Yucom/lsteamclient/steamclient_manual_099y.cpp

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extern "C" {
#include <stdarg.h>
#include "windef.h"
#include "winbase.h"
#include "wine/debug.h"
WINE_DEFAULT_DEBUG_CHANNEL(steamclient);
}
#include "steam_defs.h"
#pragma push_macro("__cdecl")
#undef __cdecl
#include "steamworks_sdk_099y/steam_api.h"
#pragma pop_macro("__cdecl")
#include "steamclient_private.h"
#define SDK_VERSION 992
#include "steamclient_manual_common.h"
class ISteamUser_linux
{
public:
virtual HSteamUser GetHSteamUser() = 0;
virtual bool BLoggedOn() = 0;
virtual CSteamID GetSteamID() = 0;
/* CGameID -> CGameID &.
* Windows side follows the prototype in the header while Linux
* steamclient treats gameID parameter as pointer. */
virtual int InitiateGameConnection( void *pBlob, int cbMaxBlob, CSteamID steamID, CGameID &gameID, uint32 unIPServer, uint16 usPortServer, bool bSecure, void *pvSteam2GetEncryptionKey, int cbSteam2GetEncryptionKey ) = 0;
virtual void TerminateGameConnection( uint32 unIPServer, uint16 usPortServer ) = 0;
virtual void TrackAppUsageEvent( CGameID gameID, int eAppUsageEvent, const char *pchExtraInfo = "" ) = 0;
virtual void RefreshSteam2Login() = 0;
};
extern "C" {
int cppISteamUser_SteamUser008_InitiateGameConnection(void *linux_side, void * pBlob, int cbMaxBlob, CSteamID steamID, CGameID gameID, uint32 unIPServer, uint16 usPortServer,
bool bSecure, void * pvSteam2GetEncryptionKey, int cbSteam2GetEncryptionKey)
{
WARN("Manual call fixup.\n");
return ((ISteamUser_linux *)linux_side)->InitiateGameConnection(pBlob, cbMaxBlob, steamID, gameID, unIPServer, usPortServer,
bSecure, pvSteam2GetEncryptionKey, cbSteam2GetEncryptionKey);
}
}