Yucom/lsteamclient/cppISteamGameServer_SteamGameServer010.cpp

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/* This file is auto-generated, do not edit. */
#include "unix_private.h"
#if 0
#pragma makedep unix
#endif
NTSTATUS ISteamGameServer_SteamGameServer010_LogOn( void *args )
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{
struct ISteamGameServer_SteamGameServer010_LogOn_params *params = (struct ISteamGameServer_SteamGameServer010_LogOn_params *)args;
struct u_ISteamGameServer_SteamGameServer010 *iface = (struct u_ISteamGameServer_SteamGameServer010 *)params->linux_side;
iface->LogOn( );
return 0;
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}
NTSTATUS ISteamGameServer_SteamGameServer010_LogOff( void *args )
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{
struct ISteamGameServer_SteamGameServer010_LogOff_params *params = (struct ISteamGameServer_SteamGameServer010_LogOff_params *)args;
struct u_ISteamGameServer_SteamGameServer010 *iface = (struct u_ISteamGameServer_SteamGameServer010 *)params->linux_side;
iface->LogOff( );
return 0;
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}
NTSTATUS ISteamGameServer_SteamGameServer010_BLoggedOn( void *args )
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{
struct ISteamGameServer_SteamGameServer010_BLoggedOn_params *params = (struct ISteamGameServer_SteamGameServer010_BLoggedOn_params *)args;
struct u_ISteamGameServer_SteamGameServer010 *iface = (struct u_ISteamGameServer_SteamGameServer010 *)params->linux_side;
params->_ret = iface->BLoggedOn( );
return 0;
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}
NTSTATUS ISteamGameServer_SteamGameServer010_BSecure( void *args )
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{
struct ISteamGameServer_SteamGameServer010_BSecure_params *params = (struct ISteamGameServer_SteamGameServer010_BSecure_params *)args;
struct u_ISteamGameServer_SteamGameServer010 *iface = (struct u_ISteamGameServer_SteamGameServer010 *)params->linux_side;
params->_ret = iface->BSecure( );
return 0;
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}
NTSTATUS ISteamGameServer_SteamGameServer010_GetSteamID( void *args )
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{
struct ISteamGameServer_SteamGameServer010_GetSteamID_params *params = (struct ISteamGameServer_SteamGameServer010_GetSteamID_params *)args;
struct u_ISteamGameServer_SteamGameServer010 *iface = (struct u_ISteamGameServer_SteamGameServer010 *)params->linux_side;
*params->_ret = iface->GetSteamID( );
return 0;
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}
NTSTATUS ISteamGameServer_SteamGameServer010_SendUserConnectAndAuthenticate( void *args )
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{
struct ISteamGameServer_SteamGameServer010_SendUserConnectAndAuthenticate_params *params = (struct ISteamGameServer_SteamGameServer010_SendUserConnectAndAuthenticate_params *)args;
struct u_ISteamGameServer_SteamGameServer010 *iface = (struct u_ISteamGameServer_SteamGameServer010 *)params->linux_side;
params->_ret = iface->SendUserConnectAndAuthenticate( params->unIPClient, params->pvAuthBlob, params->cubAuthBlobSize, params->pSteamIDUser );
return 0;
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}
NTSTATUS ISteamGameServer_SteamGameServer010_CreateUnauthenticatedUserConnection( void *args )
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{
struct ISteamGameServer_SteamGameServer010_CreateUnauthenticatedUserConnection_params *params = (struct ISteamGameServer_SteamGameServer010_CreateUnauthenticatedUserConnection_params *)args;
struct u_ISteamGameServer_SteamGameServer010 *iface = (struct u_ISteamGameServer_SteamGameServer010 *)params->linux_side;
*params->_ret = iface->CreateUnauthenticatedUserConnection( );
return 0;
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}
NTSTATUS ISteamGameServer_SteamGameServer010_SendUserDisconnect( void *args )
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{
struct ISteamGameServer_SteamGameServer010_SendUserDisconnect_params *params = (struct ISteamGameServer_SteamGameServer010_SendUserDisconnect_params *)args;
struct u_ISteamGameServer_SteamGameServer010 *iface = (struct u_ISteamGameServer_SteamGameServer010 *)params->linux_side;
iface->SendUserDisconnect( params->steamIDUser );
return 0;
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}
NTSTATUS ISteamGameServer_SteamGameServer010_BUpdateUserData( void *args )
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{
struct ISteamGameServer_SteamGameServer010_BUpdateUserData_params *params = (struct ISteamGameServer_SteamGameServer010_BUpdateUserData_params *)args;
struct u_ISteamGameServer_SteamGameServer010 *iface = (struct u_ISteamGameServer_SteamGameServer010 *)params->linux_side;
params->_ret = iface->BUpdateUserData( params->steamIDUser, params->pchPlayerName, params->uScore );
return 0;
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}
NTSTATUS ISteamGameServer_SteamGameServer010_BSetServerType( void *args )
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{
struct ISteamGameServer_SteamGameServer010_BSetServerType_params *params = (struct ISteamGameServer_SteamGameServer010_BSetServerType_params *)args;
struct u_ISteamGameServer_SteamGameServer010 *iface = (struct u_ISteamGameServer_SteamGameServer010 *)params->linux_side;
params->_ret = iface->BSetServerType( params->unServerFlags, params->unGameIP, params->unGamePort, params->unSpectatorPort, params->usQueryPort, params->pchGameDir, params->pchVersion, params->bLANMode );
return 0;
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}
NTSTATUS ISteamGameServer_SteamGameServer010_UpdateServerStatus( void *args )
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{
struct ISteamGameServer_SteamGameServer010_UpdateServerStatus_params *params = (struct ISteamGameServer_SteamGameServer010_UpdateServerStatus_params *)args;
struct u_ISteamGameServer_SteamGameServer010 *iface = (struct u_ISteamGameServer_SteamGameServer010 *)params->linux_side;
iface->UpdateServerStatus( params->cPlayers, params->cPlayersMax, params->cBotPlayers, params->pchServerName, params->pSpectatorServerName, params->pchMapName );
return 0;
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}
NTSTATUS ISteamGameServer_SteamGameServer010_UpdateSpectatorPort( void *args )
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{
struct ISteamGameServer_SteamGameServer010_UpdateSpectatorPort_params *params = (struct ISteamGameServer_SteamGameServer010_UpdateSpectatorPort_params *)args;
struct u_ISteamGameServer_SteamGameServer010 *iface = (struct u_ISteamGameServer_SteamGameServer010 *)params->linux_side;
iface->UpdateSpectatorPort( params->unSpectatorPort );
return 0;
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}
NTSTATUS ISteamGameServer_SteamGameServer010_SetGameTags( void *args )
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{
struct ISteamGameServer_SteamGameServer010_SetGameTags_params *params = (struct ISteamGameServer_SteamGameServer010_SetGameTags_params *)args;
struct u_ISteamGameServer_SteamGameServer010 *iface = (struct u_ISteamGameServer_SteamGameServer010 *)params->linux_side;
iface->SetGameTags( params->pchGameTags );
return 0;
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}
NTSTATUS ISteamGameServer_SteamGameServer010_GetGameplayStats( void *args )
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{
struct ISteamGameServer_SteamGameServer010_GetGameplayStats_params *params = (struct ISteamGameServer_SteamGameServer010_GetGameplayStats_params *)args;
struct u_ISteamGameServer_SteamGameServer010 *iface = (struct u_ISteamGameServer_SteamGameServer010 *)params->linux_side;
iface->GetGameplayStats( );
return 0;
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}
NTSTATUS ISteamGameServer_SteamGameServer010_GetServerReputation( void *args )
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{
struct ISteamGameServer_SteamGameServer010_GetServerReputation_params *params = (struct ISteamGameServer_SteamGameServer010_GetServerReputation_params *)args;
struct u_ISteamGameServer_SteamGameServer010 *iface = (struct u_ISteamGameServer_SteamGameServer010 *)params->linux_side;
params->_ret = iface->GetServerReputation( );
return 0;
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}
NTSTATUS ISteamGameServer_SteamGameServer010_RequestUserGroupStatus( void *args )
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{
struct ISteamGameServer_SteamGameServer010_RequestUserGroupStatus_params *params = (struct ISteamGameServer_SteamGameServer010_RequestUserGroupStatus_params *)args;
struct u_ISteamGameServer_SteamGameServer010 *iface = (struct u_ISteamGameServer_SteamGameServer010 *)params->linux_side;
params->_ret = iface->RequestUserGroupStatus( params->steamIDUser, params->steamIDGroup );
return 0;
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}
NTSTATUS ISteamGameServer_SteamGameServer010_GetPublicIP( void *args )
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{
struct ISteamGameServer_SteamGameServer010_GetPublicIP_params *params = (struct ISteamGameServer_SteamGameServer010_GetPublicIP_params *)args;
struct u_ISteamGameServer_SteamGameServer010 *iface = (struct u_ISteamGameServer_SteamGameServer010 *)params->linux_side;
params->_ret = iface->GetPublicIP( );
return 0;
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}
NTSTATUS ISteamGameServer_SteamGameServer010_SetGameData( void *args )
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{
struct ISteamGameServer_SteamGameServer010_SetGameData_params *params = (struct ISteamGameServer_SteamGameServer010_SetGameData_params *)args;
struct u_ISteamGameServer_SteamGameServer010 *iface = (struct u_ISteamGameServer_SteamGameServer010 *)params->linux_side;
iface->SetGameData( params->pchGameData );
return 0;
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}
NTSTATUS ISteamGameServer_SteamGameServer010_UserHasLicenseForApp( void *args )
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{
struct ISteamGameServer_SteamGameServer010_UserHasLicenseForApp_params *params = (struct ISteamGameServer_SteamGameServer010_UserHasLicenseForApp_params *)args;
struct u_ISteamGameServer_SteamGameServer010 *iface = (struct u_ISteamGameServer_SteamGameServer010 *)params->linux_side;
params->_ret = iface->UserHasLicenseForApp( params->steamID, params->appID );
return 0;
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}
NTSTATUS ISteamGameServer_SteamGameServer010_GetAuthSessionTicket( void *args )
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{
struct ISteamGameServer_SteamGameServer010_GetAuthSessionTicket_params *params = (struct ISteamGameServer_SteamGameServer010_GetAuthSessionTicket_params *)args;
struct u_ISteamGameServer_SteamGameServer010 *iface = (struct u_ISteamGameServer_SteamGameServer010 *)params->linux_side;
params->_ret = iface->GetAuthSessionTicket( params->pTicket, params->cbMaxTicket, params->pcbTicket );
return 0;
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}
NTSTATUS ISteamGameServer_SteamGameServer010_BeginAuthSession( void *args )
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{
struct ISteamGameServer_SteamGameServer010_BeginAuthSession_params *params = (struct ISteamGameServer_SteamGameServer010_BeginAuthSession_params *)args;
struct u_ISteamGameServer_SteamGameServer010 *iface = (struct u_ISteamGameServer_SteamGameServer010 *)params->linux_side;
params->_ret = iface->BeginAuthSession( params->pAuthTicket, params->cbAuthTicket, params->steamID );
return 0;
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}
NTSTATUS ISteamGameServer_SteamGameServer010_EndAuthSession( void *args )
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{
struct ISteamGameServer_SteamGameServer010_EndAuthSession_params *params = (struct ISteamGameServer_SteamGameServer010_EndAuthSession_params *)args;
struct u_ISteamGameServer_SteamGameServer010 *iface = (struct u_ISteamGameServer_SteamGameServer010 *)params->linux_side;
iface->EndAuthSession( params->steamID );
return 0;
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}
NTSTATUS ISteamGameServer_SteamGameServer010_CancelAuthTicket( void *args )
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{
struct ISteamGameServer_SteamGameServer010_CancelAuthTicket_params *params = (struct ISteamGameServer_SteamGameServer010_CancelAuthTicket_params *)args;
struct u_ISteamGameServer_SteamGameServer010 *iface = (struct u_ISteamGameServer_SteamGameServer010 *)params->linux_side;
iface->CancelAuthTicket( params->hAuthTicket );
return 0;
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}