205 lines
8.3 KiB
C++
205 lines
8.3 KiB
C++
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#include "vrclient_private.h"
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#include "vrclient_defs.h"
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#include "openvr_v1.0.4/ivrclientcore.h"
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using namespace vr;
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extern "C" {
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#include "struct_converters.h"
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}
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#include "cppIVRCompositor_IVRCompositor_018.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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void cppIVRCompositor_IVRCompositor_018_SetTrackingSpace(void *linux_side, ETrackingUniverseOrigin eOrigin)
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{
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((IVRCompositor*)linux_side)->SetTrackingSpace((vr::ETrackingUniverseOrigin)eOrigin);
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}
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vr::ETrackingUniverseOrigin cppIVRCompositor_IVRCompositor_018_GetTrackingSpace(void *linux_side)
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{
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return ((IVRCompositor*)linux_side)->GetTrackingSpace();
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}
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vr::EVRCompositorError cppIVRCompositor_IVRCompositor_018_WaitGetPoses(void *linux_side, TrackedDevicePose_t * pRenderPoseArray, uint32_t unRenderPoseArrayCount, TrackedDevicePose_t * pGamePoseArray, uint32_t unGamePoseArrayCount)
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{
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return ((IVRCompositor*)linux_side)->WaitGetPoses((vr::TrackedDevicePose_t *)pRenderPoseArray, (uint32_t)unRenderPoseArrayCount, (vr::TrackedDevicePose_t *)pGamePoseArray, (uint32_t)unGamePoseArrayCount);
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}
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vr::EVRCompositorError cppIVRCompositor_IVRCompositor_018_GetLastPoses(void *linux_side, TrackedDevicePose_t * pRenderPoseArray, uint32_t unRenderPoseArrayCount, TrackedDevicePose_t * pGamePoseArray, uint32_t unGamePoseArrayCount)
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{
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return ((IVRCompositor*)linux_side)->GetLastPoses((vr::TrackedDevicePose_t *)pRenderPoseArray, (uint32_t)unRenderPoseArrayCount, (vr::TrackedDevicePose_t *)pGamePoseArray, (uint32_t)unGamePoseArrayCount);
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}
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vr::EVRCompositorError cppIVRCompositor_IVRCompositor_018_GetLastPoseForTrackedDeviceIndex(void *linux_side, TrackedDeviceIndex_t unDeviceIndex, TrackedDevicePose_t * pOutputPose, TrackedDevicePose_t * pOutputGamePose)
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{
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return ((IVRCompositor*)linux_side)->GetLastPoseForTrackedDeviceIndex((vr::TrackedDeviceIndex_t)unDeviceIndex, (vr::TrackedDevicePose_t *)pOutputPose, (vr::TrackedDevicePose_t *)pOutputGamePose);
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}
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vr::EVRCompositorError cppIVRCompositor_IVRCompositor_018_Submit(void *linux_side, EVREye eEye, Texture_t * pTexture, VRTextureBounds_t * pBounds, EVRSubmitFlags nSubmitFlags)
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{
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return ((IVRCompositor*)linux_side)->Submit((vr::EVREye)eEye, (const vr::Texture_t *)pTexture, (const vr::VRTextureBounds_t *)pBounds, (vr::EVRSubmitFlags)nSubmitFlags);
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}
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void cppIVRCompositor_IVRCompositor_018_ClearLastSubmittedFrame(void *linux_side)
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{
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((IVRCompositor*)linux_side)->ClearLastSubmittedFrame();
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}
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void cppIVRCompositor_IVRCompositor_018_PostPresentHandoff(void *linux_side)
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{
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((IVRCompositor*)linux_side)->PostPresentHandoff();
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}
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bool cppIVRCompositor_IVRCompositor_018_GetFrameTiming(void *linux_side, Compositor_FrameTiming * pTiming, uint32_t unFramesAgo)
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{
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return ((IVRCompositor*)linux_side)->GetFrameTiming((vr::Compositor_FrameTiming *)pTiming, (uint32_t)unFramesAgo);
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}
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uint32_t cppIVRCompositor_IVRCompositor_018_GetFrameTimings(void *linux_side, Compositor_FrameTiming * pTiming, uint32_t nFrames)
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{
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return ((IVRCompositor*)linux_side)->GetFrameTimings((vr::Compositor_FrameTiming *)pTiming, (uint32_t)nFrames);
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}
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float cppIVRCompositor_IVRCompositor_018_GetFrameTimeRemaining(void *linux_side)
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{
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return ((IVRCompositor*)linux_side)->GetFrameTimeRemaining();
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}
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void cppIVRCompositor_IVRCompositor_018_GetCumulativeStats(void *linux_side, Compositor_CumulativeStats * pStats, uint32_t nStatsSizeInBytes)
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{
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((IVRCompositor*)linux_side)->GetCumulativeStats((vr::Compositor_CumulativeStats *)pStats, (uint32_t)nStatsSizeInBytes);
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}
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void cppIVRCompositor_IVRCompositor_018_FadeToColor(void *linux_side, float fSeconds, float fRed, float fGreen, float fBlue, float fAlpha, bool bBackground)
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{
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((IVRCompositor*)linux_side)->FadeToColor((float)fSeconds, (float)fRed, (float)fGreen, (float)fBlue, (float)fAlpha, (bool)bBackground);
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}
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vr::HmdColor_t cppIVRCompositor_IVRCompositor_018_GetCurrentFadeColor(void *linux_side, bool bBackground)
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{
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return ((IVRCompositor*)linux_side)->GetCurrentFadeColor((bool)bBackground);
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}
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void cppIVRCompositor_IVRCompositor_018_FadeGrid(void *linux_side, float fSeconds, bool bFadeIn)
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{
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((IVRCompositor*)linux_side)->FadeGrid((float)fSeconds, (bool)bFadeIn);
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}
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float cppIVRCompositor_IVRCompositor_018_GetCurrentGridAlpha(void *linux_side)
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{
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return ((IVRCompositor*)linux_side)->GetCurrentGridAlpha();
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}
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vr::EVRCompositorError cppIVRCompositor_IVRCompositor_018_SetSkyboxOverride(void *linux_side, Texture_t * pTextures, uint32_t unTextureCount)
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{
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return ((IVRCompositor*)linux_side)->SetSkyboxOverride((const vr::Texture_t *)pTextures, (uint32_t)unTextureCount);
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}
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void cppIVRCompositor_IVRCompositor_018_ClearSkyboxOverride(void *linux_side)
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{
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((IVRCompositor*)linux_side)->ClearSkyboxOverride();
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}
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void cppIVRCompositor_IVRCompositor_018_CompositorBringToFront(void *linux_side)
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{
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((IVRCompositor*)linux_side)->CompositorBringToFront();
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}
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void cppIVRCompositor_IVRCompositor_018_CompositorGoToBack(void *linux_side)
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{
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((IVRCompositor*)linux_side)->CompositorGoToBack();
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}
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void cppIVRCompositor_IVRCompositor_018_CompositorQuit(void *linux_side)
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{
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((IVRCompositor*)linux_side)->CompositorQuit();
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}
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bool cppIVRCompositor_IVRCompositor_018_IsFullscreen(void *linux_side)
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{
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return ((IVRCompositor*)linux_side)->IsFullscreen();
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}
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uint32_t cppIVRCompositor_IVRCompositor_018_GetCurrentSceneFocusProcess(void *linux_side)
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{
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return ((IVRCompositor*)linux_side)->GetCurrentSceneFocusProcess();
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}
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uint32_t cppIVRCompositor_IVRCompositor_018_GetLastFrameRenderer(void *linux_side)
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{
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return ((IVRCompositor*)linux_side)->GetLastFrameRenderer();
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}
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bool cppIVRCompositor_IVRCompositor_018_CanRenderScene(void *linux_side)
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{
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return ((IVRCompositor*)linux_side)->CanRenderScene();
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}
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void cppIVRCompositor_IVRCompositor_018_ShowMirrorWindow(void *linux_side)
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{
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((IVRCompositor*)linux_side)->ShowMirrorWindow();
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}
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void cppIVRCompositor_IVRCompositor_018_HideMirrorWindow(void *linux_side)
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{
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((IVRCompositor*)linux_side)->HideMirrorWindow();
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}
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bool cppIVRCompositor_IVRCompositor_018_IsMirrorWindowVisible(void *linux_side)
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{
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return ((IVRCompositor*)linux_side)->IsMirrorWindowVisible();
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}
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void cppIVRCompositor_IVRCompositor_018_CompositorDumpImages(void *linux_side)
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{
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((IVRCompositor*)linux_side)->CompositorDumpImages();
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}
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bool cppIVRCompositor_IVRCompositor_018_ShouldAppRenderWithLowResources(void *linux_side)
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{
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return ((IVRCompositor*)linux_side)->ShouldAppRenderWithLowResources();
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}
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void cppIVRCompositor_IVRCompositor_018_ForceInterleavedReprojectionOn(void *linux_side, bool bOverride)
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{
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((IVRCompositor*)linux_side)->ForceInterleavedReprojectionOn((bool)bOverride);
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}
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void cppIVRCompositor_IVRCompositor_018_ForceReconnectProcess(void *linux_side)
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{
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((IVRCompositor*)linux_side)->ForceReconnectProcess();
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}
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void cppIVRCompositor_IVRCompositor_018_SuspendRendering(void *linux_side, bool bSuspend)
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{
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((IVRCompositor*)linux_side)->SuspendRendering((bool)bSuspend);
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}
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vr::EVRCompositorError cppIVRCompositor_IVRCompositor_018_GetMirrorTextureD3D11(void *linux_side, EVREye eEye, void * pD3D11DeviceOrResource, void ** ppD3D11ShaderResourceView)
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{
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return ((IVRCompositor*)linux_side)->GetMirrorTextureD3D11((vr::EVREye)eEye, (void *)pD3D11DeviceOrResource, (void **)ppD3D11ShaderResourceView);
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}
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vr::EVRCompositorError cppIVRCompositor_IVRCompositor_018_GetMirrorTextureGL(void *linux_side, EVREye eEye, glUInt_t * pglTextureId, glSharedTextureHandle_t * pglSharedTextureHandle)
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{
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return ((IVRCompositor*)linux_side)->GetMirrorTextureGL((vr::EVREye)eEye, (vr::glUInt_t *)pglTextureId, (vr::glSharedTextureHandle_t *)pglSharedTextureHandle);
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}
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bool cppIVRCompositor_IVRCompositor_018_ReleaseSharedGLTexture(void *linux_side, glUInt_t glTextureId, glSharedTextureHandle_t glSharedTextureHandle)
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{
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return ((IVRCompositor*)linux_side)->ReleaseSharedGLTexture((vr::glUInt_t)glTextureId, (vr::glSharedTextureHandle_t)glSharedTextureHandle);
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}
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void cppIVRCompositor_IVRCompositor_018_LockGLSharedTextureForAccess(void *linux_side, glSharedTextureHandle_t glSharedTextureHandle)
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{
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((IVRCompositor*)linux_side)->LockGLSharedTextureForAccess((vr::glSharedTextureHandle_t)glSharedTextureHandle);
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}
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void cppIVRCompositor_IVRCompositor_018_UnlockGLSharedTextureForAccess(void *linux_side, glSharedTextureHandle_t glSharedTextureHandle)
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{
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((IVRCompositor*)linux_side)->UnlockGLSharedTextureForAccess((vr::glSharedTextureHandle_t)glSharedTextureHandle);
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}
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#ifdef __cplusplus
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}
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#endif
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