build dxvk
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26
build_dxvk.sh
Executable file
26
build_dxvk.sh
Executable file
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#!/bin/bash
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set -e
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if [ x"$1" == x ]; then
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echo missing build type, give win32 or win64
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exit 1
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fi
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TOP="$PWD"
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TYPE="$1"
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cd "$TOP"/dxvk
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meson --prefix="$TOP"/dxvk/dist.$TYPE --cross-file build-$TYPE.txt build.$TYPE
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cd build.$TYPE
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meson configure -Dprefix="$TOP"/dxvk
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meson configure -Dbuildtype=release
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ninja
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ninja install
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#mark as built
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touch "$TOP"/dxvk/proton.$TYPE.built
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@ -143,6 +143,32 @@ fi
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cp -a vrclient.dll.so "$DST_DIR"/lib/wine/
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cp -a vrclient.dll.fake "$DST_DIR"/lib/wine/fakedlls/vrclient.dll
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#build dxvk
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#unfortunately the Steam runtime chroot is too old to build dxvk, so
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#we have to build it in the host system
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#requires meson >= 0.43 and posix thread enabled mingw-w64, on debian:
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# update-alternatives --config i686-w64-mingw32-g++
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# update-alternatives --config i686-w64-mingw32-gcc
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# update-alternatives --config x86_64-w64-mingw32-g++
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# update-alternatives --config x86_64-w64-mingw32-gcc
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cd "$TOP"
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if [ ! -e dxvk/proton.win64.built ]; then
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PATH="$TOP"/glslang/bin/:"$PATH" bash ./build_dxvk.sh win64
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fi
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if [ ! -e dxvk/proton.win32.built ]; then
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PATH="$TOP"/glslang/bin/:"$PATH" bash ./build_dxvk.sh win32
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fi
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mkdir -p "$DST_DIR"/lib/wine/dxvk
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cp -a dxvk/dist.win32/bin/dxgi.dll "$DST_DIR"/lib/wine/dxvk/
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cp -a dxvk/dist.win32/bin/d3d11.dll "$DST_DIR"/lib/wine/dxvk/
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mkdir -p "$DST_DIR"/lib64/wine/dxvk
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cp -a dxvk/dist.win64/bin/dxgi.dll "$DST_DIR"/lib64/wine/dxvk/
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cp -a dxvk/dist.win64/bin/d3d11.dll "$DST_DIR"/lib64/wine/dxvk/
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echo "Packaging..."
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cd "$TOP"
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