makefile_base.mak: Implement makefile-based build system

This commit is contained in:
John Schoenick 2018-08-20 17:11:58 -07:00 committed by Andrew Eikum
parent f85b734f66
commit 1be8592535
6 changed files with 1237 additions and 0 deletions

3
.gitmodules vendored
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@ -28,3 +28,6 @@
[submodule "openvr"]
path = openvr
url = https://github.com/ValveSoftware/openvr
[submodule "cmake"]
path = cmake
url = https://github.com/Kitware/CMake

942
build/makefile_base.mak Normal file
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@ -0,0 +1,942 @@
# TODO Missing vs build_proton
# - Package/tarball step
# - setup_wine_gecko
##
## Nested make
##
ifneq ($(NO_NESTED_MAKE),1)
# Pass all variables/goals to ourselves as a sub-make such that we will get a trailing error message upon failure. (We
# invoke a lot of long-running build-steps, and make fails to re-print errors when they happened ten thousand lines
# ago.)
export
.DEFAULT_GOAL := default
.PHONY: $(MAKECMDGOALS) default nested_make
default $(MAKECMDGOALS): nested_make
nested_make:
$(MAKE) $(MAKECMDGOALS) -f $(firstword $(MAKEFILE_LIST)) NO_NESTED_MAKE=1
else # (Rest of the file is the else)
##
## General/global config
##
# We expect the configure script to conditionally set the following:
# SRCDIR - Path to source
# BUILD_NAME - Name of the build for manifests etc.
# NO_DXVK - 1 if skipping DXVK steps
# WITH_FFMPEG - 1 if including ffmpeg steps
# STEAMRT64_MODE - 'docker' or '' for automatic Steam Runtime container
# STEAMRT64_IMAGE - Name of the image if mode is set
# STEAMRT32_MODE - Same as above for 32-bit container (can be different type)
# STEAMRT32_IMAGE - Same as above for 32-bit container
ifeq ($(SRCDIR),)
foo := $(error SRCDIR not set, do not include makefile_base directly, run ./configure.sh to generate Makefile)
endif
# If CC is coming from make's defaults or nowhere, use our own default. Otherwise respect environment.
ifneq ($(filter default undefined,$(origin CC)),)
CC = ccache gcc
endif
ifneq ($(filter default undefined,$(origin CXX)),)
CXX = ccache g++
endif
export CC
export CXX
# If set below, we're invoking some build steps in a container that requires sudo -- will test sudo and show a warning
# at build start.
USING_SUDO_CONTAINER :=
# Selected container mode shell
DOCKER_SHELL_BASE = sudo docker run --rm --init -v $(HOME):$(HOME) -w $(CURDIR) -e HOME=$(HOME) \
-v /etc/passwd:/etc/passwd:ro -u $(shell id -u):$(shell id -g) -h $(shell hostname) \
-v /tmp:/tmp $(SELECT_DOCKER_IMAGE) /dev/init -sg -- /bin/bash
# If STEAMRT64_MODE/STEAMRT32_MODE is set, set the nested SELECT_DOCKER_IMAGE to the _IMAGE variable and eval
# DOCKER_SHELL_BASE with it to create the CONTAINER_SHELL setting.
ifeq ($(STEAMRT64_MODE),docker)
SELECT_DOCKER_IMAGE := $(STEAMRT64_IMAGE)
CONTAINER_SHELL64 := $(DOCKER_SHELL_BASE)
USING_SUDO_CONTAINER := 1
else ifneq ($(STEAMRT64_MODE),)
foo := $(error Unrecognized STEAMRT64_MODE $(STEAMRT64_MODE))
endif
ifeq ($(STEAMRT32_MODE),docker)
SELECT_DOCKER_IMAGE := $(STEAMRT32_IMAGE)
CONTAINER_SHELL32 := $(DOCKER_SHELL_BASE)
USING_SUDO_CONTAINER := 1
else ifneq ($(STEAMRT32_MODE),)
foo := $(error Unrecognized STEAMRT32_MODE $(STEAMRT32_MODE))
endif
SELECT_DOCKER_IMAGE :=
# If we're using containers to sub-invoke the various builds, jobserver won't work, have some silly auto-jobs
# controllable by SUBMAKE_JOBS. Not ideal.
ifneq ($(CONTAINER_SHELL32)$(CONTAINER_SHELL64),)
SUBMAKE_JOBS ?= 24
MAKE := make -j$(SUBMAKE_JOBS)
endif
# Use default shell if no STEAMRT_ variables setup a container to invoke. Commands will just run natively.
ifndef CONTAINER_SHELL64
CONTAINER_SHELL64 := $(SHELL)
endif
ifndef CONTAINER_SHELL32
CONTAINER_SHELL32 := $(SHELL)
endif
# Using a sudo container? Make sure we have sudo and show warning
ifeq ($(USING_SUDO_CONTAINER),1)
$(info :: NOTE: Some build steps will run in a container, which invokes sudo automatically)
$(info :: If building in parallel (-j) this can result in sudo prompts buried in the output)
$(info :: Testing sudo access now)
ifneq ($(shell sudo echo hi),hi)
$(error Failed to invoke sudo)
endif
endif
# Helper to test
.PHONY: test-container test-container32 test-container64
test-container: test-container64 test-container32
test-container64:
@echo >&2 ":: Testing 64-bit container"
$(CONTAINER_SHELL64) -c "echo Hello World!"
test-container32:
@echo >&2 ":: Testing 32-bit container"
$(CONTAINER_SHELL32) -c "echo Hello World!"
# Many of the configure steps below depend on the makefile itself, such that they are dirtied by changing the recipes
# that create them. This can be annoying when working on the makefile, building with NO_MAKEFILE_DEPENDENCY=1 disables
# this.
MAKEFILE_DEP := $(MAKEFILE_LIST)
ifeq ($(NO_MAKEFILE_DEPENDENCY),1)
MAKEFILE_DEP :=
endif
##
## Global config
##
TOOLS_DIR32 := ./obj-tools32
TOOLS_DIR64 := ./obj-tools64
DST_BASE := ./dist
DST_DIR := $(DST_BASE)/dist
# TODO Release/debug configuration
INSTALL_PROGRAM_FLAGS :=
# All top level goals. Lazy evaluated so they can be added below.
GOAL_TARGETS = $(GOAL_TARGETS_LIBS)
# Excluding goals like wine and dist that are either long running or slow per invocation
GOAL_TARGETS_LIBS =
# Any explicit thing, superset
ALL_TARGETS =
##
## Platform-specific variables
##
STRIP := strip
WINE32_AUTOCONF :=
WINE64_AUTOCONF :=
# Use $(call QUOTE,$(VAR)) to flatten a list to a single element (for feeding to a shell)
# v-- This flattens a list when called. Don't look directly into it.
QUOTE = $(subst $(eval) ,\ ,$(1))
QUOTE_VARIABLE = $(eval $(1) := $$(call QUOTE,$$($(1))))
QUOTE_VARIABLE_LIST = $(foreach a,$(1),$(call QUOTE_VARIABLE,$(a)))
# These variables might need to be quoted, but might not
#
# That is, $(STRIP) is how you invoke strip, STRIP=$(STRIP_QUOTED) is how you pass it to a shell script properly
# quoted
STRIP_QUOTED = $(call QUOTE,$(STRIP))
CC_QUOTED = $(call QUOTE,$(CC))
CXX_QUOTED = $(call QUOTE,$(CXX))
##
## Target configs
##
COMPAT_MANIFEST_TEMPLATE := $(SRCDIR)/compatibilitytool.vdf.template
LICENSE := $(SRCDIR)/dist.LICENSE
OPENAL := $(SRCDIR)/openal-soft
OPENAL_OBJ32 := ./obj-openal32
OPENAL_OBJ64 := ./obj-openal64
FFMPEG := $(SRCDIR)/ffmpeg
FFMPEG_OBJ32 := ./obj-ffmpeg32
FFMPEG_OBJ64 := ./obj-ffmpeg64
FFMPEG_CROSS_CFLAGS :=
FFMPEG_CROSS_LDFLAGS :=
LSTEAMCLIENT := $(SRCDIR)/lsteamclient
LSTEAMCLIENT_OBJ32 := ./obj-lsteamclient32
LSTEAMCLIENT_OBJ64 := ./obj-lsteamclient64
WINE := $(SRCDIR)/wine
WINE_DST32 := ./dist-wine32
WINE_OBJ32 := ./obj-wine32
WINE_OBJ64 := ./obj-wine64
WINEMAKER := $(abspath $(WINE)/tools/winemaker/winemaker)
# Wine outputs that need to exist for other steps (dist)
WINE_OUT_BIN := $(DST_DIR)/bin/wine64
WINE_OUT_SERVER := $(DST_DIR)/bin/wineserver
WINE_OUT := $(WINE_OUT_BIN) $(WINE_OUT_SERVER)
# Tool-only build outputs needed for other projects
WINEGCC32 := $(TOOLS_DIR32)/bin/winegcc
WINEBUILD32 := $(TOOLS_DIR32)/bin/winebuild
WINE_BUILDTOOLS32 := $(WINEGCC32) $(WINEBUILD32)
WINEGCC64 := $(TOOLS_DIR64)/bin/winegcc
WINEBUILD64 := $(TOOLS_DIR64)/bin/winebuild
WINE_BUILDTOOLS64 := $(WINEGCC64) $(WINEBUILD64)
VRCLIENT := $(SRCDIR)/vrclient_x64
VRCLIENT32 := ./syn-vrclient32
VRCLIENT_OBJ64 := ./obj-vrclient64
VRCLIENT_OBJ32 := ./obj-vrclient32
DXVK := $(SRCDIR)/dxvk
DXVK_OBJ32 := ./obj-dxvk32
DXVK_OBJ64 := ./obj-dxvk64
CMAKE := $(SRCDIR)/cmake
CMAKE_OBJ32 := ./obj-cmake32
CMAKE_OBJ64 := ./obj-cmake64
CMAKE_BIN32 := $(CMAKE_OBJ32)/built/bin/cmake
CMAKE_BIN64 := $(CMAKE_OBJ64)/built/bin/cmake
## Object directories
OBJ_DIRS := $(TOOLS_DIR32) $(TOOLS_DIR64) \
$(OPENAL_OBJ32) $(OPENAL_OBJ64) \
$(FFMPEG_OBJ32) $(FFMPEG_OBJ64) \
$(LSTEAMCLIENT_OBJ32) $(LSTEAMCLIENT_OBJ64) \
$(WINE_OBJ32) $(WINE_OBJ64) \
$(VRCLIENT_OBJ32) $(VRCLIENT_OBJ64) \
$(DXVK_OBJ32) $(DXVK_OBJ64) \
$(CMAKE_OBJ32) $(CMAKE_OBJ64)
$(OBJ_DIRS):
mkdir -p $@
##
## dist/install -- steps to finalize the install
##
$(DST_DIR):
mkdir -p $@
STEAM_DIR := $(HOME)/.steam/root
DIST_COPY_FILES := toolmanifest.vdf filelock.py proton user_settings.sample.py
DIST_COPY_TARGETS := $(addprefix $(DST_BASE)/,$(DIST_COPY_FILES))
DIST_VERSION := $(DST_DIR)/version
DIST_OVR32 := $(DST_DIR)/lib/wine/dxvk/openvr_api_dxvk.dll
DIST_OVR64 := $(DST_DIR)/lib64/wine/dxvk/openvr_api_dxvk.dll
DIST_PREFIX := $(DST_DIR)/share/default_pfx/
DIST_COMPAT_MANIFEST := $(DST_BASE)/compatibilitytool.vdf
DIST_LICENSE := $(DST_BASE)/LICENSE
DIST_TARGETS := $(DIST_COPY_TARGETS) $(DIST_VERSION) $(DIST_OVR32) $(DIST_OVR64) \
$(DIST_COMPAT_MANIFEST) $(DIST_LICENSE)
DEPLOY_COPY_TARGETS := $(DIST_COPY_TARGETS) $(DIST_VERSION) $(DIST_LICENSE)
$(DIST_LICENSE): $(LICENSE)
cp -a $< $@
$(DIST_OVR32): $(SRCDIR)/openvr/bin/win32/openvr_api.dll | $(DST_DIR)
mkdir -p $(DST_DIR)/lib/wine/dxvk
cp -a $< $@
$(DIST_OVR64): $(SRCDIR)/openvr/bin/win64/openvr_api.dll | $(DST_DIR)
mkdir -p $(DST_DIR)/lib64/wine/dxvk
cp -a $< $@
$(DIST_COPY_TARGETS): | $(DST_DIR)
cp -a $(SRCDIR)/$(notdir $@) $@
$(DIST_VERSION): | $(DST_DIR)
date '+%s' > $@
$(DIST_COMPAT_MANIFEST): $(COMPAT_MANIFEST_TEMPLATE) $(MAKEFILE_DEP) | $(DST_DIR)
sed -r 's|//##DISPLAY_NAME##|"display_name" "'$(BUILD_NAME)'"|' $< > $@
.PHONY: dist
ALL_TARGETS += dist
GOAL_TARGETS += dist
# Only drag in WINE_OUT if they need to be built at all, otherwise this doesn't imply a rebuild of wine. If wine is in
# the explicit targets, specify that this should occur after.
dist: $(DIST_TARGETS) | $(WINE_OUT) $(filter $(MAKECMDGOALS),wine64 wine32 wine) $(DST_DIR)
rm -rf $(abspath $(DIST_PREFIX)) && \
WINEPREFIX=$(abspath $(DIST_PREFIX)) $(WINE_OUT_BIN) wineboot && \
WINEPREFIX=$(abspath $(DIST_PREFIX)) $(WINE_OUT_SERVER) -w
install: dist
if [ ! -d $(STEAM_DIR) ]; then echo >&2 "!! "$(STEAM_DIR)" does not exist, cannot install"; return 1; fi
mkdir -p $(STEAM_DIR)/compatibilitytools.d/$(BUILD_NAME)
cp -a $(DST_BASE)/* $(STEAM_DIR)/compatibilitytools.d/$(BUILD_NAME)
@echo "Installed Proton to "$(STEAM_DIR)/compatibilitytools.d/$(BUILD_NAME)
@echo "You may need to restart Steam to select this tool"
##
## OpenAL
##
## Create & configure object directory for openal
OPENAL_CONFIGURE_FILES32 := $(OPENAL_OBJ32)/Makefile
OPENAL_CONFIGURE_FILES64 := $(OPENAL_OBJ64)/Makefile
# 64bit-configure
$(OPENAL_CONFIGURE_FILES64): SHELL = $(CONTAINER_SHELL64)
$(OPENAL_CONFIGURE_FILES64): $(OPENAL)/CMakeLists.txt $(MAKEFILE_DEP) $(CMAKE_BIN64) | $(OPENAL_OBJ64)
cd $(dir $@) && \
../$(CMAKE_BIN64) $(abspath $(OPENAL)) -DCMAKE_INSTALL_PREFIX="$(abspath $(TOOLS_DIR64))" \
-DALSOFT_EXAMPLES=Off -DALSOFT_UTILS=Off -DALSOFT_TESTS=Off \
-DCMAKE_INSTALL_LIBDIR="lib"
# 32-bit configure
$(OPENAL_CONFIGURE_FILES32): SHELL = $(CONTAINER_SHELL32)
$(OPENAL_CONFIGURE_FILES32): $(OPENAL)/CMakeLists.txt $(MAKEFILE_DEP) $(CMAKE_BIN32) | $(OPENAL_OBJ32)
cd $(dir $@) && \
../$(CMAKE_BIN32) $(abspath $(OPENAL)) \
-DCMAKE_INSTALL_PREFIX="$(abspath $(TOOLS_DIR32))" \
-DALSOFT_EXAMPLES=Off -DALSOFT_UTILS=Off -DALSOFT_TESTS=Off \
-DCMAKE_INSTALL_LIBDIR="lib" \
-DCMAKE_C_FLAGS="-m32" -DCMAKE_CXX_FLAGS="-m32"
## OpenAL goals
OPENAL_TARGETS = openal openal_configure openal32 openal64 openal_configure32 openal_configure64
ALL_TARGETS += $(OPENAL_TARGETS)
GOAL_TARGETS_LIBS += openal
.PHONY: $(OPENAL_TARGETS)
openal_configure: $(OPENAL_CONFIGURE_FILES32) $(OPENAL_CONFIGURE_FILES64)
openal_configure64: $(OPENAL_CONFIGURE_FILES64)
openal_configure32: $(OPENAL_CONFIGURE_FILES32)
openal: openal32 openal64
openal64: SHELL = $(CONTAINER_SHELL64)
openal64: $(OPENAL_CONFIGURE_FILES64)
cd $(OPENAL_OBJ64) && \
$(MAKE) VERBOSE=1 && \
$(MAKE) install VERBOSE=1 && \
mkdir -p ../$(DST_DIR)/lib64 && \
cp -L ../$(TOOLS_DIR64)/lib/libopenal* ../$(DST_DIR)/lib64/ && \
[ x"$(STRIP)" = x ] || $(STRIP) ../$(DST_DIR)/lib64/libopenal.so
openal32: SHELL = $(CONTAINER_SHELL32)
openal32: $(OPENAL_CONFIGURE_FILES32)
cd $(OPENAL_OBJ32) && \
$(MAKE) VERBOSE=1 && \
$(MAKE) install VERBOSE=1 && \
mkdir -p ../$(DST_DIR)/lib && \
cp -L ../$(TOOLS_DIR32)/lib/libopenal* ../$(DST_DIR)/lib/ && \
[ x"$(STRIP)" = x ] || $(STRIP) ../$(DST_DIR)/lib/libopenal.so
##
## ffmpeg
##
ifeq ($(WITH_FFMPEG),1)
FFMPEG_CONFIGURE_FILES32 := $(FFMPEG_OBJ32)/Makefile
FFMPEG_CONFIGURE_FILES64 := $(FFMPEG_OBJ64)/Makefile
# 64bit-configure
$(FFMPEG_CONFIGURE_FILES64): SHELL = $(CONTAINER_SHELL64)
$(FFMPEG_CONFIGURE_FILES64): $(FFMPEG)/configure $(MAKEFILE_DEP) | $(FFMPEG_OBJ64)
cd $(dir $@) && \
$(abspath $(FFMPEG))/configure \
--cc=$(CC_QUOTED) --cxx=$(CXX_QUOTED) \
--prefix=$(abspath $(TOOLS_DIR64)) \
--disable-static \
--enable-shared \
--disable-programs \
--disable-doc \
--disable-avdevice \
--disable-avformat \
--disable-swresample \
--disable-swscale \
--disable-postproc \
--disable-avfilter \
--disable-alsa \
--disable-iconv \
--disable-libxcb_shape \
--disable-libxcb_shm \
--disable-libxcb_xfixes \
--disable-sdl2 \
--disable-xlib \
--disable-zlib \
--disable-bzlib \
--disable-libxcb \
--disable-vaapi \
--disable-vdpau \
--disable-everything \
--enable-decoder=wmav2 \
--enable-decoder=adpcm_ms && \
[ ! -f ./Makefile ] || touch ./Makefile
# ^ ffmpeg's configure script doesn't update the timestamp on this guy in the case of a no-op
# 32-bit configure
$(FFMPEG_CONFIGURE_FILES32): SHELL = $(CONTAINER_SHELL32)
$(FFMPEG_CONFIGURE_FILES32): $(FFMPEG)/configure $(MAKEFILE_DEP) | $(FFMPEG_OBJ32)
cd $(dir $@) && \
$(abspath $(FFMPEG))/configure \
--cc=$(CC_QUOTED) --cxx=$(CXX_QUOTED) \
--prefix=$(abspath $(TOOLS_DIR32)) \
--extra-cflags=$(FFMPEG_CROSS_CFLAGS) --extra-ldflags=$(FFMPEG_CROSS_LDFLAGS) \
--disable-static \
--enable-shared \
--disable-programs \
--disable-doc \
--disable-avdevice \
--disable-avformat \
--disable-swresample \
--disable-swscale \
--disable-postproc \
--disable-avfilter \
--disable-alsa \
--disable-iconv \
--disable-libxcb_shape \
--disable-libxcb_shm \
--disable-libxcb_xfixes \
--disable-sdl2 \
--disable-xlib \
--disable-zlib \
--disable-bzlib \
--disable-libxcb \
--disable-vaapi \
--disable-vdpau \
--disable-everything \
--enable-decoder=wmav2 \
--enable-decoder=adpcm_ms && \
[ ! -f ./Makefile ] || touch ./Makefile
# ^ ffmpeg's configure script doesn't update the timestamp on this guy in the case of a no-op
## ffmpeg goals
FFMPEG_TARGETS = ffmpeg ffmpeg_configure ffmpeg32 ffmpeg64 ffmpeg_configure32 ffmpeg_configure64
ALL_TARGETS += $(FFMPEG_TARGETS)
GOAL_TARGETS_LIBS += ffmpeg
.PHONY: $(FFMPEG_TARGETS)
ffmpeg_configure: $(FFMPEG_CONFIGURE_FILES32) $(FFMPEG_CONFIGURE_FILES64)
ffmpeg_configure64: $(FFMPEG_CONFIGURE_FILES64)
ffmpeg_configure32: $(FFMPEG_CONFIGURE_FILES32)
ffmpeg: ffmpeg32 ffmpeg64
ffmpeg64: SHELL = $(CONTAINER_SHELL64)
ffmpeg64: $(FFMPEG_CONFIGURE_FILES64)
cd $(FFMPEG_OBJ64) && \
$(MAKE) && \
$(MAKE) install && \
cp -L ../$(TOOLS_DIR64)/lib/{libavcodec,libavutil}* ../$(DST_DIR)/lib64
ffmpeg32: SHELL = $(CONTAINER_SHELL32)
ffmpeg32: $(FFMPEG_CONFIGURE_FILES32)
cd $(FFMPEG_OBJ32) && \
$(MAKE) && \
$(MAKE) install && \
cp -L ../$(TOOLS_DIR32)/lib/{libavcodec,libavutil}* ../$(DST_DIR)/lib
endif # ifeq ($(WITH_FFMPEG),1)
##
## lsteamclient
##
## Create & configure object directory for lsteamclient
LSTEAMCLIENT_CONFIGURE_FILES32 := $(LSTEAMCLIENT_OBJ32)/Makefile
LSTEAMCLIENT_CONFIGURE_FILES64 := $(LSTEAMCLIENT_OBJ64)/Makefile
# 64bit-configure
$(LSTEAMCLIENT_CONFIGURE_FILES64): SHELL = $(CONTAINER_SHELL64)
$(LSTEAMCLIENT_CONFIGURE_FILES64): $(LSTEAMCLIENT) $(MAKEFILE_DEP) | $(LSTEAMCLIENT_OBJ64) $(WINEMAKER)
cd $(dir $@) && \
$(WINEMAKER) --nosource-fix --nolower-include --nodlls --nomsvcrt \
-DSTEAM_API_EXPORTS \
-I"../$(TOOLS_DIR64)"/include/ \
-I"../$(TOOLS_DIR64)"/include/wine/ \
-I"../$(TOOLS_DIR64)"/include/wine/windows/ \
-L"../$(TOOLS_DIR64)"/lib64/ \
-L"../$(TOOLS_DIR64)"/lib64/wine/ \
--dll ../$(LSTEAMCLIENT) && \
cp ../$(LSTEAMCLIENT)/Makefile . && \
echo >> ./Makefile 'SRCDIR := ../$(LSTEAMCLIENT)' && \
echo >> ./Makefile 'vpath % $$(SRCDIR)' && \
echo >> ./Makefile 'lsteamclient_dll_LDFLAGS := $$(patsubst %.spec,$$(SRCDIR)/%.spec,$$(lsteamclient_dll_LDFLAGS))'
# 32-bit configure
$(LSTEAMCLIENT_CONFIGURE_FILES32): SHELL = $(CONTAINER_SHELL32)
$(LSTEAMCLIENT_CONFIGURE_FILES32): $(LSTEAMCLIENT) $(MAKEFILE_DEP) | $(LSTEAMCLIENT_OBJ32) $(WINEMAKER)
cd $(dir $@) && \
$(WINEMAKER) --nosource-fix --nolower-include --nodlls --nomsvcrt --wine32 \
-DSTEAM_API_EXPORTS \
-I"../$(TOOLS_DIR32)"/include/ \
-I"../$(TOOLS_DIR32)"/include/wine/ \
-I"../$(TOOLS_DIR32)"/include/wine/windows/ \
-L"../$(TOOLS_DIR32)"/lib/ \
-L"../$(TOOLS_DIR32)"/lib/wine/ \
--dll ../$(LSTEAMCLIENT) && \
cp ../$(LSTEAMCLIENT)/Makefile . && \
echo >> ./Makefile 'SRCDIR := ../$(LSTEAMCLIENT)' && \
echo >> ./Makefile 'vpath % $$(SRCDIR)' && \
echo >> ./Makefile 'lsteamclient_dll_LDFLAGS := -m32 $$(patsubst %.spec,$$(SRCDIR)/%.spec,$$(lsteamclient_dll_LDFLAGS))'
## lsteamclient goals
LSTEAMCLIENT_TARGETS = lsteamclient lsteamclient_configure lsteamclient32 lsteamclient64 lsteamclient_configure32 lsteamclient_configure64
ALL_TARGETS += $(LSTEAMCLIENT_TARGETS)
GOAL_TARGETS_LIBS += lsteamclient
.PHONY: $(LSTEAMCLIENT_TARGETS)
lsteamclient_configure: $(LSTEAMCLIENT_CONFIGURE_FILES32) $(LSTEAMCLIENT_CONFIGURE_FILES64)
lsteamclient_configure64: $(LSTEAMCLIENT_CONFIGURE_FILES64)
lsteamclient_configure32: $(LSTEAMCLIENT_CONFIGURE_FILES32)
lsteamclient: lsteamclient32 lsteamclient64
lsteamclient64: SHELL = $(CONTAINER_SHELL64)
lsteamclient64: $(LSTEAMCLIENT_CONFIGURE_FILES64) | $(WINE_BUILDTOOLS64) $(filter $(MAKECMDGOALS),wine64 wine32 wine)
cd $(LSTEAMCLIENT_OBJ64) && \
PATH="$(abspath $(TOOLS_DIR64))/bin:$(PATH)" \
CXXFLAGS="-Wno-attributes -O2" CFLAGS="-O2 -g" $(MAKE) && \
[ x"$(STRIP)" = x ] || $(STRIP) ../$(LSTEAMCLIENT_OBJ64)/lsteamclient.dll.so && \
cp -a ./lsteamclient.dll.so ../$(DST_DIR)/lib64/wine/
lsteamclient32: SHELL = $(CONTAINER_SHELL32)
lsteamclient32: $(LSTEAMCLIENT_CONFIGURE_FILES32) | $(WINE_BUILDTOOLS32) $(filter $(MAKECMDGOALS),wine64 wine32 wine)
cd $(LSTEAMCLIENT_OBJ32) && \
PATH="$(abspath $(TOOLS_DIR32))/bin:$(PATH)" \
LDFLAGS="-m32" CXXFLAGS="-m32 -Wno-attributes -O2" CFLAGS="-m32 -O2 -g" \
$(MAKE) && \
[ x"$(STRIP)" = x ] || $(STRIP) ../$(LSTEAMCLIENT_OBJ32)/lsteamclient.dll.so && \
cp -a ./lsteamclient.dll.so ../$(DST_DIR)/lib/wine/
##
## wine
##
## Create & configure object directory for wine
WINE_CONFIGURE_FILES32 := $(WINE_OBJ32)/Makefile
WINE_CONFIGURE_FILES64 := $(WINE_OBJ64)/Makefile
# 64bit-configure
$(WINE_CONFIGURE_FILES64): SHELL = $(CONTAINER_SHELL64)
$(WINE_CONFIGURE_FILES64): $(MAKEFILE_DEP) | $(WINE_OBJ64)
cd $(dir $@) && \
STRIP=$(STRIP_QUOTED) \
CFLAGS=-I$(abspath $(TOOLS_DIR64))"/include -g -O2" \
LDFLAGS=-L$(abspath $(TOOLS_DIR64))/lib \
PKG_CONFIG_PATH=$(abspath $(TOOLS_DIR64))/lib/pkgconfig \
CC=$(CC_QUOTED) \
CXX=$(CXX_QUOTED) \
../$(WINE)/configure \
$(WINE64_AUTOCONF) \
--without-curses \
--enable-win64 --disable-tests --prefix=$(abspath $(DST_DIR))
# 32-bit configure
$(WINE_CONFIGURE_FILES32): SHELL = $(CONTAINER_SHELL32)
$(WINE_CONFIGURE_FILES32): $(MAKEFILE_DEP) | $(WINE_OBJ32) $(WINE_ORDER_DEPS32)
cd $(dir $@) && \
STRIP=$(STRIP_QUOTED) \
CFLAGS=-I$(abspath $(TOOLS_DIR32))"/include -g -O2" \
LDFLAGS=-L$(abspath $(TOOLS_DIR32))/lib \
PKG_CONFIG_PATH=$(abspath $(TOOLS_DIR32))/lib/pkgconfig \
CC=$(CC_QUOTED) \
CXX=$(CXX_QUOTED) \
../$(WINE)/configure \
$(WINE32_AUTOCONF) \
--without-curses \
--disable-tests --prefix=$(abspath $(WINE_DST32))
## wine goals
WINE_TARGETS = wine wine_configure wine32 wine64 wine_configure32 wine_configure64
ALL_TARGETS += $(WINE_TARGETS)
GOAL_TARGETS += wine
.PHONY: $(WINE_TARGETS)
wine_configure: $(WINE_CONFIGURE_FILES32) $(WINE_CONFIGURE_FILES64)
wine_configure64: $(WINE_CONFIGURE_FILES64)
wine_configure32: $(WINE_CONFIGURE_FILES32)
wine: wine32 wine64
# WINE_OUT and WINE_BUILDTOOLS are outputs needed by other rules, though we don't explicitly track all state here --
# make all or make wine are needed to ensure all deps are up to date, this just ensures 'make dist' or 'make vrclient'
# will drag in wine if you've never built wine.
.INTERMEDIATE: wine64-intermediate wine32-intermediate
$(WINE_BUILDTOOLS64) $(WINE_OUT) wine64: wine64-intermediate
wine64-intermediate: SHELL = $(CONTAINER_SHELL64)
wine64-intermediate: $(WINE_CONFIGURE_FILES64)
cd $(WINE_OBJ64) && \
STRIP=$(STRIP_QUOTED) \
$(MAKE) && \
INSTALL_PROGRAM_FLAGS=$(INSTALL_PROGRAM_FLAGS) STRIP=$(STRIP_QUOTED) \
$(MAKE) install-lib && \
INSTALL_PROGRAM_FLAGS=$(INSTALL_PROGRAM_FLAGS) STRIP=$(STRIP_QUOTED) \
$(MAKE) \
prefix=$(abspath $(TOOLS_DIR64)) libdir=$(abspath $(TOOLS_DIR64))/lib64 \
dlldir=$(abspath $(TOOLS_DIR64))/lib64/wine \
install-dev install-lib && \
rm -f ../$(DST_DIR)/bin/{msiexec,notepad,regedit,regsvr32,wineboot,winecfg,wineconsole,winedbg,winefile,winemine,winepath}
rm -rf ../$(DST_DIR)/share/man/
## This installs 32-bit stuff manually, see
## https://wiki.winehq.org/Packaging#WoW64_Workarounds
$(WINE_BUILDTOOLS32) wine32: wine32-intermediate
wine32-intermediate: SHELL = $(CONTAINER_SHELL32)
wine32-intermediate: $(WINE_CONFIGURE_FILES32)
cd $(WINE_OBJ32) && \
STRIP=$(STRIP_QUOTED) \
$(MAKE) && \
INSTALL_PROGRAM_FLAGS=$(INSTALL_PROGRAM_FLAGS) STRIP=$(STRIP_QUOTED) \
$(MAKE) install-lib && \
INSTALL_PROGRAM_FLAGS=$(INSTALL_PROGRAM_FLAGS) STRIP=$(STRIP_QUOTED) \
$(MAKE) \
prefix=$(abspath $(TOOLS_DIR32)) libdir=$(abspath $(TOOLS_DIR32))/lib \
dlldir=$(abspath $(TOOLS_DIR32))/lib/wine \
install-dev install-lib && \
mkdir -p ../$(DST_DIR)/{lib,bin} && \
cp -a ../$(WINE_DST32)/lib ../$(DST_DIR)/ && \
cp -a ../$(WINE_DST32)/bin/wine ../$(DST_DIR)/bin && \
cp -a ../$(WINE_DST32)/bin/wine-preloader ../$(DST_DIR)/bin/
##
## vrclient
##
## Create & configure object directory for vrclient
VRCLIENT_CONFIGURE_FILES32 := $(VRCLIENT_OBJ32)/Makefile
VRCLIENT_CONFIGURE_FILES64 := $(VRCLIENT_OBJ64)/Makefile
# The source directory for vrclient32 is a synthetic symlink clone of the oddly named vrclient_x64 with the spec files
# renamed.
$(VRCLIENT32): $(VRCLIENT) $(MAKEFILE_DEP)
rm -rf ./$(VRCLIENT32)
mkdir -p $(VRCLIENT32)/vrclient
cd $(VRCLIENT32)/vrclient && \
ln -sfv ../../$(VRCLIENT)/vrclient_x64/*.{c,cpp,dat,h,spec} .
mv $(VRCLIENT32)/vrclient/vrclient_x64.spec $(VRCLIENT32)/vrclient/vrclient.spec
# 64bit-configure
$(VRCLIENT_CONFIGURE_FILES64): SHELL = $(CONTAINER_SHELL64)
$(VRCLIENT_CONFIGURE_FILES64): $(MAKEFILE_DEP) $(VRCLIENT) $(VRCLIENT)/vrclient_x64 | $(VRCLIENT_OBJ64) $(WINEMAKER)
cd $(VRCLIENT) && \
$(WINEMAKER) --nosource-fix --nolower-include --nodlls --nomsvcrt \
--nosource-fix --nolower-include --nodlls --nomsvcrt \
-I"$(abspath $(TOOLS_DIR64))"/include/ \
-I"$(abspath $(TOOLS_DIR64))"/include/wine/ \
-I"$(abspath $(TOOLS_DIR64))"/include/wine/windows/ \
-I"$(abspath $(VRCLIENT))" \
-L"$(abspath $(TOOLS_DIR64))"/lib64/ \
-L"$(abspath $(TOOLS_DIR64))"/lib64/wine/ \
--dll vrclient_x64 && \
cp ./vrclient_x64/Makefile $(abspath $(dir $@)) && \
echo >> $(abspath $(dir $@))/Makefile 'SRCDIR := ../$(VRCLIENT)/vrclient_x64' && \
echo >> $(abspath $(dir $@))/Makefile 'vpath % $$(SRCDIR)' && \
echo >> $(abspath $(dir $@))/Makefile 'vrclient_x64_dll_LDFLAGS := $$(patsubst %.spec,$$(SRCDIR)/%.spec,$$(vrclient_x64_dll_LDFLAGS))'
# 32-bit configure
$(VRCLIENT_CONFIGURE_FILES32): SHELL = $(CONTAINER_SHELL32)
$(VRCLIENT_CONFIGURE_FILES32): $(MAKEFILE_DEP) $(VRCLIENT32) | $(VRCLIENT_OBJ32) $(WINEMAKER)
$(WINEMAKER) --nosource-fix --nolower-include --nodlls --nomsvcrt \
--wine32 \
-I"$(abspath $(TOOLS_DIR32))"/include/ \
-I"$(abspath $(TOOLS_DIR32))"/include/wine/ \
-I"$(abspath $(TOOLS_DIR32))"/include/wine/windows/ \
-I"$(abspath $(VRCLIENT))" \
-L"$(abspath $(TOOLS_DIR32))"/lib/ \
-L"$(abspath $(TOOLS_DIR32))"/lib/wine/ \
--dll $(VRCLIENT32)/vrclient && \
cp $(VRCLIENT32)/vrclient/Makefile $(dir $@) && \
echo >> $(dir $@)/Makefile 'SRCDIR := ../$(VRCLIENT32)/vrclient' && \
echo >> $(dir $@)/Makefile 'vpath % $$(SRCDIR)' && \
echo >> $(dir $@)/Makefile 'vrclient_dll_LDFLAGS := -m32 $$(patsubst %.spec,$$(SRCDIR)/%.spec,$$(vrclient_dll_LDFLAGS))'
## vrclient goals
VRCLIENT_TARGETS = vrclient vrclient_configure vrclient32 vrclient64 vrclient_configure32 vrclient_configure64
ALL_TARGETS += $(VRCLIENT_TARGETS)
GOAL_TARGETS_LIBS += vrclient
.PHONY: $(VRCLIENT_TARGETS)
vrclient_configure: $(VRCLIENT_CONFIGURE_FILES32) $(VRCLIENT_CONFIGURE_FILES64)
vrclient_configure32: $(VRCLIENT_CONFIGURE_FILES32)
vrclient_configure64: $(VRCLIENT_CONFIGURE_FILES64)
vrclient: vrclient32 vrclient64
vrclient64: SHELL = $(CONTAINER_SHELL64)
vrclient64: $(VRCLIENT_CONFIGURE_FILES64) | $(WINE_BUILDTOOLS64) $(filter $(MAKECMDGOALS),wine64 wine32 wine)
cd $(VRCLIENT_OBJ64) && \
CXXFLAGS="-Wno-attributes -std=c++0x -O2 -g" CFLAGS="-O2 -g" PATH="$(abspath $(TOOLS_DIR64))/bin:$(PATH)" \
$(MAKE) && \
PATH=$(abspath $(TOOLS_DIR64))/bin:$(PATH) \
winebuild --dll --fake-module -E ../$(VRCLIENT)/vrclient_x64/vrclient_x64.spec -o vrclient_x64.dll.fake && \
[ x"$(STRIP)" = x ] || $(STRIP) ../$(VRCLIENT_OBJ64)/vrclient_x64.dll.so && \
cp -a ../$(VRCLIENT_OBJ64)/vrclient_x64.dll.so ../$(DST_DIR)/lib64/wine/ && \
cp -a ../$(VRCLIENT_OBJ64)/vrclient_x64.dll.fake ../$(DST_DIR)/lib64/wine/fakedlls/vrclient_x64.dll
vrclient32: SHELL = $(CONTAINER_SHELL32)
vrclient32: $(VRCLIENT_CONFIGURE_FILES32) | $(WINE_BUILDTOOLS32) $(filter $(MAKECMDGOALS),wine64 wine32 wine)
cd $(VRCLIENT_OBJ32) && \
LDFLAGS="-m32" CXXFLAGS="-m32 -Wno-attributes -std=c++0x -O2 -g" CFLAGS="-m32 -O2 -g" PATH="$(abspath $(TOOLS_DIR32))/bin:$(PATH)" \
$(MAKE) && \
PATH=$(abspath $(TOOLS_DIR32))/bin:$(PATH) \
winebuild --dll --fake-module -E ../$(VRCLIENT32)/vrclient/vrclient.spec -o vrclient.dll.fake && \
[ x"$(STRIP)" = x ] || $(STRIP) ../$(VRCLIENT_OBJ32)/vrclient.dll.so && \
cp -a ../$(VRCLIENT_OBJ32)/vrclient.dll.so ../$(DST_DIR)/lib/wine/ && \
cp -a ../$(VRCLIENT_OBJ32)/vrclient.dll.fake ../$(DST_DIR)/lib/wine/fakedlls/vrclient.dll
##
## cmake -- necessary for openal, not part of steam runtime
##
# TODO Don't bother with this in native mode
## Create & configure object directory for cmake
CMAKE_CONFIGURE_FILES32 := $(CMAKE_OBJ32)/Makefile
CMAKE_CONFIGURE_FILES64 := $(CMAKE_OBJ64)/Makefile
# 64-bit configure
$(CMAKE_CONFIGURE_FILES64): SHELL = $(CONTAINER_SHELL64)
$(CMAKE_CONFIGURE_FILES64): $(MAKEFILE_DEP) | $(CMAKE_OBJ64)
cd "$(CMAKE_OBJ64)" && \
../$(CMAKE)/configure --parallel=$(SUBMAKE_JOBS) --prefix=$(abspath $(CMAKE_OBJ64))/built
# 32-bit configure
$(CMAKE_CONFIGURE_FILES32): SHELL = $(CONTAINER_SHELL32)
$(CMAKE_CONFIGURE_FILES32): $(MAKEFILE_DEP) | $(CMAKE_OBJ32)
cd "$(CMAKE_OBJ32)" && \
../$(CMAKE)/configure --parallel=$(SUBMAKE_JOBS) --prefix=$(abspath $(CMAKE_OBJ32))/built
## cmake goals
CMAKE_TARGETS = cmake cmake_configure cmake32 cmake64 cmake_configure32 cmake_configure64
ALL_TARGETS += $(CMAKE_TARGETS)
.PHONY: $(CMAKE_TARGETS)
cmake_configure: $(CMAKE_CONFIGURE_FILES32) $(CMAKE_CONFIGURE_FILES64)
cmake_configure32: $(CMAKE_CONFIGURE_FILES32)
cmake_configure64: $(CMAKE_CONFIGURE_FILES64)
cmake: cmake32 cmake64
# These have multiple targets that come from one invocation. The way to do that is to have both targets on a single
# intermediate.
.INTERMEDIATE: cmake64-intermediate cmake32-intermediate
$(CMAKE_BIN64) cmake64: cmake64-intermediate
cmake64-intermediate: SHELL = $(CONTAINER_SHELL64)
cmake64-intermediate: $(CMAKE_CONFIGURE_FILES64) $(filter $(MAKECMDGOALS),cmake64)
cd $(CMAKE_OBJ64) && \
$(MAKE) && $(MAKE) install && \
touch ../$(CMAKE_BIN64)
$(CMAKE_BIN32) cmake32: cmake32-intermediate
cmake32-intermediate: SHELL = $(CONTAINER_SHELL32)
cmake32-intermediate: $(CMAKE_CONFIGURE_FILES32) $(filter $(MAKECMDGOALS),cmake32)
cd $(CMAKE_OBJ32) && \
$(MAKE) && $(MAKE) install && \
touch ../$(CMAKE_BIN32)
##
## dxvk
##
# TODO Builds outside container, could simplify a lot if it did not.
## Create & configure object directory for dxvk
ifneq ($(NO_DXVK),1) # May be disabled by configure
DXVK_CONFIGURE_FILES32 := $(DXVK_OBJ32)/build.ninja
DXVK_CONFIGURE_FILES64 := $(DXVK_OBJ64)/build.ninja
# 64bit-configure
$(DXVK_CONFIGURE_FILES64): $(MAKEFILE_DEP) | $(DXVK_OBJ64)
cd "$(DXVK)" && \
PATH="$(abspath $(SRCDIR))/glslang/bin/:$(PATH)" \
meson --prefix="$(abspath $(DXVK_OBJ64))" --cross-file build-win64.txt "$(abspath $(DXVK_OBJ64))"
cd "$(DXVK_OBJ64)" && \
PATH="$(abspath $(SRCDIR))/glslang/bin/:$(PATH)" meson configure -Dbuildtype=release
# 32-bit configure
$(DXVK_CONFIGURE_FILES32): $(MAKEFILE_DEP) | $(DXVK_OBJ32)
cd "$(DXVK)" && \
PATH="$(abspath $(SRCDIR))/glslang/bin/:$(PATH)" \
meson --prefix="$(abspath $(DXVK_OBJ32))" --cross-file build-win32.txt "$(abspath $(DXVK_OBJ32))"
cd "$(DXVK_OBJ32)" && \
PATH="$(abspath $(SRCDIR))/glslang/bin/:$(PATH)" meson configure -Dbuildtype=release
## dxvk goals
DXVK_TARGETS = dxvk dxvk_configure dxvk32 dxvk64 dxvk_configure32 dxvk_configure64
ALL_TARGETS += $(DXVK_TARGETS)
GOAL_TARGETS_LIBS += dxvk
.PHONY: $(DXVK_TARGETS)
dxvk_configure: $(DXVK_CONFIGURE_FILES32) $(DXVK_CONFIGURE_FILES64)
dxvk_configure64: $(DXVK_CONFIGURE_FILES64)
dxvk_configure32: $(DXVK_CONFIGURE_FILES32)
dxvk: dxvk32 dxvk64
dxvk64: $(DXVK_CONFIGURE_FILES64)
cd "$(DXVK_OBJ64)" && \
PATH="$(abspath $(SRCDIR))/glslang/bin/:$(PATH)" ninja && \
PATH="$(abspath $(SRCDIR))/glslang/bin/:$(PATH)" ninja install
mkdir -p "$(DST_DIR)/lib64/wine/dxvk"
cp "$(DXVK_OBJ64)"/bin/dxgi.dll "$(DST_DIR)"/lib64/wine/dxvk
cp "$(DXVK_OBJ64)"/bin/d3d11.dll "$(DST_DIR)"/lib64/wine/dxvk
( cd $(SRCDIR) && git submodule status -- dxvk ) > "$(DST_DIR)"/lib64/wine/dxvk/version
dxvk32: $(DXVK_CONFIGURE_FILES32)
cd "$(DXVK_OBJ32)" && \
PATH="$(abspath $(SRCDIR))/glslang/bin/:$(PATH)" ninja && \
PATH="$(abspath $(SRCDIR))/glslang/bin/:$(PATH)" ninja install
mkdir -p "$(DST_DIR)"/lib/wine/dxvk
cp "$(DXVK_OBJ32)"/bin/dxgi.dll "$(DST_DIR)"/lib/wine/dxvk/
cp "$(DXVK_OBJ32)"/bin/d3d11.dll "$(DST_DIR)"/lib/wine/dxvk/
( cd $(SRCDIR) && git submodule status -- dxvk ) > "$(DST_DIR)"/lib/wine/dxvk/version
endif # NO_DXVK
# TODO Tests
# build_vrclient64_tests
# build_vrclient32_tests
##
## Targets
##
.PHONY: all all64 all32 default help targets
# Produce a working dist directory by default
default: all dist
.DEFAULT_GOAL := default
# For suffixes 64/32/_configure64/_configure32 automatically check if they exist compared to ALL_TARGETS and make
# all_configure32/etc aliases
GOAL_TARGETS64 := $(filter $(addsuffix 64,$(GOAL_TARGETS)),$(ALL_TARGETS))
GOAL_TARGETS32 := $(filter $(addsuffix 32,$(GOAL_TARGETS)),$(ALL_TARGETS))
GOAL_TARGETS_LIBS64 := $(filter $(addsuffix 64,$(GOAL_TARGETS_LIBS)),$(ALL_TARGETS))
GOAL_TARGETS_LIBS32 := $(filter $(addsuffix 32,$(GOAL_TARGETS_LIBS)),$(ALL_TARGETS))
GOAL_TARGETS_CONFIGURE := $(filter $(addsuffix _configure,$(GOAL_TARGETS)),$(ALL_TARGETS))
GOAL_TARGETS_CONFIGURE64 := $(filter $(addsuffix _configure64,$(GOAL_TARGETS)),$(ALL_TARGETS))
GOAL_TARGETS_CONFIGURE32 := $(filter $(addsuffix _configure32,$(GOAL_TARGETS)),$(ALL_TARGETS))
# Anything in all-targets that didn't end up in here
OTHER_TARGETS := $(filter-out $(ALL_TARGETS),$(GOAL_TARGETS) $(GOAL_TARGETS64) $(GOAL_TARGETS32) \
$(GOAL_TARGETS_LIBS64) $(GOAL_TARGETS_LIBS32) $(GOAL_TARGETS_CONFIGURE) \
$(GOAL_TARGETS_CONFIGURE64) $(GOAL_TARGETS_CONFIGURE32))
help: targets
targets:
$(info Default targets (make all): $(strip $(GOAL_TARGETS)))
$(info Default targets (make all_lib): $(strip $(GOAL_TARGETS_LIBS)))
$(info Default targets (make all_configure): $(strip $(GOAL_TARGETS_CONFIGURE)))
$(info Default targets (make all64): $(strip $(GOAL_TARGETS64)))
$(info Default targets (make all32): $(strip $(GOAL_TARGETS32)))
$(info Default targets (make all64_lib): $(strip $(GOAL_TARGETS_LIBS64)))
$(info Default targets (make all32_lib): $(strip $(GOAL_TARGETS_LIBS32)))
$(info Reconfigure targets (make all64_configure): $(strip $(GOAL_TARGETS_CONFIGURE64)))
$(info Reconfigure targets (make all32_configure): $(strip $(GOAL_TARGETS_CONFIGURE32)))
$(info Other targets: $(OTHER_TARGETS))
# All target
all: $(GOAL_TARGETS)
@echo ":: make $@ succeeded"
all32: $(GOAL_TARGETS32)
@echo ":: make $@ succeeded"
all64: $(GOAL_TARGETS64)
@echo ":: make $@ succeeded"
# Libraries (not wine) only -- wine has a length install step that runs unconditionally, so this is useful for updating
# incremental builds when not iterating on wine itself.
all_lib: $(GOAL_TARGETS_LIBS)
@echo ":: make $@ succeeded"
all32_lib: $(GOAL_TARGETS_LIBS32)
@echo ":: make $@ succeeded"
all64_lib: $(GOAL_TARGETS_LIBS64)
@echo ":: make $@ succeeded"
# Explicit reconfigure all targets
all_configure: $(GOAL_TARGETS_CONFIGURE)
@echo ":: make $@ succeeded"
all32_configure: $(GOAL_TARGETS_CONFIGURE32)
@echo ":: make $@ succeeded"
all64_configure: $(GOAL_TARGETS_CONFIGURE64)
@echo ":: make $@ succeeded"
endif # End of NESTED_MAKE from beginning

1
cmake Submodule

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Subproject commit c4ab098097f4fe1bc85ee29c6de390dff435f63f

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"compatibilitytools"
{
"compat_tools"
{
"proton-localbuild" // Internal name of this tool
{
// Can register this tool with Steam in two ways:
//
// - The tool can be placed as a subdirectory in compatibilitytools.d, in which case this
// should be '.'
//
// - This manifest can be placed directly in compatibilitytools.d, in which case this should
// be the relative or absolute path to the tool's dist directory.
"install_path" "."
// For this template, we're going to substitute the display_name key in here, e.g.:
// "display_name" "Proton - local build 3/2"
//##DISPLAY_NAME##
"from_oslist" "windows"
"to_oslist" "linux"
}
}
}

243
configure.sh Executable file
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#!/bin/bash
set -eu
SRCDIR="$(dirname "$0")"
DEFAULT_BUILD_NAME="proton-localbuild" # If no --build-name specified
# Output helpers
COLOR_ERR=""
COLOR_STAT=""
COLOR_INFO=""
COLOR_CMD=""
COLOR_CLEAR=""
if [[ $(tput colors 2>/dev/null || echo 0) -gt 0 ]]; then
COLOR_ERR=$'\e[31;1m'
COLOR_STAT=$'\e[32;1m'
COLOR_INFO=$'\e[30;1m'
COLOR_CMD=$'\e[93;1m'
COLOR_CLEAR=$'\e[0m'
fi
sh_quote() { local quoted="$(printf '%q ' "$@")"; [[ $# -eq 0 ]] || echo "${quoted:0:-1}"; }
err() { echo >&2 "${COLOR_ERR}!!${COLOR_CLEAR} $*"; }
stat() { echo >&2 "${COLOR_STAT}::${COLOR_CLEAR} $*"; }
info() { echo >&2 "${COLOR_INFO}::${COLOR_CLEAR} $*"; }
showcmd() { echo >&2 "+ ${COLOR_CMD}$(sh_quote "$@")${COLOR_CLEAR}"; }
die() { err "$@"; exit 1; }
finish() { stat "$@"; exit 0; }
cmd() { showcmd "$@"; "$@"; }
#
# Configure
#
THIS_COMMAND="$0 $*" # For printing, not evaling
MAKEFILE="./Makefile"
function check_steamrt_image() {
local type="$1"
local name="$2"
# nil nil -> no container
[[ -n $type || -n $name ]] || return 0;
# Otherwise both needed
[[ -n $type && -n $name ]] || die "Steam Runtime SDK option must be of form type:image"
# Type known?
[[ $type = docker ]] || die "Only supported Steam Runtime type is currently docker"
# Name must be alphanumericish for dumping into makefile and sanity.
[[ $name =~ ^[a-zA-Z0-9_.-]+$ ]] || die "Runtime image name should be alphanumeric ($name)"
}
# This is not rigorous. Do not use this for untrusted input. Do not. If you need a version of
# this for untrusted input, rethink the path that got you here.
function escape_for_make() {
local escape="$1"
escape="${escape//\\/\\\\}" # '\' -> '\\'
escape="${escape//#/\\#}" # '#' -> '\#'
escape="${escape//\$/\$\$}" # '$' -> '$$'
escape="${escape// /\\ }" # ' ' -> '\ '
echo "$escape"
}
function configure() {
local steamrt64_type="${1%:*}"
local steamrt64_name="${1#*:}"
local steamrt32_type="${2%:*}"
local steamrt32_name="${2#*:}"
check_steamrt_image "$steamrt64_type" "$steamrt64_name"
check_steamrt_image "$steamrt32_type" "$steamrt32_name"
local srcdir="$(dirname "$0")"
# Build name
local build_name="$arg_build_name"
if [[ -n $build_name ]]; then
info "Configuring with build name: $build_name"
else
build_name="$DEFAULT_BUILD_NAME"
info "No build name specified, using default: $build_name"
fi
## Write out config
# Don't die after this point or we'll have rather unhelpfully deleted the Makefile
[[ ! -e "$MAKEFILE" ]] || rm "$MAKEFILE"
# Config
echo >> "$MAKEFILE" "# Generated by: $THIS_COMMAND"
echo >> "$MAKEFILE" ""
echo >> "$MAKEFILE" "SRCDIR := $(escape_for_make "$srcdir")"
echo >> "$MAKEFILE" "BUILD_NAME := $(escape_for_make "$build_name")"
# ffmpeg?
if [[ -n $arg_ffmpeg ]]; then
echo >> "$MAKEFILE" "WITH_FFMPEG := 1"
fi
# SteamRT
echo >> "$MAKEFILE" "STEAMRT64_MODE := $(escape_for_make "$steamrt64_type")"
echo >> "$MAKEFILE" "STEAMRT64_IMAGE := $(escape_for_make "$steamrt64_name")"
echo >> "$MAKEFILE" "STEAMRT32_MODE := $(escape_for_make "$steamrt32_type")"
echo >> "$MAKEFILE" "STEAMRT32_IMAGE := $(escape_for_make "$steamrt32_name")"
# Include base
echo >> "$MAKEFILE" ""
echo >> "$MAKEFILE" "include \$(SRCDIR)/build/makefile_base.mak"
stat "Created $MAKEFILE, now run make to build."
stat " See BUILDING.md for make targets and instructions"
}
#
# Parse arguments
#
arg_steamrt32=""
arg_steamrt64=""
arg_no_steamrt=""
arg_ffmpeg=""
arg_build_name=""
arg_help=""
invalid_args=""
function parse_args() {
local arg;
local val;
local val_used;
local val_passed;
while [[ $# -gt 0 ]]; do
arg="$1"
val=''
val_used=''
val_passed=''
if [[ -z $arg ]]; then # Sanity
err "Unexpected empty argument"
return 1
elif [[ ${arg:0:2} != '--' ]]; then
err "Unexpected positional argument ($1)"
return 1
fi
# Looks like an argument does it have a --foo=bar value?
if [[ ${arg%=*} != $arg ]]; then
val="${arg#*=}"
arg="${arg%=*}"
val_passed=1
else
# Otherwise for args that want a value, assume "--arg val" form
val="${2:-}"
fi
# The args
if [[ $arg = --help || $arg = --usage ]]; then
arg_help=1
elif [[ $arg = --build-name ]]; then
arg_build_name="$val"
val_used=1
elif [[ $arg = --with-ffmpeg ]]; then
arg_ffmpeg=1
elif [[ $arg = --steam-runtime32 ]]; then
val_used=1
arg_steamrt32="$val"
elif [[ $arg = --steam-runtime64 ]]; then
val_used=1
arg_steamrt64="$val"
elif [[ $arg = --no-steam-runtime ]]; then
arg_no_steamrt=1
else
err "Unrecognized option $arg"
return 1
fi
# Check if this arg used the value and shouldn't have or vice-versa
if [[ -n $val_used && ! -n $val_passed ]]; then
# "--arg val" form, used $2 as the value.
# Don't allow this if it looked like "--arg --val"
if [[ ${val#--} != $val ]]; then
err "Ambiguous format for argument with value \"$arg $val\""
err " (use $arg=$val or $arg='' $val)"
return 1
fi
# Error if this was the last positional argument but expected $val
if [[ $# -le 1 ]]; then
err "$arg takes a parameter, but none given"
return 1
fi
shift # consume val
elif [[ -z $val_used && -n $val_passed ]]; then
# Didn't use a value, but passed in --arg=val form
err "$arg does not take a parameter"
return 1
fi
shift # consume arg
done
}
usage() {
"$1" "Usage: $0 { --no-steam-runtime | --steam-runtime32=<image> --steam-runtime64=<image> }"
"$1" " Generate a Makefile for building Proton. May be run from another directory to create"
"$1" " out-of-tree build directories (e.g. mkdir mybuild && cd mybuild && ../configure.sh)"
"$1" ""
"$1" " Options"
"$1" " --help / --usage Show this help text and exit"
"$1" ""
"$1" " --build-name=<name> Set the name of the build that displays when used in Steam"
"$1" ""
"$1" " --with-ffmpeg Build ffmpeg for WMA audio support"
"$1" ""
"$1" " Steam Runtime"
"$1" " Proton builds that are to be installed & run under the steam client must be built with"
"$1" " the Steam Runtime SDK to ensure compatibility. See BUILDING.md for more information."
"$1" ""
"$1" " --steam-runtime64=docker:<image> Automatically invoke the Steam Runtime SDK in <image>"
"$1" " for build steps that must be run in an SDK"
"$1" " environment. See BUILDING.md for instructions to"
"$1" " create this image."
"$1" ""
"$1" " --steam-runtime32=docker:<image> The 32-bit docker image to use for steps that require"
"$1" " a 32-bit environment. See --steam-runtime64."
"$1" ""
"$1" " --no-steam-runtime Do not automatically invoke any runtime SDK as part of the build."
"$1" " Build steps may still be manually run in a runtime environment."
exit 1;
}
[[ $# -gt 0 ]] || usage info
parse_args "$@" || usage err
[[ -z $arg_help ]] || usage info
# Sanity check arguments
if [[ -n $arg_no_steamrt && (-n $arg_steamrt32 || -n $arg_steamrt64) ]]; then
die "Cannot specify a Steam Runtime SDK as well as --no-steam-runtime"
elif [[ -z $arg_no_steamrt && ( -z $arg_steamrt32 || -z $arg_steamrt64 ) ]]; then
die "Must specify either --no-steam-runtime or both --steam-runtime32 and --steam-runtime64"
fi
configure "$arg_steamrt64" "$arg_steamrt32"

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steamrt-bootstrap.sh Executable file
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#!/bin/bash
# Expect to be setting up a container or chroot
if [[ $(stat -c %d:%i /) != $(stat -c %d:%i /proc/1/root/.) ]]; then
echo "Running in chroot environment. Continuing..."
elif [[ -f /.dockerenv ]]; then
echo "Running in docker environment. Continuing..."
else
echo "Script must be running in a chroot environment. Exiting..."
exit 1
fi
set -xe
apt-get install -y gcc-5 g++-5 g++-5-multilib flex bison libosmesa6-dev libpcap-dev \
libhal-dev libsane-dev libv4l-dev libgphoto2-2-dev libcapi20-dev \
libgsm1-dev libmpg123-dev libvulkan-dev libxslt1-dev nasm yasm ccache
update-alternatives --install `which gcc` gcc `which gcc-5` 50
update-alternatives --set gcc `which gcc-5`
update-alternatives --install `which g++` g++ `which g++-5` 50
update-alternatives --set g++ `which g++-5`
update-alternatives --install `which cpp` cpp-bin `which cpp-5` 50
update-alternatives --set cpp-bin `which cpp-5`