Yucom/lsteamclient/cppISteamNetworking_SteamNetworking003.h

197 lines
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struct cppISteamNetworking_SteamNetworking003_SendP2PPacket_params
{
void *linux_side;
bool _ret;
CSteamID steamIDRemote;
const void *pubData;
uint32 cubData;
EP2PSend eP2PSendType;
};
extern void cppISteamNetworking_SteamNetworking003_SendP2PPacket( struct cppISteamNetworking_SteamNetworking003_SendP2PPacket_params *params );
struct cppISteamNetworking_SteamNetworking003_IsP2PPacketAvailable_params
{
void *linux_side;
bool _ret;
uint32 *pcubMsgSize;
};
extern void cppISteamNetworking_SteamNetworking003_IsP2PPacketAvailable( struct cppISteamNetworking_SteamNetworking003_IsP2PPacketAvailable_params *params );
struct cppISteamNetworking_SteamNetworking003_ReadP2PPacket_params
{
void *linux_side;
bool _ret;
void *pubDest;
uint32 cubDest;
uint32 *pcubMsgSize;
CSteamID *psteamIDRemote;
};
extern void cppISteamNetworking_SteamNetworking003_ReadP2PPacket( struct cppISteamNetworking_SteamNetworking003_ReadP2PPacket_params *params );
struct cppISteamNetworking_SteamNetworking003_AcceptP2PSessionWithUser_params
{
void *linux_side;
bool _ret;
CSteamID steamIDRemote;
};
extern void cppISteamNetworking_SteamNetworking003_AcceptP2PSessionWithUser( struct cppISteamNetworking_SteamNetworking003_AcceptP2PSessionWithUser_params *params );
struct cppISteamNetworking_SteamNetworking003_CloseP2PSessionWithUser_params
{
void *linux_side;
bool _ret;
CSteamID steamIDRemote;
};
extern void cppISteamNetworking_SteamNetworking003_CloseP2PSessionWithUser( struct cppISteamNetworking_SteamNetworking003_CloseP2PSessionWithUser_params *params );
struct cppISteamNetworking_SteamNetworking003_GetP2PSessionState_params
{
void *linux_side;
bool _ret;
CSteamID steamIDRemote;
P2PSessionState_t *pConnectionState;
};
extern void cppISteamNetworking_SteamNetworking003_GetP2PSessionState( struct cppISteamNetworking_SteamNetworking003_GetP2PSessionState_params *params );
struct cppISteamNetworking_SteamNetworking003_CreateListenSocket_params
{
void *linux_side;
SNetListenSocket_t _ret;
int nVirtualP2PPort;
uint32 nIP;
uint16 nPort;
bool bAllowUseOfPacketRelay;
};
extern void cppISteamNetworking_SteamNetworking003_CreateListenSocket( struct cppISteamNetworking_SteamNetworking003_CreateListenSocket_params *params );
struct cppISteamNetworking_SteamNetworking003_CreateP2PConnectionSocket_params
{
void *linux_side;
SNetSocket_t _ret;
CSteamID steamIDTarget;
int nVirtualPort;
int nTimeoutSec;
bool bAllowUseOfPacketRelay;
};
extern void cppISteamNetworking_SteamNetworking003_CreateP2PConnectionSocket( struct cppISteamNetworking_SteamNetworking003_CreateP2PConnectionSocket_params *params );
struct cppISteamNetworking_SteamNetworking003_CreateConnectionSocket_params
{
void *linux_side;
SNetSocket_t _ret;
uint32 nIP;
uint16 nPort;
int nTimeoutSec;
};
extern void cppISteamNetworking_SteamNetworking003_CreateConnectionSocket( struct cppISteamNetworking_SteamNetworking003_CreateConnectionSocket_params *params );
struct cppISteamNetworking_SteamNetworking003_DestroySocket_params
{
void *linux_side;
bool _ret;
SNetSocket_t hSocket;
bool bNotifyRemoteEnd;
};
extern void cppISteamNetworking_SteamNetworking003_DestroySocket( struct cppISteamNetworking_SteamNetworking003_DestroySocket_params *params );
struct cppISteamNetworking_SteamNetworking003_DestroyListenSocket_params
{
void *linux_side;
bool _ret;
SNetListenSocket_t hSocket;
bool bNotifyRemoteEnd;
};
extern void cppISteamNetworking_SteamNetworking003_DestroyListenSocket( struct cppISteamNetworking_SteamNetworking003_DestroyListenSocket_params *params );
struct cppISteamNetworking_SteamNetworking003_SendDataOnSocket_params
{
void *linux_side;
bool _ret;
SNetSocket_t hSocket;
void *pubData;
uint32 cubData;
bool bReliable;
};
extern void cppISteamNetworking_SteamNetworking003_SendDataOnSocket( struct cppISteamNetworking_SteamNetworking003_SendDataOnSocket_params *params );
struct cppISteamNetworking_SteamNetworking003_IsDataAvailableOnSocket_params
{
void *linux_side;
bool _ret;
SNetSocket_t hSocket;
uint32 *pcubMsgSize;
};
extern void cppISteamNetworking_SteamNetworking003_IsDataAvailableOnSocket( struct cppISteamNetworking_SteamNetworking003_IsDataAvailableOnSocket_params *params );
struct cppISteamNetworking_SteamNetworking003_RetrieveDataFromSocket_params
{
void *linux_side;
bool _ret;
SNetSocket_t hSocket;
void *pubDest;
uint32 cubDest;
uint32 *pcubMsgSize;
};
extern void cppISteamNetworking_SteamNetworking003_RetrieveDataFromSocket( struct cppISteamNetworking_SteamNetworking003_RetrieveDataFromSocket_params *params );
struct cppISteamNetworking_SteamNetworking003_IsDataAvailable_params
{
void *linux_side;
bool _ret;
SNetListenSocket_t hListenSocket;
uint32 *pcubMsgSize;
SNetSocket_t *phSocket;
};
extern void cppISteamNetworking_SteamNetworking003_IsDataAvailable( struct cppISteamNetworking_SteamNetworking003_IsDataAvailable_params *params );
struct cppISteamNetworking_SteamNetworking003_RetrieveData_params
{
void *linux_side;
bool _ret;
SNetListenSocket_t hListenSocket;
void *pubDest;
uint32 cubDest;
uint32 *pcubMsgSize;
SNetSocket_t *phSocket;
};
extern void cppISteamNetworking_SteamNetworking003_RetrieveData( struct cppISteamNetworking_SteamNetworking003_RetrieveData_params *params );
struct cppISteamNetworking_SteamNetworking003_GetSocketInfo_params
{
void *linux_side;
bool _ret;
SNetSocket_t hSocket;
CSteamID *pSteamIDRemote;
int *peSocketStatus;
uint32 *punIPRemote;
uint16 *punPortRemote;
};
extern void cppISteamNetworking_SteamNetworking003_GetSocketInfo( struct cppISteamNetworking_SteamNetworking003_GetSocketInfo_params *params );
struct cppISteamNetworking_SteamNetworking003_GetListenSocketInfo_params
{
void *linux_side;
bool _ret;
SNetListenSocket_t hListenSocket;
uint32 *pnIP;
uint16 *pnPort;
};
extern void cppISteamNetworking_SteamNetworking003_GetListenSocketInfo( struct cppISteamNetworking_SteamNetworking003_GetListenSocketInfo_params *params );
struct cppISteamNetworking_SteamNetworking003_GetSocketConnectionType_params
{
void *linux_side;
ESNetSocketConnectionType _ret;
SNetSocket_t hSocket;
};
extern void cppISteamNetworking_SteamNetworking003_GetSocketConnectionType( struct cppISteamNetworking_SteamNetworking003_GetSocketConnectionType_params *params );
struct cppISteamNetworking_SteamNetworking003_GetMaxPacketSize_params
{
void *linux_side;
int _ret;
SNetSocket_t hSocket;
};
extern void cppISteamNetworking_SteamNetworking003_GetMaxPacketSize( struct cppISteamNetworking_SteamNetworking003_GetMaxPacketSize_params *params );