Yucom/lsteamclient/struct_converters_123a.cpp

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#include "steam_defs.h"
#include "steamworks_sdk_123a/steam_api.h"
#include "steamworks_sdk_123a/isteamgameserver.h"
#include "steamworks_sdk_123a/isteamgameserverstats.h"
#include "steamworks_sdk_123a/isteamgamecoordinator.h"
#include "steamclient_private.h"
extern "C" {
#pragma pack( push, 8 )
struct winLeaderboardEntry_t_123a {
CSteamID m_steamIDUser;
int32 m_nGlobalRank;
int32 m_nScore;
int32 m_cDetails;
UGCHandle_t m_hUGC;
} __attribute__ ((ms_struct));
#pragma pack( pop )
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void win_to_lin_struct_LeaderboardEntry_t_123a(const void *w, void *l)
{
LeaderboardEntry_t *lin = (LeaderboardEntry_t *)l;
struct winLeaderboardEntry_t_123a *win = (struct winLeaderboardEntry_t_123a *)w;
lin->m_steamIDUser = win->m_steamIDUser;
lin->m_nGlobalRank = win->m_nGlobalRank;
lin->m_nScore = win->m_nScore;
lin->m_cDetails = win->m_cDetails;
lin->m_hUGC = win->m_hUGC;
}
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void lin_to_win_struct_LeaderboardEntry_t_123a(const void *l, void *w)
{
LeaderboardEntry_t *lin = (LeaderboardEntry_t *)l;
struct winLeaderboardEntry_t_123a *win = (struct winLeaderboardEntry_t_123a *)w;
win->m_steamIDUser = lin->m_steamIDUser;
win->m_nGlobalRank = lin->m_nGlobalRank;
win->m_nScore = lin->m_nScore;
win->m_cDetails = lin->m_cDetails;
win->m_hUGC = lin->m_hUGC;
}
}