersonaNameMax = 32, +}; + +//----------------------------------------------------------------------------- +// Purpose: user restriction flags +//----------------------------------------------------------------------------- +enum EUserRestriction +{ + k_nUserRestrictionNone = 0, // no known chat/content restriction + k_nUserRestrictionUnknown = 1, // we don't know yet (user offline) + k_nUserRestrictionAnyChat = 2, // user is not allowed to (or can't) send/recv any chat + k_nUserRestrictionVoiceChat = 4, // user is not allowed to (or can't) send/recv voice chat + k_nUserRestrictionGroupChat = 8, // user is not allowed to (or can't) send/recv group chat + k_nUserRestrictionRating = 16, // user is too young according to rating in current region + k_nUserRestrictionGameInvites = 32, // user cannot send or recv game invites (e.g. mobile) + k_nUserRestrictionTrading = 64, // user cannot participate in trading (console, mobile) +}; + +//----------------------------------------------------------------------------- +// Purpose: information about user sessions +//----------------------------------------------------------------------------- +struct FriendSessionStateInfo_t +{ + uint32 m_uiOnlineSessionInstances; + uint8 m_uiPublishedToFriendsSessionInstance; +}; + + + +// size limit on chat room or member metadata +const uint32 k_cubChatMetadataMax = 8192; + +// size limits on Rich Presence data +enum { k_cchMaxRichPresenceKeys = 20 }; +enum { k_cchMaxRichPresenceKeyLength = 64 }; +enum { k_cchMaxRichPresenceValueLength = 256 }; + +// These values are passed as parameters to the store +enum EOverlayToStoreFlag +{ + k_EOverlayToStoreFlag_None = 0, + k_EOverlayToStoreFlag_AddToCart = 1, + k_EOverlayToStoreFlag_AddToCartAndShow = 2, +}; + +//----------------------------------------------------------------------------- +// Purpose: interface to accessing information about individual users, +// that can be a friend, in a group, on a game server or in a lobby with the local user +//----------------------------------------------------------------------------- +class ISteamFriends +{ +public: + // returns the local players name - guaranteed to not be NULL. + // this is the same name as on the users community profile page + // this is stored in UTF-8 format + // like all the other interface functions that return a char *, it's important that this pointer is not saved + // off; it will eventually be free'd or re-allocated + virtual const char *GetPersonaName() = 0; + + // Sets the player name, stores it on the server and publishes the changes to all friends who are online. + // Changes take place locally immediately, and a PersonaStateChange_t is posted, presuming success. + // + // The final results are available through the return value SteamAPICall_t, using SetPersonaNameResponse_t. + // + // If the name change fails to happen on the server, then an additional global PersonaStateChange_t will be posted + // to change the name back, in addition to the SetPersonaNameResponse_t callback. + CALL_RESULT( SetPersonaNameResponse_t ) + virtual SteamAPICall_t SetPersonaName( const char *pchPersonaName ) = 0; + + // gets the status of the current user + virtual EPersonaState GetPersonaState() = 0; + + // friend iteration + // takes a set of k_EFriendFlags, and returns the number of users the client knows about who meet that criteria + // then GetFriendByIndex() can then be used to return the id's of each of those users + virtual int GetFriendCount( int iFriendFlags ) = 0; + + // returns the steamID of a user + // iFriend is a index of range [0, GetFriendCount()) + // iFriendsFlags must be the same value as used in GetFriendCount() + // the returned CSteamID can then be used by all the functions below to access details about the user + virtual CSteamID GetFriendByIndex( int iFriend, int iFriendFlags ) = 0; + + // returns a relationship to a user + virtual EFriendRelationship GetFriendRelationship( CSteamID steamIDFriend ) = 0; + + // returns the current status of the specified user + // this will only be known by the local user if steamIDFriend is in their friends list; on the same game server; in a chat room or lobby; or in a small group with the local user + virtual EPersonaState GetFriendPersonaState( CSteamID steamIDFriend ) = 0; + + // returns the name another user - guaranteed to not be NULL. + // same rules as GetFriendPersonaState() apply as to whether or not the user knowns the name of the other user + // note that on first joining a lobby, chat room or game server the local user will not known the name of the other users automatically; that information will arrive asyncronously + // + virtual const char *GetFriendPersonaName( CSteamID steamIDFriend ) = 0; + + // returns true if the friend is actually in a game, and fills in pFriendGameInfo with an extra details + virtual bool GetFriendGamePlayed( CSteamID steamIDFriend, OUT_STRUCT() FriendGameInfo_t *pFriendGameInfo ) = 0; + // accesses old friends names - returns an empty string when their are no more items in the history + virtual const char *GetFriendPersonaNameHistory( CSteamID steamIDFriend, int iPersonaName ) = 0; + // friends steam level + virtual int GetFriendSteamLevel( CSteamID steamIDFriend ) = 0; + + // Returns nickname the current user has set for the specified player. Returns NULL if the no nickname has been set for that player. + virtual const char *GetPlayerNickname( CSteamID steamIDPlayer ) = 0; + + // friend grouping (tag) apis + // returns the number of friends groups + virtual int GetFriendsGroupCount() = 0; + // returns the friends group ID for the given index (invalid indices return k_FriendsGroupID_Invalid) + virtual FriendsGroupID_t GetFriendsGroupIDByIndex( int iFG ) = 0; + // returns the name for the given friends group (NULL in the case of invalid friends group IDs) + virtual const char *GetFriendsGroupName( FriendsGroupID_t friendsGroupID ) = 0; + // returns the number of members in a given friends group + virtual int GetFriendsGroupMembersCount( FriendsGroupID_t friendsGroupID ) = 0; + // gets up to nMembersCount members of the given friends group, if fewer exist than requested those positions' SteamIDs will be invalid + virtual void GetFriendsGroupMembersList( FriendsGroupID_t friendsGroupID, OUT_ARRAY_CALL(nMembersCount, GetFriendsGroupMembersCount, friendsGroupID ) CSteamID *pOutSteamIDMembers, int nMembersCount ) = 0; + + // returns true if the specified user meets any of the criteria specified in iFriendFlags + // iFriendFlags can be the union (binary or, |) of one or more k_EFriendFlags values + virtual bool HasFriend( CSteamID steamIDFriend, int iFriendFlags ) = 0; + + // clan (group) iteration and access functions + virtual int GetClanCount() = 0; + virtual CSteamID GetClanByIndex( int iClan ) = 0; + virtual const char *GetClanName( CSteamID steamIDClan ) = 0; + virtual const char *GetClanTag( CSteamID steamIDClan ) = 0; + // returns the most recent information we have about what's happening in a clan + virtual bool GetClanActivityCounts( CSteamID steamIDClan, int *pnOnline, int *pnInGame, int *pnChatting ) = 0; + // for clans a user is a member of, they will have reasonably up-to-date information, but for others you'll have to download the info to have the latest + virtual SteamAPICall_t DownloadClanActivityCounts( ARRAY_COUNT(cClansToRequest) CSteamID *psteamIDClans, int cClansToRequest ) = 0; + + // iterators for getting users in a chat room, lobby, game server or clan + // note that large clans that cannot be iterated by the local user + // note that the current user must be in a lobby to retrieve CSteamIDs of other users in that lobby + // steamIDSource can be the steamID of a group, game server, lobby or chat room + virtual int GetFriendCountFromSource( CSteamID steamIDSource ) = 0; + virtual CSteamID GetFriendFromSourceByIndex( CSteamID steamIDSource, int iFriend ) = 0; + + // returns true if the local user can see that steamIDUser is a member or in steamIDSource + virtual bool IsUserInSource( CSteamID steamIDUser, CSteamID steamIDSource ) = 0; + + // User is in a game pressing the talk button (will suppress the microphone for all voice comms from the Steam friends UI) + virtual void SetInGameVoiceSpeaking( CSteamID steamIDUser, bool bSpeaking ) = 0; + + // activates the game overlay, with an optional dialog to open + // valid options are "Friends", "Community", "Players", "Settings", "OfficialGameGroup", "Stats", "Achievements" + virtual void ActivateGameOverlay( const char *pchDialog ) = 0; + + // activates game overlay to a specific place + // valid options are + // "steamid" - opens the overlay web browser to the specified user or groups profile + // "chat" - opens a chat window to the specified user, or joins the group chat + // "jointrade" - opens a window to a Steam Trading session that was started with the ISteamEconomy/StartTrade Web API + // "stats" - opens the overlay web browser to the specified user's stats + // "achievements" - opens the overlay web browser to the specified user's achievements + // "friendadd" - opens the overlay in minimal mode prompting the user to add the target user as a friend + // "friendremove" - opens the overlay in minimal mode prompting the user to remove the target friend + // "friendrequestaccept" - opens the overlay in minimal mode prompting the user to accept an incoming friend invite + // "friendrequestignore" - opens the overlay in minimal mode prompting the user to ignore an incoming friend invite + virtual void ActivateGameOverlayToUser( const char *pchDialog, CSteamID steamID ) = 0; + + // activates game overlay web browser directly to the specified URL + // full address with protocol type is required, e.g. http://www.steamgames.com/ + virtual void ActivateGameOverlayToWebPage( const char *pchURL ) = 0; + + // activates game overlay to store page for app + virtual void ActivateGameOverlayToStore( AppId_t nAppID, EOverlayToStoreFlag eFlag ) = 0; + + // Mark a target user as 'played with'. This is a client-side only feature that requires that the calling user is + // in game + virtual void SetPlayedWith( CSteamID steamIDUserPlayedWith ) = 0; + + // activates game overlay to open the invite dialog. Invitations will be sent for the provided lobby. + virtual void ActivateGameOverlayInviteDialog( CSteamID steamIDLobby ) = 0; + + // gets the small (32x32) avatar of the current user, which is a handle to be used in IClientUtils::GetImageRGBA(), or 0 if none set + virtual int GetSmallFriendAvatar( CSteamID steamIDFriend ) = 0; + + // gets the medium (64x64) avatar of the current user, which is a handle to be used in IClientUtils::GetImageRGBA(), or 0 if none set + virtual int GetMediumFriendAvatar( CSteamID steamIDFriend ) = 0; + + // gets the large (184x184) avatar of the current user, which is a handle to be used in IClientUtils::GetImageRGBA(), or 0 if none set + // returns -1 if this image has yet to be loaded, in this case wait for a AvatarImageLoaded_t callback and then call this again + virtual int GetLargeFriendAvatar( CSteamID steamIDFriend ) = 0; + + // requests information about a user - persona name & avatar + // if bRequireNameOnly is set, then the avatar of a user isn't downloaded + // - it's a lot slower to download avatars and churns the local cache, so if you don't need avatars, don't request them + // if returns true, it means that data is being requested, and a PersonaStateChanged_t callback will be posted when it's retrieved + // if returns false, it means that we already have all the details about that user, and functions can be called immediately + virtual bool RequestUserInformation( CSteamID steamIDUser, bool bRequireNameOnly ) = 0; + + // requests information about a clan officer list + // when complete, data is returned in ClanOfficerListResponse_t call result + // this makes available the calls below + // you can only ask about clans that a user is a member of + // note that this won't download avatars automatically; if you get an officer, + // and no avatar image is available, call RequestUserInformation( steamID, false ) to download the avatar + CALL_RESULT( ClanOfficerListResponse_t ) + virtual SteamAPICall_t RequestClanOfficerList( CSteamID steamIDClan ) = 0; + + // iteration of clan officers - can only be done when a RequestClanOfficerList() call has completed + + // returns the steamID of the clan owner + virtual CSteamID GetClanOwner( CSteamID steamIDClan ) = 0; + // returns the number of officers in a clan (including the owner) + virtual int GetClanOfficerCount( CSteamID steamIDClan ) = 0; + // returns the steamID of a clan officer, by index, of range [0,GetClanOfficerCount) + virtual CSteamID GetClanOfficerByIndex( CSteamID steamIDClan, int iOfficer ) = 0; + // if current user is chat restricted, he can't send or receive any text/voice chat messages. + // the user can't see custom avatars. But the user can be online and send/recv game invites. + // a chat restricted user can't add friends or join any groups. + virtual uint32 GetUserRestrictions() = 0; + + // Rich Presence data is automatically shared between friends who are in the same game + // Each user has a set of Key/Value pairs + // Note the following limits: k_cchMaxRichPresenceKeys, k_cchMaxRichPresenceKeyLength, k_cchMaxRichPresenceValueLength + // There are two magic keys: + // "status" - a UTF-8 string that will show up in the 'view game info' dialog in the Steam friends list + // "connect" - a UTF-8 string that contains the command-line for how a friend can connect to a game + // GetFriendRichPresence() returns an empty string "" if no value is set + // SetRichPresence() to a NULL or an empty string deletes the key + // You can iterate the current set of keys for a friend with GetFriendRichPresenceKeyCount() + // and GetFriendRichPresenceKeyByIndex() (typically only used for debugging) + virtual bool SetRichPresence( const char *pchKey, const char *pchValue ) = 0; + virtual void ClearRichPresence() = 0; + virtual const char *GetFriendRichPresence( CSteamID steamIDFriend, const char *pchKey ) = 0; + virtual int GetFriendRichPresenceKeyCount( CSteamID steamIDFriend ) = 0; + virtual const char *GetFriendRichPresenceKeyByIndex( CSteamID steamIDFriend, int iKey ) = 0; + // Requests rich presence for a specific user. + virtual void RequestFriendRichPresence( CSteamID steamIDFriend ) = 0; + + // rich invite support + // if the target accepts the invite, the pchConnectString gets added to the command-line for launching the game + // if the game is already running, a GameRichPresenceJoinRequested_t callback is posted containing the connect string + // invites can only be sent to friends + virtual bool InviteUserToGame( CSteamID steamIDFriend, const char *pchConnectString ) = 0; + + // recently-played-with friends iteration + // this iterates the entire list of users recently played with, across games + // GetFriendCoplayTime() returns as a unix time + virtual int GetCoplayFriendCount() = 0; + virtual CSteamID GetCoplayFriend( int iCoplayFriend ) = 0; + virtual int GetFriendCoplayTime( CSteamID steamIDFriend ) = 0; + virtual AppId_t GetFriendCoplayGame( CSteamID steamIDFriend ) = 0; + + // chat interface for games + // this allows in-game access to group (clan) chats from in the game + // the behavior is somewhat sophisticated, because the user may or may not be already in the group chat from outside the game or in the overlay + // use ActivateGameOverlayToUser( "chat", steamIDClan ) to open the in-game overlay version of the chat + CALL_RESULT( JoinClanChatRoomCompletionResult_t ) + virtual SteamAPICall_t JoinClanChatRoom( CSteamID steamIDClan ) = 0; + virtual bool LeaveClanChatRoom( CSteamID steamIDClan ) = 0; + virtual int GetClanChatMemberCount( CSteamID steamIDClan ) = 0; + virtual CSteamID GetChatMemberByIndex( CSteamID steamIDClan, int iUser ) = 0; + virtual bool SendClanChatMessage( CSteamID steamIDClanChat, const char *pchText ) = 0; + virtual int GetClanChatMessage( CSteamID steamIDClanChat, int iMessage, void *prgchText, int cchTextMax, EChatEntryType *peChatEntryType, OUT_STRUCT() CSteamID *psteamidChatter ) = 0; + virtual bool IsClanChatAdmin( CSteamID steamIDClanChat, CSteamID steamIDUser ) = 0; + + // interact with the Steam (game overlay / desktop) + virtual bool IsClanChatWindowOpenInSteam( CSteamID steamIDClanChat ) = 0; + virtual bool OpenClanChatWindowInSteam( CSteamID steamIDClanChat ) = 0; + virtual bool CloseClanChatWindowInSteam( CSteamID steamIDClanChat ) = 0; + + // peer-to-peer chat interception + // this is so you can show P2P chats inline in the game + virtual bool SetListenForFriendsMessages( bool bInterceptEnabled ) = 0; + virtual bool ReplyToFriendMessage( CSteamID steamIDFriend, const char *pchMsgToSend ) = 0; + virtual int GetFriendMessage( CSteamID steamIDFriend, int iMessageID, void *pvData, int cubData, EChatEntryType *peChatEntryType ) = 0; + + // following apis + CALL_RESULT( FriendsGetFollowerCount_t ) + virtual SteamAPICall_t GetFollowerCount( CSteamID steamID ) = 0; + CALL_RESULT( FriendsIsFollowing_t ) + virtual SteamAPICall_t IsFollowing( CSteamID steamID ) = 0; + CALL_RESULT( FriendsEnumerateFollowingList_t ) + virtual SteamAPICall_t EnumerateFollowingList( uint32 unStartIndex ) = 0; + + virtual bool IsClanPublic( CSteamID steamIDClan ) = 0; + virtual bool IsClanOfficialGameGroup( CSteamID steamIDClan ) = 0; +}; + +#define STEAMFRIENDS_INTERFACE_VERSION "SteamFriends015" + +// callbacks +#if defined( VALVE_CALLBACK_PACK_SMALL ) +#pragma pack( push, 4 ) +#elif defined( VALVE_CALLBACK_PACK_LARGE ) +#pragma pack( push, 8 ) +#else +#error isteamclient.h must be included +#endif + +//----------------------------------------------------------------------------- +// Purpose: called when a friends' status changes +//----------------------------------------------------------------------------- +struct PersonaStateChange_t +{ + enum { k_iCallback = k_iSteamFriendsCallbacks + 4 }; + + uint64 m_ulSteamID; // steamID of the friend who changed + int m_nChangeFlags; // what's changed +}; + + +// used in PersonaStateChange_t::m_nChangeFlags to describe what's changed about a user +// these flags describe what the client has learned has changed recently, so on startup you'll see a name, avatar & relationship change for every friend +enum EPersonaChange +{ + k_EPersonaChangeName = 0x0001, + k_EPersonaChangeStatus = 0x0002, + k_EPersonaChangeComeOnline = 0x0004, + k_EPersonaChangeGoneOffline = 0x0008, + k_EPersonaChangeGamePlayed = 0x0010, + k_EPersonaChangeGameServer = 0x0020, + k_EPersonaChangeAvatar = 0x0040, + k_EPersonaChangeJoinedSource= 0x0080, + k_EPersonaChangeLeftSource = 0x0100, + k_EPersonaChangeRelationshipChanged = 0x0200, + k_EPersonaChangeNameFirstSet = 0x0400, + k_EPersonaChangeFacebookInfo = 0x0800, + k_EPersonaChangeNickname = 0x1000, + k_EPersonaChangeSteamLevel = 0x2000, +}; + + +//----------------------------------------------------------------------------- +// Purpose: posted when game overlay activates or deactivates +// the game can use this to be pause or resume single player games +//----------------------------------------------------------------------------- +struct GameOverlayActivated_t +{ + enum { k_iCallback = k_iSteamFriendsCallbacks + 31 }; + uint8 m_bActive; // true if it's just been activated, false otherwise +}; + + +//----------------------------------------------------------------------------- +// Purpose: called when the user tries to join a different game server from their friends list +// game client should attempt to connect to specified server when this is received +//----------------------------------------------------------------------------- +struct GameServerChangeRequested_t +{ + enum { k_iCallback = k_iSteamFriendsCallbacks + 32 }; + char m_rgchServer[64]; // server address ("127.0.0.1:27015", "tf2.valvesoftware.com") + char m_rgchPassword[64]; // server password, if any +}; + + +//----------------------------------------------------------------------------- +// Purpose: called when the user tries to join a lobby from their friends list +// game client should attempt to connect to specified lobby when this is received +//----------------------------------------------------------------------------- +struct GameLobbyJoinRequested_t +{ + enum { k_iCallback = k_iSteamFriendsCallbacks + 33 }; + CSteamID m_steamIDLobby; + + // The friend they did the join via (will be invalid if not directly via a friend) + // + // On PS3, the friend will be invalid if this was triggered by a PSN invite via the XMB, but + // the account type will be console user so you can tell at least that this was from a PSN friend + // rather than a Steam friend. + CSteamID m_steamIDFriend; +}; + + +//----------------------------------------------------------------------------- +// Purpose: called when an avatar is loaded in from a previous GetLargeFriendAvatar() call +// if the image wasn't already available +//----------------------------------------------------------------------------- +struct AvatarImageLoaded_t +{ + enum { k_iCallback = k_iSteamFriendsCallbacks + 34 }; + CSteamID m_steamID; // steamid the avatar has been loaded for + int m_iImage; // the image index of the now loaded image + int m_iWide; // width of the loaded image + int m_iTall; // height of the loaded image +}; + + +//----------------------------------------------------------------------------- +// Purpose: marks the return of a request officer list call +//----------------------------------------------------------------------------- +struct ClanOfficerListResponse_t +{ + enum { k_iCallback = k_iSteamFriendsCallbacks + 35 }; + CSteamID m_steamIDClan; + int m_cOfficers; + uint8 m_bSuccess; +}; + + +//----------------------------------------------------------------------------- +// Purpose: callback indicating updated data about friends rich presence information +//----------------------------------------------------------------------------- +struct FriendRichPresenceUpdate_t +{ + enum { k_iCallback = k_iSteamFriendsCallbacks + 36 }; + CSteamID m_steamIDFriend; // friend who's rich presence has changed + AppId_t m_nAppID; // the appID of the game (should always be the current game) +}; + + +//----------------------------------------------------------------------------- +// Purpose: called when the user tries to join a game from their friends list +// rich presence will have been set with the "connect" key which is set here +//----------------------------------------------------------------------------- +struct GameRichPresenceJoinRequested_t +{ + enum { k_iCallback = k_iSteamFriendsCallbacks + 37 }; + CSteamID m_steamIDFriend; // the friend they did the join via (will be invalid if not directly via a friend) + char m_rgchConnect[k_cchMaxRichPresenceValueLength]; +}; + + +//----------------------------------------------------------------------------- +// Purpose: a chat message has been received for a clan chat the game has joined +//----------------------------------------------------------------------------- +struct GameConnectedClanChatMsg_t +{ + enum { k_iCallback = k_iSteamFriendsCallbacks + 38 }; + CSteamID m_steamIDClanChat; + CSteamID m_steamIDUser; + int m_iMessageID; +}; + + +//----------------------------------------------------------------------------- +// Purpose: a user has joined a clan chat +//----------------------------------------------------------------------------- +struct GameConnectedChatJoin_t +{ + enum { k_iCallback = k_iSteamFriendsCallbacks + 39 }; + CSteamID m_steamIDClanChat; + CSteamID m_steamIDUser; +}; + + +//----------------------------------------------------------------------------- +// Purpose: a user has left the chat we're in +//----------------------------------------------------------------------------- +struct GameConnectedChatLeave_t +{ + enum { k_iCallback = k_iSteamFriendsCallbacks + 40 }; + CSteamID m_steamIDClanChat; + CSteamID m_steamIDUser; + bool m_bKicked; // true if admin kicked + bool m_bDropped; // true if Steam connection dropped +}; + + +//----------------------------------------------------------------------------- +// Purpose: a DownloadClanActivityCounts() call has finished +//----------------------------------------------------------------------------- +struct DownloadClanActivityCountsResult_t +{ + enum { k_iCallback = k_iSteamFriendsCallbacks + 41 }; + bool m_bSuccess; +}; + + +//----------------------------------------------------------------------------- +// Purpose: a JoinClanChatRoom() call has finished +//----------------------------------------------------------------------------- +struct JoinClanChatRoomCompletionResult_t +{ + enum { k_iCallback = k_iSteamFriendsCallbacks + 42 }; + CSteamID m_steamIDClanChat; + EChatRoomEnterResponse m_eChatRoomEnterResponse; +}; + +//----------------------------------------------------------------------------- +// Purpose: a chat message has been received from a user +//----------------------------------------------------------------------------- +struct GameConnectedFriendChatMsg_t +{ + enum { k_iCallback = k_iSteamFriendsCallbacks + 43 }; + CSteamID m_steamIDUser; + int m_iMessageID; +}; + + +struct FriendsGetFollowerCount_t +{ + enum { k_iCallback = k_iSteamFriendsCallbacks + 44 }; + EResult m_eResult; + CSteamID m_steamID; + int m_nCount; +}; + + +struct FriendsIsFollowing_t +{ + enum { k_iCallback = k_iSteamFriendsCallbacks + 45 }; + EResult m_eResult; + CSteamID m_steamID; + bool m_bIsFollowing; +}; + + +struct FriendsEnumerateFollowingList_t +{ + enum { k_iCallback = k_iSteamFriendsCallbacks + 46 }; + EResult m_eResult; + CSteamID m_rgSteamID[ k_cEnumerateFollowersMax ]; + int32 m_nResultsReturned; + int32 m_nTotalResultCount; +}; + +//----------------------------------------------------------------------------- +// Purpose: reports the result of an attempt to change the user's persona name +//----------------------------------------------------------------------------- +struct SetPersonaNameResponse_t +{ + enum { k_iCallback = k_iSteamFriendsCallbacks + 47 }; + + bool m_bSuccess; // true if name change succeeded completely. + bool m_bLocalSuccess; // true if name change was retained locally. (We might not have been able to communicate with Steam) + EResult m_result; // detailed result code +}; + + +#pragma pack( pop ) + +#endif // ISTEAMFRIENDS_H diff --git a/lsteamclient/steamworks_sdk_next2/isteamgamecoordinator.h b/lsteamclient/steamworks_sdk_next2/isteamgamecoordinator.h new file mode 100644 index 00000000..3a57f12d --- /dev/null +++ b/lsteamclient/steamworks_sdk_next2/isteamgamecoordinator.h @@ -0,0 +1,76 @@ +//====== Copyright ©, Valve Corporation, All rights reserved. ======= +// +// Purpose: interface to the game coordinator for this application +// +//============================================================================= + +#ifndef ISTEAMGAMECOORDINATOR +#define ISTEAMGAMECOORDINATOR +#ifdef _WIN32 +#pragma once +#endif + +#include "isteamclient.h" +#include "steamtypes.h" +#include "steamclientpublic.h" + + +// list of possible return values from the ISteamGameCoordinator API +enum EGCResults +{ + k_EGCResultOK = 0, + k_EGCResultNoMessage = 1, // There is no message in the queue + k_EGCResultBufferTooSmall = 2, // The buffer is too small for the requested message + k_EGCResultNotLoggedOn = 3, // The client is not logged onto Steam + k_EGCResultInvalidMessage = 4, // Something was wrong with the message being sent with SendMessage +}; + + +//----------------------------------------------------------------------------- +// Purpose: Functions for sending and receiving messages from the Game Coordinator +// for this application +//----------------------------------------------------------------------------- +class ISteamGameCoordinator +{ +public: + + // sends a message to the Game Coordinator + virtual EGCResults SendMessage( uint32 unMsgType, const void *pubData, uint32 cubData ) = 0; + + // returns true if there is a message waiting from the game coordinator + virtual bool IsMessageAvailable( uint32 *pcubMsgSize ) = 0; + + // fills the provided buffer with the first message in the queue and returns k_EGCResultOK or + // returns k_EGCResultNoMessage if there is no message waiting. pcubMsgSize is filled with the message size. + // If the provided buffer is not large enough to fit the entire message, k_EGCResultBufferTooSmall is returned + // and the message remains at the head of the queue. + virtual EGCResults RetrieveMessage( uint32 *punMsgType, void *pubDest, uint32 cubDest, uint32 *pcubMsgSize ) = 0; + +}; +#define STEAMGAMECOORDINATOR_INTERFACE_VERSION "SteamGameCoordinator001" + +// callbacks +#if defined( VALVE_CALLBACK_PACK_SMALL ) +#pragma pack( push, 4 ) +#elif defined( VALVE_CALLBACK_PACK_LARGE ) +#pragma pack( push, 8 ) +#else +#error isteamclient.h must be included +#endif + +// callback notification - A new message is available for reading from the message queue +struct GCMessageAvailable_t +{ + enum { k_iCallback = k_iSteamGameCoordinatorCallbacks + 1 }; + uint32 m_nMessageSize; +}; + +// callback notification - A message failed to make it to the GC. It may be down temporarily +struct GCMessageFailed_t +{ + enum { k_iCallback = k_iSteamGameCoordinatorCallbacks + 2 }; +}; + +#pragma pack( pop ) + +#endif // ISTEAMGAMECOORDINATOR diff --git a/lsteamclient/steamworks_sdk_next2/isteamgameserver.h b/lsteamclient/steamworks_sdk_next2/isteamgameserver.h new file mode 100644 index 00000000..2004c830 --- /dev/null +++ b/lsteamclient/steamworks_sdk_next2/isteamgameserver.h @@ -0,0 +1,387 @@ +//====== Copyright (c) 1996-2008, Valve Corporation, All rights reserved. ======= +// +// Purpose: interface to steam for game servers +// +//============================================================================= + +#ifndef ISTEAMGAMESERVER_H +#define ISTEAMGAMESERVER_H +#ifdef _WIN32 +#pragma once +#endif + +#include "isteamclient.h" + +#define MASTERSERVERUPDATERPORT_USEGAMESOCKETSHARE ((uint16)-1) + +//----------------------------------------------------------------------------- +// Purpose: Functions for authenticating users via Steam to play on a game server +//----------------------------------------------------------------------------- +class ISteamGameServer +{ +public: + +// +// Basic server data. These properties, if set, must be set before before calling LogOn. They +// may not be changed after logged in. +// + + /// This is called by SteamGameServer_Init, and you will usually not need to call it directly + virtual bool InitGameServer( uint32 unIP, uint16 usGamePort, uint16 usQueryPort, uint32 unFlags, AppId_t nGameAppId, const char *pchVersionString ) = 0; + + /// Game product identifier. This is currently used by the master server for version checking purposes. + /// It's a required field, but will eventually will go away, and the AppID will be used for this purpose. + virtual void SetProduct( const char *pszProduct ) = 0; + + /// Description of the game. This is a required field and is displayed in the steam server browser....for now. + /// This is a required field, but it will go away eventually, as the data should be determined from the AppID. + virtual void SetGameDescription( const char *pszGameDescription ) = 0; + + /// If your game is a "mod," pass the string that identifies it. The default is an empty string, meaning + /// this application is the original game, not a mod. + /// + /// @see k_cbMaxGameServerGameDir + virtual void SetModDir( const char *pszModDir ) = 0; + + /// Is this is a dedicated server? The default value is false. + virtual void SetDedicatedServer( bool bDedicated ) = 0; + +// +// Login +// + + /// Begin process to login to a persistent game server account + /// + /// You need to register for callbacks to determine the result of this operation. + /// @see SteamServersConnected_t + /// @see SteamServerConnectFailure_t + /// @see SteamServersDisconnected_t + virtual void LogOn( const char *pszToken ) = 0; + + /// Login to a generic, anonymous account. + /// + /// Note: in previous versions of the SDK, this was automatically called within SteamGameServer_Init, + /// but this is no longer the case. + virtual void LogOnAnonymous() = 0; + + /// Begin process of logging game server out of steam + virtual void LogOff() = 0; + + // status functions + virtual bool BLoggedOn() = 0; + virtual bool BSecure() = 0; + virtual CSteamID GetSteamID() = 0; + + /// Returns true if the master server has requested a restart. + /// Only returns true once per request. + virtual bool WasRestartRequested() = 0; + +// +// Server state. These properties may be changed at any time. +// + + /// Max player count that will be reported to server browser and client queries + virtual void SetMaxPlayerCount( int cPlayersMax ) = 0; + + /// Number of bots. Default value is zero + virtual void SetBotPlayerCount( int cBotplayers ) = 0; + + /// Set the name of server as it will appear in the server browser + /// + /// @see k_cbMaxGameServerName + virtual void SetServerName( const char *pszServerName ) = 0; + + /// Set name of map to report in the server browser + /// + /// @see k_cbMaxGameServerName + virtual void SetMapName( const char *pszMapName ) = 0; + + /// Let people know if your server will require a password + virtual void SetPasswordProtected( bool bPasswordProtected ) = 0; + + /// Spectator server. The default value is zero, meaning the service + /// is not used. + virtual void SetSpectatorPort( uint16 unSpectatorPort ) = 0; + + /// Name of the spectator server. (Only used if spectator port is nonzero.) + /// + /// @see k_cbMaxGameServerMapName + virtual void SetSpectatorServerName( const char *pszSpectatorServerName ) = 0; + + /// Call this to clear the whole list of key/values that are sent in rules queries. + virtual void ClearAllKeyValues() = 0; + + /// Call this to add/update a key/value pair. + virtual void SetKeyValue( const char *pKey, const char *pValue ) = 0; + + /// Sets a string defining the "gametags" for this server, this is optional, but if it is set + /// it allows users to filter in the matchmaking/server-browser interfaces based on the value + /// + /// @see k_cbMaxGameServerTags + virtual void SetGameTags( const char *pchGameTags ) = 0; + + /// Sets a string defining the "gamedata" for this server, this is optional, but if it is set + /// it allows users to filter in the matchmaking/server-browser interfaces based on the value + /// don't set this unless it actually changes, its only uploaded to the master once (when + /// acknowledged) + /// + /// @see k_cbMaxGameServerGameData + virtual void SetGameData( const char *pchGameData ) = 0; + + /// Region identifier. This is an optional field, the default value is empty, meaning the "world" region + virtual void SetRegion( const char *pszRegion ) = 0; + +// +// Player list management / authentication +// + + // Handles receiving a new connection from a Steam user. This call will ask the Steam + // servers to validate the users identity, app ownership, and VAC status. If the Steam servers + // are off-line, then it will validate the cached ticket itself which will validate app ownership + // and identity. The AuthBlob here should be acquired on the game client using SteamUser()->InitiateGameConnection() + // and must then be sent up to the game server for authentication. + // + // Return Value: returns true if the users ticket passes basic checks. pSteamIDUser will contain the Steam ID of this user. pSteamIDUser must NOT be NULL + // If the call succeeds then you should expect a GSClientApprove_t or GSClientDeny_t callback which will tell you whether authentication + // for the user has succeeded or failed (the steamid in the callback will match the one returned by this call) + virtual bool SendUserConnectAndAuthenticate( uint32 unIPClient, const void *pvAuthBlob, uint32 cubAuthBlobSize, CSteamID *pSteamIDUser ) = 0; + + // Creates a fake user (ie, a bot) which will be listed as playing on the server, but skips validation. + // + // Return Value: Returns a SteamID for the user to be tracked with, you should call HandleUserDisconnect() + // when this user leaves the server just like you would for a real user. + virtual CSteamID CreateUnauthenticatedUserConnection() = 0; + + // Should be called whenever a user leaves our game server, this lets Steam internally + // track which users are currently on which servers for the purposes of preventing a single + // account being logged into multiple servers, showing who is currently on a server, etc. + virtual void SendUserDisconnect( CSteamID steamIDUser ) = 0; + + // Update the data to be displayed in the server browser and matchmaking interfaces for a user + // currently connected to the server. For regular users you must call this after you receive a + // GSUserValidationSuccess callback. + // + // Return Value: true if successful, false if failure (ie, steamIDUser wasn't for an active player) + virtual bool BUpdateUserData( CSteamID steamIDUser, const char *pchPlayerName, uint32 uScore ) = 0; + + // New auth system APIs - do not mix with the old auth system APIs. + // ---------------------------------------------------------------- + + // Retrieve ticket to be sent to the entity who wishes to authenticate you ( using BeginAuthSession API ). + // pcbTicket retrieves the length of the actual ticket. + virtual HAuthTicket GetAuthSessionTicket( void *pTicket, int cbMaxTicket, uint32 *pcbTicket ) = 0; + + // Authenticate ticket ( from GetAuthSessionTicket ) from entity steamID to be sure it is valid and isnt reused + // Registers for callbacks if the entity goes offline or cancels the ticket ( see ValidateAuthTicketResponse_t callback and EAuthSessionResponse ) + virtual EBeginAuthSessionResult BeginAuthSession( const void *pAuthTicket, int cbAuthTicket, CSteamID steamID ) = 0; + + // Stop tracking started by BeginAuthSession - called when no longer playing game with this entity + virtual void EndAuthSession( CSteamID steamID ) = 0; + + // Cancel auth ticket from GetAuthSessionTicket, called when no longer playing game with the entity you gave the ticket to + virtual void CancelAuthTicket( HAuthTicket hAuthTicket ) = 0; + + // After receiving a user's authentication data, and passing it to SendUserConnectAndAuthenticate, use this function + // to determine if the user owns downloadable content specified by the provided AppID. + virtual EUserHasLicenseForAppResult UserHasLicenseForApp( CSteamID steamID, AppId_t appID ) = 0; + + // Ask if a user in in the specified group, results returns async by GSUserGroupStatus_t + // returns false if we're not connected to the steam servers and thus cannot ask + virtual bool RequestUserGroupStatus( CSteamID steamIDUser, CSteamID steamIDGroup ) = 0; + + + // these two functions s are deprecated, and will not return results + // they will be removed in a future version of the SDK + virtual void GetGameplayStats( ) = 0; + CALL_RESULT( GSReputation_t ) + virtual SteamAPICall_t GetServerReputation() = 0; + + // Returns the public IP of the server according to Steam, useful when the server is + // behind NAT and you want to advertise its IP in a lobby for other clients to directly + // connect to + virtual uint32 GetPublicIP() = 0; + +// These are in GameSocketShare mode, where instead of ISteamGameServer creating its own +// socket to talk to the master server on, it lets the game use its socket to forward messages +// back and forth. This prevents us from requiring server ops to open up yet another port +// in their firewalls. +// +// the IP address and port should be in host order, i.e 127.0.0.1 == 0x7f000001 + + // These are used when you've elected to multiplex the game server's UDP socket + // rather than having the master server updater use its own sockets. + // + // Source games use this to simplify the job of the server admins, so they + // don't have to open up more ports on their firewalls. + + // Call this when a packet that starts with 0xFFFFFFFF comes in. That means + // it's for us. + virtual bool HandleIncomingPacket( const void *pData, int cbData, uint32 srcIP, uint16 srcPort ) = 0; + + // AFTER calling HandleIncomingPacket for any packets that came in that frame, call this. + // This gets a packet that the master server updater needs to send out on UDP. + // It returns the length of the packet it wants to send, or 0 if there are no more packets to send. + // Call this each frame until it returns 0. + virtual int GetNextOutgoingPacket( void *pOut, int cbMaxOut, uint32 *pNetAdr, uint16 *pPort ) = 0; + +// +// Control heartbeats / advertisement with master server +// + + // Call this as often as you like to tell the master server updater whether or not + // you want it to be active (default: off). + virtual void EnableHeartbeats( bool bActive ) = 0; + + // You usually don't need to modify this. + // Pass -1 to use the default value for iHeartbeatInterval. + // Some mods change this. + virtual void SetHeartbeatInterval( int iHeartbeatInterval ) = 0; + + // Force a heartbeat to steam at the next opportunity + virtual void ForceHeartbeat() = 0; + + // associate this game server with this clan for the purposes of computing player compat + CALL_RESULT( AssociateWithClanResult_t ) + virtual SteamAPICall_t AssociateWithClan( CSteamID steamIDClan ) = 0; + + // ask if any of the current players dont want to play with this new player - or vice versa + CALL_RESULT( ComputeNewPlayerCompatibilityResult_t ) + virtual SteamAPICall_t ComputeNewPlayerCompatibility( CSteamID steamIDNewPlayer ) = 0; + +}; + +#define STEAMGAMESERVER_INTERFACE_VERSION "SteamGameServer012" + +// game server flags +const uint32 k_unServerFlagNone = 0x00; +const uint32 k_unServerFlagActive = 0x01; // server has users playing +const uint32 k_unServerFlagSecure = 0x02; // server wants to be secure +const uint32 k_unServerFlagDedicated = 0x04; // server is dedicated +const uint32 k_unServerFlagLinux = 0x08; // linux build +const uint32 k_unServerFlagPassworded = 0x10; // password protected +const uint32 k_unServerFlagPrivate = 0x20; // server shouldn't list on master server and + // won't enforce authentication of users that connect to the server. + // Useful when you run a server where the clients may not + // be connected to the internet but you want them to play (i.e LANs) + + +// callbacks +#if defined( VALVE_CALLBACK_PACK_SMALL ) +#pragma pack( push, 4 ) +#elif defined( VALVE_CALLBACK_PACK_LARGE ) +#pragma pack( push, 8 ) +#else +#error isteamclient.h must be included +#endif + + +// client has been approved to connect to this game server +struct GSClientApprove_t +{ + enum { k_iCallback = k_iSteamGameServerCallbacks + 1 }; + CSteamID m_SteamID; // SteamID of approved player + CSteamID m_OwnerSteamID; // SteamID of original owner for game license +}; + + +// client has been denied to connection to this game server +struct GSClientDeny_t +{ + enum { k_iCallback = k_iSteamGameServerCallbacks + 2 }; + CSteamID m_SteamID; + EDenyReason m_eDenyReason; + char m_rgchOptionalText[128]; +}; + + +// request the game server should kick the user +struct GSClientKick_t +{ + enum { k_iCallback = k_iSteamGameServerCallbacks + 3 }; + CSteamID m_SteamID; + EDenyReason m_eDenyReason; +}; + +// NOTE: callback values 4 and 5 are skipped because they are used for old deprecated callbacks, +// do not reuse them here. + + +// client achievement info +struct GSClientAchievementStatus_t +{ + enum { k_iCallback = k_iSteamGameServerCallbacks + 6 }; + uint64 m_SteamID; + char m_pchAchievement[128]; + bool m_bUnlocked; +}; + +// received when the game server requests to be displayed as secure (VAC protected) +// m_bSecure is true if the game server should display itself as secure to users, false otherwise +struct GSPolicyResponse_t +{ + enum { k_iCallback = k_iSteamUserCallbacks + 15 }; + uint8 m_bSecure; +}; + +// GS gameplay stats info +struct GSGameplayStats_t +{ + enum { k_iCallback = k_iSteamGameServerCallbacks + 7 }; + EResult m_eResult; // Result of the call + int32 m_nRank; // Overall rank of the server (0-based) + uint32 m_unTotalConnects; // Total number of clients who have ever connected to the server + uint32 m_unTotalMinutesPlayed; // Total number of minutes ever played on the server +}; + +// send as a reply to RequestUserGroupStatus() +struct GSClientGroupStatus_t +{ + enum { k_iCallback = k_iSteamGameServerCallbacks + 8 }; + CSteamID m_SteamIDUser; + CSteamID m_SteamIDGroup; + bool m_bMember; + bool m_bOfficer; +}; + +// Sent as a reply to GetServerReputation() +struct GSReputation_t +{ + enum { k_iCallback = k_iSteamGameServerCallbacks + 9 }; + EResult m_eResult; // Result of the call; + uint32 m_unReputationScore; // The reputation score for the game server + bool m_bBanned; // True if the server is banned from the Steam + // master servers + + // The following members are only filled out if m_bBanned is true. They will all + // be set to zero otherwise. Master server bans are by IP so it is possible to be + // banned even when the score is good high if there is a bad server on another port. + // This information can be used to determine which server is bad. + + uint32 m_unBannedIP; // The IP of the banned server + uint16 m_usBannedPort; // The port of the banned server + uint64 m_ulBannedGameID; // The game ID the banned server is serving + uint32 m_unBanExpires; // Time the ban expires, expressed in the Unix epoch (seconds since 1/1/1970) +}; + +// Sent as a reply to AssociateWithClan() +struct AssociateWithClanResult_t +{ + enum { k_iCallback = k_iSteamGameServerCallbacks + 10 }; + EResult m_eResult; // Result of the call; +}; + +// Sent as a reply to ComputeNewPlayerCompatibility() +struct ComputeNewPlayerCompatibilityResult_t +{ + enum { k_iCallback = k_iSteamGameServerCallbacks + 11 }; + EResult m_eResult; // Result of the call; + int m_cPlayersThatDontLikeCandidate; + int m_cPlayersThatCandidateDoesntLike; + int m_cClanPlayersThatDontLikeCandidate; + CSteamID m_SteamIDCandidate; +}; + + +#pragma pack( pop ) + +#endif // ISTEAMGAMESERVER_H diff --git a/lsteamclient/steamworks_sdk_next2/isteamgameserverstats.h b/lsteamclient/steamworks_sdk_next2/isteamgameserverstats.h new file mode 100644 index 00000000..e4c7d648 --- /dev/null +++ b/lsteamclient/steamworks_sdk_next2/isteamgameserverstats.h @@ -0,0 +1,101 @@ +//====== Copyright © Valve Corporation, All rights reserved. ======= +// +// Purpose: interface for game servers to steam stats and achievements +// +//============================================================================= + +#ifndef ISTEAMGAMESERVERSTATS_H +#define ISTEAMGAMESERVERSTATS_H +#ifdef _WIN32 +#pragma once +#endif + +#include "isteamclient.h" + +//----------------------------------------------------------------------------- +// Purpose: Functions for authenticating users via Steam to play on a game server +//----------------------------------------------------------------------------- +class ISteamGameServerStats +{ +public: + // downloads stats for the user + // returns a GSStatsReceived_t callback when completed + // if the user has no stats, GSStatsReceived_t.m_eResult will be set to k_EResultFail + // these stats will only be auto-updated for clients playing on the server. For other + // users you'll need to call RequestUserStats() again to refresh any data + CALL_RESULT( GSStatsReceived_t ) + virtual SteamAPICall_t RequestUserStats( CSteamID steamIDUser ) = 0; + + // requests stat information for a user, usable after a successful call to RequestUserStats() + virtual bool GetUserStat( CSteamID steamIDUser, const char *pchName, int32 *pData ) = 0; + virtual bool GetUserStat( CSteamID steamIDUser, const char *pchName, float *pData ) = 0; + virtual bool GetUserAchievement( CSteamID steamIDUser, const char *pchName, bool *pbAchieved ) = 0; + + // Set / update stats and achievements. + // Note: These updates will work only on stats game servers are allowed to edit and only for + // game servers that have been declared as officially controlled by the game creators. + // Set the IP range of your official servers on the Steamworks page + virtual bool SetUserStat( CSteamID steamIDUser, const char *pchName, int32 nData ) = 0; + virtual bool SetUserStat( CSteamID steamIDUser, const char *pchName, float fData ) = 0; + virtual bool UpdateUserAvgRateStat( CSteamID steamIDUser, const char *pchName, float flCountThisSession, double dSessionLength ) = 0; + + virtual bool SetUserAchievement( CSteamID steamIDUser, const char *pchName ) = 0; + virtual bool ClearUserAchievement( CSteamID steamIDUser, const char *pchName ) = 0; + + // Store the current data on the server, will get a GSStatsStored_t callback when set. + // + // If the callback has a result of k_EResultInvalidParam, one or more stats + // uploaded has been rejected, either because they broke constraints + // or were out of date. In this case the server sends back updated values. + // The stats should be re-iterated to keep in sync. + CALL_RESULT( GSStatsStored_t ) + virtual SteamAPICall_t StoreUserStats( CSteamID steamIDUser ) = 0; +}; + +#define STEAMGAMESERVERSTATS_INTERFACE_VERSION "SteamGameServerStats001" + +// callbacks +#if defined( VALVE_CALLBACK_PACK_SMALL ) +#pragma pack( push, 4 ) +#elif defined( VALVE_CALLBACK_PACK_LARGE ) +#pragma pack( push, 8 ) +#else +#error isteamclient.h must be included +#endif + +//----------------------------------------------------------------------------- +// Purpose: called when the latests stats and achievements have been received +// from the server +//----------------------------------------------------------------------------- +struct GSStatsReceived_t +{ + enum { k_iCallback = k_iSteamGameServerStatsCallbacks }; + EResult m_eResult; // Success / error fetching the stats + CSteamID m_steamIDUser; // The user for whom the stats are retrieved for +}; + + +//----------------------------------------------------------------------------- +// Purpose: result of a request to store the user stats for a game +//----------------------------------------------------------------------------- +struct GSStatsStored_t +{ + enum { k_iCallback = k_iSteamGameServerStatsCallbacks + 1 }; + EResult m_eResult; // success / error + CSteamID m_steamIDUser; // The user for whom the stats were stored +}; + +//----------------------------------------------------------------------------- +// Purpose: Callback indicating that a user's stats have been unloaded. +// Call RequestUserStats again to access stats for this user +//----------------------------------------------------------------------------- +struct GSStatsUnloaded_t +{ + enum { k_iCallback = k_iSteamUserStatsCallbacks + 8 }; + CSteamID m_steamIDUser; // User whose stats have been unloaded +}; + +#pragma pack( pop ) + + +#endif // ISTEAMGAMESERVERSTATS_H diff --git a/lsteamclient/steamworks_sdk_next2/isteamhtmlsurface.h b/lsteamclient/steamworks_sdk_next2/isteamhtmlsurface.h new file mode 100644 index 00000000..11d85488 --- /dev/null +++ b/lsteamclient/steamworks_sdk_next2/isteamhtmlsurface.h @@ -0,0 +1,466 @@ +//====== Copyright 1996-2013, Valve Corporation, All rights reserved. ======= +// +// Purpose: interface to display html pages in a texture +// +//============================================================================= + +#ifndef ISTEAMHTMLSURFACE_H +#define ISTEAMHTMLSURFACE_H +#ifdef _WIN32 +#pragma once +#endif + +#include "isteamclient.h" + +typedef uint32 HHTMLBrowser; +const uint32 INVALID_HTMLBROWSER = 0; + +//----------------------------------------------------------------------------- +// Purpose: Functions for displaying HTML pages and interacting with them +//----------------------------------------------------------------------------- +class ISteamHTMLSurface +{ +public: + virtual ~ISteamHTMLSurface() {} + + // Must call init and shutdown when starting/ending use of the interface + virtual bool Init() = 0; + virtual bool Shutdown() = 0; + + // Create a browser object for display of a html page, when creation is complete the call handle + // will return a HTML_BrowserReady_t callback for the HHTMLBrowser of your new browser. + // The user agent string is a substring to be added to the general user agent string so you can + // identify your client on web servers. + // The userCSS string lets you apply a CSS style sheet to every displayed page, leave null if + // you do not require this functionality. + // + // YOU MUST HAVE IMPLEMENTED HANDLERS FOR HTML_BrowserReady_t, HTML_StartRequest_t, + // HTML_JSAlert_t, HTML_JSConfirm_t, and HTML_FileOpenDialog_t! See the CALLBACKS + // section of this interface (AllowStartRequest, etc) for more details. If you do + // not implement these callback handlers, the browser may appear to hang instead of + // navigating to new pages or triggering javascript popups. + // + CALL_RESULT( HTML_BrowserReady_t ) + virtual SteamAPICall_t CreateBrowser( const char *pchUserAgent, const char *pchUserCSS ) = 0; + + // Call this when you are done with a html surface, this lets us free the resources being used by it + virtual void RemoveBrowser( HHTMLBrowser unBrowserHandle ) = 0; + + // Navigate to this URL, results in a HTML_StartRequest_t as the request commences + virtual void LoadURL( HHTMLBrowser unBrowserHandle, const char *pchURL, const char *pchPostData ) = 0; + + // Tells the surface the size in pixels to display the surface + virtual void SetSize( HHTMLBrowser unBrowserHandle, uint32 unWidth, uint32 unHeight ) = 0; + + // Stop the load of the current html page + virtual void StopLoad( HHTMLBrowser unBrowserHandle ) = 0; + // Reload (most likely from local cache) the current page + virtual void Reload( HHTMLBrowser unBrowserHandle ) = 0; + // navigate back in the page history + virtual void GoBack( HHTMLBrowser unBrowserHandle ) = 0; + // navigate forward in the page history + virtual void GoForward( HHTMLBrowser unBrowserHandle ) = 0; + + // add this header to any url requests from this browser + virtual void AddHeader( HHTMLBrowser unBrowserHandle, const char *pchKey, const char *pchValue ) = 0; + // run this javascript script in the currently loaded page + virtual void ExecuteJavascript( HHTMLBrowser unBrowserHandle, const char *pchScript ) = 0; + + enum EHTMLMouseButton + { + eHTMLMouseButton_Left = 0, + eHTMLMouseButton_Right = 1, + eHTMLMouseButton_Middle = 2, + }; + + // Mouse click and mouse movement commands + virtual void MouseUp( HHTMLBrowser unBrowserHandle, EHTMLMouseButton eMouseButton ) = 0; + virtual void MouseDown( HHTMLBrowser unBrowserHandle, EHTMLMouseButton eMouseButton ) = 0; + virtual void MouseDoubleClick( HHTMLBrowser unBrowserHandle, EHTMLMouseButton eMouseButton ) = 0; + // x and y are relative to the HTML bounds + virtual void MouseMove( HHTMLBrowser unBrowserHandle, int x, int y ) = 0; + // nDelta is pixels of scroll + virtual void MouseWheel( HHTMLBrowser unBrowserHandle, int32 nDelta ) = 0; + + enum EMouseCursor + { + dc_user = 0, + dc_none, + dc_arrow, + dc_ibeam, + dc_hourglass, + dc_waitarrow, + dc_crosshair, + dc_up, + dc_sizenw, + dc_sizese, + dc_sizene, + dc_sizesw, + dc_sizew, + dc_sizee, + dc_sizen, + dc_sizes, + dc_sizewe, + dc_sizens, + dc_sizeall, + dc_no, + dc_hand, + dc_blank, // don't show any custom cursor, just use your default + dc_middle_pan, + dc_north_pan, + dc_north_east_pan, + dc_east_pan, + dc_south_east_pan, + dc_south_pan, + dc_south_west_pan, + dc_west_pan, + dc_north_west_pan, + dc_alias, + dc_cell, + dc_colresize, + dc_copycur, + dc_verticaltext, + dc_rowresize, + dc_zoomin, + dc_zoomout, + dc_help, + dc_custom, + + dc_last, // custom cursors start from this value and up + }; + + enum EHTMLKeyModifiers + { + k_eHTMLKeyModifier_None = 0, + k_eHTMLKeyModifier_AltDown = 1 << 0, + k_eHTMLKeyModifier_CtrlDown = 1 << 1, + k_eHTMLKeyModifier_ShiftDown = 1 << 2, + }; + + // keyboard interactions, native keycode is the virtual key code value from your OS + virtual void KeyDown( HHTMLBrowser unBrowserHandle, uint32 nNativeKeyCode, EHTMLKeyModifiers eHTMLKeyModifiers ) = 0; + virtual void KeyUp( HHTMLBrowser unBrowserHandle, uint32 nNativeKeyCode, EHTMLKeyModifiers eHTMLKeyModifiers ) = 0; + // cUnicodeChar is the unicode character point for this keypress (and potentially multiple chars per press) + virtual void KeyChar( HHTMLBrowser unBrowserHandle, uint32 cUnicodeChar, EHTMLKeyModifiers eHTMLKeyModifiers ) = 0; + + // programmatically scroll this many pixels on the page + virtual void SetHorizontalScroll( HHTMLBrowser unBrowserHandle, uint32 nAbsolutePixelScroll ) = 0; + virtual void SetVerticalScroll( HHTMLBrowser unBrowserHandle, uint32 nAbsolutePixelScroll ) = 0; + + // tell the html control if it has key focus currently, controls showing the I-beam cursor in text controls amongst other things + virtual void SetKeyFocus( HHTMLBrowser unBrowserHandle, bool bHasKeyFocus ) = 0; + + // open the current pages html code in the local editor of choice, used for debugging + virtual void ViewSource( HHTMLBrowser unBrowserHandle ) = 0; + // copy the currently selected text on the html page to the local clipboard + virtual void CopyToClipboard( HHTMLBrowser unBrowserHandle ) = 0; + // paste from the local clipboard to the current html page + virtual void PasteFromClipboard( HHTMLBrowser unBrowserHandle ) = 0; + + // find this string in the browser, if bCurrentlyInFind is true then instead cycle to the next matching element + virtual void Find( HHTMLBrowser unBrowserHandle, const char *pchSearchStr, bool bCurrentlyInFind, bool bReverse ) = 0; + // cancel a currently running find + virtual void StopFind( HHTMLBrowser unBrowserHandle ) = 0; + + // return details about the link at position x,y on the current page + virtual void GetLinkAtPosition( HHTMLBrowser unBrowserHandle, int x, int y ) = 0; + + // set a webcookie for the hostname in question + virtual void SetCookie( const char *pchHostname, const char *pchKey, const char *pchValue, const char *pchPath = "/", RTime32 nExpires = 0, bool bSecure = false, bool bHTTPOnly = false ) = 0; + + // Zoom the current page by flZoom ( from 0.0 to 2.0, so to zoom to 120% use 1.2 ), zooming around point X,Y in the page (use 0,0 if you don't care) + virtual void SetPageScaleFactor( HHTMLBrowser unBrowserHandle, float flZoom, int nPointX, int nPointY ) = 0; + + // Enable/disable low-resource background mode, where javascript and repaint timers are throttled, resources are + // more aggressively purged from memory, and audio/video elements are paused. When background mode is enabled, + // all HTML5 video and audio objects will execute ".pause()" and gain the property "._steam_background_paused = 1". + // When background mode is disabled, any video or audio objects with that property will resume with ".play()". + virtual void SetBackgroundMode( HHTMLBrowser unBrowserHandle, bool bBackgroundMode ) = 0; + + // Scale the output display space by this factor, this is useful when displaying content on high dpi devices. + // Specifies the ratio between physical and logical pixels. + virtual void SetDPIScalingFactor( HHTMLBrowser unBrowserHandle, float flDPIScaling ) = 0; + + // CALLBACKS + // + // These set of functions are used as responses to callback requests + // + + // You MUST call this in response to a HTML_StartRequest_t callback + // Set bAllowed to true to allow this navigation, false to cancel it and stay + // on the current page. You can use this feature to limit the valid pages + // allowed in your HTML surface. + virtual void AllowStartRequest( HHTMLBrowser unBrowserHandle, bool bAllowed ) = 0; + + // You MUST call this in response to a HTML_JSAlert_t or HTML_JSConfirm_t callback + // Set bResult to true for the OK option of a confirm, use false otherwise + virtual void JSDialogResponse( HHTMLBrowser unBrowserHandle, bool bResult ) = 0; + + // You MUST call this in response to a HTML_FileOpenDialog_t callback + IGNOREATTR() + virtual void FileLoadDialogResponse( HHTMLBrowser unBrowserHandle, const char **pchSelectedFiles ) = 0; +}; + +#define STEAMHTMLSURFACE_INTERFACE_VERSION "STEAMHTMLSURFACE_INTERFACE_VERSION_004" + +// callbacks +#if defined( VALVE_CALLBACK_PACK_SMALL ) +#pragma pack( push, 4 ) +#elif defined( VALVE_CALLBACK_PACK_LARGE ) +#pragma pack( push, 8 ) +#else +#error isteamclient.h must be included +#endif + + +//----------------------------------------------------------------------------- +// Purpose: The browser is ready for use +//----------------------------------------------------------------------------- +DEFINE_CALLBACK( HTML_BrowserReady_t, k_iSteamHTMLSurfaceCallbacks + 1 ) +CALLBACK_MEMBER( 0, HHTMLBrowser, unBrowserHandle ) // this browser is now fully created and ready to navigate to pages +END_DEFINE_CALLBACK_1() + + +//----------------------------------------------------------------------------- +// Purpose: the browser has a pending paint +//----------------------------------------------------------------------------- +DEFINE_CALLBACK(HTML_NeedsPaint_t, k_iSteamHTMLSurfaceCallbacks + 2) +CALLBACK_MEMBER(0, HHTMLBrowser, unBrowserHandle) // the browser that needs the paint +CALLBACK_MEMBER(1, const char *, pBGRA ) // a pointer to the B8G8R8A8 data for this surface, valid until SteamAPI_RunCallbacks is next called +CALLBACK_MEMBER(2, uint32, unWide) // the total width of the pBGRA texture +CALLBACK_MEMBER(3, uint32, unTall) // the total height of the pBGRA texture +CALLBACK_MEMBER(4, uint32, unUpdateX) // the offset in X for the damage rect for this update +CALLBACK_MEMBER(5, uint32, unUpdateY) // the offset in Y for the damage rect for this update +CALLBACK_MEMBER(6, uint32, unUpdateWide) // the width of the damage rect for this update +CALLBACK_MEMBER(7, uint32, unUpdateTall) // the height of the damage rect for this update +CALLBACK_MEMBER(8, uint32, unScrollX) // the page scroll the browser was at when this texture was rendered +CALLBACK_MEMBER(9, uint32, unScrollY) // the page scroll the browser was at when this texture was rendered +CALLBACK_MEMBER(10, float, flPageScale) // the page scale factor on this page when rendered +CALLBACK_MEMBER(11, uint32, unPageSerial) // incremented on each new page load, you can use this to reject draws while navigating to new pages +END_DEFINE_CALLBACK_12() + + +//----------------------------------------------------------------------------- +// Purpose: The browser wanted to navigate to a new page +// NOTE - you MUST call AllowStartRequest in response to this callback +//----------------------------------------------------------------------------- +DEFINE_CALLBACK(HTML_StartRequest_t, k_iSteamHTMLSurfaceCallbacks + 3) +CALLBACK_MEMBER(0, HHTMLBrowser, unBrowserHandle) // the handle of the surface navigating +CALLBACK_MEMBER(1, const char *, pchURL) // the url they wish to navigate to +CALLBACK_MEMBER(2, const char *, pchTarget) // the html link target type (i.e _blank, _self, _parent, _top ) +CALLBACK_MEMBER(3, const char *, pchPostData ) // any posted data for the request +CALLBACK_MEMBER(4, bool, bIsRedirect) // true if this was a http/html redirect from the last load request +END_DEFINE_CALLBACK_5() + + +//----------------------------------------------------------------------------- +// Purpose: The browser has been requested to close due to user interaction (usually from a javascript window.close() call) +//----------------------------------------------------------------------------- +DEFINE_CALLBACK(HTML_CloseBrowser_t, k_iSteamHTMLSurfaceCallbacks + 4) +CALLBACK_MEMBER(0, HHTMLBrowser, unBrowserHandle) // the handle of the surface +END_DEFINE_CALLBACK_1() + + +//----------------------------------------------------------------------------- +// Purpose: the browser is navigating to a new url +//----------------------------------------------------------------------------- +DEFINE_CALLBACK( HTML_URLChanged_t, k_iSteamHTMLSurfaceCallbacks + 5 ) +CALLBACK_MEMBER( 0, HHTMLBrowser, unBrowserHandle ) // the handle of the surface navigating +CALLBACK_MEMBER( 1, const char *, pchURL ) // the url they wish to navigate to +CALLBACK_MEMBER( 2, const char *, pchPostData ) // any posted data for the request +CALLBACK_MEMBER( 3, bool, bIsRedirect ) // true if this was a http/html redirect from the last load request +CALLBACK_MEMBER( 4, const char *, pchPageTitle ) // the title of the page +CALLBACK_MEMBER( 5, bool, bNewNavigation ) // true if this was from a fresh tab and not a click on an existing page +END_DEFINE_CALLBACK_6() + + +//----------------------------------------------------------------------------- +// Purpose: A page is finished loading +//----------------------------------------------------------------------------- +DEFINE_CALLBACK( HTML_FinishedRequest_t, k_iSteamHTMLSurfaceCallbacks + 6 ) +CALLBACK_MEMBER( 0, HHTMLBrowser, unBrowserHandle ) // the handle of the surface +CALLBACK_MEMBER( 1, const char *, pchURL ) // +CALLBACK_MEMBER( 2, const char *, pchPageTitle ) // +END_DEFINE_CALLBACK_3() + + +//----------------------------------------------------------------------------- +// Purpose: a request to load this url in a new tab +//----------------------------------------------------------------------------- +DEFINE_CALLBACK( HTML_OpenLinkInNewTab_t, k_iSteamHTMLSurfaceCallbacks + 7 ) +CALLBACK_MEMBER( 0, HHTMLBrowser, unBrowserHandle ) // the handle of the surface +CALLBACK_MEMBER( 1, const char *, pchURL ) // +END_DEFINE_CALLBACK_2() + + +//----------------------------------------------------------------------------- +// Purpose: the page has a new title now +//----------------------------------------------------------------------------- +DEFINE_CALLBACK( HTML_ChangedTitle_t, k_iSteamHTMLSurfaceCallbacks + 8 ) +CALLBACK_MEMBER( 0, HHTMLBrowser, unBrowserHandle ) // the handle of the surface +CALLBACK_MEMBER( 1, const char *, pchTitle ) // +END_DEFINE_CALLBACK_2() + + +//----------------------------------------------------------------------------- +// Purpose: results from a search +//----------------------------------------------------------------------------- +DEFINE_CALLBACK( HTML_SearchResults_t, k_iSteamHTMLSurfaceCallbacks + 9 ) +CALLBACK_MEMBER( 0, HHTMLBrowser, unBrowserHandle ) // the handle of the surface +CALLBACK_MEMBER( 1, uint32, unResults ) // +CALLBACK_MEMBER( 2, uint32, unCurrentMatch ) // +END_DEFINE_CALLBACK_3() + + +//----------------------------------------------------------------------------- +// Purpose: page history status changed on the ability to go backwards and forward +//----------------------------------------------------------------------------- +DEFINE_CALLBACK( HTML_CanGoBackAndForward_t, k_iSteamHTMLSurfaceCallbacks + 10 ) +CALLBACK_MEMBER( 0, HHTMLBrowser, unBrowserHandle ) // the handle of the surface +CALLBACK_MEMBER( 1, bool, bCanGoBack ) // +CALLBACK_MEMBER( 2, bool, bCanGoForward ) // +END_DEFINE_CALLBACK_3() + + +//----------------------------------------------------------------------------- +// Purpose: details on the visibility and size of the horizontal scrollbar +//----------------------------------------------------------------------------- +DEFINE_CALLBACK( HTML_HorizontalScroll_t, k_iSteamHTMLSurfaceCallbacks + 11 ) +CALLBACK_MEMBER( 0, HHTMLBrowser, unBrowserHandle ) // the handle of the surface +CALLBACK_MEMBER( 1, uint32, unScrollMax ) // +CALLBACK_MEMBER( 2, uint32, unScrollCurrent ) // +CALLBACK_MEMBER( 3, float, flPageScale ) // +CALLBACK_MEMBER( 4, bool , bVisible ) // +CALLBACK_MEMBER( 5, uint32, unPageSize ) // +END_DEFINE_CALLBACK_6() + + +//----------------------------------------------------------------------------- +// Purpose: details on the visibility and size of the vertical scrollbar +//----------------------------------------------------------------------------- +DEFINE_CALLBACK( HTML_VerticalScroll_t, k_iSteamHTMLSurfaceCallbacks + 12 ) +CALLBACK_MEMBER( 0, HHTMLBrowser, unBrowserHandle ) // the handle of the surface +CALLBACK_MEMBER( 1, uint32, unScrollMax ) // +CALLBACK_MEMBER( 2, uint32, unScrollCurrent ) // +CALLBACK_MEMBER( 3, float, flPageScale ) // +CALLBACK_MEMBER( 4, bool, bVisible ) // +CALLBACK_MEMBER( 5, uint32, unPageSize ) // +END_DEFINE_CALLBACK_6() + + +//----------------------------------------------------------------------------- +// Purpose: response to GetLinkAtPosition call +//----------------------------------------------------------------------------- +DEFINE_CALLBACK( HTML_LinkAtPosition_t, k_iSteamHTMLSurfaceCallbacks + 13 ) +CALLBACK_MEMBER( 0, HHTMLBrowser, unBrowserHandle ) // the handle of the surface +CALLBACK_MEMBER( 1, uint32, x ) // NOTE - Not currently set +CALLBACK_MEMBER( 2, uint32, y ) // NOTE - Not currently set +CALLBACK_MEMBER( 3, const char *, pchURL ) // +CALLBACK_MEMBER( 4, bool, bInput ) // +CALLBACK_MEMBER( 5, bool, bLiveLink ) // +END_DEFINE_CALLBACK_6() + + + +//----------------------------------------------------------------------------- +// Purpose: show a Javascript alert dialog, call JSDialogResponse +// when the user dismisses this dialog (or right away to ignore it) +//----------------------------------------------------------------------------- +DEFINE_CALLBACK( HTML_JSAlert_t, k_iSteamHTMLSurfaceCallbacks + 14 ) +CALLBACK_MEMBER( 0, HHTMLBrowser, unBrowserHandle ) // the handle of the surface +CALLBACK_MEMBER( 1, const char *, pchMessage ) // +END_DEFINE_CALLBACK_2() + + +//----------------------------------------------------------------------------- +// Purpose: show a Javascript confirmation dialog, call JSDialogResponse +// when the user dismisses this dialog (or right away to ignore it) +//----------------------------------------------------------------------------- +DEFINE_CALLBACK( HTML_JSConfirm_t, k_iSteamHTMLSurfaceCallbacks + 15 ) +CALLBACK_MEMBER( 0, HHTMLBrowser, unBrowserHandle ) // the handle of the surface +CALLBACK_MEMBER( 1, const char *, pchMessage ) // +END_DEFINE_CALLBACK_2() + + +//----------------------------------------------------------------------------- +// Purpose: when received show a file open dialog +// then call FileLoadDialogResponse with the file(s) the user selected. +//----------------------------------------------------------------------------- +DEFINE_CALLBACK( HTML_FileOpenDialog_t, k_iSteamHTMLSurfaceCallbacks + 16 ) +CALLBACK_MEMBER( 0, HHTMLBrowser, unBrowserHandle ) // the handle of the surface +CALLBACK_MEMBER( 1, const char *, pchTitle ) // +CALLBACK_MEMBER( 2, const char *, pchInitialFile ) // +END_DEFINE_CALLBACK_3() + + +//----------------------------------------------------------------------------- +// Purpose: a new html window has been created +//----------------------------------------------------------------------------- +DEFINE_CALLBACK( HTML_NewWindow_t, k_iSteamHTMLSurfaceCallbacks + 21 ) +CALLBACK_MEMBER( 0, HHTMLBrowser, unBrowserHandle ) // the handle of the current surface +CALLBACK_MEMBER( 1, const char *, pchURL ) // the page to load +CALLBACK_MEMBER( 2, uint32, unX ) // the x pos into the page to display the popup +CALLBACK_MEMBER( 3, uint32, unY ) // the y pos into the page to display the popup +CALLBACK_MEMBER( 4, uint32, unWide ) // the total width of the pBGRA texture +CALLBACK_MEMBER( 5, uint32, unTall ) // the total height of the pBGRA texture +CALLBACK_MEMBER( 6, HHTMLBrowser, unNewWindow_BrowserHandle ) // the handle of the new window surface +END_DEFINE_CALLBACK_7() + + +//----------------------------------------------------------------------------- +// Purpose: change the cursor to display +//----------------------------------------------------------------------------- +DEFINE_CALLBACK( HTML_SetCursor_t, k_iSteamHTMLSurfaceCallbacks + 22 ) +CALLBACK_MEMBER( 0, HHTMLBrowser, unBrowserHandle ) // the handle of the surface +CALLBACK_MEMBER( 1, uint32, eMouseCursor ) // the EMouseCursor to display +END_DEFINE_CALLBACK_2() + + +//----------------------------------------------------------------------------- +// Purpose: informational message from the browser +//----------------------------------------------------------------------------- +DEFINE_CALLBACK( HTML_StatusText_t, k_iSteamHTMLSurfaceCallbacks + 23 ) +CALLBACK_MEMBER( 0, HHTMLBrowser, unBrowserHandle ) // the handle of the surface +CALLBACK_MEMBER( 1, const char *, pchMsg ) // the EMouseCursor to display +END_DEFINE_CALLBACK_2() + + +//----------------------------------------------------------------------------- +// Purpose: show a tooltip +//----------------------------------------------------------------------------- +DEFINE_CALLBACK( HTML_ShowToolTip_t, k_iSteamHTMLSurfaceCallbacks + 24 ) +CALLBACK_MEMBER( 0, HHTMLBrowser, unBrowserHandle ) // the handle of the surface +CALLBACK_MEMBER( 1, const char *, pchMsg ) // the EMouseCursor to display +END_DEFINE_CALLBACK_2() + + +//----------------------------------------------------------------------------- +// Purpose: update the text of an existing tooltip +//----------------------------------------------------------------------------- +DEFINE_CALLBACK( HTML_UpdateToolTip_t, k_iSteamHTMLSurfaceCallbacks + 25 ) +CALLBACK_MEMBER( 0, HHTMLBrowser, unBrowserHandle ) // the handle of the surface +CALLBACK_MEMBER( 1, const char *, pchMsg ) // the EMouseCursor to display +END_DEFINE_CALLBACK_2() + + +//----------------------------------------------------------------------------- +// Purpose: hide the tooltip you are showing +//----------------------------------------------------------------------------- +DEFINE_CALLBACK( HTML_HideToolTip_t, k_iSteamHTMLSurfaceCallbacks + 26 ) +CALLBACK_MEMBER( 0, HHTMLBrowser, unBrowserHandle ) // the handle of the surface +END_DEFINE_CALLBACK_1() + + +//----------------------------------------------------------------------------- +// Purpose: The browser has restarted due to an internal failure, use this new handle value +//----------------------------------------------------------------------------- +DEFINE_CALLBACK( HTML_BrowserRestarted_t, k_iSteamHTMLSurfaceCallbacks + 27 ) +CALLBACK_MEMBER( 0, HHTMLBrowser, unBrowserHandle ) // this is the new browser handle after the restart +CALLBACK_MEMBER( 1, HHTMLBrowser, unOldBrowserHandle ) // the handle for the browser before the restart, if your handle was this then switch to using unBrowserHandle for API calls +END_DEFINE_CALLBACK_2() + + +#pragma pack( pop ) + + +#endif // ISTEAMHTMLSURFACE_H diff --git a/lsteamclient/steamworks_sdk_next2/isteamhttp.h b/lsteamclient/steamworks_sdk_next2/isteamhttp.h new file mode 100644 index 00000000..d96a631f --- /dev/null +++ b/lsteamclient/steamworks_sdk_next2/isteamhttp.h @@ -0,0 +1,210 @@ +//====== Copyright © 1996-2009, Valve Corporation, All rights reserved. ======= +// +// Purpose: interface to http client +// +//============================================================================= + +#ifndef ISTEAMHTTP_H +#define ISTEAMHTTP_H +#ifdef _WIN32 +#pragma once +#endif + +#include "isteamclient.h" +#include "steamhttpenums.h" + +// Handle to a HTTP Request handle +typedef uint32 HTTPRequestHandle; +#define INVALID_HTTPREQUEST_HANDLE 0 + +typedef uint32 HTTPCookieContainerHandle; +#define INVALID_HTTPCOOKIE_HANDLE 0 + +//----------------------------------------------------------------------------- +// Purpose: interface to http client +//----------------------------------------------------------------------------- +class ISteamHTTP +{ +public: + + // Initializes a new HTTP request, returning a handle to use in further operations on it. Requires + // the method (GET or POST) and the absolute URL for the request. Both http and https are supported, + // so this string must start with http:// or https:// and should look like http://store.steampowered.com/app/250/ + // or such. + virtual HTTPRequestHandle CreateHTTPRequest( EHTTPMethod eHTTPRequestMethod, const char *pchAbsoluteURL ) = 0; + + // Set a context value for the request, which will be returned in the HTTPRequestCompleted_t callback after + // sending the request. This is just so the caller can easily keep track of which callbacks go with which request data. + virtual bool SetHTTPRequestContextValue( HTTPRequestHandle hRequest, uint64 ulContextValue ) = 0; + + // Set a timeout in seconds for the HTTP request, must be called prior to sending the request. Default + // timeout is 60 seconds if you don't call this. Returns false if the handle is invalid, or the request + // has already been sent. + virtual bool SetHTTPRequestNetworkActivityTimeout( HTTPRequestHandle hRequest, uint32 unTimeoutSeconds ) = 0; + + // Set a request header value for the request, must be called prior to sending the request. Will + // return false if the handle is invalid or the request is already sent. + virtual bool SetHTTPRequestHeaderValue( HTTPRequestHandle hRequest, const char *pchHeaderName, const char *pchHeaderValue ) = 0; + + // Set a GET or POST parameter value on the request, which is set will depend on the EHTTPMethod specified + // when creating the request. Must be called prior to sending the request. Will return false if the + // handle is invalid or the request is already sent. + virtual bool SetHTTPRequestGetOrPostParameter( HTTPRequestHandle hRequest, const char *pchParamName, const char *pchParamValue ) = 0; + + // Sends the HTTP request, will return false on a bad handle, otherwise use SteamCallHandle to wait on + // asynchronous response via callback. + // + // Note: If the user is in offline mode in Steam, then this will add a only-if-cached cache-control + // header and only do a local cache lookup rather than sending any actual remote request. + virtual bool SendHTTPRequest( HTTPRequestHandle hRequest, SteamAPICall_t *pCallHandle ) = 0; + + // Sends the HTTP request, will return false on a bad handle, otherwise use SteamCallHandle to wait on + // asynchronous response via callback for completion, and listen for HTTPRequestHeadersReceived_t and + // HTTPRequestDataReceived_t callbacks while streaming. + virtual bool SendHTTPRequestAndStreamResponse( HTTPRequestHandle hRequest, SteamAPICall_t *pCallHandle ) = 0; + + // Defers a request you have sent, the actual HTTP client code may have many requests queued, and this will move + // the specified request to the tail of the queue. Returns false on invalid handle, or if the request is not yet sent. + virtual bool DeferHTTPRequest( HTTPRequestHandle hRequest ) = 0; + + // Prioritizes a request you have sent, the actual HTTP client code may have many requests queued, and this will move + // the specified request to the head of the queue. Returns false on invalid handle, or if the request is not yet sent. + virtual bool PrioritizeHTTPRequest( HTTPRequestHandle hRequest ) = 0; + + // Checks if a response header is present in a HTTP response given a handle from HTTPRequestCompleted_t, also + // returns the size of the header value if present so the caller and allocate a correctly sized buffer for + // GetHTTPResponseHeaderValue. + virtual bool GetHTTPResponseHeaderSize( HTTPRequestHandle hRequest, const char *pchHeaderName, uint32 *unResponseHeaderSize ) = 0; + + // Gets header values from a HTTP response given a handle from HTTPRequestCompleted_t, will return false if the + // header is not present or if your buffer is too small to contain it's value. You should first call + // BGetHTTPResponseHeaderSize to check for the presence of the header and to find out the size buffer needed. + virtual bool GetHTTPResponseHeaderValue( HTTPRequestHandle hRequest, const char *pchHeaderName, uint8 *pHeaderValueBuffer, uint32 unBufferSize ) = 0; + + // Gets the size of the body data from a HTTP response given a handle from HTTPRequestCompleted_t, will return false if the + // handle is invalid. + virtual bool GetHTTPResponseBodySize( HTTPRequestHandle hRequest, uint32 *unBodySize ) = 0; + + // Gets the body data from a HTTP response given a handle from HTTPRequestCompleted_t, will return false if the + // handle is invalid or is to a streaming response, or if the provided buffer is not the correct size. Use BGetHTTPResponseBodySize first to find out + // the correct buffer size to use. + virtual bool GetHTTPResponseBodyData( HTTPRequestHandle hRequest, uint8 *pBodyDataBuffer, uint32 unBufferSize ) = 0; + + // Gets the body data from a streaming HTTP response given a handle from HTTPRequestDataReceived_t. Will return false if the + // handle is invalid or is to a non-streaming response (meaning it wasn't sent with SendHTTPRequestAndStreamResponse), or if the buffer size and offset + // do not match the size and offset sent in HTTPRequestDataReceived_t. + virtual bool GetHTTPStreamingResponseBodyData( HTTPRequestHandle hRequest, uint32 cOffset, uint8 *pBodyDataBuffer, uint32 unBufferSize ) = 0; + + // Releases an HTTP response handle, should always be called to free resources after receiving a HTTPRequestCompleted_t + // callback and finishing using the response. + virtual bool ReleaseHTTPRequest( HTTPRequestHandle hRequest ) = 0; + + // Gets progress on downloading the body for the request. This will be zero unless a response header has already been + // received which included a content-length field. For responses that contain no content-length it will report + // zero for the duration of the request as the size is unknown until the connection closes. + virtual bool GetHTTPDownloadProgressPct( HTTPRequestHandle hRequest, float *pflPercentOut ) = 0; + + // Sets the body for an HTTP Post request. Will fail and return false on a GET request, and will fail if POST params + // have already been set for the request. Setting this raw body makes it the only contents for the post, the pchContentType + // parameter will set the content-type header for the request so the server may know how to interpret the body. + virtual bool SetHTTPRequestRawPostBody( HTTPRequestHandle hRequest, const char *pchContentType, uint8 *pubBody, uint32 unBodyLen ) = 0; + + // Creates a cookie container handle which you must later free with ReleaseCookieContainer(). If bAllowResponsesToModify=true + // than any response to your requests using this cookie container may add new cookies which may be transmitted with + // future requests. If bAllowResponsesToModify=false than only cookies you explicitly set will be sent. This API is just for + // during process lifetime, after steam restarts no cookies are persisted and you have no way to access the cookie container across + // repeat executions of your process. + virtual HTTPCookieContainerHandle CreateCookieContainer( bool bAllowResponsesToModify ) = 0; + + // Release a cookie container you are finished using, freeing it's memory + virtual bool ReleaseCookieContainer( HTTPCookieContainerHandle hCookieContainer ) = 0; + + // Adds a cookie to the specified cookie container that will be used with future requests. + virtual bool SetCookie( HTTPCookieContainerHandle hCookieContainer, const char *pchHost, const char *pchUrl, const char *pchCookie ) = 0; + + // Set the cookie container to use for a HTTP request + virtual bool SetHTTPRequestCookieContainer( HTTPRequestHandle hRequest, HTTPCookieContainerHandle hCookieContainer ) = 0; + + // Set the extra user agent info for a request, this doesn't clobber the normal user agent, it just adds the extra info on the end + virtual bool SetHTTPRequestUserAgentInfo( HTTPRequestHandle hRequest, const char *pchUserAgentInfo ) = 0; + + // Set that https request should require verified SSL certificate via machines certificate trust store + virtual bool SetHTTPRequestRequiresVerifiedCertificate( HTTPRequestHandle hRequest, bool bRequireVerifiedCertificate ) = 0; + + // Set an absolute timeout on the HTTP request, this is just a total time timeout different than the network activity timeout + // which can bump everytime we get more data + virtual bool SetHTTPRequestAbsoluteTimeoutMS( HTTPRequestHandle hRequest, uint32 unMilliseconds ) = 0; + + // Check if the reason the request failed was because we timed it out (rather than some harder failure) + virtual bool GetHTTPRequestWasTimedOut( HTTPRequestHandle hRequest, bool *pbWasTimedOut ) = 0; +}; + +#define STEAMHTTP_INTERFACE_VERSION "STEAMHTTP_INTERFACE_VERSION002" + +// callbacks +#if defined( VALVE_CALLBACK_PACK_SMALL ) +#pragma pack( push, 4 ) +#elif defined( VALVE_CALLBACK_PACK_LARGE ) +#pragma pack( push, 8 ) +#else +#error isteamclient.h must be included +#endif + +struct HTTPRequestCompleted_t +{ + enum { k_iCallback = k_iClientHTTPCallbacks + 1 }; + + // Handle value for the request that has completed. + HTTPRequestHandle m_hRequest; + + // Context value that the user defined on the request that this callback is associated with, 0 if + // no context value was set. + uint64 m_ulContextValue; + + // This will be true if we actually got any sort of response from the server (even an error). + // It will be false if we failed due to an internal error or client side network failure. + bool m_bRequestSuccessful; + + // Will be the HTTP status code value returned by the server, k_EHTTPStatusCode200OK is the normal + // OK response, if you get something else you probably need to treat it as a failure. + EHTTPStatusCode m_eStatusCode; + + uint32 m_unBodySize; // Same as GetHTTPResponseBodySize() +}; + + +struct HTTPRequestHeadersReceived_t +{ + enum { k_iCallback = k_iClientHTTPCallbacks + 2 }; + + // Handle value for the request that has received headers. + HTTPRequestHandle m_hRequest; + + // Context value that the user defined on the request that this callback is associated with, 0 if + // no context value was set. + uint64 m_ulContextValue; +}; + +struct HTTPRequestDataReceived_t +{ + enum { k_iCallback = k_iClientHTTPCallbacks + 3 }; + + // Handle value for the request that has received data. + HTTPRequestHandle m_hRequest; + + // Context value that the user defined on the request that this callback is associated with, 0 if + // no context value was set. + uint64 m_ulContextValue; + + + // Offset to provide to GetHTTPStreamingResponseBodyData to get this chunk of data + uint32 m_cOffset; + + // Size to provide to GetHTTPStreamingResponseBodyData to get this chunk of data + uint32 m_cBytesReceived; +}; + + +#pragma pack( pop ) + +#endif // ISTEAMHTTP_H \ No newline at end of file diff --git a/lsteamclient/steamworks_sdk_next2/isteaminventory.h b/lsteamclient/steamworks_sdk_next2/isteaminventory.h new file mode 100644 index 00000000..e300f542 --- /dev/null +++ b/lsteamclient/steamworks_sdk_next2/isteaminventory.h @@ -0,0 +1,429 @@ +//====== Copyright © 1996-2014 Valve Corporation, All rights reserved. ======= +// +// Purpose: interface to Steam Inventory +// +//============================================================================= + +#ifndef ISTEAMINVENTORY_H +#define ISTEAMINVENTORY_H +#ifdef _WIN32 +#pragma once +#endif + +#include "isteamclient.h" + +// callbacks +#if defined( VALVE_CALLBACK_PACK_SMALL ) +#pragma pack( push, 4 ) +#elif defined( VALVE_CALLBACK_PACK_LARGE ) +#pragma pack( push, 8 ) +#else +#error isteamclient.h must be included +#endif + + +// Every individual instance of an item has a globally-unique ItemInstanceID. +// This ID is unique to the combination of (player, specific item instance) +// and will not be transferred to another player or re-used for another item. +typedef uint64 SteamItemInstanceID_t; + +static const SteamItemInstanceID_t k_SteamItemInstanceIDInvalid = (SteamItemInstanceID_t)~0; + +// Types of items in your game are identified by a 32-bit "item definition number". +// Valid definition numbers are between 1 and 999999999; numbers less than or equal to +// zero are invalid, and numbers greater than or equal to one billion (1x10^9) are +// reserved for internal Steam use. +typedef int32 SteamItemDef_t; + + +enum ESteamItemFlags +{ + // Item status flags - these flags are permanently attached to specific item instances + k_ESteamItemNoTrade = 1 << 0, // This item is account-locked and cannot be traded or given away. + + // Action confirmation flags - these flags are set one time only, as part of a result set + k_ESteamItemRemoved = 1 << 8, // The item has been destroyed, traded away, expired, or otherwise invalidated + k_ESteamItemConsumed = 1 << 9, // The item quantity has been decreased by 1 via ConsumeItem API. + + // All other flag bits are currently reserved for internal Steam use at this time. + // Do not assume anything about the state of other flags which are not defined here. +}; + +struct SteamItemDetails_t +{ + SteamItemInstanceID_t m_itemId; + SteamItemDef_t m_iDefinition; + uint16 m_unQuantity; + uint16 m_unFlags; // see ESteamItemFlags +}; + +typedef int32 SteamInventoryResult_t; + +static const SteamInventoryResult_t k_SteamInventoryResultInvalid = -1; + +typedef uint64 SteamInventoryUpdateHandle_t; +const SteamInventoryUpdateHandle_t k_SteamInventoryUpdateHandleInvalid = 0xffffffffffffffffull; + +//----------------------------------------------------------------------------- +// Purpose: Steam Inventory query and manipulation API +//----------------------------------------------------------------------------- +class ISteamInventory +{ +public: + + // INVENTORY ASYNC RESULT MANAGEMENT + // + // Asynchronous inventory queries always output a result handle which can be used with + // GetResultStatus, GetResultItems, etc. A SteamInventoryResultReady_t callback will + // be triggered when the asynchronous result becomes ready (or fails). + // + + // Find out the status of an asynchronous inventory result handle. Possible values: + // k_EResultPending - still in progress + // k_EResultOK - done, result ready + // k_EResultExpired - done, result ready, maybe out of date (see DeserializeResult) + // k_EResultInvalidParam - ERROR: invalid API call parameters + // k_EResultServiceUnavailable - ERROR: service temporarily down, you may retry later + // k_EResultLimitExceeded - ERROR: operation would exceed per-user inventory limits + // k_EResultFail - ERROR: unknown / generic error + METHOD_DESC(Find out the status of an asynchronous inventory result handle.) + virtual EResult GetResultStatus( SteamInventoryResult_t resultHandle ) = 0; + + // Copies the contents of a result set into a flat array. The specific + // contents of the result set depend on which query which was used. + METHOD_DESC(Copies the contents of a result set into a flat array. The specific contents of the result set depend on which query which was used.) + virtual bool GetResultItems( SteamInventoryResult_t resultHandle, + OUT_ARRAY_COUNT( punOutItemsArraySize,Output array) SteamItemDetails_t *pOutItemsArray, + uint32 *punOutItemsArraySize ) = 0; + + // In combination with GetResultItems, you can use GetResultItemProperty to retrieve + // dynamic string properties for a given item returned in the result set. + // + // Property names are always composed of ASCII letters, numbers, and/or underscores. + // + // Pass a NULL pointer for pchPropertyName to get a comma - separated list of available + // property names. + // + // If pchValueBuffer is NULL, *punValueBufferSize will contain the + // suggested buffer size. Otherwise it will be the number of bytes actually copied + // to pchValueBuffer. If the results do not fit in the given buffer, partial + // results may be copied. + virtual bool GetResultItemProperty( SteamInventoryResult_t resultHandle, + uint32 unItemIndex, + const char *pchPropertyName, + OUT_STRING_COUNT( punValueBufferSizeOut ) char *pchValueBuffer, uint32 *punValueBufferSizeOut ) = 0; + + // Returns the server time at which the result was generated. Compare against + // the value of IClientUtils::GetServerRealTime() to determine age. + METHOD_DESC(Returns the server time at which the result was generated. Compare against the value of IClientUtils::GetServerRealTime() to determine age.) + virtual uint32 GetResultTimestamp( SteamInventoryResult_t resultHandle ) = 0; + + // Returns true if the result belongs to the target steam ID, false if the + // result does not. This is important when using DeserializeResult, to verify + // that a remote player is not pretending to have a different user's inventory. + METHOD_DESC(Returns true if the result belongs to the target steam ID or false if the result does not. This is important when using DeserializeResult to verify that a remote player is not pretending to have a different users inventory.) + virtual bool CheckResultSteamID( SteamInventoryResult_t resultHandle, CSteamID steamIDExpected ) = 0; + + // Destroys a result handle and frees all associated memory. + METHOD_DESC(Destroys a result handle and frees all associated memory.) + virtual void DestroyResult( SteamInventoryResult_t resultHandle ) = 0; + + + // INVENTORY ASYNC QUERY + // + + // Captures the entire state of the current user's Steam inventory. + // You must call DestroyResult on this handle when you are done with it. + // Returns false and sets *pResultHandle to zero if inventory is unavailable. + // Note: calls to this function are subject to rate limits and may return + // cached results if called too frequently. It is suggested that you call + // this function only when you are about to display the user's full inventory, + // or if you expect that the inventory may have changed. + METHOD_DESC(Captures the entire state of the current users Steam inventory.) + virtual bool GetAllItems( SteamInventoryResult_t *pResultHandle ) = 0; + + + // Captures the state of a subset of the current user's Steam inventory, + // identified by an array of item instance IDs. The results from this call + // can be serialized and passed to other players to "prove" that the current + // user owns specific items, without exposing the user's entire inventory. + // For example, you could call GetItemsByID with the IDs of the user's + // currently equipped cosmetic items and serialize this to a buffer, and + // then transmit this buffer to other players upon joining a game. + METHOD_DESC(Captures the state of a subset of the current users Steam inventory identified by an array of item instance IDs.) + virtual bool GetItemsByID( SteamInventoryResult_t *pResultHandle, ARRAY_COUNT( unCountInstanceIDs ) const SteamItemInstanceID_t *pInstanceIDs, uint32 unCountInstanceIDs ) = 0; + + + // RESULT SERIALIZATION AND AUTHENTICATION + // + // Serialized result sets contain a short signature which can't be forged + // or replayed across different game sessions. A result set can be serialized + // on the local client, transmitted to other players via your game networking, + // and deserialized by the remote players. This is a secure way of preventing + // hackers from lying about posessing rare/high-value items. + + // Serializes a result set with signature bytes to an output buffer. Pass + // NULL as an output buffer to get the required size via punOutBufferSize. + // The size of a serialized result depends on the number items which are being + // serialized. When securely transmitting items to other players, it is + // recommended to use "GetItemsByID" first to create a minimal result set. + // Results have a built-in timestamp which will be considered "expired" after + // an hour has elapsed. See DeserializeResult for expiration handling. + virtual bool SerializeResult( SteamInventoryResult_t resultHandle, OUT_BUFFER_COUNT(punOutBufferSize) void *pOutBuffer, uint32 *punOutBufferSize ) = 0; + + // Deserializes a result set and verifies the signature bytes. Returns false + // if bRequireFullOnlineVerify is set but Steam is running in Offline mode. + // Otherwise returns true and then delivers error codes via GetResultStatus. + // + // The bRESERVED_MUST_BE_FALSE flag is reserved for future use and should not + // be set to true by your game at this time. + // + // DeserializeResult has a potential soft-failure mode where the handle status + // is set to k_EResultExpired. GetResultItems() still succeeds in this mode. + // The "expired" result could indicate that the data may be out of date - not + // just due to timed expiration (one hour), but also because one of the items + // in the result set may have been traded or consumed since the result set was + // generated. You could compare the timestamp from GetResultTimestamp() to + // ISteamUtils::GetServerRealTime() to determine how old the data is. You could + // simply ignore the "expired" result code and continue as normal, or you + // could challenge the player with expired data to send an updated result set. + virtual bool DeserializeResult( SteamInventoryResult_t *pOutResultHandle, BUFFER_COUNT(punOutBufferSize) const void *pBuffer, uint32 unBufferSize, bool bRESERVED_MUST_BE_FALSE = false ) = 0; + + + // INVENTORY ASYNC MODIFICATION + // + + // GenerateItems() creates one or more items and then generates a SteamInventoryCallback_t + // notification with a matching nCallbackContext parameter. This API is only intended + // for prototyping - it is only usable by Steam accounts that belong to the publisher group + // for your game. + // If punArrayQuantity is not NULL, it should be the same length as pArrayItems and should + // describe the quantity of each item to generate. + virtual bool GenerateItems( SteamInventoryResult_t *pResultHandle, ARRAY_COUNT(unArrayLength) const SteamItemDef_t *pArrayItemDefs, ARRAY_COUNT(unArrayLength) const uint32 *punArrayQuantity, uint32 unArrayLength ) = 0; + + // GrantPromoItems() checks the list of promotional items for which the user may be eligible + // and grants the items (one time only). On success, the result set will include items which + // were granted, if any. If no items were granted because the user isn't eligible for any + // promotions, this is still considered a success. + METHOD_DESC(GrantPromoItems() checks the list of promotional items for which the user may be eligible and grants the items (one time only).) + virtual bool GrantPromoItems( SteamInventoryResult_t *pResultHandle ) = 0; + + // AddPromoItem() / AddPromoItems() are restricted versions of GrantPromoItems(). Instead of + // scanning for all eligible promotional items, the check is restricted to a single item + // definition or set of item definitions. This can be useful if your game has custom UI for + // showing a specific promo item to the user. + virtual bool AddPromoItem( SteamInventoryResult_t *pResultHandle, SteamItemDef_t itemDef ) = 0; + virtual bool AddPromoItems( SteamInventoryResult_t *pResultHandle, ARRAY_COUNT(unArrayLength) const SteamItemDef_t *pArrayItemDefs, uint32 unArrayLength ) = 0; + + // ConsumeItem() removes items from the inventory, permanently. They cannot be recovered. + // Not for the faint of heart - if your game implements item removal at all, a high-friction + // UI confirmation process is highly recommended. + METHOD_DESC(ConsumeItem() removes items from the inventory permanently.) + virtual bool ConsumeItem( SteamInventoryResult_t *pResultHandle, SteamItemInstanceID_t itemConsume, uint32 unQuantity ) = 0; + + // ExchangeItems() is an atomic combination of item generation and consumption. + // It can be used to implement crafting recipes or transmutations, or items which unpack + // themselves into other items (e.g., a chest). + // Exchange recipes are defined in the ItemDef, and explicitly list the required item + // types and resulting generated type. + // Exchange recipes are evaluated atomically by the Inventory Service; if the supplied + // components do not match the recipe, or do not contain sufficient quantity, the + // exchange will fail. + virtual bool ExchangeItems( SteamInventoryResult_t *pResultHandle, + ARRAY_COUNT(unArrayGenerateLength) const SteamItemDef_t *pArrayGenerate, ARRAY_COUNT(unArrayGenerateLength) const uint32 *punArrayGenerateQuantity, uint32 unArrayGenerateLength, + ARRAY_COUNT(unArrayDestroyLength) const SteamItemInstanceID_t *pArrayDestroy, ARRAY_COUNT(unArrayDestroyLength) const uint32 *punArrayDestroyQuantity, uint32 unArrayDestroyLength ) = 0; + + + // TransferItemQuantity() is intended for use with items which are "stackable" (can have + // quantity greater than one). It can be used to split a stack into two, or to transfer + // quantity from one stack into another stack of identical items. To split one stack into + // two, pass k_SteamItemInstanceIDInvalid for itemIdDest and a new item will be generated. + virtual bool TransferItemQuantity( SteamInventoryResult_t *pResultHandle, SteamItemInstanceID_t itemIdSource, uint32 unQuantity, SteamItemInstanceID_t itemIdDest ) = 0; + + + // TIMED DROPS AND PLAYTIME CREDIT + // + + // Deprecated. Calling this method is not required for proper playtime accounting. + METHOD_DESC( Deprecated method. Playtime accounting is performed on the Steam servers. ) + virtual void SendItemDropHeartbeat() = 0; + + // Playtime credit must be consumed and turned into item drops by your game. Only item + // definitions which are marked as "playtime item generators" can be spawned. The call + // will return an empty result set if there is not enough playtime credit for a drop. + // Your game should call TriggerItemDrop at an appropriate time for the user to receive + // new items, such as between rounds or while the player is dead. Note that players who + // hack their clients could modify the value of "dropListDefinition", so do not use it + // to directly control rarity. + // See your Steamworks configuration to set playtime drop rates for individual itemdefs. + // The client library will suppress too-frequent calls to this method. + METHOD_DESC(Playtime credit must be consumed and turned into item drops by your game.) + virtual bool TriggerItemDrop( SteamInventoryResult_t *pResultHandle, SteamItemDef_t dropListDefinition ) = 0; + + + // Deprecated. This method is not supported. + virtual bool TradeItems( SteamInventoryResult_t *pResultHandle, CSteamID steamIDTradePartner, + ARRAY_COUNT(nArrayGiveLength) const SteamItemInstanceID_t *pArrayGive, ARRAY_COUNT(nArrayGiveLength) const uint32 *pArrayGiveQuantity, uint32 nArrayGiveLength, + ARRAY_COUNT(nArrayGetLength) const SteamItemInstanceID_t *pArrayGet, ARRAY_COUNT(nArrayGetLength) const uint32 *pArrayGetQuantity, uint32 nArrayGetLength ) = 0; + + + // ITEM DEFINITIONS + // + // Item definitions are a mapping of "definition IDs" (integers between 1 and 1000000) + // to a set of string properties. Some of these properties are required to display items + // on the Steam community web site. Other properties can be defined by applications. + // Use of these functions is optional; there is no reason to call LoadItemDefinitions + // if your game hardcodes the numeric definition IDs (eg, purple face mask = 20, blue + // weapon mod = 55) and does not allow for adding new item types without a client patch. + // + + // LoadItemDefinitions triggers the automatic load and refresh of item definitions. + // Every time new item definitions are available (eg, from the dynamic addition of new + // item types while players are still in-game), a SteamInventoryDefinitionUpdate_t + // callback will be fired. + METHOD_DESC(LoadItemDefinitions triggers the automatic load and refresh of item definitions.) + virtual bool LoadItemDefinitions() = 0; + + // GetItemDefinitionIDs returns the set of all defined item definition IDs (which are + // defined via Steamworks configuration, and not necessarily contiguous integers). + // If pItemDefIDs is null, the call will return true and *punItemDefIDsArraySize will + // contain the total size necessary for a subsequent call. Otherwise, the call will + // return false if and only if there is not enough space in the output array. + virtual bool GetItemDefinitionIDs( + OUT_ARRAY_COUNT(punItemDefIDsArraySize,List of item definition IDs) SteamItemDef_t *pItemDefIDs, + DESC(Size of array is passed in and actual size used is returned in this param) uint32 *punItemDefIDsArraySize ) = 0; + + // GetItemDefinitionProperty returns a string property from a given item definition. + // Note that some properties (for example, "name") may be localized and will depend + // on the current Steam language settings (see ISteamApps::GetCurrentGameLanguage). + // Property names are always composed of ASCII letters, numbers, and/or underscores. + // Pass a NULL pointer for pchPropertyName to get a comma - separated list of available + // property names. If pchValueBuffer is NULL, *punValueBufferSize will contain the + // suggested buffer size. Otherwise it will be the number of bytes actually copied + // to pchValueBuffer. If the results do not fit in the given buffer, partial + // results may be copied. + virtual bool GetItemDefinitionProperty( SteamItemDef_t iDefinition, const char *pchPropertyName, + OUT_STRING_COUNT(punValueBufferSizeOut) char *pchValueBuffer, uint32 *punValueBufferSizeOut ) = 0; + + // Request the list of "eligible" promo items that can be manually granted to the given + // user. These are promo items of type "manual" that won't be granted automatically. + // An example usage of this is an item that becomes available every week. + CALL_RESULT( SteamInventoryEligiblePromoItemDefIDs_t ) + virtual SteamAPICall_t RequestEligiblePromoItemDefinitionsIDs( CSteamID steamID ) = 0; + + // After handling a SteamInventoryEligiblePromoItemDefIDs_t call result, use this + // function to pull out the list of item definition ids that the user can be + // manually granted via the AddPromoItems() call. + virtual bool GetEligiblePromoItemDefinitionIDs( + CSteamID steamID, + OUT_ARRAY_COUNT(punItemDefIDsArraySize,List of item definition IDs) SteamItemDef_t *pItemDefIDs, + DESC(Size of array is passed in and actual size used is returned in this param) uint32 *punItemDefIDsArraySize ) = 0; + + // Starts the purchase process for the given item definitions. The callback SteamInventoryStartPurchaseResult_t + // will be posted if Steam was able to initialize the transaction. + // + // Once the purchase has been authorized and completed by the user, the callback SteamInventoryResultReady_t + // will be posted. + CALL_RESULT( SteamInventoryStartPurchaseResult_t ) + virtual SteamAPICall_t StartPurchase( ARRAY_COUNT(unArrayLength) const SteamItemDef_t *pArrayItemDefs, ARRAY_COUNT(unArrayLength) const uint32 *punArrayQuantity, uint32 unArrayLength ) = 0; + + // Request current prices for all applicable item definitions + CALL_RESULT( SteamInventoryRequestPricesResult_t ) + virtual SteamAPICall_t RequestPrices() = 0; + + // Returns the number of items with prices. Need to call RequestPrices() first. + virtual uint32 GetNumItemsWithPrices() = 0; + + // Returns item definition ids and their prices in the user's local currency. + // Need to call RequestPrices() first. + virtual bool GetItemsWithPrices( ARRAY_COUNT(unArrayLength) OUT_ARRAY_COUNT(pArrayItemDefs, Items with prices) SteamItemDef_t *pArrayItemDefs, + ARRAY_COUNT(unArrayLength) OUT_ARRAY_COUNT(pPrices, List of prices for the given item defs) uint64 *pPrices, + uint32 unArrayLength ) = 0; + + // Retrieves the price for the item definition id + // Returns false if there is no price stored for the item definition. + virtual bool GetItemPrice( SteamItemDef_t iDefinition, uint64 *pPrice ) = 0; + + // Create a request to update properties on items + virtual SteamInventoryUpdateHandle_t StartUpdateProperties() = 0; + // Remove the property on the item + virtual bool RemoveProperty( SteamInventoryUpdateHandle_t handle, SteamItemInstanceID_t nItemID, const char *pchPropertyName ) = 0; + // Accessor methods to set properties on items + virtual bool SetProperty( SteamInventoryUpdateHandle_t handle, SteamItemInstanceID_t nItemID, const char *pchPropertyName, const char *pchPropertyValue ) = 0; + virtual bool SetProperty( SteamInventoryUpdateHandle_t handle, SteamItemInstanceID_t nItemID, const char *pchPropertyName, bool bValue ) = 0; + virtual bool SetProperty( SteamInventoryUpdateHandle_t handle, SteamItemInstanceID_t nItemID, const char *pchPropertyName, int64 nValue ) = 0; + virtual bool SetProperty( SteamInventoryUpdateHandle_t handle, SteamItemInstanceID_t nItemID, const char *pchPropertyName, float flValue ) = 0; + // Submit the update request by handle + virtual bool SubmitUpdateProperties( SteamInventoryUpdateHandle_t handle, SteamInventoryResult_t * pResultHandle ) = 0; + +}; + +#define STEAMINVENTORY_INTERFACE_VERSION "STEAMINVENTORY_INTERFACE_V002" + + +// SteamInventoryResultReady_t callbacks are fired whenever asynchronous +// results transition from "Pending" to "OK" or an error state. There will +// always be exactly one callback per handle. +struct SteamInventoryResultReady_t +{ + enum { k_iCallback = k_iClientInventoryCallbacks + 0 }; + SteamInventoryResult_t m_handle; + EResult m_result; +}; + + +// SteamInventoryFullUpdate_t callbacks are triggered when GetAllItems +// successfully returns a result which is newer / fresher than the last +// known result. (It will not trigger if the inventory hasn't changed, +// or if results from two overlapping calls are reversed in flight and +// the earlier result is already known to be stale/out-of-date.) +// The normal ResultReady callback will still be triggered immediately +// afterwards; this is an additional notification for your convenience. +struct SteamInventoryFullUpdate_t +{ + enum { k_iCallback = k_iClientInventoryCallbacks + 1 }; + SteamInventoryResult_t m_handle; +}; + + +// A SteamInventoryDefinitionUpdate_t callback is triggered whenever +// item definitions have been updated, which could be in response to +// LoadItemDefinitions() or any other async request which required +// a definition update in order to process results from the server. +struct SteamInventoryDefinitionUpdate_t +{ + enum { k_iCallback = k_iClientInventoryCallbacks + 2 }; +}; + +// Returned +struct SteamInventoryEligiblePromoItemDefIDs_t +{ + enum { k_iCallback = k_iClientInventoryCallbacks + 3 }; + EResult m_result; + CSteamID m_steamID; + int m_numEligiblePromoItemDefs; + bool m_bCachedData; // indicates that the data was retrieved from the cache and not the server +}; + +// Triggered from StartPurchase call +struct SteamInventoryStartPurchaseResult_t +{ + enum { k_iCallback = k_iClientInventoryCallbacks + 4 }; + EResult m_result; + uint64 m_ulOrderID; + uint64 m_ulTransID; +}; + + +// Triggered from RequestPrices +struct SteamInventoryRequestPricesResult_t +{ + enum { k_iCallback = k_iClientInventoryCallbacks + 5 }; + EResult m_result; + char m_rgchCurrency[4]; +}; + +#pragma pack( pop ) + + +#endif // ISTEAMCONTROLLER_H diff --git a/lsteamclient/steamworks_sdk_next2/isteammasterserverupdater.h b/lsteamclient/steamworks_sdk_next2/isteammasterserverupdater.h new file mode 100644 index 00000000..19590019 --- /dev/null +++ b/lsteamclient/steamworks_sdk_next2/isteammasterserverupdater.h @@ -0,0 +1 @@ +#error "This file isn't used any more" diff --git a/lsteamclient/steamworks_sdk_next2/isteammatchmaking.h b/lsteamclient/steamworks_sdk_next2/isteammatchmaking.h new file mode 100644 index 00000000..5af69129 --- /dev/null +++ b/lsteamclient/steamworks_sdk_next2/isteammatchmaking.h @@ -0,0 +1,751 @@ +//====== Copyright © 1996-2008, Valve Corporation, All rights reserved. ======= +// +// Purpose: interface to steam managing game server/client match making +// +//============================================================================= + +#ifndef ISTEAMMATCHMAKING +#define ISTEAMMATCHMAKING +#ifdef _WIN32 +#pragma once +#endif + +#include "steamtypes.h" +#include "steamclientpublic.h" +#include "matchmakingtypes.h" +#include "isteamclient.h" +#include "isteamfriends.h" + +// lobby type description +enum ELobbyType +{ + k_ELobbyTypePrivate = 0, // only way to join the lobby is to invite to someone else + k_ELobbyTypeFriendsOnly = 1, // shows for friends or invitees, but not in lobby list + k_ELobbyTypePublic = 2, // visible for friends and in lobby list + k_ELobbyTypeInvisible = 3, // returned by search, but not visible to other friends + // useful if you want a user in two lobbies, for example matching groups together + // a user can be in only one regular lobby, and up to two invisible lobbies +}; + +// lobby search filter tools +enum ELobbyComparison +{ + k_ELobbyComparisonEqualToOrLessThan = -2, + k_ELobbyComparisonLessThan = -1, + k_ELobbyComparisonEqual = 0, + k_ELobbyComparisonGreaterThan = 1, + k_ELobbyComparisonEqualToOrGreaterThan = 2, + k_ELobbyComparisonNotEqual = 3, +}; + +// lobby search distance. Lobby results are sorted from closest to farthest. +enum ELobbyDistanceFilter +{ + k_ELobbyDistanceFilterClose, // only lobbies in the same immediate region will be returned + k_ELobbyDistanceFilterDefault, // only lobbies in the same region or near by regions + k_ELobbyDistanceFilterFar, // for games that don't have many latency requirements, will return lobbies about half-way around the globe + k_ELobbyDistanceFilterWorldwide, // no filtering, will match lobbies as far as India to NY (not recommended, expect multiple seconds of latency between the clients) +}; + +// maximum number of characters a lobby metadata key can be +#define k_nMaxLobbyKeyLength 255 + +//----------------------------------------------------------------------------- +// Purpose: Functions for match making services for clients to get to favorites +// and to operate on game lobbies. +//----------------------------------------------------------------------------- +class ISteamMatchmaking +{ +public: + // game server favorites storage + // saves basic details about a multiplayer game server locally + + // returns the number of favorites servers the user has stored + virtual int GetFavoriteGameCount() = 0; + + // returns the details of the game server + // iGame is of range [0,GetFavoriteGameCount()) + // *pnIP, *pnConnPort are filled in the with IP:port of the game server + // *punFlags specify whether the game server was stored as an explicit favorite or in the history of connections + // *pRTime32LastPlayedOnServer is filled in the with the Unix time the favorite was added + virtual bool GetFavoriteGame( int iGame, AppId_t *pnAppID, uint32 *pnIP, uint16 *pnConnPort, uint16 *pnQueryPort, uint32 *punFlags, uint32 *pRTime32LastPlayedOnServer ) = 0; + + // adds the game server to the local list; updates the time played of the server if it already exists in the list + virtual int AddFavoriteGame( AppId_t nAppID, uint32 nIP, uint16 nConnPort, uint16 nQueryPort, uint32 unFlags, uint32 rTime32LastPlayedOnServer ) = 0; + + // removes the game server from the local storage; returns true if one was removed + virtual bool RemoveFavoriteGame( AppId_t nAppID, uint32 nIP, uint16 nConnPort, uint16 nQueryPort, uint32 unFlags ) = 0; + + /////// + // Game lobby functions + + // Get a list of relevant lobbies + // this is an asynchronous request + // results will be returned by LobbyMatchList_t callback & call result, with the number of lobbies found + // this will never return lobbies that are full + // to add more filter, the filter calls below need to be call before each and every RequestLobbyList() call + // use the CCallResult<> object in steam_api.h to match the SteamAPICall_t call result to a function in an object, e.g. + /* + class CMyLobbyListManager + { + CCallResult m_CallResultLobbyMatchList; + void FindLobbies() + { + // SteamMatchmaking()->AddRequestLobbyListFilter*() functions would be called here, before RequestLobbyList() + SteamAPICall_t hSteamAPICall = SteamMatchmaking()->RequestLobbyList(); + m_CallResultLobbyMatchList.Set( hSteamAPICall, this, &CMyLobbyListManager::OnLobbyMatchList ); + } + + void OnLobbyMatchList( LobbyMatchList_t *pLobbyMatchList, bool bIOFailure ) + { + // lobby list has be retrieved from Steam back-end, use results + } + } + */ + // + CALL_RESULT( LobbyMatchList_t ) + virtual SteamAPICall_t RequestLobbyList() = 0; + // filters for lobbies + // this needs to be called before RequestLobbyList() to take effect + // these are cleared on each call to RequestLobbyList() + virtual void AddRequestLobbyListStringFilter( const char *pchKeyToMatch, const char *pchValueToMatch, ELobbyComparison eComparisonType ) = 0; + // numerical comparison + virtual void AddRequestLobbyListNumericalFilter( const char *pchKeyToMatch, int nValueToMatch, ELobbyComparison eComparisonType ) = 0; + // returns results closest to the specified value. Multiple near filters can be added, with early filters taking precedence + virtual void AddRequestLobbyListNearValueFilter( const char *pchKeyToMatch, int nValueToBeCloseTo ) = 0; + // returns only lobbies with the specified number of slots available + virtual void AddRequestLobbyListFilterSlotsAvailable( int nSlotsAvailable ) = 0; + // sets the distance for which we should search for lobbies (based on users IP address to location map on the Steam backed) + virtual void AddRequestLobbyListDistanceFilter( ELobbyDistanceFilter eLobbyDistanceFilter ) = 0; + // sets how many results to return, the lower the count the faster it is to download the lobby results & details to the client + virtual void AddRequestLobbyListResultCountFilter( int cMaxResults ) = 0; + + virtual void AddRequestLobbyListCompatibleMembersFilter( CSteamID steamIDLobby ) = 0; + + // returns the CSteamID of a lobby, as retrieved by a RequestLobbyList call + // should only be called after a LobbyMatchList_t callback is received + // iLobby is of the range [0, LobbyMatchList_t::m_nLobbiesMatching) + // the returned CSteamID::IsValid() will be false if iLobby is out of range + virtual CSteamID GetLobbyByIndex( int iLobby ) = 0; + + // Create a lobby on the Steam servers. + // If private, then the lobby will not be returned by any RequestLobbyList() call; the CSteamID + // of the lobby will need to be communicated via game channels or via InviteUserToLobby() + // this is an asynchronous request + // results will be returned by LobbyCreated_t callback and call result; lobby is joined & ready to use at this point + // a LobbyEnter_t callback will also be received (since the local user is joining their own lobby) + CALL_RESULT( LobbyCreated_t ) + virtual SteamAPICall_t CreateLobby( ELobbyType eLobbyType, int cMaxMembers ) = 0; + + // Joins an existing lobby + // this is an asynchronous request + // results will be returned by LobbyEnter_t callback & call result, check m_EChatRoomEnterResponse to see if was successful + // lobby metadata is available to use immediately on this call completing + CALL_RESULT( LobbyEnter_t ) + virtual SteamAPICall_t JoinLobby( CSteamID steamIDLobby ) = 0; + + // Leave a lobby; this will take effect immediately on the client side + // other users in the lobby will be notified by a LobbyChatUpdate_t callback + virtual void LeaveLobby( CSteamID steamIDLobby ) = 0; + + // Invite another user to the lobby + // the target user will receive a LobbyInvite_t callback + // will return true if the invite is successfully sent, whether or not the target responds + // returns false if the local user is not connected to the Steam servers + // if the other user clicks the join link, a GameLobbyJoinRequested_t will be posted if the user is in-game, + // or if the game isn't running yet the game will be launched with the parameter +connect_lobby <64-bit lobby id> + virtual bool InviteUserToLobby( CSteamID steamIDLobby, CSteamID steamIDInvitee ) = 0; + + // Lobby iteration, for viewing details of users in a lobby + // only accessible if the lobby user is a member of the specified lobby + // persona information for other lobby members (name, avatar, etc.) will be asynchronously received + // and accessible via ISteamFriends interface + + // returns the number of users in the specified lobby + virtual int GetNumLobbyMembers( CSteamID steamIDLobby ) = 0; + // returns the CSteamID of a user in the lobby + // iMember is of range [0,GetNumLobbyMembers()) + // note that the current user must be in a lobby to retrieve CSteamIDs of other users in that lobby + virtual CSteamID GetLobbyMemberByIndex( CSteamID steamIDLobby, int iMember ) = 0; + + // Get data associated with this lobby + // takes a simple key, and returns the string associated with it + // "" will be returned if no value is set, or if steamIDLobby is invalid + virtual const char *GetLobbyData( CSteamID steamIDLobby, const char *pchKey ) = 0; + // Sets a key/value pair in the lobby metadata + // each user in the lobby will be broadcast this new value, and any new users joining will receive any existing data + // this can be used to set lobby names, map, etc. + // to reset a key, just set it to "" + // other users in the lobby will receive notification of the lobby data change via a LobbyDataUpdate_t callback + virtual bool SetLobbyData( CSteamID steamIDLobby, const char *pchKey, const char *pchValue ) = 0; + + // returns the number of metadata keys set on the specified lobby + virtual int GetLobbyDataCount( CSteamID steamIDLobby ) = 0; + + // returns a lobby metadata key/values pair by index, of range [0, GetLobbyDataCount()) + virtual bool GetLobbyDataByIndex( CSteamID steamIDLobby, int iLobbyData, char *pchKey, int cchKeyBufferSize, char *pchValue, int cchValueBufferSize ) = 0; + + // removes a metadata key from the lobby + virtual bool DeleteLobbyData( CSteamID steamIDLobby, const char *pchKey ) = 0; + + // Gets per-user metadata for someone in this lobby + virtual const char *GetLobbyMemberData( CSteamID steamIDLobby, CSteamID steamIDUser, const char *pchKey ) = 0; + // Sets per-user metadata (for the local user implicitly) + virtual void SetLobbyMemberData( CSteamID steamIDLobby, const char *pchKey, const char *pchValue ) = 0; + + // Broadcasts a chat message to the all the users in the lobby + // users in the lobby (including the local user) will receive a LobbyChatMsg_t callback + // returns true if the message is successfully sent + // pvMsgBody can be binary or text data, up to 4k + // if pvMsgBody is text, cubMsgBody should be strlen( text ) + 1, to include the null terminator + virtual bool SendLobbyChatMsg( CSteamID steamIDLobby, const void *pvMsgBody, int cubMsgBody ) = 0; + // Get a chat message as specified in a LobbyChatMsg_t callback + // iChatID is the LobbyChatMsg_t::m_iChatID value in the callback + // *pSteamIDUser is filled in with the CSteamID of the member + // *pvData is filled in with the message itself + // return value is the number of bytes written into the buffer + virtual int GetLobbyChatEntry( CSteamID steamIDLobby, int iChatID, OUT_STRUCT() CSteamID *pSteamIDUser, void *pvData, int cubData, EChatEntryType *peChatEntryType ) = 0; + + // Refreshes metadata for a lobby you're not necessarily in right now + // you never do this for lobbies you're a member of, only if your + // this will send down all the metadata associated with a lobby + // this is an asynchronous call + // returns false if the local user is not connected to the Steam servers + // results will be returned by a LobbyDataUpdate_t callback + // if the specified lobby doesn't exist, LobbyDataUpdate_t::m_bSuccess will be set to false + virtual bool RequestLobbyData( CSteamID steamIDLobby ) = 0; + + // sets the game server associated with the lobby + // usually at this point, the users will join the specified game server + // either the IP/Port or the steamID of the game server has to be valid, depending on how you want the clients to be able to connect + virtual void SetLobbyGameServer( CSteamID steamIDLobby, uint32 unGameServerIP, uint16 unGameServerPort, CSteamID steamIDGameServer ) = 0; + // returns the details of a game server set in a lobby - returns false if there is no game server set, or that lobby doesn't exist + virtual bool GetLobbyGameServer( CSteamID steamIDLobby, uint32 *punGameServerIP, uint16 *punGameServerPort, OUT_STRUCT() CSteamID *psteamIDGameServer ) = 0; + + // set the limit on the # of users who can join the lobby + virtual bool SetLobbyMemberLimit( CSteamID steamIDLobby, int cMaxMembers ) = 0; + // returns the current limit on the # of users who can join the lobby; returns 0 if no limit is defined + virtual int GetLobbyMemberLimit( CSteamID steamIDLobby ) = 0; + + // updates which type of lobby it is + // only lobbies that are k_ELobbyTypePublic or k_ELobbyTypeInvisible, and are set to joinable, will be returned by RequestLobbyList() calls + virtual bool SetLobbyType( CSteamID steamIDLobby, ELobbyType eLobbyType ) = 0; + + // sets whether or not a lobby is joinable - defaults to true for a new lobby + // if set to false, no user can join, even if they are a friend or have been invited + virtual bool SetLobbyJoinable( CSteamID steamIDLobby, bool bLobbyJoinable ) = 0; + + // returns the current lobby owner + // you must be a member of the lobby to access this + // there always one lobby owner - if the current owner leaves, another user will become the owner + // it is possible (bur rare) to join a lobby just as the owner is leaving, thus entering a lobby with self as the owner + virtual CSteamID GetLobbyOwner( CSteamID steamIDLobby ) = 0; + + // changes who the lobby owner is + // you must be the lobby owner for this to succeed, and steamIDNewOwner must be in the lobby + // after completion, the local user will no longer be the owner + virtual bool SetLobbyOwner( CSteamID steamIDLobby, CSteamID steamIDNewOwner ) = 0; + + // link two lobbies for the purposes of checking player compatibility + // you must be the lobby owner of both lobbies + virtual bool SetLinkedLobby( CSteamID steamIDLobby, CSteamID steamIDLobbyDependent ) = 0; + +#ifdef _PS3 + // changes who the lobby owner is + // you must be the lobby owner for this to succeed, and steamIDNewOwner must be in the lobby + // after completion, the local user will no longer be the owner + virtual void CheckForPSNGameBootInvite( unsigned int iGameBootAttributes ) = 0; +#endif + CALL_BACK( LobbyChatUpdate_t ) +}; +#define STEAMMATCHMAKING_INTERFACE_VERSION "SteamMatchMaking009" + + +//----------------------------------------------------------------------------- +// Callback interfaces for server list functions (see ISteamMatchmakingServers below) +// +// The idea here is that your game code implements objects that implement these +// interfaces to receive callback notifications after calling asynchronous functions +// inside the ISteamMatchmakingServers() interface below. +// +// This is different than normal Steam callback handling due to the potentially +// large size of server lists. +//----------------------------------------------------------------------------- + +//----------------------------------------------------------------------------- +// Typedef for handle type you will receive when requesting server list. +//----------------------------------------------------------------------------- +typedef void* HServerListRequest; + +//----------------------------------------------------------------------------- +// Purpose: Callback interface for receiving responses after a server list refresh +// or an individual server update. +// +// Since you get these callbacks after requesting full list refreshes you will +// usually implement this interface inside an object like CServerBrowser. If that +// object is getting destructed you should use ISteamMatchMakingServers()->CancelQuery() +// to cancel any in-progress queries so you don't get a callback into the destructed +// object and crash. +//----------------------------------------------------------------------------- +class ISteamMatchmakingServerListResponse +{ +public: + // Server has responded ok with updated data + virtual void ServerResponded( HServerListRequest hRequest, int iServer ) = 0; + + // Server has failed to respond + virtual void ServerFailedToRespond( HServerListRequest hRequest, int iServer ) = 0; + + // A list refresh you had initiated is now 100% completed + virtual void RefreshComplete( HServerListRequest hRequest, EMatchMakingServerResponse response ) = 0; +}; + + +//----------------------------------------------------------------------------- +// Purpose: Callback interface for receiving responses after pinging an individual server +// +// These callbacks all occur in response to querying an individual server +// via the ISteamMatchmakingServers()->PingServer() call below. If you are +// destructing an object that implements this interface then you should call +// ISteamMatchmakingServers()->CancelServerQuery() passing in the handle to the query +// which is in progress. Failure to cancel in progress queries when destructing +// a callback handler may result in a crash when a callback later occurs. +//----------------------------------------------------------------------------- +class ISteamMatchmakingPingResponse +{ +public: + // Server has responded successfully and has updated data + virtual void ServerResponded( gameserveritem_t &server ) = 0; + + // Server failed to respond to the ping request + virtual void ServerFailedToRespond() = 0; +}; + + +//----------------------------------------------------------------------------- +// Purpose: Callback interface for receiving responses after requesting details on +// who is playing on a particular server. +// +// These callbacks all occur in response to querying an individual server +// via the ISteamMatchmakingServers()->PlayerDetails() call below. If you are +// destructing an object that implements this interface then you should call +// ISteamMatchmakingServers()->CancelServerQuery() passing in the handle to the query +// which is in progress. Failure to cancel in progress queries when destructing +// a callback handler may result in a crash when a callback later occurs. +//----------------------------------------------------------------------------- +class ISteamMatchmakingPlayersResponse +{ +public: + // Got data on a new player on the server -- you'll get this callback once per player + // on the server which you have requested player data on. + virtual void AddPlayerToList( const char *pchName, int nScore, float flTimePlayed ) = 0; + + // The server failed to respond to the request for player details + virtual void PlayersFailedToRespond() = 0; + + // The server has finished responding to the player details request + // (ie, you won't get anymore AddPlayerToList callbacks) + virtual void PlayersRefreshComplete() = 0; +}; + + +//----------------------------------------------------------------------------- +// Purpose: Callback interface for receiving responses after requesting rules +// details on a particular server. +// +// These callbacks all occur in response to querying an individual server +// via the ISteamMatchmakingServers()->ServerRules() call below. If you are +// destructing an object that implements this interface then you should call +// ISteamMatchmakingServers()->CancelServerQuery() passing in the handle to the query +// which is in progress. Failure to cancel in progress queries when destructing +// a callback handler may result in a crash when a callback later occurs. +//----------------------------------------------------------------------------- +class ISteamMatchmakingRulesResponse +{ +public: + // Got data on a rule on the server -- you'll get one of these per rule defined on + // the server you are querying + virtual void RulesResponded( const char *pchRule, const char *pchValue ) = 0; + + // The server failed to respond to the request for rule details + virtual void RulesFailedToRespond() = 0; + + // The server has finished responding to the rule details request + // (ie, you won't get anymore RulesResponded callbacks) + virtual void RulesRefreshComplete() = 0; +}; + + +//----------------------------------------------------------------------------- +// Typedef for handle type you will receive when querying details on an individual server. +//----------------------------------------------------------------------------- +typedef int HServerQuery; +const int HSERVERQUERY_INVALID = 0xffffffff; + +//----------------------------------------------------------------------------- +// Purpose: Functions for match making services for clients to get to game lists and details +//----------------------------------------------------------------------------- +class ISteamMatchmakingServers +{ +public: + // Request a new list of servers of a particular type. These calls each correspond to one of the EMatchMakingType values. + // Each call allocates a new asynchronous request object. + // Request object must be released by calling ReleaseRequest( hServerListRequest ) + virtual HServerListRequest RequestInternetServerList( AppId_t iApp, ARRAY_COUNT(nFilters) MatchMakingKeyValuePair_t **ppchFilters, uint32 nFilters, ISteamMatchmakingServerListResponse *pRequestServersResponse ) = 0; + virtual HServerListRequest RequestLANServerList( AppId_t iApp, ISteamMatchmakingServerListResponse *pRequestServersResponse ) = 0; + virtual HServerListRequest RequestFriendsServerList( AppId_t iApp, ARRAY_COUNT(nFilters) MatchMakingKeyValuePair_t **ppchFilters, uint32 nFilters, ISteamMatchmakingServerListResponse *pRequestServersResponse ) = 0; + virtual HServerListRequest RequestFavoritesServerList( AppId_t iApp, ARRAY_COUNT(nFilters) MatchMakingKeyValuePair_t **ppchFilters, uint32 nFilters, ISteamMatchmakingServerListResponse *pRequestServersResponse ) = 0; + virtual HServerListRequest RequestHistoryServerList( AppId_t iApp, ARRAY_COUNT(nFilters) MatchMakingKeyValuePair_t **ppchFilters, uint32 nFilters, ISteamMatchmakingServerListResponse *pRequestServersResponse ) = 0; + virtual HServerListRequest RequestSpectatorServerList( AppId_t iApp, ARRAY_COUNT(nFilters) MatchMakingKeyValuePair_t **ppchFilters, uint32 nFilters, ISteamMatchmakingServerListResponse *pRequestServersResponse ) = 0; + + // Releases the asynchronous request object and cancels any pending query on it if there's a pending query in progress. + // RefreshComplete callback is not posted when request is released. + virtual void ReleaseRequest( HServerListRequest hServerListRequest ) = 0; + + /* the filter operation codes that go in the key part of MatchMakingKeyValuePair_t should be one of these: + + "map" + - Server passes the filter if the server is playing the specified map. + "gamedataand" + - Server passes the filter if the server's game data (ISteamGameServer::SetGameData) contains all of the + specified strings. The value field is a comma-delimited list of strings to match. + "gamedataor" + - Server passes the filter if the server's game data (ISteamGameServer::SetGameData) contains at least one of the + specified strings. The value field is a comma-delimited list of strings to match. + "gamedatanor" + - Server passes the filter if the server's game data (ISteamGameServer::SetGameData) does not contain any + of the specified strings. The value field is a comma-delimited list of strings to check. + "gametagsand" + - Server passes the filter if the server's game tags (ISteamGameServer::SetGameTags) contains all + of the specified strings. The value field is a comma-delimited list of strings to check. + "gametagsnor" + - Server passes the filter if the server's game tags (ISteamGameServer::SetGameTags) does not contain any + of the specified strings. The value field is a comma-delimited list of strings to check. + "and" (x1 && x2 && ... && xn) + "or" (x1 || x2 || ... || xn) + "nand" !(x1 && x2 && ... && xn) + "nor" !(x1 || x2 || ... || xn) + - Performs Boolean operation on the following filters. The operand to this filter specifies + the "size" of the Boolean inputs to the operation, in Key/value pairs. (The keyvalue + pairs must immediately follow, i.e. this is a prefix logical operator notation.) + In the simplest case where Boolean expressions are not nested, this is simply + the number of operands. + + For example, to match servers on a particular map or with a particular tag, would would + use these filters. + + ( server.map == "cp_dustbowl" || server.gametags.contains("payload") ) + "or", "2" + "map", "cp_dustbowl" + "gametagsand", "payload" + + If logical inputs are nested, then the operand specifies the size of the entire + "length" of its operands, not the number of immediate children. + + ( server.map == "cp_dustbowl" || ( server.gametags.contains("payload") && !server.gametags.contains("payloadrace") ) ) + "or", "4" + "map", "cp_dustbowl" + "and", "2" + "gametagsand", "payload" + "gametagsnor", "payloadrace" + + Unary NOT can be achieved using either "nand" or "nor" with a single operand. + + "addr" + - Server passes the filter if the server's query address matches the specified IP or IP:port. + "gameaddr" + - Server passes the filter if the server's game address matches the specified IP or IP:port. + + The following filter operations ignore the "value" part of MatchMakingKeyValuePair_t + + "dedicated" + - Server passes the filter if it passed true to SetDedicatedServer. + "secure" + - Server passes the filter if the server is VAC-enabled. + "notfull" + - Server passes the filter if the player count is less than the reported max player count. + "hasplayers" + - Server passes the filter if the player count is greater than zero. + "noplayers" + - Server passes the filter if it doesn't have any players. + "linux" + - Server passes the filter if it's a linux server + */ + + // Get details on a given server in the list, you can get the valid range of index + // values by calling GetServerCount(). You will also receive index values in + // ISteamMatchmakingServerListResponse::ServerResponded() callbacks + virtual gameserveritem_t *GetServerDetails( HServerListRequest hRequest, int iServer ) = 0; + + // Cancel an request which is operation on the given list type. You should call this to cancel + // any in-progress requests before destructing a callback object that may have been passed + // to one of the above list request calls. Not doing so may result in a crash when a callback + // occurs on the destructed object. + // Canceling a query does not release the allocated request handle. + // The request handle must be released using ReleaseRequest( hRequest ) + virtual void CancelQuery( HServerListRequest hRequest ) = 0; + + // Ping every server in your list again but don't update the list of servers + // Query callback installed when the server list was requested will be used + // again to post notifications and RefreshComplete, so the callback must remain + // valid until another RefreshComplete is called on it or the request + // is released with ReleaseRequest( hRequest ) + virtual void RefreshQuery( HServerListRequest hRequest ) = 0; + + // Returns true if the list is currently refreshing its server list + virtual bool IsRefreshing( HServerListRequest hRequest ) = 0; + + // How many servers in the given list, GetServerDetails above takes 0... GetServerCount() - 1 + virtual int GetServerCount( HServerListRequest hRequest ) = 0; + + // Refresh a single server inside of a query (rather than all the servers ) + virtual void RefreshServer( HServerListRequest hRequest, int iServer ) = 0; + + + //----------------------------------------------------------------------------- + // Queries to individual servers directly via IP/Port + //----------------------------------------------------------------------------- + + // Request updated ping time and other details from a single server + virtual HServerQuery PingServer( uint32 unIP, uint16 usPort, ISteamMatchmakingPingResponse *pRequestServersResponse ) = 0; + + // Request the list of players currently playing on a server + virtual HServerQuery PlayerDetails( uint32 unIP, uint16 usPort, ISteamMatchmakingPlayersResponse *pRequestServersResponse ) = 0; + + // Request the list of rules that the server is running (See ISteamGameServer::SetKeyValue() to set the rules server side) + virtual HServerQuery ServerRules( uint32 unIP, uint16 usPort, ISteamMatchmakingRulesResponse *pRequestServersResponse ) = 0; + + // Cancel an outstanding Ping/Players/Rules query from above. You should call this to cancel + // any in-progress requests before destructing a callback object that may have been passed + // to one of the above calls to avoid crashing when callbacks occur. + virtual void CancelServerQuery( HServerQuery hServerQuery ) = 0; +}; +#define STEAMMATCHMAKINGSERVERS_INTERFACE_VERSION "SteamMatchMakingServers002" + +// game server flags +const uint32 k_unFavoriteFlagNone = 0x00; +const uint32 k_unFavoriteFlagFavorite = 0x01; // this game favorite entry is for the favorites list +const uint32 k_unFavoriteFlagHistory = 0x02; // this game favorite entry is for the history list + + +//----------------------------------------------------------------------------- +// Purpose: Used in ChatInfo messages - fields specific to a chat member - must fit in a uint32 +//----------------------------------------------------------------------------- +enum EChatMemberStateChange +{ + // Specific to joining / leaving the chatroom + k_EChatMemberStateChangeEntered = 0x0001, // This user has joined or is joining the chat room + k_EChatMemberStateChangeLeft = 0x0002, // This user has left or is leaving the chat room + k_EChatMemberStateChangeDisconnected = 0x0004, // User disconnected without leaving the chat first + k_EChatMemberStateChangeKicked = 0x0008, // User kicked + k_EChatMemberStateChangeBanned = 0x0010, // User kicked and banned +}; + +// returns true of the flags indicate that a user has been removed from the chat +#define BChatMemberStateChangeRemoved( rgfChatMemberStateChangeFlags ) ( rgfChatMemberStateChangeFlags & ( k_EChatMemberStateChangeDisconnected | k_EChatMemberStateChangeLeft | k_EChatMemberStateChangeKicked | k_EChatMemberStateChangeBanned ) ) + + +//----------------------------------------------------------------------------- +// Callbacks for ISteamMatchmaking (which go through the regular Steam callback registration system) +#if defined( VALVE_CALLBACK_PACK_SMALL ) +#pragma pack( push, 4 ) +#elif defined( VALVE_CALLBACK_PACK_LARGE ) +#pragma pack( push, 8 ) +#else +#error isteamclient.h must be included +#endif + +//----------------------------------------------------------------------------- +// Purpose: a server was added/removed from the favorites list, you should refresh now +//----------------------------------------------------------------------------- +struct FavoritesListChanged_t +{ + enum { k_iCallback = k_iSteamMatchmakingCallbacks + 2 }; + uint32 m_nIP; // an IP of 0 means reload the whole list, any other value means just one server + uint32 m_nQueryPort; + uint32 m_nConnPort; + uint32 m_nAppID; + uint32 m_nFlags; + bool m_bAdd; // true if this is adding the entry, otherwise it is a remove + AccountID_t m_unAccountId; +}; + + +//----------------------------------------------------------------------------- +// Purpose: Someone has invited you to join a Lobby +// normally you don't need to do anything with this, since +// the Steam UI will also display a ' has invited you to the lobby, join?' dialog +// +// if the user outside a game chooses to join, your game will be launched with the parameter "+connect_lobby <64-bit lobby id>", +// or with the callback GameLobbyJoinRequested_t if they're already in-game +//----------------------------------------------------------------------------- +struct LobbyInvite_t +{ + enum { k_iCallback = k_iSteamMatchmakingCallbacks + 3 }; + + uint64 m_ulSteamIDUser; // Steam ID of the person making the invite + uint64 m_ulSteamIDLobby; // Steam ID of the Lobby + uint64 m_ulGameID; // GameID of the Lobby +}; + + +//----------------------------------------------------------------------------- +// Purpose: Sent on entering a lobby, or on failing to enter +// m_EChatRoomEnterResponse will be set to k_EChatRoomEnterResponseSuccess on success, +// or a higher value on failure (see enum EChatRoomEnterResponse) +//----------------------------------------------------------------------------- +struct LobbyEnter_t +{ + enum { k_iCallback = k_iSteamMatchmakingCallbacks + 4 }; + + uint64 m_ulSteamIDLobby; // SteamID of the Lobby you have entered + uint32 m_rgfChatPermissions; // Permissions of the current user + bool m_bLocked; // If true, then only invited users may join + uint32 m_EChatRoomEnterResponse; // EChatRoomEnterResponse +}; + + +//----------------------------------------------------------------------------- +// Purpose: The lobby metadata has changed +// if m_ulSteamIDMember is the steamID of a lobby member, use GetLobbyMemberData() to access per-user details +// if m_ulSteamIDMember == m_ulSteamIDLobby, use GetLobbyData() to access lobby metadata +//----------------------------------------------------------------------------- +struct LobbyDataUpdate_t +{ + enum { k_iCallback = k_iSteamMatchmakingCallbacks + 5 }; + + uint64 m_ulSteamIDLobby; // steamID of the Lobby + uint64 m_ulSteamIDMember; // steamID of the member whose data changed, or the room itself + uint8 m_bSuccess; // true if we lobby data was successfully changed; + // will only be false if RequestLobbyData() was called on a lobby that no longer exists +}; + + +//----------------------------------------------------------------------------- +// Purpose: The lobby chat room state has changed +// this is usually sent when a user has joined or left the lobby +//----------------------------------------------------------------------------- +struct LobbyChatUpdate_t +{ + enum { k_iCallback = k_iSteamMatchmakingCallbacks + 6 }; + + uint64 m_ulSteamIDLobby; // Lobby ID + uint64 m_ulSteamIDUserChanged; // user who's status in the lobby just changed - can be recipient + uint64 m_ulSteamIDMakingChange; // Chat member who made the change (different from SteamIDUserChange if kicking, muting, etc.) + // for example, if one user kicks another from the lobby, this will be set to the id of the user who initiated the kick + uint32 m_rgfChatMemberStateChange; // bitfield of EChatMemberStateChange values +}; + + +//----------------------------------------------------------------------------- +// Purpose: A chat message for this lobby has been sent +// use GetLobbyChatEntry( m_iChatID ) to retrieve the contents of this message +//----------------------------------------------------------------------------- +struct LobbyChatMsg_t +{ + enum { k_iCallback = k_iSteamMatchmakingCallbacks + 7 }; + + uint64 m_ulSteamIDLobby; // the lobby id this is in + uint64 m_ulSteamIDUser; // steamID of the user who has sent this message + uint8 m_eChatEntryType; // type of message + uint32 m_iChatID; // index of the chat entry to lookup +}; + + +//----------------------------------------------------------------------------- +// Purpose: A game created a game for all the members of the lobby to join, +// as triggered by a SetLobbyGameServer() +// it's up to the individual clients to take action on this; the usual +// game behavior is to leave the lobby and connect to the specified game server +//----------------------------------------------------------------------------- +struct LobbyGameCreated_t +{ + enum { k_iCallback = k_iSteamMatchmakingCallbacks + 9 }; + + uint64 m_ulSteamIDLobby; // the lobby we were in + uint64 m_ulSteamIDGameServer; // the new game server that has been created or found for the lobby members + uint32 m_unIP; // IP & Port of the game server (if any) + uint16 m_usPort; +}; + + +//----------------------------------------------------------------------------- +// Purpose: Number of matching lobbies found +// iterate the returned lobbies with GetLobbyByIndex(), from values 0 to m_nLobbiesMatching-1 +//----------------------------------------------------------------------------- +struct LobbyMatchList_t +{ + enum { k_iCallback = k_iSteamMatchmakingCallbacks + 10 }; + uint32 m_nLobbiesMatching; // Number of lobbies that matched search criteria and we have SteamIDs for +}; + + +//----------------------------------------------------------------------------- +// Purpose: posted if a user is forcefully removed from a lobby +// can occur if a user loses connection to Steam +//----------------------------------------------------------------------------- +struct LobbyKicked_t +{ + enum { k_iCallback = k_iSteamMatchmakingCallbacks + 12 }; + uint64 m_ulSteamIDLobby; // Lobby + uint64 m_ulSteamIDAdmin; // User who kicked you - possibly the ID of the lobby itself + uint8 m_bKickedDueToDisconnect; // true if you were kicked from the lobby due to the user losing connection to Steam (currently always true) +}; + + +//----------------------------------------------------------------------------- +// Purpose: Result of our request to create a Lobby +// m_eResult == k_EResultOK on success +// at this point, the lobby has been joined and is ready for use +// a LobbyEnter_t callback will also be received (since the local user is joining their own lobby) +//----------------------------------------------------------------------------- +struct LobbyCreated_t +{ + enum { k_iCallback = k_iSteamMatchmakingCallbacks + 13 }; + + EResult m_eResult; // k_EResultOK - the lobby was successfully created + // k_EResultNoConnection - your Steam client doesn't have a connection to the back-end + // k_EResultTimeout - you the message to the Steam servers, but it didn't respond + // k_EResultFail - the server responded, but with an unknown internal error + // k_EResultAccessDenied - your game isn't set to allow lobbies, or your client does haven't rights to play the game + // k_EResultLimitExceeded - your game client has created too many lobbies + + uint64 m_ulSteamIDLobby; // chat room, zero if failed +}; + +// used by now obsolete RequestFriendsLobbiesResponse_t +// enum { k_iCallback = k_iSteamMatchmakingCallbacks + 14 }; + + +//----------------------------------------------------------------------------- +// Purpose: Result of CheckForPSNGameBootInvite +// m_eResult == k_EResultOK on success +// at this point, the local user may not have finishing joining this lobby; +// game code should wait until the subsequent LobbyEnter_t callback is received +//----------------------------------------------------------------------------- +struct PSNGameBootInviteResult_t +{ + enum { k_iCallback = k_iSteamMatchmakingCallbacks + 15 }; + + bool m_bGameBootInviteExists; + CSteamID m_steamIDLobby; // Should be valid if m_bGameBootInviteExists == true +}; + + +//----------------------------------------------------------------------------- +// Purpose: Result of our request to create a Lobby +// m_eResult == k_EResultOK on success +// at this point, the lobby has been joined and is ready for use +// a LobbyEnter_t callback will also be received (since the local user is joining their own lobby) +//----------------------------------------------------------------------------- +struct FavoritesListAccountsUpdated_t +{ + enum { k_iCallback = k_iSteamMatchmakingCallbacks + 16 }; + + EResult m_eResult; +}; + +#pragma pack( pop ) + + +#endif // ISTEAMMATCHMAKING diff --git a/lsteamclient/steamworks_sdk_next2/isteammusic.h b/lsteamclient/steamworks_sdk_next2/isteammusic.h new file mode 100644 index 00000000..0d956bf6 --- /dev/null +++ b/lsteamclient/steamworks_sdk_next2/isteammusic.h @@ -0,0 +1,67 @@ +//============ Copyright (c) Valve Corporation, All rights reserved. ============ + +#ifndef ISTEAMMUSIC_H +#define ISTEAMMUSIC_H +#ifdef _WIN32 +#pragma once +#endif + +#include "isteamclient.h" + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +enum AudioPlayback_Status +{ + AudioPlayback_Undefined = 0, + AudioPlayback_Playing = 1, + AudioPlayback_Paused = 2, + AudioPlayback_Idle = 3 +}; + + +//----------------------------------------------------------------------------- +// Purpose: Functions to control music playback in the steam client +//----------------------------------------------------------------------------- +class ISteamMusic +{ +public: + virtual bool BIsEnabled() = 0; + virtual bool BIsPlaying() = 0; + + virtual AudioPlayback_Status GetPlaybackStatus() = 0; + + virtual void Play() = 0; + virtual void Pause() = 0; + virtual void PlayPrevious() = 0; + virtual void PlayNext() = 0; + + // volume is between 0.0 and 1.0 + virtual void SetVolume( float flVolume ) = 0; + virtual float GetVolume() = 0; + +}; + +#define STEAMMUSIC_INTERFACE_VERSION "STEAMMUSIC_INTERFACE_VERSION001" + +// callbacks +#if defined( VALVE_CALLBACK_PACK_SMALL ) +#pragma pack( push, 4 ) +#elif defined( VALVE_CALLBACK_PACK_LARGE ) +#pragma pack( push, 8 ) +#else +#error isteamclient.h must be included +#endif + + +DEFINE_CALLBACK( PlaybackStatusHasChanged_t, k_iSteamMusicCallbacks + 1 ) +END_DEFINE_CALLBACK_0() + +DEFINE_CALLBACK( VolumeHasChanged_t, k_iSteamMusicCallbacks + 2 ) + CALLBACK_MEMBER( 0, float, m_flNewVolume ) +END_DEFINE_CALLBACK_1() + +#pragma pack( pop ) + + +#endif // #define ISTEAMMUSIC_H diff --git a/lsteamclient/steamworks_sdk_next2/isteammusicremote.h b/lsteamclient/steamworks_sdk_next2/isteammusicremote.h new file mode 100644 index 00000000..5893ef4b --- /dev/null +++ b/lsteamclient/steamworks_sdk_next2/isteammusicremote.h @@ -0,0 +1,129 @@ +//============ Copyright (c) Valve Corporation, All rights reserved. ============ + +#ifndef ISTEAMMUSICREMOTE_H +#define ISTEAMMUSICREMOTE_H +#ifdef _WIN32 +#pragma once +#endif + +#include "isteamclient.h" +#include "isteammusic.h" + +#define k_SteamMusicNameMaxLength 255 +#define k_SteamMusicPNGMaxLength 65535 + + +class ISteamMusicRemote +{ +public: + // Service Definition + virtual bool RegisterSteamMusicRemote( const char *pchName ) = 0; + virtual bool DeregisterSteamMusicRemote() = 0; + virtual bool BIsCurrentMusicRemote() = 0; + virtual bool BActivationSuccess( bool bValue ) = 0; + + virtual bool SetDisplayName( const char *pchDisplayName ) = 0; + virtual bool SetPNGIcon_64x64( void *pvBuffer, uint32 cbBufferLength ) = 0; + + // Abilities for the user interface + virtual bool EnablePlayPrevious(bool bValue) = 0; + virtual bool EnablePlayNext( bool bValue ) = 0; + virtual bool EnableShuffled( bool bValue ) = 0; + virtual bool EnableLooped( bool bValue ) = 0; + virtual bool EnableQueue( bool bValue ) = 0; + virtual bool EnablePlaylists( bool bValue ) = 0; + + // Status + virtual bool UpdatePlaybackStatus( AudioPlayback_Status nStatus ) = 0; + virtual bool UpdateShuffled( bool bValue ) = 0; + virtual bool UpdateLooped( bool bValue ) = 0; + virtual bool UpdateVolume( float flValue ) = 0; // volume is between 0.0 and 1.0 + + // Current Entry + virtual bool CurrentEntryWillChange() = 0; + virtual bool CurrentEntryIsAvailable( bool bAvailable ) = 0; + virtual bool UpdateCurrentEntryText( const char *pchText ) = 0; + virtual bool UpdateCurrentEntryElapsedSeconds( int nValue ) = 0; + virtual bool UpdateCurrentEntryCoverArt( void *pvBuffer, uint32 cbBufferLength ) = 0; + virtual bool CurrentEntryDidChange() = 0; + + // Queue + virtual bool QueueWillChange() = 0; + virtual bool ResetQueueEntries() = 0; + virtual bool SetQueueEntry( int nID, int nPosition, const char *pchEntryText ) = 0; + virtual bool SetCurrentQueueEntry( int nID ) = 0; + virtual bool QueueDidChange() = 0; + + // Playlist + virtual bool PlaylistWillChange() = 0; + virtual bool ResetPlaylistEntries() = 0; + virtual bool SetPlaylistEntry( int nID, int nPosition, const char *pchEntryText ) = 0; + virtual bool SetCurrentPlaylistEntry( int nID ) = 0; + virtual bool PlaylistDidChange() = 0; +}; + +#define STEAMMUSICREMOTE_INTERFACE_VERSION "STEAMMUSICREMOTE_INTERFACE_VERSION001" + +// callbacks +#if defined( VALVE_CALLBACK_PACK_SMALL ) +#pragma pack( push, 4 ) +#elif defined( VALVE_CALLBACK_PACK_LARGE ) +#pragma pack( push, 8 ) +#else +#error isteamclient.h must be included +#endif + + +DEFINE_CALLBACK( MusicPlayerRemoteWillActivate_t, k_iSteamMusicRemoteCallbacks + 1) +END_DEFINE_CALLBACK_0() + +DEFINE_CALLBACK( MusicPlayerRemoteWillDeactivate_t, k_iSteamMusicRemoteCallbacks + 2 ) +END_DEFINE_CALLBACK_0() + +DEFINE_CALLBACK( MusicPlayerRemoteToFront_t, k_iSteamMusicRemoteCallbacks + 3 ) +END_DEFINE_CALLBACK_0() + +DEFINE_CALLBACK( MusicPlayerWillQuit_t, k_iSteamMusicRemoteCallbacks + 4 ) +END_DEFINE_CALLBACK_0() + +DEFINE_CALLBACK( MusicPlayerWantsPlay_t, k_iSteamMusicRemoteCallbacks + 5 ) +END_DEFINE_CALLBACK_0() + +DEFINE_CALLBACK( MusicPlayerWantsPause_t, k_iSteamMusicRemoteCallbacks + 6 ) +END_DEFINE_CALLBACK_0() + +DEFINE_CALLBACK( MusicPlayerWantsPlayPrevious_t, k_iSteamMusicRemoteCallbacks + 7 ) +END_DEFINE_CALLBACK_0() + +DEFINE_CALLBACK( MusicPlayerWantsPlayNext_t, k_iSteamMusicRemoteCallbacks + 8 ) +END_DEFINE_CALLBACK_0() + +DEFINE_CALLBACK( MusicPlayerWantsShuffled_t, k_iSteamMusicRemoteCallbacks + 9 ) + CALLBACK_MEMBER( 0, bool, m_bShuffled ) +END_DEFINE_CALLBACK_1() + +DEFINE_CALLBACK( MusicPlayerWantsLooped_t, k_iSteamMusicRemoteCallbacks + 10 ) + CALLBACK_MEMBER(0, bool, m_bLooped ) +END_DEFINE_CALLBACK_1() + +DEFINE_CALLBACK( MusicPlayerWantsVolume_t, k_iSteamMusicCallbacks + 11 ) + CALLBACK_MEMBER(0, float, m_flNewVolume) +END_DEFINE_CALLBACK_1() + +DEFINE_CALLBACK( MusicPlayerSelectsQueueEntry_t, k_iSteamMusicCallbacks + 12 ) + CALLBACK_MEMBER(0, int, nID ) +END_DEFINE_CALLBACK_1() + +DEFINE_CALLBACK( MusicPlayerSelectsPlaylistEntry_t, k_iSteamMusicCallbacks + 13 ) + CALLBACK_MEMBER(0, int, nID ) +END_DEFINE_CALLBACK_1() + +DEFINE_CALLBACK( MusicPlayerWantsPlayingRepeatStatus_t, k_iSteamMusicRemoteCallbacks + 14 ) + CALLBACK_MEMBER(0, int, m_nPlayingRepeatStatus ) +END_DEFINE_CALLBACK_1() + +#pragma pack( pop ) + + + +#endif // #define ISTEAMMUSICREMOTE_H diff --git a/lsteamclient/steamworks_sdk_next2/isteamnetworking.h b/lsteamclient/steamworks_sdk_next2/isteamnetworking.h new file mode 100644 index 00000000..f733cc88 --- /dev/null +++ b/lsteamclient/steamworks_sdk_next2/isteamnetworking.h @@ -0,0 +1,306 @@ +//====== Copyright © 1996-2008, Valve Corporation, All rights reserved. ======= +// +// Purpose: interface to steam managing network connections between game clients & servers +// +//============================================================================= + +#ifndef ISTEAMNETWORKING +#define ISTEAMNETWORKING +#ifdef _WIN32 +#pragma once +#endif + +#include "steamtypes.h" +#include "steamclientpublic.h" + + +// list of possible errors returned by SendP2PPacket() API +// these will be posted in the P2PSessionConnectFail_t callback +enum EP2PSessionError +{ + k_EP2PSessionErrorNone = 0, + k_EP2PSessionErrorNotRunningApp = 1, // target is not running the same game + k_EP2PSessionErrorNoRightsToApp = 2, // local user doesn't own the app that is running + k_EP2PSessionErrorDestinationNotLoggedIn = 3, // target user isn't connected to Steam + k_EP2PSessionErrorTimeout = 4, // target isn't responding, perhaps not calling AcceptP2PSessionWithUser() + // corporate firewalls can also block this (NAT traversal is not firewall traversal) + // make sure that UDP ports 3478, 4379, and 4380 are open in an outbound direction + k_EP2PSessionErrorMax = 5 +}; + +// SendP2PPacket() send types +// Typically k_EP2PSendUnreliable is what you want for UDP-like packets, k_EP2PSendReliable for TCP-like packets +enum EP2PSend +{ + // Basic UDP send. Packets can't be bigger than 1200 bytes (your typical MTU size). Can be lost, or arrive out of order (rare). + // The sending API does have some knowledge of the underlying connection, so if there is no NAT-traversal accomplished or + // there is a recognized adjustment happening on the connection, the packet will be batched until the connection is open again. + k_EP2PSendUnreliable = 0, + + // As above, but if the underlying p2p connection isn't yet established the packet will just be thrown away. Using this on the first + // packet sent to a remote host almost guarantees the packet will be dropped. + // This is only really useful for kinds of data that should never buffer up, i.e. voice payload packets + k_EP2PSendUnreliableNoDelay = 1, + + // Reliable message send. Can send up to 1MB of data in a single message. + // Does fragmentation/re-assembly of messages under the hood, as well as a sliding window for efficient sends of large chunks of data. + k_EP2PSendReliable = 2, + + // As above, but applies the Nagle algorithm to the send - sends will accumulate + // until the current MTU size (typically ~1200 bytes, but can change) or ~200ms has passed (Nagle algorithm). + // Useful if you want to send a set of smaller messages but have the coalesced into a single packet + // Since the reliable stream is all ordered, you can do several small message sends with k_EP2PSendReliableWithBuffering and then + // do a normal k_EP2PSendReliable to force all the buffered data to be sent. + k_EP2PSendReliableWithBuffering = 3, + +}; + + +// connection state to a specified user, returned by GetP2PSessionState() +// this is under-the-hood info about what's going on with a SendP2PPacket(), shouldn't be needed except for debuggin +#if defined( VALVE_CALLBACK_PACK_SMALL ) +#pragma pack( push, 4 ) +#elif defined( VALVE_CALLBACK_PACK_LARGE ) +#pragma pack( push, 8 ) +#else +#error isteamclient.h must be included +#endif +struct P2PSessionState_t +{ + uint8 m_bConnectionActive; // true if we've got an active open connection + uint8 m_bConnecting; // true if we're currently trying to establish a connection + uint8 m_eP2PSessionError; // last error recorded (see enum above) + uint8 m_bUsingRelay; // true if it's going through a relay server (TURN) + int32 m_nBytesQueuedForSend; + int32 m_nPacketsQueuedForSend; + uint32 m_nRemoteIP; // potential IP:Port of remote host. Could be TURN server. + uint16 m_nRemotePort; // Only exists for compatibility with older authentication api's +}; +#pragma pack( pop ) + + +// handle to a socket +typedef uint32 SNetSocket_t; // CreateP2PConnectionSocket() +typedef uint32 SNetListenSocket_t; // CreateListenSocket() + +// connection progress indicators, used by CreateP2PConnectionSocket() +enum ESNetSocketState +{ + k_ESNetSocketStateInvalid = 0, + + // communication is valid + k_ESNetSocketStateConnected = 1, + + // states while establishing a connection + k_ESNetSocketStateInitiated = 10, // the connection state machine has started + + // p2p connections + k_ESNetSocketStateLocalCandidatesFound = 11, // we've found our local IP info + k_ESNetSocketStateReceivedRemoteCandidates = 12,// we've received information from the remote machine, via the Steam back-end, about their IP info + + // direct connections + k_ESNetSocketStateChallengeHandshake = 15, // we've received a challenge packet from the server + + // failure states + k_ESNetSocketStateDisconnecting = 21, // the API shut it down, and we're in the process of telling the other end + k_ESNetSocketStateLocalDisconnect = 22, // the API shut it down, and we've completed shutdown + k_ESNetSocketStateTimeoutDuringConnect = 23, // we timed out while trying to creating the connection + k_ESNetSocketStateRemoteEndDisconnected = 24, // the remote end has disconnected from us + k_ESNetSocketStateConnectionBroken = 25, // connection has been broken; either the other end has disappeared or our local network connection has broke + +}; + +// describes how the socket is currently connected +enum ESNetSocketConnectionType +{ + k_ESNetSocketConnectionTypeNotConnected = 0, + k_ESNetSocketConnectionTypeUDP = 1, + k_ESNetSocketConnectionTypeUDPRelay = 2, +}; + + +//----------------------------------------------------------------------------- +// Purpose: Functions for making connections and sending data between clients, +// traversing NAT's where possible +//----------------------------------------------------------------------------- +class ISteamNetworking +{ +public: + //////////////////////////////////////////////////////////////////////////////////////////// + // Session-less connection functions + // automatically establishes NAT-traversing or Relay server connections + + // Sends a P2P packet to the specified user + // UDP-like, unreliable and a max packet size of 1200 bytes + // the first packet send may be delayed as the NAT-traversal code runs + // if we can't get through to the user, an error will be posted via the callback P2PSessionConnectFail_t + // see EP2PSend enum above for the descriptions of the different ways of sending packets + // + // nChannel is a routing number you can use to help route message to different systems - you'll have to call ReadP2PPacket() + // with the same channel number in order to retrieve the data on the other end + // using different channels to talk to the same user will still use the same underlying p2p connection, saving on resources + virtual bool SendP2PPacket( CSteamID steamIDRemote, const void *pubData, uint32 cubData, EP2PSend eP2PSendType, int nChannel = 0 ) = 0; + + // returns true if any data is available for read, and the amount of data that will need to be read + virtual bool IsP2PPacketAvailable( uint32 *pcubMsgSize, int nChannel = 0 ) = 0; + + // reads in a packet that has been sent from another user via SendP2PPacket() + // returns the size of the message and the steamID of the user who sent it in the last two parameters + // if the buffer passed in is too small, the message will be truncated + // this call is not blocking, and will return false if no data is available + virtual bool ReadP2PPacket( void *pubDest, uint32 cubDest, uint32 *pcubMsgSize, CSteamID *psteamIDRemote, int nChannel = 0 ) = 0; + + // AcceptP2PSessionWithUser() should only be called in response to a P2PSessionRequest_t callback + // P2PSessionRequest_t will be posted if another user tries to send you a packet that you haven't talked to yet + // if you don't want to talk to the user, just ignore the request + // if the user continues to send you packets, another P2PSessionRequest_t will be posted periodically + // this may be called multiple times for a single user + // (if you've called SendP2PPacket() on the other user, this implicitly accepts the session request) + virtual bool AcceptP2PSessionWithUser( CSteamID steamIDRemote ) = 0; + + // call CloseP2PSessionWithUser() when you're done talking to a user, will free up resources under-the-hood + // if the remote user tries to send data to you again, another P2PSessionRequest_t callback will be posted + virtual bool CloseP2PSessionWithUser( CSteamID steamIDRemote ) = 0; + + // call CloseP2PChannelWithUser() when you're done talking to a user on a specific channel. Once all channels + // open channels to a user have been closed, the open session to the user will be closed and new data from this + // user will trigger a P2PSessionRequest_t callback + virtual bool CloseP2PChannelWithUser( CSteamID steamIDRemote, int nChannel ) = 0; + + // fills out P2PSessionState_t structure with details about the underlying connection to the user + // should only needed for debugging purposes + // returns false if no connection exists to the specified user + virtual bool GetP2PSessionState( CSteamID steamIDRemote, P2PSessionState_t *pConnectionState ) = 0; + + // Allow P2P connections to fall back to being relayed through the Steam servers if a direct connection + // or NAT-traversal cannot be established. Only applies to connections created after setting this value, + // or to existing connections that need to automatically reconnect after this value is set. + // + // P2P packet relay is allowed by default + virtual bool AllowP2PPacketRelay( bool bAllow ) = 0; + + + //////////////////////////////////////////////////////////////////////////////////////////// + // LISTEN / CONNECT style interface functions + // + // This is an older set of functions designed around the Berkeley TCP sockets model + // it's preferential that you use the above P2P functions, they're more robust + // and these older functions will be removed eventually + // + //////////////////////////////////////////////////////////////////////////////////////////// + + + // creates a socket and listens others to connect + // will trigger a SocketStatusCallback_t callback on another client connecting + // nVirtualP2PPort is the unique ID that the client will connect to, in case you have multiple ports + // this can usually just be 0 unless you want multiple sets of connections + // unIP is the local IP address to bind to + // pass in 0 if you just want the default local IP + // unPort is the port to use + // pass in 0 if you don't want users to be able to connect via IP/Port, but expect to be always peer-to-peer connections only + virtual SNetListenSocket_t CreateListenSocket( int nVirtualP2PPort, uint32 nIP, uint16 nPort, bool bAllowUseOfPacketRelay ) = 0; + + // creates a socket and begin connection to a remote destination + // can connect via a known steamID (client or game server), or directly to an IP + // on success will trigger a SocketStatusCallback_t callback + // on failure or timeout will trigger a SocketStatusCallback_t callback with a failure code in m_eSNetSocketState + virtual SNetSocket_t CreateP2PConnectionSocket( CSteamID steamIDTarget, int nVirtualPort, int nTimeoutSec, bool bAllowUseOfPacketRelay ) = 0; + virtual SNetSocket_t CreateConnectionSocket( uint32 nIP, uint16 nPort, int nTimeoutSec ) = 0; + + // disconnects the connection to the socket, if any, and invalidates the handle + // any unread data on the socket will be thrown away + // if bNotifyRemoteEnd is set, socket will not be completely destroyed until the remote end acknowledges the disconnect + virtual bool DestroySocket( SNetSocket_t hSocket, bool bNotifyRemoteEnd ) = 0; + // destroying a listen socket will automatically kill all the regular sockets generated from it + virtual bool DestroyListenSocket( SNetListenSocket_t hSocket, bool bNotifyRemoteEnd ) = 0; + + // sending data + // must be a handle to a connected socket + // data is all sent via UDP, and thus send sizes are limited to 1200 bytes; after this, many routers will start dropping packets + // use the reliable flag with caution; although the resend rate is pretty aggressive, + // it can still cause stalls in receiving data (like TCP) + virtual bool SendDataOnSocket( SNetSocket_t hSocket, void *pubData, uint32 cubData, bool bReliable ) = 0; + + // receiving data + // returns false if there is no data remaining + // fills out *pcubMsgSize with the size of the next message, in bytes + virtual bool IsDataAvailableOnSocket( SNetSocket_t hSocket, uint32 *pcubMsgSize ) = 0; + + // fills in pubDest with the contents of the message + // messages are always complete, of the same size as was sent (i.e. packetized, not streaming) + // if *pcubMsgSize < cubDest, only partial data is written + // returns false if no data is available + virtual bool RetrieveDataFromSocket( SNetSocket_t hSocket, void *pubDest, uint32 cubDest, uint32 *pcubMsgSize ) = 0; + + // checks for data from any socket that has been connected off this listen socket + // returns false if there is no data remaining + // fills out *pcubMsgSize with the size of the next message, in bytes + // fills out *phSocket with the socket that data is available on + virtual bool IsDataAvailable( SNetListenSocket_t hListenSocket, uint32 *pcubMsgSize, SNetSocket_t *phSocket ) = 0; + + // retrieves data from any socket that has been connected off this listen socket + // fills in pubDest with the contents of the message + // messages are always complete, of the same size as was sent (i.e. packetized, not streaming) + // if *pcubMsgSize < cubDest, only partial data is written + // returns false if no data is available + // fills out *phSocket with the socket that data is available on + virtual bool RetrieveData( SNetListenSocket_t hListenSocket, void *pubDest, uint32 cubDest, uint32 *pcubMsgSize, SNetSocket_t *phSocket ) = 0; + + // returns information about the specified socket, filling out the contents of the pointers + virtual bool GetSocketInfo( SNetSocket_t hSocket, CSteamID *pSteamIDRemote, int *peSocketStatus, uint32 *punIPRemote, uint16 *punPortRemote ) = 0; + + // returns which local port the listen socket is bound to + // *pnIP and *pnPort will be 0 if the socket is set to listen for P2P connections only + virtual bool GetListenSocketInfo( SNetListenSocket_t hListenSocket, uint32 *pnIP, uint16 *pnPort ) = 0; + + // returns true to describe how the socket ended up connecting + virtual ESNetSocketConnectionType GetSocketConnectionType( SNetSocket_t hSocket ) = 0; + + // max packet size, in bytes + virtual int GetMaxPacketSize( SNetSocket_t hSocket ) = 0; +}; +#define STEAMNETWORKING_INTERFACE_VERSION "SteamNetworking005" + +// callbacks +#if defined( VALVE_CALLBACK_PACK_SMALL ) +#pragma pack( push, 4 ) +#elif defined( VALVE_CALLBACK_PACK_LARGE ) +#pragma pack( push, 8 ) +#else +#error isteamclient.h must be included +#endif + +// callback notification - a user wants to talk to us over the P2P channel via the SendP2PPacket() API +// in response, a call to AcceptP2PPacketsFromUser() needs to be made, if you want to talk with them +struct P2PSessionRequest_t +{ + enum { k_iCallback = k_iSteamNetworkingCallbacks + 2 }; + CSteamID m_steamIDRemote; // user who wants to talk to us +}; + + +// callback notification - packets can't get through to the specified user via the SendP2PPacket() API +// all packets queued packets unsent at this point will be dropped +// further attempts to send will retry making the connection (but will be dropped if we fail again) +struct P2PSessionConnectFail_t +{ + enum { k_iCallback = k_iSteamNetworkingCallbacks + 3 }; + CSteamID m_steamIDRemote; // user we were sending packets to + uint8 m_eP2PSessionError; // EP2PSessionError indicating why we're having trouble +}; + + +// callback notification - status of a socket has changed +// used as part of the CreateListenSocket() / CreateP2PConnectionSocket() +struct SocketStatusCallback_t +{ + enum { k_iCallback = k_iSteamNetworkingCallbacks + 1 }; + SNetSocket_t m_hSocket; // the socket used to send/receive data to the remote host + SNetListenSocket_t m_hListenSocket; // this is the server socket that we were listening on; NULL if this was an outgoing connection + CSteamID m_steamIDRemote; // remote steamID we have connected to, if it has one + int m_eSNetSocketState; // socket state, ESNetSocketState +}; + +#pragma pack( pop ) + +#endif // ISTEAMNETWORKING diff --git a/lsteamclient/steamworks_sdk_next2/isteamnetworkingsocketsserialized.h b/lsteamclient/steamworks_sdk_next2/isteamnetworkingsocketsserialized.h new file mode 100644 index 00000000..5f0413f9 --- /dev/null +++ b/lsteamclient/steamworks_sdk_next2/isteamnetworkingsocketsserialized.h @@ -0,0 +1,22 @@ +#ifndef ISTEAMNETWORKINGSOCKETSSERIALIZED_H +#define ISTEAMNETWORKINGSOCKETSSERIALIZED_H + +#include "steamtypes.h" +#include "steamclientpublic.h" + +class ISteamNetworkingSocketsSerialized +{ +public: + virtual void SendP2PRendezvous( CSteamID steamIDRemote, uint32 unConnectionIDSrc, const void *pMsgRendezvous, uint32 cbRendezvous ) = 0; + virtual void SendP2PConnectionFailure( CSteamID steamIDRemote, uint32 unConnectionIDDest, uint32 nReason, const char *pszReason ) = 0; + virtual SteamAPICall_t GetCertAsync() = 0; + virtual int GetNetworkConfigJSON( void *buf, uint32 cbBuf, const char *pszLauncherPartner ) = 0; + virtual void CacheRelayTicket( const void *pTicket, uint32 cbTicket ) = 0; + virtual uint32 GetCachedRelayTicketCount() = 0; + virtual int GetCachedRelayTicket( uint32 idxTicket, void *buf, uint32 cbBuf ) = 0; + virtual void PostConnectionStateMsg( const void *pMsg, uint32 cbMsg ) = 0; +}; + +#define STEAMNETWORKINGSOCKETSSERIALIZED_INTERFACE_VERSION "SteamNetworkingSocketsSerialized003" + +#endif diff --git a/lsteamclient/steamworks_sdk_next2/isteamparentalsettings.h b/lsteamclient/steamworks_sdk_next2/isteamparentalsettings.h new file mode 100644 index 00000000..8348d629 --- /dev/null +++ b/lsteamclient/steamworks_sdk_next2/isteamparentalsettings.h @@ -0,0 +1,60 @@ +//====== Copyright � 2013-, Valve Corporation, All rights reserved. ======= +// +// Purpose: Interface to Steam parental settings (Family View) +// +//============================================================================= + +#ifndef ISTEAMPARENTALSETTINGS_H +#define ISTEAMPARENTALSETTINGS_H +#ifdef _WIN32 +#pragma once +#endif + +#include "isteamclient.h" +#include "steamtypes.h" + +// Feature types for parental settings +enum EParentalFeature +{ + k_EFeatureInvalid = 0, + k_EFeatureStore = 1, + k_EFeatureCommunity = 2, + k_EFeatureProfile = 3, + k_EFeatureFriends = 4, + k_EFeatureNews = 5, + k_EFeatureTrading = 6, + k_EFeatureSettings = 7, + k_EFeatureConsole = 8, + k_EFeatureBrowser = 9, + k_EFeatureParentalSetup = 10, + k_EFeatureLibrary = 11, + k_EFeatureTest = 12, + k_EFeatureMax +}; + +class ISteamParentalSettings +{ +public: + virtual bool BIsParentalLockEnabled() = 0; + virtual bool BIsParentalLockLocked() = 0; + + virtual bool BIsAppBlocked( AppId_t nAppID ) = 0; + virtual bool BIsAppInBlockList( AppId_t nAppID ) = 0; + + virtual bool BIsFeatureBlocked( EParentalFeature eFeature ) = 0; + virtual bool BIsFeatureInBlockList( EParentalFeature eFeature ) = 0; +}; + +#define STEAMPARENTALSETTINGS_INTERFACE_VERSION "STEAMPARENTALSETTINGS_INTERFACE_VERSION001" + + +//----------------------------------------------------------------------------- +// Purpose: Callback for querying UGC +//----------------------------------------------------------------------------- +struct SteamParentalSettingsChanged_t +{ + enum { k_iCallback = k_ISteamParentalSettingsCallbacks + 1 }; +}; + + +#endif // ISTEAMPARENTALSETTINGS_H diff --git a/lsteamclient/steamworks_sdk_next2/isteamps3overlayrenderer.h b/lsteamclient/steamworks_sdk_next2/isteamps3overlayrenderer.h new file mode 100644 index 00000000..2cbb757d --- /dev/null +++ b/lsteamclient/steamworks_sdk_next2/isteamps3overlayrenderer.h @@ -0,0 +1,91 @@ +//====== Copyright © 1996-2010, Valve Corporation, All rights reserved. ======= +// +// Purpose: interface the game must provide Steam with on PS3 in order for the +// Steam overlay to render. +// +//============================================================================= + +#ifndef ISTEAMPS3OVERLAYRENDERER_H +#define ISTEAMPS3OVERLAYRENDERER_H +#ifdef _WIN32 +#pragma once +#endif + +#include "cell/pad.h" + +//----------------------------------------------------------------------------- +// Purpose: Enum for supported gradient directions +//----------------------------------------------------------------------------- +enum EOverlayGradientDirection +{ + k_EOverlayGradientHorizontal = 1, + k_EOverlayGradientVertical = 2, + k_EOverlayGradientNone = 3, +}; + +// Helpers for fetching individual color components from ARGB packed DWORD colors Steam PS3 overlay renderer uses. +#define STEAM_COLOR_RED( color ) \ + (int)(((color)>>16)&0xff) + +#define STEAM_COLOR_GREEN( color ) \ + (int)(((color)>>8)&0xff) + +#define STEAM_COLOR_BLUE( color ) \ + (int)((color)&0xff) + +#define STEAM_COLOR_ALPHA( color ) \ + (int)(((color)>>24)&0xff) + + +//----------------------------------------------------------------------------- +// Purpose: Interface the game must expose to Steam for rendering +//----------------------------------------------------------------------------- +class ISteamPS3OverlayRenderHost +{ +public: + + // Interface for game engine to implement which Steam requires to render. + + // Draw a textured rect. This may use only part of the texture and will pass texture coords, it will also possibly request a gradient and will specify colors for vertexes. + virtual void DrawTexturedRect( int x0, int y0, int x1, int y1, float u0, float v0, float u1, float v1, int32 iTextureID, DWORD colorStart, DWORD colorEnd, EOverlayGradientDirection eDirection ) = 0; + + // Load a RGBA texture for Steam, or update a previously loaded one. Updates may be partial. You must not evict or remove this texture once Steam has uploaded it. + virtual void LoadOrUpdateTexture( int32 iTextureID, bool bIsFullTexture, int x0, int y0, uint32 uWidth, uint32 uHeight, int32 iBytes, char *pData ) = 0; + + // Delete a texture Steam previously uploaded + virtual void DeleteTexture( int32 iTextureID ) = 0; + + // Delete all previously uploaded textures + virtual void DeleteAllTextures() = 0; +}; + + +//----------------------------------------------------------------------------- +// Purpose: Interface Steam exposes for the game to tell it when to render, etc. +//----------------------------------------------------------------------------- +class ISteamPS3OverlayRender +{ +public: + + // Call once at startup to initialize the Steam overlay and pass it your host interface ptr + virtual bool BHostInitialize( uint32 unScreenWidth, uint32 unScreenHeight, uint32 unRefreshRate, ISteamPS3OverlayRenderHost *pRenderHost, void *CellFontLib ) = 0; + + // Call this once a frame when you are ready for the Steam overlay to render (ie, right before flipping buffers, after all your rendering) + virtual void Render() = 0; + + // Call this everytime you read input on PS3. + // + // If this returns true, then the overlay is active and has consumed the input, your game + // should then ignore all the input until BHandleCellPadData once again returns false, which + // will mean the overlay is deactivated. + virtual bool BHandleCellPadData( const CellPadData &padData ) = 0; + + // Call this if you detect no controllers connected or that the XMB is intercepting input + // + // This is important to clear input state for the overlay, so keys left down during XMB activation + // are not continued to be processed. + virtual bool BResetInputState() = 0; +}; + + +#endif // ISTEAMPS3OVERLAYRENDERER_H \ No newline at end of file diff --git a/lsteamclient/steamworks_sdk_next2/isteamremotestorage.h b/lsteamclient/steamworks_sdk_next2/isteamremotestorage.h new file mode 100644 index 00000000..7ca558e2 --- /dev/null +++ b/lsteamclient/steamworks_sdk_next2/isteamremotestorage.h @@ -0,0 +1,681 @@ +//====== Copyright � 1996-2008, Valve Corporation, All rights reserved. ======= +// +// Purpose: public interface to user remote file storage in Steam +// +//============================================================================= + +#ifndef ISTEAMREMOTESTORAGE_H +#define ISTEAMREMOTESTORAGE_H +#ifdef _WIN32 +#pragma once +#endif + +#include "isteamclient.h" + + +//----------------------------------------------------------------------------- +// Purpose: Defines the largest allowed file size. Cloud files cannot be written +// in a single chunk over 100MB (and cannot be over 200MB total.) +//----------------------------------------------------------------------------- +const uint32 k_unMaxCloudFileChunkSize = 100 * 1024 * 1024; + + +//----------------------------------------------------------------------------- +// Purpose: Structure that contains an array of const char * strings and the number of those strings +//----------------------------------------------------------------------------- +#if defined( VALVE_CALLBACK_PACK_SMALL ) +#pragma pack( push, 4 ) +#elif defined( VALVE_CALLBACK_PACK_LARGE ) +#pragma pack( push, 8 ) +#else +#error isteamclient.h must be included +#endif +struct SteamParamStringArray_t +{ + const char ** m_ppStrings; + int32 m_nNumStrings; +}; +#pragma pack( pop ) + +// A handle to a piece of user generated content +typedef uint64 UGCHandle_t; +typedef uint64 PublishedFileUpdateHandle_t; +typedef uint64 PublishedFileId_t; +const PublishedFileId_t k_PublishedFileIdInvalid = 0; +const UGCHandle_t k_UGCHandleInvalid = 0xffffffffffffffffull; +const PublishedFileUpdateHandle_t k_PublishedFileUpdateHandleInvalid = 0xffffffffffffffffull; + +// Handle for writing to Steam Cloud +typedef uint64 UGCFileWriteStreamHandle_t; +const UGCFileWriteStreamHandle_t k_UGCFileStreamHandleInvalid = 0xffffffffffffffffull; + +const uint32 k_cchPublishedDocumentTitleMax = 128 + 1; +const uint32 k_cchPublishedDocumentDescriptionMax = 8000; +const uint32 k_cchPublishedDocumentChangeDescriptionMax = 8000; +const uint32 k_unEnumeratePublishedFilesMaxResults = 50; +const uint32 k_cchTagListMax = 1024 + 1; +const uint32 k_cchFilenameMax = 260; +const uint32 k_cchPublishedFileURLMax = 256; + + +enum ERemoteStoragePlatform +{ + k_ERemoteStoragePlatformNone = 0, + k_ERemoteStoragePlatformWindows = (1 << 0), + k_ERemoteStoragePlatformOSX = (1 << 1), + k_ERemoteStoragePlatformPS3 = (1 << 2), + k_ERemoteStoragePlatformLinux = (1 << 3), + k_ERemoteStoragePlatformReserved2 = (1 << 4), + + k_ERemoteStoragePlatformAll = 0xffffffff +}; + +enum ERemoteStoragePublishedFileVisibility +{ + k_ERemoteStoragePublishedFileVisibilityPublic = 0, + k_ERemoteStoragePublishedFileVisibilityFriendsOnly = 1, + k_ERemoteStoragePublishedFileVisibilityPrivate = 2, +}; + + +enum EWorkshopFileType +{ + k_EWorkshopFileTypeFirst = 0, + + k_EWorkshopFileTypeCommunity = 0, // normal Workshop item that can be subscribed to + k_EWorkshopFileTypeMicrotransaction = 1, // Workshop item that is meant to be voted on for the purpose of selling in-game + k_EWorkshopFileTypeCollection = 2, // a collection of Workshop or Greenlight items + k_EWorkshopFileTypeArt = 3, // artwork + k_EWorkshopFileTypeVideo = 4, // external video + k_EWorkshopFileTypeScreenshot = 5, // screenshot + k_EWorkshopFileTypeGame = 6, // Greenlight game entry + k_EWorkshopFileTypeSoftware = 7, // Greenlight software entry + k_EWorkshopFileTypeConcept = 8, // Greenlight concept + k_EWorkshopFileTypeWebGuide = 9, // Steam web guide + k_EWorkshopFileTypeIntegratedGuide = 10, // application integrated guide + k_EWorkshopFileTypeMerch = 11, // Workshop merchandise meant to be voted on for the purpose of being sold + k_EWorkshopFileTypeControllerBinding = 12, // Steam Controller bindings + k_EWorkshopFileTypeSteamworksAccessInvite = 13, // internal + k_EWorkshopFileTypeSteamVideo = 14, // Steam video + k_EWorkshopFileTypeGameManagedItem = 15, // managed completely by the game, not the user, and not shown on the web + + // Update k_EWorkshopFileTypeMax if you add values. + k_EWorkshopFileTypeMax = 16 + +}; + +enum EWorkshopVote +{ + k_EWorkshopVoteUnvoted = 0, + k_EWorkshopVoteFor = 1, + k_EWorkshopVoteAgainst = 2, + k_EWorkshopVoteLater = 3, +}; + +enum EWorkshopFileAction +{ + k_EWorkshopFileActionPlayed = 0, + k_EWorkshopFileActionCompleted = 1, +}; + +enum EWorkshopEnumerationType +{ + k_EWorkshopEnumerationTypeRankedByVote = 0, + k_EWorkshopEnumerationTypeRecent = 1, + k_EWorkshopEnumerationTypeTrending = 2, + k_EWorkshopEnumerationTypeFavoritesOfFriends = 3, + k_EWorkshopEnumerationTypeVotedByFriends = 4, + k_EWorkshopEnumerationTypeContentByFriends = 5, + k_EWorkshopEnumerationTypeRecentFromFollowedUsers = 6, +}; + +enum EWorkshopVideoProvider +{ + k_EWorkshopVideoProviderNone = 0, + k_EWorkshopVideoProviderYoutube = 1 +}; + + +enum EUGCReadAction +{ + // Keeps the file handle open unless the last byte is read. You can use this when reading large files (over 100MB) in sequential chunks. + // If the last byte is read, this will behave the same as k_EUGCRead_Close. Otherwise, it behaves the same as k_EUGCRead_ContinueReading. + // This value maintains the same behavior as before the EUGCReadAction parameter was introduced. + k_EUGCRead_ContinueReadingUntilFinished = 0, + + // Keeps the file handle open. Use this when using UGCRead to seek to different parts of the file. + // When you are done seeking around the file, make a final call with k_EUGCRead_Close to close it. + k_EUGCRead_ContinueReading = 1, + + // Frees the file handle. Use this when you're done reading the content. + // To read the file from Steam again you will need to call UGCDownload again. + k_EUGCRead_Close = 2, +}; + + +//----------------------------------------------------------------------------- +// Purpose: Functions for accessing, reading and writing files stored remotely +// and cached locally +//----------------------------------------------------------------------------- +class ISteamRemoteStorage +{ + public: + // NOTE + // + // Filenames are case-insensitive, and will be converted to lowercase automatically. + // So "foo.bar" and "Foo.bar" are the same file, and if you write "Foo.bar" then + // iterate the files, the filename returned will be "foo.bar". + // + + // file operations + virtual bool FileWrite( const char *pchFile, const void *pvData, int32 cubData ) = 0; + virtual int32 FileRead( const char *pchFile, void *pvData, int32 cubDataToRead ) = 0; + + CALL_RESULT( RemoteStorageFileWriteAsyncComplete_t ) + virtual SteamAPICall_t FileWriteAsync( const char *pchFile, const void *pvData, uint32 cubData ) = 0; + + CALL_RESULT( RemoteStorageFileReadAsyncComplete_t ) + virtual SteamAPICall_t FileReadAsync( const char *pchFile, uint32 nOffset, uint32 cubToRead ) = 0; + virtual bool FileReadAsyncComplete( SteamAPICall_t hReadCall, void *pvBuffer, uint32 cubToRead ) = 0; + + virtual bool FileForget( const char *pchFile ) = 0; + virtual bool FileDelete( const char *pchFile ) = 0; + CALL_RESULT( RemoteStorageFileShareResult_t ) + virtual SteamAPICall_t FileShare( const char *pchFile ) = 0; + virtual bool SetSyncPlatforms( const char *pchFile, ERemoteStoragePlatform eRemoteStoragePlatform ) = 0; + + // file operations that cause network IO + virtual UGCFileWriteStreamHandle_t FileWriteStreamOpen( const char *pchFile ) = 0; + virtual bool FileWriteStreamWriteChunk( UGCFileWriteStreamHandle_t writeHandle, const void *pvData, int32 cubData ) = 0; + virtual bool FileWriteStreamClose( UGCFileWriteStreamHandle_t writeHandle ) = 0; + virtual bool FileWriteStreamCancel( UGCFileWriteStreamHandle_t writeHandle ) = 0; + + // file information + virtual bool FileExists( const char *pchFile ) = 0; + virtual bool FilePersisted( const char *pchFile ) = 0; + virtual int32 GetFileSize( const char *pchFile ) = 0; + virtual int64 GetFileTimestamp( const char *pchFile ) = 0; + virtual ERemoteStoragePlatform GetSyncPlatforms( const char *pchFile ) = 0; + + // iteration + virtual int32 GetFileCount() = 0; + virtual const char *GetFileNameAndSize( int iFile, int32 *pnFileSizeInBytes ) = 0; + + // configuration management + virtual bool GetQuota( uint64 *pnTotalBytes, uint64 *puAvailableBytes ) = 0; + virtual bool IsCloudEnabledForAccount() = 0; + virtual bool IsCloudEnabledForApp() = 0; + virtual void SetCloudEnabledForApp( bool bEnabled ) = 0; + + // user generated content + + // Downloads a UGC file. A priority value of 0 will download the file immediately, + // otherwise it will wait to download the file until all downloads with a lower priority + // value are completed. Downloads with equal priority will occur simultaneously. + CALL_RESULT( RemoteStorageDownloadUGCResult_t ) + virtual SteamAPICall_t UGCDownload( UGCHandle_t hContent, uint32 unPriority ) = 0; + + // Gets the amount of data downloaded so far for a piece of content. pnBytesExpected can be 0 if function returns false + // or if the transfer hasn't started yet, so be careful to check for that before dividing to get a percentage + virtual bool GetUGCDownloadProgress( UGCHandle_t hContent, int32 *pnBytesDownloaded, int32 *pnBytesExpected ) = 0; + + // Gets metadata for a file after it has been downloaded. This is the same metadata given in the RemoteStorageDownloadUGCResult_t call result + virtual bool GetUGCDetails( UGCHandle_t hContent, AppId_t *pnAppID, OUT_STRING() char **ppchName, int32 *pnFileSizeInBytes, OUT_STRUCT() CSteamID *pSteamIDOwner ) = 0; + + // After download, gets the content of the file. + // Small files can be read all at once by calling this function with an offset of 0 and cubDataToRead equal to the size of the file. + // Larger files can be read in chunks to reduce memory usage (since both sides of the IPC client and the game itself must allocate + // enough memory for each chunk). Once the last byte is read, the file is implicitly closed and further calls to UGCRead will fail + // unless UGCDownload is called again. + // For especially large files (anything over 100MB) it is a requirement that the file is read in chunks. + virtual int32 UGCRead( UGCHandle_t hContent, void *pvData, int32 cubDataToRead, uint32 cOffset, EUGCReadAction eAction ) = 0; + + // Functions to iterate through UGC that has finished downloading but has not yet been read via UGCRead() + virtual int32 GetCachedUGCCount() = 0; + virtual UGCHandle_t GetCachedUGCHandle( int32 iCachedContent ) = 0; + + // The following functions are only necessary on the Playstation 3. On PC & Mac, the Steam client will handle these operations for you + // On Playstation 3, the game controls which files are stored in the cloud, via FilePersist, FileFetch, and FileForget. + +#if defined(_PS3) || defined(_SERVER) + // Connect to Steam and get a list of files in the Cloud - results in a RemoteStorageAppSyncStatusCheck_t callback + virtual void GetFileListFromServer() = 0; + // Indicate this file should be downloaded in the next sync + virtual bool FileFetch( const char *pchFile ) = 0; + // Indicate this file should be persisted in the next sync + virtual bool FilePersist( const char *pchFile ) = 0; + // Pull any requested files down from the Cloud - results in a RemoteStorageAppSyncedClient_t callback + virtual bool SynchronizeToClient() = 0; + // Upload any requested files to the Cloud - results in a RemoteStorageAppSyncedServer_t callback + virtual bool SynchronizeToServer() = 0; + // Reset any fetch/persist/etc requests + virtual bool ResetFileRequestState() = 0; +#endif + + // publishing UGC + CALL_RESULT( RemoteStoragePublishFileProgress_t ) + virtual SteamAPICall_t PublishWorkshopFile( const char *pchFile, const char *pchPreviewFile, AppId_t nConsumerAppId, const char *pchTitle, const char *pchDescription, ERemoteStoragePublishedFileVisibility eVisibility, SteamParamStringArray_t *pTags, EWorkshopFileType eWorkshopFileType ) = 0; + virtual PublishedFileUpdateHandle_t CreatePublishedFileUpdateRequest( PublishedFileId_t unPublishedFileId ) = 0; + virtual bool UpdatePublishedFileFile( PublishedFileUpdateHandle_t updateHandle, const char *pchFile ) = 0; + virtual bool UpdatePublishedFilePreviewFile( PublishedFileUpdateHandle_t updateHandle, const char *pchPreviewFile ) = 0; + virtual bool UpdatePublishedFileTitle( PublishedFileUpdateHandle_t updateHandle, const char *pchTitle ) = 0; + virtual bool UpdatePublishedFileDescription( PublishedFileUpdateHandle_t updateHandle, const char *pchDescription ) = 0; + virtual bool UpdatePublishedFileVisibility( PublishedFileUpdateHandle_t updateHandle, ERemoteStoragePublishedFileVisibility eVisibility ) = 0; + virtual bool UpdatePublishedFileTags( PublishedFileUpdateHandle_t updateHandle, SteamParamStringArray_t *pTags ) = 0; + CALL_RESULT( RemoteStorageUpdatePublishedFileResult_t ) + virtual SteamAPICall_t CommitPublishedFileUpdate( PublishedFileUpdateHandle_t updateHandle ) = 0; + // Gets published file details for the given publishedfileid. If unMaxSecondsOld is greater than 0, + // cached data may be returned, depending on how long ago it was cached. A value of 0 will force a refresh. + // A value of k_WorkshopForceLoadPublishedFileDetailsFromCache will use cached data if it exists, no matter how old it is. + CALL_RESULT( RemoteStorageGetPublishedFileDetailsResult_t ) + virtual SteamAPICall_t GetPublishedFileDetails( PublishedFileId_t unPublishedFileId, uint32 unMaxSecondsOld ) = 0; + CALL_RESULT( RemoteStorageDeletePublishedFileResult_t ) + virtual SteamAPICall_t DeletePublishedFile( PublishedFileId_t unPublishedFileId ) = 0; + // enumerate the files that the current user published with this app + CALL_RESULT( RemoteStorageEnumerateUserPublishedFilesResult_t ) + virtual SteamAPICall_t EnumerateUserPublishedFiles( uint32 unStartIndex ) = 0; + CALL_RESULT( RemoteStorageSubscribePublishedFileResult_t ) + virtual SteamAPICall_t SubscribePublishedFile( PublishedFileId_t unPublishedFileId ) = 0; + CALL_RESULT( RemoteStorageEnumerateUserSubscribedFilesResult_t ) + virtual SteamAPICall_t EnumerateUserSubscribedFiles( uint32 unStartIndex ) = 0; + CALL_RESULT( RemoteStorageUnsubscribePublishedFileResult_t ) + virtual SteamAPICall_t UnsubscribePublishedFile( PublishedFileId_t unPublishedFileId ) = 0; + virtual bool UpdatePublishedFileSetChangeDescription( PublishedFileUpdateHandle_t updateHandle, const char *pchChangeDescription ) = 0; + CALL_RESULT( RemoteStorageGetPublishedItemVoteDetailsResult_t ) + virtual SteamAPICall_t GetPublishedItemVoteDetails( PublishedFileId_t unPublishedFileId ) = 0; + CALL_RESULT( RemoteStorageUpdateUserPublishedItemVoteResult_t ) + virtual SteamAPICall_t UpdateUserPublishedItemVote( PublishedFileId_t unPublishedFileId, bool bVoteUp ) = 0; + CALL_RESULT( RemoteStorageGetPublishedItemVoteDetailsResult_t ) + virtual SteamAPICall_t GetUserPublishedItemVoteDetails( PublishedFileId_t unPublishedFileId ) = 0; + CALL_RESULT( RemoteStorageEnumerateUserPublishedFilesResult_t ) + virtual SteamAPICall_t EnumerateUserSharedWorkshopFiles( CSteamID steamId, uint32 unStartIndex, SteamParamStringArray_t *pRequiredTags, SteamParamStringArray_t *pExcludedTags ) = 0; + CALL_RESULT( RemoteStoragePublishFileProgress_t ) + virtual SteamAPICall_t PublishVideo( EWorkshopVideoProvider eVideoProvider, const char *pchVideoAccount, const char *pchVideoIdentifier, const char *pchPreviewFile, AppId_t nConsumerAppId, const char *pchTitle, const char *pchDescription, ERemoteStoragePublishedFileVisibility eVisibility, SteamParamStringArray_t *pTags ) = 0; + CALL_RESULT( RemoteStorageSetUserPublishedFileActionResult_t ) + virtual SteamAPICall_t SetUserPublishedFileAction( PublishedFileId_t unPublishedFileId, EWorkshopFileAction eAction ) = 0; + CALL_RESULT( RemoteStorageEnumeratePublishedFilesByUserActionResult_t ) + virtual SteamAPICall_t EnumeratePublishedFilesByUserAction( EWorkshopFileAction eAction, uint32 unStartIndex ) = 0; + // this method enumerates the public view of workshop files + CALL_RESULT( RemoteStorageEnumerateWorkshopFilesResult_t ) + virtual SteamAPICall_t EnumeratePublishedWorkshopFiles( EWorkshopEnumerationType eEnumerationType, uint32 unStartIndex, uint32 unCount, uint32 unDays, SteamParamStringArray_t *pTags, SteamParamStringArray_t *pUserTags ) = 0; + + CALL_RESULT( RemoteStorageDownloadUGCResult_t ) + virtual SteamAPICall_t UGCDownloadToLocation( UGCHandle_t hContent, const char *pchLocation, uint32 unPriority ) = 0; +}; + +#define STEAMREMOTESTORAGE_INTERFACE_VERSION "STEAMREMOTESTORAGE_INTERFACE_VERSION014" + + +// callbacks +#if defined( VALVE_CALLBACK_PACK_SMALL ) +#pragma pack( push, 4 ) +#elif defined( VALVE_CALLBACK_PACK_LARGE ) +#pragma pack( push, 8 ) +#else +#error isteamclient.h must be included +#endif + +//----------------------------------------------------------------------------- +// Purpose: sent when the local file cache is fully synced with the server for an app +// That means that an application can be started and has all latest files +//----------------------------------------------------------------------------- +struct RemoteStorageAppSyncedClient_t +{ + enum { k_iCallback = k_iClientRemoteStorageCallbacks + 1 }; + AppId_t m_nAppID; + EResult m_eResult; + int m_unNumDownloads; +}; + +//----------------------------------------------------------------------------- +// Purpose: sent when the server is fully synced with the local file cache for an app +// That means that we can shutdown Steam and our data is stored on the server +//----------------------------------------------------------------------------- +struct RemoteStorageAppSyncedServer_t +{ + enum { k_iCallback = k_iClientRemoteStorageCallbacks + 2 }; + AppId_t m_nAppID; + EResult m_eResult; + int m_unNumUploads; +}; + +//----------------------------------------------------------------------------- +// Purpose: Status of up and downloads during a sync session +// +//----------------------------------------------------------------------------- +struct RemoteStorageAppSyncProgress_t +{ + enum { k_iCallback = k_iClientRemoteStorageCallbacks + 3 }; + char m_rgchCurrentFile[k_cchFilenameMax]; // Current file being transferred + AppId_t m_nAppID; // App this info relates to + uint32 m_uBytesTransferredThisChunk; // Bytes transferred this chunk + double m_dAppPercentComplete; // Percent complete that this app's transfers are + bool m_bUploading; // if false, downloading +}; + +// +// IMPORTANT! k_iClientRemoteStorageCallbacks + 4 is used, see iclientremotestorage.h +// + + +//----------------------------------------------------------------------------- +// Purpose: Sent after we've determined the list of files that are out of sync +// with the server. +//----------------------------------------------------------------------------- +struct RemoteStorageAppSyncStatusCheck_t +{ + enum { k_iCallback = k_iClientRemoteStorageCallbacks + 5 }; + AppId_t m_nAppID; + EResult m_eResult; +}; + + +//----------------------------------------------------------------------------- +// Purpose: The result of a call to FileShare() +//----------------------------------------------------------------------------- +struct RemoteStorageFileShareResult_t +{ + enum { k_iCallback = k_iClientRemoteStorageCallbacks + 7 }; + EResult m_eResult; // The result of the operation + UGCHandle_t m_hFile; // The handle that can be shared with users and features + char m_rgchFilename[k_cchFilenameMax]; // The name of the file that was shared +}; + + +// k_iClientRemoteStorageCallbacks + 8 is deprecated! Do not reuse + + +//----------------------------------------------------------------------------- +// Purpose: The result of a call to PublishFile() +//----------------------------------------------------------------------------- +struct RemoteStoragePublishFileResult_t +{ + enum { k_iCallback = k_iClientRemoteStorageCallbacks + 9 }; + EResult m_eResult; // The result of the operation. + PublishedFileId_t m_nPublishedFileId; + bool m_bUserNeedsToAcceptWorkshopLegalAgreement; +}; + + +//----------------------------------------------------------------------------- +// Purpose: The result of a call to DeletePublishedFile() +//----------------------------------------------------------------------------- +struct RemoteStorageDeletePublishedFileResult_t +{ + enum { k_iCallback = k_iClientRemoteStorageCallbacks + 11 }; + EResult m_eResult; // The result of the operation. + PublishedFileId_t m_nPublishedFileId; +}; + + +//----------------------------------------------------------------------------- +// Purpose: The result of a call to EnumerateUserPublishedFiles() +//----------------------------------------------------------------------------- +struct RemoteStorageEnumerateUserPublishedFilesResult_t +{ + enum { k_iCallback = k_iClientRemoteStorageCallbacks + 12 }; + EResult m_eResult; // The result of the operation. + int32 m_nResultsReturned; + int32 m_nTotalResultCount; + PublishedFileId_t m_rgPublishedFileId[ k_unEnumeratePublishedFilesMaxResults ]; +}; + + +//----------------------------------------------------------------------------- +// Purpose: The result of a call to SubscribePublishedFile() +//----------------------------------------------------------------------------- +struct RemoteStorageSubscribePublishedFileResult_t +{ + enum { k_iCallback = k_iClientRemoteStorageCallbacks + 13 }; + EResult m_eResult; // The result of the operation. + PublishedFileId_t m_nPublishedFileId; +}; + + +//----------------------------------------------------------------------------- +// Purpose: The result of a call to EnumerateSubscribePublishedFiles() +//----------------------------------------------------------------------------- +struct RemoteStorageEnumerateUserSubscribedFilesResult_t +{ + enum { k_iCallback = k_iClientRemoteStorageCallbacks + 14 }; + EResult m_eResult; // The result of the operation. + int32 m_nResultsReturned; + int32 m_nTotalResultCount; + PublishedFileId_t m_rgPublishedFileId[ k_unEnumeratePublishedFilesMaxResults ]; + uint32 m_rgRTimeSubscribed[ k_unEnumeratePublishedFilesMaxResults ]; +}; + +#if defined(VALVE_CALLBACK_PACK_SMALL) + VALVE_COMPILE_TIME_ASSERT( sizeof( RemoteStorageEnumerateUserSubscribedFilesResult_t ) == (1 + 1 + 1 + 50 + 100) * 4 ); +#elif defined(VALVE_CALLBACK_PACK_LARGE) + VALVE_COMPILE_TIME_ASSERT( sizeof( RemoteStorageEnumerateUserSubscribedFilesResult_t ) == (1 + 1 + 1 + 50 + 100) * 4 + 4 ); +#else +#warning You must first include isteamclient.h +#endif + +//----------------------------------------------------------------------------- +// Purpose: The result of a call to UnsubscribePublishedFile() +//----------------------------------------------------------------------------- +struct RemoteStorageUnsubscribePublishedFileResult_t +{ + enum { k_iCallback = k_iClientRemoteStorageCallbacks + 15 }; + EResult m_eResult; // The result of the operation. + PublishedFileId_t m_nPublishedFileId; +}; + + +//----------------------------------------------------------------------------- +// Purpose: The result of a call to CommitPublishedFileUpdate() +//----------------------------------------------------------------------------- +struct RemoteStorageUpdatePublishedFileResult_t +{ + enum { k_iCallback = k_iClientRemoteStorageCallbacks + 16 }; + EResult m_eResult; // The result of the operation. + PublishedFileId_t m_nPublishedFileId; + bool m_bUserNeedsToAcceptWorkshopLegalAgreement; +}; + + +//----------------------------------------------------------------------------- +// Purpose: The result of a call to UGCDownload() +//----------------------------------------------------------------------------- +struct RemoteStorageDownloadUGCResult_t +{ + enum { k_iCallback = k_iClientRemoteStorageCallbacks + 17 }; + EResult m_eResult; // The result of the operation. + UGCHandle_t m_hFile; // The handle to the file that was attempted to be downloaded. + AppId_t m_nAppID; // ID of the app that created this file. + int32 m_nSizeInBytes; // The size of the file that was downloaded, in bytes. + char m_pchFileName[k_cchFilenameMax]; // The name of the file that was downloaded. + uint64 m_ulSteamIDOwner; // Steam ID of the user who created this content. +}; + + +//----------------------------------------------------------------------------- +// Purpose: The result of a call to GetPublishedFileDetails() +//----------------------------------------------------------------------------- +struct RemoteStorageGetPublishedFileDetailsResult_t +{ + enum { k_iCallback = k_iClientRemoteStorageCallbacks + 18 }; + EResult m_eResult; // The result of the operation. + PublishedFileId_t m_nPublishedFileId; + AppId_t m_nCreatorAppID; // ID of the app that created this file. + AppId_t m_nConsumerAppID; // ID of the app that will consume this file. + char m_rgchTitle[k_cchPublishedDocumentTitleMax]; // title of document + char m_rgchDescription[k_cchPublishedDocumentDescriptionMax]; // description of document + UGCHandle_t m_hFile; // The handle of the primary file + UGCHandle_t m_hPreviewFile; // The handle of the preview file + uint64 m_ulSteamIDOwner; // Steam ID of the user who created this content. + uint32 m_rtimeCreated; // time when the published file was created + uint32 m_rtimeUpdated; // time when the published file was last updated + ERemoteStoragePublishedFileVisibility m_eVisibility; + bool m_bBanned; + char m_rgchTags[k_cchTagListMax]; // comma separated list of all tags associated with this file + bool m_bTagsTruncated; // whether the list of tags was too long to be returned in the provided buffer + char m_pchFileName[k_cchFilenameMax]; // The name of the primary file + int32 m_nFileSize; // Size of the primary file + int32 m_nPreviewFileSize; // Size of the preview file + char m_rgchURL[k_cchPublishedFileURLMax]; // URL (for a video or a website) + EWorkshopFileType m_eFileType; // Type of the file + bool m_bAcceptedForUse; // developer has specifically flagged this item as accepted in the Workshop +}; + + +struct RemoteStorageEnumerateWorkshopFilesResult_t +{ + enum { k_iCallback = k_iClientRemoteStorageCallbacks + 19 }; + EResult m_eResult; + int32 m_nResultsReturned; + int32 m_nTotalResultCount; + PublishedFileId_t m_rgPublishedFileId[ k_unEnumeratePublishedFilesMaxResults ]; + float m_rgScore[ k_unEnumeratePublishedFilesMaxResults ]; + AppId_t m_nAppId; + uint32 m_unStartIndex; +}; + + +//----------------------------------------------------------------------------- +// Purpose: The result of GetPublishedItemVoteDetails +//----------------------------------------------------------------------------- +struct RemoteStorageGetPublishedItemVoteDetailsResult_t +{ + enum { k_iCallback = k_iClientRemoteStorageCallbacks + 20 }; + EResult m_eResult; + PublishedFileId_t m_unPublishedFileId; + int32 m_nVotesFor; + int32 m_nVotesAgainst; + int32 m_nReports; + float m_fScore; +}; + + +//----------------------------------------------------------------------------- +// Purpose: User subscribed to a file for the app (from within the app or on the web) +//----------------------------------------------------------------------------- +struct RemoteStoragePublishedFileSubscribed_t +{ + enum { k_iCallback = k_iClientRemoteStorageCallbacks + 21 }; + PublishedFileId_t m_nPublishedFileId; // The published file id + AppId_t m_nAppID; // ID of the app that will consume this file. +}; + +//----------------------------------------------------------------------------- +// Purpose: User unsubscribed from a file for the app (from within the app or on the web) +//----------------------------------------------------------------------------- +struct RemoteStoragePublishedFileUnsubscribed_t +{ + enum { k_iCallback = k_iClientRemoteStorageCallbacks + 22 }; + PublishedFileId_t m_nPublishedFileId; // The published file id + AppId_t m_nAppID; // ID of the app that will consume this file. +}; + + +//----------------------------------------------------------------------------- +// Purpose: Published file that a user owns was deleted (from within the app or the web) +//----------------------------------------------------------------------------- +struct RemoteStoragePublishedFileDeleted_t +{ + enum { k_iCallback = k_iClientRemoteStorageCallbacks + 23 }; + PublishedFileId_t m_nPublishedFileId; // The published file id + AppId_t m_nAppID; // ID of the app that will consume this file. +}; + + +//----------------------------------------------------------------------------- +// Purpose: The result of a call to UpdateUserPublishedItemVote() +//----------------------------------------------------------------------------- +struct RemoteStorageUpdateUserPublishedItemVoteResult_t +{ + enum { k_iCallback = k_iClientRemoteStorageCallbacks + 24 }; + EResult m_eResult; // The result of the operation. + PublishedFileId_t m_nPublishedFileId; // The published file id +}; + + +//----------------------------------------------------------------------------- +// Purpose: The result of a call to GetUserPublishedItemVoteDetails() +//----------------------------------------------------------------------------- +struct RemoteStorageUserVoteDetails_t +{ + enum { k_iCallback = k_iClientRemoteStorageCallbacks + 25 }; + EResult m_eResult; // The result of the operation. + PublishedFileId_t m_nPublishedFileId; // The published file id + EWorkshopVote m_eVote; // what the user voted +}; + +struct RemoteStorageEnumerateUserSharedWorkshopFilesResult_t +{ + enum { k_iCallback = k_iClientRemoteStorageCallbacks + 26 }; + EResult m_eResult; // The result of the operation. + int32 m_nResultsReturned; + int32 m_nTotalResultCount; + PublishedFileId_t m_rgPublishedFileId[ k_unEnumeratePublishedFilesMaxResults ]; +}; + +struct RemoteStorageSetUserPublishedFileActionResult_t +{ + enum { k_iCallback = k_iClientRemoteStorageCallbacks + 27 }; + EResult m_eResult; // The result of the operation. + PublishedFileId_t m_nPublishedFileId; // The published file id + EWorkshopFileAction m_eAction; // the action that was attempted +}; + +struct RemoteStorageEnumeratePublishedFilesByUserActionResult_t +{ + enum { k_iCallback = k_iClientRemoteStorageCallbacks + 28 }; + EResult m_eResult; // The result of the operation. + EWorkshopFileAction m_eAction; // the action that was filtered on + int32 m_nResultsReturned; + int32 m_nTotalResultCount; + PublishedFileId_t m_rgPublishedFileId[ k_unEnumeratePublishedFilesMaxResults ]; + uint32 m_rgRTimeUpdated[ k_unEnumeratePublishedFilesMaxResults ]; +}; + + +//----------------------------------------------------------------------------- +// Purpose: Called periodically while a PublishWorkshopFile is in progress +//----------------------------------------------------------------------------- +struct RemoteStoragePublishFileProgress_t +{ + enum { k_iCallback = k_iClientRemoteStorageCallbacks + 29 }; + double m_dPercentFile; + bool m_bPreview; +}; + + +//----------------------------------------------------------------------------- +// Purpose: Called when the content for a published file is updated +//----------------------------------------------------------------------------- +struct RemoteStoragePublishedFileUpdated_t +{ + enum { k_iCallback = k_iClientRemoteStorageCallbacks + 30 }; + PublishedFileId_t m_nPublishedFileId; // The published file id + AppId_t m_nAppID; // ID of the app that will consume this file. + uint64 m_ulUnused; // not used anymore +}; + +//----------------------------------------------------------------------------- +// Purpose: Called when a FileWriteAsync completes +//----------------------------------------------------------------------------- +struct RemoteStorageFileWriteAsyncComplete_t +{ + enum { k_iCallback = k_iClientRemoteStorageCallbacks + 31 }; + EResult m_eResult; // result +}; + +//----------------------------------------------------------------------------- +// Purpose: Called when a FileReadAsync completes +//----------------------------------------------------------------------------- +struct RemoteStorageFileReadAsyncComplete_t +{ + enum { k_iCallback = k_iClientRemoteStorageCallbacks + 32 }; + SteamAPICall_t m_hFileReadAsync; // call handle of the async read which was made + EResult m_eResult; // result + uint32 m_nOffset; // offset in the file this read was at + uint32 m_cubRead; // amount read - will the <= the amount requested +}; + +#pragma pack( pop ) + + +#endif // ISTEAMREMOTESTORAGE_H diff --git a/lsteamclient/steamworks_sdk_next2/isteamscreenshots.h b/lsteamclient/steamworks_sdk_next2/isteamscreenshots.h new file mode 100644 index 00000000..653b28a4 --- /dev/null +++ b/lsteamclient/steamworks_sdk_next2/isteamscreenshots.h @@ -0,0 +1,116 @@ +//====== Copyright � 1996-2008, Valve Corporation, All rights reserved. ======= +// +// Purpose: public interface to user remote file storage in Steam +// +//============================================================================= + +#ifndef ISTEAMSCREENSHOTS_H +#define ISTEAMSCREENSHOTS_H +#ifdef _WIN32 +#pragma once +#endif + +#include "isteamclient.h" + +const uint32 k_nScreenshotMaxTaggedUsers = 32; +const uint32 k_nScreenshotMaxTaggedPublishedFiles = 32; +const int k_cubUFSTagTypeMax = 255; +const int k_cubUFSTagValueMax = 255; + +// Required with of a thumbnail provided to AddScreenshotToLibrary. If you do not provide a thumbnail +// one will be generated. +const int k_ScreenshotThumbWidth = 200; + +// Handle is valid for the lifetime of your process and no longer +typedef uint32 ScreenshotHandle; +#define INVALID_SCREENSHOT_HANDLE 0 + +enum EVRScreenshotType +{ + k_EVRScreenshotType_None = 0, + k_EVRScreenshotType_Mono = 1, + k_EVRScreenshotType_Stereo = 2, + k_EVRScreenshotType_MonoCubemap = 3, + k_EVRScreenshotType_MonoPanorama = 4, + k_EVRScreenshotType_StereoPanorama = 5 +}; + +//----------------------------------------------------------------------------- +// Purpose: Functions for adding screenshots to the user's screenshot library +//----------------------------------------------------------------------------- +class ISteamScreenshots +{ +public: + // Writes a screenshot to the user's screenshot library given the raw image data, which must be in RGB format. + // The return value is a handle that is valid for the duration of the game process and can be used to apply tags. + virtual ScreenshotHandle WriteScreenshot( void *pubRGB, uint32 cubRGB, int nWidth, int nHeight ) = 0; + + // Adds a screenshot to the user's screenshot library from disk. If a thumbnail is provided, it must be 200 pixels wide and the same aspect ratio + // as the screenshot, otherwise a thumbnail will be generated if the user uploads the screenshot. The screenshots must be in either JPEG or TGA format. + // The return value is a handle that is valid for the duration of the game process and can be used to apply tags. + // JPEG, TGA, and PNG formats are supported. + virtual ScreenshotHandle AddScreenshotToLibrary( const char *pchFilename, const char *pchThumbnailFilename, int nWidth, int nHeight ) = 0; + + // Causes the Steam overlay to take a screenshot. If screenshots are being hooked by the game then a ScreenshotRequested_t callback is sent back to the game instead. + virtual void TriggerScreenshot() = 0; + + // Toggles whether the overlay handles screenshots when the user presses the screenshot hotkey, or the game handles them. If the game is hooking screenshots, + // then the ScreenshotRequested_t callback will be sent if the user presses the hotkey, and the game is expected to call WriteScreenshot or AddScreenshotToLibrary + // in response. + virtual void HookScreenshots( bool bHook ) = 0; + + // Sets metadata about a screenshot's location (for example, the name of the map) + virtual bool SetLocation( ScreenshotHandle hScreenshot, const char *pchLocation ) = 0; + + // Tags a user as being visible in the screenshot + virtual bool TagUser( ScreenshotHandle hScreenshot, CSteamID steamID ) = 0; + + // Tags a published file as being visible in the screenshot + virtual bool TagPublishedFile( ScreenshotHandle hScreenshot, PublishedFileId_t unPublishedFileID ) = 0; + + // Returns true if the app has hooked the screenshot + virtual bool IsScreenshotsHooked() = 0; + + // Adds a VR screenshot to the user's screenshot library from disk in the supported type. + // pchFilename should be the normal 2D image used in the library view + // pchVRFilename should contain the image that matches the correct type + // The return value is a handle that is valid for the duration of the game process and can be used to apply tags. + // JPEG, TGA, and PNG formats are supported. + virtual ScreenshotHandle AddVRScreenshotToLibrary( EVRScreenshotType eType, const char *pchFilename, const char *pchVRFilename ) = 0; +}; + +#define STEAMSCREENSHOTS_INTERFACE_VERSION "STEAMSCREENSHOTS_INTERFACE_VERSION003" + +// callbacks +#if defined( VALVE_CALLBACK_PACK_SMALL ) +#pragma pack( push, 4 ) +#elif defined( VALVE_CALLBACK_PACK_LARGE ) +#pragma pack( push, 8 ) +#else +#error isteamclient.h must be included +#endif +//----------------------------------------------------------------------------- +// Purpose: Screenshot successfully written or otherwise added to the library +// and can now be tagged +//----------------------------------------------------------------------------- +struct ScreenshotReady_t +{ + enum { k_iCallback = k_iSteamScreenshotsCallbacks + 1 }; + ScreenshotHandle m_hLocal; + EResult m_eResult; +}; + +//----------------------------------------------------------------------------- +// Purpose: Screenshot has been requested by the user. Only sent if +// HookScreenshots() has been called, in which case Steam will not take +// the screenshot itself. +//----------------------------------------------------------------------------- +struct ScreenshotRequested_t +{ + enum { k_iCallback = k_iSteamScreenshotsCallbacks + 2 }; +}; + +#pragma pack( pop ) + +#endif // ISTEAMSCREENSHOTS_H + diff --git a/lsteamclient/steamworks_sdk_next2/isteamugc.h b/lsteamclient/steamworks_sdk_next2/isteamugc.h new file mode 100644 index 00000000..fec311d7 --- /dev/null +++ b/lsteamclient/steamworks_sdk_next2/isteamugc.h @@ -0,0 +1,545 @@ +//====== Copyright 1996-2013, Valve Corporation, All rights reserved. ======= +// +// Purpose: interface to steam ugc +// +//============================================================================= + +#ifndef ISTEAMUGC_H +#define ISTEAMUGC_H +#ifdef _WIN32 +#pragma once +#endif + +#include "isteamclient.h" + +// callbacks +#if defined( VALVE_CALLBACK_PACK_SMALL ) +#pragma pack( push, 4 ) +#elif defined( VALVE_CALLBACK_PACK_LARGE ) +#pragma pack( push, 8 ) +#else +#error isteamclient.h must be included +#endif + + +typedef uint64 UGCQueryHandle_t; +typedef uint64 UGCUpdateHandle_t; + + +const UGCQueryHandle_t k_UGCQueryHandleInvalid = 0xffffffffffffffffull; +const UGCUpdateHandle_t k_UGCUpdateHandleInvalid = 0xffffffffffffffffull; + + +// Matching UGC types for queries +enum EUGCMatchingUGCType +{ + k_EUGCMatchingUGCType_Items = 0, // both mtx items and ready-to-use items + k_EUGCMatchingUGCType_Items_Mtx = 1, + k_EUGCMatchingUGCType_Items_ReadyToUse = 2, + k_EUGCMatchingUGCType_Collections = 3, + k_EUGCMatchingUGCType_Artwork = 4, + k_EUGCMatchingUGCType_Videos = 5, + k_EUGCMatchingUGCType_Screenshots = 6, + k_EUGCMatchingUGCType_AllGuides = 7, // both web guides and integrated guides + k_EUGCMatchingUGCType_WebGuides = 8, + k_EUGCMatchingUGCType_IntegratedGuides = 9, + k_EUGCMatchingUGCType_UsableInGame = 10, // ready-to-use items and integrated guides + k_EUGCMatchingUGCType_ControllerBindings = 11, + k_EUGCMatchingUGCType_GameManagedItems = 12, // game managed items (not managed by users) + k_EUGCMatchingUGCType_All = ~0, // return everything +}; + +// Different lists of published UGC for a user. +// If the current logged in user is different than the specified user, then some options may not be allowed. +enum EUserUGCList +{ + k_EUserUGCList_Published, + k_EUserUGCList_VotedOn, + k_EUserUGCList_VotedUp, + k_EUserUGCList_VotedDown, + k_EUserUGCList_WillVoteLater, + k_EUserUGCList_Favorited, + k_EUserUGCList_Subscribed, + k_EUserUGCList_UsedOrPlayed, + k_EUserUGCList_Followed, +}; + +// Sort order for user published UGC lists (defaults to creation order descending) +enum EUserUGCListSortOrder +{ + k_EUserUGCListSortOrder_CreationOrderDesc, + k_EUserUGCListSortOrder_CreationOrderAsc, + k_EUserUGCListSortOrder_TitleAsc, + k_EUserUGCListSortOrder_LastUpdatedDesc, + k_EUserUGCListSortOrder_SubscriptionDateDesc, + k_EUserUGCListSortOrder_VoteScoreDesc, + k_EUserUGCListSortOrder_ForModeration, +}; + +// Combination of sorting and filtering for queries across all UGC +enum EUGCQuery +{ + k_EUGCQuery_RankedByVote = 0, + k_EUGCQuery_RankedByPublicationDate = 1, + k_EUGCQuery_AcceptedForGameRankedByAcceptanceDate = 2, + k_EUGCQuery_RankedByTrend = 3, + k_EUGCQuery_FavoritedByFriendsRankedByPublicationDate = 4, + k_EUGCQuery_CreatedByFriendsRankedByPublicationDate = 5, + k_EUGCQuery_RankedByNumTimesReported = 6, + k_EUGCQuery_CreatedByFollowedUsersRankedByPublicationDate = 7, + k_EUGCQuery_NotYetRated = 8, + k_EUGCQuery_RankedByTotalVotesAsc = 9, + k_EUGCQuery_RankedByVotesUp = 10, + k_EUGCQuery_RankedByTextSearch = 11, + k_EUGCQuery_RankedByTotalUniqueSubscriptions = 12, + k_EUGCQuery_RankedByPlaytimeTrend = 13, + k_EUGCQuery_RankedByTotalPlaytime = 14, + k_EUGCQuery_RankedByAveragePlaytimeTrend = 15, + k_EUGCQuery_RankedByLifetimeAveragePlaytime = 16, + k_EUGCQuery_RankedByPlaytimeSessionsTrend = 17, + k_EUGCQuery_RankedByLifetimePlaytimeSessions = 18, +}; + +enum EItemUpdateStatus +{ + k_EItemUpdateStatusInvalid = 0, // The item update handle was invalid, job might be finished, listen too SubmitItemUpdateResult_t + k_EItemUpdateStatusPreparingConfig = 1, // The item update is processing configuration data + k_EItemUpdateStatusPreparingContent = 2, // The item update is reading and processing content files + k_EItemUpdateStatusUploadingContent = 3, // The item update is uploading content changes to Steam + k_EItemUpdateStatusUploadingPreviewFile = 4, // The item update is uploading new preview file image + k_EItemUpdateStatusCommittingChanges = 5 // The item update is committing all changes +}; + +enum EItemState +{ + k_EItemStateNone = 0, // item not tracked on client + k_EItemStateSubscribed = 1, // current user is subscribed to this item. Not just cached. + k_EItemStateLegacyItem = 2, // item was created with ISteamRemoteStorage + k_EItemStateInstalled = 4, // item is installed and usable (but maybe out of date) + k_EItemStateNeedsUpdate = 8, // items needs an update. Either because it's not installed yet or creator updated content + k_EItemStateDownloading = 16, // item update is currently downloading + k_EItemStateDownloadPending = 32, // DownloadItem() was called for this item, content isn't available until DownloadItemResult_t is fired +}; + +enum EItemStatistic +{ + k_EItemStatistic_NumSubscriptions = 0, + k_EItemStatistic_NumFavorites = 1, + k_EItemStatistic_NumFollowers = 2, + k_EItemStatistic_NumUniqueSubscriptions = 3, + k_EItemStatistic_NumUniqueFavorites = 4, + k_EItemStatistic_NumUniqueFollowers = 5, + k_EItemStatistic_NumUniqueWebsiteViews = 6, + k_EItemStatistic_ReportScore = 7, + k_EItemStatistic_NumSecondsPlayed = 8, + k_EItemStatistic_NumPlaytimeSessions = 9, + k_EItemStatistic_NumComments = 10, + k_EItemStatistic_NumSecondsPlayedDuringTimePeriod = 11, + k_EItemStatistic_NumPlaytimeSessionsDuringTimePeriod = 12, +}; + +enum EItemPreviewType +{ + k_EItemPreviewType_Image = 0, // standard image file expected (e.g. jpg, png, gif, etc.) + k_EItemPreviewType_YouTubeVideo = 1, // video id is stored + k_EItemPreviewType_Sketchfab = 2, // model id is stored + k_EItemPreviewType_EnvironmentMap_HorizontalCross = 3, // standard image file expected - cube map in the layout + // +---+---+-------+ + // | |Up | | + // +---+---+---+---+ + // | L | F | R | B | + // +---+---+---+---+ + // | |Dn | | + // +---+---+---+---+ + k_EItemPreviewType_EnvironmentMap_LatLong = 4, // standard image file expected + k_EItemPreviewType_ReservedMax = 255, // you can specify your own types above this value +}; + +const uint32 kNumUGCResultsPerPage = 50; +const uint32 k_cchDeveloperMetadataMax = 5000; + +// Details for a single published file/UGC +struct SteamUGCDetails_t +{ + PublishedFileId_t m_nPublishedFileId; + EResult m_eResult; // The result of the operation. + EWorkshopFileType m_eFileType; // Type of the file + AppId_t m_nCreatorAppID; // ID of the app that created this file. + AppId_t m_nConsumerAppID; // ID of the app that will consume this file. + char m_rgchTitle[k_cchPublishedDocumentTitleMax]; // title of document + char m_rgchDescription[k_cchPublishedDocumentDescriptionMax]; // description of document + uint64 m_ulSteamIDOwner; // Steam ID of the user who created this content. + uint32 m_rtimeCreated; // time when the published file was created + uint32 m_rtimeUpdated; // time when the published file was last updated + uint32 m_rtimeAddedToUserList; // time when the user added the published file to their list (not always applicable) + ERemoteStoragePublishedFileVisibility m_eVisibility; // visibility + bool m_bBanned; // whether the file was banned + bool m_bAcceptedForUse; // developer has specifically flagged this item as accepted in the Workshop + bool m_bTagsTruncated; // whether the list of tags was too long to be returned in the provided buffer + char m_rgchTags[k_cchTagListMax]; // comma separated list of all tags associated with this file + // file/url information + UGCHandle_t m_hFile; // The handle of the primary file + UGCHandle_t m_hPreviewFile; // The handle of the preview file + char m_pchFileName[k_cchFilenameMax]; // The cloud filename of the primary file + int32 m_nFileSize; // Size of the primary file + int32 m_nPreviewFileSize; // Size of the preview file + char m_rgchURL[k_cchPublishedFileURLMax]; // URL (for a video or a website) + // voting information + uint32 m_unVotesUp; // number of votes up + uint32 m_unVotesDown; // number of votes down + float m_flScore; // calculated score + // collection details + uint32 m_unNumChildren; +}; + +//----------------------------------------------------------------------------- +// Purpose: Steam UGC support API +//----------------------------------------------------------------------------- +class ISteamUGC +{ +public: + + // Query UGC associated with a user. Creator app id or consumer app id must be valid and be set to the current running app. unPage should start at 1. + virtual UGCQueryHandle_t CreateQueryUserUGCRequest( AccountID_t unAccountID, EUserUGCList eListType, EUGCMatchingUGCType eMatchingUGCType, EUserUGCListSortOrder eSortOrder, AppId_t nCreatorAppID, AppId_t nConsumerAppID, uint32 unPage ) = 0; + + // Query for all matching UGC. Creator app id or consumer app id must be valid and be set to the current running app. unPage should start at 1. + virtual UGCQueryHandle_t CreateQueryAllUGCRequest( EUGCQuery eQueryType, EUGCMatchingUGCType eMatchingeMatchingUGCTypeFileType, AppId_t nCreatorAppID, AppId_t nConsumerAppID, uint32 unPage ) = 0; + + // Query for the details of the given published file ids (the RequestUGCDetails call is deprecated and replaced with this) + virtual UGCQueryHandle_t CreateQueryUGCDetailsRequest( PublishedFileId_t *pvecPublishedFileID, uint32 unNumPublishedFileIDs ) = 0; + + // Send the query to Steam + CALL_RESULT( SteamUGCQueryCompleted_t ) + virtual SteamAPICall_t SendQueryUGCRequest( UGCQueryHandle_t handle ) = 0; + + // Retrieve an individual result after receiving the callback for querying UGC + virtual bool GetQueryUGCResult( UGCQueryHandle_t handle, uint32 index, SteamUGCDetails_t *pDetails ) = 0; + virtual bool GetQueryUGCPreviewURL( UGCQueryHandle_t handle, uint32 index, OUT_STRING_COUNT(cchURLSize) char *pchURL, uint32 cchURLSize ) = 0; + virtual bool GetQueryUGCMetadata( UGCQueryHandle_t handle, uint32 index, OUT_STRING_COUNT(cchMetadatasize) char *pchMetadata, uint32 cchMetadatasize ) = 0; + virtual bool GetQueryUGCChildren( UGCQueryHandle_t handle, uint32 index, PublishedFileId_t* pvecPublishedFileID, uint32 cMaxEntries ) = 0; + virtual bool GetQueryUGCStatistic( UGCQueryHandle_t handle, uint32 index, EItemStatistic eStatType, uint64 *pStatValue ) = 0; + virtual uint32 GetQueryUGCNumAdditionalPreviews( UGCQueryHandle_t handle, uint32 index ) = 0; + virtual bool GetQueryUGCAdditionalPreview( UGCQueryHandle_t handle, uint32 index, uint32 previewIndex, OUT_STRING_COUNT(cchURLSize) char *pchURLOrVideoID, uint32 cchURLSize, OUT_STRING_COUNT(cchURLSize) char *pchOriginalFileName, uint32 cchOriginalFileNameSize, EItemPreviewType *pPreviewType ) = 0; + virtual uint32 GetQueryUGCNumKeyValueTags( UGCQueryHandle_t handle, uint32 index ) = 0; + virtual bool GetQueryUGCKeyValueTag( UGCQueryHandle_t handle, uint32 index, uint32 keyValueTagIndex, OUT_STRING_COUNT(cchKeySize) char *pchKey, uint32 cchKeySize, OUT_STRING_COUNT(cchValueSize) char *pchValue, uint32 cchValueSize ) = 0; + + // Release the request to free up memory, after retrieving results + virtual bool ReleaseQueryUGCRequest( UGCQueryHandle_t handle ) = 0; + + // Options to set for querying UGC + virtual bool AddRequiredTag( UGCQueryHandle_t handle, const char *pTagName ) = 0; + virtual bool AddExcludedTag( UGCQueryHandle_t handle, const char *pTagName ) = 0; + virtual bool SetReturnOnlyIDs( UGCQueryHandle_t handle, bool bReturnOnlyIDs ) = 0; + virtual bool SetReturnKeyValueTags( UGCQueryHandle_t handle, bool bReturnKeyValueTags ) = 0; + virtual bool SetReturnLongDescription( UGCQueryHandle_t handle, bool bReturnLongDescription ) = 0; + virtual bool SetReturnMetadata( UGCQueryHandle_t handle, bool bReturnMetadata ) = 0; + virtual bool SetReturnChildren( UGCQueryHandle_t handle, bool bReturnChildren ) = 0; + virtual bool SetReturnAdditionalPreviews( UGCQueryHandle_t handle, bool bReturnAdditionalPreviews ) = 0; + virtual bool SetReturnTotalOnly( UGCQueryHandle_t handle, bool bReturnTotalOnly ) = 0; + virtual bool SetReturnPlaytimeStats( UGCQueryHandle_t handle, uint32 unDays ) = 0; + virtual bool SetLanguage( UGCQueryHandle_t handle, const char *pchLanguage ) = 0; + virtual bool SetAllowCachedResponse( UGCQueryHandle_t handle, uint32 unMaxAgeSeconds ) = 0; + + // Options only for querying user UGC + virtual bool SetCloudFileNameFilter( UGCQueryHandle_t handle, const char *pMatchCloudFileName ) = 0; + + // Options only for querying all UGC + virtual bool SetMatchAnyTag( UGCQueryHandle_t handle, bool bMatchAnyTag ) = 0; + virtual bool SetSearchText( UGCQueryHandle_t handle, const char *pSearchText ) = 0; + virtual bool SetRankedByTrendDays( UGCQueryHandle_t handle, uint32 unDays ) = 0; + virtual bool AddRequiredKeyValueTag( UGCQueryHandle_t handle, const char *pKey, const char *pValue ) = 0; + + // DEPRECATED - Use CreateQueryUGCDetailsRequest call above instead! + virtual SteamAPICall_t RequestUGCDetails( PublishedFileId_t nPublishedFileID, uint32 unMaxAgeSeconds ) = 0; + + // Steam Workshop Creator API + CALL_RESULT( CreateItemResult_t ) + virtual SteamAPICall_t CreateItem( AppId_t nConsumerAppId, EWorkshopFileType eFileType ) = 0; // create new item for this app with no content attached yet + + virtual UGCUpdateHandle_t StartItemUpdate( AppId_t nConsumerAppId, PublishedFileId_t nPublishedFileID ) = 0; // start an UGC item update. Set changed properties before commiting update with CommitItemUpdate() + + virtual bool SetItemTitle( UGCUpdateHandle_t handle, const char *pchTitle ) = 0; // change the title of an UGC item + virtual bool SetItemDescription( UGCUpdateHandle_t handle, const char *pchDescription ) = 0; // change the description of an UGC item + virtual bool SetItemUpdateLanguage( UGCUpdateHandle_t handle, const char *pchLanguage ) = 0; // specify the language of the title or description that will be set + virtual bool SetItemMetadata( UGCUpdateHandle_t handle, const char *pchMetaData ) = 0; // change the metadata of an UGC item (max = k_cchDeveloperMetadataMax) + virtual bool SetItemVisibility( UGCUpdateHandle_t handle, ERemoteStoragePublishedFileVisibility eVisibility ) = 0; // change the visibility of an UGC item + virtual bool SetItemTags( UGCUpdateHandle_t updateHandle, const SteamParamStringArray_t *pTags ) = 0; // change the tags of an UGC item + virtual bool SetItemContent( UGCUpdateHandle_t handle, const char *pszContentFolder ) = 0; // update item content from this local folder + virtual bool SetItemPreview( UGCUpdateHandle_t handle, const char *pszPreviewFile ) = 0; // change preview image file for this item. pszPreviewFile points to local image file, which must be under 1MB in size + virtual bool RemoveItemKeyValueTags( UGCUpdateHandle_t handle, const char *pchKey ) = 0; // remove any existing key-value tags with the specified key + virtual bool AddItemKeyValueTag( UGCUpdateHandle_t handle, const char *pchKey, const char *pchValue ) = 0; // add new key-value tags for the item. Note that there can be multiple values for a tag. + virtual bool AddItemPreviewFile( UGCUpdateHandle_t handle, const char *pszPreviewFile, EItemPreviewType type ) = 0; // add preview file for this item. pszPreviewFile points to local file, which must be under 1MB in size + virtual bool AddItemPreviewVideo( UGCUpdateHandle_t handle, const char *pszVideoID ) = 0; // add preview video for this item + virtual bool UpdateItemPreviewFile( UGCUpdateHandle_t handle, uint32 index, const char *pszPreviewFile ) = 0; // updates an existing preview file for this item. pszPreviewFile points to local file, which must be under 1MB in size + virtual bool UpdateItemPreviewVideo( UGCUpdateHandle_t handle, uint32 index, const char *pszVideoID ) = 0; // updates an existing preview video for this item + virtual bool RemoveItemPreview( UGCUpdateHandle_t handle, uint32 index ) = 0; // remove a preview by index starting at 0 (previews are sorted) + + CALL_RESULT( SubmitItemUpdateResult_t ) + virtual SteamAPICall_t SubmitItemUpdate( UGCUpdateHandle_t handle, const char *pchChangeNote ) = 0; // commit update process started with StartItemUpdate() + virtual EItemUpdateStatus GetItemUpdateProgress( UGCUpdateHandle_t handle, uint64 *punBytesProcessed, uint64* punBytesTotal ) = 0; + + // Steam Workshop Consumer API + CALL_RESULT( SetUserItemVoteResult_t ) + virtual SteamAPICall_t SetUserItemVote( PublishedFileId_t nPublishedFileID, bool bVoteUp ) = 0; + CALL_RESULT( GetUserItemVoteResult_t ) + virtual SteamAPICall_t GetUserItemVote( PublishedFileId_t nPublishedFileID ) = 0; + CALL_RESULT( UserFavoriteItemsListChanged_t ) + virtual SteamAPICall_t AddItemToFavorites( AppId_t nAppId, PublishedFileId_t nPublishedFileID ) = 0; + CALL_RESULT( UserFavoriteItemsListChanged_t ) + virtual SteamAPICall_t RemoveItemFromFavorites( AppId_t nAppId, PublishedFileId_t nPublishedFileID ) = 0; + CALL_RESULT( RemoteStorageSubscribePublishedFileResult_t ) + virtual SteamAPICall_t SubscribeItem( PublishedFileId_t nPublishedFileID ) = 0; // subscribe to this item, will be installed ASAP + CALL_RESULT( RemoteStorageUnsubscribePublishedFileResult_t ) + virtual SteamAPICall_t UnsubscribeItem( PublishedFileId_t nPublishedFileID ) = 0; // unsubscribe from this item, will be uninstalled after game quits + virtual uint32 GetNumSubscribedItems() = 0; // number of subscribed items + virtual uint32 GetSubscribedItems( PublishedFileId_t* pvecPublishedFileID, uint32 cMaxEntries ) = 0; // all subscribed item PublishFileIDs + + // get EItemState flags about item on this client + virtual uint32 GetItemState( PublishedFileId_t nPublishedFileID ) = 0; + + // get info about currently installed content on disc for items that have k_EItemStateInstalled set + // if k_EItemStateLegacyItem is set, pchFolder contains the path to the legacy file itself (not a folder) + virtual bool GetItemInstallInfo( PublishedFileId_t nPublishedFileID, uint64 *punSizeOnDisk, OUT_STRING_COUNT( cchFolderSize ) char *pchFolder, uint32 cchFolderSize, uint32 *punTimeStamp ) = 0; + + // get info about pending update for items that have k_EItemStateNeedsUpdate set. punBytesTotal will be valid after download started once + virtual bool GetItemDownloadInfo( PublishedFileId_t nPublishedFileID, uint64 *punBytesDownloaded, uint64 *punBytesTotal ) = 0; + + // download new or update already installed item. If function returns true, wait for DownloadItemResult_t. If the item is already installed, + // then files on disk should not be used until callback received. If item is not subscribed to, it will be cached for some time. + // If bHighPriority is set, any other item download will be suspended and this item downloaded ASAP. + virtual bool DownloadItem( PublishedFileId_t nPublishedFileID, bool bHighPriority ) = 0; + + // game servers can set a specific workshop folder before issuing any UGC commands. + // This is helpful if you want to support multiple game servers running out of the same install folder + virtual bool BInitWorkshopForGameServer( DepotId_t unWorkshopDepotID, const char *pszFolder ) = 0; + + // SuspendDownloads( true ) will suspend all workshop downloads until SuspendDownloads( false ) is called or the game ends + virtual void SuspendDownloads( bool bSuspend ) = 0; + + // usage tracking + CALL_RESULT( StartPlaytimeTrackingResult_t ) + virtual SteamAPICall_t StartPlaytimeTracking( PublishedFileId_t *pvecPublishedFileID, uint32 unNumPublishedFileIDs ) = 0; + CALL_RESULT( StopPlaytimeTrackingResult_t ) + virtual SteamAPICall_t StopPlaytimeTracking( PublishedFileId_t *pvecPublishedFileID, uint32 unNumPublishedFileIDs ) = 0; + CALL_RESULT( StopPlaytimeTrackingResult_t ) + virtual SteamAPICall_t StopPlaytimeTrackingForAllItems() = 0; + + // parent-child relationship or dependency management + CALL_RESULT( AddUGCDependencyResult_t ) + virtual SteamAPICall_t AddDependency( PublishedFileId_t nParentPublishedFileID, PublishedFileId_t nChildPublishedFileID ) = 0; + CALL_RESULT( RemoveUGCDependencyResult_t ) + virtual SteamAPICall_t RemoveDependency( PublishedFileId_t nParentPublishedFileID, PublishedFileId_t nChildPublishedFileID ) = 0; + + // add/remove app dependence/requirements (usually DLC) + CALL_RESULT( AddAppDependencyResult_t ) + virtual SteamAPICall_t AddAppDependency( PublishedFileId_t nPublishedFileID, AppId_t nAppID ) = 0; + CALL_RESULT( RemoveAppDependencyResult_t ) + virtual SteamAPICall_t RemoveAppDependency( PublishedFileId_t nPublishedFileID, AppId_t nAppID ) = 0; + // request app dependencies. note that whatever callback you register for GetAppDependenciesResult_t may be called multiple times + // until all app dependencies have been returned + CALL_RESULT( GetAppDependenciesResult_t ) + virtual SteamAPICall_t GetAppDependencies( PublishedFileId_t nPublishedFileID ) = 0; + + // delete the item without prompting the user + CALL_RESULT( DeleteItemResult_t ) + virtual SteamAPICall_t DeleteItem( PublishedFileId_t nPublishedFileID ) = 0; +}; + +#define STEAMUGC_INTERFACE_VERSION "STEAMUGC_INTERFACE_VERSION010" + +//----------------------------------------------------------------------------- +// Purpose: Callback for querying UGC +//----------------------------------------------------------------------------- +struct SteamUGCQueryCompleted_t +{ + enum { k_iCallback = k_iClientUGCCallbacks + 1 }; + UGCQueryHandle_t m_handle; + EResult m_eResult; + uint32 m_unNumResultsReturned; + uint32 m_unTotalMatchingResults; + bool m_bCachedData; // indicates whether this data was retrieved from the local on-disk cache +}; + + +//----------------------------------------------------------------------------- +// Purpose: Callback for requesting details on one piece of UGC +//----------------------------------------------------------------------------- +struct SteamUGCRequestUGCDetailsResult_t +{ + enum { k_iCallback = k_iClientUGCCallbacks + 2 }; + SteamUGCDetails_t m_details; + bool m_bCachedData; // indicates whether this data was retrieved from the local on-disk cache +}; + + +//----------------------------------------------------------------------------- +// Purpose: result for ISteamUGC::CreateItem() +//----------------------------------------------------------------------------- +struct CreateItemResult_t +{ + enum { k_iCallback = k_iClientUGCCallbacks + 3 }; + EResult m_eResult; + PublishedFileId_t m_nPublishedFileId; // new item got this UGC PublishFileID + bool m_bUserNeedsToAcceptWorkshopLegalAgreement; +}; + + +//----------------------------------------------------------------------------- +// Purpose: result for ISteamUGC::SubmitItemUpdate() +//----------------------------------------------------------------------------- +struct SubmitItemUpdateResult_t +{ + enum { k_iCallback = k_iClientUGCCallbacks + 4 }; + EResult m_eResult; + bool m_bUserNeedsToAcceptWorkshopLegalAgreement; + PublishedFileId_t m_nPublishedFileId; +}; + + +//----------------------------------------------------------------------------- +// Purpose: a Workshop item has been installed or updated +//----------------------------------------------------------------------------- +struct ItemInstalled_t +{ + enum { k_iCallback = k_iClientUGCCallbacks + 5 }; + AppId_t m_unAppID; + PublishedFileId_t m_nPublishedFileId; +}; + + +//----------------------------------------------------------------------------- +// Purpose: result of DownloadItem(), existing item files can be accessed again +//----------------------------------------------------------------------------- +struct DownloadItemResult_t +{ + enum { k_iCallback = k_iClientUGCCallbacks + 6 }; + AppId_t m_unAppID; + PublishedFileId_t m_nPublishedFileId; + EResult m_eResult; +}; + +//----------------------------------------------------------------------------- +// Purpose: result of AddItemToFavorites() or RemoveItemFromFavorites() +//----------------------------------------------------------------------------- +struct UserFavoriteItemsListChanged_t +{ + enum { k_iCallback = k_iClientUGCCallbacks + 7 }; + PublishedFileId_t m_nPublishedFileId; + EResult m_eResult; + bool m_bWasAddRequest; +}; + +//----------------------------------------------------------------------------- +// Purpose: The result of a call to SetUserItemVote() +//----------------------------------------------------------------------------- +struct SetUserItemVoteResult_t +{ + enum { k_iCallback = k_iClientUGCCallbacks + 8 }; + PublishedFileId_t m_nPublishedFileId; + EResult m_eResult; + bool m_bVoteUp; +}; + +//----------------------------------------------------------------------------- +// Purpose: The result of a call to GetUserItemVote() +//----------------------------------------------------------------------------- +struct GetUserItemVoteResult_t +{ + enum { k_iCallback = k_iClientUGCCallbacks + 9 }; + PublishedFileId_t m_nPublishedFileId; + EResult m_eResult; + bool m_bVotedUp; + bool m_bVotedDown; + bool m_bVoteSkipped; +}; + +//----------------------------------------------------------------------------- +// Purpose: The result of a call to StartPlaytimeTracking() +//----------------------------------------------------------------------------- +struct StartPlaytimeTrackingResult_t +{ + enum { k_iCallback = k_iClientUGCCallbacks + 10 }; + EResult m_eResult; +}; + +//----------------------------------------------------------------------------- +// Purpose: The result of a call to StopPlaytimeTracking() +//----------------------------------------------------------------------------- +struct StopPlaytimeTrackingResult_t +{ + enum { k_iCallback = k_iClientUGCCallbacks + 11 }; + EResult m_eResult; +}; + +//----------------------------------------------------------------------------- +// Purpose: The result of a call to AddDependency +//----------------------------------------------------------------------------- +struct AddUGCDependencyResult_t +{ + enum { k_iCallback = k_iClientUGCCallbacks + 12 }; + EResult m_eResult; + PublishedFileId_t m_nPublishedFileId; + PublishedFileId_t m_nChildPublishedFileId; +}; + +//----------------------------------------------------------------------------- +// Purpose: The result of a call to RemoveDependency +//----------------------------------------------------------------------------- +struct RemoveUGCDependencyResult_t +{ + enum { k_iCallback = k_iClientUGCCallbacks + 13 }; + EResult m_eResult; + PublishedFileId_t m_nPublishedFileId; + PublishedFileId_t m_nChildPublishedFileId; +}; + + +//----------------------------------------------------------------------------- +// Purpose: The result of a call to AddAppDependency +//----------------------------------------------------------------------------- +struct AddAppDependencyResult_t +{ + enum { k_iCallback = k_iClientUGCCallbacks + 14 }; + EResult m_eResult; + PublishedFileId_t m_nPublishedFileId; + AppId_t m_nAppID; +}; + +//----------------------------------------------------------------------------- +// Purpose: The result of a call to RemoveAppDependency +//----------------------------------------------------------------------------- +struct RemoveAppDependencyResult_t +{ + enum { k_iCallback = k_iClientUGCCallbacks + 15 }; + EResult m_eResult; + PublishedFileId_t m_nPublishedFileId; + AppId_t m_nAppID; +}; + +//----------------------------------------------------------------------------- +// Purpose: The result of a call to GetAppDependencies. Callback may be called +// multiple times until all app dependencies have been returned. +//----------------------------------------------------------------------------- +struct GetAppDependenciesResult_t +{ + enum { k_iCallback = k_iClientUGCCallbacks + 16 }; + EResult m_eResult; + PublishedFileId_t m_nPublishedFileId; + AppId_t m_rgAppIDs[32]; + uint32 m_nNumAppDependencies; // number returned in this struct + uint32 m_nTotalNumAppDependencies; // total found +}; + +//----------------------------------------------------------------------------- +// Purpose: The result of a call to DeleteItem +//----------------------------------------------------------------------------- +struct DeleteItemResult_t +{ + enum { k_iCallback = k_iClientUGCCallbacks + 17 }; + EResult m_eResult; + PublishedFileId_t m_nPublishedFileId; +}; + +#pragma pack( pop ) + +#endif // ISTEAMUGC_H diff --git a/lsteamclient/steamworks_sdk_next2/isteamuser.h b/lsteamclient/steamworks_sdk_next2/isteamuser.h new file mode 100644 index 00000000..6d1309b7 --- /dev/null +++ b/lsteamclient/steamworks_sdk_next2/isteamuser.h @@ -0,0 +1,369 @@ +//====== Copyright (c) 1996-2008, Valve Corporation, All rights reserved. ======= +// +// Purpose: interface to user account information in Steam +// +//============================================================================= + +#ifndef ISTEAMUSER_H +#define ISTEAMUSER_H +#ifdef _WIN32 +#pragma once +#endif + +#include "isteamclient.h" + +// structure that contains client callback data +// see callbacks documentation for more details +#if defined( VALVE_CALLBACK_PACK_SMALL ) +#pragma pack( push, 4 ) +#elif defined( VALVE_CALLBACK_PACK_LARGE ) +#pragma pack( push, 8 ) +#else +#error isteamclient.h must be included +#endif +struct CallbackMsg_t +{ + HSteamUser m_hSteamUser; + int m_iCallback; + uint8 *m_pubParam; + int m_cubParam; +}; +#pragma pack( pop ) + + +//----------------------------------------------------------------------------- +// Purpose: Functions for accessing and manipulating a steam account +// associated with one client instance +//----------------------------------------------------------------------------- +class ISteamUser +{ +public: + // returns the HSteamUser this interface represents + // this is only used internally by the API, and by a few select interfaces that support multi-user + virtual HSteamUser GetHSteamUser() = 0; + + // returns true if the Steam client current has a live connection to the Steam servers. + // If false, it means there is no active connection due to either a networking issue on the local machine, or the Steam server is down/busy. + // The Steam client will automatically be trying to recreate the connection as often as possible. + virtual bool BLoggedOn() = 0; + + // returns the CSteamID of the account currently logged into the Steam client + // a CSteamID is a unique identifier for an account, and used to differentiate users in all parts of the Steamworks API + virtual CSteamID GetSteamID() = 0; + + // Multiplayer Authentication functions + + // InitiateGameConnection() starts the state machine for authenticating the game client with the game server + // It is the client portion of a three-way handshake between the client, the game server, and the steam servers + // + // Parameters: + // void *pAuthBlob - a pointer to empty memory that will be filled in with the authentication token. + // int cbMaxAuthBlob - the number of bytes of allocated memory in pBlob. Should be at least 2048 bytes. + // CSteamID steamIDGameServer - the steamID of the game server, received from the game server by the client + // CGameID gameID - the ID of the current game. For games without mods, this is just CGameID( ) + // uint32 unIPServer, uint16 usPortServer - the IP address of the game server + // bool bSecure - whether or not the client thinks that the game server is reporting itself as secure (i.e. VAC is running) + // + // return value - returns the number of bytes written to pBlob. If the return is 0, then the buffer passed in was too small, and the call has failed + // The contents of pBlob should then be sent to the game server, for it to use to complete the authentication process. + virtual int InitiateGameConnection( void *pAuthBlob, int cbMaxAuthBlob, CSteamID steamIDGameServer, uint32 unIPServer, uint16 usPortServer, bool bSecure ) = 0; + + // notify of disconnect + // needs to occur when the game client leaves the specified game server, needs to match with the InitiateGameConnection() call + virtual void TerminateGameConnection( uint32 unIPServer, uint16 usPortServer ) = 0; + + // Legacy functions + + // used by only a few games to track usage events + virtual void TrackAppUsageEvent( CGameID gameID, int eAppUsageEvent, const char *pchExtraInfo = "" ) = 0; + + // get the local storage folder for current Steam account to write application data, e.g. save games, configs etc. + // this will usually be something like "C:\Progam Files\Steam\userdata\\\local" + virtual bool GetUserDataFolder( char *pchBuffer, int cubBuffer ) = 0; + + // Starts voice recording. Once started, use GetVoice() to get the data + virtual void StartVoiceRecording( ) = 0; + + // Stops voice recording. Because people often release push-to-talk keys early, the system will keep recording for + // a little bit after this function is called. GetVoice() should continue to be called until it returns + // k_eVoiceResultNotRecording + virtual void StopVoiceRecording( ) = 0; + + // Determine the size of captured audio data that is available from GetVoice. + // Most applications will only use compressed data and should ignore the other + // parameters, which exist primarily for backwards compatibility. See comments + // below for further explanation of "uncompressed" data. + virtual EVoiceResult GetAvailableVoice( uint32 *pcbCompressed, uint32 *pcbUncompressed_Deprecated = 0, uint32 nUncompressedVoiceDesiredSampleRate_Deprecated = 0 ) = 0; + + // --------------------------------------------------------------------------- + // NOTE: "uncompressed" audio is a deprecated feature and should not be used + // by most applications. It is raw single-channel 16-bit PCM wave data which + // may have been run through preprocessing filters and/or had silence removed, + // so the uncompressed audio could have a shorter duration than you expect. + // There may be no data at all during long periods of silence. Also, fetching + // uncompressed audio will cause GetVoice to discard any leftover compressed + // audio, so you must fetch both types at once. Finally, GetAvailableVoice is + // not precisely accurate when the uncompressed size is requested. So if you + // really need to use uncompressed audio, you should call GetVoice frequently + // with two very large (20kb+) output buffers instead of trying to allocate + // perfectly-sized buffers. But most applications should ignore all of these + // details and simply leave the "uncompressed" parameters as NULL/zero. + // --------------------------------------------------------------------------- + + // Read captured audio data from the microphone buffer. This should be called + // at least once per frame, and preferably every few milliseconds, to keep the + // microphone input delay as low as possible. Most applications will only use + // compressed data and should pass NULL/zero for the "uncompressed" parameters. + // Compressed data can be transmitted by your application and decoded into raw + // using the DecompressVoice function below. + virtual EVoiceResult GetVoice( bool bWantCompressed, void *pDestBuffer, uint32 cbDestBufferSize, uint32 *nBytesWritten, bool bWantUncompressed_Deprecated = false, void *pUncompressedDestBuffer_Deprecated = 0, uint32 cbUncompressedDestBufferSize_Deprecated = 0, uint32 *nUncompressBytesWritten_Deprecated = 0, uint32 nUncompressedVoiceDesiredSampleRate_Deprecated = 0 ) = 0; + + // Decodes the compressed voice data returned by GetVoice. The output data is + // raw single-channel 16-bit PCM audio. The decoder supports any sample rate + // from 11025 to 48000; see GetVoiceOptimalSampleRate() below for details. + // If the output buffer is not large enough, then *nBytesWritten will be set + // to the required buffer size, and k_EVoiceResultBufferTooSmall is returned. + // It is suggested to start with a 20kb buffer and reallocate as necessary. + virtual EVoiceResult DecompressVoice( const void *pCompressed, uint32 cbCompressed, void *pDestBuffer, uint32 cbDestBufferSize, uint32 *nBytesWritten, uint32 nDesiredSampleRate ) = 0; + + // This returns the native sample rate of the Steam voice decompressor; using + // this sample rate for DecompressVoice will perform the least CPU processing. + // However, the final audio quality will depend on how well the audio device + // (and/or your application's audio output SDK) deals with lower sample rates. + // You may find that you get the best audio output quality when you ignore + // this function and use the native sample rate of your audio output device, + // which is usually 48000 or 44100. + virtual uint32 GetVoiceOptimalSampleRate() = 0; + + // Retrieve ticket to be sent to the entity who wishes to authenticate you. + // pcbTicket retrieves the length of the actual ticket. + virtual HAuthTicket GetAuthSessionTicket( void *pTicket, int cbMaxTicket, uint32 *pcbTicket ) = 0; + + // Authenticate ticket from entity steamID to be sure it is valid and isnt reused + // Registers for callbacks if the entity goes offline or cancels the ticket ( see ValidateAuthTicketResponse_t callback and EAuthSessionResponse ) + virtual EBeginAuthSessionResult BeginAuthSession( const void *pAuthTicket, int cbAuthTicket, CSteamID steamID ) = 0; + + // Stop tracking started by BeginAuthSession - called when no longer playing game with this entity + virtual void EndAuthSession( CSteamID steamID ) = 0; + + // Cancel auth ticket from GetAuthSessionTicket, called when no longer playing game with the entity you gave the ticket to + virtual void CancelAuthTicket( HAuthTicket hAuthTicket ) = 0; + + // After receiving a user's authentication data, and passing it to BeginAuthSession, use this function + // to determine if the user owns downloadable content specified by the provided AppID. + virtual EUserHasLicenseForAppResult UserHasLicenseForApp( CSteamID steamID, AppId_t appID ) = 0; + + // returns true if this users looks like they are behind a NAT device. Only valid once the user has connected to steam + // (i.e a SteamServersConnected_t has been issued) and may not catch all forms of NAT. + virtual bool BIsBehindNAT() = 0; + + // set data to be replicated to friends so that they can join your game + // CSteamID steamIDGameServer - the steamID of the game server, received from the game server by the client + // uint32 unIPServer, uint16 usPortServer - the IP address of the game server + virtual void AdvertiseGame( CSteamID steamIDGameServer, uint32 unIPServer, uint16 usPortServer ) = 0; + + // Requests a ticket encrypted with an app specific shared key + // pDataToInclude, cbDataToInclude will be encrypted into the ticket + // ( This is asynchronous, you must wait for the ticket to be completed by the server ) + CALL_RESULT( EncryptedAppTicketResponse_t ) + virtual SteamAPICall_t RequestEncryptedAppTicket( void *pDataToInclude, int cbDataToInclude ) = 0; + + // retrieve a finished ticket + virtual bool GetEncryptedAppTicket( void *pTicket, int cbMaxTicket, uint32 *pcbTicket ) = 0; + + // Trading Card badges data access + // if you only have one set of cards, the series will be 1 + // the user has can have two different badges for a series; the regular (max level 5) and the foil (max level 1) + virtual int GetGameBadgeLevel( int nSeries, bool bFoil ) = 0; + + // gets the Steam Level of the user, as shown on their profile + virtual int GetPlayerSteamLevel() = 0; + + // Requests a URL which authenticates an in-game browser for store check-out, + // and then redirects to the specified URL. As long as the in-game browser + // accepts and handles session cookies, Steam microtransaction checkout pages + // will automatically recognize the user instead of presenting a login page. + // The result of this API call will be a StoreAuthURLResponse_t callback. + // NOTE: The URL has a very short lifetime to prevent history-snooping attacks, + // so you should only call this API when you are about to launch the browser, + // or else immediately navigate to the result URL using a hidden browser window. + // NOTE 2: The resulting authorization cookie has an expiration time of one day, + // so it would be a good idea to request and visit a new auth URL every 12 hours. + CALL_RESULT( StoreAuthURLResponse_t ) + virtual SteamAPICall_t RequestStoreAuthURL( const char *pchRedirectURL ) = 0; + + // gets whether the users phone number is verified + virtual bool BIsPhoneVerified() = 0; + + // gets whether the user has two factor enabled on their account + virtual bool BIsTwoFactorEnabled() = 0; + + // gets whether the users phone number is identifying + virtual bool BIsPhoneIdentifying() = 0; + + // gets whether the users phone number is awaiting (re)verification + virtual bool BIsPhoneRequiringVerification() = 0; + +}; + +#define STEAMUSER_INTERFACE_VERSION "SteamUser019" + + +// callbacks +#if defined( VALVE_CALLBACK_PACK_SMALL ) +#pragma pack( push, 4 ) +#elif defined( VALVE_CALLBACK_PACK_LARGE ) +#pragma pack( push, 8 ) +#else +#error isteamclient.h must be included +#endif + +//----------------------------------------------------------------------------- +// Purpose: called when a connections to the Steam back-end has been established +// this means the Steam client now has a working connection to the Steam servers +// usually this will have occurred before the game has launched, and should +// only be seen if the user has dropped connection due to a networking issue +// or a Steam server update +//----------------------------------------------------------------------------- +struct SteamServersConnected_t +{ + enum { k_iCallback = k_iSteamUserCallbacks + 1 }; +}; + +//----------------------------------------------------------------------------- +// Purpose: called when a connection attempt has failed +// this will occur periodically if the Steam client is not connected, +// and has failed in it's retry to establish a connection +//----------------------------------------------------------------------------- +struct SteamServerConnectFailure_t +{ + enum { k_iCallback = k_iSteamUserCallbacks + 2 }; + EResult m_eResult; + bool m_bStillRetrying; +}; + + +//----------------------------------------------------------------------------- +// Purpose: called if the client has lost connection to the Steam servers +// real-time services will be disabled until a matching SteamServersConnected_t has been posted +//----------------------------------------------------------------------------- +struct SteamServersDisconnected_t +{ + enum { k_iCallback = k_iSteamUserCallbacks + 3 }; + EResult m_eResult; +}; + + +//----------------------------------------------------------------------------- +// Purpose: Sent by the Steam server to the client telling it to disconnect from the specified game server, +// which it may be in the process of or already connected to. +// The game client should immediately disconnect upon receiving this message. +// This can usually occur if the user doesn't have rights to play on the game server. +//----------------------------------------------------------------------------- +struct ClientGameServerDeny_t +{ + enum { k_iCallback = k_iSteamUserCallbacks + 13 }; + + uint32 m_uAppID; + uint32 m_unGameServerIP; + uint16 m_usGameServerPort; + uint16 m_bSecure; + uint32 m_uReason; +}; + + +//----------------------------------------------------------------------------- +// Purpose: called when the callback system for this client is in an error state (and has flushed pending callbacks) +// When getting this message the client should disconnect from Steam, reset any stored Steam state and reconnect. +// This usually occurs in the rare event the Steam client has some kind of fatal error. +//----------------------------------------------------------------------------- +struct IPCFailure_t +{ + enum { k_iCallback = k_iSteamUserCallbacks + 17 }; + enum EFailureType + { + k_EFailureFlushedCallbackQueue, + k_EFailurePipeFail, + }; + uint8 m_eFailureType; +}; + + +//----------------------------------------------------------------------------- +// Purpose: Signaled whenever licenses change +//----------------------------------------------------------------------------- +struct LicensesUpdated_t +{ + enum { k_iCallback = k_iSteamUserCallbacks + 25 }; +}; + + +//----------------------------------------------------------------------------- +// callback for BeginAuthSession +//----------------------------------------------------------------------------- +struct ValidateAuthTicketResponse_t +{ + enum { k_iCallback = k_iSteamUserCallbacks + 43 }; + CSteamID m_SteamID; + EAuthSessionResponse m_eAuthSessionResponse; + CSteamID m_OwnerSteamID; // different from m_SteamID if borrowed +}; + + +//----------------------------------------------------------------------------- +// Purpose: called when a user has responded to a microtransaction authorization request +//----------------------------------------------------------------------------- +struct MicroTxnAuthorizationResponse_t +{ + enum { k_iCallback = k_iSteamUserCallbacks + 52 }; + + uint32 m_unAppID; // AppID for this microtransaction + uint64 m_ulOrderID; // OrderID provided for the microtransaction + uint8 m_bAuthorized; // if user authorized transaction +}; + + +//----------------------------------------------------------------------------- +// Purpose: Result from RequestEncryptedAppTicket +//----------------------------------------------------------------------------- +struct EncryptedAppTicketResponse_t +{ + enum { k_iCallback = k_iSteamUserCallbacks + 54 }; + + EResult m_eResult; +}; + +//----------------------------------------------------------------------------- +// callback for GetAuthSessionTicket +//----------------------------------------------------------------------------- +struct GetAuthSessionTicketResponse_t +{ + enum { k_iCallback = k_iSteamUserCallbacks + 63 }; + HAuthTicket m_hAuthTicket; + EResult m_eResult; +}; + + +//----------------------------------------------------------------------------- +// Purpose: sent to your game in response to a steam://gamewebcallback/ command +//----------------------------------------------------------------------------- +struct GameWebCallback_t +{ + enum { k_iCallback = k_iSteamUserCallbacks + 64 }; + char m_szURL[256]; +}; + +//----------------------------------------------------------------------------- +// Purpose: sent to your game in response to ISteamUser::RequestStoreAuthURL +//----------------------------------------------------------------------------- +struct StoreAuthURLResponse_t +{ + enum { k_iCallback = k_iSteamUserCallbacks + 65 }; + char m_szURL[512]; +}; + + + +#pragma pack( pop ) + +#endif // ISTEAMUSER_H diff --git a/lsteamclient/steamworks_sdk_next2/isteamuserstats.h b/lsteamclient/steamworks_sdk_next2/isteamuserstats.h new file mode 100644 index 00000000..8bb42697 --- /dev/null +++ b/lsteamclient/steamworks_sdk_next2/isteamuserstats.h @@ -0,0 +1,476 @@ +//====== Copyright � 1996-2009, Valve Corporation, All rights reserved. ======= +// +// Purpose: interface to stats, achievements, and leaderboards +// +//============================================================================= + +#ifndef ISTEAMUSERSTATS_H +#define ISTEAMUSERSTATS_H +#ifdef _WIN32 +#pragma once +#endif + +#include "isteamclient.h" +#include "isteamremotestorage.h" + +// size limit on stat or achievement name (UTF-8 encoded) +enum { k_cchStatNameMax = 128 }; + +// maximum number of bytes for a leaderboard name (UTF-8 encoded) +enum { k_cchLeaderboardNameMax = 128 }; + +// maximum number of details int32's storable for a single leaderboard entry +enum { k_cLeaderboardDetailsMax = 64 }; + +// handle to a single leaderboard +typedef uint64 SteamLeaderboard_t; + +// handle to a set of downloaded entries in a leaderboard +typedef uint64 SteamLeaderboardEntries_t; + +// type of data request, when downloading leaderboard entries +enum ELeaderboardDataRequest +{ + k_ELeaderboardDataRequestGlobal = 0, + k_ELeaderboardDataRequestGlobalAroundUser = 1, + k_ELeaderboardDataRequestFriends = 2, + k_ELeaderboardDataRequestUsers = 3 +}; + +// the sort order of a leaderboard +enum ELeaderboardSortMethod +{ + k_ELeaderboardSortMethodNone = 0, + k_ELeaderboardSortMethodAscending = 1, // top-score is lowest number + k_ELeaderboardSortMethodDescending = 2, // top-score is highest number +}; + +// the display type (used by the Steam Community web site) for a leaderboard +enum ELeaderboardDisplayType +{ + k_ELeaderboardDisplayTypeNone = 0, + k_ELeaderboardDisplayTypeNumeric = 1, // simple numerical score + k_ELeaderboardDisplayTypeTimeSeconds = 2, // the score represents a time, in seconds + k_ELeaderboardDisplayTypeTimeMilliSeconds = 3, // the score represents a time, in milliseconds +}; + +enum ELeaderboardUploadScoreMethod +{ + k_ELeaderboardUploadScoreMethodNone = 0, + k_ELeaderboardUploadScoreMethodKeepBest = 1, // Leaderboard will keep user's best score + k_ELeaderboardUploadScoreMethodForceUpdate = 2, // Leaderboard will always replace score with specified +}; + +// a single entry in a leaderboard, as returned by GetDownloadedLeaderboardEntry() +#if defined( VALVE_CALLBACK_PACK_SMALL ) +#pragma pack( push, 4 ) +#elif defined( VALVE_CALLBACK_PACK_LARGE ) +#pragma pack( push, 8 ) +#else +#error isteamclient.h must be included +#endif + +struct LeaderboardEntry_t +{ + CSteamID m_steamIDUser; // user with the entry - use SteamFriends()->GetFriendPersonaName() & SteamFriends()->GetFriendAvatar() to get more info + int32 m_nGlobalRank; // [1..N], where N is the number of users with an entry in the leaderboard + int32 m_nScore; // score as set in the leaderboard + int32 m_cDetails; // number of int32 details available for this entry + UGCHandle_t m_hUGC; // handle for UGC attached to the entry +}; + +#pragma pack( pop ) + + +//----------------------------------------------------------------------------- +// Purpose: Functions for accessing stats, achievements, and leaderboard information +//----------------------------------------------------------------------------- +class ISteamUserStats +{ +public: + // Ask the server to send down this user's data and achievements for this game + CALL_BACK( UserStatsReceived_t ) + virtual bool RequestCurrentStats() = 0; + + // Data accessors + virtual bool GetStat( const char *pchName, int32 *pData ) = 0; + virtual bool GetStat( const char *pchName, float *pData ) = 0; + + // Set / update data + virtual bool SetStat( const char *pchName, int32 nData ) = 0; + virtual bool SetStat( const char *pchName, float fData ) = 0; + virtual bool UpdateAvgRateStat( const char *pchName, float flCountThisSession, double dSessionLength ) = 0; + + // Achievement flag accessors + virtual bool GetAchievement( const char *pchName, bool *pbAchieved ) = 0; + virtual bool SetAchievement( const char *pchName ) = 0; + virtual bool ClearAchievement( const char *pchName ) = 0; + + // Get the achievement status, and the time it was unlocked if unlocked. + // If the return value is true, but the unlock time is zero, that means it was unlocked before Steam + // began tracking achievement unlock times (December 2009). Time is seconds since January 1, 1970. + virtual bool GetAchievementAndUnlockTime( const char *pchName, bool *pbAchieved, uint32 *punUnlockTime ) = 0; + + // Store the current data on the server, will get a callback when set + // And one callback for every new achievement + // + // If the callback has a result of k_EResultInvalidParam, one or more stats + // uploaded has been rejected, either because they broke constraints + // or were out of date. In this case the server sends back updated values. + // The stats should be re-iterated to keep in sync. + virtual bool StoreStats() = 0; + + // Achievement / GroupAchievement metadata + + // Gets the icon of the achievement, which is a handle to be used in ISteamUtils::GetImageRGBA(), or 0 if none set. + // A return value of 0 may indicate we are still fetching data, and you can wait for the UserAchievementIconFetched_t callback + // which will notify you when the bits are ready. If the callback still returns zero, then there is no image set for the + // specified achievement. + virtual int GetAchievementIcon( const char *pchName ) = 0; + + // Get general attributes for an achievement. Accepts the following keys: + // - "name" and "desc" for retrieving the localized achievement name and description (returned in UTF8) + // - "hidden" for retrieving if an achievement is hidden (returns "0" when not hidden, "1" when hidden) + virtual const char *GetAchievementDisplayAttribute( const char *pchName, const char *pchKey ) = 0; + + // Achievement progress - triggers an AchievementProgress callback, that is all. + // Calling this w/ N out of N progress will NOT set the achievement, the game must still do that. + virtual bool IndicateAchievementProgress( const char *pchName, uint32 nCurProgress, uint32 nMaxProgress ) = 0; + + // Used for iterating achievements. In general games should not need these functions because they should have a + // list of existing achievements compiled into them + virtual uint32 GetNumAchievements() = 0; + // Get achievement name iAchievement in [0,GetNumAchievements) + virtual const char *GetAchievementName( uint32 iAchievement ) = 0; + + // Friends stats & achievements + + // downloads stats for the user + // returns a UserStatsReceived_t received when completed + // if the other user has no stats, UserStatsReceived_t.m_eResult will be set to k_EResultFail + // these stats won't be auto-updated; you'll need to call RequestUserStats() again to refresh any data + CALL_RESULT( UserStatsReceived_t ) + virtual SteamAPICall_t RequestUserStats( CSteamID steamIDUser ) = 0; + + // requests stat information for a user, usable after a successful call to RequestUserStats() + virtual bool GetUserStat( CSteamID steamIDUser, const char *pchName, int32 *pData ) = 0; + virtual bool GetUserStat( CSteamID steamIDUser, const char *pchName, float *pData ) = 0; + virtual bool GetUserAchievement( CSteamID steamIDUser, const char *pchName, bool *pbAchieved ) = 0; + // See notes for GetAchievementAndUnlockTime above + virtual bool GetUserAchievementAndUnlockTime( CSteamID steamIDUser, const char *pchName, bool *pbAchieved, uint32 *punUnlockTime ) = 0; + + // Reset stats + virtual bool ResetAllStats( bool bAchievementsToo ) = 0; + + // Leaderboard functions + + // asks the Steam back-end for a leaderboard by name, and will create it if it's not yet + // This call is asynchronous, with the result returned in LeaderboardFindResult_t + CALL_RESULT(LeaderboardFindResult_t) + virtual SteamAPICall_t FindOrCreateLeaderboard( const char *pchLeaderboardName, ELeaderboardSortMethod eLeaderboardSortMethod, ELeaderboardDisplayType eLeaderboardDisplayType ) = 0; + + // as above, but won't create the leaderboard if it's not found + // This call is asynchronous, with the result returned in LeaderboardFindResult_t + CALL_RESULT( LeaderboardFindResult_t ) + virtual SteamAPICall_t FindLeaderboard( const char *pchLeaderboardName ) = 0; + + // returns the name of a leaderboard + virtual const char *GetLeaderboardName( SteamLeaderboard_t hSteamLeaderboard ) = 0; + + // returns the total number of entries in a leaderboard, as of the last request + virtual int GetLeaderboardEntryCount( SteamLeaderboard_t hSteamLeaderboard ) = 0; + + // returns the sort method of the leaderboard + virtual ELeaderboardSortMethod GetLeaderboardSortMethod( SteamLeaderboard_t hSteamLeaderboard ) = 0; + + // returns the display type of the leaderboard + virtual ELeaderboardDisplayType GetLeaderboardDisplayType( SteamLeaderboard_t hSteamLeaderboard ) = 0; + + // Asks the Steam back-end for a set of rows in the leaderboard. + // This call is asynchronous, with the result returned in LeaderboardScoresDownloaded_t + // LeaderboardScoresDownloaded_t will contain a handle to pull the results from GetDownloadedLeaderboardEntries() (below) + // You can ask for more entries than exist, and it will return as many as do exist. + // k_ELeaderboardDataRequestGlobal requests rows in the leaderboard from the full table, with nRangeStart & nRangeEnd in the range [1, TotalEntries] + // k_ELeaderboardDataRequestGlobalAroundUser requests rows around the current user, nRangeStart being negate + // e.g. DownloadLeaderboardEntries( hLeaderboard, k_ELeaderboardDataRequestGlobalAroundUser, -3, 3 ) will return 7 rows, 3 before the user, 3 after + // k_ELeaderboardDataRequestFriends requests all the rows for friends of the current user + CALL_RESULT( LeaderboardScoresDownloaded_t ) + virtual SteamAPICall_t DownloadLeaderboardEntries( SteamLeaderboard_t hSteamLeaderboard, ELeaderboardDataRequest eLeaderboardDataRequest, int nRangeStart, int nRangeEnd ) = 0; + // as above, but downloads leaderboard entries for an arbitrary set of users - ELeaderboardDataRequest is k_ELeaderboardDataRequestUsers + // if a user doesn't have a leaderboard entry, they won't be included in the result + // a max of 100 users can be downloaded at a time, with only one outstanding call at a time + METHOD_DESC(Downloads leaderboard entries for an arbitrary set of users - ELeaderboardDataRequest is k_ELeaderboardDataRequestUsers) + CALL_RESULT( LeaderboardScoresDownloaded_t ) + virtual SteamAPICall_t DownloadLeaderboardEntriesForUsers( SteamLeaderboard_t hSteamLeaderboard, + ARRAY_COUNT_D(cUsers, Array of users to retrieve) CSteamID *prgUsers, int cUsers ) = 0; + + // Returns data about a single leaderboard entry + // use a for loop from 0 to LeaderboardScoresDownloaded_t::m_cEntryCount to get all the downloaded entries + // e.g. + // void OnLeaderboardScoresDownloaded( LeaderboardScoresDownloaded_t *pLeaderboardScoresDownloaded ) + // { + // for ( int index = 0; index < pLeaderboardScoresDownloaded->m_cEntryCount; index++ ) + // { + // LeaderboardEntry_t leaderboardEntry; + // int32 details[3]; // we know this is how many we've stored previously + // GetDownloadedLeaderboardEntry( pLeaderboardScoresDownloaded->m_hSteamLeaderboardEntries, index, &leaderboardEntry, details, 3 ); + // assert( leaderboardEntry.m_cDetails == 3 ); + // ... + // } + // once you've accessed all the entries, the data will be free'd, and the SteamLeaderboardEntries_t handle will become invalid + virtual bool GetDownloadedLeaderboardEntry( SteamLeaderboardEntries_t hSteamLeaderboardEntries, int index, LeaderboardEntry_t *pLeaderboardEntry, int32 *pDetails, int cDetailsMax ) = 0; + + // Uploads a user score to the Steam back-end. + // This call is asynchronous, with the result returned in LeaderboardScoreUploaded_t + // Details are extra game-defined information regarding how the user got that score + // pScoreDetails points to an array of int32's, cScoreDetailsCount is the number of int32's in the list + CALL_RESULT( LeaderboardScoreUploaded_t ) + virtual SteamAPICall_t UploadLeaderboardScore( SteamLeaderboard_t hSteamLeaderboard, ELeaderboardUploadScoreMethod eLeaderboardUploadScoreMethod, int32 nScore, const int32 *pScoreDetails, int cScoreDetailsCount ) = 0; + + // Attaches a piece of user generated content the user's entry on a leaderboard. + // hContent is a handle to a piece of user generated content that was shared using ISteamUserRemoteStorage::FileShare(). + // This call is asynchronous, with the result returned in LeaderboardUGCSet_t. + CALL_RESULT( LeaderboardUGCSet_t ) + virtual SteamAPICall_t AttachLeaderboardUGC( SteamLeaderboard_t hSteamLeaderboard, UGCHandle_t hUGC ) = 0; + + // Retrieves the number of players currently playing your game (online + offline) + // This call is asynchronous, with the result returned in NumberOfCurrentPlayers_t + CALL_RESULT( NumberOfCurrentPlayers_t ) + virtual SteamAPICall_t GetNumberOfCurrentPlayers() = 0; + + // Requests that Steam fetch data on the percentage of players who have received each achievement + // for the game globally. + // This call is asynchronous, with the result returned in GlobalAchievementPercentagesReady_t. + CALL_RESULT( GlobalAchievementPercentagesReady_t ) + virtual SteamAPICall_t RequestGlobalAchievementPercentages() = 0; + + // Get the info on the most achieved achievement for the game, returns an iterator index you can use to fetch + // the next most achieved afterwards. Will return -1 if there is no data on achievement + // percentages (ie, you haven't called RequestGlobalAchievementPercentages and waited on the callback). + virtual int GetMostAchievedAchievementInfo( char *pchName, uint32 unNameBufLen, float *pflPercent, bool *pbAchieved ) = 0; + + // Get the info on the next most achieved achievement for the game. Call this after GetMostAchievedAchievementInfo or another + // GetNextMostAchievedAchievementInfo call passing the iterator from the previous call. Returns -1 after the last + // achievement has been iterated. + virtual int GetNextMostAchievedAchievementInfo( int iIteratorPrevious, char *pchName, uint32 unNameBufLen, float *pflPercent, bool *pbAchieved ) = 0; + + // Returns the percentage of users who have achieved the specified achievement. + virtual bool GetAchievementAchievedPercent( const char *pchName, float *pflPercent ) = 0; + + // Requests global stats data, which is available for stats marked as "aggregated". + // This call is asynchronous, with the results returned in GlobalStatsReceived_t. + // nHistoryDays specifies how many days of day-by-day history to retrieve in addition + // to the overall totals. The limit is 60. + CALL_RESULT( GlobalStatsReceived_t ) + virtual SteamAPICall_t RequestGlobalStats( int nHistoryDays ) = 0; + + // Gets the lifetime totals for an aggregated stat + virtual bool GetGlobalStat( const char *pchStatName, int64 *pData ) = 0; + virtual bool GetGlobalStat( const char *pchStatName, double *pData ) = 0; + + // Gets history for an aggregated stat. pData will be filled with daily values, starting with today. + // So when called, pData[0] will be today, pData[1] will be yesterday, and pData[2] will be two days ago, + // etc. cubData is the size in bytes of the pubData buffer. Returns the number of + // elements actually set. + virtual int32 GetGlobalStatHistory( const char *pchStatName, ARRAY_COUNT(cubData) int64 *pData, uint32 cubData ) = 0; + virtual int32 GetGlobalStatHistory( const char *pchStatName, ARRAY_COUNT(cubData) double *pData, uint32 cubData ) = 0; + +#ifdef _PS3 + // Call to kick off installation of the PS3 trophies. This call is asynchronous, and the results will be returned in a PS3TrophiesInstalled_t + // callback. + virtual bool InstallPS3Trophies() = 0; + + // Returns the amount of space required at boot to install trophies. This value can be used when comparing the amount of space needed + // by the game to the available space value passed to the game at boot. The value is set during InstallPS3Trophies(). + virtual uint64 GetTrophySpaceRequiredBeforeInstall() = 0; + + // On PS3, user stats & achievement progress through Steam must be stored with the user's saved game data. + // At startup, before calling RequestCurrentStats(), you must pass the user's stats data to Steam via this method. + // If you do not have any user data, call this function with pvData = NULL and cubData = 0 + virtual bool SetUserStatsData( const void *pvData, uint32 cubData ) = 0; + + // Call to get the user's current stats data. You should retrieve this data after receiving successful UserStatsReceived_t & UserStatsStored_t + // callbacks, and store the data with the user's save game data. You can call this method with pvData = NULL and cubData = 0 to get the required + // buffer size. + virtual bool GetUserStatsData( void *pvData, uint32 cubData, uint32 *pcubWritten ) = 0; +#endif +}; + +#define STEAMUSERSTATS_INTERFACE_VERSION "STEAMUSERSTATS_INTERFACE_VERSION011" + +// callbacks +#if defined( VALVE_CALLBACK_PACK_SMALL ) +#pragma pack( push, 4 ) +#elif defined( VALVE_CALLBACK_PACK_LARGE ) +#pragma pack( push, 8 ) +#else +#error isteamclient.h must be included +#endif + +//----------------------------------------------------------------------------- +// Purpose: called when the latests stats and achievements have been received +// from the server +//----------------------------------------------------------------------------- +struct UserStatsReceived_t +{ + enum { k_iCallback = k_iSteamUserStatsCallbacks + 1 }; + uint64 m_nGameID; // Game these stats are for + EResult m_eResult; // Success / error fetching the stats + CSteamID m_steamIDUser; // The user for whom the stats are retrieved for +}; + + +//----------------------------------------------------------------------------- +// Purpose: result of a request to store the user stats for a game +//----------------------------------------------------------------------------- +struct UserStatsStored_t +{ + enum { k_iCallback = k_iSteamUserStatsCallbacks + 2 }; + uint64 m_nGameID; // Game these stats are for + EResult m_eResult; // success / error +}; + + +//----------------------------------------------------------------------------- +// Purpose: result of a request to store the achievements for a game, or an +// "indicate progress" call. If both m_nCurProgress and m_nMaxProgress +// are zero, that means the achievement has been fully unlocked. +//----------------------------------------------------------------------------- +struct UserAchievementStored_t +{ + enum { k_iCallback = k_iSteamUserStatsCallbacks + 3 }; + + uint64 m_nGameID; // Game this is for + bool m_bGroupAchievement; // if this is a "group" achievement + char m_rgchAchievementName[k_cchStatNameMax]; // name of the achievement + uint32 m_nCurProgress; // current progress towards the achievement + uint32 m_nMaxProgress; // "out of" this many +}; + + +//----------------------------------------------------------------------------- +// Purpose: call result for finding a leaderboard, returned as a result of FindOrCreateLeaderboard() or FindLeaderboard() +// use CCallResult<> to map this async result to a member function +//----------------------------------------------------------------------------- +struct LeaderboardFindResult_t +{ + enum { k_iCallback = k_iSteamUserStatsCallbacks + 4 }; + SteamLeaderboard_t m_hSteamLeaderboard; // handle to the leaderboard serarched for, 0 if no leaderboard found + uint8 m_bLeaderboardFound; // 0 if no leaderboard found +}; + + +//----------------------------------------------------------------------------- +// Purpose: call result indicating scores for a leaderboard have been downloaded and are ready to be retrieved, returned as a result of DownloadLeaderboardEntries() +// use CCallResult<> to map this async result to a member function +//----------------------------------------------------------------------------- +struct LeaderboardScoresDownloaded_t +{ + enum { k_iCallback = k_iSteamUserStatsCallbacks + 5 }; + SteamLeaderboard_t m_hSteamLeaderboard; + SteamLeaderboardEntries_t m_hSteamLeaderboardEntries; // the handle to pass into GetDownloadedLeaderboardEntries() + int m_cEntryCount; // the number of entries downloaded +}; + + +//----------------------------------------------------------------------------- +// Purpose: call result indicating scores has been uploaded, returned as a result of UploadLeaderboardScore() +// use CCallResult<> to map this async result to a member function +//----------------------------------------------------------------------------- +struct LeaderboardScoreUploaded_t +{ + enum { k_iCallback = k_iSteamUserStatsCallbacks + 6 }; + uint8 m_bSuccess; // 1 if the call was successful + SteamLeaderboard_t m_hSteamLeaderboard; // the leaderboard handle that was + int32 m_nScore; // the score that was attempted to set + uint8 m_bScoreChanged; // true if the score in the leaderboard change, false if the existing score was better + int m_nGlobalRankNew; // the new global rank of the user in this leaderboard + int m_nGlobalRankPrevious; // the previous global rank of the user in this leaderboard; 0 if the user had no existing entry in the leaderboard +}; + +struct NumberOfCurrentPlayers_t +{ + enum { k_iCallback = k_iSteamUserStatsCallbacks + 7 }; + uint8 m_bSuccess; // 1 if the call was successful + int32 m_cPlayers; // Number of players currently playing +}; + + + +//----------------------------------------------------------------------------- +// Purpose: Callback indicating that a user's stats have been unloaded. +// Call RequestUserStats again to access stats for this user +//----------------------------------------------------------------------------- +struct UserStatsUnloaded_t +{ + enum { k_iCallback = k_iSteamUserStatsCallbacks + 8 }; + CSteamID m_steamIDUser; // User whose stats have been unloaded +}; + + + +//----------------------------------------------------------------------------- +// Purpose: Callback indicating that an achievement icon has been fetched +//----------------------------------------------------------------------------- +struct UserAchievementIconFetched_t +{ + enum { k_iCallback = k_iSteamUserStatsCallbacks + 9 }; + + CGameID m_nGameID; // Game this is for + char m_rgchAchievementName[k_cchStatNameMax]; // name of the achievement + bool m_bAchieved; // Is the icon for the achieved or not achieved version? + int m_nIconHandle; // Handle to the image, which can be used in SteamUtils()->GetImageRGBA(), 0 means no image is set for the achievement +}; + + +//----------------------------------------------------------------------------- +// Purpose: Callback indicating that global achievement percentages are fetched +//----------------------------------------------------------------------------- +struct GlobalAchievementPercentagesReady_t +{ + enum { k_iCallback = k_iSteamUserStatsCallbacks + 10 }; + + uint64 m_nGameID; // Game this is for + EResult m_eResult; // Result of the operation +}; + + +//----------------------------------------------------------------------------- +// Purpose: call result indicating UGC has been uploaded, returned as a result of SetLeaderboardUGC() +//----------------------------------------------------------------------------- +struct LeaderboardUGCSet_t +{ + enum { k_iCallback = k_iSteamUserStatsCallbacks + 11 }; + EResult m_eResult; // The result of the operation + SteamLeaderboard_t m_hSteamLeaderboard; // the leaderboard handle that was +}; + + +//----------------------------------------------------------------------------- +// Purpose: callback indicating that PS3 trophies have been installed +//----------------------------------------------------------------------------- +struct PS3TrophiesInstalled_t +{ + enum { k_iCallback = k_iSteamUserStatsCallbacks + 12 }; + uint64 m_nGameID; // Game these stats are for + EResult m_eResult; // The result of the operation + uint64 m_ulRequiredDiskSpace; // If m_eResult is k_EResultDiskFull, will contain the amount of space needed to install trophies + +}; + + +//----------------------------------------------------------------------------- +// Purpose: callback indicating global stats have been received. +// Returned as a result of RequestGlobalStats() +//----------------------------------------------------------------------------- +struct GlobalStatsReceived_t +{ + enum { k_iCallback = k_iSteamUserStatsCallbacks + 12 }; + uint64 m_nGameID; // Game global stats were requested for + EResult m_eResult; // The result of the request +}; + +#pragma pack( pop ) + + +#endif // ISTEAMUSER_H diff --git a/lsteamclient/steamworks_sdk_next2/isteamutils.h b/lsteamclient/steamworks_sdk_next2/isteamutils.h new file mode 100644 index 00000000..ed79d2cb --- /dev/null +++ b/lsteamclient/steamworks_sdk_next2/isteamutils.h @@ -0,0 +1,264 @@ +//====== Copyright � 1996-2008, Valve Corporation, All rights reserved. ======= +// +// Purpose: interface to utility functions in Steam +// +//============================================================================= + +#ifndef ISTEAMUTILS_H +#define ISTEAMUTILS_H +#ifdef _WIN32 +#pragma once +#endif + +#include "isteamclient.h" + + +// Steam API call failure results +enum ESteamAPICallFailure +{ + k_ESteamAPICallFailureNone = -1, // no failure + k_ESteamAPICallFailureSteamGone = 0, // the local Steam process has gone away + k_ESteamAPICallFailureNetworkFailure = 1, // the network connection to Steam has been broken, or was already broken + // SteamServersDisconnected_t callback will be sent around the same time + // SteamServersConnected_t will be sent when the client is able to talk to the Steam servers again + k_ESteamAPICallFailureInvalidHandle = 2, // the SteamAPICall_t handle passed in no longer exists + k_ESteamAPICallFailureMismatchedCallback = 3,// GetAPICallResult() was called with the wrong callback type for this API call +}; + + +// Input modes for the Big Picture gamepad text entry +enum EGamepadTextInputMode +{ + k_EGamepadTextInputModeNormal = 0, + k_EGamepadTextInputModePassword = 1 +}; + + +// Controls number of allowed lines for the Big Picture gamepad text entry +enum EGamepadTextInputLineMode +{ + k_EGamepadTextInputLineModeSingleLine = 0, + k_EGamepadTextInputLineModeMultipleLines = 1 +}; + + +// function prototype for warning message hook +#if defined( POSIX ) +#define __cdecl +#endif +extern "C" typedef void (__cdecl *SteamAPIWarningMessageHook_t)(int, const char *); + +//----------------------------------------------------------------------------- +// Purpose: interface to user independent utility functions +//----------------------------------------------------------------------------- +class ISteamUtils +{ +public: + // return the number of seconds since the user + virtual uint32 GetSecondsSinceAppActive() = 0; + virtual uint32 GetSecondsSinceComputerActive() = 0; + + // the universe this client is connecting to + virtual EUniverse GetConnectedUniverse() = 0; + + // Steam server time. Number of seconds since January 1, 1970, GMT (i.e unix time) + virtual uint32 GetServerRealTime() = 0; + + // returns the 2 digit ISO 3166-1-alpha-2 format country code this client is running in (as looked up via an IP-to-location database) + // e.g "US" or "UK". + virtual const char *GetIPCountry() = 0; + + // returns true if the image exists, and valid sizes were filled out + virtual bool GetImageSize( int iImage, uint32 *pnWidth, uint32 *pnHeight ) = 0; + + // returns true if the image exists, and the buffer was successfully filled out + // results are returned in RGBA format + // the destination buffer size should be 4 * height * width * sizeof(char) + virtual bool GetImageRGBA( int iImage, uint8 *pubDest, int nDestBufferSize ) = 0; + + // returns the IP of the reporting server for valve - currently only used in Source engine games + virtual bool GetCSERIPPort( uint32 *unIP, uint16 *usPort ) = 0; + + // return the amount of battery power left in the current system in % [0..100], 255 for being on AC power + virtual uint8 GetCurrentBatteryPower() = 0; + + // returns the appID of the current process + virtual uint32 GetAppID() = 0; + + // Sets the position where the overlay instance for the currently calling game should show notifications. + // This position is per-game and if this function is called from outside of a game context it will do nothing. + virtual void SetOverlayNotificationPosition( ENotificationPosition eNotificationPosition ) = 0; + + // API asynchronous call results + // can be used directly, but more commonly used via the callback dispatch API (see steam_api.h) + virtual bool IsAPICallCompleted( SteamAPICall_t hSteamAPICall, bool *pbFailed ) = 0; + virtual ESteamAPICallFailure GetAPICallFailureReason( SteamAPICall_t hSteamAPICall ) = 0; + virtual bool GetAPICallResult( SteamAPICall_t hSteamAPICall, void *pCallback, int cubCallback, int iCallbackExpected, bool *pbFailed ) = 0; + + // Deprecated. Applications should use SteamAPI_RunCallbacks() instead. Game servers do not need to call this function. + STEAM_PRIVATE_API( virtual void RunFrame() = 0; ) + + // returns the number of IPC calls made since the last time this function was called + // Used for perf debugging so you can understand how many IPC calls your game makes per frame + // Every IPC call is at minimum a thread context switch if not a process one so you want to rate + // control how often you do them. + virtual uint32 GetIPCCallCount() = 0; + + // API warning handling + // 'int' is the severity; 0 for msg, 1 for warning + // 'const char *' is the text of the message + // callbacks will occur directly after the API function is called that generated the warning or message + virtual void SetWarningMessageHook( SteamAPIWarningMessageHook_t pFunction ) = 0; + + // Returns true if the overlay is running & the user can access it. The overlay process could take a few seconds to + // start & hook the game process, so this function will initially return false while the overlay is loading. + virtual bool IsOverlayEnabled() = 0; + + // Normally this call is unneeded if your game has a constantly running frame loop that calls the + // D3D Present API, or OGL SwapBuffers API every frame. + // + // However, if you have a game that only refreshes the screen on an event driven basis then that can break + // the overlay, as it uses your Present/SwapBuffers calls to drive it's internal frame loop and it may also + // need to Present() to the screen any time an even needing a notification happens or when the overlay is + // brought up over the game by a user. You can use this API to ask the overlay if it currently need a present + // in that case, and then you can check for this periodically (roughly 33hz is desirable) and make sure you + // refresh the screen with Present or SwapBuffers to allow the overlay to do it's work. + virtual bool BOverlayNeedsPresent() = 0; + + // Asynchronous call to check if an executable file has been signed using the public key set on the signing tab + // of the partner site, for example to refuse to load modified executable files. + // The result is returned in CheckFileSignature_t. + // k_ECheckFileSignatureNoSignaturesFoundForThisApp - This app has not been configured on the signing tab of the partner site to enable this function. + // k_ECheckFileSignatureNoSignaturesFoundForThisFile - This file is not listed on the signing tab for the partner site. + // k_ECheckFileSignatureFileNotFound - The file does not exist on disk. + // k_ECheckFileSignatureInvalidSignature - The file exists, and the signing tab has been set for this file, but the file is either not signed or the signature does not match. + // k_ECheckFileSignatureValidSignature - The file is signed and the signature is valid. + CALL_RESULT( CheckFileSignature_t ) + virtual SteamAPICall_t CheckFileSignature( const char *szFileName ) = 0; + + // Activates the Big Picture text input dialog which only supports gamepad input + virtual bool ShowGamepadTextInput( EGamepadTextInputMode eInputMode, EGamepadTextInputLineMode eLineInputMode, const char *pchDescription, uint32 unCharMax, const char *pchExistingText ) = 0; + + // Returns previously entered text & length + virtual uint32 GetEnteredGamepadTextLength() = 0; + virtual bool GetEnteredGamepadTextInput( char *pchText, uint32 cchText ) = 0; + + // returns the language the steam client is running in, you probably want ISteamApps::GetCurrentGameLanguage instead, this is for very special usage cases + virtual const char *GetSteamUILanguage() = 0; + + // returns true if Steam itself is running in VR mode + virtual bool IsSteamRunningInVR() = 0; + + // Sets the inset of the overlay notification from the corner specified by SetOverlayNotificationPosition. + virtual void SetOverlayNotificationInset( int nHorizontalInset, int nVerticalInset ) = 0; + + // returns true if Steam & the Steam Overlay are running in Big Picture mode + // Games much be launched through the Steam client to enable the Big Picture overlay. During development, + // a game can be added as a non-steam game to the developers library to test this feature + virtual bool IsSteamInBigPictureMode() = 0; + + // ask SteamUI to create and render its OpenVR dashboard + virtual void StartVRDashboard() = 0; + + // Returns true if the HMD content will be streamed via Steam In-Home Streaming + virtual bool IsVRHeadsetStreamingEnabled() = 0; + + // Set whether the HMD content will be streamed via Steam In-Home Streaming + // If this is set to true, then the scene in the HMD headset will be streamed, and remote input will not be allowed. + // If this is set to false, then the application window will be streamed instead, and remote input will be allowed. + // The default is true unless "VRHeadsetStreaming" "0" is in the extended appinfo for a game. + // (this is useful for games that have asymmetric multiplayer gameplay) + virtual void SetVRHeadsetStreamingEnabled( bool bEnabled ) = 0; +}; + +#define STEAMUTILS_INTERFACE_VERSION "SteamUtils009" + + +// callbacks +#if defined( VALVE_CALLBACK_PACK_SMALL ) +#pragma pack( push, 4 ) +#elif defined( VALVE_CALLBACK_PACK_LARGE ) +#pragma pack( push, 8 ) +#else +#error isteamclient.h must be included +#endif + +//----------------------------------------------------------------------------- +// Purpose: The country of the user changed +//----------------------------------------------------------------------------- +struct IPCountry_t +{ + enum { k_iCallback = k_iSteamUtilsCallbacks + 1 }; +}; + + +//----------------------------------------------------------------------------- +// Purpose: Fired when running on a laptop and less than 10 minutes of battery is left, fires then every minute +//----------------------------------------------------------------------------- +struct LowBatteryPower_t +{ + enum { k_iCallback = k_iSteamUtilsCallbacks + 2 }; + uint8 m_nMinutesBatteryLeft; +}; + + +//----------------------------------------------------------------------------- +// Purpose: called when a SteamAsyncCall_t has completed (or failed) +//----------------------------------------------------------------------------- +struct SteamAPICallCompleted_t +{ + enum { k_iCallback = k_iSteamUtilsCallbacks + 3 }; + SteamAPICall_t m_hAsyncCall; + int m_iCallback; + uint32 m_cubParam; +}; + + +//----------------------------------------------------------------------------- +// called when Steam wants to shutdown +//----------------------------------------------------------------------------- +struct SteamShutdown_t +{ + enum { k_iCallback = k_iSteamUtilsCallbacks + 4 }; +}; + +//----------------------------------------------------------------------------- +// results for CheckFileSignature +//----------------------------------------------------------------------------- +enum ECheckFileSignature +{ + k_ECheckFileSignatureInvalidSignature = 0, + k_ECheckFileSignatureValidSignature = 1, + k_ECheckFileSignatureFileNotFound = 2, + k_ECheckFileSignatureNoSignaturesFoundForThisApp = 3, + k_ECheckFileSignatureNoSignaturesFoundForThisFile = 4, +}; + +//----------------------------------------------------------------------------- +// callback for CheckFileSignature +//----------------------------------------------------------------------------- +struct CheckFileSignature_t +{ + enum { k_iCallback = k_iSteamUtilsCallbacks + 5 }; + ECheckFileSignature m_eCheckFileSignature; +}; + + +// k_iSteamUtilsCallbacks + 13 is taken + + +//----------------------------------------------------------------------------- +// Big Picture gamepad text input has been closed +//----------------------------------------------------------------------------- +struct GamepadTextInputDismissed_t +{ + enum { k_iCallback = k_iSteamUtilsCallbacks + 14 }; + bool m_bSubmitted; // true if user entered & accepted text (Call ISteamUtils::GetEnteredGamepadTextInput() for text), false if canceled input + uint32 m_unSubmittedText; +}; + +// k_iSteamUtilsCallbacks + 15 is taken + +#pragma pack( pop ) + +#endif // ISTEAMUTILS_H diff --git a/lsteamclient/steamworks_sdk_next2/isteamvideo.h b/lsteamclient/steamworks_sdk_next2/isteamvideo.h new file mode 100644 index 00000000..83041caa --- /dev/null +++ b/lsteamclient/steamworks_sdk_next2/isteamvideo.h @@ -0,0 +1,71 @@ +//====== Copyright © 1996-2014 Valve Corporation, All rights reserved. ======= +// +// Purpose: interface to Steam Video +// +//============================================================================= + +#ifndef ISTEAMVIDEO_H +#define ISTEAMVIDEO_H +#ifdef _WIN32 +#pragma once +#endif + +#include "isteamclient.h" + +// callbacks +#if defined( VALVE_CALLBACK_PACK_SMALL ) +#pragma pack( push, 4 ) +#elif defined( VALVE_CALLBACK_PACK_LARGE ) +#pragma pack( push, 8 ) +#else +#error isteamclient.h must be included +#endif + + + + +//----------------------------------------------------------------------------- +// Purpose: Steam Video API +//----------------------------------------------------------------------------- +class ISteamVideo +{ +public: + + // Get a URL suitable for streaming the given Video app ID's video + virtual void GetVideoURL( AppId_t unVideoAppID ) = 0; + + // returns true if user is uploading a live broadcast + virtual bool IsBroadcasting( int *pnNumViewers ) = 0; + + // Get the OPF Details for 360 Video Playback + CALL_BACK( GetOPFSettingsResult_t ) + virtual void GetOPFSettings( AppId_t unVideoAppID ) = 0; + virtual bool GetOPFStringForApp( AppId_t unVideoAppID, char *pchBuffer, int32 *pnBufferSize ) = 0; +}; + +#define STEAMVIDEO_INTERFACE_VERSION "STEAMVIDEO_INTERFACE_V002" + +DEFINE_CALLBACK( BroadcastUploadStart_t, k_iClientVideoCallbacks + 4 ) +END_DEFINE_CALLBACK_0() + +DEFINE_CALLBACK( BroadcastUploadStop_t, k_iClientVideoCallbacks + 5 ) + CALLBACK_MEMBER( 0, EBroadcastUploadResult, m_eResult ) +END_DEFINE_CALLBACK_1() + +DEFINE_CALLBACK( GetVideoURLResult_t, k_iClientVideoCallbacks + 11 ) + CALLBACK_MEMBER( 0, EResult, m_eResult ) + CALLBACK_MEMBER( 1, AppId_t, m_unVideoAppID ) + CALLBACK_MEMBER( 2, char, m_rgchURL[256] ) +END_DEFINE_CALLBACK_3() + + +DEFINE_CALLBACK( GetOPFSettingsResult_t, k_iClientVideoCallbacks + 24 ) + CALLBACK_MEMBER( 0, EResult, m_eResult ) + CALLBACK_MEMBER( 1, AppId_t, m_unVideoAppID ) +END_DEFINE_CALLBACK_2() + + +#pragma pack( pop ) + + +#endif // ISTEAMVIDEO_H diff --git a/lsteamclient/steamworks_sdk_next2/matchmakingtypes.h b/lsteamclient/steamworks_sdk_next2/matchmakingtypes.h new file mode 100644 index 00000000..fcb61664 --- /dev/null +++ b/lsteamclient/steamworks_sdk_next2/matchmakingtypes.h @@ -0,0 +1,251 @@ +//========= Copyright � 1996-2008, Valve LLC, All rights reserved. ============ +// +// Purpose: +// +// $NoKeywords: $ +//============================================================================= + +#ifndef MATCHMAKINGTYPES_H +#define MATCHMAKINGTYPES_H + +#ifdef _WIN32 +#pragma once +#endif + +#ifdef POSIX +#ifndef _snprintf +#define _snprintf snprintf +#endif +#endif + +#include +#include + +// +// Max size (in bytes of UTF-8 data, not in characters) of server fields, including null terminator. +// WARNING: These cannot be changed easily, without breaking clients using old interfaces. +// +const int k_cbMaxGameServerGameDir = 32; +const int k_cbMaxGameServerMapName = 32; +const int k_cbMaxGameServerGameDescription = 64; +const int k_cbMaxGameServerName = 64; +const int k_cbMaxGameServerTags = 128; +const int k_cbMaxGameServerGameData = 2048; + +/// Store key/value pair used in matchmaking queries. +/// +/// Actually, the name Key/Value is a bit misleading. The "key" is better +/// understood as "filter operation code" and the "value" is the operand to this +/// filter operation. The meaning of the operand depends upon the filter. +struct MatchMakingKeyValuePair_t +{ + MatchMakingKeyValuePair_t() { m_szKey[0] = m_szValue[0] = 0; } + MatchMakingKeyValuePair_t( const char *pchKey, const char *pchValue ) + { + strncpy( m_szKey, pchKey, sizeof(m_szKey) ); // this is a public header, use basic c library string funcs only! + m_szKey[ sizeof( m_szKey ) - 1 ] = '\0'; + strncpy( m_szValue, pchValue, sizeof(m_szValue) ); + m_szValue[ sizeof( m_szValue ) - 1 ] = '\0'; + } + char m_szKey[ 256 ]; + char m_szValue[ 256 ]; +}; + + +enum EMatchMakingServerResponse +{ + eServerResponded = 0, + eServerFailedToRespond, + eNoServersListedOnMasterServer // for the Internet query type, returned in response callback if no servers of this type match +}; + +// servernetadr_t is all the addressing info the serverbrowser needs to know about a game server, +// namely: its IP, its connection port, and its query port. +class servernetadr_t +{ +public: + + servernetadr_t() : m_usConnectionPort( 0 ), m_usQueryPort( 0 ), m_unIP( 0 ) {} + + void Init( unsigned int ip, uint16 usQueryPort, uint16 usConnectionPort ); +#ifdef NETADR_H + netadr_t GetIPAndQueryPort(); +#endif + + // Access the query port. + uint16 GetQueryPort() const; + void SetQueryPort( uint16 usPort ); + + // Access the connection port. + uint16 GetConnectionPort() const; + void SetConnectionPort( uint16 usPort ); + + // Access the IP + uint32 GetIP() const; + void SetIP( uint32 ); + + // This gets the 'a.b.c.d:port' string with the connection port (instead of the query port). + const char *GetConnectionAddressString() const; + const char *GetQueryAddressString() const; + + // Comparison operators and functions. + bool operator<(const servernetadr_t &netadr) const; + void operator=( const servernetadr_t &that ) + { + m_usConnectionPort = that.m_usConnectionPort; + m_usQueryPort = that.m_usQueryPort; + m_unIP = that.m_unIP; + } + + +private: + const char *ToString( uint32 unIP, uint16 usPort ) const; + uint16 m_usConnectionPort; // (in HOST byte order) + uint16 m_usQueryPort; + uint32 m_unIP; +}; + + +inline void servernetadr_t::Init( unsigned int ip, uint16 usQueryPort, uint16 usConnectionPort ) +{ + m_unIP = ip; + m_usQueryPort = usQueryPort; + m_usConnectionPort = usConnectionPort; +} + +#ifdef NETADR_H +inline netadr_t servernetadr_t::GetIPAndQueryPort() +{ + return netadr_t( m_unIP, m_usQueryPort ); +} +#endif + +inline uint16 servernetadr_t::GetQueryPort() const +{ + return m_usQueryPort; +} + +inline void servernetadr_t::SetQueryPort( uint16 usPort ) +{ + m_usQueryPort = usPort; +} + +inline uint16 servernetadr_t::GetConnectionPort() const +{ + return m_usConnectionPort; +} + +inline void servernetadr_t::SetConnectionPort( uint16 usPort ) +{ + m_usConnectionPort = usPort; +} + +inline uint32 servernetadr_t::GetIP() const +{ + return m_unIP; +} + +inline void servernetadr_t::SetIP( uint32 unIP ) +{ + m_unIP = unIP; +} + +inline const char *servernetadr_t::ToString( uint32 unIP, uint16 usPort ) const +{ + static char s[4][64]; + static int nBuf = 0; + unsigned char *ipByte = (unsigned char *)&unIP; +#ifdef VALVE_BIG_ENDIAN + _snprintf (s[nBuf], sizeof( s[nBuf] ), "%u.%u.%u.%u:%i", (int)(ipByte[0]), (int)(ipByte[1]), (int)(ipByte[2]), (int)(ipByte[3]), usPort ); +#else + _snprintf (s[nBuf], sizeof( s[nBuf] ), "%u.%u.%u.%u:%i", (int)(ipByte[3]), (int)(ipByte[2]), (int)(ipByte[1]), (int)(ipByte[0]), usPort ); +#endif + const char *pchRet = s[nBuf]; + ++nBuf; + nBuf %= ( (sizeof(s)/sizeof(s[0])) ); + return pchRet; +} + +inline const char* servernetadr_t::GetConnectionAddressString() const +{ + return ToString( m_unIP, m_usConnectionPort ); +} + +inline const char* servernetadr_t::GetQueryAddressString() const +{ + return ToString( m_unIP, m_usQueryPort ); +} + +inline bool servernetadr_t::operator<(const servernetadr_t &netadr) const +{ + return ( m_unIP < netadr.m_unIP ) || ( m_unIP == netadr.m_unIP && m_usQueryPort < netadr.m_usQueryPort ); +} + +//----------------------------------------------------------------------------- +// Purpose: Data describing a single server +//----------------------------------------------------------------------------- +class gameserveritem_t +{ +public: + gameserveritem_t(); + + const char* GetName() const; + void SetName( const char *pName ); + +public: + servernetadr_t m_NetAdr; ///< IP/Query Port/Connection Port for this server + int m_nPing; ///< current ping time in milliseconds + bool m_bHadSuccessfulResponse; ///< server has responded successfully in the past + bool m_bDoNotRefresh; ///< server is marked as not responding and should no longer be refreshed + char m_szGameDir[k_cbMaxGameServerGameDir]; ///< current game directory + char m_szMap[k_cbMaxGameServerMapName]; ///< current map + char m_szGameDescription[k_cbMaxGameServerGameDescription]; ///< game description + uint32 m_nAppID; ///< Steam App ID of this server + int m_nPlayers; ///< total number of players currently on the server. INCLUDES BOTS!! + int m_nMaxPlayers; ///< Maximum players that can join this server + int m_nBotPlayers; ///< Number of bots (i.e simulated players) on this server + bool m_bPassword; ///< true if this server needs a password to join + bool m_bSecure; ///< Is this server protected by VAC + uint32 m_ulTimeLastPlayed; ///< time (in unix time) when this server was last played on (for favorite/history servers) + int m_nServerVersion; ///< server version as reported to Steam + +private: + + /// Game server name + char m_szServerName[k_cbMaxGameServerName]; + + // For data added after SteamMatchMaking001 add it here +public: + /// the tags this server exposes + char m_szGameTags[k_cbMaxGameServerTags]; + + /// steamID of the game server - invalid if it's doesn't have one (old server, or not connected to Steam) + CSteamID m_steamID; +}; + + +inline gameserveritem_t::gameserveritem_t() +{ + m_szGameDir[0] = m_szMap[0] = m_szGameDescription[0] = m_szServerName[0] = 0; + m_bHadSuccessfulResponse = m_bDoNotRefresh = m_bPassword = m_bSecure = false; + m_nPing = m_nAppID = m_nPlayers = m_nMaxPlayers = m_nBotPlayers = m_ulTimeLastPlayed = m_nServerVersion = 0; + m_szGameTags[0] = 0; +} + +inline const char* gameserveritem_t::GetName() const +{ + // Use the IP address as the name if nothing is set yet. + if ( m_szServerName[0] == 0 ) + return m_NetAdr.GetConnectionAddressString(); + else + return m_szServerName; +} + +inline void gameserveritem_t::SetName( const char *pName ) +{ + strncpy( m_szServerName, pName, sizeof( m_szServerName ) ); + m_szServerName[ sizeof( m_szServerName ) - 1 ] = '\0'; +} + + +#endif // MATCHMAKINGTYPES_H diff --git a/lsteamclient/steamworks_sdk_next2/steam_api.h b/lsteamclient/steamworks_sdk_next2/steam_api.h new file mode 100644 index 00000000..7134d202 --- /dev/null +++ b/lsteamclient/steamworks_sdk_next2/steam_api.h @@ -0,0 +1,394 @@ +//====== Copyright 1996-2008, Valve Corporation, All rights reserved. ======= +// +// Purpose: +// +//============================================================================= + +#ifndef STEAM_API_H +#define STEAM_API_H +#ifdef _WIN32 +#pragma once +#endif + +#include "isteamclient.h" +#include "isteamuser.h" +#include "isteamfriends.h" +#include "isteamutils.h" +#include "isteammatchmaking.h" +#include "isteamuserstats.h" +#include "isteamapps.h" +#include "isteamnetworking.h" +#include "isteamremotestorage.h" +#include "isteamscreenshots.h" +#include "isteammusic.h" +#include "isteammusicremote.h" +#include "isteamhttp.h" +#include "isteamcontroller.h" +#include "isteamugc.h" +#include "isteamapplist.h" +#include "isteamhtmlsurface.h" +#include "isteaminventory.h" +#include "isteamvideo.h" +#include "isteamparentalsettings.h" + + +// Steam API export macro +#if defined( _WIN32 ) && !defined( _X360 ) + #if defined( STEAM_API_EXPORTS ) + #define S_API extern "C" __declspec( dllexport ) + #elif defined( STEAM_API_NODLL ) + #define S_API extern "C" + #else + #define S_API extern "C" __declspec( dllimport ) + #endif // STEAM_API_EXPORTS +#elif defined( GNUC ) + #if defined( STEAM_API_EXPORTS ) + #define S_API extern "C" __attribute__ ((visibility("default"))) + #else + #define S_API extern "C" + #endif // STEAM_API_EXPORTS +#else // !WIN32 + #if defined( STEAM_API_EXPORTS ) + #define S_API extern "C" + #else + #define S_API extern "C" + #endif // STEAM_API_EXPORTS +#endif + +//----------------------------------------------------------------------------------------------------------------------------------------------------------// +// Steam API setup & shutdown +// +// These functions manage loading, initializing and shutdown of the steamclient.dll +// +//----------------------------------------------------------------------------------------------------------------------------------------------------------// + + +// SteamAPI_Init must be called before using any other API functions. If it fails, an +// error message will be output to the debugger (or stderr) with further information. +S_API bool S_CALLTYPE SteamAPI_Init(); + +// SteamAPI_Shutdown should be called during process shutdown if possible. +S_API void S_CALLTYPE SteamAPI_Shutdown(); + +// SteamAPI_RestartAppIfNecessary ensures that your executable was launched through Steam. +// +// Returns true if the current process should terminate. Steam is now re-launching your application. +// +// Returns false if no action needs to be taken. This means that your executable was started through +// the Steam client, or a steam_appid.txt file is present in your game's directory (for development). +// Your current process should continue if false is returned. +// +// NOTE: If you use the Steam DRM wrapper on your primary executable file, this check is unnecessary +// since the DRM wrapper will ensure that your application was launched properly through Steam. +S_API bool S_CALLTYPE SteamAPI_RestartAppIfNecessary( uint32 unOwnAppID ); + +// Many Steam API functions allocate a small amount of thread-local memory for parameter storage. +// SteamAPI_ReleaseCurrentThreadMemory() will free API memory associated with the calling thread. +// This function is also called automatically by SteamAPI_RunCallbacks(), so a single-threaded +// program never needs to explicitly call this function. +S_API void S_CALLTYPE SteamAPI_ReleaseCurrentThreadMemory(); + + +// crash dump recording functions +S_API void S_CALLTYPE SteamAPI_WriteMiniDump( uint32 uStructuredExceptionCode, void* pvExceptionInfo, uint32 uBuildID ); +S_API void S_CALLTYPE SteamAPI_SetMiniDumpComment( const char *pchMsg ); + + +//----------------------------------------------------------------------------------------------------------------------------------------------------------// +// Global accessors for Steamworks C++ APIs. See individual isteam*.h files for details. +// You should not cache the results of these accessors or pass the result pointers across +// modules! Different modules may be compiled against different SDK header versions, and +// the interface pointers could therefore be different across modules. Every line of code +// which calls into a Steamworks API should retrieve the interface from a global accessor. +//----------------------------------------------------------------------------------------------------------------------------------------------------------// +#if !defined( STEAM_API_EXPORTS ) +inline ISteamClient *SteamClient(); +inline ISteamUser *SteamUser(); +inline ISteamFriends *SteamFriends(); +inline ISteamUtils *SteamUtils(); +inline ISteamMatchmaking *SteamMatchmaking(); +inline ISteamUserStats *SteamUserStats(); +inline ISteamApps *SteamApps(); +inline ISteamNetworking *SteamNetworking(); +inline ISteamMatchmakingServers *SteamMatchmakingServers(); +inline ISteamRemoteStorage *SteamRemoteStorage(); +inline ISteamScreenshots *SteamScreenshots(); +inline ISteamHTTP *SteamHTTP(); +inline ISteamController *SteamController(); +inline ISteamUGC *SteamUGC(); +inline ISteamAppList *SteamAppList(); +inline ISteamMusic *SteamMusic(); +inline ISteamMusicRemote *SteamMusicRemote(); +inline ISteamHTMLSurface *SteamHTMLSurface(); +inline ISteamInventory *SteamInventory(); +inline ISteamVideo *SteamVideo(); +inline ISteamParentalSettings *SteamParentalSettings(); +#endif // VERSION_SAFE_STEAM_API_INTERFACES + + +// CSteamAPIContext encapsulates the Steamworks API global accessors into +// a single object. This is DEPRECATED and only remains for compatibility. +class CSteamAPIContext +{ +public: + // DEPRECATED - there is no benefit to using this over the global accessors + CSteamAPIContext() { Clear(); } + void Clear(); + bool Init(); + ISteamClient* SteamClient() const { return m_pSteamClient; } + ISteamUser* SteamUser() const { return m_pSteamUser; } + ISteamFriends* SteamFriends() const { return m_pSteamFriends; } + ISteamUtils* SteamUtils() const { return m_pSteamUtils; } + ISteamMatchmaking* SteamMatchmaking() const { return m_pSteamMatchmaking; } + ISteamUserStats* SteamUserStats() const { return m_pSteamUserStats; } + ISteamApps* SteamApps() const { return m_pSteamApps; } + ISteamMatchmakingServers* SteamMatchmakingServers() const { return m_pSteamMatchmakingServers; } + ISteamNetworking* SteamNetworking() const { return m_pSteamNetworking; } + ISteamRemoteStorage* SteamRemoteStorage() const { return m_pSteamRemoteStorage; } + ISteamScreenshots* SteamScreenshots() const { return m_pSteamScreenshots; } + ISteamHTTP* SteamHTTP() const { return m_pSteamHTTP; } + ISteamController* SteamController() const { return m_pController; } + ISteamUGC* SteamUGC() const { return m_pSteamUGC; } + ISteamAppList* SteamAppList() const { return m_pSteamAppList; } + ISteamMusic* SteamMusic() const { return m_pSteamMusic; } + ISteamMusicRemote* SteamMusicRemote() const { return m_pSteamMusicRemote; } + ISteamHTMLSurface* SteamHTMLSurface() const { return m_pSteamHTMLSurface; } + ISteamInventory* SteamInventory() const { return m_pSteamInventory; } + ISteamVideo* SteamVideo() const { return m_pSteamVideo; } + ISteamParentalSettings* SteamParentalSettings() const { return m_pSteamParentalSettings; } + // DEPRECATED - there is no benefit to using this over the global accessors +private: + ISteamClient *m_pSteamClient; + ISteamUser *m_pSteamUser; + ISteamFriends *m_pSteamFriends; + ISteamUtils *m_pSteamUtils; + ISteamMatchmaking *m_pSteamMatchmaking; + ISteamUserStats *m_pSteamUserStats; + ISteamApps *m_pSteamApps; + ISteamMatchmakingServers *m_pSteamMatchmakingServers; + ISteamNetworking *m_pSteamNetworking; + ISteamRemoteStorage *m_pSteamRemoteStorage; + ISteamScreenshots *m_pSteamScreenshots; + ISteamHTTP *m_pSteamHTTP; + ISteamController *m_pController; + ISteamUGC *m_pSteamUGC; + ISteamAppList *m_pSteamAppList; + ISteamMusic *m_pSteamMusic; + ISteamMusicRemote *m_pSteamMusicRemote; + ISteamHTMLSurface *m_pSteamHTMLSurface; + ISteamInventory *m_pSteamInventory; + ISteamVideo *m_pSteamVideo; + ISteamParentalSettings *m_pSteamParentalSettings; +}; + + +//----------------------------------------------------------------------------------------------------------------------------------------------------------// +// steam callback and call-result helpers +// +// The following macros and classes are used to register your application for +// callbacks and call-results, which are delivered in a predictable manner. +// +// STEAM_CALLBACK macros are meant for use inside of a C++ class definition. +// They map a Steam notification callback directly to a class member function +// which is automatically prototyped as "void func( callback_type *pParam )". +// +// CCallResult is used with specific Steam APIs that return "result handles". +// The handle can be passed to a CCallResult object's Set function, along with +// an object pointer and member-function pointer. The member function will +// be executed once the results of the Steam API call are available. +// +// CCallback and CCallbackManual classes can be used instead of STEAM_CALLBACK +// macros if you require finer control over registration and unregistration. +// +// Callbacks and call-results are queued automatically and are only +// delivered/executed when your application calls SteamAPI_RunCallbacks(). +//----------------------------------------------------------------------------------------------------------------------------------------------------------// + +// SteamAPI_RunCallbacks is safe to call from multiple threads simultaneously, +// but if you choose to do this, callback code could be executed on any thread. +// One alternative is to call SteamAPI_RunCallbacks from the main thread only, +// and call SteamAPI_ReleaseCurrentThreadMemory regularly on other threads. +S_API void S_CALLTYPE SteamAPI_RunCallbacks(); + + +// Declares a callback member function plus a helper member variable which +// registers the callback on object creation and unregisters on destruction. +// The optional fourth 'var' param exists only for backwards-compatibility +// and can be ignored. +#define STEAM_CALLBACK( thisclass, func, .../*callback_type, [deprecated] var*/ ) \ + _STEAM_CALLBACK_SELECT( ( __VA_ARGS__, 4, 3 ), ( /**/, thisclass, func, __VA_ARGS__ ) ) + +// Declares a callback function and a named CCallbackManual variable which +// has Register and Unregister functions instead of automatic registration. +#define STEAM_CALLBACK_MANUAL( thisclass, func, callback_type, var ) \ + CCallbackManual< thisclass, callback_type > var; void func( callback_type *pParam ) + + +// Internal functions used by the utility CCallback objects to receive callbacks +S_API void S_CALLTYPE SteamAPI_RegisterCallback( class CCallbackBase *pCallback, int iCallback ); +S_API void S_CALLTYPE SteamAPI_UnregisterCallback( class CCallbackBase *pCallback ); +// Internal functions used by the utility CCallResult objects to receive async call results +S_API void S_CALLTYPE SteamAPI_RegisterCallResult( class CCallbackBase *pCallback, SteamAPICall_t hAPICall ); +S_API void S_CALLTYPE SteamAPI_UnregisterCallResult( class CCallbackBase *pCallback, SteamAPICall_t hAPICall ); + + +//----------------------------------------------------------------------------- +// Purpose: base for callbacks and call results - internal implementation detail +//----------------------------------------------------------------------------- +class CCallbackBase +{ +public: + CCallbackBase() { m_nCallbackFlags = 0; m_iCallback = 0; } + // don't add a virtual destructor because we export this binary interface across dll's + virtual void Run( void *pvParam ) = 0; + virtual void Run( void *pvParam, bool bIOFailure, SteamAPICall_t hSteamAPICall ) = 0; + int GetICallback() { return m_iCallback; } + virtual int GetCallbackSizeBytes() = 0; + +protected: + enum { k_ECallbackFlagsRegistered = 0x01, k_ECallbackFlagsGameServer = 0x02 }; + uint8 m_nCallbackFlags; + int m_iCallback; + friend class CCallbackMgr; + +private: + CCallbackBase( const CCallbackBase& ); + CCallbackBase& operator=( const CCallbackBase& ); +}; + +//----------------------------------------------------------------------------- +// Purpose: templated base for callbacks - internal implementation detail +//----------------------------------------------------------------------------- +template< int sizeof_P > +class CCallbackImpl : protected CCallbackBase +{ +public: + ~CCallbackImpl() { if ( m_nCallbackFlags & k_ECallbackFlagsRegistered ) SteamAPI_UnregisterCallback( this ); } + void SetGameserverFlag() { m_nCallbackFlags |= k_ECallbackFlagsGameServer; } + +protected: + virtual void Run( void *pvParam ) = 0; + virtual void Run( void *pvParam, bool /*bIOFailure*/, SteamAPICall_t /*hSteamAPICall*/ ) { Run( pvParam ); } + virtual int GetCallbackSizeBytes() { return sizeof_P; } +}; + + +//----------------------------------------------------------------------------- +// Purpose: maps a steam async call result to a class member function +// template params: T = local class, P = parameter struct +//----------------------------------------------------------------------------- +template< class T, class P > +class CCallResult : private CCallbackBase +{ +public: + typedef void (T::*func_t)( P*, bool ); + + CCallResult(); + ~CCallResult(); + + void Set( SteamAPICall_t hAPICall, T *p, func_t func ); + bool IsActive() const; + void Cancel(); + + void SetGameserverFlag() { m_nCallbackFlags |= k_ECallbackFlagsGameServer; } +private: + virtual void Run( void *pvParam ); + virtual void Run( void *pvParam, bool bIOFailure, SteamAPICall_t hSteamAPICall ); + virtual int GetCallbackSizeBytes() { return sizeof( P ); } + + SteamAPICall_t m_hAPICall; + T *m_pObj; + func_t m_Func; +}; + + + +//----------------------------------------------------------------------------- +// Purpose: maps a steam callback to a class member function +// template params: T = local class, P = parameter struct, +// bGameserver = listen for gameserver callbacks instead of client callbacks +//----------------------------------------------------------------------------- +template< class T, class P, bool bGameserver = false > +class CCallback : public CCallbackImpl< sizeof( P ) > +{ +public: + typedef void (T::*func_t)(P*); + + // NOTE: If you can't provide the correct parameters at construction time, you should + // use the CCallbackManual callback object (STEAM_CALLBACK_MANUAL macro) instead. + CCallback( T *pObj, func_t func ); + + void Register( T *pObj, func_t func ); + void Unregister(); + +protected: + virtual void Run( void *pvParam ); + + T *m_pObj; + func_t m_Func; +}; + + +//----------------------------------------------------------------------------- +// Purpose: subclass of CCallback which allows default-construction in +// an unregistered state; you must call Register manually +//----------------------------------------------------------------------------- +template< class T, class P, bool bGameServer = false > +class CCallbackManual : public CCallback< T, P, bGameServer > +{ +public: + CCallbackManual() : CCallback< T, P, bGameServer >( NULL, NULL ) {} + + // Inherits public Register and Unregister functions from base class +}; + + + +#ifdef _WIN32 +// disable this warning; this pattern need for steam callback registration +#pragma warning( disable: 4355 ) // 'this' : used in base member initializer list +#endif + + +//----------------------------------------------------------------------------------------------------------------------------------------------------------// +// steamclient.dll private wrapper functions +// +// The following functions are part of abstracting API access to the steamclient.dll, but should only be used in very specific cases +//----------------------------------------------------------------------------------------------------------------------------------------------------------// + +// SteamAPI_IsSteamRunning() returns true if Steam is currently running +S_API bool S_CALLTYPE SteamAPI_IsSteamRunning(); + +// Pumps out all the steam messages, calling registered callbacks. +// NOT THREADSAFE - do not call from multiple threads simultaneously. +S_API void Steam_RunCallbacks( HSteamPipe hSteamPipe, bool bGameServerCallbacks ); + +// register the callback funcs to use to interact with the steam dll +S_API void Steam_RegisterInterfaceFuncs( void *hModule ); + +// returns the HSteamUser of the last user to dispatch a callback +S_API HSteamUser Steam_GetHSteamUserCurrent(); + +// returns the filename path of the current running Steam process, used if you need to load an explicit steam dll by name. +// DEPRECATED - implementation is Windows only, and the path returned is a UTF-8 string which must be converted to UTF-16 for use with Win32 APIs +S_API const char *SteamAPI_GetSteamInstallPath(); + +// returns the pipe we are communicating to Steam with +S_API HSteamPipe SteamAPI_GetHSteamPipe(); + +// sets whether or not Steam_RunCallbacks() should do a try {} catch (...) {} around calls to issuing callbacks +S_API void SteamAPI_SetTryCatchCallbacks( bool bTryCatchCallbacks ); + +// backwards compat export, passes through to SteamAPI_ variants +S_API HSteamPipe GetHSteamPipe(); +S_API HSteamUser GetHSteamUser(); + + +#if defined( VERSION_SAFE_STEAM_API_INTERFACES ) +// exists only for backwards compat with code written against older SDKs +S_API bool S_CALLTYPE SteamAPI_InitSafe(); +#endif + +#include "steam_api_internal.h" + +#endif // STEAM_API_H diff --git a/lsteamclient/steamworks_sdk_next2/steam_api_flat.h b/lsteamclient/steamworks_sdk_next2/steam_api_flat.h new file mode 100644 index 00000000..c40280cd --- /dev/null +++ b/lsteamclient/steamworks_sdk_next2/steam_api_flat.h @@ -0,0 +1,844 @@ +//====== Copyright (c) 1996-2014, Valve Corporation, All rights reserved. ======= +// +// Purpose: Header for flatted SteamAPI. Use this for binding to other languages. +// This file is auto-generated, do not edit it. +// +//============================================================================= + +#ifndef STEAMAPIFLAT_H +#define STEAMAPIFLAT_H +#ifdef _WIN32 +#pragma once +#endif + +#include + + +typedef unsigned char uint8; +typedef unsigned char uint8; +typedef signed char int8; +typedef short int16; +typedef unsigned short uint16; +typedef int int32; +typedef unsigned int uint32; +typedef long long int64; +typedef unsigned long long uint64; +typedef int64 lint64; +typedef uint64 ulint64; +typedef uint8 Salt_t[8]; +typedef uint64 GID_t; +typedef uint64 JobID_t; +typedef GID_t TxnID_t; +typedef uint32 PackageId_t; +typedef uint32 BundleId_t; +typedef uint32 AppId_t; +typedef uint64 AssetClassId_t; +typedef uint32 PhysicalItemId_t; +typedef uint32 DepotId_t; +typedef uint32 RTime32; +typedef uint32 CellID_t; +typedef uint64 SteamAPICall_t; +typedef uint32 AccountID_t; +typedef uint32 PartnerId_t; +typedef uint64 ManifestId_t; +typedef uint64 SiteId_t; +typedef uint32 HAuthTicket; +typedef void * BREAKPAD_HANDLE; +typedef char compile_time_assert_type[1]; +typedef int32 HSteamPipe; +typedef int32 HSteamUser; +typedef int16 FriendsGroupID_t; +typedef void * HServerListRequest; +typedef int HServerQuery; +typedef uint64 UGCHandle_t; +typedef uint64 PublishedFileUpdateHandle_t; +typedef uint64 PublishedFileId_t; +typedef uint64 UGCFileWriteStreamHandle_t; +typedef char compile_time_assert_type[1]; +typedef uint64 SteamLeaderboard_t; +typedef uint64 SteamLeaderboardEntries_t; +typedef uint32 SNetSocket_t; +typedef uint32 SNetListenSocket_t; +typedef uint32 ScreenshotHandle; +typedef uint32 HTTPRequestHandle; +typedef uint32 HTTPCookieContainerHandle; +typedef uint64 ControllerHandle_t; +typedef uint64 ControllerActionSetHandle_t; +typedef uint64 ControllerDigitalActionHandle_t; +typedef uint64 ControllerAnalogActionHandle_t; +typedef uint64 UGCQueryHandle_t; +typedef uint64 UGCUpdateHandle_t; +typedef uint32 HHTMLBrowser; +typedef uint64 SteamItemInstanceID_t; +typedef int32 SteamItemDef_t; +typedef int32 SteamInventoryResult_t; +typedef uint64 SteamInventoryUpdateHandle_t; +// OpenVR Constants +int const_k_iSteamUserCallbacks = 100; +int const_k_iSteamGameServerCallbacks = 200; +int const_k_iSteamFriendsCallbacks = 300; +int const_k_iSteamBillingCallbacks = 400; +int const_k_iSteamMatchmakingCallbacks = 500; +int const_k_iSteamContentServerCallbacks = 600; +int const_k_iSteamUtilsCallbacks = 700; +int const_k_iClientFriendsCallbacks = 800; +int const_k_iClientUserCallbacks = 900; +int const_k_iSteamAppsCallbacks = 1000; +int const_k_iSteamUserStatsCallbacks = 1100; +int const_k_iSteamNetworkingCallbacks = 1200; +int const_k_iClientRemoteStorageCallbacks = 1300; +int const_k_iClientDepotBuilderCallbacks = 1400; +int const_k_iSteamGameServerItemsCallbacks = 1500; +int const_k_iClientUtilsCallbacks = 1600; +int const_k_iSteamGameCoordinatorCallbacks = 1700; +int const_k_iSteamGameServerStatsCallbacks = 1800; +int const_k_iSteam2AsyncCallbacks = 1900; +int const_k_iSteamGameStatsCallbacks = 2000; +int const_k_iClientHTTPCallbacks = 2100; +int const_k_iClientScreenshotsCallbacks = 2200; +int const_k_iSteamScreenshotsCallbacks = 2300; +int const_k_iClientAudioCallbacks = 2400; +int const_k_iClientUnifiedMessagesCallbacks = 2500; +int const_k_iSteamStreamLauncherCallbacks = 2600; +int const_k_iClientControllerCallbacks = 2700; +int const_k_iSteamControllerCallbacks = 2800; +int const_k_iClientParentalSettingsCallbacks = 2900; +int const_k_iClientDeviceAuthCallbacks = 3000; +int const_k_iClientNetworkDeviceManagerCallbacks = 3100; +int const_k_iClientMusicCallbacks = 3200; +int const_k_iClientRemoteClientManagerCallbacks = 3300; +int const_k_iClientUGCCallbacks = 3400; +int const_k_iSteamStreamClientCallbacks = 3500; +int const_k_IClientProductBuilderCallbacks = 3600; +int const_k_iClientShortcutsCallbacks = 3700; +int const_k_iClientRemoteControlManagerCallbacks = 3800; +int const_k_iSteamAppListCallbacks = 3900; +int const_k_iSteamMusicCallbacks = 4000; +int const_k_iSteamMusicRemoteCallbacks = 4100; +int const_k_iClientVRCallbacks = 4200; +int const_k_iClientGameNotificationCallbacks = 4300; +int const_k_iSteamGameNotificationCallbacks = 4400; +int const_k_iSteamHTMLSurfaceCallbacks = 4500; +int const_k_iClientVideoCallbacks = 4600; +int const_k_iClientInventoryCallbacks = 4700; +int const_k_iClientBluetoothManagerCallbacks = 4800; +int const_k_iClientSharedConnectionCallbacks = 4900; +int const_k_ISteamParentalSettingsCallbacks = 5000; +int const_k_iClientShaderCallbacks = 5100; +int const_k_cchPersonaNameMax = 128; +int const_k_cwchPersonaNameMax = 32; +int const_k_cchMaxRichPresenceKeys = 20; +int const_k_cchMaxRichPresenceKeyLength = 64; +int const_k_cchMaxRichPresenceValueLength = 256; +int const_k_cchStatNameMax = 128; +int const_k_cchLeaderboardNameMax = 128; +int const_k_cLeaderboardDetailsMax = 64; +unsigned long const_k_SteamItemInstanceIDInvalid = 0xffffffff; +int const_k_SteamInventoryResultInvalid = -1; + + + +// OpenVR Enums +// OpenVR Structs + + + +S_API HSteamPipe SteamAPI_ISteamClient_CreateSteamPipe(intptr_t instancePtr); +S_API bool SteamAPI_ISteamClient_BReleaseSteamPipe(intptr_t instancePtr, HSteamPipe hSteamPipe); +S_API HSteamUser SteamAPI_ISteamClient_ConnectToGlobalUser(intptr_t instancePtr, HSteamPipe hSteamPipe); +S_API HSteamUser SteamAPI_ISteamClient_CreateLocalUser(intptr_t instancePtr, HSteamPipe * phSteamPipe, EAccountType eAccountType); +S_API void SteamAPI_ISteamClient_ReleaseUser(intptr_t instancePtr, HSteamPipe hSteamPipe, HSteamUser hUser); +S_API class ISteamUser * SteamAPI_ISteamClient_GetISteamUser(intptr_t instancePtr, HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char * pchVersion); +S_API class ISteamGameServer * SteamAPI_ISteamClient_GetISteamGameServer(intptr_t instancePtr, HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char * pchVersion); +S_API void SteamAPI_ISteamClient_SetLocalIPBinding(intptr_t instancePtr, uint32 unIP, uint16 usPort); +S_API class ISteamFriends * SteamAPI_ISteamClient_GetISteamFriends(intptr_t instancePtr, HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char * pchVersion); +S_API class ISteamUtils * SteamAPI_ISteamClient_GetISteamUtils(intptr_t instancePtr, HSteamPipe hSteamPipe, const char * pchVersion); +S_API class ISteamMatchmaking * SteamAPI_ISteamClient_GetISteamMatchmaking(intptr_t instancePtr, HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char * pchVersion); +S_API class ISteamMatchmakingServers * SteamAPI_ISteamClient_GetISteamMatchmakingServers(intptr_t instancePtr, HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char * pchVersion); +S_API void * SteamAPI_ISteamClient_GetISteamGenericInterface(intptr_t instancePtr, HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char * pchVersion); +S_API class ISteamUserStats * SteamAPI_ISteamClient_GetISteamUserStats(intptr_t instancePtr, HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char * pchVersion); +S_API class ISteamGameServerStats * SteamAPI_ISteamClient_GetISteamGameServerStats(intptr_t instancePtr, HSteamUser hSteamuser, HSteamPipe hSteamPipe, const char * pchVersion); +S_API class ISteamApps * SteamAPI_ISteamClient_GetISteamApps(intptr_t instancePtr, HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char * pchVersion); +S_API class ISteamNetworking * SteamAPI_ISteamClient_GetISteamNetworking(intptr_t instancePtr, HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char * pchVersion); +S_API class ISteamRemoteStorage * SteamAPI_ISteamClient_GetISteamRemoteStorage(intptr_t instancePtr, HSteamUser hSteamuser, HSteamPipe hSteamPipe, const char * pchVersion); +S_API class ISteamScreenshots * SteamAPI_ISteamClient_GetISteamScreenshots(intptr_t instancePtr, HSteamUser hSteamuser, HSteamPipe hSteamPipe, const char * pchVersion); +S_API uint32 SteamAPI_ISteamClient_GetIPCCallCount(intptr_t instancePtr); +S_API void SteamAPI_ISteamClient_SetWarningMessageHook(intptr_t instancePtr, SteamAPIWarningMessageHook_t pFunction); +S_API bool SteamAPI_ISteamClient_BShutdownIfAllPipesClosed(intptr_t instancePtr); +S_API class ISteamHTTP * SteamAPI_ISteamClient_GetISteamHTTP(intptr_t instancePtr, HSteamUser hSteamuser, HSteamPipe hSteamPipe, const char * pchVersion); +S_API class ISteamController * SteamAPI_ISteamClient_GetISteamController(intptr_t instancePtr, HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char * pchVersion); +S_API class ISteamUGC * SteamAPI_ISteamClient_GetISteamUGC(intptr_t instancePtr, HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char * pchVersion); +S_API class ISteamAppList * SteamAPI_ISteamClient_GetISteamAppList(intptr_t instancePtr, HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char * pchVersion); +S_API class ISteamMusic * SteamAPI_ISteamClient_GetISteamMusic(intptr_t instancePtr, HSteamUser hSteamuser, HSteamPipe hSteamPipe, const char * pchVersion); +S_API class ISteamMusicRemote * SteamAPI_ISteamClient_GetISteamMusicRemote(intptr_t instancePtr, HSteamUser hSteamuser, HSteamPipe hSteamPipe, const char * pchVersion); +S_API class ISteamHTMLSurface * SteamAPI_ISteamClient_GetISteamHTMLSurface(intptr_t instancePtr, HSteamUser hSteamuser, HSteamPipe hSteamPipe, const char * pchVersion); +S_API class ISteamInventory * SteamAPI_ISteamClient_GetISteamInventory(intptr_t instancePtr, HSteamUser hSteamuser, HSteamPipe hSteamPipe, const char * pchVersion); +S_API class ISteamVideo * SteamAPI_ISteamClient_GetISteamVideo(intptr_t instancePtr, HSteamUser hSteamuser, HSteamPipe hSteamPipe, const char * pchVersion); +S_API class ISteamParentalSettings * SteamAPI_ISteamClient_GetISteamParentalSettings(intptr_t instancePtr, HSteamUser hSteamuser, HSteamPipe hSteamPipe, const char * pchVersion); +S_API HSteamUser SteamAPI_ISteamUser_GetHSteamUser(intptr_t instancePtr); +S_API bool SteamAPI_ISteamUser_BLoggedOn(intptr_t instancePtr); +S_API uint64 SteamAPI_ISteamUser_GetSteamID(intptr_t instancePtr); +S_API int SteamAPI_ISteamUser_InitiateGameConnection(intptr_t instancePtr, void * pAuthBlob, int cbMaxAuthBlob, class CSteamID steamIDGameServer, uint32 unIPServer, uint16 usPortServer, bool bSecure); +S_API void SteamAPI_ISteamUser_TerminateGameConnection(intptr_t instancePtr, uint32 unIPServer, uint16 usPortServer); +S_API void SteamAPI_ISteamUser_TrackAppUsageEvent(intptr_t instancePtr, class CGameID gameID, int eAppUsageEvent, const char * pchExtraInfo); +S_API bool SteamAPI_ISteamUser_GetUserDataFolder(intptr_t instancePtr, char * pchBuffer, int cubBuffer); +S_API void SteamAPI_ISteamUser_StartVoiceRecording(intptr_t instancePtr); +S_API void SteamAPI_ISteamUser_StopVoiceRecording(intptr_t instancePtr); +S_API EVoiceResult SteamAPI_ISteamUser_GetAvailableVoice(intptr_t instancePtr, uint32 * pcbCompressed, uint32 * pcbUncompressed_Deprecated, uint32 nUncompressedVoiceDesiredSampleRate_Deprecated); +S_API EVoiceResult SteamAPI_ISteamUser_GetVoice(intptr_t instancePtr, bool bWantCompressed, void * pDestBuffer, uint32 cbDestBufferSize, uint32 * nBytesWritten, bool bWantUncompressed_Deprecated, void * pUncompressedDestBuffer_Deprecated, uint32 cbUncompressedDestBufferSize_Deprecated, uint32 * nUncompressBytesWritten_Deprecated, uint32 nUncompressedVoiceDesiredSampleRate_Deprecated); +S_API EVoiceResult SteamAPI_ISteamUser_DecompressVoice(intptr_t instancePtr, const void * pCompressed, uint32 cbCompressed, void * pDestBuffer, uint32 cbDestBufferSize, uint32 * nBytesWritten, uint32 nDesiredSampleRate); +S_API uint32 SteamAPI_ISteamUser_GetVoiceOptimalSampleRate(intptr_t instancePtr); +S_API HAuthTicket SteamAPI_ISteamUser_GetAuthSessionTicket(intptr_t instancePtr, void * pTicket, int cbMaxTicket, uint32 * pcbTicket); +S_API EBeginAuthSessionResult SteamAPI_ISteamUser_BeginAuthSession(intptr_t instancePtr, const void * pAuthTicket, int cbAuthTicket, class CSteamID steamID); +S_API void SteamAPI_ISteamUser_EndAuthSession(intptr_t instancePtr, class CSteamID steamID); +S_API void SteamAPI_ISteamUser_CancelAuthTicket(intptr_t instancePtr, HAuthTicket hAuthTicket); +S_API EUserHasLicenseForAppResult SteamAPI_ISteamUser_UserHasLicenseForApp(intptr_t instancePtr, class CSteamID steamID, AppId_t appID); +S_API bool SteamAPI_ISteamUser_BIsBehindNAT(intptr_t instancePtr); +S_API void SteamAPI_ISteamUser_AdvertiseGame(intptr_t instancePtr, class CSteamID steamIDGameServer, uint32 unIPServer, uint16 usPortServer); +S_API SteamAPICall_t SteamAPI_ISteamUser_RequestEncryptedAppTicket(intptr_t instancePtr, void * pDataToInclude, int cbDataToInclude); +S_API bool SteamAPI_ISteamUser_GetEncryptedAppTicket(intptr_t instancePtr, void * pTicket, int cbMaxTicket, uint32 * pcbTicket); +S_API int SteamAPI_ISteamUser_GetGameBadgeLevel(intptr_t instancePtr, int nSeries, bool bFoil); +S_API int SteamAPI_ISteamUser_GetPlayerSteamLevel(intptr_t instancePtr); +S_API SteamAPICall_t SteamAPI_ISteamUser_RequestStoreAuthURL(intptr_t instancePtr, const char * pchRedirectURL); +S_API bool SteamAPI_ISteamUser_BIsPhoneVerified(intptr_t instancePtr); +S_API bool SteamAPI_ISteamUser_BIsTwoFactorEnabled(intptr_t instancePtr); +S_API bool SteamAPI_ISteamUser_BIsPhoneIdentifying(intptr_t instancePtr); +S_API bool SteamAPI_ISteamUser_BIsPhoneRequiringVerification(intptr_t instancePtr); +S_API const char * SteamAPI_ISteamFriends_GetPersonaName(intptr_t instancePtr); +S_API SteamAPICall_t SteamAPI_ISteamFriends_SetPersonaName(intptr_t instancePtr, const char * pchPersonaName); +S_API EPersonaState SteamAPI_ISteamFriends_GetPersonaState(intptr_t instancePtr); +S_API int SteamAPI_ISteamFriends_GetFriendCount(intptr_t instancePtr, int iFriendFlags); +S_API uint64 SteamAPI_ISteamFriends_GetFriendByIndex(intptr_t instancePtr, int iFriend, int iFriendFlags); +S_API EFriendRelationship SteamAPI_ISteamFriends_GetFriendRelationship(intptr_t instancePtr, class CSteamID steamIDFriend); +S_API EPersonaState SteamAPI_ISteamFriends_GetFriendPersonaState(intptr_t instancePtr, class CSteamID steamIDFriend); +S_API const char * SteamAPI_ISteamFriends_GetFriendPersonaName(intptr_t instancePtr, class CSteamID steamIDFriend); +S_API bool SteamAPI_ISteamFriends_GetFriendGamePlayed(intptr_t instancePtr, class CSteamID steamIDFriend, struct FriendGameInfo_t * pFriendGameInfo); +S_API const char * SteamAPI_ISteamFriends_GetFriendPersonaNameHistory(intptr_t instancePtr, class CSteamID steamIDFriend, int iPersonaName); +S_API int SteamAPI_ISteamFriends_GetFriendSteamLevel(intptr_t instancePtr, class CSteamID steamIDFriend); +S_API const char * SteamAPI_ISteamFriends_GetPlayerNickname(intptr_t instancePtr, class CSteamID steamIDPlayer); +S_API int SteamAPI_ISteamFriends_GetFriendsGroupCount(intptr_t instancePtr); +S_API FriendsGroupID_t SteamAPI_ISteamFriends_GetFriendsGroupIDByIndex(intptr_t instancePtr, int iFG); +S_API const char * SteamAPI_ISteamFriends_GetFriendsGroupName(intptr_t instancePtr, FriendsGroupID_t friendsGroupID); +S_API int SteamAPI_ISteamFriends_GetFriendsGroupMembersCount(intptr_t instancePtr, FriendsGroupID_t friendsGroupID); +S_API void SteamAPI_ISteamFriends_GetFriendsGroupMembersList(intptr_t instancePtr, FriendsGroupID_t friendsGroupID, class CSteamID * pOutSteamIDMembers, int nMembersCount); +S_API bool SteamAPI_ISteamFriends_HasFriend(intptr_t instancePtr, class CSteamID steamIDFriend, int iFriendFlags); +S_API int SteamAPI_ISteamFriends_GetClanCount(intptr_t instancePtr); +S_API uint64 SteamAPI_ISteamFriends_GetClanByIndex(intptr_t instancePtr, int iClan); +S_API const char * SteamAPI_ISteamFriends_GetClanName(intptr_t instancePtr, class CSteamID steamIDClan); +S_API const char * SteamAPI_ISteamFriends_GetClanTag(intptr_t instancePtr, class CSteamID steamIDClan); +S_API bool SteamAPI_ISteamFriends_GetClanActivityCounts(intptr_t instancePtr, class CSteamID steamIDClan, int * pnOnline, int * pnInGame, int * pnChatting); +S_API SteamAPICall_t SteamAPI_ISteamFriends_DownloadClanActivityCounts(intptr_t instancePtr, class CSteamID * psteamIDClans, int cClansToRequest); +S_API int SteamAPI_ISteamFriends_GetFriendCountFromSource(intptr_t instancePtr, class CSteamID steamIDSource); +S_API uint64 SteamAPI_ISteamFriends_GetFriendFromSourceByIndex(intptr_t instancePtr, class CSteamID steamIDSource, int iFriend); +S_API bool SteamAPI_ISteamFriends_IsUserInSource(intptr_t instancePtr, class CSteamID steamIDUser, class CSteamID steamIDSource); +S_API void SteamAPI_ISteamFriends_SetInGameVoiceSpeaking(intptr_t instancePtr, class CSteamID steamIDUser, bool bSpeaking); +S_API void SteamAPI_ISteamFriends_ActivateGameOverlay(intptr_t instancePtr, const char * pchDialog); +S_API void SteamAPI_ISteamFriends_ActivateGameOverlayToUser(intptr_t instancePtr, const char * pchDialog, class CSteamID steamID); +S_API void SteamAPI_ISteamFriends_ActivateGameOverlayToWebPage(intptr_t instancePtr, const char * pchURL); +S_API void SteamAPI_ISteamFriends_ActivateGameOverlayToStore(intptr_t instancePtr, AppId_t nAppID, EOverlayToStoreFlag eFlag); +S_API void SteamAPI_ISteamFriends_SetPlayedWith(intptr_t instancePtr, class CSteamID steamIDUserPlayedWith); +S_API void SteamAPI_ISteamFriends_ActivateGameOverlayInviteDialog(intptr_t instancePtr, class CSteamID steamIDLobby); +S_API int SteamAPI_ISteamFriends_GetSmallFriendAvatar(intptr_t instancePtr, class CSteamID steamIDFriend); +S_API int SteamAPI_ISteamFriends_GetMediumFriendAvatar(intptr_t instancePtr, class CSteamID steamIDFriend); +S_API int SteamAPI_ISteamFriends_GetLargeFriendAvatar(intptr_t instancePtr, class CSteamID steamIDFriend); +S_API bool SteamAPI_ISteamFriends_RequestUserInformation(intptr_t instancePtr, class CSteamID steamIDUser, bool bRequireNameOnly); +S_API SteamAPICall_t SteamAPI_ISteamFriends_RequestClanOfficerList(intptr_t instancePtr, class CSteamID steamIDClan); +S_API uint64 SteamAPI_ISteamFriends_GetClanOwner(intptr_t instancePtr, class CSteamID steamIDClan); +S_API int SteamAPI_ISteamFriends_GetClanOfficerCount(intptr_t instancePtr, class CSteamID steamIDClan); +S_API uint64 SteamAPI_ISteamFriends_GetClanOfficerByIndex(intptr_t instancePtr, class CSteamID steamIDClan, int iOfficer); +S_API uint32 SteamAPI_ISteamFriends_GetUserRestrictions(intptr_t instancePtr); +S_API bool SteamAPI_ISteamFriends_SetRichPresence(intptr_t instancePtr, const char * pchKey, const char * pchValue); +S_API void SteamAPI_ISteamFriends_ClearRichPresence(intptr_t instancePtr); +S_API const char * SteamAPI_ISteamFriends_GetFriendRichPresence(intptr_t instancePtr, class CSteamID steamIDFriend, const char * pchKey); +S_API int SteamAPI_ISteamFriends_GetFriendRichPresenceKeyCount(intptr_t instancePtr, class CSteamID steamIDFriend); +S_API const char * SteamAPI_ISteamFriends_GetFriendRichPresenceKeyByIndex(intptr_t instancePtr, class CSteamID steamIDFriend, int iKey); +S_API void SteamAPI_ISteamFriends_RequestFriendRichPresence(intptr_t instancePtr, class CSteamID steamIDFriend); +S_API bool SteamAPI_ISteamFriends_InviteUserToGame(intptr_t instancePtr, class CSteamID steamIDFriend, const char * pchConnectString); +S_API int SteamAPI_ISteamFriends_GetCoplayFriendCount(intptr_t instancePtr); +S_API uint64 SteamAPI_ISteamFriends_GetCoplayFriend(intptr_t instancePtr, int iCoplayFriend); +S_API int SteamAPI_ISteamFriends_GetFriendCoplayTime(intptr_t instancePtr, class CSteamID steamIDFriend); +S_API AppId_t SteamAPI_ISteamFriends_GetFriendCoplayGame(intptr_t instancePtr, class CSteamID steamIDFriend); +S_API SteamAPICall_t SteamAPI_ISteamFriends_JoinClanChatRoom(intptr_t instancePtr, class CSteamID steamIDClan); +S_API bool SteamAPI_ISteamFriends_LeaveClanChatRoom(intptr_t instancePtr, class CSteamID steamIDClan); +S_API int SteamAPI_ISteamFriends_GetClanChatMemberCount(intptr_t instancePtr, class CSteamID steamIDClan); +S_API uint64 SteamAPI_ISteamFriends_GetChatMemberByIndex(intptr_t instancePtr, class CSteamID steamIDClan, int iUser); +S_API bool SteamAPI_ISteamFriends_SendClanChatMessage(intptr_t instancePtr, class CSteamID steamIDClanChat, const char * pchText); +S_API int SteamAPI_ISteamFriends_GetClanChatMessage(intptr_t instancePtr, class CSteamID steamIDClanChat, int iMessage, void * prgchText, int cchTextMax, EChatEntryType * peChatEntryType, class CSteamID * psteamidChatter); +S_API bool SteamAPI_ISteamFriends_IsClanChatAdmin(intptr_t instancePtr, class CSteamID steamIDClanChat, class CSteamID steamIDUser); +S_API bool SteamAPI_ISteamFriends_IsClanChatWindowOpenInSteam(intptr_t instancePtr, class CSteamID steamIDClanChat); +S_API bool SteamAPI_ISteamFriends_OpenClanChatWindowInSteam(intptr_t instancePtr, class CSteamID steamIDClanChat); +S_API bool SteamAPI_ISteamFriends_CloseClanChatWindowInSteam(intptr_t instancePtr, class CSteamID steamIDClanChat); +S_API bool SteamAPI_ISteamFriends_SetListenForFriendsMessages(intptr_t instancePtr, bool bInterceptEnabled); +S_API bool SteamAPI_ISteamFriends_ReplyToFriendMessage(intptr_t instancePtr, class CSteamID steamIDFriend, const char * pchMsgToSend); +S_API int SteamAPI_ISteamFriends_GetFriendMessage(intptr_t instancePtr, class CSteamID steamIDFriend, int iMessageID, void * pvData, int cubData, EChatEntryType * peChatEntryType); +S_API SteamAPICall_t SteamAPI_ISteamFriends_GetFollowerCount(intptr_t instancePtr, class CSteamID steamID); +S_API SteamAPICall_t SteamAPI_ISteamFriends_IsFollowing(intptr_t instancePtr, class CSteamID steamID); +S_API SteamAPICall_t SteamAPI_ISteamFriends_EnumerateFollowingList(intptr_t instancePtr, uint32 unStartIndex); +S_API bool SteamAPI_ISteamFriends_IsClanPublic(intptr_t instancePtr, class CSteamID steamIDClan); +S_API bool SteamAPI_ISteamFriends_IsClanOfficialGameGroup(intptr_t instancePtr, class CSteamID steamIDClan); +S_API uint32 SteamAPI_ISteamUtils_GetSecondsSinceAppActive(intptr_t instancePtr); +S_API uint32 SteamAPI_ISteamUtils_GetSecondsSinceComputerActive(intptr_t instancePtr); +S_API EUniverse SteamAPI_ISteamUtils_GetConnectedUniverse(intptr_t instancePtr); +S_API uint32 SteamAPI_ISteamUtils_GetServerRealTime(intptr_t instancePtr); +S_API const char * SteamAPI_ISteamUtils_GetIPCountry(intptr_t instancePtr); +S_API bool SteamAPI_ISteamUtils_GetImageSize(intptr_t instancePtr, int iImage, uint32 * pnWidth, uint32 * pnHeight); +S_API bool SteamAPI_ISteamUtils_GetImageRGBA(intptr_t instancePtr, int iImage, uint8 * pubDest, int nDestBufferSize); +S_API bool SteamAPI_ISteamUtils_GetCSERIPPort(intptr_t instancePtr, uint32 * unIP, uint16 * usPort); +S_API uint8 SteamAPI_ISteamUtils_GetCurrentBatteryPower(intptr_t instancePtr); +S_API uint32 SteamAPI_ISteamUtils_GetAppID(intptr_t instancePtr); +S_API void SteamAPI_ISteamUtils_SetOverlayNotificationPosition(intptr_t instancePtr, ENotificationPosition eNotificationPosition); +S_API bool SteamAPI_ISteamUtils_IsAPICallCompleted(intptr_t instancePtr, SteamAPICall_t hSteamAPICall, bool * pbFailed); +S_API ESteamAPICallFailure SteamAPI_ISteamUtils_GetAPICallFailureReason(intptr_t instancePtr, SteamAPICall_t hSteamAPICall); +S_API bool SteamAPI_ISteamUtils_GetAPICallResult(intptr_t instancePtr, SteamAPICall_t hSteamAPICall, void * pCallback, int cubCallback, int iCallbackExpected, bool * pbFailed); +S_API uint32 SteamAPI_ISteamUtils_GetIPCCallCount(intptr_t instancePtr); +S_API void SteamAPI_ISteamUtils_SetWarningMessageHook(intptr_t instancePtr, SteamAPIWarningMessageHook_t pFunction); +S_API bool SteamAPI_ISteamUtils_IsOverlayEnabled(intptr_t instancePtr); +S_API bool SteamAPI_ISteamUtils_BOverlayNeedsPresent(intptr_t instancePtr); +S_API SteamAPICall_t SteamAPI_ISteamUtils_CheckFileSignature(intptr_t instancePtr, const char * szFileName); +S_API bool SteamAPI_ISteamUtils_ShowGamepadTextInput(intptr_t instancePtr, EGamepadTextInputMode eInputMode, EGamepadTextInputLineMode eLineInputMode, const char * pchDescription, uint32 unCharMax, const char * pchExistingText); +S_API uint32 SteamAPI_ISteamUtils_GetEnteredGamepadTextLength(intptr_t instancePtr); +S_API bool SteamAPI_ISteamUtils_GetEnteredGamepadTextInput(intptr_t instancePtr, char * pchText, uint32 cchText); +S_API const char * SteamAPI_ISteamUtils_GetSteamUILanguage(intptr_t instancePtr); +S_API bool SteamAPI_ISteamUtils_IsSteamRunningInVR(intptr_t instancePtr); +S_API void SteamAPI_ISteamUtils_SetOverlayNotificationInset(intptr_t instancePtr, int nHorizontalInset, int nVerticalInset); +S_API bool SteamAPI_ISteamUtils_IsSteamInBigPictureMode(intptr_t instancePtr); +S_API void SteamAPI_ISteamUtils_StartVRDashboard(intptr_t instancePtr); +S_API bool SteamAPI_ISteamUtils_IsVRHeadsetStreamingEnabled(intptr_t instancePtr); +S_API void SteamAPI_ISteamUtils_SetVRHeadsetStreamingEnabled(intptr_t instancePtr, bool bEnabled); +S_API int SteamAPI_ISteamMatchmaking_GetFavoriteGameCount(intptr_t instancePtr); +S_API bool SteamAPI_ISteamMatchmaking_GetFavoriteGame(intptr_t instancePtr, int iGame, AppId_t * pnAppID, uint32 * pnIP, uint16 * pnConnPort, uint16 * pnQueryPort, uint32 * punFlags, uint32 * pRTime32LastPlayedOnServer); +S_API int SteamAPI_ISteamMatchmaking_AddFavoriteGame(intptr_t instancePtr, AppId_t nAppID, uint32 nIP, uint16 nConnPort, uint16 nQueryPort, uint32 unFlags, uint32 rTime32LastPlayedOnServer); +S_API bool SteamAPI_ISteamMatchmaking_RemoveFavoriteGame(intptr_t instancePtr, AppId_t nAppID, uint32 nIP, uint16 nConnPort, uint16 nQueryPort, uint32 unFlags); +S_API SteamAPICall_t SteamAPI_ISteamMatchmaking_RequestLobbyList(intptr_t instancePtr); +S_API void SteamAPI_ISteamMatchmaking_AddRequestLobbyListStringFilter(intptr_t instancePtr, const char * pchKeyToMatch, const char * pchValueToMatch, ELobbyComparison eComparisonType); +S_API void SteamAPI_ISteamMatchmaking_AddRequestLobbyListNumericalFilter(intptr_t instancePtr, const char * pchKeyToMatch, int nValueToMatch, ELobbyComparison eComparisonType); +S_API void SteamAPI_ISteamMatchmaking_AddRequestLobbyListNearValueFilter(intptr_t instancePtr, const char * pchKeyToMatch, int nValueToBeCloseTo); +S_API void SteamAPI_ISteamMatchmaking_AddRequestLobbyListFilterSlotsAvailable(intptr_t instancePtr, int nSlotsAvailable); +S_API void SteamAPI_ISteamMatchmaking_AddRequestLobbyListDistanceFilter(intptr_t instancePtr, ELobbyDistanceFilter eLobbyDistanceFilter); +S_API void SteamAPI_ISteamMatchmaking_AddRequestLobbyListResultCountFilter(intptr_t instancePtr, int cMaxResults); +S_API void SteamAPI_ISteamMatchmaking_AddRequestLobbyListCompatibleMembersFilter(intptr_t instancePtr, class CSteamID steamIDLobby); +S_API uint64 SteamAPI_ISteamMatchmaking_GetLobbyByIndex(intptr_t instancePtr, int iLobby); +S_API SteamAPICall_t SteamAPI_ISteamMatchmaking_CreateLobby(intptr_t instancePtr, ELobbyType eLobbyType, int cMaxMembers); +S_API SteamAPICall_t SteamAPI_ISteamMatchmaking_JoinLobby(intptr_t instancePtr, class CSteamID steamIDLobby); +S_API void SteamAPI_ISteamMatchmaking_LeaveLobby(intptr_t instancePtr, class CSteamID steamIDLobby); +S_API bool SteamAPI_ISteamMatchmaking_InviteUserToLobby(intptr_t instancePtr, class CSteamID steamIDLobby, class CSteamID steamIDInvitee); +S_API int SteamAPI_ISteamMatchmaking_GetNumLobbyMembers(intptr_t instancePtr, class CSteamID steamIDLobby); +S_API uint64 SteamAPI_ISteamMatchmaking_GetLobbyMemberByIndex(intptr_t instancePtr, class CSteamID steamIDLobby, int iMember); +S_API const char * SteamAPI_ISteamMatchmaking_GetLobbyData(intptr_t instancePtr, class CSteamID steamIDLobby, const char * pchKey); +S_API bool SteamAPI_ISteamMatchmaking_SetLobbyData(intptr_t instancePtr, class CSteamID steamIDLobby, const char * pchKey, const char * pchValue); +S_API int SteamAPI_ISteamMatchmaking_GetLobbyDataCount(intptr_t instancePtr, class CSteamID steamIDLobby); +S_API bool SteamAPI_ISteamMatchmaking_GetLobbyDataByIndex(intptr_t instancePtr, class CSteamID steamIDLobby, int iLobbyData, char * pchKey, int cchKeyBufferSize, char * pchValue, int cchValueBufferSize); +S_API bool SteamAPI_ISteamMatchmaking_DeleteLobbyData(intptr_t instancePtr, class CSteamID steamIDLobby, const char * pchKey); +S_API const char * SteamAPI_ISteamMatchmaking_GetLobbyMemberData(intptr_t instancePtr, class CSteamID steamIDLobby, class CSteamID steamIDUser, const char * pchKey); +S_API void SteamAPI_ISteamMatchmaking_SetLobbyMemberData(intptr_t instancePtr, class CSteamID steamIDLobby, const char * pchKey, const char * pchValue); +S_API bool SteamAPI_ISteamMatchmaking_SendLobbyChatMsg(intptr_t instancePtr, class CSteamID steamIDLobby, const void * pvMsgBody, int cubMsgBody); +S_API int SteamAPI_ISteamMatchmaking_GetLobbyChatEntry(intptr_t instancePtr, class CSteamID steamIDLobby, int iChatID, class CSteamID * pSteamIDUser, void * pvData, int cubData, EChatEntryType * peChatEntryType); +S_API bool SteamAPI_ISteamMatchmaking_RequestLobbyData(intptr_t instancePtr, class CSteamID steamIDLobby); +S_API void SteamAPI_ISteamMatchmaking_SetLobbyGameServer(intptr_t instancePtr, class CSteamID steamIDLobby, uint32 unGameServerIP, uint16 unGameServerPort, class CSteamID steamIDGameServer); +S_API bool SteamAPI_ISteamMatchmaking_GetLobbyGameServer(intptr_t instancePtr, class CSteamID steamIDLobby, uint32 * punGameServerIP, uint16 * punGameServerPort, class CSteamID * psteamIDGameServer); +S_API bool SteamAPI_ISteamMatchmaking_SetLobbyMemberLimit(intptr_t instancePtr, class CSteamID steamIDLobby, int cMaxMembers); +S_API int SteamAPI_ISteamMatchmaking_GetLobbyMemberLimit(intptr_t instancePtr, class CSteamID steamIDLobby); +S_API bool SteamAPI_ISteamMatchmaking_SetLobbyType(intptr_t instancePtr, class CSteamID steamIDLobby, ELobbyType eLobbyType); +S_API bool SteamAPI_ISteamMatchmaking_SetLobbyJoinable(intptr_t instancePtr, class CSteamID steamIDLobby, bool bLobbyJoinable); +S_API uint64 SteamAPI_ISteamMatchmaking_GetLobbyOwner(intptr_t instancePtr, class CSteamID steamIDLobby); +S_API bool SteamAPI_ISteamMatchmaking_SetLobbyOwner(intptr_t instancePtr, class CSteamID steamIDLobby, class CSteamID steamIDNewOwner); +S_API bool SteamAPI_ISteamMatchmaking_SetLinkedLobby(intptr_t instancePtr, class CSteamID steamIDLobby, class CSteamID steamIDLobbyDependent); +S_API void SteamAPI_ISteamMatchmakingServerListResponse_ServerResponded(intptr_t instancePtr, HServerListRequest hRequest, int iServer); +S_API void SteamAPI_ISteamMatchmakingServerListResponse_ServerFailedToRespond(intptr_t instancePtr, HServerListRequest hRequest, int iServer); +S_API void SteamAPI_ISteamMatchmakingServerListResponse_RefreshComplete(intptr_t instancePtr, HServerListRequest hRequest, EMatchMakingServerResponse response); +S_API void SteamAPI_ISteamMatchmakingPingResponse_ServerResponded(intptr_t instancePtr, class gameserveritem_t & server); +S_API void SteamAPI_ISteamMatchmakingPingResponse_ServerFailedToRespond(intptr_t instancePtr); +S_API void SteamAPI_ISteamMatchmakingPlayersResponse_AddPlayerToList(intptr_t instancePtr, const char * pchName, int nScore, float flTimePlayed); +S_API void SteamAPI_ISteamMatchmakingPlayersResponse_PlayersFailedToRespond(intptr_t instancePtr); +S_API void SteamAPI_ISteamMatchmakingPlayersResponse_PlayersRefreshComplete(intptr_t instancePtr); +S_API void SteamAPI_ISteamMatchmakingRulesResponse_RulesResponded(intptr_t instancePtr, const char * pchRule, const char * pchValue); +S_API void SteamAPI_ISteamMatchmakingRulesResponse_RulesFailedToRespond(intptr_t instancePtr); +S_API void SteamAPI_ISteamMatchmakingRulesResponse_RulesRefreshComplete(intptr_t instancePtr); +S_API HServerListRequest SteamAPI_ISteamMatchmakingServers_RequestInternetServerList(intptr_t instancePtr, AppId_t iApp, struct MatchMakingKeyValuePair_t ** ppchFilters, uint32 nFilters, class ISteamMatchmakingServerListResponse * pRequestServersResponse); +S_API HServerListRequest SteamAPI_ISteamMatchmakingServers_RequestLANServerList(intptr_t instancePtr, AppId_t iApp, class ISteamMatchmakingServerListResponse * pRequestServersResponse); +S_API HServerListRequest SteamAPI_ISteamMatchmakingServers_RequestFriendsServerList(intptr_t instancePtr, AppId_t iApp, struct MatchMakingKeyValuePair_t ** ppchFilters, uint32 nFilters, class ISteamMatchmakingServerListResponse * pRequestServersResponse); +S_API HServerListRequest SteamAPI_ISteamMatchmakingServers_RequestFavoritesServerList(intptr_t instancePtr, AppId_t iApp, struct MatchMakingKeyValuePair_t ** ppchFilters, uint32 nFilters, class ISteamMatchmakingServerListResponse * pRequestServersResponse); +S_API HServerListRequest SteamAPI_ISteamMatchmakingServers_RequestHistoryServerList(intptr_t instancePtr, AppId_t iApp, struct MatchMakingKeyValuePair_t ** ppchFilters, uint32 nFilters, class ISteamMatchmakingServerListResponse * pRequestServersResponse); +S_API HServerListRequest SteamAPI_ISteamMatchmakingServers_RequestSpectatorServerList(intptr_t instancePtr, AppId_t iApp, struct MatchMakingKeyValuePair_t ** ppchFilters, uint32 nFilters, class ISteamMatchmakingServerListResponse * pRequestServersResponse); +S_API void SteamAPI_ISteamMatchmakingServers_ReleaseRequest(intptr_t instancePtr, HServerListRequest hServerListRequest); +S_API class gameserveritem_t * SteamAPI_ISteamMatchmakingServers_GetServerDetails(intptr_t instancePtr, HServerListRequest hRequest, int iServer); +S_API void SteamAPI_ISteamMatchmakingServers_CancelQuery(intptr_t instancePtr, HServerListRequest hRequest); +S_API void SteamAPI_ISteamMatchmakingServers_RefreshQuery(intptr_t instancePtr, HServerListRequest hRequest); +S_API bool SteamAPI_ISteamMatchmakingServers_IsRefreshing(intptr_t instancePtr, HServerListRequest hRequest); +S_API int SteamAPI_ISteamMatchmakingServers_GetServerCount(intptr_t instancePtr, HServerListRequest hRequest); +S_API void SteamAPI_ISteamMatchmakingServers_RefreshServer(intptr_t instancePtr, HServerListRequest hRequest, int iServer); +S_API HServerQuery SteamAPI_ISteamMatchmakingServers_PingServer(intptr_t instancePtr, uint32 unIP, uint16 usPort, class ISteamMatchmakingPingResponse * pRequestServersResponse); +S_API HServerQuery SteamAPI_ISteamMatchmakingServers_PlayerDetails(intptr_t instancePtr, uint32 unIP, uint16 usPort, class ISteamMatchmakingPlayersResponse * pRequestServersResponse); +S_API HServerQuery SteamAPI_ISteamMatchmakingServers_ServerRules(intptr_t instancePtr, uint32 unIP, uint16 usPort, class ISteamMatchmakingRulesResponse * pRequestServersResponse); +S_API void SteamAPI_ISteamMatchmakingServers_CancelServerQuery(intptr_t instancePtr, HServerQuery hServerQuery); +S_API bool SteamAPI_ISteamRemoteStorage_FileWrite(intptr_t instancePtr, const char * pchFile, const void * pvData, int32 cubData); +S_API int32 SteamAPI_ISteamRemoteStorage_FileRead(intptr_t instancePtr, const char * pchFile, void * pvData, int32 cubDataToRead); +S_API SteamAPICall_t SteamAPI_ISteamRemoteStorage_FileWriteAsync(intptr_t instancePtr, const char * pchFile, const void * pvData, uint32 cubData); +S_API SteamAPICall_t SteamAPI_ISteamRemoteStorage_FileReadAsync(intptr_t instancePtr, const char * pchFile, uint32 nOffset, uint32 cubToRead); +S_API bool SteamAPI_ISteamRemoteStorage_FileReadAsyncComplete(intptr_t instancePtr, SteamAPICall_t hReadCall, void * pvBuffer, uint32 cubToRead); +S_API bool SteamAPI_ISteamRemoteStorage_FileForget(intptr_t instancePtr, const char * pchFile); +S_API bool SteamAPI_ISteamRemoteStorage_FileDelete(intptr_t instancePtr, const char * pchFile); +S_API SteamAPICall_t SteamAPI_ISteamRemoteStorage_FileShare(intptr_t instancePtr, const char * pchFile); +S_API bool SteamAPI_ISteamRemoteStorage_SetSyncPlatforms(intptr_t instancePtr, const char * pchFile, ERemoteStoragePlatform eRemoteStoragePlatform); +S_API UGCFileWriteStreamHandle_t SteamAPI_ISteamRemoteStorage_FileWriteStreamOpen(intptr_t instancePtr, const char * pchFile); +S_API bool SteamAPI_ISteamRemoteStorage_FileWriteStreamWriteChunk(intptr_t instancePtr, UGCFileWriteStreamHandle_t writeHandle, const void * pvData, int32 cubData); +S_API bool SteamAPI_ISteamRemoteStorage_FileWriteStreamClose(intptr_t instancePtr, UGCFileWriteStreamHandle_t writeHandle); +S_API bool SteamAPI_ISteamRemoteStorage_FileWriteStreamCancel(intptr_t instancePtr, UGCFileWriteStreamHandle_t writeHandle); +S_API bool SteamAPI_ISteamRemoteStorage_FileExists(intptr_t instancePtr, const char * pchFile); +S_API bool SteamAPI_ISteamRemoteStorage_FilePersisted(intptr_t instancePtr, const char * pchFile); +S_API int32 SteamAPI_ISteamRemoteStorage_GetFileSize(intptr_t instancePtr, const char * pchFile); +S_API int64 SteamAPI_ISteamRemoteStorage_GetFileTimestamp(intptr_t instancePtr, const char * pchFile); +S_API ERemoteStoragePlatform SteamAPI_ISteamRemoteStorage_GetSyncPlatforms(intptr_t instancePtr, const char * pchFile); +S_API int32 SteamAPI_ISteamRemoteStorage_GetFileCount(intptr_t instancePtr); +S_API const char * SteamAPI_ISteamRemoteStorage_GetFileNameAndSize(intptr_t instancePtr, int iFile, int32 * pnFileSizeInBytes); +S_API bool SteamAPI_ISteamRemoteStorage_GetQuota(intptr_t instancePtr, uint64 * pnTotalBytes, uint64 * puAvailableBytes); +S_API bool SteamAPI_ISteamRemoteStorage_IsCloudEnabledForAccount(intptr_t instancePtr); +S_API bool SteamAPI_ISteamRemoteStorage_IsCloudEnabledForApp(intptr_t instancePtr); +S_API void SteamAPI_ISteamRemoteStorage_SetCloudEnabledForApp(intptr_t instancePtr, bool bEnabled); +S_API SteamAPICall_t SteamAPI_ISteamRemoteStorage_UGCDownload(intptr_t instancePtr, UGCHandle_t hContent, uint32 unPriority); +S_API bool SteamAPI_ISteamRemoteStorage_GetUGCDownloadProgress(intptr_t instancePtr, UGCHandle_t hContent, int32 * pnBytesDownloaded, int32 * pnBytesExpected); +S_API bool SteamAPI_ISteamRemoteStorage_GetUGCDetails(intptr_t instancePtr, UGCHandle_t hContent, AppId_t * pnAppID, char ** ppchName, int32 * pnFileSizeInBytes, class CSteamID * pSteamIDOwner); +S_API int32 SteamAPI_ISteamRemoteStorage_UGCRead(intptr_t instancePtr, UGCHandle_t hContent, void * pvData, int32 cubDataToRead, uint32 cOffset, EUGCReadAction eAction); +S_API int32 SteamAPI_ISteamRemoteStorage_GetCachedUGCCount(intptr_t instancePtr); +S_API UGCHandle_t SteamAPI_ISteamRemoteStorage_GetCachedUGCHandle(intptr_t instancePtr, int32 iCachedContent); +S_API SteamAPICall_t SteamAPI_ISteamRemoteStorage_PublishWorkshopFile(intptr_t instancePtr, const char * pchFile, const char * pchPreviewFile, AppId_t nConsumerAppId, const char * pchTitle, const char * pchDescription, ERemoteStoragePublishedFileVisibility eVisibility, struct SteamParamStringArray_t * pTags, EWorkshopFileType eWorkshopFileType); +S_API PublishedFileUpdateHandle_t SteamAPI_ISteamRemoteStorage_CreatePublishedFileUpdateRequest(intptr_t instancePtr, PublishedFileId_t unPublishedFileId); +S_API bool SteamAPI_ISteamRemoteStorage_UpdatePublishedFileFile(intptr_t instancePtr, PublishedFileUpdateHandle_t updateHandle, const char * pchFile); +S_API bool SteamAPI_ISteamRemoteStorage_UpdatePublishedFilePreviewFile(intptr_t instancePtr, PublishedFileUpdateHandle_t updateHandle, const char * pchPreviewFile); +S_API bool SteamAPI_ISteamRemoteStorage_UpdatePublishedFileTitle(intptr_t instancePtr, PublishedFileUpdateHandle_t updateHandle, const char * pchTitle); +S_API bool SteamAPI_ISteamRemoteStorage_UpdatePublishedFileDescription(intptr_t instancePtr, PublishedFileUpdateHandle_t updateHandle, const char * pchDescription); +S_API bool SteamAPI_ISteamRemoteStorage_UpdatePublishedFileVisibility(intptr_t instancePtr, PublishedFileUpdateHandle_t updateHandle, ERemoteStoragePublishedFileVisibility eVisibility); +S_API bool SteamAPI_ISteamRemoteStorage_UpdatePublishedFileTags(intptr_t instancePtr, PublishedFileUpdateHandle_t updateHandle, struct SteamParamStringArray_t * pTags); +S_API SteamAPICall_t SteamAPI_ISteamRemoteStorage_CommitPublishedFileUpdate(intptr_t instancePtr, PublishedFileUpdateHandle_t updateHandle); +S_API SteamAPICall_t SteamAPI_ISteamRemoteStorage_GetPublishedFileDetails(intptr_t instancePtr, PublishedFileId_t unPublishedFileId, uint32 unMaxSecondsOld); +S_API SteamAPICall_t SteamAPI_ISteamRemoteStorage_DeletePublishedFile(intptr_t instancePtr, PublishedFileId_t unPublishedFileId); +S_API SteamAPICall_t SteamAPI_ISteamRemoteStorage_EnumerateUserPublishedFiles(intptr_t instancePtr, uint32 unStartIndex); +S_API SteamAPICall_t SteamAPI_ISteamRemoteStorage_SubscribePublishedFile(intptr_t instancePtr, PublishedFileId_t unPublishedFileId); +S_API SteamAPICall_t SteamAPI_ISteamRemoteStorage_EnumerateUserSubscribedFiles(intptr_t instancePtr, uint32 unStartIndex); +S_API SteamAPICall_t SteamAPI_ISteamRemoteStorage_UnsubscribePublishedFile(intptr_t instancePtr, PublishedFileId_t unPublishedFileId); +S_API bool SteamAPI_ISteamRemoteStorage_UpdatePublishedFileSetChangeDescription(intptr_t instancePtr, PublishedFileUpdateHandle_t updateHandle, const char * pchChangeDescription); +S_API SteamAPICall_t SteamAPI_ISteamRemoteStorage_GetPublishedItemVoteDetails(intptr_t instancePtr, PublishedFileId_t unPublishedFileId); +S_API SteamAPICall_t SteamAPI_ISteamRemoteStorage_UpdateUserPublishedItemVote(intptr_t instancePtr, PublishedFileId_t unPublishedFileId, bool bVoteUp); +S_API SteamAPICall_t SteamAPI_ISteamRemoteStorage_GetUserPublishedItemVoteDetails(intptr_t instancePtr, PublishedFileId_t unPublishedFileId); +S_API SteamAPICall_t SteamAPI_ISteamRemoteStorage_EnumerateUserSharedWorkshopFiles(intptr_t instancePtr, class CSteamID steamId, uint32 unStartIndex, struct SteamParamStringArray_t * pRequiredTags, struct SteamParamStringArray_t * pExcludedTags); +S_API SteamAPICall_t SteamAPI_ISteamRemoteStorage_PublishVideo(intptr_t instancePtr, EWorkshopVideoProvider eVideoProvider, const char * pchVideoAccount, const char * pchVideoIdentifier, const char * pchPreviewFile, AppId_t nConsumerAppId, const char * pchTitle, const char * pchDescription, ERemoteStoragePublishedFileVisibility eVisibility, struct SteamParamStringArray_t * pTags); +S_API SteamAPICall_t SteamAPI_ISteamRemoteStorage_SetUserPublishedFileAction(intptr_t instancePtr, PublishedFileId_t unPublishedFileId, EWorkshopFileAction eAction); +S_API SteamAPICall_t SteamAPI_ISteamRemoteStorage_EnumeratePublishedFilesByUserAction(intptr_t instancePtr, EWorkshopFileAction eAction, uint32 unStartIndex); +S_API SteamAPICall_t SteamAPI_ISteamRemoteStorage_EnumeratePublishedWorkshopFiles(intptr_t instancePtr, EWorkshopEnumerationType eEnumerationType, uint32 unStartIndex, uint32 unCount, uint32 unDays, struct SteamParamStringArray_t * pTags, struct SteamParamStringArray_t * pUserTags); +S_API SteamAPICall_t SteamAPI_ISteamRemoteStorage_UGCDownloadToLocation(intptr_t instancePtr, UGCHandle_t hContent, const char * pchLocation, uint32 unPriority); +S_API bool SteamAPI_ISteamUserStats_RequestCurrentStats(intptr_t instancePtr); +S_API bool SteamAPI_ISteamUserStats_GetStat(intptr_t instancePtr, const char * pchName, int32 * pData); +S_API bool SteamAPI_ISteamUserStats_GetStat0(intptr_t instancePtr, const char * pchName, float * pData); +S_API bool SteamAPI_ISteamUserStats_SetStat(intptr_t instancePtr, const char * pchName, int32 nData); +S_API bool SteamAPI_ISteamUserStats_SetStat0(intptr_t instancePtr, const char * pchName, float fData); +S_API bool SteamAPI_ISteamUserStats_UpdateAvgRateStat(intptr_t instancePtr, const char * pchName, float flCountThisSession, double dSessionLength); +S_API bool SteamAPI_ISteamUserStats_GetAchievement(intptr_t instancePtr, const char * pchName, bool * pbAchieved); +S_API bool SteamAPI_ISteamUserStats_SetAchievement(intptr_t instancePtr, const char * pchName); +S_API bool SteamAPI_ISteamUserStats_ClearAchievement(intptr_t instancePtr, const char * pchName); +S_API bool SteamAPI_ISteamUserStats_GetAchievementAndUnlockTime(intptr_t instancePtr, const char * pchName, bool * pbAchieved, uint32 * punUnlockTime); +S_API bool SteamAPI_ISteamUserStats_StoreStats(intptr_t instancePtr); +S_API int SteamAPI_ISteamUserStats_GetAchievementIcon(intptr_t instancePtr, const char * pchName); +S_API const char * SteamAPI_ISteamUserStats_GetAchievementDisplayAttribute(intptr_t instancePtr, const char * pchName, const char * pchKey); +S_API bool SteamAPI_ISteamUserStats_IndicateAchievementProgress(intptr_t instancePtr, const char * pchName, uint32 nCurProgress, uint32 nMaxProgress); +S_API uint32 SteamAPI_ISteamUserStats_GetNumAchievements(intptr_t instancePtr); +S_API const char * SteamAPI_ISteamUserStats_GetAchievementName(intptr_t instancePtr, uint32 iAchievement); +S_API SteamAPICall_t SteamAPI_ISteamUserStats_RequestUserStats(intptr_t instancePtr, class CSteamID steamIDUser); +S_API bool SteamAPI_ISteamUserStats_GetUserStat(intptr_t instancePtr, class CSteamID steamIDUser, const char * pchName, int32 * pData); +S_API bool SteamAPI_ISteamUserStats_GetUserStat0(intptr_t instancePtr, class CSteamID steamIDUser, const char * pchName, float * pData); +S_API bool SteamAPI_ISteamUserStats_GetUserAchievement(intptr_t instancePtr, class CSteamID steamIDUser, const char * pchName, bool * pbAchieved); +S_API bool SteamAPI_ISteamUserStats_GetUserAchievementAndUnlockTime(intptr_t instancePtr, class CSteamID steamIDUser, const char * pchName, bool * pbAchieved, uint32 * punUnlockTime); +S_API bool SteamAPI_ISteamUserStats_ResetAllStats(intptr_t instancePtr, bool bAchievementsToo); +S_API SteamAPICall_t SteamAPI_ISteamUserStats_FindOrCreateLeaderboard(intptr_t instancePtr, const char * pchLeaderboardName, ELeaderboardSortMethod eLeaderboardSortMethod, ELeaderboardDisplayType eLeaderboardDisplayType); +S_API SteamAPICall_t SteamAPI_ISteamUserStats_FindLeaderboard(intptr_t instancePtr, const char * pchLeaderboardName); +S_API const char * SteamAPI_ISteamUserStats_GetLeaderboardName(intptr_t instancePtr, SteamLeaderboard_t hSteamLeaderboard); +S_API int SteamAPI_ISteamUserStats_GetLeaderboardEntryCount(intptr_t instancePtr, SteamLeaderboard_t hSteamLeaderboard); +S_API ELeaderboardSortMethod SteamAPI_ISteamUserStats_GetLeaderboardSortMethod(intptr_t instancePtr, SteamLeaderboard_t hSteamLeaderboard); +S_API ELeaderboardDisplayType SteamAPI_ISteamUserStats_GetLeaderboardDisplayType(intptr_t instancePtr, SteamLeaderboard_t hSteamLeaderboard); +S_API SteamAPICall_t SteamAPI_ISteamUserStats_DownloadLeaderboardEntries(intptr_t instancePtr, SteamLeaderboard_t hSteamLeaderboard, ELeaderboardDataRequest eLeaderboardDataRequest, int nRangeStart, int nRangeEnd); +S_API SteamAPICall_t SteamAPI_ISteamUserStats_DownloadLeaderboardEntriesForUsers(intptr_t instancePtr, SteamLeaderboard_t hSteamLeaderboard, class CSteamID * prgUsers, int cUsers); +S_API bool SteamAPI_ISteamUserStats_GetDownloadedLeaderboardEntry(intptr_t instancePtr, SteamLeaderboardEntries_t hSteamLeaderboardEntries, int index, struct LeaderboardEntry_t * pLeaderboardEntry, int32 * pDetails, int cDetailsMax); +S_API SteamAPICall_t SteamAPI_ISteamUserStats_UploadLeaderboardScore(intptr_t instancePtr, SteamLeaderboard_t hSteamLeaderboard, ELeaderboardUploadScoreMethod eLeaderboardUploadScoreMethod, int32 nScore, const int32 * pScoreDetails, int cScoreDetailsCount); +S_API SteamAPICall_t SteamAPI_ISteamUserStats_AttachLeaderboardUGC(intptr_t instancePtr, SteamLeaderboard_t hSteamLeaderboard, UGCHandle_t hUGC); +S_API SteamAPICall_t SteamAPI_ISteamUserStats_GetNumberOfCurrentPlayers(intptr_t instancePtr); +S_API SteamAPICall_t SteamAPI_ISteamUserStats_RequestGlobalAchievementPercentages(intptr_t instancePtr); +S_API int SteamAPI_ISteamUserStats_GetMostAchievedAchievementInfo(intptr_t instancePtr, char * pchName, uint32 unNameBufLen, float * pflPercent, bool * pbAchieved); +S_API int SteamAPI_ISteamUserStats_GetNextMostAchievedAchievementInfo(intptr_t instancePtr, int iIteratorPrevious, char * pchName, uint32 unNameBufLen, float * pflPercent, bool * pbAchieved); +S_API bool SteamAPI_ISteamUserStats_GetAchievementAchievedPercent(intptr_t instancePtr, const char * pchName, float * pflPercent); +S_API SteamAPICall_t SteamAPI_ISteamUserStats_RequestGlobalStats(intptr_t instancePtr, int nHistoryDays); +S_API bool SteamAPI_ISteamUserStats_GetGlobalStat(intptr_t instancePtr, const char * pchStatName, int64 * pData); +S_API bool SteamAPI_ISteamUserStats_GetGlobalStat0(intptr_t instancePtr, const char * pchStatName, double * pData); +S_API int32 SteamAPI_ISteamUserStats_GetGlobalStatHistory(intptr_t instancePtr, const char * pchStatName, int64 * pData, uint32 cubData); +S_API int32 SteamAPI_ISteamUserStats_GetGlobalStatHistory0(intptr_t instancePtr, const char * pchStatName, double * pData, uint32 cubData); +S_API bool SteamAPI_ISteamApps_BIsSubscribed(intptr_t instancePtr); +S_API bool SteamAPI_ISteamApps_BIsLowViolence(intptr_t instancePtr); +S_API bool SteamAPI_ISteamApps_BIsCybercafe(intptr_t instancePtr); +S_API bool SteamAPI_ISteamApps_BIsVACBanned(intptr_t instancePtr); +S_API const char * SteamAPI_ISteamApps_GetCurrentGameLanguage(intptr_t instancePtr); +S_API const char * SteamAPI_ISteamApps_GetAvailableGameLanguages(intptr_t instancePtr); +S_API bool SteamAPI_ISteamApps_BIsSubscribedApp(intptr_t instancePtr, AppId_t appID); +S_API bool SteamAPI_ISteamApps_BIsDlcInstalled(intptr_t instancePtr, AppId_t appID); +S_API uint32 SteamAPI_ISteamApps_GetEarliestPurchaseUnixTime(intptr_t instancePtr, AppId_t nAppID); +S_API bool SteamAPI_ISteamApps_BIsSubscribedFromFreeWeekend(intptr_t instancePtr); +S_API int SteamAPI_ISteamApps_GetDLCCount(intptr_t instancePtr); +S_API bool SteamAPI_ISteamApps_BGetDLCDataByIndex(intptr_t instancePtr, int iDLC, AppId_t * pAppID, bool * pbAvailable, char * pchName, int cchNameBufferSize); +S_API void SteamAPI_ISteamApps_InstallDLC(intptr_t instancePtr, AppId_t nAppID); +S_API void SteamAPI_ISteamApps_UninstallDLC(intptr_t instancePtr, AppId_t nAppID); +S_API void SteamAPI_ISteamApps_RequestAppProofOfPurchaseKey(intptr_t instancePtr, AppId_t nAppID); +S_API bool SteamAPI_ISteamApps_GetCurrentBetaName(intptr_t instancePtr, char * pchName, int cchNameBufferSize); +S_API bool SteamAPI_ISteamApps_MarkContentCorrupt(intptr_t instancePtr, bool bMissingFilesOnly); +S_API uint32 SteamAPI_ISteamApps_GetInstalledDepots(intptr_t instancePtr, AppId_t appID, DepotId_t * pvecDepots, uint32 cMaxDepots); +S_API uint32 SteamAPI_ISteamApps_GetAppInstallDir(intptr_t instancePtr, AppId_t appID, char * pchFolder, uint32 cchFolderBufferSize); +S_API bool SteamAPI_ISteamApps_BIsAppInstalled(intptr_t instancePtr, AppId_t appID); +S_API uint64 SteamAPI_ISteamApps_GetAppOwner(intptr_t instancePtr); +S_API const char * SteamAPI_ISteamApps_GetLaunchQueryParam(intptr_t instancePtr, const char * pchKey); +S_API bool SteamAPI_ISteamApps_GetDlcDownloadProgress(intptr_t instancePtr, AppId_t nAppID, uint64 * punBytesDownloaded, uint64 * punBytesTotal); +S_API int SteamAPI_ISteamApps_GetAppBuildId(intptr_t instancePtr); +S_API void SteamAPI_ISteamApps_RequestAllProofOfPurchaseKeys(intptr_t instancePtr); +S_API SteamAPICall_t SteamAPI_ISteamApps_GetFileDetails(intptr_t instancePtr, const char * pszFileName); +S_API bool SteamAPI_ISteamNetworking_SendP2PPacket(intptr_t instancePtr, class CSteamID steamIDRemote, const void * pubData, uint32 cubData, EP2PSend eP2PSendType, int nChannel); +S_API bool SteamAPI_ISteamNetworking_IsP2PPacketAvailable(intptr_t instancePtr, uint32 * pcubMsgSize, int nChannel); +S_API bool SteamAPI_ISteamNetworking_ReadP2PPacket(intptr_t instancePtr, void * pubDest, uint32 cubDest, uint32 * pcubMsgSize, class CSteamID * psteamIDRemote, int nChannel); +S_API bool SteamAPI_ISteamNetworking_AcceptP2PSessionWithUser(intptr_t instancePtr, class CSteamID steamIDRemote); +S_API bool SteamAPI_ISteamNetworking_CloseP2PSessionWithUser(intptr_t instancePtr, class CSteamID steamIDRemote); +S_API bool SteamAPI_ISteamNetworking_CloseP2PChannelWithUser(intptr_t instancePtr, class CSteamID steamIDRemote, int nChannel); +S_API bool SteamAPI_ISteamNetworking_GetP2PSessionState(intptr_t instancePtr, class CSteamID steamIDRemote, struct P2PSessionState_t * pConnectionState); +S_API bool SteamAPI_ISteamNetworking_AllowP2PPacketRelay(intptr_t instancePtr, bool bAllow); +S_API SNetListenSocket_t SteamAPI_ISteamNetworking_CreateListenSocket(intptr_t instancePtr, int nVirtualP2PPort, uint32 nIP, uint16 nPort, bool bAllowUseOfPacketRelay); +S_API SNetSocket_t SteamAPI_ISteamNetworking_CreateP2PConnectionSocket(intptr_t instancePtr, class CSteamID steamIDTarget, int nVirtualPort, int nTimeoutSec, bool bAllowUseOfPacketRelay); +S_API SNetSocket_t SteamAPI_ISteamNetworking_CreateConnectionSocket(intptr_t instancePtr, uint32 nIP, uint16 nPort, int nTimeoutSec); +S_API bool SteamAPI_ISteamNetworking_DestroySocket(intptr_t instancePtr, SNetSocket_t hSocket, bool bNotifyRemoteEnd); +S_API bool SteamAPI_ISteamNetworking_DestroyListenSocket(intptr_t instancePtr, SNetListenSocket_t hSocket, bool bNotifyRemoteEnd); +S_API bool SteamAPI_ISteamNetworking_SendDataOnSocket(intptr_t instancePtr, SNetSocket_t hSocket, void * pubData, uint32 cubData, bool bReliable); +S_API bool SteamAPI_ISteamNetworking_IsDataAvailableOnSocket(intptr_t instancePtr, SNetSocket_t hSocket, uint32 * pcubMsgSize); +S_API bool SteamAPI_ISteamNetworking_RetrieveDataFromSocket(intptr_t instancePtr, SNetSocket_t hSocket, void * pubDest, uint32 cubDest, uint32 * pcubMsgSize); +S_API bool SteamAPI_ISteamNetworking_IsDataAvailable(intptr_t instancePtr, SNetListenSocket_t hListenSocket, uint32 * pcubMsgSize, SNetSocket_t * phSocket); +S_API bool SteamAPI_ISteamNetworking_RetrieveData(intptr_t instancePtr, SNetListenSocket_t hListenSocket, void * pubDest, uint32 cubDest, uint32 * pcubMsgSize, SNetSocket_t * phSocket); +S_API bool SteamAPI_ISteamNetworking_GetSocketInfo(intptr_t instancePtr, SNetSocket_t hSocket, class CSteamID * pSteamIDRemote, int * peSocketStatus, uint32 * punIPRemote, uint16 * punPortRemote); +S_API bool SteamAPI_ISteamNetworking_GetListenSocketInfo(intptr_t instancePtr, SNetListenSocket_t hListenSocket, uint32 * pnIP, uint16 * pnPort); +S_API ESNetSocketConnectionType SteamAPI_ISteamNetworking_GetSocketConnectionType(intptr_t instancePtr, SNetSocket_t hSocket); +S_API int SteamAPI_ISteamNetworking_GetMaxPacketSize(intptr_t instancePtr, SNetSocket_t hSocket); +S_API ScreenshotHandle SteamAPI_ISteamScreenshots_WriteScreenshot(intptr_t instancePtr, void * pubRGB, uint32 cubRGB, int nWidth, int nHeight); +S_API ScreenshotHandle SteamAPI_ISteamScreenshots_AddScreenshotToLibrary(intptr_t instancePtr, const char * pchFilename, const char * pchThumbnailFilename, int nWidth, int nHeight); +S_API void SteamAPI_ISteamScreenshots_TriggerScreenshot(intptr_t instancePtr); +S_API void SteamAPI_ISteamScreenshots_HookScreenshots(intptr_t instancePtr, bool bHook); +S_API bool SteamAPI_ISteamScreenshots_SetLocation(intptr_t instancePtr, ScreenshotHandle hScreenshot, const char * pchLocation); +S_API bool SteamAPI_ISteamScreenshots_TagUser(intptr_t instancePtr, ScreenshotHandle hScreenshot, class CSteamID steamID); +S_API bool SteamAPI_ISteamScreenshots_TagPublishedFile(intptr_t instancePtr, ScreenshotHandle hScreenshot, PublishedFileId_t unPublishedFileID); +S_API bool SteamAPI_ISteamScreenshots_IsScreenshotsHooked(intptr_t instancePtr); +S_API ScreenshotHandle SteamAPI_ISteamScreenshots_AddVRScreenshotToLibrary(intptr_t instancePtr, EVRScreenshotType eType, const char * pchFilename, const char * pchVRFilename); +S_API bool SteamAPI_ISteamMusic_BIsEnabled(intptr_t instancePtr); +S_API bool SteamAPI_ISteamMusic_BIsPlaying(intptr_t instancePtr); +S_API AudioPlayback_Status SteamAPI_ISteamMusic_GetPlaybackStatus(intptr_t instancePtr); +S_API void SteamAPI_ISteamMusic_Play(intptr_t instancePtr); +S_API void SteamAPI_ISteamMusic_Pause(intptr_t instancePtr); +S_API void SteamAPI_ISteamMusic_PlayPrevious(intptr_t instancePtr); +S_API void SteamAPI_ISteamMusic_PlayNext(intptr_t instancePtr); +S_API void SteamAPI_ISteamMusic_SetVolume(intptr_t instancePtr, float flVolume); +S_API float SteamAPI_ISteamMusic_GetVolume(intptr_t instancePtr); +S_API bool SteamAPI_ISteamMusicRemote_RegisterSteamMusicRemote(intptr_t instancePtr, const char * pchName); +S_API bool SteamAPI_ISteamMusicRemote_DeregisterSteamMusicRemote(intptr_t instancePtr); +S_API bool SteamAPI_ISteamMusicRemote_BIsCurrentMusicRemote(intptr_t instancePtr); +S_API bool SteamAPI_ISteamMusicRemote_BActivationSuccess(intptr_t instancePtr, bool bValue); +S_API bool SteamAPI_ISteamMusicRemote_SetDisplayName(intptr_t instancePtr, const char * pchDisplayName); +S_API bool SteamAPI_ISteamMusicRemote_SetPNGIcon_64x64(intptr_t instancePtr, void * pvBuffer, uint32 cbBufferLength); +S_API bool SteamAPI_ISteamMusicRemote_EnablePlayPrevious(intptr_t instancePtr, bool bValue); +S_API bool SteamAPI_ISteamMusicRemote_EnablePlayNext(intptr_t instancePtr, bool bValue); +S_API bool SteamAPI_ISteamMusicRemote_EnableShuffled(intptr_t instancePtr, bool bValue); +S_API bool SteamAPI_ISteamMusicRemote_EnableLooped(intptr_t instancePtr, bool bValue); +S_API bool SteamAPI_ISteamMusicRemote_EnableQueue(intptr_t instancePtr, bool bValue); +S_API bool SteamAPI_ISteamMusicRemote_EnablePlaylists(intptr_t instancePtr, bool bValue); +S_API bool SteamAPI_ISteamMusicRemote_UpdatePlaybackStatus(intptr_t instancePtr, AudioPlayback_Status nStatus); +S_API bool SteamAPI_ISteamMusicRemote_UpdateShuffled(intptr_t instancePtr, bool bValue); +S_API bool SteamAPI_ISteamMusicRemote_UpdateLooped(intptr_t instancePtr, bool bValue); +S_API bool SteamAPI_ISteamMusicRemote_UpdateVolume(intptr_t instancePtr, float flValue); +S_API bool SteamAPI_ISteamMusicRemote_CurrentEntryWillChange(intptr_t instancePtr); +S_API bool SteamAPI_ISteamMusicRemote_CurrentEntryIsAvailable(intptr_t instancePtr, bool bAvailable); +S_API bool SteamAPI_ISteamMusicRemote_UpdateCurrentEntryText(intptr_t instancePtr, const char * pchText); +S_API bool SteamAPI_ISteamMusicRemote_UpdateCurrentEntryElapsedSeconds(intptr_t instancePtr, int nValue); +S_API bool SteamAPI_ISteamMusicRemote_UpdateCurrentEntryCoverArt(intptr_t instancePtr, void * pvBuffer, uint32 cbBufferLength); +S_API bool SteamAPI_ISteamMusicRemote_CurrentEntryDidChange(intptr_t instancePtr); +S_API bool SteamAPI_ISteamMusicRemote_QueueWillChange(intptr_t instancePtr); +S_API bool SteamAPI_ISteamMusicRemote_ResetQueueEntries(intptr_t instancePtr); +S_API bool SteamAPI_ISteamMusicRemote_SetQueueEntry(intptr_t instancePtr, int nID, int nPosition, const char * pchEntryText); +S_API bool SteamAPI_ISteamMusicRemote_SetCurrentQueueEntry(intptr_t instancePtr, int nID); +S_API bool SteamAPI_ISteamMusicRemote_QueueDidChange(intptr_t instancePtr); +S_API bool SteamAPI_ISteamMusicRemote_PlaylistWillChange(intptr_t instancePtr); +S_API bool SteamAPI_ISteamMusicRemote_ResetPlaylistEntries(intptr_t instancePtr); +S_API bool SteamAPI_ISteamMusicRemote_SetPlaylistEntry(intptr_t instancePtr, int nID, int nPosition, const char * pchEntryText); +S_API bool SteamAPI_ISteamMusicRemote_SetCurrentPlaylistEntry(intptr_t instancePtr, int nID); +S_API bool SteamAPI_ISteamMusicRemote_PlaylistDidChange(intptr_t instancePtr); +S_API HTTPRequestHandle SteamAPI_ISteamHTTP_CreateHTTPRequest(intptr_t instancePtr, EHTTPMethod eHTTPRequestMethod, const char * pchAbsoluteURL); +S_API bool SteamAPI_ISteamHTTP_SetHTTPRequestContextValue(intptr_t instancePtr, HTTPRequestHandle hRequest, uint64 ulContextValue); +S_API bool SteamAPI_ISteamHTTP_SetHTTPRequestNetworkActivityTimeout(intptr_t instancePtr, HTTPRequestHandle hRequest, uint32 unTimeoutSeconds); +S_API bool SteamAPI_ISteamHTTP_SetHTTPRequestHeaderValue(intptr_t instancePtr, HTTPRequestHandle hRequest, const char * pchHeaderName, const char * pchHeaderValue); +S_API bool SteamAPI_ISteamHTTP_SetHTTPRequestGetOrPostParameter(intptr_t instancePtr, HTTPRequestHandle hRequest, const char * pchParamName, const char * pchParamValue); +S_API bool SteamAPI_ISteamHTTP_SendHTTPRequest(intptr_t instancePtr, HTTPRequestHandle hRequest, SteamAPICall_t * pCallHandle); +S_API bool SteamAPI_ISteamHTTP_SendHTTPRequestAndStreamResponse(intptr_t instancePtr, HTTPRequestHandle hRequest, SteamAPICall_t * pCallHandle); +S_API bool SteamAPI_ISteamHTTP_DeferHTTPRequest(intptr_t instancePtr, HTTPRequestHandle hRequest); +S_API bool SteamAPI_ISteamHTTP_PrioritizeHTTPRequest(intptr_t instancePtr, HTTPRequestHandle hRequest); +S_API bool SteamAPI_ISteamHTTP_GetHTTPResponseHeaderSize(intptr_t instancePtr, HTTPRequestHandle hRequest, const char * pchHeaderName, uint32 * unResponseHeaderSize); +S_API bool SteamAPI_ISteamHTTP_GetHTTPResponseHeaderValue(intptr_t instancePtr, HTTPRequestHandle hRequest, const char * pchHeaderName, uint8 * pHeaderValueBuffer, uint32 unBufferSize); +S_API bool SteamAPI_ISteamHTTP_GetHTTPResponseBodySize(intptr_t instancePtr, HTTPRequestHandle hRequest, uint32 * unBodySize); +S_API bool SteamAPI_ISteamHTTP_GetHTTPResponseBodyData(intptr_t instancePtr, HTTPRequestHandle hRequest, uint8 * pBodyDataBuffer, uint32 unBufferSize); +S_API bool SteamAPI_ISteamHTTP_GetHTTPStreamingResponseBodyData(intptr_t instancePtr, HTTPRequestHandle hRequest, uint32 cOffset, uint8 * pBodyDataBuffer, uint32 unBufferSize); +S_API bool SteamAPI_ISteamHTTP_ReleaseHTTPRequest(intptr_t instancePtr, HTTPRequestHandle hRequest); +S_API bool SteamAPI_ISteamHTTP_GetHTTPDownloadProgressPct(intptr_t instancePtr, HTTPRequestHandle hRequest, float * pflPercentOut); +S_API bool SteamAPI_ISteamHTTP_SetHTTPRequestRawPostBody(intptr_t instancePtr, HTTPRequestHandle hRequest, const char * pchContentType, uint8 * pubBody, uint32 unBodyLen); +S_API HTTPCookieContainerHandle SteamAPI_ISteamHTTP_CreateCookieContainer(intptr_t instancePtr, bool bAllowResponsesToModify); +S_API bool SteamAPI_ISteamHTTP_ReleaseCookieContainer(intptr_t instancePtr, HTTPCookieContainerHandle hCookieContainer); +S_API bool SteamAPI_ISteamHTTP_SetCookie(intptr_t instancePtr, HTTPCookieContainerHandle hCookieContainer, const char * pchHost, const char * pchUrl, const char * pchCookie); +S_API bool SteamAPI_ISteamHTTP_SetHTTPRequestCookieContainer(intptr_t instancePtr, HTTPRequestHandle hRequest, HTTPCookieContainerHandle hCookieContainer); +S_API bool SteamAPI_ISteamHTTP_SetHTTPRequestUserAgentInfo(intptr_t instancePtr, HTTPRequestHandle hRequest, const char * pchUserAgentInfo); +S_API bool SteamAPI_ISteamHTTP_SetHTTPRequestRequiresVerifiedCertificate(intptr_t instancePtr, HTTPRequestHandle hRequest, bool bRequireVerifiedCertificate); +S_API bool SteamAPI_ISteamHTTP_SetHTTPRequestAbsoluteTimeoutMS(intptr_t instancePtr, HTTPRequestHandle hRequest, uint32 unMilliseconds); +S_API bool SteamAPI_ISteamHTTP_GetHTTPRequestWasTimedOut(intptr_t instancePtr, HTTPRequestHandle hRequest, bool * pbWasTimedOut); +S_API bool SteamAPI_ISteamController_Init(intptr_t instancePtr); +S_API bool SteamAPI_ISteamController_Shutdown(intptr_t instancePtr); +S_API void SteamAPI_ISteamController_RunFrame(intptr_t instancePtr); +S_API int SteamAPI_ISteamController_GetConnectedControllers(intptr_t instancePtr, ControllerHandle_t * handlesOut); +S_API bool SteamAPI_ISteamController_ShowBindingPanel(intptr_t instancePtr, ControllerHandle_t controllerHandle); +S_API ControllerActionSetHandle_t SteamAPI_ISteamController_GetActionSetHandle(intptr_t instancePtr, const char * pszActionSetName); +S_API void SteamAPI_ISteamController_ActivateActionSet(intptr_t instancePtr, ControllerHandle_t controllerHandle, ControllerActionSetHandle_t actionSetHandle); +S_API ControllerActionSetHandle_t SteamAPI_ISteamController_GetCurrentActionSet(intptr_t instancePtr, ControllerHandle_t controllerHandle); +S_API void SteamAPI_ISteamController_ActivateActionSetLayer(intptr_t instancePtr, ControllerHandle_t controllerHandle, ControllerActionSetHandle_t actionSetLayerHandle); +S_API void SteamAPI_ISteamController_DeactivateActionSetLayer(intptr_t instancePtr, ControllerHandle_t controllerHandle, ControllerActionSetHandle_t actionSetLayerHandle); +S_API void SteamAPI_ISteamController_DeactivateAllActionSetLayers(intptr_t instancePtr, ControllerHandle_t controllerHandle); +S_API int SteamAPI_ISteamController_GetActiveActionSetLayers(intptr_t instancePtr, ControllerHandle_t controllerHandle, ControllerActionSetHandle_t * handlesOut); +S_API ControllerDigitalActionHandle_t SteamAPI_ISteamController_GetDigitalActionHandle(intptr_t instancePtr, const char * pszActionName); +S_API struct ControllerDigitalActionData_t SteamAPI_ISteamController_GetDigitalActionData(intptr_t instancePtr, ControllerHandle_t controllerHandle, ControllerDigitalActionHandle_t digitalActionHandle); +S_API int SteamAPI_ISteamController_GetDigitalActionOrigins(intptr_t instancePtr, ControllerHandle_t controllerHandle, ControllerActionSetHandle_t actionSetHandle, ControllerDigitalActionHandle_t digitalActionHandle, EControllerActionOrigin * originsOut); +S_API ControllerAnalogActionHandle_t SteamAPI_ISteamController_GetAnalogActionHandle(intptr_t instancePtr, const char * pszActionName); +S_API struct ControllerAnalogActionData_t SteamAPI_ISteamController_GetAnalogActionData(intptr_t instancePtr, ControllerHandle_t controllerHandle, ControllerAnalogActionHandle_t analogActionHandle); +S_API int SteamAPI_ISteamController_GetAnalogActionOrigins(intptr_t instancePtr, ControllerHandle_t controllerHandle, ControllerActionSetHandle_t actionSetHandle, ControllerAnalogActionHandle_t analogActionHandle, EControllerActionOrigin * originsOut); +S_API void SteamAPI_ISteamController_StopAnalogActionMomentum(intptr_t instancePtr, ControllerHandle_t controllerHandle, ControllerAnalogActionHandle_t eAction); +S_API void SteamAPI_ISteamController_TriggerHapticPulse(intptr_t instancePtr, ControllerHandle_t controllerHandle, ESteamControllerPad eTargetPad, unsigned short usDurationMicroSec); +S_API void SteamAPI_ISteamController_TriggerRepeatedHapticPulse(intptr_t instancePtr, ControllerHandle_t controllerHandle, ESteamControllerPad eTargetPad, unsigned short usDurationMicroSec, unsigned short usOffMicroSec, unsigned short unRepeat, unsigned int nFlags); +S_API void SteamAPI_ISteamController_TriggerVibration(intptr_t instancePtr, ControllerHandle_t controllerHandle, unsigned short usLeftSpeed, unsigned short usRightSpeed); +S_API void SteamAPI_ISteamController_SetLEDColor(intptr_t instancePtr, ControllerHandle_t controllerHandle, uint8 nColorR, uint8 nColorG, uint8 nColorB, unsigned int nFlags); +S_API int SteamAPI_ISteamController_GetGamepadIndexForController(intptr_t instancePtr, ControllerHandle_t ulControllerHandle); +S_API ControllerHandle_t SteamAPI_ISteamController_GetControllerForGamepadIndex(intptr_t instancePtr, int nIndex); +S_API struct ControllerMotionData_t SteamAPI_ISteamController_GetMotionData(intptr_t instancePtr, ControllerHandle_t controllerHandle); +S_API bool SteamAPI_ISteamController_ShowDigitalActionOrigins(intptr_t instancePtr, ControllerHandle_t controllerHandle, ControllerDigitalActionHandle_t digitalActionHandle, float flScale, float flXPosition, float flYPosition); +S_API bool SteamAPI_ISteamController_ShowAnalogActionOrigins(intptr_t instancePtr, ControllerHandle_t controllerHandle, ControllerAnalogActionHandle_t analogActionHandle, float flScale, float flXPosition, float flYPosition); +S_API const char * SteamAPI_ISteamController_GetStringForActionOrigin(intptr_t instancePtr, EControllerActionOrigin eOrigin); +S_API const char * SteamAPI_ISteamController_GetGlyphForActionOrigin(intptr_t instancePtr, EControllerActionOrigin eOrigin); +S_API ESteamInputType SteamAPI_ISteamController_GetInputTypeForHandle(intptr_t instancePtr, ControllerHandle_t controllerHandle); +S_API UGCQueryHandle_t SteamAPI_ISteamUGC_CreateQueryUserUGCRequest(intptr_t instancePtr, AccountID_t unAccountID, EUserUGCList eListType, EUGCMatchingUGCType eMatchingUGCType, EUserUGCListSortOrder eSortOrder, AppId_t nCreatorAppID, AppId_t nConsumerAppID, uint32 unPage); +S_API UGCQueryHandle_t SteamAPI_ISteamUGC_CreateQueryAllUGCRequest(intptr_t instancePtr, EUGCQuery eQueryType, EUGCMatchingUGCType eMatchingeMatchingUGCTypeFileType, AppId_t nCreatorAppID, AppId_t nConsumerAppID, uint32 unPage); +S_API UGCQueryHandle_t SteamAPI_ISteamUGC_CreateQueryUGCDetailsRequest(intptr_t instancePtr, PublishedFileId_t * pvecPublishedFileID, uint32 unNumPublishedFileIDs); +S_API SteamAPICall_t SteamAPI_ISteamUGC_SendQueryUGCRequest(intptr_t instancePtr, UGCQueryHandle_t handle); +S_API bool SteamAPI_ISteamUGC_GetQueryUGCResult(intptr_t instancePtr, UGCQueryHandle_t handle, uint32 index, struct SteamUGCDetails_t * pDetails); +S_API bool SteamAPI_ISteamUGC_GetQueryUGCPreviewURL(intptr_t instancePtr, UGCQueryHandle_t handle, uint32 index, char * pchURL, uint32 cchURLSize); +S_API bool SteamAPI_ISteamUGC_GetQueryUGCMetadata(intptr_t instancePtr, UGCQueryHandle_t handle, uint32 index, char * pchMetadata, uint32 cchMetadatasize); +S_API bool SteamAPI_ISteamUGC_GetQueryUGCChildren(intptr_t instancePtr, UGCQueryHandle_t handle, uint32 index, PublishedFileId_t * pvecPublishedFileID, uint32 cMaxEntries); +S_API bool SteamAPI_ISteamUGC_GetQueryUGCStatistic(intptr_t instancePtr, UGCQueryHandle_t handle, uint32 index, EItemStatistic eStatType, uint64 * pStatValue); +S_API uint32 SteamAPI_ISteamUGC_GetQueryUGCNumAdditionalPreviews(intptr_t instancePtr, UGCQueryHandle_t handle, uint32 index); +S_API bool SteamAPI_ISteamUGC_GetQueryUGCAdditionalPreview(intptr_t instancePtr, UGCQueryHandle_t handle, uint32 index, uint32 previewIndex, char * pchURLOrVideoID, uint32 cchURLSize, char * pchOriginalFileName, uint32 cchOriginalFileNameSize, EItemPreviewType * pPreviewType); +S_API uint32 SteamAPI_ISteamUGC_GetQueryUGCNumKeyValueTags(intptr_t instancePtr, UGCQueryHandle_t handle, uint32 index); +S_API bool SteamAPI_ISteamUGC_GetQueryUGCKeyValueTag(intptr_t instancePtr, UGCQueryHandle_t handle, uint32 index, uint32 keyValueTagIndex, char * pchKey, uint32 cchKeySize, char * pchValue, uint32 cchValueSize); +S_API bool SteamAPI_ISteamUGC_ReleaseQueryUGCRequest(intptr_t instancePtr, UGCQueryHandle_t handle); +S_API bool SteamAPI_ISteamUGC_AddRequiredTag(intptr_t instancePtr, UGCQueryHandle_t handle, const char * pTagName); +S_API bool SteamAPI_ISteamUGC_AddExcludedTag(intptr_t instancePtr, UGCQueryHandle_t handle, const char * pTagName); +S_API bool SteamAPI_ISteamUGC_SetReturnOnlyIDs(intptr_t instancePtr, UGCQueryHandle_t handle, bool bReturnOnlyIDs); +S_API bool SteamAPI_ISteamUGC_SetReturnKeyValueTags(intptr_t instancePtr, UGCQueryHandle_t handle, bool bReturnKeyValueTags); +S_API bool SteamAPI_ISteamUGC_SetReturnLongDescription(intptr_t instancePtr, UGCQueryHandle_t handle, bool bReturnLongDescription); +S_API bool SteamAPI_ISteamUGC_SetReturnMetadata(intptr_t instancePtr, UGCQueryHandle_t handle, bool bReturnMetadata); +S_API bool SteamAPI_ISteamUGC_SetReturnChildren(intptr_t instancePtr, UGCQueryHandle_t handle, bool bReturnChildren); +S_API bool SteamAPI_ISteamUGC_SetReturnAdditionalPreviews(intptr_t instancePtr, UGCQueryHandle_t handle, bool bReturnAdditionalPreviews); +S_API bool SteamAPI_ISteamUGC_SetReturnTotalOnly(intptr_t instancePtr, UGCQueryHandle_t handle, bool bReturnTotalOnly); +S_API bool SteamAPI_ISteamUGC_SetReturnPlaytimeStats(intptr_t instancePtr, UGCQueryHandle_t handle, uint32 unDays); +S_API bool SteamAPI_ISteamUGC_SetLanguage(intptr_t instancePtr, UGCQueryHandle_t handle, const char * pchLanguage); +S_API bool SteamAPI_ISteamUGC_SetAllowCachedResponse(intptr_t instancePtr, UGCQueryHandle_t handle, uint32 unMaxAgeSeconds); +S_API bool SteamAPI_ISteamUGC_SetCloudFileNameFilter(intptr_t instancePtr, UGCQueryHandle_t handle, const char * pMatchCloudFileName); +S_API bool SteamAPI_ISteamUGC_SetMatchAnyTag(intptr_t instancePtr, UGCQueryHandle_t handle, bool bMatchAnyTag); +S_API bool SteamAPI_ISteamUGC_SetSearchText(intptr_t instancePtr, UGCQueryHandle_t handle, const char * pSearchText); +S_API bool SteamAPI_ISteamUGC_SetRankedByTrendDays(intptr_t instancePtr, UGCQueryHandle_t handle, uint32 unDays); +S_API bool SteamAPI_ISteamUGC_AddRequiredKeyValueTag(intptr_t instancePtr, UGCQueryHandle_t handle, const char * pKey, const char * pValue); +S_API SteamAPICall_t SteamAPI_ISteamUGC_RequestUGCDetails(intptr_t instancePtr, PublishedFileId_t nPublishedFileID, uint32 unMaxAgeSeconds); +S_API SteamAPICall_t SteamAPI_ISteamUGC_CreateItem(intptr_t instancePtr, AppId_t nConsumerAppId, EWorkshopFileType eFileType); +S_API UGCUpdateHandle_t SteamAPI_ISteamUGC_StartItemUpdate(intptr_t instancePtr, AppId_t nConsumerAppId, PublishedFileId_t nPublishedFileID); +S_API bool SteamAPI_ISteamUGC_SetItemTitle(intptr_t instancePtr, UGCUpdateHandle_t handle, const char * pchTitle); +S_API bool SteamAPI_ISteamUGC_SetItemDescription(intptr_t instancePtr, UGCUpdateHandle_t handle, const char * pchDescription); +S_API bool SteamAPI_ISteamUGC_SetItemUpdateLanguage(intptr_t instancePtr, UGCUpdateHandle_t handle, const char * pchLanguage); +S_API bool SteamAPI_ISteamUGC_SetItemMetadata(intptr_t instancePtr, UGCUpdateHandle_t handle, const char * pchMetaData); +S_API bool SteamAPI_ISteamUGC_SetItemVisibility(intptr_t instancePtr, UGCUpdateHandle_t handle, ERemoteStoragePublishedFileVisibility eVisibility); +S_API bool SteamAPI_ISteamUGC_SetItemTags(intptr_t instancePtr, UGCUpdateHandle_t updateHandle, const struct SteamParamStringArray_t * pTags); +S_API bool SteamAPI_ISteamUGC_SetItemContent(intptr_t instancePtr, UGCUpdateHandle_t handle, const char * pszContentFolder); +S_API bool SteamAPI_ISteamUGC_SetItemPreview(intptr_t instancePtr, UGCUpdateHandle_t handle, const char * pszPreviewFile); +S_API bool SteamAPI_ISteamUGC_RemoveItemKeyValueTags(intptr_t instancePtr, UGCUpdateHandle_t handle, const char * pchKey); +S_API bool SteamAPI_ISteamUGC_AddItemKeyValueTag(intptr_t instancePtr, UGCUpdateHandle_t handle, const char * pchKey, const char * pchValue); +S_API bool SteamAPI_ISteamUGC_AddItemPreviewFile(intptr_t instancePtr, UGCUpdateHandle_t handle, const char * pszPreviewFile, EItemPreviewType type); +S_API bool SteamAPI_ISteamUGC_AddItemPreviewVideo(intptr_t instancePtr, UGCUpdateHandle_t handle, const char * pszVideoID); +S_API bool SteamAPI_ISteamUGC_UpdateItemPreviewFile(intptr_t instancePtr, UGCUpdateHandle_t handle, uint32 index, const char * pszPreviewFile); +S_API bool SteamAPI_ISteamUGC_UpdateItemPreviewVideo(intptr_t instancePtr, UGCUpdateHandle_t handle, uint32 index, const char * pszVideoID); +S_API bool SteamAPI_ISteamUGC_RemoveItemPreview(intptr_t instancePtr, UGCUpdateHandle_t handle, uint32 index); +S_API SteamAPICall_t SteamAPI_ISteamUGC_SubmitItemUpdate(intptr_t instancePtr, UGCUpdateHandle_t handle, const char * pchChangeNote); +S_API EItemUpdateStatus SteamAPI_ISteamUGC_GetItemUpdateProgress(intptr_t instancePtr, UGCUpdateHandle_t handle, uint64 * punBytesProcessed, uint64 * punBytesTotal); +S_API SteamAPICall_t SteamAPI_ISteamUGC_SetUserItemVote(intptr_t instancePtr, PublishedFileId_t nPublishedFileID, bool bVoteUp); +S_API SteamAPICall_t SteamAPI_ISteamUGC_GetUserItemVote(intptr_t instancePtr, PublishedFileId_t nPublishedFileID); +S_API SteamAPICall_t SteamAPI_ISteamUGC_AddItemToFavorites(intptr_t instancePtr, AppId_t nAppId, PublishedFileId_t nPublishedFileID); +S_API SteamAPICall_t SteamAPI_ISteamUGC_RemoveItemFromFavorites(intptr_t instancePtr, AppId_t nAppId, PublishedFileId_t nPublishedFileID); +S_API SteamAPICall_t SteamAPI_ISteamUGC_SubscribeItem(intptr_t instancePtr, PublishedFileId_t nPublishedFileID); +S_API SteamAPICall_t SteamAPI_ISteamUGC_UnsubscribeItem(intptr_t instancePtr, PublishedFileId_t nPublishedFileID); +S_API uint32 SteamAPI_ISteamUGC_GetNumSubscribedItems(intptr_t instancePtr); +S_API uint32 SteamAPI_ISteamUGC_GetSubscribedItems(intptr_t instancePtr, PublishedFileId_t * pvecPublishedFileID, uint32 cMaxEntries); +S_API uint32 SteamAPI_ISteamUGC_GetItemState(intptr_t instancePtr, PublishedFileId_t nPublishedFileID); +S_API bool SteamAPI_ISteamUGC_GetItemInstallInfo(intptr_t instancePtr, PublishedFileId_t nPublishedFileID, uint64 * punSizeOnDisk, char * pchFolder, uint32 cchFolderSize, uint32 * punTimeStamp); +S_API bool SteamAPI_ISteamUGC_GetItemDownloadInfo(intptr_t instancePtr, PublishedFileId_t nPublishedFileID, uint64 * punBytesDownloaded, uint64 * punBytesTotal); +S_API bool SteamAPI_ISteamUGC_DownloadItem(intptr_t instancePtr, PublishedFileId_t nPublishedFileID, bool bHighPriority); +S_API bool SteamAPI_ISteamUGC_BInitWorkshopForGameServer(intptr_t instancePtr, DepotId_t unWorkshopDepotID, const char * pszFolder); +S_API void SteamAPI_ISteamUGC_SuspendDownloads(intptr_t instancePtr, bool bSuspend); +S_API SteamAPICall_t SteamAPI_ISteamUGC_StartPlaytimeTracking(intptr_t instancePtr, PublishedFileId_t * pvecPublishedFileID, uint32 unNumPublishedFileIDs); +S_API SteamAPICall_t SteamAPI_ISteamUGC_StopPlaytimeTracking(intptr_t instancePtr, PublishedFileId_t * pvecPublishedFileID, uint32 unNumPublishedFileIDs); +S_API SteamAPICall_t SteamAPI_ISteamUGC_StopPlaytimeTrackingForAllItems(intptr_t instancePtr); +S_API SteamAPICall_t SteamAPI_ISteamUGC_AddDependency(intptr_t instancePtr, PublishedFileId_t nParentPublishedFileID, PublishedFileId_t nChildPublishedFileID); +S_API SteamAPICall_t SteamAPI_ISteamUGC_RemoveDependency(intptr_t instancePtr, PublishedFileId_t nParentPublishedFileID, PublishedFileId_t nChildPublishedFileID); +S_API SteamAPICall_t SteamAPI_ISteamUGC_AddAppDependency(intptr_t instancePtr, PublishedFileId_t nPublishedFileID, AppId_t nAppID); +S_API SteamAPICall_t SteamAPI_ISteamUGC_RemoveAppDependency(intptr_t instancePtr, PublishedFileId_t nPublishedFileID, AppId_t nAppID); +S_API SteamAPICall_t SteamAPI_ISteamUGC_GetAppDependencies(intptr_t instancePtr, PublishedFileId_t nPublishedFileID); +S_API SteamAPICall_t SteamAPI_ISteamUGC_DeleteItem(intptr_t instancePtr, PublishedFileId_t nPublishedFileID); +S_API uint32 SteamAPI_ISteamAppList_GetNumInstalledApps(intptr_t instancePtr); +S_API uint32 SteamAPI_ISteamAppList_GetInstalledApps(intptr_t instancePtr, AppId_t * pvecAppID, uint32 unMaxAppIDs); +S_API int SteamAPI_ISteamAppList_GetAppName(intptr_t instancePtr, AppId_t nAppID, char * pchName, int cchNameMax); +S_API int SteamAPI_ISteamAppList_GetAppInstallDir(intptr_t instancePtr, AppId_t nAppID, char * pchDirectory, int cchNameMax); +S_API int SteamAPI_ISteamAppList_GetAppBuildId(intptr_t instancePtr, AppId_t nAppID); +S_API void SteamAPI_ISteamHTMLSurface_DestructISteamHTMLSurface(intptr_t instancePtr); +S_API bool SteamAPI_ISteamHTMLSurface_Init(intptr_t instancePtr); +S_API bool SteamAPI_ISteamHTMLSurface_Shutdown(intptr_t instancePtr); +S_API SteamAPICall_t SteamAPI_ISteamHTMLSurface_CreateBrowser(intptr_t instancePtr, const char * pchUserAgent, const char * pchUserCSS); +S_API void SteamAPI_ISteamHTMLSurface_RemoveBrowser(intptr_t instancePtr, HHTMLBrowser unBrowserHandle); +S_API void SteamAPI_ISteamHTMLSurface_LoadURL(intptr_t instancePtr, HHTMLBrowser unBrowserHandle, const char * pchURL, const char * pchPostData); +S_API void SteamAPI_ISteamHTMLSurface_SetSize(intptr_t instancePtr, HHTMLBrowser unBrowserHandle, uint32 unWidth, uint32 unHeight); +S_API void SteamAPI_ISteamHTMLSurface_StopLoad(intptr_t instancePtr, HHTMLBrowser unBrowserHandle); +S_API void SteamAPI_ISteamHTMLSurface_Reload(intptr_t instancePtr, HHTMLBrowser unBrowserHandle); +S_API void SteamAPI_ISteamHTMLSurface_GoBack(intptr_t instancePtr, HHTMLBrowser unBrowserHandle); +S_API void SteamAPI_ISteamHTMLSurface_GoForward(intptr_t instancePtr, HHTMLBrowser unBrowserHandle); +S_API void SteamAPI_ISteamHTMLSurface_AddHeader(intptr_t instancePtr, HHTMLBrowser unBrowserHandle, const char * pchKey, const char * pchValue); +S_API void SteamAPI_ISteamHTMLSurface_ExecuteJavascript(intptr_t instancePtr, HHTMLBrowser unBrowserHandle, const char * pchScript); +S_API void SteamAPI_ISteamHTMLSurface_MouseUp(intptr_t instancePtr, HHTMLBrowser unBrowserHandle, ISteamHTMLSurface::EHTMLMouseButton eMouseButton); +S_API void SteamAPI_ISteamHTMLSurface_MouseDown(intptr_t instancePtr, HHTMLBrowser unBrowserHandle, ISteamHTMLSurface::EHTMLMouseButton eMouseButton); +S_API void SteamAPI_ISteamHTMLSurface_MouseDoubleClick(intptr_t instancePtr, HHTMLBrowser unBrowserHandle, ISteamHTMLSurface::EHTMLMouseButton eMouseButton); +S_API void SteamAPI_ISteamHTMLSurface_MouseMove(intptr_t instancePtr, HHTMLBrowser unBrowserHandle, int x, int y); +S_API void SteamAPI_ISteamHTMLSurface_MouseWheel(intptr_t instancePtr, HHTMLBrowser unBrowserHandle, int32 nDelta); +S_API void SteamAPI_ISteamHTMLSurface_KeyDown(intptr_t instancePtr, HHTMLBrowser unBrowserHandle, uint32 nNativeKeyCode, ISteamHTMLSurface::EHTMLKeyModifiers eHTMLKeyModifiers); +S_API void SteamAPI_ISteamHTMLSurface_KeyUp(intptr_t instancePtr, HHTMLBrowser unBrowserHandle, uint32 nNativeKeyCode, ISteamHTMLSurface::EHTMLKeyModifiers eHTMLKeyModifiers); +S_API void SteamAPI_ISteamHTMLSurface_KeyChar(intptr_t instancePtr, HHTMLBrowser unBrowserHandle, uint32 cUnicodeChar, ISteamHTMLSurface::EHTMLKeyModifiers eHTMLKeyModifiers); +S_API void SteamAPI_ISteamHTMLSurface_SetHorizontalScroll(intptr_t instancePtr, HHTMLBrowser unBrowserHandle, uint32 nAbsolutePixelScroll); +S_API void SteamAPI_ISteamHTMLSurface_SetVerticalScroll(intptr_t instancePtr, HHTMLBrowser unBrowserHandle, uint32 nAbsolutePixelScroll); +S_API void SteamAPI_ISteamHTMLSurface_SetKeyFocus(intptr_t instancePtr, HHTMLBrowser unBrowserHandle, bool bHasKeyFocus); +S_API void SteamAPI_ISteamHTMLSurface_ViewSource(intptr_t instancePtr, HHTMLBrowser unBrowserHandle); +S_API void SteamAPI_ISteamHTMLSurface_CopyToClipboard(intptr_t instancePtr, HHTMLBrowser unBrowserHandle); +S_API void SteamAPI_ISteamHTMLSurface_PasteFromClipboard(intptr_t instancePtr, HHTMLBrowser unBrowserHandle); +S_API void SteamAPI_ISteamHTMLSurface_Find(intptr_t instancePtr, HHTMLBrowser unBrowserHandle, const char * pchSearchStr, bool bCurrentlyInFind, bool bReverse); +S_API void SteamAPI_ISteamHTMLSurface_StopFind(intptr_t instancePtr, HHTMLBrowser unBrowserHandle); +S_API void SteamAPI_ISteamHTMLSurface_GetLinkAtPosition(intptr_t instancePtr, HHTMLBrowser unBrowserHandle, int x, int y); +S_API void SteamAPI_ISteamHTMLSurface_SetCookie(intptr_t instancePtr, const char * pchHostname, const char * pchKey, const char * pchValue, const char * pchPath, RTime32 nExpires, bool bSecure, bool bHTTPOnly); +S_API void SteamAPI_ISteamHTMLSurface_SetPageScaleFactor(intptr_t instancePtr, HHTMLBrowser unBrowserHandle, float flZoom, int nPointX, int nPointY); +S_API void SteamAPI_ISteamHTMLSurface_SetBackgroundMode(intptr_t instancePtr, HHTMLBrowser unBrowserHandle, bool bBackgroundMode); +S_API void SteamAPI_ISteamHTMLSurface_SetDPIScalingFactor(intptr_t instancePtr, HHTMLBrowser unBrowserHandle, float flDPIScaling); +S_API void SteamAPI_ISteamHTMLSurface_AllowStartRequest(intptr_t instancePtr, HHTMLBrowser unBrowserHandle, bool bAllowed); +S_API void SteamAPI_ISteamHTMLSurface_JSDialogResponse(intptr_t instancePtr, HHTMLBrowser unBrowserHandle, bool bResult); +S_API EResult SteamAPI_ISteamInventory_GetResultStatus(intptr_t instancePtr, SteamInventoryResult_t resultHandle); +S_API bool SteamAPI_ISteamInventory_GetResultItems(intptr_t instancePtr, SteamInventoryResult_t resultHandle, struct SteamItemDetails_t * pOutItemsArray, uint32 * punOutItemsArraySize); +S_API bool SteamAPI_ISteamInventory_GetResultItemProperty(intptr_t instancePtr, SteamInventoryResult_t resultHandle, uint32 unItemIndex, const char * pchPropertyName, char * pchValueBuffer, uint32 * punValueBufferSizeOut); +S_API uint32 SteamAPI_ISteamInventory_GetResultTimestamp(intptr_t instancePtr, SteamInventoryResult_t resultHandle); +S_API bool SteamAPI_ISteamInventory_CheckResultSteamID(intptr_t instancePtr, SteamInventoryResult_t resultHandle, class CSteamID steamIDExpected); +S_API void SteamAPI_ISteamInventory_DestroyResult(intptr_t instancePtr, SteamInventoryResult_t resultHandle); +S_API bool SteamAPI_ISteamInventory_GetAllItems(intptr_t instancePtr, SteamInventoryResult_t * pResultHandle); +S_API bool SteamAPI_ISteamInventory_GetItemsByID(intptr_t instancePtr, SteamInventoryResult_t * pResultHandle, const SteamItemInstanceID_t * pInstanceIDs, uint32 unCountInstanceIDs); +S_API bool SteamAPI_ISteamInventory_SerializeResult(intptr_t instancePtr, SteamInventoryResult_t resultHandle, void * pOutBuffer, uint32 * punOutBufferSize); +S_API bool SteamAPI_ISteamInventory_DeserializeResult(intptr_t instancePtr, SteamInventoryResult_t * pOutResultHandle, const void * pBuffer, uint32 unBufferSize, bool bRESERVED_MUST_BE_FALSE); +S_API bool SteamAPI_ISteamInventory_GenerateItems(intptr_t instancePtr, SteamInventoryResult_t * pResultHandle, const SteamItemDef_t * pArrayItemDefs, const uint32 * punArrayQuantity, uint32 unArrayLength); +S_API bool SteamAPI_ISteamInventory_GrantPromoItems(intptr_t instancePtr, SteamInventoryResult_t * pResultHandle); +S_API bool SteamAPI_ISteamInventory_AddPromoItem(intptr_t instancePtr, SteamInventoryResult_t * pResultHandle, SteamItemDef_t itemDef); +S_API bool SteamAPI_ISteamInventory_AddPromoItems(intptr_t instancePtr, SteamInventoryResult_t * pResultHandle, const SteamItemDef_t * pArrayItemDefs, uint32 unArrayLength); +S_API bool SteamAPI_ISteamInventory_ConsumeItem(intptr_t instancePtr, SteamInventoryResult_t * pResultHandle, SteamItemInstanceID_t itemConsume, uint32 unQuantity); +S_API bool SteamAPI_ISteamInventory_ExchangeItems(intptr_t instancePtr, SteamInventoryResult_t * pResultHandle, const SteamItemDef_t * pArrayGenerate, const uint32 * punArrayGenerateQuantity, uint32 unArrayGenerateLength, const SteamItemInstanceID_t * pArrayDestroy, const uint32 * punArrayDestroyQuantity, uint32 unArrayDestroyLength); +S_API bool SteamAPI_ISteamInventory_TransferItemQuantity(intptr_t instancePtr, SteamInventoryResult_t * pResultHandle, SteamItemInstanceID_t itemIdSource, uint32 unQuantity, SteamItemInstanceID_t itemIdDest); +S_API void SteamAPI_ISteamInventory_SendItemDropHeartbeat(intptr_t instancePtr); +S_API bool SteamAPI_ISteamInventory_TriggerItemDrop(intptr_t instancePtr, SteamInventoryResult_t * pResultHandle, SteamItemDef_t dropListDefinition); +S_API bool SteamAPI_ISteamInventory_TradeItems(intptr_t instancePtr, SteamInventoryResult_t * pResultHandle, class CSteamID steamIDTradePartner, const SteamItemInstanceID_t * pArrayGive, const uint32 * pArrayGiveQuantity, uint32 nArrayGiveLength, const SteamItemInstanceID_t * pArrayGet, const uint32 * pArrayGetQuantity, uint32 nArrayGetLength); +S_API bool SteamAPI_ISteamInventory_LoadItemDefinitions(intptr_t instancePtr); +S_API bool SteamAPI_ISteamInventory_GetItemDefinitionIDs(intptr_t instancePtr, SteamItemDef_t * pItemDefIDs, uint32 * punItemDefIDsArraySize); +S_API bool SteamAPI_ISteamInventory_GetItemDefinitionProperty(intptr_t instancePtr, SteamItemDef_t iDefinition, const char * pchPropertyName, char * pchValueBuffer, uint32 * punValueBufferSizeOut); +S_API SteamAPICall_t SteamAPI_ISteamInventory_RequestEligiblePromoItemDefinitionsIDs(intptr_t instancePtr, class CSteamID steamID); +S_API bool SteamAPI_ISteamInventory_GetEligiblePromoItemDefinitionIDs(intptr_t instancePtr, class CSteamID steamID, SteamItemDef_t * pItemDefIDs, uint32 * punItemDefIDsArraySize); +S_API SteamAPICall_t SteamAPI_ISteamInventory_StartPurchase(intptr_t instancePtr, const SteamItemDef_t * pArrayItemDefs, const uint32 * punArrayQuantity, uint32 unArrayLength); +S_API SteamAPICall_t SteamAPI_ISteamInventory_RequestPrices(intptr_t instancePtr); +S_API uint32 SteamAPI_ISteamInventory_GetNumItemsWithPrices(intptr_t instancePtr); +S_API bool SteamAPI_ISteamInventory_GetItemsWithPrices(intptr_t instancePtr, SteamItemDef_t * pArrayItemDefs, uint64 * pPrices, uint32 unArrayLength); +S_API bool SteamAPI_ISteamInventory_GetItemPrice(intptr_t instancePtr, SteamItemDef_t iDefinition, uint64 * pPrice); +S_API SteamInventoryUpdateHandle_t SteamAPI_ISteamInventory_StartUpdateProperties(intptr_t instancePtr); +S_API bool SteamAPI_ISteamInventory_RemoveProperty(intptr_t instancePtr, SteamInventoryUpdateHandle_t handle, SteamItemInstanceID_t nItemID, const char * pchPropertyName); +S_API bool SteamAPI_ISteamInventory_SetProperty(intptr_t instancePtr, SteamInventoryUpdateHandle_t handle, SteamItemInstanceID_t nItemID, const char * pchPropertyName, const char * pchPropertyValue); +S_API bool SteamAPI_ISteamInventory_SetProperty0(intptr_t instancePtr, SteamInventoryUpdateHandle_t handle, SteamItemInstanceID_t nItemID, const char * pchPropertyName, bool bValue); +S_API bool SteamAPI_ISteamInventory_SetProperty1(intptr_t instancePtr, SteamInventoryUpdateHandle_t handle, SteamItemInstanceID_t nItemID, const char * pchPropertyName, int64 nValue); +S_API bool SteamAPI_ISteamInventory_SetProperty2(intptr_t instancePtr, SteamInventoryUpdateHandle_t handle, SteamItemInstanceID_t nItemID, const char * pchPropertyName, float flValue); +S_API bool SteamAPI_ISteamInventory_SubmitUpdateProperties(intptr_t instancePtr, SteamInventoryUpdateHandle_t handle, SteamInventoryResult_t * pResultHandle); +S_API void SteamAPI_ISteamVideo_GetVideoURL(intptr_t instancePtr, AppId_t unVideoAppID); +S_API bool SteamAPI_ISteamVideo_IsBroadcasting(intptr_t instancePtr, int * pnNumViewers); +S_API void SteamAPI_ISteamVideo_GetOPFSettings(intptr_t instancePtr, AppId_t unVideoAppID); +S_API bool SteamAPI_ISteamVideo_GetOPFStringForApp(intptr_t instancePtr, AppId_t unVideoAppID, char * pchBuffer, int32 * pnBufferSize); +S_API bool SteamAPI_ISteamParentalSettings_BIsParentalLockEnabled(intptr_t instancePtr); +S_API bool SteamAPI_ISteamParentalSettings_BIsParentalLockLocked(intptr_t instancePtr); +S_API bool SteamAPI_ISteamParentalSettings_BIsAppBlocked(intptr_t instancePtr, AppId_t nAppID); +S_API bool SteamAPI_ISteamParentalSettings_BIsAppInBlockList(intptr_t instancePtr, AppId_t nAppID); +S_API bool SteamAPI_ISteamParentalSettings_BIsFeatureBlocked(intptr_t instancePtr, EParentalFeature eFeature); +S_API bool SteamAPI_ISteamParentalSettings_BIsFeatureInBlockList(intptr_t instancePtr, EParentalFeature eFeature); +S_API bool SteamAPI_ISteamGameServer_InitGameServer(intptr_t instancePtr, uint32 unIP, uint16 usGamePort, uint16 usQueryPort, uint32 unFlags, AppId_t nGameAppId, const char * pchVersionString); +S_API void SteamAPI_ISteamGameServer_SetProduct(intptr_t instancePtr, const char * pszProduct); +S_API void SteamAPI_ISteamGameServer_SetGameDescription(intptr_t instancePtr, const char * pszGameDescription); +S_API void SteamAPI_ISteamGameServer_SetModDir(intptr_t instancePtr, const char * pszModDir); +S_API void SteamAPI_ISteamGameServer_SetDedicatedServer(intptr_t instancePtr, bool bDedicated); +S_API void SteamAPI_ISteamGameServer_LogOn(intptr_t instancePtr, const char * pszToken); +S_API void SteamAPI_ISteamGameServer_LogOnAnonymous(intptr_t instancePtr); +S_API void SteamAPI_ISteamGameServer_LogOff(intptr_t instancePtr); +S_API bool SteamAPI_ISteamGameServer_BLoggedOn(intptr_t instancePtr); +S_API bool SteamAPI_ISteamGameServer_BSecure(intptr_t instancePtr); +S_API uint64 SteamAPI_ISteamGameServer_GetSteamID(intptr_t instancePtr); +S_API bool SteamAPI_ISteamGameServer_WasRestartRequested(intptr_t instancePtr); +S_API void SteamAPI_ISteamGameServer_SetMaxPlayerCount(intptr_t instancePtr, int cPlayersMax); +S_API void SteamAPI_ISteamGameServer_SetBotPlayerCount(intptr_t instancePtr, int cBotplayers); +S_API void SteamAPI_ISteamGameServer_SetServerName(intptr_t instancePtr, const char * pszServerName); +S_API void SteamAPI_ISteamGameServer_SetMapName(intptr_t instancePtr, const char * pszMapName); +S_API void SteamAPI_ISteamGameServer_SetPasswordProtected(intptr_t instancePtr, bool bPasswordProtected); +S_API void SteamAPI_ISteamGameServer_SetSpectatorPort(intptr_t instancePtr, uint16 unSpectatorPort); +S_API void SteamAPI_ISteamGameServer_SetSpectatorServerName(intptr_t instancePtr, const char * pszSpectatorServerName); +S_API void SteamAPI_ISteamGameServer_ClearAllKeyValues(intptr_t instancePtr); +S_API void SteamAPI_ISteamGameServer_SetKeyValue(intptr_t instancePtr, const char * pKey, const char * pValue); +S_API void SteamAPI_ISteamGameServer_SetGameTags(intptr_t instancePtr, const char * pchGameTags); +S_API void SteamAPI_ISteamGameServer_SetGameData(intptr_t instancePtr, const char * pchGameData); +S_API void SteamAPI_ISteamGameServer_SetRegion(intptr_t instancePtr, const char * pszRegion); +S_API bool SteamAPI_ISteamGameServer_SendUserConnectAndAuthenticate(intptr_t instancePtr, uint32 unIPClient, const void * pvAuthBlob, uint32 cubAuthBlobSize, class CSteamID * pSteamIDUser); +S_API uint64 SteamAPI_ISteamGameServer_CreateUnauthenticatedUserConnection(intptr_t instancePtr); +S_API void SteamAPI_ISteamGameServer_SendUserDisconnect(intptr_t instancePtr, class CSteamID steamIDUser); +S_API bool SteamAPI_ISteamGameServer_BUpdateUserData(intptr_t instancePtr, class CSteamID steamIDUser, const char * pchPlayerName, uint32 uScore); +S_API HAuthTicket SteamAPI_ISteamGameServer_GetAuthSessionTicket(intptr_t instancePtr, void * pTicket, int cbMaxTicket, uint32 * pcbTicket); +S_API EBeginAuthSessionResult SteamAPI_ISteamGameServer_BeginAuthSession(intptr_t instancePtr, const void * pAuthTicket, int cbAuthTicket, class CSteamID steamID); +S_API void SteamAPI_ISteamGameServer_EndAuthSession(intptr_t instancePtr, class CSteamID steamID); +S_API void SteamAPI_ISteamGameServer_CancelAuthTicket(intptr_t instancePtr, HAuthTicket hAuthTicket); +S_API EUserHasLicenseForAppResult SteamAPI_ISteamGameServer_UserHasLicenseForApp(intptr_t instancePtr, class CSteamID steamID, AppId_t appID); +S_API bool SteamAPI_ISteamGameServer_RequestUserGroupStatus(intptr_t instancePtr, class CSteamID steamIDUser, class CSteamID steamIDGroup); +S_API void SteamAPI_ISteamGameServer_GetGameplayStats(intptr_t instancePtr); +S_API SteamAPICall_t SteamAPI_ISteamGameServer_GetServerReputation(intptr_t instancePtr); +S_API uint32 SteamAPI_ISteamGameServer_GetPublicIP(intptr_t instancePtr); +S_API bool SteamAPI_ISteamGameServer_HandleIncomingPacket(intptr_t instancePtr, const void * pData, int cbData, uint32 srcIP, uint16 srcPort); +S_API int SteamAPI_ISteamGameServer_GetNextOutgoingPacket(intptr_t instancePtr, void * pOut, int cbMaxOut, uint32 * pNetAdr, uint16 * pPort); +S_API void SteamAPI_ISteamGameServer_EnableHeartbeats(intptr_t instancePtr, bool bActive); +S_API void SteamAPI_ISteamGameServer_SetHeartbeatInterval(intptr_t instancePtr, int iHeartbeatInterval); +S_API void SteamAPI_ISteamGameServer_ForceHeartbeat(intptr_t instancePtr); +S_API SteamAPICall_t SteamAPI_ISteamGameServer_AssociateWithClan(intptr_t instancePtr, class CSteamID steamIDClan); +S_API SteamAPICall_t SteamAPI_ISteamGameServer_ComputeNewPlayerCompatibility(intptr_t instancePtr, class CSteamID steamIDNewPlayer); +S_API SteamAPICall_t SteamAPI_ISteamGameServerStats_RequestUserStats(intptr_t instancePtr, class CSteamID steamIDUser); +S_API bool SteamAPI_ISteamGameServerStats_GetUserStat(intptr_t instancePtr, class CSteamID steamIDUser, const char * pchName, int32 * pData); +S_API bool SteamAPI_ISteamGameServerStats_GetUserStat0(intptr_t instancePtr, class CSteamID steamIDUser, const char * pchName, float * pData); +S_API bool SteamAPI_ISteamGameServerStats_GetUserAchievement(intptr_t instancePtr, class CSteamID steamIDUser, const char * pchName, bool * pbAchieved); +S_API bool SteamAPI_ISteamGameServerStats_SetUserStat(intptr_t instancePtr, class CSteamID steamIDUser, const char * pchName, int32 nData); +S_API bool SteamAPI_ISteamGameServerStats_SetUserStat0(intptr_t instancePtr, class CSteamID steamIDUser, const char * pchName, float fData); +S_API bool SteamAPI_ISteamGameServerStats_UpdateUserAvgRateStat(intptr_t instancePtr, class CSteamID steamIDUser, const char * pchName, float flCountThisSession, double dSessionLength); +S_API bool SteamAPI_ISteamGameServerStats_SetUserAchievement(intptr_t instancePtr, class CSteamID steamIDUser, const char * pchName); +S_API bool SteamAPI_ISteamGameServerStats_ClearUserAchievement(intptr_t instancePtr, class CSteamID steamIDUser, const char * pchName); +S_API SteamAPICall_t SteamAPI_ISteamGameServerStats_StoreUserStats(intptr_t instancePtr, class CSteamID steamIDUser); +#endif // STEAMAPIFLAT_H + + diff --git a/lsteamclient/steamworks_sdk_next2/steam_api_internal.h b/lsteamclient/steamworks_sdk_next2/steam_api_internal.h new file mode 100644 index 00000000..b8864c5e --- /dev/null +++ b/lsteamclient/steamworks_sdk_next2/steam_api_internal.h @@ -0,0 +1,328 @@ +//====== Copyright 1996-2015, Valve Corporation, All rights reserved. ======= +// +// Purpose: Internal private Steamworks API declarations and definitions +// +//============================================================================= + +#ifndef STEAM_API_INTERNAL_H +#define STEAM_API_INTERNAL_H + +S_API HSteamUser SteamAPI_GetHSteamUser(); +S_API void * S_CALLTYPE SteamInternal_ContextInit( void *pContextInitData ); +S_API void * S_CALLTYPE SteamInternal_CreateInterface( const char *ver ); + +#if !defined( STEAM_API_EXPORTS ) + +inline void S_CALLTYPE SteamInternal_OnContextInit( void* p ) +{ + ((CSteamAPIContext*)p)->Clear(); + if ( SteamAPI_GetHSteamPipe() ) + ((CSteamAPIContext*)p)->Init(); +} +inline CSteamAPIContext& SteamInternal_ModuleContext() +{ + // SteamInternal_ContextInit takes a base pointer for the equivalent of + // struct { void (*pFn)(void* pCtx); uintp counter; CSteamAPIContext ctx; } + // Do not change layout of 2 + sizeof... or add non-pointer aligned data! + // NOTE: declaring "static CSteamAPIConext" creates a large function + // which queries the initialization status of the object. We know that + // it is pointer-aligned and fully memset with zeros, so just alias a + // static buffer of the appropriate size and call it a CSteamAPIContext. + static void* s_CallbackCounterAndContext[ 2 + sizeof(CSteamAPIContext)/sizeof(void*) ] = { (void*)&SteamInternal_OnContextInit, 0 }; + return *(CSteamAPIContext*)SteamInternal_ContextInit( s_CallbackCounterAndContext ); +} + +inline ISteamClient *SteamClient() { return SteamInternal_ModuleContext().SteamClient(); } +inline ISteamUser *SteamUser() { return SteamInternal_ModuleContext().SteamUser(); } +inline ISteamFriends *SteamFriends() { return SteamInternal_ModuleContext().SteamFriends(); } +inline ISteamUtils *SteamUtils() { return SteamInternal_ModuleContext().SteamUtils(); } +inline ISteamMatchmaking *SteamMatchmaking() { return SteamInternal_ModuleContext().SteamMatchmaking(); } +inline ISteamUserStats *SteamUserStats() { return SteamInternal_ModuleContext().SteamUserStats(); } +inline ISteamApps *SteamApps() { return SteamInternal_ModuleContext().SteamApps(); } +inline ISteamMatchmakingServers *SteamMatchmakingServers() { return SteamInternal_ModuleContext().SteamMatchmakingServers(); } +inline ISteamNetworking *SteamNetworking() { return SteamInternal_ModuleContext().SteamNetworking(); } +inline ISteamRemoteStorage *SteamRemoteStorage() { return SteamInternal_ModuleContext().SteamRemoteStorage(); } +inline ISteamScreenshots *SteamScreenshots() { return SteamInternal_ModuleContext().SteamScreenshots(); } +inline ISteamHTTP *SteamHTTP() { return SteamInternal_ModuleContext().SteamHTTP(); } +inline ISteamController *SteamController() { return SteamInternal_ModuleContext().SteamController(); } +inline ISteamUGC *SteamUGC() { return SteamInternal_ModuleContext().SteamUGC(); } +inline ISteamAppList *SteamAppList() { return SteamInternal_ModuleContext().SteamAppList(); } +inline ISteamMusic *SteamMusic() { return SteamInternal_ModuleContext().SteamMusic(); } +inline ISteamMusicRemote *SteamMusicRemote() { return SteamInternal_ModuleContext().SteamMusicRemote(); } +inline ISteamHTMLSurface *SteamHTMLSurface() { return SteamInternal_ModuleContext().SteamHTMLSurface(); } +inline ISteamInventory *SteamInventory() { return SteamInternal_ModuleContext().SteamInventory(); } +inline ISteamVideo *SteamVideo() { return SteamInternal_ModuleContext().SteamVideo(); } +inline ISteamParentalSettings *SteamParentalSettings() { return SteamInternal_ModuleContext().SteamParentalSettings(); } + +#endif // !defined( STEAM_API_EXPORTS ) + + +inline void CSteamAPIContext::Clear() +{ + m_pSteamClient = NULL; + m_pSteamUser = NULL; + m_pSteamFriends = NULL; + m_pSteamUtils = NULL; + m_pSteamMatchmaking = NULL; + m_pSteamUserStats = NULL; + m_pSteamApps = NULL; + m_pSteamMatchmakingServers = NULL; + m_pSteamNetworking = NULL; + m_pSteamRemoteStorage = NULL; + m_pSteamHTTP = NULL; + m_pSteamScreenshots = NULL; + m_pSteamMusic = NULL; + m_pController = NULL; + m_pSteamUGC = NULL; + m_pSteamAppList = NULL; + m_pSteamMusic = NULL; + m_pSteamMusicRemote = NULL; + m_pSteamHTMLSurface = NULL; + m_pSteamInventory = NULL; + m_pSteamVideo = NULL; + m_pSteamParentalSettings = NULL; +} + + +// This function must be declared inline in the header so the module using steam_api.dll gets the version names they want. +inline bool CSteamAPIContext::Init() +{ + HSteamUser hSteamUser = SteamAPI_GetHSteamUser(); + HSteamPipe hSteamPipe = SteamAPI_GetHSteamPipe(); + if ( !hSteamPipe ) + return false; + + m_pSteamClient = (ISteamClient*) SteamInternal_CreateInterface( STEAMCLIENT_INTERFACE_VERSION ); + if ( !m_pSteamClient ) + return false; + + m_pSteamUser = m_pSteamClient->GetISteamUser( hSteamUser, hSteamPipe, STEAMUSER_INTERFACE_VERSION ); + if ( !m_pSteamUser ) + return false; + + m_pSteamFriends = m_pSteamClient->GetISteamFriends( hSteamUser, hSteamPipe, STEAMFRIENDS_INTERFACE_VERSION ); + if ( !m_pSteamFriends ) + return false; + + m_pSteamUtils = m_pSteamClient->GetISteamUtils( hSteamPipe, STEAMUTILS_INTERFACE_VERSION ); + if ( !m_pSteamUtils ) + return false; + + m_pSteamMatchmaking = m_pSteamClient->GetISteamMatchmaking( hSteamUser, hSteamPipe, STEAMMATCHMAKING_INTERFACE_VERSION ); + if ( !m_pSteamMatchmaking ) + return false; + + m_pSteamMatchmakingServers = m_pSteamClient->GetISteamMatchmakingServers( hSteamUser, hSteamPipe, STEAMMATCHMAKINGSERVERS_INTERFACE_VERSION ); + if ( !m_pSteamMatchmakingServers ) + return false; + + m_pSteamUserStats = m_pSteamClient->GetISteamUserStats( hSteamUser, hSteamPipe, STEAMUSERSTATS_INTERFACE_VERSION ); + if ( !m_pSteamUserStats ) + return false; + + m_pSteamApps = m_pSteamClient->GetISteamApps( hSteamUser, hSteamPipe, STEAMAPPS_INTERFACE_VERSION ); + if ( !m_pSteamApps ) + return false; + + m_pSteamNetworking = m_pSteamClient->GetISteamNetworking( hSteamUser, hSteamPipe, STEAMNETWORKING_INTERFACE_VERSION ); + if ( !m_pSteamNetworking ) + return false; + + m_pSteamRemoteStorage = m_pSteamClient->GetISteamRemoteStorage( hSteamUser, hSteamPipe, STEAMREMOTESTORAGE_INTERFACE_VERSION ); + if ( !m_pSteamRemoteStorage ) + return false; + + m_pSteamScreenshots = m_pSteamClient->GetISteamScreenshots( hSteamUser, hSteamPipe, STEAMSCREENSHOTS_INTERFACE_VERSION ); + if ( !m_pSteamScreenshots ) + return false; + + m_pSteamHTTP = m_pSteamClient->GetISteamHTTP( hSteamUser, hSteamPipe, STEAMHTTP_INTERFACE_VERSION ); + if ( !m_pSteamHTTP ) + return false; + + m_pController = m_pSteamClient->GetISteamController( hSteamUser, hSteamPipe, STEAMCONTROLLER_INTERFACE_VERSION ); + if ( !m_pController ) + return false; + + m_pSteamUGC = m_pSteamClient->GetISteamUGC( hSteamUser, hSteamPipe, STEAMUGC_INTERFACE_VERSION ); + if ( !m_pSteamUGC ) + return false; + + m_pSteamAppList = m_pSteamClient->GetISteamAppList( hSteamUser, hSteamPipe, STEAMAPPLIST_INTERFACE_VERSION ); + if ( !m_pSteamAppList ) + return false; + + m_pSteamMusic = m_pSteamClient->GetISteamMusic( hSteamUser, hSteamPipe, STEAMMUSIC_INTERFACE_VERSION ); + if ( !m_pSteamMusic ) + return false; + + m_pSteamMusicRemote = m_pSteamClient->GetISteamMusicRemote( hSteamUser, hSteamPipe, STEAMMUSICREMOTE_INTERFACE_VERSION ); + if ( !m_pSteamMusicRemote ) + return false; + + m_pSteamHTMLSurface = m_pSteamClient->GetISteamHTMLSurface( hSteamUser, hSteamPipe, STEAMHTMLSURFACE_INTERFACE_VERSION ); + if ( !m_pSteamHTMLSurface ) + return false; + + m_pSteamInventory = m_pSteamClient->GetISteamInventory( hSteamUser, hSteamPipe, STEAMINVENTORY_INTERFACE_VERSION ); + if ( !m_pSteamInventory ) + return false; + + m_pSteamVideo = m_pSteamClient->GetISteamVideo( hSteamUser, hSteamPipe, STEAMVIDEO_INTERFACE_VERSION ); + if ( !m_pSteamVideo ) + return false; + + m_pSteamParentalSettings = m_pSteamClient->GetISteamParentalSettings( hSteamUser, hSteamPipe, STEAMPARENTALSETTINGS_INTERFACE_VERSION ); + if ( !m_pSteamParentalSettings ) + return false; + + return true; +} + + +//----------------------------------------------------------------------------- +// The following macros are implementation details, not intended for public use +//----------------------------------------------------------------------------- +#define _STEAM_CALLBACK_AUTO_HOOK( thisclass, func, param ) +#define _STEAM_CALLBACK_HELPER( _1, _2, SELECTED, ... ) _STEAM_CALLBACK_##SELECTED +#define _STEAM_CALLBACK_SELECT( X, Y ) _STEAM_CALLBACK_HELPER X Y +#define _STEAM_CALLBACK_3( extra_code, thisclass, func, param ) \ + struct CCallbackInternal_ ## func : private CCallbackImpl< sizeof( param ) > { \ + CCallbackInternal_ ## func () { extra_code SteamAPI_RegisterCallback( this, param::k_iCallback ); } \ + CCallbackInternal_ ## func ( const CCallbackInternal_ ## func & ) { extra_code SteamAPI_RegisterCallback( this, param::k_iCallback ); } \ + CCallbackInternal_ ## func & operator=( const CCallbackInternal_ ## func & ) { return *this; } \ + private: virtual void Run( void *pvParam ) { _STEAM_CALLBACK_AUTO_HOOK( thisclass, func, param ) \ + thisclass *pOuter = reinterpret_cast( reinterpret_cast(this) - offsetof( thisclass, m_steamcallback_ ## func ) ); \ + pOuter->func( reinterpret_cast( pvParam ) ); \ + } \ + } m_steamcallback_ ## func ; void func( param *pParam ) +#define _STEAM_CALLBACK_4( _, thisclass, func, param, var ) \ + CCallback< thisclass, param > var; void func( param *pParam ) + + +//----------------------------------------------------------------------------- +// Purpose: maps a steam async call result to a class member function +// template params: T = local class, P = parameter struct +//----------------------------------------------------------------------------- +template< class T, class P > +inline CCallResult::CCallResult() +{ + m_hAPICall = k_uAPICallInvalid; + m_pObj = NULL; + m_Func = NULL; + m_iCallback = P::k_iCallback; +} + +template< class T, class P > +inline void CCallResult::Set( SteamAPICall_t hAPICall, T *p, func_t func ) +{ + if ( m_hAPICall ) + SteamAPI_UnregisterCallResult( this, m_hAPICall ); + + m_hAPICall = hAPICall; + m_pObj = p; + m_Func = func; + + if ( hAPICall ) + SteamAPI_RegisterCallResult( this, hAPICall ); +} + +template< class T, class P > +inline bool CCallResult::IsActive() const +{ + return (m_hAPICall != k_uAPICallInvalid); +} + +template< class T, class P > +inline void CCallResult::Cancel() +{ + if ( m_hAPICall != k_uAPICallInvalid ) + { + SteamAPI_UnregisterCallResult( this, m_hAPICall ); + m_hAPICall = k_uAPICallInvalid; + } + +} + +template< class T, class P > +inline CCallResult::~CCallResult() +{ + Cancel(); +} + +template< class T, class P > +inline void CCallResult::Run( void *pvParam ) +{ + m_hAPICall = k_uAPICallInvalid; // caller unregisters for us + (m_pObj->*m_Func)((P *)pvParam, false); +} + +template< class T, class P > +inline void CCallResult::Run( void *pvParam, bool bIOFailure, SteamAPICall_t hSteamAPICall ) +{ + if ( hSteamAPICall == m_hAPICall ) + { + m_hAPICall = k_uAPICallInvalid; // caller unregisters for us + (m_pObj->*m_Func)((P *)pvParam, bIOFailure); + } +} + + +//----------------------------------------------------------------------------- +// Purpose: maps a steam callback to a class member function +// template params: T = local class, P = parameter struct, +// bGameserver = listen for gameserver callbacks instead of client callbacks +//----------------------------------------------------------------------------- +template< class T, class P, bool bGameserver > +inline CCallback< T, P, bGameserver >::CCallback( T *pObj, func_t func ) + : m_pObj( NULL ), m_Func( NULL ) +{ + if ( bGameserver ) + { + this->SetGameserverFlag(); + } + Register( pObj, func ); +} + +template< class T, class P, bool bGameserver > +inline void CCallback< T, P, bGameserver >::Register( T *pObj, func_t func ) +{ + if ( !pObj || !func ) + return; + + if ( this->m_nCallbackFlags & CCallbackBase::k_ECallbackFlagsRegistered ) + Unregister(); + + m_pObj = pObj; + m_Func = func; + // SteamAPI_RegisterCallback sets k_ECallbackFlagsRegistered + SteamAPI_RegisterCallback( this, P::k_iCallback ); +} + +template< class T, class P, bool bGameserver > +inline void CCallback< T, P, bGameserver >::Unregister() +{ + // SteamAPI_UnregisterCallback removes k_ECallbackFlagsRegistered + SteamAPI_UnregisterCallback( this ); +} + +template< class T, class P, bool bGameserver > +inline void CCallback< T, P, bGameserver >::Run( void *pvParam ) +{ + (m_pObj->*m_Func)((P *)pvParam); +} + + +#if defined(USE_BREAKPAD_HANDLER) || defined(STEAM_API_EXPORTS) +// this should be called before the game initialized the steam APIs +// pchDate should be of the format "Mmm dd yyyy" (such as from the __ DATE __ macro ) +// pchTime should be of the format "hh:mm:ss" (such as from the __ TIME __ macro ) +// bFullMemoryDumps (Win32 only) -- writes out a uuid-full.dmp in the client/dumps folder +// pvContext-- can be NULL, will be the void * context passed into m_pfnPreMinidumpCallback +// PFNPreMinidumpCallback m_pfnPreMinidumpCallback -- optional callback which occurs just before a .dmp file is written during a crash. Applications can hook this to allow adding additional information into the .dmp comment stream. +S_API void S_CALLTYPE SteamAPI_UseBreakpadCrashHandler( char const *pchVersion, char const *pchDate, char const *pchTime, bool bFullMemoryDumps, void *pvContext, PFNPreMinidumpCallback m_pfnPreMinidumpCallback ); +S_API void S_CALLTYPE SteamAPI_SetBreakpadAppID( uint32 unAppID ); +#endif + + +#endif // STEAM_API_INTERNAL_H diff --git a/lsteamclient/steamworks_sdk_next2/steam_gameserver.h b/lsteamclient/steamworks_sdk_next2/steam_gameserver.h new file mode 100644 index 00000000..eadebdb6 --- /dev/null +++ b/lsteamclient/steamworks_sdk_next2/steam_gameserver.h @@ -0,0 +1,243 @@ +//====== Copyright © 1996-2008, Valve Corporation, All rights reserved. ======= +// +// Purpose: +// +//============================================================================= + +#ifndef STEAM_GAMESERVER_H +#define STEAM_GAMESERVER_H +#ifdef _WIN32 +#pragma once +#endif + +#include "steam_api.h" +#include "isteamgameserver.h" +#include "isteamgameserverstats.h" + +enum EServerMode +{ + eServerModeInvalid = 0, // DO NOT USE + eServerModeNoAuthentication = 1, // Don't authenticate user logins and don't list on the server list + eServerModeAuthentication = 2, // Authenticate users, list on the server list, don't run VAC on clients that connect + eServerModeAuthenticationAndSecure = 3, // Authenticate users, list on the server list and VAC protect clients +}; + +// Initialize ISteamGameServer interface object, and set server properties which may not be changed. +// +// After calling this function, you should set any additional server parameters, and then +// call ISteamGameServer::LogOnAnonymous() or ISteamGameServer::LogOn() +// +// - usSteamPort is the local port used to communicate with the steam servers. +// - usGamePort is the port that clients will connect to for gameplay. +// - usQueryPort is the port that will manage server browser related duties and info +// pings from clients. If you pass MASTERSERVERUPDATERPORT_USEGAMESOCKETSHARE for usQueryPort, then it +// will use "GameSocketShare" mode, which means that the game is responsible for sending and receiving +// UDP packets for the master server updater. See references to GameSocketShare in isteamgameserver.h. +// - The version string is usually in the form x.x.x.x, and is used by the master server to detect when the +// server is out of date. (Only servers with the latest version will be listed.) + +inline bool SteamGameServer_Init( uint32 unIP, uint16 usSteamPort, uint16 usGamePort, uint16 usQueryPort, EServerMode eServerMode, const char *pchVersionString ); + +S_API void SteamGameServer_Shutdown(); +S_API void SteamGameServer_RunCallbacks(); + +// Most Steam API functions allocate some amount of thread-local memory for +// parameter storage. Calling SteamGameServer_ReleaseCurrentThreadMemory() +// will free all API-related memory associated with the calling thread. +// This memory is released automatically by SteamGameServer_RunCallbacks(), +// so single-threaded servers do not need to explicitly call this function. +inline void SteamGameServer_ReleaseCurrentThreadMemory(); + +S_API bool SteamGameServer_BSecure(); +S_API uint64 SteamGameServer_GetSteamID(); + + +//----------------------------------------------------------------------------------------------------------------------------------------------------------// +// Global accessors for game server C++ APIs. See individual isteam*.h files for details. +// You should not cache the results of these accessors or pass the result pointers across +// modules! Different modules may be compiled against different SDK header versions, and +// the interface pointers could therefore be different across modules. Every line of code +// which calls into a Steamworks API should retrieve the interface from a global accessor. +//----------------------------------------------------------------------------------------------------------------------------------------------------------// +#if !defined( STEAM_API_EXPORTS ) +inline ISteamClient *SteamGameServerClient(); +inline ISteamGameServer *SteamGameServer(); +inline ISteamUtils *SteamGameServerUtils(); +inline ISteamNetworking *SteamGameServerNetworking(); +inline ISteamGameServerStats *SteamGameServerStats(); +inline ISteamHTTP *SteamGameServerHTTP(); +inline ISteamInventory *SteamGameServerInventory(); +inline ISteamUGC *SteamGameServerUGC(); +inline ISteamApps *SteamGameServerApps(); +#endif + +class CSteamGameServerAPIContext +{ +public: + CSteamGameServerAPIContext() { Clear(); } + inline void Clear(); + inline bool Init(); + + ISteamClient *SteamClient() const { return m_pSteamClient; } + ISteamGameServer *SteamGameServer() const { return m_pSteamGameServer; } + ISteamUtils *SteamGameServerUtils() const { return m_pSteamGameServerUtils; } + ISteamNetworking *SteamGameServerNetworking() const { return m_pSteamGameServerNetworking; } + ISteamGameServerStats *SteamGameServerStats() const { return m_pSteamGameServerStats; } + ISteamHTTP *SteamHTTP() const { return m_pSteamHTTP; } + ISteamInventory *SteamInventory() const { return m_pSteamInventory; } + ISteamUGC *SteamUGC() const { return m_pSteamUGC; } + ISteamApps *SteamApps() const { return m_pSteamApps; } + +private: + ISteamClient *m_pSteamClient; + ISteamGameServer *m_pSteamGameServer; + ISteamUtils *m_pSteamGameServerUtils; + ISteamNetworking *m_pSteamGameServerNetworking; + ISteamGameServerStats *m_pSteamGameServerStats; + ISteamHTTP *m_pSteamHTTP; + ISteamInventory *m_pSteamInventory; + ISteamUGC *m_pSteamUGC; + ISteamApps *m_pSteamApps; +}; + + +// Older SDKs exported this global pointer, but it is no longer supported. +// You should use SteamGameServerClient() or CSteamGameServerAPIContext to +// safely access the ISteamClient APIs from your game server application. +//S_API ISteamClient *g_pSteamClientGameServer; + +// SteamGameServer_InitSafe has been replaced with SteamGameServer_Init and +// is no longer supported. Use SteamGameServer_Init instead. +//S_API void S_CALLTYPE SteamGameServer_InitSafe(); + + +//----------------------------------------------------------------------------------------------------------------------------------------------------------// +// These macros are similar to the STEAM_CALLBACK_* macros in steam_api.h, but only trigger for gameserver callbacks +//----------------------------------------------------------------------------------------------------------------------------------------------------------// +#define STEAM_GAMESERVER_CALLBACK( thisclass, func, /*callback_type, [deprecated] var*/... ) \ + _STEAM_CALLBACK_SELECT( ( __VA_ARGS__, GS, 3 ), ( this->SetGameserverFlag();, thisclass, func, __VA_ARGS__ ) ) + +#define STEAM_GAMESERVER_CALLBACK_MANUAL( thisclass, func, callback_type, var ) \ + CCallbackManual< thisclass, callback_type, true > var; void func( callback_type *pParam ) + + +#define _STEAM_CALLBACK_GS( _, thisclass, func, param, var ) \ + CCallback< thisclass, param, true > var; void func( param *pParam ) + +//----------------------------------------------------------------------------------------------------------------------------------------------------------// +// steamclient.dll private wrapper functions +// +// The following functions are part of abstracting API access to the steamclient.dll, but should only be used in very specific cases +//----------------------------------------------------------------------------------------------------------------------------------------------------------// +S_API HSteamPipe S_CALLTYPE SteamGameServer_GetHSteamPipe(); +S_API HSteamUser S_CALLTYPE SteamGameServer_GetHSteamUser(); +S_API bool S_CALLTYPE SteamInternal_GameServer_Init( uint32 unIP, uint16 usPort, uint16 usGamePort, uint16 usQueryPort, EServerMode eServerMode, const char *pchVersionString ); + + +#if !defined( STEAM_API_EXPORTS ) +inline void S_CALLTYPE SteamGameServerInternal_OnContextInit( void* p ) +{ + ((CSteamGameServerAPIContext*)p)->Clear(); + if ( SteamGameServer_GetHSteamPipe() ) + ((CSteamGameServerAPIContext*)p)->Init(); +} +inline CSteamGameServerAPIContext& SteamGameServerInternal_ModuleContext() +{ + // SteamInternal_ContextInit takes a base pointer for the equivalent of + // struct { void (*pFn)(void* pCtx); uintp counter; CSteamAPIContext ctx; } + // Do not change layout of 2 + sizeof... or add non-pointer aligned data! + // NOTE: declaring "static CSteamAPIConext" creates a large function + // which queries the initialization status of the object. We know that + // it is pointer-aligned and fully memset with zeros, so just alias a + // static buffer of the appropriate size and call it a CSteamAPIContext. + static void* s_CallbackCounterAndContext[2 + sizeof( CSteamGameServerAPIContext ) / sizeof( void* )] = { (void*)&SteamGameServerInternal_OnContextInit, 0 }; + return *(CSteamGameServerAPIContext*)SteamInternal_ContextInit( s_CallbackCounterAndContext ); +} +inline ISteamClient *SteamGameServerClient() { return SteamGameServerInternal_ModuleContext().SteamClient(); } +inline ISteamGameServer *SteamGameServer() { return SteamGameServerInternal_ModuleContext().SteamGameServer(); } +inline ISteamUtils *SteamGameServerUtils() { return SteamGameServerInternal_ModuleContext().SteamGameServerUtils(); } +inline ISteamNetworking *SteamGameServerNetworking() { return SteamGameServerInternal_ModuleContext().SteamGameServerNetworking(); } +inline ISteamGameServerStats *SteamGameServerStats() { return SteamGameServerInternal_ModuleContext().SteamGameServerStats(); } +inline ISteamHTTP *SteamGameServerHTTP() { return SteamGameServerInternal_ModuleContext().SteamHTTP(); } +inline ISteamInventory *SteamGameServerInventory() { return SteamGameServerInternal_ModuleContext().SteamInventory(); } +inline ISteamUGC *SteamGameServerUGC() { return SteamGameServerInternal_ModuleContext().SteamUGC(); } +inline ISteamApps *SteamGameServerApps() { return SteamGameServerInternal_ModuleContext().SteamApps(); } +#endif // !defined( STEAM_API_EXPORTS ) + + +inline void CSteamGameServerAPIContext::Clear() +{ + m_pSteamClient = NULL; + m_pSteamGameServer = NULL; + m_pSteamGameServerUtils = NULL; + m_pSteamGameServerNetworking = NULL; + m_pSteamGameServerStats = NULL; + m_pSteamHTTP = NULL; + m_pSteamInventory = NULL; + m_pSteamUGC = NULL; + m_pSteamApps = NULL; +} + +// This function must be declared inline in the header so the module using steam_api.dll gets the version names they want. +inline bool CSteamGameServerAPIContext::Init() +{ + HSteamUser hSteamUser = SteamGameServer_GetHSteamUser(); + HSteamPipe hSteamPipe = SteamGameServer_GetHSteamPipe(); + if ( !hSteamPipe ) + return false; + + m_pSteamClient = (ISteamClient*) SteamInternal_CreateInterface( STEAMCLIENT_INTERFACE_VERSION ); + if ( !m_pSteamClient ) + return false; + + m_pSteamGameServer = m_pSteamClient->GetISteamGameServer( hSteamUser, hSteamPipe, STEAMGAMESERVER_INTERFACE_VERSION ); + if ( !m_pSteamGameServer ) + return false; + + m_pSteamGameServerUtils = m_pSteamClient->GetISteamUtils( hSteamPipe, STEAMUTILS_INTERFACE_VERSION ); + if ( !m_pSteamGameServerUtils ) + return false; + + m_pSteamGameServerNetworking = m_pSteamClient->GetISteamNetworking( hSteamUser, hSteamPipe, STEAMNETWORKING_INTERFACE_VERSION ); + if ( !m_pSteamGameServerNetworking ) + return false; + + m_pSteamGameServerStats = m_pSteamClient->GetISteamGameServerStats( hSteamUser, hSteamPipe, STEAMGAMESERVERSTATS_INTERFACE_VERSION ); + if ( !m_pSteamGameServerStats ) + return false; + + m_pSteamHTTP = m_pSteamClient->GetISteamHTTP( hSteamUser, hSteamPipe, STEAMHTTP_INTERFACE_VERSION ); + if ( !m_pSteamHTTP ) + return false; + + m_pSteamInventory = m_pSteamClient->GetISteamInventory( hSteamUser, hSteamPipe, STEAMINVENTORY_INTERFACE_VERSION ); + if ( !m_pSteamInventory ) + return false; + + m_pSteamUGC = m_pSteamClient->GetISteamUGC( hSteamUser, hSteamPipe, STEAMUGC_INTERFACE_VERSION ); + if ( !m_pSteamUGC ) + return false; + + m_pSteamApps = m_pSteamClient->GetISteamApps( hSteamUser, hSteamPipe, STEAMAPPS_INTERFACE_VERSION ); + if ( !m_pSteamApps ) + return false; + + return true; +} + + +inline bool SteamGameServer_Init( uint32 unIP, uint16 usSteamPort, uint16 usGamePort, uint16 usQueryPort, EServerMode eServerMode, const char *pchVersionString ) +{ + if ( !SteamInternal_GameServer_Init( unIP, usSteamPort, usGamePort, usQueryPort, eServerMode, pchVersionString ) ) + return false; + + return true; +} + + +inline void SteamGameServer_ReleaseCurrentThreadMemory() +{ + SteamAPI_ReleaseCurrentThreadMemory(); +} + +#endif // STEAM_GAMESERVER_H diff --git a/lsteamclient/steamworks_sdk_next2/steamclientpublic.h b/lsteamclient/steamworks_sdk_next2/steamclientpublic.h new file mode 100644 index 00000000..d1da3c79 --- /dev/null +++ b/lsteamclient/steamworks_sdk_next2/steamclientpublic.h @@ -0,0 +1,1270 @@ +//========= Copyright � 1996-2008, Valve LLC, All rights reserved. ============ +// +// Purpose: +// +//============================================================================= + +#ifndef STEAMCLIENTPUBLIC_H +#define STEAMCLIENTPUBLIC_H +#ifdef _WIN32 +#pragma once +#endif +//lint -save -e1931 -e1927 -e1924 -e613 -e726 + +// This header file defines the interface between the calling application and the code that +// knows how to communicate with the connection manager (CM) from the Steam service + +// This header file is intended to be portable; ideally this 1 header file plus a lib or dll +// is all you need to integrate the client library into some other tree. So please avoid +// including or requiring other header files if possible. This header should only describe the +// interface layer, no need to include anything about the implementation. + +#include "steamtypes.h" +#include "steamuniverse.h" + +// General result codes +enum EResult +{ + k_EResultOK = 1, // success + k_EResultFail = 2, // generic failure + k_EResultNoConnection = 3, // no/failed network connection +// k_EResultNoConnectionRetry = 4, // OBSOLETE - removed + k_EResultInvalidPassword = 5, // password/ticket is invalid + k_EResultLoggedInElsewhere = 6, // same user logged in elsewhere + k_EResultInvalidProtocolVer = 7, // protocol version is incorrect + k_EResultInvalidParam = 8, // a parameter is incorrect + k_EResultFileNotFound = 9, // file was not found + k_EResultBusy = 10, // called method busy - action not taken + k_EResultInvalidState = 11, // called object was in an invalid state + k_EResultInvalidName = 12, // name is invalid + k_EResultInvalidEmail = 13, // email is invalid + k_EResultDuplicateName = 14, // name is not unique + k_EResultAccessDenied = 15, // access is denied + k_EResultTimeout = 16, // operation timed out + k_EResultBanned = 17, // VAC2 banned + k_EResultAccountNotFound = 18, // account not found + k_EResultInvalidSteamID = 19, // steamID is invalid + k_EResultServiceUnavailable = 20, // The requested service is currently unavailable + k_EResultNotLoggedOn = 21, // The user is not logged on + k_EResultPending = 22, // Request is pending (may be in process, or waiting on third party) + k_EResultEncryptionFailure = 23, // Encryption or Decryption failed + k_EResultInsufficientPrivilege = 24, // Insufficient privilege + k_EResultLimitExceeded = 25, // Too much of a good thing + k_EResultRevoked = 26, // Access has been revoked (used for revoked guest passes) + k_EResultExpired = 27, // License/Guest pass the user is trying to access is expired + k_EResultAlreadyRedeemed = 28, // Guest pass has already been redeemed by account, cannot be acked again + k_EResultDuplicateRequest = 29, // The request is a duplicate and the action has already occurred in the past, ignored this time + k_EResultAlreadyOwned = 30, // All the games in this guest pass redemption request are already owned by the user + k_EResultIPNotFound = 31, // IP address not found + k_EResultPersistFailed = 32, // failed to write change to the data store + k_EResultLockingFailed = 33, // failed to acquire access lock for this operation + k_EResultLogonSessionReplaced = 34, + k_EResultConnectFailed = 35, + k_EResultHandshakeFailed = 36, + k_EResultIOFailure = 37, + k_EResultRemoteDisconnect = 38, + k_EResultShoppingCartNotFound = 39, // failed to find the shopping cart requested + k_EResultBlocked = 40, // a user didn't allow it + k_EResultIgnored = 41, // target is ignoring sender + k_EResultNoMatch = 42, // nothing matching the request found + k_EResultAccountDisabled = 43, + k_EResultServiceReadOnly = 44, // this service is not accepting content changes right now + k_EResultAccountNotFeatured = 45, // account doesn't have value, so this feature isn't available + k_EResultAdministratorOK = 46, // allowed to take this action, but only because requester is admin + k_EResultContentVersion = 47, // A Version mismatch in content transmitted within the Steam protocol. + k_EResultTryAnotherCM = 48, // The current CM can't service the user making a request, user should try another. + k_EResultPasswordRequiredToKickSession = 49,// You are already logged in elsewhere, this cached credential login has failed. + k_EResultAlreadyLoggedInElsewhere = 50, // You are already logged in elsewhere, you must wait + k_EResultSuspended = 51, // Long running operation (content download) suspended/paused + k_EResultCancelled = 52, // Operation canceled (typically by user: content download) + k_EResultDataCorruption = 53, // Operation canceled because data is ill formed or unrecoverable + k_EResultDiskFull = 54, // Operation canceled - not enough disk space. + k_EResultRemoteCallFailed = 55, // an remote call or IPC call failed + k_EResultPasswordUnset = 56, // Password could not be verified as it's unset server side + k_EResultExternalAccountUnlinked = 57, // External account (PSN, Facebook...) is not linked to a Steam account + k_EResultPSNTicketInvalid = 58, // PSN ticket was invalid + k_EResultExternalAccountAlreadyLinked = 59, // External account (PSN, Facebook...) is already linked to some other account, must explicitly request to replace/delete the link first + k_EResultRemoteFileConflict = 60, // The sync cannot resume due to a conflict between the local and remote files + k_EResultIllegalPassword = 61, // The requested new password is not legal + k_EResultSameAsPreviousValue = 62, // new value is the same as the old one ( secret question and answer ) + k_EResultAccountLogonDenied = 63, // account login denied due to 2nd factor authentication failure + k_EResultCannotUseOldPassword = 64, // The requested new password is not legal + k_EResultInvalidLoginAuthCode = 65, // account login denied due to auth code invalid + k_EResultAccountLogonDeniedNoMail = 66, // account login denied due to 2nd factor auth failure - and no mail has been sent + k_EResultHardwareNotCapableOfIPT = 67, // + k_EResultIPTInitError = 68, // + k_EResultParentalControlRestricted = 69, // operation failed due to parental control restrictions for current user + k_EResultFacebookQueryError = 70, // Facebook query returned an error + k_EResultExpiredLoginAuthCode = 71, // account login denied due to auth code expired + k_EResultIPLoginRestrictionFailed = 72, + k_EResultAccountLockedDown = 73, + k_EResultAccountLogonDeniedVerifiedEmailRequired = 74, + k_EResultNoMatchingURL = 75, + k_EResultBadResponse = 76, // parse failure, missing field, etc. + k_EResultRequirePasswordReEntry = 77, // The user cannot complete the action until they re-enter their password + k_EResultValueOutOfRange = 78, // the value entered is outside the acceptable range + k_EResultUnexpectedError = 79, // something happened that we didn't expect to ever happen + k_EResultDisabled = 80, // The requested service has been configured to be unavailable + k_EResultInvalidCEGSubmission = 81, // The set of files submitted to the CEG server are not valid ! + k_EResultRestrictedDevice = 82, // The device being used is not allowed to perform this action + k_EResultRegionLocked = 83, // The action could not be complete because it is region restricted + k_EResultRateLimitExceeded = 84, // Temporary rate limit exceeded, try again later, different from k_EResultLimitExceeded which may be permanent + k_EResultAccountLoginDeniedNeedTwoFactor = 85, // Need two-factor code to login + k_EResultItemDeleted = 86, // The thing we're trying to access has been deleted + k_EResultAccountLoginDeniedThrottle = 87, // login attempt failed, try to throttle response to possible attacker + k_EResultTwoFactorCodeMismatch = 88, // two factor code mismatch + k_EResultTwoFactorActivationCodeMismatch = 89, // activation code for two-factor didn't match + k_EResultAccountAssociatedToMultiplePartners = 90, // account has been associated with multiple partners + k_EResultNotModified = 91, // data not modified + k_EResultNoMobileDevice = 92, // the account does not have a mobile device associated with it + k_EResultTimeNotSynced = 93, // the time presented is out of range or tolerance + k_EResultSmsCodeFailed = 94, // SMS code failure (no match, none pending, etc.) + k_EResultAccountLimitExceeded = 95, // Too many accounts access this resource + k_EResultAccountActivityLimitExceeded = 96, // Too many changes to this account + k_EResultPhoneActivityLimitExceeded = 97, // Too many changes to this phone + k_EResultRefundToWallet = 98, // Cannot refund to payment method, must use wallet + k_EResultEmailSendFailure = 99, // Cannot send an email + k_EResultNotSettled = 100, // Can't perform operation till payment has settled + k_EResultNeedCaptcha = 101, // Needs to provide a valid captcha + k_EResultGSLTDenied = 102, // a game server login token owned by this token's owner has been banned + k_EResultGSOwnerDenied = 103, // game server owner is denied for other reason (account lock, community ban, vac ban, missing phone) + k_EResultInvalidItemType = 104, // the type of thing we were requested to act on is invalid + k_EResultIPBanned = 105, // the ip address has been banned from taking this action + k_EResultGSLTExpired = 106, // this token has expired from disuse; can be reset for use + k_EResultInsufficientFunds = 107, // user doesn't have enough wallet funds to complete the action + k_EResultTooManyPending = 108, // There are too many of this thing pending already + k_EResultNoSiteLicensesFound = 109, // No site licenses found + k_EResultWGNetworkSendExceeded = 110, // the WG couldn't send a response because we exceeded max network send size + k_EResultAccountNotFriends = 111, // the user is not mutually friends + k_EResultLimitedUserAccount = 112, // the user is limited +}; + +// Error codes for use with the voice functions +enum EVoiceResult +{ + k_EVoiceResultOK = 0, + k_EVoiceResultNotInitialized = 1, + k_EVoiceResultNotRecording = 2, + k_EVoiceResultNoData = 3, + k_EVoiceResultBufferTooSmall = 4, + k_EVoiceResultDataCorrupted = 5, + k_EVoiceResultRestricted = 6, + k_EVoiceResultUnsupportedCodec = 7, + k_EVoiceResultReceiverOutOfDate = 8, + k_EVoiceResultReceiverDidNotAnswer = 9, + +}; + +// Result codes to GSHandleClientDeny/Kick +enum EDenyReason +{ + k_EDenyInvalid = 0, + k_EDenyInvalidVersion = 1, + k_EDenyGeneric = 2, + k_EDenyNotLoggedOn = 3, + k_EDenyNoLicense = 4, + k_EDenyCheater = 5, + k_EDenyLoggedInElseWhere = 6, + k_EDenyUnknownText = 7, + k_EDenyIncompatibleAnticheat = 8, + k_EDenyMemoryCorruption = 9, + k_EDenyIncompatibleSoftware = 10, + k_EDenySteamConnectionLost = 11, + k_EDenySteamConnectionError = 12, + k_EDenySteamResponseTimedOut = 13, + k_EDenySteamValidationStalled = 14, + k_EDenySteamOwnerLeftGuestUser = 15, +}; + +// return type of GetAuthSessionTicket +typedef uint32 HAuthTicket; +const HAuthTicket k_HAuthTicketInvalid = 0; + +// results from BeginAuthSession +enum EBeginAuthSessionResult +{ + k_EBeginAuthSessionResultOK = 0, // Ticket is valid for this game and this steamID. + k_EBeginAuthSessionResultInvalidTicket = 1, // Ticket is not valid. + k_EBeginAuthSessionResultDuplicateRequest = 2, // A ticket has already been submitted for this steamID + k_EBeginAuthSessionResultInvalidVersion = 3, // Ticket is from an incompatible interface version + k_EBeginAuthSessionResultGameMismatch = 4, // Ticket is not for this game + k_EBeginAuthSessionResultExpiredTicket = 5, // Ticket has expired +}; + +// Callback values for callback ValidateAuthTicketResponse_t which is a response to BeginAuthSession +enum EAuthSessionResponse +{ + k_EAuthSessionResponseOK = 0, // Steam has verified the user is online, the ticket is valid and ticket has not been reused. + k_EAuthSessionResponseUserNotConnectedToSteam = 1, // The user in question is not connected to steam + k_EAuthSessionResponseNoLicenseOrExpired = 2, // The license has expired. + k_EAuthSessionResponseVACBanned = 3, // The user is VAC banned for this game. + k_EAuthSessionResponseLoggedInElseWhere = 4, // The user account has logged in elsewhere and the session containing the game instance has been disconnected. + k_EAuthSessionResponseVACCheckTimedOut = 5, // VAC has been unable to perform anti-cheat checks on this user + k_EAuthSessionResponseAuthTicketCanceled = 6, // The ticket has been canceled by the issuer + k_EAuthSessionResponseAuthTicketInvalidAlreadyUsed = 7, // This ticket has already been used, it is not valid. + k_EAuthSessionResponseAuthTicketInvalid = 8, // This ticket is not from a user instance currently connected to steam. + k_EAuthSessionResponsePublisherIssuedBan = 9, // The user is banned for this game. The ban came via the web api and not VAC +}; + +// results from UserHasLicenseForApp +enum EUserHasLicenseForAppResult +{ + k_EUserHasLicenseResultHasLicense = 0, // User has a license for specified app + k_EUserHasLicenseResultDoesNotHaveLicense = 1, // User does not have a license for the specified app + k_EUserHasLicenseResultNoAuth = 2, // User has not been authenticated +}; + + +// Steam account types +enum EAccountType +{ + k_EAccountTypeInvalid = 0, + k_EAccountTypeIndividual = 1, // single user account + k_EAccountTypeMultiseat = 2, // multiseat (e.g. cybercafe) account + k_EAccountTypeGameServer = 3, // game server account + k_EAccountTypeAnonGameServer = 4, // anonymous game server account + k_EAccountTypePending = 5, // pending + k_EAccountTypeContentServer = 6, // content server + k_EAccountTypeClan = 7, + k_EAccountTypeChat = 8, + k_EAccountTypeConsoleUser = 9, // Fake SteamID for local PSN account on PS3 or Live account on 360, etc. + k_EAccountTypeAnonUser = 10, + + // Max of 16 items in this field + k_EAccountTypeMax +}; + + + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +enum EAppReleaseState +{ + k_EAppReleaseState_Unknown = 0, // unknown, required appinfo or license info is missing + k_EAppReleaseState_Unavailable = 1, // even if user 'just' owns it, can see game at all + k_EAppReleaseState_Prerelease = 2, // can be purchased and is visible in games list, nothing else. Common appInfo section released + k_EAppReleaseState_PreloadOnly = 3, // owners can preload app, not play it. AppInfo fully released. + k_EAppReleaseState_Released = 4, // owners can download and play app. +}; + + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +enum EAppOwnershipFlags +{ + k_EAppOwnershipFlags_None = 0x0000, // unknown + k_EAppOwnershipFlags_OwnsLicense = 0x0001, // owns license for this game + k_EAppOwnershipFlags_FreeLicense = 0x0002, // not paid for game + k_EAppOwnershipFlags_RegionRestricted = 0x0004, // owns app, but not allowed to play in current region + k_EAppOwnershipFlags_LowViolence = 0x0008, // only low violence version + k_EAppOwnershipFlags_InvalidPlatform = 0x0010, // app not supported on current platform + k_EAppOwnershipFlags_SharedLicense = 0x0020, // license was granted by authorized local device + k_EAppOwnershipFlags_FreeWeekend = 0x0040, // owned by a free weekend licenses + k_EAppOwnershipFlags_RetailLicense = 0x0080, // has a retail license for game, (CD-Key etc) + k_EAppOwnershipFlags_LicenseLocked = 0x0100, // shared license is locked (in use) by other user + k_EAppOwnershipFlags_LicensePending = 0x0200, // owns app, but transaction is still pending. Can't install or play + k_EAppOwnershipFlags_LicenseExpired = 0x0400, // doesn't own app anymore since license expired + k_EAppOwnershipFlags_LicensePermanent = 0x0800, // permanent license, not borrowed, or guest or freeweekend etc + k_EAppOwnershipFlags_LicenseRecurring = 0x1000, // Recurring license, user is charged periodically + k_EAppOwnershipFlags_LicenseCanceled = 0x2000, // Mark as canceled, but might be still active if recurring + k_EAppOwnershipFlags_AutoGrant = 0x4000, // Ownership is based on any kind of autogrant license + k_EAppOwnershipFlags_PendingGift = 0x8000, // user has pending gift to redeem + k_EAppOwnershipFlags_RentalNotActivated = 0x10000, // Rental hasn't been activated yet + k_EAppOwnershipFlags_Rental = 0x20000, // Is a rental + k_EAppOwnershipFlags_SiteLicense = 0x40000, // Is from a site license +}; + + +//----------------------------------------------------------------------------- +// Purpose: designed as flags to allow filters masks +// NOTE: If you add to this, please update PackageAppType (SteamConfig) as well as populatePackageAppType +//----------------------------------------------------------------------------- +enum EAppType +{ + k_EAppType_Invalid = 0x000, // unknown / invalid + k_EAppType_Game = 0x001, // playable game, default type + k_EAppType_Application = 0x002, // software application + k_EAppType_Tool = 0x004, // SDKs, editors & dedicated servers + k_EAppType_Demo = 0x008, // game demo + k_EAppType_Media_DEPRECATED = 0x010, // legacy - was used for game trailers, which are now just videos on the web + k_EAppType_DLC = 0x020, // down loadable content + k_EAppType_Guide = 0x040, // game guide, PDF etc + k_EAppType_Driver = 0x080, // hardware driver updater (ATI, Razor etc) + k_EAppType_Config = 0x100, // hidden app used to config Steam features (backpack, sales, etc) + k_EAppType_Hardware = 0x200, // a hardware device (Steam Machine, Steam Controller, Steam Link, etc.) + k_EAppType_Franchise = 0x400, // A hub for collections of multiple apps, eg films, series, games + k_EAppType_Video = 0x800, // A video component of either a Film or TVSeries (may be the feature, an episode, preview, making-of, etc) + k_EAppType_Plugin = 0x1000, // Plug-in types for other Apps + k_EAppType_Music = 0x2000, // Music files + k_EAppType_Series = 0x4000, // Container app for video series + k_EAppType_Comic = 0x8000, // Comic Book + + k_EAppType_Shortcut = 0x40000000, // just a shortcut, client side only + k_EAppType_DepotOnly = 0x80000000, // placeholder since depots and apps share the same namespace +}; + + + +//----------------------------------------------------------------------------- +// types of user game stats fields +// WARNING: DO NOT RENUMBER EXISTING VALUES - STORED IN DATABASE +//----------------------------------------------------------------------------- +enum ESteamUserStatType +{ + k_ESteamUserStatTypeINVALID = 0, + k_ESteamUserStatTypeINT = 1, + k_ESteamUserStatTypeFLOAT = 2, + // Read as FLOAT, set with count / session length + k_ESteamUserStatTypeAVGRATE = 3, + k_ESteamUserStatTypeACHIEVEMENTS = 4, + k_ESteamUserStatTypeGROUPACHIEVEMENTS = 5, + + // max, for sanity checks + k_ESteamUserStatTypeMAX +}; + + +//----------------------------------------------------------------------------- +// Purpose: Chat Entry Types (previously was only friend-to-friend message types) +//----------------------------------------------------------------------------- +enum EChatEntryType +{ + k_EChatEntryTypeInvalid = 0, + k_EChatEntryTypeChatMsg = 1, // Normal text message from another user + k_EChatEntryTypeTyping = 2, // Another user is typing (not used in multi-user chat) + k_EChatEntryTypeInviteGame = 3, // Invite from other user into that users current game + k_EChatEntryTypeEmote = 4, // text emote message (deprecated, should be treated as ChatMsg) + //k_EChatEntryTypeLobbyGameStart = 5, // lobby game is starting (dead - listen for LobbyGameCreated_t callback instead) + k_EChatEntryTypeLeftConversation = 6, // user has left the conversation ( closed chat window ) + // Above are previous FriendMsgType entries, now merged into more generic chat entry types + k_EChatEntryTypeEntered = 7, // user has entered the conversation (used in multi-user chat and group chat) + k_EChatEntryTypeWasKicked = 8, // user was kicked (data: 64-bit steamid of actor performing the kick) + k_EChatEntryTypeWasBanned = 9, // user was banned (data: 64-bit steamid of actor performing the ban) + k_EChatEntryTypeDisconnected = 10, // user disconnected + k_EChatEntryTypeHistoricalChat = 11, // a chat message from user's chat history or offilne message + //k_EChatEntryTypeReserved1 = 12, // No longer used + //k_EChatEntryTypeReserved2 = 13, // No longer used + k_EChatEntryTypeLinkBlocked = 14, // a link was removed by the chat filter. +}; + + +//----------------------------------------------------------------------------- +// Purpose: Chat Room Enter Responses +//----------------------------------------------------------------------------- +enum EChatRoomEnterResponse +{ + k_EChatRoomEnterResponseSuccess = 1, // Success + k_EChatRoomEnterResponseDoesntExist = 2, // Chat doesn't exist (probably closed) + k_EChatRoomEnterResponseNotAllowed = 3, // General Denied - You don't have the permissions needed to join the chat + k_EChatRoomEnterResponseFull = 4, // Chat room has reached its maximum size + k_EChatRoomEnterResponseError = 5, // Unexpected Error + k_EChatRoomEnterResponseBanned = 6, // You are banned from this chat room and may not join + k_EChatRoomEnterResponseLimited = 7, // Joining this chat is not allowed because you are a limited user (no value on account) + k_EChatRoomEnterResponseClanDisabled = 8, // Attempt to join a clan chat when the clan is locked or disabled + k_EChatRoomEnterResponseCommunityBan = 9, // Attempt to join a chat when the user has a community lock on their account + k_EChatRoomEnterResponseMemberBlockedYou = 10, // Join failed - some member in the chat has blocked you from joining + k_EChatRoomEnterResponseYouBlockedMember = 11, // Join failed - you have blocked some member already in the chat + // k_EChatRoomEnterResponseNoRankingDataLobby = 12, // No longer used + // k_EChatRoomEnterResponseNoRankingDataUser = 13, // No longer used + // k_EChatRoomEnterResponseRankOutOfRange = 14, // No longer used + k_EChatRoomEnterResponseRatelimitExceeded = 15, // Join failed - to many join attempts in a very short period of time +}; + + +typedef void (*PFNLegacyKeyRegistration)( const char *pchCDKey, const char *pchInstallPath ); +typedef bool (*PFNLegacyKeyInstalled)(); + +const unsigned int k_unSteamAccountIDMask = 0xFFFFFFFF; +const unsigned int k_unSteamAccountInstanceMask = 0x000FFFFF; +// we allow 3 simultaneous user account instances right now, 1= desktop, 2 = console, 4 = web, 0 = all +const unsigned int k_unSteamUserDesktopInstance = 1; +const unsigned int k_unSteamUserConsoleInstance = 2; +const unsigned int k_unSteamUserWebInstance = 4; + +// Special flags for Chat accounts - they go in the top 8 bits +// of the steam ID's "instance", leaving 12 for the actual instances +enum EChatSteamIDInstanceFlags +{ + k_EChatAccountInstanceMask = 0x00000FFF, // top 8 bits are flags + + k_EChatInstanceFlagClan = ( k_unSteamAccountInstanceMask + 1 ) >> 1, // top bit + k_EChatInstanceFlagLobby = ( k_unSteamAccountInstanceMask + 1 ) >> 2, // next one down, etc + k_EChatInstanceFlagMMSLobby = ( k_unSteamAccountInstanceMask + 1 ) >> 3, // next one down, etc + + // Max of 8 flags +}; + + +//----------------------------------------------------------------------------- +// Purpose: Marketing message flags that change how a client should handle them +//----------------------------------------------------------------------------- +enum EMarketingMessageFlags +{ + k_EMarketingMessageFlagsNone = 0, + k_EMarketingMessageFlagsHighPriority = 1 << 0, + k_EMarketingMessageFlagsPlatformWindows = 1 << 1, + k_EMarketingMessageFlagsPlatformMac = 1 << 2, + k_EMarketingMessageFlagsPlatformLinux = 1 << 3, + + //aggregate flags + k_EMarketingMessageFlagsPlatformRestrictions = + k_EMarketingMessageFlagsPlatformWindows | + k_EMarketingMessageFlagsPlatformMac | + k_EMarketingMessageFlagsPlatformLinux, +}; + + + +//----------------------------------------------------------------------------- +// Purpose: Possible positions to tell the overlay to show notifications in +//----------------------------------------------------------------------------- +enum ENotificationPosition +{ + k_EPositionTopLeft = 0, + k_EPositionTopRight = 1, + k_EPositionBottomLeft = 2, + k_EPositionBottomRight = 3, +}; + + +//----------------------------------------------------------------------------- +// Purpose: Broadcast upload result details +//----------------------------------------------------------------------------- +enum EBroadcastUploadResult +{ + k_EBroadcastUploadResultNone = 0, // broadcast state unknown + k_EBroadcastUploadResultOK = 1, // broadcast was good, no problems + k_EBroadcastUploadResultInitFailed = 2, // broadcast init failed + k_EBroadcastUploadResultFrameFailed = 3, // broadcast frame upload failed + k_EBroadcastUploadResultTimeout = 4, // broadcast upload timed out + k_EBroadcastUploadResultBandwidthExceeded = 5, // broadcast send too much data + k_EBroadcastUploadResultLowFPS = 6, // broadcast FPS too low + k_EBroadcastUploadResultMissingKeyFrames = 7, // broadcast sending not enough key frames + k_EBroadcastUploadResultNoConnection = 8, // broadcast client failed to connect to relay + k_EBroadcastUploadResultRelayFailed = 9, // relay dropped the upload + k_EBroadcastUploadResultSettingsChanged = 10, // the client changed broadcast settings + k_EBroadcastUploadResultMissingAudio = 11, // client failed to send audio data + k_EBroadcastUploadResultTooFarBehind = 12, // clients was too slow uploading + k_EBroadcastUploadResultTranscodeBehind = 13, // server failed to keep up with transcode +}; + + +//----------------------------------------------------------------------------- +// Purpose: codes for well defined launch options +//----------------------------------------------------------------------------- +enum ELaunchOptionType +{ + k_ELaunchOptionType_None = 0, // unknown what launch option does + k_ELaunchOptionType_Default = 1, // runs the game, app, whatever in default mode + k_ELaunchOptionType_SafeMode = 2, // runs the game in safe mode + k_ELaunchOptionType_Multiplayer = 3, // runs the game in multiplayer mode + k_ELaunchOptionType_Config = 4, // runs config tool for this game + k_ELaunchOptionType_OpenVR = 5, // runs game in VR mode using OpenVR + k_ELaunchOptionType_Server = 6, // runs dedicated server for this game + k_ELaunchOptionType_Editor = 7, // runs game editor + k_ELaunchOptionType_Manual = 8, // shows game manual + k_ELaunchOptionType_Benchmark = 9, // runs game benchmark + k_ELaunchOptionType_Option1 = 10, // generic run option, uses description field for game name + k_ELaunchOptionType_Option2 = 11, // generic run option, uses description field for game name + k_ELaunchOptionType_Option3 = 12, // generic run option, uses description field for game name + k_ELaunchOptionType_OculusVR = 13, // runs game in VR mode using the Oculus SDK + k_ELaunchOptionType_OpenVROverlay = 14, // runs an OpenVR dashboard overlay + k_ELaunchOptionType_OSVR = 15, // runs game in VR mode using the OSVR SDK + + + k_ELaunchOptionType_Dialog = 1000, // show launch options dialog +}; + + +//----------------------------------------------------------------------------- +// Purpose: true if this launch option is any of the vr launching types +//----------------------------------------------------------------------------- +static inline bool BIsVRLaunchOptionType( const ELaunchOptionType eType ) +{ + return eType == k_ELaunchOptionType_OpenVR + || eType == k_ELaunchOptionType_OpenVROverlay + || eType == k_ELaunchOptionType_OculusVR + || eType == k_ELaunchOptionType_OSVR; +} + + +//----------------------------------------------------------------------------- +// Purpose: code points for VR HMD vendors and models +// WARNING: DO NOT RENUMBER EXISTING VALUES - STORED IN A DATABASE +//----------------------------------------------------------------------------- +enum EVRHMDType +{ + k_eEVRHMDType_None = -1, // unknown vendor and model + + k_eEVRHMDType_Unknown = 0, // unknown vendor and model + + k_eEVRHMDType_HTC_Dev = 1, // original HTC dev kits + k_eEVRHMDType_HTC_VivePre = 2, // htc vive pre + k_eEVRHMDType_HTC_Vive = 3, // htc vive consumer release + + k_eEVRHMDType_HTC_Unknown = 20, // unknown htc hmd + + k_eEVRHMDType_Oculus_DK1 = 21, // Oculus DK1 + k_eEVRHMDType_Oculus_DK2 = 22, // Oculus DK2 + k_eEVRHMDType_Oculus_Rift = 23, // Oculus rift + + k_eEVRHMDType_Oculus_Unknown = 40, // // Oculus unknown HMD + + k_eEVRHMDType_Acer_Unknown = 50, // Acer unknown HMD + k_eEVRHMDType_Acer_WindowsMR = 51, // Acer QHMD Windows MR headset + + k_eEVRHMDType_Dell_Unknown = 60, // Dell unknown HMD + k_eEVRHMDType_Dell_Visor = 61, // Dell Visor Windows MR headset + + k_eEVRHMDType_Lenovo_Unknown = 70, // Lenovo unknown HMD + k_eEVRHMDType_Lenovo_Explorer = 71, // Lenovo Explorer Windows MR headset + + k_eEVRHMDType_HP_Unknown = 80, // HP unknown HMD + k_eEVRHMDType_HP_WindowsMR = 81, // HP Windows MR headset + + k_eEVRHMDType_Samsung_Unknown = 90, // Samsung unknown HMD + k_eEVRHMDType_Samsung_Odyssey = 91, // Samsung Odyssey Windows MR headset + + k_eEVRHMDType_Unannounced_Unknown = 100, // Unannounced unknown HMD + k_eEVRHMDType_Unannounced_WindowsMR = 101, // Unannounced Windows MR headset + +}; + + +//----------------------------------------------------------------------------- +// Purpose: true if this is from an Oculus HMD +//----------------------------------------------------------------------------- +static inline bool BIsOculusHMD( EVRHMDType eType ) +{ + return eType == k_eEVRHMDType_Oculus_DK1 || eType == k_eEVRHMDType_Oculus_DK2 || eType == k_eEVRHMDType_Oculus_Rift || eType == k_eEVRHMDType_Oculus_Unknown; +} + + +//----------------------------------------------------------------------------- +// Purpose: true if this is from a Windows MR HMD +//----------------------------------------------------------------------------- +static inline bool BIsWindowsMRHeadset( EVRHMDType eType ) +{ + return eType >= k_eEVRHMDType_Acer_WindowsMR && eType <= k_eEVRHMDType_Unannounced_WindowsMR; +} + + +//----------------------------------------------------------------------------- +// Purpose: true if this is from an Vive HMD +//----------------------------------------------------------------------------- +static inline bool BIsViveHMD( EVRHMDType eType ) +{ + return eType == k_eEVRHMDType_HTC_Dev || eType == k_eEVRHMDType_HTC_VivePre || eType == k_eEVRHMDType_HTC_Vive || eType == k_eEVRHMDType_HTC_Unknown; +} + + +#pragma pack( push, 1 ) + +#define CSTEAMID_DEFINED + +// Steam ID structure (64 bits total) +class CSteamID +{ +public: + + //----------------------------------------------------------------------------- + // Purpose: Constructor + //----------------------------------------------------------------------------- + CSteamID() + { + m_steamid.m_comp.m_unAccountID = 0; + m_steamid.m_comp.m_EAccountType = k_EAccountTypeInvalid; + m_steamid.m_comp.m_EUniverse = k_EUniverseInvalid; + m_steamid.m_comp.m_unAccountInstance = 0; + } + + + //----------------------------------------------------------------------------- + // Purpose: Constructor + // Input : unAccountID - 32-bit account ID + // eUniverse - Universe this account belongs to + // eAccountType - Type of account + //----------------------------------------------------------------------------- + CSteamID( uint32 unAccountID, EUniverse eUniverse, EAccountType eAccountType ) + { + Set( unAccountID, eUniverse, eAccountType ); + } + + + //----------------------------------------------------------------------------- + // Purpose: Constructor + // Input : unAccountID - 32-bit account ID + // unAccountInstance - instance + // eUniverse - Universe this account belongs to + // eAccountType - Type of account + //----------------------------------------------------------------------------- + CSteamID( uint32 unAccountID, unsigned int unAccountInstance, EUniverse eUniverse, EAccountType eAccountType ) + { +#if defined(_SERVER) && defined(Assert) + Assert( ! ( ( k_EAccountTypeIndividual == eAccountType ) && ( unAccountInstance > k_unSteamUserWebInstance ) ) ); // enforce that for individual accounts, instance is always 1 +#endif // _SERVER + InstancedSet( unAccountID, unAccountInstance, eUniverse, eAccountType ); + } + + + //----------------------------------------------------------------------------- + // Purpose: Constructor + // Input : ulSteamID - 64-bit representation of a Steam ID + // Note: Will not accept a uint32 or int32 as input, as that is a probable mistake. + // See the stubbed out overloads in the private: section for more info. + //----------------------------------------------------------------------------- + CSteamID( uint64 ulSteamID ) + { + SetFromUint64( ulSteamID ); + } +#ifdef INT64_DIFFERENT_FROM_INT64_T + CSteamID( uint64_t ulSteamID ) + { + SetFromUint64( (uint64)ulSteamID ); + } +#endif + + + //----------------------------------------------------------------------------- + // Purpose: Sets parameters for steam ID + // Input : unAccountID - 32-bit account ID + // eUniverse - Universe this account belongs to + // eAccountType - Type of account + //----------------------------------------------------------------------------- + void Set( uint32 unAccountID, EUniverse eUniverse, EAccountType eAccountType ) + { + m_steamid.m_comp.m_unAccountID = unAccountID; + m_steamid.m_comp.m_EUniverse = eUniverse; + m_steamid.m_comp.m_EAccountType = eAccountType; + + if ( eAccountType == k_EAccountTypeClan || eAccountType == k_EAccountTypeGameServer ) + { + m_steamid.m_comp.m_unAccountInstance = 0; + } + else + { + // by default we pick the desktop instance + m_steamid.m_comp.m_unAccountInstance = k_unSteamUserDesktopInstance; + } + } + + + //----------------------------------------------------------------------------- + // Purpose: Sets parameters for steam ID + // Input : unAccountID - 32-bit account ID + // eUniverse - Universe this account belongs to + // eAccountType - Type of account + //----------------------------------------------------------------------------- + void InstancedSet( uint32 unAccountID, uint32 unInstance, EUniverse eUniverse, EAccountType eAccountType ) + { + m_steamid.m_comp.m_unAccountID = unAccountID; + m_steamid.m_comp.m_EUniverse = eUniverse; + m_steamid.m_comp.m_EAccountType = eAccountType; + m_steamid.m_comp.m_unAccountInstance = unInstance; + } + + + //----------------------------------------------------------------------------- + // Purpose: Initializes a steam ID from its 52 bit parts and universe/type + // Input : ulIdentifier - 52 bits of goodness + //----------------------------------------------------------------------------- + void FullSet( uint64 ulIdentifier, EUniverse eUniverse, EAccountType eAccountType ) + { + m_steamid.m_comp.m_unAccountID = ( ulIdentifier & k_unSteamAccountIDMask ); // account ID is low 32 bits + m_steamid.m_comp.m_unAccountInstance = ( ( ulIdentifier >> 32 ) & k_unSteamAccountInstanceMask ); // account instance is next 20 bits + m_steamid.m_comp.m_EUniverse = eUniverse; + m_steamid.m_comp.m_EAccountType = eAccountType; + } + + + //----------------------------------------------------------------------------- + // Purpose: Initializes a steam ID from its 64-bit representation + // Input : ulSteamID - 64-bit representation of a Steam ID + //----------------------------------------------------------------------------- + void SetFromUint64( uint64 ulSteamID ) + { + m_steamid.m_unAll64Bits = ulSteamID; + } + + + //----------------------------------------------------------------------------- + // Purpose: Clear all fields, leaving an invalid ID. + //----------------------------------------------------------------------------- + void Clear() + { + m_steamid.m_comp.m_unAccountID = 0; + m_steamid.m_comp.m_EAccountType = k_EAccountTypeInvalid; + m_steamid.m_comp.m_EUniverse = k_EUniverseInvalid; + m_steamid.m_comp.m_unAccountInstance = 0; + } + + +#if defined( INCLUDED_STEAM2_USERID_STRUCTS ) + //----------------------------------------------------------------------------- + // Purpose: Initializes a steam ID from a Steam2 ID structure + // Input: pTSteamGlobalUserID - Steam2 ID to convert + // eUniverse - universe this ID belongs to + //----------------------------------------------------------------------------- + void SetFromSteam2( TSteamGlobalUserID *pTSteamGlobalUserID, EUniverse eUniverse ) + { + m_steamid.m_comp.m_unAccountID = pTSteamGlobalUserID->m_SteamLocalUserID.Split.Low32bits * 2 + + pTSteamGlobalUserID->m_SteamLocalUserID.Split.High32bits; + m_steamid.m_comp.m_EUniverse = eUniverse; // set the universe + m_steamid.m_comp.m_EAccountType = k_EAccountTypeIndividual; // Steam 2 accounts always map to account type of individual + m_steamid.m_comp.m_unAccountInstance = k_unSteamUserDesktopInstance; // Steam2 only knew desktop instances + } + + //----------------------------------------------------------------------------- + // Purpose: Fills out a Steam2 ID structure + // Input: pTSteamGlobalUserID - Steam2 ID to write to + //----------------------------------------------------------------------------- + void ConvertToSteam2( TSteamGlobalUserID *pTSteamGlobalUserID ) const + { + // only individual accounts have any meaning in Steam 2, only they can be mapped + // Assert( m_steamid.m_comp.m_EAccountType == k_EAccountTypeIndividual ); + + pTSteamGlobalUserID->m_SteamInstanceID = 0; + pTSteamGlobalUserID->m_SteamLocalUserID.Split.High32bits = m_steamid.m_comp.m_unAccountID % 2; + pTSteamGlobalUserID->m_SteamLocalUserID.Split.Low32bits = m_steamid.m_comp.m_unAccountID / 2; + } +#endif // defined( INCLUDED_STEAM_COMMON_STEAMCOMMON_H ) + + //----------------------------------------------------------------------------- + // Purpose: Converts steam ID to its 64-bit representation + // Output : 64-bit representation of a Steam ID + //----------------------------------------------------------------------------- + uint64 ConvertToUint64() const + { + return m_steamid.m_unAll64Bits; + } + + + //----------------------------------------------------------------------------- + // Purpose: Converts the static parts of a steam ID to a 64-bit representation. + // For multiseat accounts, all instances of that account will have the + // same static account key, so they can be grouped together by the static + // account key. + // Output : 64-bit static account key + //----------------------------------------------------------------------------- + uint64 GetStaticAccountKey() const + { + // note we do NOT include the account instance (which is a dynamic property) in the static account key + return (uint64) ( ( ( (uint64) m_steamid.m_comp.m_EUniverse ) << 56 ) + ((uint64) m_steamid.m_comp.m_EAccountType << 52 ) + m_steamid.m_comp.m_unAccountID ); + } + + + //----------------------------------------------------------------------------- + // Purpose: create an anonymous game server login to be filled in by the AM + //----------------------------------------------------------------------------- + void CreateBlankAnonLogon( EUniverse eUniverse ) + { + m_steamid.m_comp.m_unAccountID = 0; + m_steamid.m_comp.m_EAccountType = k_EAccountTypeAnonGameServer; + m_steamid.m_comp.m_EUniverse = eUniverse; + m_steamid.m_comp.m_unAccountInstance = 0; + } + + + //----------------------------------------------------------------------------- + // Purpose: create an anonymous game server login to be filled in by the AM + //----------------------------------------------------------------------------- + void CreateBlankAnonUserLogon( EUniverse eUniverse ) + { + m_steamid.m_comp.m_unAccountID = 0; + m_steamid.m_comp.m_EAccountType = k_EAccountTypeAnonUser; + m_steamid.m_comp.m_EUniverse = eUniverse; + m_steamid.m_comp.m_unAccountInstance = 0; + } + + //----------------------------------------------------------------------------- + // Purpose: Is this an anonymous game server login that will be filled in? + //----------------------------------------------------------------------------- + bool BBlankAnonAccount() const + { + return m_steamid.m_comp.m_unAccountID == 0 && BAnonAccount() && m_steamid.m_comp.m_unAccountInstance == 0; + } + + //----------------------------------------------------------------------------- + // Purpose: Is this a game server account id? (Either persistent or anonymous) + //----------------------------------------------------------------------------- + bool BGameServerAccount() const + { + return m_steamid.m_comp.m_EAccountType == k_EAccountTypeGameServer || m_steamid.m_comp.m_EAccountType == k_EAccountTypeAnonGameServer; + } + + //----------------------------------------------------------------------------- + // Purpose: Is this a persistent (not anonymous) game server account id? + //----------------------------------------------------------------------------- + bool BPersistentGameServerAccount() const + { + return m_steamid.m_comp.m_EAccountType == k_EAccountTypeGameServer; + } + + //----------------------------------------------------------------------------- + // Purpose: Is this an anonymous game server account id? + //----------------------------------------------------------------------------- + bool BAnonGameServerAccount() const + { + return m_steamid.m_comp.m_EAccountType == k_EAccountTypeAnonGameServer; + } + + //----------------------------------------------------------------------------- + // Purpose: Is this a content server account id? + //----------------------------------------------------------------------------- + bool BContentServerAccount() const + { + return m_steamid.m_comp.m_EAccountType == k_EAccountTypeContentServer; + } + + + //----------------------------------------------------------------------------- + // Purpose: Is this a clan account id? + //----------------------------------------------------------------------------- + bool BClanAccount() const + { + return m_steamid.m_comp.m_EAccountType == k_EAccountTypeClan; + } + + + //----------------------------------------------------------------------------- + // Purpose: Is this a chat account id? + //----------------------------------------------------------------------------- + bool BChatAccount() const + { + return m_steamid.m_comp.m_EAccountType == k_EAccountTypeChat; + } + + //----------------------------------------------------------------------------- + // Purpose: Is this a chat account id? + //----------------------------------------------------------------------------- + bool IsLobby() const + { + return ( m_steamid.m_comp.m_EAccountType == k_EAccountTypeChat ) + && ( m_steamid.m_comp.m_unAccountInstance & k_EChatInstanceFlagLobby ); + } + + + //----------------------------------------------------------------------------- + // Purpose: Is this an individual user account id? + //----------------------------------------------------------------------------- + bool BIndividualAccount() const + { + return m_steamid.m_comp.m_EAccountType == k_EAccountTypeIndividual || m_steamid.m_comp.m_EAccountType == k_EAccountTypeConsoleUser; + } + + + //----------------------------------------------------------------------------- + // Purpose: Is this an anonymous account? + //----------------------------------------------------------------------------- + bool BAnonAccount() const + { + return m_steamid.m_comp.m_EAccountType == k_EAccountTypeAnonUser || m_steamid.m_comp.m_EAccountType == k_EAccountTypeAnonGameServer; + } + + //----------------------------------------------------------------------------- + // Purpose: Is this an anonymous user account? ( used to create an account or reset a password ) + //----------------------------------------------------------------------------- + bool BAnonUserAccount() const + { + return m_steamid.m_comp.m_EAccountType == k_EAccountTypeAnonUser; + } + + //----------------------------------------------------------------------------- + // Purpose: Is this a faked up Steam ID for a PSN friend account? + //----------------------------------------------------------------------------- + bool BConsoleUserAccount() const + { + return m_steamid.m_comp.m_EAccountType == k_EAccountTypeConsoleUser; + } + + // simple accessors + void SetAccountID( uint32 unAccountID ) { m_steamid.m_comp.m_unAccountID = unAccountID; } + void SetAccountInstance( uint32 unInstance ){ m_steamid.m_comp.m_unAccountInstance = unInstance; } + void ClearIndividualInstance() { if ( BIndividualAccount() ) m_steamid.m_comp.m_unAccountInstance = 0; } + bool HasNoIndividualInstance() const { return BIndividualAccount() && (m_steamid.m_comp.m_unAccountInstance==0); } + AccountID_t GetAccountID() const { return m_steamid.m_comp.m_unAccountID; } + uint32 GetUnAccountInstance() const { return m_steamid.m_comp.m_unAccountInstance; } + EAccountType GetEAccountType() const { return ( EAccountType ) m_steamid.m_comp.m_EAccountType; } + EUniverse GetEUniverse() const { return m_steamid.m_comp.m_EUniverse; } + void SetEUniverse( EUniverse eUniverse ) { m_steamid.m_comp.m_EUniverse = eUniverse; } + bool IsValid() const; + + // this set of functions is hidden, will be moved out of class + explicit CSteamID( const char *pchSteamID, EUniverse eDefaultUniverse = k_EUniverseInvalid ); + const char * Render() const; // renders this steam ID to string + static const char * Render( uint64 ulSteamID ); // static method to render a uint64 representation of a steam ID to a string + + void SetFromString( const char *pchSteamID, EUniverse eDefaultUniverse ); + // SetFromString allows many partially-correct strings, constraining how + // we might be able to change things in the future. + // SetFromStringStrict requires the exact string forms that we support + // and is preferred when the caller knows it's safe to be strict. + // Returns whether the string parsed correctly. + bool SetFromStringStrict( const char *pchSteamID, EUniverse eDefaultUniverse ); + bool SetFromSteam2String( const char *pchSteam2ID, EUniverse eUniverse ); + + inline bool operator==( const CSteamID &val ) const { return m_steamid.m_unAll64Bits == val.m_steamid.m_unAll64Bits; } + inline bool operator!=( const CSteamID &val ) const { return !operator==( val ); } + inline bool operator<( const CSteamID &val ) const { return m_steamid.m_unAll64Bits < val.m_steamid.m_unAll64Bits; } + inline bool operator>( const CSteamID &val ) const { return m_steamid.m_unAll64Bits > val.m_steamid.m_unAll64Bits; } + + // DEBUG function + bool BValidExternalSteamID() const; + +private: + // These are defined here to prevent accidental implicit conversion of a u32AccountID to a CSteamID. + // If you get a compiler error about an ambiguous constructor/function then it may be because you're + // passing a 32-bit int to a function that takes a CSteamID. You should explicitly create the SteamID + // using the correct Universe and account Type/Instance values. + CSteamID( uint32 ); + CSteamID( int32 ); + + // 64 bits total + union SteamID_t + { + struct SteamIDComponent_t + { +#ifdef VALVE_BIG_ENDIAN + EUniverse m_EUniverse : 8; // universe this account belongs to + unsigned int m_EAccountType : 4; // type of account - can't show as EAccountType, due to signed / unsigned difference + unsigned int m_unAccountInstance : 20; // dynamic instance ID + uint32 m_unAccountID : 32; // unique account identifier +#else + uint32 m_unAccountID : 32; // unique account identifier + unsigned int m_unAccountInstance : 20; // dynamic instance ID + unsigned int m_EAccountType : 4; // type of account - can't show as EAccountType, due to signed / unsigned difference + EUniverse m_EUniverse : 8; // universe this account belongs to +#endif + } m_comp; + + uint64 m_unAll64Bits; + } m_steamid; +}; + +inline bool CSteamID::IsValid() const +{ + if ( m_steamid.m_comp.m_EAccountType <= k_EAccountTypeInvalid || m_steamid.m_comp.m_EAccountType >= k_EAccountTypeMax ) + return false; + + if ( m_steamid.m_comp.m_EUniverse <= k_EUniverseInvalid || m_steamid.m_comp.m_EUniverse >= k_EUniverseMax ) + return false; + + if ( m_steamid.m_comp.m_EAccountType == k_EAccountTypeIndividual ) + { + if ( m_steamid.m_comp.m_unAccountID == 0 || m_steamid.m_comp.m_unAccountInstance > k_unSteamUserWebInstance ) + return false; + } + + if ( m_steamid.m_comp.m_EAccountType == k_EAccountTypeClan ) + { + if ( m_steamid.m_comp.m_unAccountID == 0 || m_steamid.m_comp.m_unAccountInstance != 0 ) + return false; + } + + if ( m_steamid.m_comp.m_EAccountType == k_EAccountTypeGameServer ) + { + if ( m_steamid.m_comp.m_unAccountID == 0 ) + return false; + // Any limit on instances? We use them for local users and bots + } + return true; +} + +// generic invalid CSteamID +#define k_steamIDNil CSteamID() + +// This steamID comes from a user game connection to an out of date GS that hasnt implemented the protocol +// to provide its steamID +#define k_steamIDOutofDateGS CSteamID( 0, 0, k_EUniverseInvalid, k_EAccountTypeInvalid ) +// This steamID comes from a user game connection to an sv_lan GS +#define k_steamIDLanModeGS CSteamID( 0, 0, k_EUniversePublic, k_EAccountTypeInvalid ) +// This steamID can come from a user game connection to a GS that has just booted but hasnt yet even initialized +// its steam3 component and started logging on. +#define k_steamIDNotInitYetGS CSteamID( 1, 0, k_EUniverseInvalid, k_EAccountTypeInvalid ) +// This steamID can come from a user game connection to a GS that isn't using the steam authentication system but still +// wants to support the "Join Game" option in the friends list +#define k_steamIDNonSteamGS CSteamID( 2, 0, k_EUniverseInvalid, k_EAccountTypeInvalid ) + + +#ifdef STEAM +// Returns the matching chat steamID, with the default instance of 0 +// If the steamID passed in is already of type k_EAccountTypeChat it will be returned with the same instance +CSteamID ChatIDFromSteamID( const CSteamID &steamID ); +// Returns the matching clan steamID, with the default instance of 0 +// If the steamID passed in is already of type k_EAccountTypeClan it will be returned with the same instance +CSteamID ClanIDFromSteamID( const CSteamID &steamID ); +// Asserts steamID type before conversion +CSteamID ChatIDFromClanID( const CSteamID &steamIDClan ); +// Asserts steamID type before conversion +CSteamID ClanIDFromChatID( const CSteamID &steamIDChat ); + +#endif // _STEAM + + +//----------------------------------------------------------------------------- +// Purpose: encapsulates an appID/modID pair +//----------------------------------------------------------------------------- +class CGameID +{ +public: + + CGameID() + { + m_gameID.m_nType = k_EGameIDTypeApp; + m_gameID.m_nAppID = k_uAppIdInvalid; + m_gameID.m_nModID = 0; + } + + explicit CGameID( uint64 ulGameID ) + { + m_ulGameID = ulGameID; + } +#ifdef INT64_DIFFERENT_FROM_INT64_T + CGameID( uint64_t ulGameID ) + { + m_ulGameID = (uint64)ulGameID; + } +#endif + + explicit CGameID( int32 nAppID ) + { + m_ulGameID = 0; + m_gameID.m_nAppID = nAppID; + } + + explicit CGameID( uint32 nAppID ) + { + m_ulGameID = 0; + m_gameID.m_nAppID = nAppID; + } + + CGameID( uint32 nAppID, uint32 nModID ) + { + m_ulGameID = 0; + m_gameID.m_nAppID = nAppID; + m_gameID.m_nModID = nModID; + m_gameID.m_nType = k_EGameIDTypeGameMod; + } + + // Hidden functions used only by Steam + explicit CGameID( const char *pchGameID ); + const char *Render() const; // render this Game ID to string + static const char *Render( uint64 ulGameID ); // static method to render a uint64 representation of a Game ID to a string + + // must include checksum_crc.h first to get this functionality +#if defined( CHECKSUM_CRC_H ) + CGameID( uint32 nAppID, const char *pchModPath ) + { + m_ulGameID = 0; + m_gameID.m_nAppID = nAppID; + m_gameID.m_nType = k_EGameIDTypeGameMod; + + char rgchModDir[MAX_PATH]; + V_FileBase( pchModPath, rgchModDir, sizeof( rgchModDir ) ); + CRC32_t crc32; + CRC32_Init( &crc32 ); + CRC32_ProcessBuffer( &crc32, rgchModDir, V_strlen( rgchModDir ) ); + CRC32_Final( &crc32 ); + + // set the high-bit on the mod-id + // reduces crc32 to 31bits, but lets us use the modID as a guaranteed unique + // replacement for appID's + m_gameID.m_nModID = crc32 | (0x80000000); + } + + CGameID( const char *pchExePath, const char *pchAppName ) + { + m_ulGameID = 0; + m_gameID.m_nAppID = k_uAppIdInvalid; + m_gameID.m_nType = k_EGameIDTypeShortcut; + + CRC32_t crc32; + CRC32_Init( &crc32 ); + if ( pchExePath ) + CRC32_ProcessBuffer( &crc32, pchExePath, V_strlen( pchExePath ) ); + if ( pchAppName ) + CRC32_ProcessBuffer( &crc32, pchAppName, V_strlen( pchAppName ) ); + CRC32_Final( &crc32 ); + + // set the high-bit on the mod-id + // reduces crc32 to 31bits, but lets us use the modID as a guaranteed unique + // replacement for appID's + m_gameID.m_nModID = crc32 | (0x80000000); + } + +#if defined( VSTFILEID_H ) + + CGameID( VstFileID vstFileID ) + { + m_ulGameID = 0; + m_gameID.m_nAppID = k_uAppIdInvalid; + m_gameID.m_nType = k_EGameIDTypeP2P; + + CRC32_t crc32; + CRC32_Init( &crc32 ); + const char *pchFileId = vstFileID.Render(); + CRC32_ProcessBuffer( &crc32, pchFileId, V_strlen( pchFileId ) ); + CRC32_Final( &crc32 ); + + // set the high-bit on the mod-id + // reduces crc32 to 31bits, but lets us use the modID as a guaranteed unique + // replacement for appID's + m_gameID.m_nModID = crc32 | (0x80000000); + } + +#endif /* VSTFILEID_H */ + +#endif /* CHECKSUM_CRC_H */ + + + uint64 ToUint64() const + { + return m_ulGameID; + } + + uint64 *GetUint64Ptr() + { + return &m_ulGameID; + } + + void Set( uint64 ulGameID ) + { + m_ulGameID = ulGameID; + } + + bool IsMod() const + { + return ( m_gameID.m_nType == k_EGameIDTypeGameMod ); + } + + bool IsShortcut() const + { + return ( m_gameID.m_nType == k_EGameIDTypeShortcut ); + } + + bool IsP2PFile() const + { + return ( m_gameID.m_nType == k_EGameIDTypeP2P ); + } + + bool IsSteamApp() const + { + return ( m_gameID.m_nType == k_EGameIDTypeApp ); + } + + uint32 ModID() const + { + return m_gameID.m_nModID; + } + + uint32 AppID() const + { + return m_gameID.m_nAppID; + } + + bool operator == ( const CGameID &rhs ) const + { + return m_ulGameID == rhs.m_ulGameID; + } + + bool operator != ( const CGameID &rhs ) const + { + return !(*this == rhs); + } + + bool operator < ( const CGameID &rhs ) const + { + return ( m_ulGameID < rhs.m_ulGameID ); + } + + bool IsValid() const + { + // each type has it's own invalid fixed point: + switch( m_gameID.m_nType ) + { + case k_EGameIDTypeApp: + return m_gameID.m_nAppID != k_uAppIdInvalid; + + case k_EGameIDTypeGameMod: + return m_gameID.m_nAppID != k_uAppIdInvalid && m_gameID.m_nModID & 0x80000000; + + case k_EGameIDTypeShortcut: + return (m_gameID.m_nModID & 0x80000000) != 0; + + case k_EGameIDTypeP2P: + return m_gameID.m_nAppID == k_uAppIdInvalid && m_gameID.m_nModID & 0x80000000; + + default: +#if defined(Assert) + Assert(false); +#endif + return false; + } + + } + + void Reset() + { + m_ulGameID = 0; + } + + + +private: + + enum EGameIDType + { + k_EGameIDTypeApp = 0, + k_EGameIDTypeGameMod = 1, + k_EGameIDTypeShortcut = 2, + k_EGameIDTypeP2P = 3, + }; + + struct GameID_t + { +#ifdef VALVE_BIG_ENDIAN + unsigned int m_nModID : 32; + unsigned int m_nType : 8; + unsigned int m_nAppID : 24; +#else + unsigned int m_nAppID : 24; + unsigned int m_nType : 8; + unsigned int m_nModID : 32; +#endif + }; + + union + { + uint64 m_ulGameID; + GameID_t m_gameID; + }; +}; + +#pragma pack( pop ) + +const int k_cchGameExtraInfoMax = 64; + + +//----------------------------------------------------------------------------- +// Constants used for query ports. +//----------------------------------------------------------------------------- + +#define QUERY_PORT_NOT_INITIALIZED 0xFFFF // We haven't asked the GS for this query port's actual value yet. +#define QUERY_PORT_ERROR 0xFFFE // We were unable to get the query port for this server. + + +//----------------------------------------------------------------------------- +// Purpose: Passed as argument to SteamAPI_UseBreakpadCrashHandler to enable optional callback +// just before minidump file is captured after a crash has occurred. (Allows app to append additional comment data to the dump, etc.) +//----------------------------------------------------------------------------- +typedef void (*PFNPreMinidumpCallback)(void *context); + +//----------------------------------------------------------------------------- +// Purpose: Used by ICrashHandler interfaces to reference particular installed crash handlers +//----------------------------------------------------------------------------- +typedef void *BREAKPAD_HANDLE; +#define BREAKPAD_INVALID_HANDLE (BREAKPAD_HANDLE)0 + +#endif // STEAMCLIENTPUBLIC_H diff --git a/lsteamclient/steamworks_sdk_next2/steamencryptedappticket.h b/lsteamclient/steamworks_sdk_next2/steamencryptedappticket.h new file mode 100644 index 00000000..0331c139 --- /dev/null +++ b/lsteamclient/steamworks_sdk_next2/steamencryptedappticket.h @@ -0,0 +1,32 @@ +//========= Copyright © 1996-2010, Valve LLC, All rights reserved. ============ +// +// Purpose: utilities to decode/decrypt a ticket from the +// ISteamUser::RequestEncryptedAppTicket, ISteamUser::GetEncryptedAppTicket API +// +// To use: declare CSteamEncryptedAppTicket, then call BDecryptTicket +// if BDecryptTicket returns true, other accessors are valid +// +//============================================================================= + +#include "steam_api.h" + +static const int k_nSteamEncryptedAppTicketSymmetricKeyLen = 32; + + +S_API bool SteamEncryptedAppTicket_BDecryptTicket( const uint8 *rgubTicketEncrypted, uint32 cubTicketEncrypted, + uint8 *rgubTicketDecrypted, uint32 *pcubTicketDecrypted, + const uint8 rgubKey[k_nSteamEncryptedAppTicketSymmetricKeyLen], int cubKey ); + +S_API bool SteamEncryptedAppTicket_BIsTicketForApp( uint8 *rgubTicketDecrypted, uint32 cubTicketDecrypted, AppId_t nAppID ); + +S_API RTime32 SteamEncryptedAppTicket_GetTicketIssueTime( uint8 *rgubTicketDecrypted, uint32 cubTicketDecrypted ); + +S_API void SteamEncryptedAppTicket_GetTicketSteamID( uint8 *rgubTicketDecrypted, uint32 cubTicketDecrypted, CSteamID *psteamID ); + +S_API AppId_t SteamEncryptedAppTicket_GetTicketAppID( uint8 *rgubTicketDecrypted, uint32 cubTicketDecrypted ); + +S_API bool SteamEncryptedAppTicket_BUserOwnsAppInTicket( uint8 *rgubTicketDecrypted, uint32 cubTicketDecrypted, AppId_t nAppID ); + +S_API bool SteamEncryptedAppTicket_BUserIsVacBanned( uint8 *rgubTicketDecrypted, uint32 cubTicketDecrypted ); + +S_API const uint8 *SteamEncryptedAppTicket_GetUserVariableData( uint8 *rgubTicketDecrypted, uint32 cubTicketDecrypted, uint32 *pcubUserData ); \ No newline at end of file diff --git a/lsteamclient/steamworks_sdk_next2/steamhttpenums.h b/lsteamclient/steamworks_sdk_next2/steamhttpenums.h new file mode 100644 index 00000000..b2f05d94 --- /dev/null +++ b/lsteamclient/steamworks_sdk_next2/steamhttpenums.h @@ -0,0 +1,98 @@ +//====== Copyright © 1996-2010, Valve Corporation, All rights reserved. ======= +// +// Purpose: HTTP related enums, stuff that is shared by both clients and servers, and our +// UI projects goes here. +// +//============================================================================= + +#ifndef STEAMHTTPENUMS_H +#define STEAMHTTPENUMS_H +#ifdef _WIN32 +#pragma once +#endif + +// HTTP related types + +// This enum is used in client API methods, do not re-number existing values. +enum EHTTPMethod +{ + k_EHTTPMethodInvalid = 0, + k_EHTTPMethodGET, + k_EHTTPMethodHEAD, + k_EHTTPMethodPOST, + k_EHTTPMethodPUT, + k_EHTTPMethodDELETE, + k_EHTTPMethodOPTIONS, + k_EHTTPMethodPATCH, + + // The remaining HTTP methods are not yet supported, per rfc2616 section 5.1.1 only GET and HEAD are required for + // a compliant general purpose server. We'll likely add more as we find uses for them. + + // k_EHTTPMethodTRACE, + // k_EHTTPMethodCONNECT +}; + + +// HTTP Status codes that the server can send in response to a request, see rfc2616 section 10.3 for descriptions +// of each of these. +enum EHTTPStatusCode +{ + // Invalid status code (this isn't defined in HTTP, used to indicate unset in our code) + k_EHTTPStatusCodeInvalid = 0, + + // Informational codes + k_EHTTPStatusCode100Continue = 100, + k_EHTTPStatusCode101SwitchingProtocols = 101, + + // Success codes + k_EHTTPStatusCode200OK = 200, + k_EHTTPStatusCode201Created = 201, + k_EHTTPStatusCode202Accepted = 202, + k_EHTTPStatusCode203NonAuthoritative = 203, + k_EHTTPStatusCode204NoContent = 204, + k_EHTTPStatusCode205ResetContent = 205, + k_EHTTPStatusCode206PartialContent = 206, + + // Redirection codes + k_EHTTPStatusCode300MultipleChoices = 300, + k_EHTTPStatusCode301MovedPermanently = 301, + k_EHTTPStatusCode302Found = 302, + k_EHTTPStatusCode303SeeOther = 303, + k_EHTTPStatusCode304NotModified = 304, + k_EHTTPStatusCode305UseProxy = 305, + //k_EHTTPStatusCode306Unused = 306, (used in old HTTP spec, now unused in 1.1) + k_EHTTPStatusCode307TemporaryRedirect = 307, + + // Error codes + k_EHTTPStatusCode400BadRequest = 400, + k_EHTTPStatusCode401Unauthorized = 401, // You probably want 403 or something else. 401 implies you're sending a WWW-Authenticate header and the client can sent an Authorization header in response. + k_EHTTPStatusCode402PaymentRequired = 402, // This is reserved for future HTTP specs, not really supported by clients + k_EHTTPStatusCode403Forbidden = 403, + k_EHTTPStatusCode404NotFound = 404, + k_EHTTPStatusCode405MethodNotAllowed = 405, + k_EHTTPStatusCode406NotAcceptable = 406, + k_EHTTPStatusCode407ProxyAuthRequired = 407, + k_EHTTPStatusCode408RequestTimeout = 408, + k_EHTTPStatusCode409Conflict = 409, + k_EHTTPStatusCode410Gone = 410, + k_EHTTPStatusCode411LengthRequired = 411, + k_EHTTPStatusCode412PreconditionFailed = 412, + k_EHTTPStatusCode413RequestEntityTooLarge = 413, + k_EHTTPStatusCode414RequestURITooLong = 414, + k_EHTTPStatusCode415UnsupportedMediaType = 415, + k_EHTTPStatusCode416RequestedRangeNotSatisfiable = 416, + k_EHTTPStatusCode417ExpectationFailed = 417, + k_EHTTPStatusCode4xxUnknown = 418, // 418 is reserved, so we'll use it to mean unknown + k_EHTTPStatusCode429TooManyRequests = 429, + + // Server error codes + k_EHTTPStatusCode500InternalServerError = 500, + k_EHTTPStatusCode501NotImplemented = 501, + k_EHTTPStatusCode502BadGateway = 502, + k_EHTTPStatusCode503ServiceUnavailable = 503, + k_EHTTPStatusCode504GatewayTimeout = 504, + k_EHTTPStatusCode505HTTPVersionNotSupported = 505, + k_EHTTPStatusCode5xxUnknown = 599, +}; + +#endif // STEAMHTTPENUMS_H \ No newline at end of file diff --git a/lsteamclient/steamworks_sdk_next2/steamps3params.h b/lsteamclient/steamworks_sdk_next2/steamps3params.h new file mode 100644 index 00000000..c7a659dc --- /dev/null +++ b/lsteamclient/steamworks_sdk_next2/steamps3params.h @@ -0,0 +1,112 @@ +//====== Copyright 1996-2008, Valve Corporation, All rights reserved. ======= +// +// Purpose: +// +//============================================================================= + +#ifndef STEAMPS3PARAMS_H +#define STEAMPS3PARAMS_H +#ifdef _WIN32 +#pragma once +#endif + +//----------------------------------------------------------------------------------------------------------------------------------------------------------// +// PlayStation 3 initialization parameters +// +// The following structure must be passed to when loading steam_api_ps3.prx +//----------------------------------------------------------------------------------------------------------------------------------------------------------// +#define STEAM_PS3_PATH_MAX 1055 +#define STEAM_PS3_SERVICE_ID_MAX 32 +#define STEAM_PS3_COMMUNICATION_ID_MAX 10 +#define STEAM_PS3_COMMUNICATION_SIG_MAX 160 +#define STEAM_PS3_LANGUAGE_MAX 64 +#define STEAM_PS3_REGION_CODE_MAX 16 +#define STEAM_PS3_CURRENT_PARAMS_VER 2 +struct SteamPS3Params_t +{ + uint32 m_unVersion; // set to STEAM_PS3_CURRENT_PARAMS_VER + + void *pReserved; + uint32 m_nAppId; // set to your game's appid + + char m_rgchInstallationPath[ STEAM_PS3_PATH_MAX ]; // directory containing latest steam prx's and sdata. Can be read only (BDVD) + char m_rgchSystemCache[ STEAM_PS3_PATH_MAX ]; // temp working cache, not persistent + char m_rgchGameData[ STEAM_PS3_PATH_MAX ]; // persistent game data path for storing user data + char m_rgchNpServiceID[ STEAM_PS3_SERVICE_ID_MAX ]; + char m_rgchNpCommunicationID[ STEAM_PS3_COMMUNICATION_ID_MAX ]; + char m_rgchNpCommunicationSig[ STEAM_PS3_COMMUNICATION_SIG_MAX ]; + + // Language should be one of the following. must be zero terminated + // danish + // dutch + // english + // finnish + // french + // german + // italian + // korean + // norwegian + // polish + // portuguese + // russian + // schinese + // spanish + // swedish + // tchinese + char m_rgchSteamLanguage[ STEAM_PS3_LANGUAGE_MAX ]; + + // region codes are "SCEA", "SCEE", "SCEJ". must be zero terminated + char m_rgchRegionCode[ STEAM_PS3_REGION_CODE_MAX ]; + + // Should be SYS_TTYP3 through SYS_TTYP10, if it's 0 then Steam won't spawn a + // thread to read console input at all. Using this let's you use Steam console commands + // like: profile_on, profile_off, profile_dump, mem_stats, mem_validate. + unsigned int m_cSteamInputTTY; + + struct Ps3netInit_t + { + bool m_bNeedInit; + void *m_pMemory; + int m_nMemorySize; + int m_flags; + } m_sysNetInitInfo; + + struct Ps3jpgInit_t + { + bool m_bNeedInit; + } m_sysJpgInitInfo; + + struct Ps3pngInit_t + { + bool m_bNeedInit; + } m_sysPngInitInfo; + + struct Ps3sysutilUserInfo_t + { + bool m_bNeedInit; + } m_sysSysUtilUserInfo; + + bool m_bIncludeNewsPage; +}; + + +//----------------------------------------------------------------------------------------------------------------------------------------------------------// +// PlayStation 3 memory structure +//----------------------------------------------------------------------------------------------------------------------------------------------------------// +#define STEAMPS3_MALLOC_INUSE 0x53D04A51 +#define STEAMPS3_MALLOC_SYSTEM 0x0D102C48 +#define STEAMPS3_MALLOC_OK 0xFFD04A51 +struct SteamPS3Memory_t +{ + bool m_bSingleAllocation; // If true, Steam will request one 6MB allocation and use the returned memory for all future allocations + // If false, Steam will make call malloc for each allocation + + // required function pointers + void* (*m_pfMalloc)(size_t); + void* (*m_pfRealloc)(void *, size_t); + void (*m_pfFree)(void *); + size_t (*m_pUsable_size)(void*); +}; + + +#endif // STEAMPS3PARAMS_H diff --git a/lsteamclient/steamworks_sdk_next2/steamtypes.h b/lsteamclient/steamworks_sdk_next2/steamtypes.h new file mode 100644 index 00000000..8e52caf2 --- /dev/null +++ b/lsteamclient/steamworks_sdk_next2/steamtypes.h @@ -0,0 +1,184 @@ +//========= Copyright © 1996-2008, Valve LLC, All rights reserved. ============ +// +// Purpose: +// +//============================================================================= + +#ifndef STEAMTYPES_H +#define STEAMTYPES_H +#ifdef _WIN32 +#pragma once +#endif + +#define S_CALLTYPE __cdecl + +// Steam-specific types. Defined here so this header file can be included in other code bases. +#ifndef WCHARTYPES_H +typedef unsigned char uint8; +#endif + +#if defined( __GNUC__ ) && !defined(POSIX) + #if __GNUC__ < 4 + #error "Steamworks requires GCC 4.X (4.2 or 4.4 have been tested)" + #endif + #define POSIX 1 +#endif + +#if defined(__x86_64__) || defined(_WIN64) || defined(__aarch64__) +#define X64BITS +#endif + +// Make sure VALVE_BIG_ENDIAN gets set on PS3, may already be set previously in Valve internal code. +#if !defined(VALVE_BIG_ENDIAN) && defined(_PS3) +#define VALVE_BIG_ENDIAN +#endif + +typedef unsigned char uint8; +typedef signed char int8; + +#if defined( _WIN32 ) + +typedef __int16 int16; +typedef unsigned __int16 uint16; +typedef __int32 int32; +typedef unsigned __int32 uint32; +typedef __int64 int64; +typedef unsigned __int64 uint64; + +typedef int64 lint64; +typedef uint64 ulint64; + +#ifdef X64BITS +typedef __int64 intp; // intp is an integer that can accomodate a pointer +typedef unsigned __int64 uintp; // (ie, sizeof(intp) >= sizeof(int) && sizeof(intp) >= sizeof(void *) +#else +typedef __int32 intp; +typedef unsigned __int32 uintp; +#endif + +#else // _WIN32 + +typedef short int16; +typedef unsigned short uint16; +typedef int int32; +typedef unsigned int uint32; +typedef long long int64; +typedef unsigned long long uint64; + +// [u]int64 are actually defined as 'long long' and gcc 64-bit +// doesn't automatically consider them the same as 'long int'. +// Changing the types for [u]int64 is complicated by +// there being many definitions, so we just +// define a 'long int' here and use it in places that would +// otherwise confuse the compiler. +typedef long int lint64; +typedef unsigned long int ulint64; + +#ifdef X64BITS +typedef long long intp; +typedef unsigned long long uintp; +#else +typedef int intp; +typedef unsigned int uintp; +#endif + +#endif // else _WIN32 + +#ifdef API_GEN +# define CLANG_ATTR(ATTR) __attribute__((annotate( ATTR ))) +#else +# define CLANG_ATTR(ATTR) +#endif + +#define METHOD_DESC(DESC) CLANG_ATTR( "desc:" #DESC ";" ) +#define IGNOREATTR() CLANG_ATTR( "ignore" ) +#define OUT_STRUCT() CLANG_ATTR( "out_struct: ;" ) +#define OUT_STRING() CLANG_ATTR( "out_string: ;" ) +#define OUT_ARRAY_CALL(COUNTER,FUNCTION,PARAMS) CLANG_ATTR( "out_array_call:" #COUNTER "," #FUNCTION "," #PARAMS ";" ) +#define OUT_ARRAY_COUNT(COUNTER, DESC) CLANG_ATTR( "out_array_count:" #COUNTER ";desc:" #DESC ) +#define ARRAY_COUNT(COUNTER) CLANG_ATTR( "array_count:" #COUNTER ";" ) +#define ARRAY_COUNT_D(COUNTER, DESC) CLANG_ATTR( "array_count:" #COUNTER ";desc:" #DESC ) +#define BUFFER_COUNT(COUNTER) CLANG_ATTR( "buffer_count:" #COUNTER ";" ) +#define OUT_BUFFER_COUNT(COUNTER) CLANG_ATTR( "out_buffer_count:" #COUNTER ";" ) +#define OUT_STRING_COUNT(COUNTER) CLANG_ATTR( "out_string_count:" #COUNTER ";" ) +#define DESC(DESC) CLANG_ATTR("desc:" #DESC ";") +#define CALL_RESULT(RESULT_TYPE) CLANG_ATTR("callresult:" #RESULT_TYPE ";") +#define CALL_BACK(RESULT_TYPE) CLANG_ATTR("callback:" #RESULT_TYPE ";") + +const int k_cubSaltSize = 8; +typedef uint8 Salt_t[ k_cubSaltSize ]; + +//----------------------------------------------------------------------------- +// GID (GlobalID) stuff +// This is a globally unique identifier. It's guaranteed to be unique across all +// racks and servers for as long as a given universe persists. +//----------------------------------------------------------------------------- +// NOTE: for GID parsing/rendering and other utils, see gid.h +typedef uint64 GID_t; + +const GID_t k_GIDNil = 0xffffffffffffffffull; + +// For convenience, we define a number of types that are just new names for GIDs +typedef uint64 JobID_t; // Each Job has a unique ID +typedef GID_t TxnID_t; // Each financial transaction has a unique ID + +const GID_t k_TxnIDNil = k_GIDNil; +const GID_t k_TxnIDUnknown = 0; + +const JobID_t k_JobIDNil = 0xffffffffffffffffull; + +// this is baked into client messages and interfaces as an int, +// make sure we never break this. +typedef uint32 PackageId_t; +const PackageId_t k_uPackageIdFreeSub = 0x0; +const PackageId_t k_uPackageIdInvalid = 0xFFFFFFFF; + +typedef uint32 BundleId_t; +const BundleId_t k_uBundleIdInvalid = 0; + +// this is baked into client messages and interfaces as an int, +// make sure we never break this. +typedef uint32 AppId_t; +const AppId_t k_uAppIdInvalid = 0x0; + +typedef uint64 AssetClassId_t; +const AssetClassId_t k_ulAssetClassIdInvalid = 0x0; + +typedef uint32 PhysicalItemId_t; +const PhysicalItemId_t k_uPhysicalItemIdInvalid = 0x0; + + +// this is baked into client messages and interfaces as an int, +// make sure we never break this. AppIds and DepotIDs also presently +// share the same namespace, but since we'd like to change that in the future +// I've defined it seperately here. +typedef uint32 DepotId_t; +const DepotId_t k_uDepotIdInvalid = 0x0; + +// RTime32 +// We use this 32 bit time representing real world time. +// It offers 1 second resolution beginning on January 1, 1970 (Unix time) +typedef uint32 RTime32; + +typedef uint32 CellID_t; +const CellID_t k_uCellIDInvalid = 0xFFFFFFFF; + +// handle to a Steam API call +typedef uint64 SteamAPICall_t; +const SteamAPICall_t k_uAPICallInvalid = 0x0; + +typedef uint32 AccountID_t; + +typedef uint32 PartnerId_t; +const PartnerId_t k_uPartnerIdInvalid = 0; + +// ID for a depot content manifest +typedef uint64 ManifestId_t; +const ManifestId_t k_uManifestIdInvalid = 0; + +// ID for cafe sites +typedef uint64 SiteId_t; +const SiteId_t k_ulSiteIdInvalid = 0; + + +#endif // STEAMTYPES_H diff --git a/lsteamclient/steamworks_sdk_next2/steamuniverse.h b/lsteamclient/steamworks_sdk_next2/steamuniverse.h new file mode 100644 index 00000000..2318935f --- /dev/null +++ b/lsteamclient/steamworks_sdk_next2/steamuniverse.h @@ -0,0 +1,27 @@ +//========= Copyright � 1996-2008, Valve LLC, All rights reserved. ============ +// +// Purpose: +// +//============================================================================= + +#ifndef STEAMUNIVERSE_H +#define STEAMUNIVERSE_H +#ifdef _WIN32 +#pragma once +#endif + + +// Steam universes. Each universe is a self-contained Steam instance. +enum EUniverse +{ + k_EUniverseInvalid = 0, + k_EUniversePublic = 1, + k_EUniverseBeta = 2, + k_EUniverseInternal = 3, + k_EUniverseDev = 4, + // k_EUniverseRC = 5, // no such universe anymore + k_EUniverseMax +}; + + +#endif // STEAMUNIVERSE_H diff --git a/lsteamclient/struct_converters_next2.cpp b/lsteamclient/struct_converters_next2.cpp new file mode 100644 index 00000000..f1ffd220 --- /dev/null +++ b/lsteamclient/struct_converters_next2.cpp @@ -0,0 +1,134 @@ +#include "steam_defs.h" +#include "steamworks_sdk_next2/steam_api.h" +#include "steamworks_sdk_next2/isteamgameserver.h" +#include "steamworks_sdk_next2/isteamgameserverstats.h" +#include "steamworks_sdk_next2/isteamgamecoordinator.h" +#include "steamclient_private.h" +extern "C" { +#pragma pack( push, 8 ) +struct winLeaderboardEntry_t_next2 { + CSteamID m_steamIDUser; + int32 m_nGlobalRank; + int32 m_nScore; + int32 m_cDetails; + UGCHandle_t m_hUGC; +} __attribute__ ((ms_struct)); +#pragma pack( pop ) +void win_to_lin_struct_LeaderboardEntry_t_next2(const void *w, void *l) +{ + LeaderboardEntry_t *lin = (LeaderboardEntry_t *)l; + struct winLeaderboardEntry_t_next2 *win = (struct winLeaderboardEntry_t_next2 *)w; + lin->m_steamIDUser = win->m_steamIDUser; + lin->m_nGlobalRank = win->m_nGlobalRank; + lin->m_nScore = win->m_nScore; + lin->m_cDetails = win->m_cDetails; + lin->m_hUGC = win->m_hUGC; +} + +void lin_to_win_struct_LeaderboardEntry_t_next2(const void *l, void *w) +{ + LeaderboardEntry_t *lin = (LeaderboardEntry_t *)l; + struct winLeaderboardEntry_t_next2 *win = (struct winLeaderboardEntry_t_next2 *)w; + win->m_steamIDUser = lin->m_steamIDUser; + win->m_nGlobalRank = lin->m_nGlobalRank; + win->m_nScore = lin->m_nScore; + win->m_cDetails = lin->m_cDetails; + win->m_hUGC = lin->m_hUGC; +} + +#pragma pack( push, 8 ) +struct winSteamUGCDetails_t_next2 { + PublishedFileId_t m_nPublishedFileId; + EResult m_eResult; + EWorkshopFileType m_eFileType; + AppId_t m_nCreatorAppID; + AppId_t m_nConsumerAppID; + char m_rgchTitle[129]; + char m_rgchDescription[8000]; + uint64 m_ulSteamIDOwner; + uint32 m_rtimeCreated; + uint32 m_rtimeUpdated; + uint32 m_rtimeAddedToUserList; + ERemoteStoragePublishedFileVisibility m_eVisibility; + bool m_bBanned; + bool m_bAcceptedForUse; + bool m_bTagsTruncated; + char m_rgchTags[1025]; + UGCHandle_t m_hFile; + UGCHandle_t m_hPreviewFile; + char m_pchFileName[260]; + int32 m_nFileSize; + int32 m_nPreviewFileSize; + char m_rgchURL[256]; + uint32 m_unVotesUp; + uint32 m_unVotesDown; + float m_flScore; + uint32 m_unNumChildren; +} __attribute__ ((ms_struct)); +#pragma pack( pop ) +void win_to_lin_struct_SteamUGCDetails_t_next2(const void *w, void *l) +{ + SteamUGCDetails_t *lin = (SteamUGCDetails_t *)l; + struct winSteamUGCDetails_t_next2 *win = (struct winSteamUGCDetails_t_next2 *)w; + lin->m_nPublishedFileId = win->m_nPublishedFileId; + lin->m_eResult = win->m_eResult; + lin->m_eFileType = win->m_eFileType; + lin->m_nCreatorAppID = win->m_nCreatorAppID; + lin->m_nConsumerAppID = win->m_nConsumerAppID; + memcpy(lin->m_rgchTitle, win->m_rgchTitle, sizeof(lin->m_rgchTitle)); + memcpy(lin->m_rgchDescription, win->m_rgchDescription, sizeof(lin->m_rgchDescription)); + lin->m_ulSteamIDOwner = win->m_ulSteamIDOwner; + lin->m_rtimeCreated = win->m_rtimeCreated; + lin->m_rtimeUpdated = win->m_rtimeUpdated; + lin->m_rtimeAddedToUserList = win->m_rtimeAddedToUserList; + lin->m_eVisibility = win->m_eVisibility; + lin->m_bBanned = win->m_bBanned; + lin->m_bAcceptedForUse = win->m_bAcceptedForUse; + lin->m_bTagsTruncated = win->m_bTagsTruncated; + memcpy(lin->m_rgchTags, win->m_rgchTags, sizeof(lin->m_rgchTags)); + lin->m_hFile = win->m_hFile; + lin->m_hPreviewFile = win->m_hPreviewFile; + memcpy(lin->m_pchFileName, win->m_pchFileName, sizeof(lin->m_pchFileName)); + lin->m_nFileSize = win->m_nFileSize; + lin->m_nPreviewFileSize = win->m_nPreviewFileSize; + memcpy(lin->m_rgchURL, win->m_rgchURL, sizeof(lin->m_rgchURL)); + lin->m_unVotesUp = win->m_unVotesUp; + lin->m_unVotesDown = win->m_unVotesDown; + lin->m_flScore = win->m_flScore; + lin->m_unNumChildren = win->m_unNumChildren; +} + +void lin_to_win_struct_SteamUGCDetails_t_next2(const void *l, void *w) +{ + SteamUGCDetails_t *lin = (SteamUGCDetails_t *)l; + struct winSteamUGCDetails_t_next2 *win = (struct winSteamUGCDetails_t_next2 *)w; + win->m_nPublishedFileId = lin->m_nPublishedFileId; + win->m_eResult = lin->m_eResult; + win->m_eFileType = lin->m_eFileType; + win->m_nCreatorAppID = lin->m_nCreatorAppID; + win->m_nConsumerAppID = lin->m_nConsumerAppID; + memcpy(win->m_rgchTitle, lin->m_rgchTitle, sizeof(win->m_rgchTitle)); + memcpy(win->m_rgchDescription, lin->m_rgchDescription, sizeof(win->m_rgchDescription)); + win->m_ulSteamIDOwner = lin->m_ulSteamIDOwner; + win->m_rtimeCreated = lin->m_rtimeCreated; + win->m_rtimeUpdated = lin->m_rtimeUpdated; + win->m_rtimeAddedToUserList = lin->m_rtimeAddedToUserList; + win->m_eVisibility = lin->m_eVisibility; + win->m_bBanned = lin->m_bBanned; + win->m_bAcceptedForUse = lin->m_bAcceptedForUse; + win->m_bTagsTruncated = lin->m_bTagsTruncated; + memcpy(win->m_rgchTags, lin->m_rgchTags, sizeof(win->m_rgchTags)); + win->m_hFile = lin->m_hFile; + win->m_hPreviewFile = lin->m_hPreviewFile; + memcpy(win->m_pchFileName, lin->m_pchFileName, sizeof(win->m_pchFileName)); + win->m_nFileSize = lin->m_nFileSize; + win->m_nPreviewFileSize = lin->m_nPreviewFileSize; + memcpy(win->m_rgchURL, lin->m_rgchURL, sizeof(win->m_rgchURL)); + win->m_unVotesUp = lin->m_unVotesUp; + win->m_unVotesDown = lin->m_unVotesDown; + win->m_flScore = lin->m_flScore; + win->m_unNumChildren = lin->m_unNumChildren; +} + + +} diff --git a/lsteamclient/struct_converters_next2.h b/lsteamclient/struct_converters_next2.h new file mode 100644 index 00000000..1e7caee8 --- /dev/null +++ b/lsteamclient/struct_converters_next2.h @@ -0,0 +1,6 @@ +extern void win_to_lin_struct_LeaderboardEntry_t_next2(const void *w, void *l); +extern void lin_to_win_struct_LeaderboardEntry_t_next2(const void *l, void *w); + +extern void win_to_lin_struct_SteamUGCDetails_t_next2(const void *w, void *l); +extern void lin_to_win_struct_SteamUGCDetails_t_next2(const void *l, void *w); + diff --git a/lsteamclient/winISteamNetworkingSocketsSerialized.c b/lsteamclient/winISteamNetworkingSocketsSerialized.c index 8ca13b7f..36e32507 100644 --- a/lsteamclient/winISteamNetworkingSocketsSerialized.c +++ b/lsteamclient/winISteamNetworkingSocketsSerialized.c @@ -13,6 +13,97 @@ WINE_DEFAULT_DEBUG_CHANNEL(steamclient); +#include "cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003.h" + +typedef struct __winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003 { + vtable_ptr *vtable; + void *linux_side; +} winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003; + +DEFINE_THISCALL_WRAPPER(winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_SendP2PRendezvous, 24) +void __thiscall winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_SendP2PRendezvous(winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003 *_this, CSteamID steamIDRemote, uint32 unConnectionIDSrc, const void * pMsgRendezvous, uint32 cbRendezvous) +{ + TRACE("%p\n", _this); + cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_SendP2PRendezvous(_this->linux_side, steamIDRemote, unConnectionIDSrc, pMsgRendezvous, cbRendezvous); +} + +DEFINE_THISCALL_WRAPPER(winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_SendP2PConnectionFailure, 24) +void __thiscall winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_SendP2PConnectionFailure(winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003 *_this, CSteamID steamIDRemote, uint32 unConnectionIDDest, uint32 nReason, const char * pszReason) +{ + TRACE("%p\n", _this); + cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_SendP2PConnectionFailure(_this->linux_side, steamIDRemote, unConnectionIDDest, nReason, pszReason); +} + +DEFINE_THISCALL_WRAPPER(winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_GetCertAsync, 4) +SteamAPICall_t __thiscall winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_GetCertAsync(winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003 *_this) +{ + TRACE("%p\n", _this); + return cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_GetCertAsync(_this->linux_side); +} + +DEFINE_THISCALL_WRAPPER(winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_GetNetworkConfigJSON, 16) +int __thiscall winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_GetNetworkConfigJSON(winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003 *_this, void * buf, uint32 cbBuf, const char * pszLauncherPartner) +{ + TRACE("%p\n", _this); + return cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_GetNetworkConfigJSON(_this->linux_side, buf, cbBuf, pszLauncherPartner); +} + +DEFINE_THISCALL_WRAPPER(winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_CacheRelayTicket, 12) +void __thiscall winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_CacheRelayTicket(winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003 *_this, const void * pTicket, uint32 cbTicket) +{ + TRACE("%p\n", _this); + cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_CacheRelayTicket(_this->linux_side, pTicket, cbTicket); +} + +DEFINE_THISCALL_WRAPPER(winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_GetCachedRelayTicketCount, 4) +uint32 __thiscall winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_GetCachedRelayTicketCount(winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003 *_this) +{ + TRACE("%p\n", _this); + return cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_GetCachedRelayTicketCount(_this->linux_side); +} + +DEFINE_THISCALL_WRAPPER(winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_GetCachedRelayTicket, 16) +int __thiscall winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_GetCachedRelayTicket(winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003 *_this, uint32 idxTicket, void * buf, uint32 cbBuf) +{ + TRACE("%p\n", _this); + return cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_GetCachedRelayTicket(_this->linux_side, idxTicket, buf, cbBuf); +} + +DEFINE_THISCALL_WRAPPER(winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_PostConnectionStateMsg, 12) +void __thiscall winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_PostConnectionStateMsg(winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003 *_this, const void * pMsg, uint32 cbMsg) +{ + TRACE("%p\n", _this); + cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_PostConnectionStateMsg(_this->linux_side, pMsg, cbMsg); +} + +extern vtable_ptr winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_vtable; + +#ifndef __GNUC__ +void __asm_dummy_vtables(void) { +#endif + __ASM_VTABLE(winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003, + VTABLE_ADD_FUNC(winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_SendP2PRendezvous) + VTABLE_ADD_FUNC(winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_SendP2PConnectionFailure) + VTABLE_ADD_FUNC(winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_GetCertAsync) + VTABLE_ADD_FUNC(winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_GetNetworkConfigJSON) + VTABLE_ADD_FUNC(winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_CacheRelayTicket) + VTABLE_ADD_FUNC(winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_GetCachedRelayTicketCount) + VTABLE_ADD_FUNC(winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_GetCachedRelayTicket) + VTABLE_ADD_FUNC(winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_PostConnectionStateMsg) + ); +#ifndef __GNUC__ +} +#endif + +winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003 *create_winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003(void *linux_side) +{ + winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003 *r = HeapAlloc(GetProcessHeap(), 0, sizeof(winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003)); + TRACE("-> %p\n", r); + r->vtable = &winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_vtable; + r->linux_side = linux_side; + return r; +} + #include "cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002.h" typedef struct __winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002 { diff --git a/lsteamclient/win_constructors.h b/lsteamclient/win_constructors.h index 4adc0fa0..c447b2ee 100644 --- a/lsteamclient/win_constructors.h +++ b/lsteamclient/win_constructors.h @@ -144,4 +144,5 @@ extern void *create_winISteamGameServer_SteamGameServer002(void *); extern void *create_winISteamUser_SteamUser006(void *); extern void *create_winISteamUser_SteamUser005(void *); extern void *create_winISteamUser_SteamUser004(void *); +extern void *create_winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003(void *); extern void *create_winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002(void *); diff --git a/lsteamclient/win_constructors_table.dat b/lsteamclient/win_constructors_table.dat index 7144b9e9..812678b8 100644 --- a/lsteamclient/win_constructors_table.dat +++ b/lsteamclient/win_constructors_table.dat @@ -149,5 +149,6 @@ {"SteamUser006", &create_winISteamUser_SteamUser006}, {"SteamUser005", &create_winISteamUser_SteamUser005}, {"SteamUser004", &create_winISteamUser_SteamUser004}, + {"SteamNetworkingSocketsSerialized003", &create_winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003}, {"SteamNetworkingSocketsSerialized002", &create_winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002}, {"SteamNetworkingSocketsSerialized001", &create_winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002}, /* alias */