diff --git a/README.md b/README.md
index 2c6a3617..729c38c7 100644
--- a/README.md
+++ b/README.md
@@ -278,6 +278,7 @@ the Wine prefix. Removing the option will revert to the previous behavior.
| noforcelgadd | | Disable forcelgadd. If both this and `forcelgadd` are set, enabled wins. |
| oldglstr | PROTON_OLD_GL_STRING | Set some driver overrides to limit the length of the GL extension string, for old games that crash on very long extension strings. |
| vkd3dfl12 | | Force the Direct3D 12 feature level to 12, regardless of driver support. |
+| vkd3dbindlesstb| | Put `force_bindless_texel_buffer` into `VKD3D_CONFIG`. |
| hidenvgpu | PROTON_HIDE_NVIDIA_GPU| Force Nvidia GPUs to always be reported as AMD GPUs. Some games require this if they depend on Windows-only Nvidia driver functionality. See also DXVK's nvapiHack config, which only affects reporting from Direct3D. |
| | WINE_FULLSCREEN_INTEGER_SCALING | Enable integer scaling mode, to give sharp pixels when upscaling. |
| cmdlineappend:| | Append the string after the colon as an argument to the game command. May be specified more than once. Escape commas and backslashes with a backslash. |
diff --git a/proton b/proton
index 948edb5e..91a835a1 100755
--- a/proton
+++ b/proton
@@ -710,6 +710,12 @@ class Session:
if "forcelgadd" in self.compat_config:
self.env["WINE_LARGE_ADDRESS_AWARE"] = "1"
+ if "vkd3dbindlesstb" in self.compat_config:
+ if not "VKD3D_CONFIG" in self.env:
+ self.env["VKD3D_CONFIG"] = "force_bindless_texel_buffer"
+ else:
+ self.env["VKD3D_CONFIG"] = self.env["VKD3D_CONFIG"] + ",force_bindless_texel_buffer"
+
if "vkd3dfl12" in self.compat_config:
if not "VKD3D_FEATURE_LEVEL" in self.env:
self.env["VKD3D_FEATURE_LEVEL"] = "12_0"