2023-09-27 14:34:23 +02:00
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struct cppISteamNetworking_SteamNetworking003_SendP2PPacket_params
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{
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void *linux_side;
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bool _ret;
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CSteamID steamIDRemote;
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const void *pubData;
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uint32 cubData;
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EP2PSend eP2PSendType;
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};
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extern void cppISteamNetworking_SteamNetworking003_SendP2PPacket( struct cppISteamNetworking_SteamNetworking003_SendP2PPacket_params *params );
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struct cppISteamNetworking_SteamNetworking003_IsP2PPacketAvailable_params
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{
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void *linux_side;
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bool _ret;
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uint32 *pcubMsgSize;
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};
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extern void cppISteamNetworking_SteamNetworking003_IsP2PPacketAvailable( struct cppISteamNetworking_SteamNetworking003_IsP2PPacketAvailable_params *params );
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struct cppISteamNetworking_SteamNetworking003_ReadP2PPacket_params
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{
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void *linux_side;
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bool _ret;
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void *pubDest;
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uint32 cubDest;
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uint32 *pcubMsgSize;
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CSteamID *psteamIDRemote;
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};
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extern void cppISteamNetworking_SteamNetworking003_ReadP2PPacket( struct cppISteamNetworking_SteamNetworking003_ReadP2PPacket_params *params );
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struct cppISteamNetworking_SteamNetworking003_AcceptP2PSessionWithUser_params
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{
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void *linux_side;
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bool _ret;
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CSteamID steamIDRemote;
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};
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extern void cppISteamNetworking_SteamNetworking003_AcceptP2PSessionWithUser( struct cppISteamNetworking_SteamNetworking003_AcceptP2PSessionWithUser_params *params );
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struct cppISteamNetworking_SteamNetworking003_CloseP2PSessionWithUser_params
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{
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void *linux_side;
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bool _ret;
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CSteamID steamIDRemote;
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};
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extern void cppISteamNetworking_SteamNetworking003_CloseP2PSessionWithUser( struct cppISteamNetworking_SteamNetworking003_CloseP2PSessionWithUser_params *params );
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struct cppISteamNetworking_SteamNetworking003_GetP2PSessionState_params
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{
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void *linux_side;
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bool _ret;
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CSteamID steamIDRemote;
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P2PSessionState_t *pConnectionState;
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};
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extern void cppISteamNetworking_SteamNetworking003_GetP2PSessionState( struct cppISteamNetworking_SteamNetworking003_GetP2PSessionState_params *params );
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struct cppISteamNetworking_SteamNetworking003_CreateListenSocket_params
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{
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void *linux_side;
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SNetListenSocket_t _ret;
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int nVirtualP2PPort;
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uint32 nIP;
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uint16 nPort;
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bool bAllowUseOfPacketRelay;
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};
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extern void cppISteamNetworking_SteamNetworking003_CreateListenSocket( struct cppISteamNetworking_SteamNetworking003_CreateListenSocket_params *params );
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struct cppISteamNetworking_SteamNetworking003_CreateP2PConnectionSocket_params
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{
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void *linux_side;
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SNetSocket_t _ret;
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CSteamID steamIDTarget;
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int nVirtualPort;
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int nTimeoutSec;
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bool bAllowUseOfPacketRelay;
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};
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extern void cppISteamNetworking_SteamNetworking003_CreateP2PConnectionSocket( struct cppISteamNetworking_SteamNetworking003_CreateP2PConnectionSocket_params *params );
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struct cppISteamNetworking_SteamNetworking003_CreateConnectionSocket_params
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{
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void *linux_side;
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SNetSocket_t _ret;
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uint32 nIP;
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uint16 nPort;
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int nTimeoutSec;
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};
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extern void cppISteamNetworking_SteamNetworking003_CreateConnectionSocket( struct cppISteamNetworking_SteamNetworking003_CreateConnectionSocket_params *params );
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struct cppISteamNetworking_SteamNetworking003_DestroySocket_params
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{
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void *linux_side;
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bool _ret;
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SNetSocket_t hSocket;
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bool bNotifyRemoteEnd;
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};
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extern void cppISteamNetworking_SteamNetworking003_DestroySocket( struct cppISteamNetworking_SteamNetworking003_DestroySocket_params *params );
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struct cppISteamNetworking_SteamNetworking003_DestroyListenSocket_params
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{
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void *linux_side;
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bool _ret;
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SNetListenSocket_t hSocket;
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bool bNotifyRemoteEnd;
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};
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extern void cppISteamNetworking_SteamNetworking003_DestroyListenSocket( struct cppISteamNetworking_SteamNetworking003_DestroyListenSocket_params *params );
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struct cppISteamNetworking_SteamNetworking003_SendDataOnSocket_params
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{
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void *linux_side;
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bool _ret;
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SNetSocket_t hSocket;
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void *pubData;
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uint32 cubData;
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bool bReliable;
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};
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extern void cppISteamNetworking_SteamNetworking003_SendDataOnSocket( struct cppISteamNetworking_SteamNetworking003_SendDataOnSocket_params *params );
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struct cppISteamNetworking_SteamNetworking003_IsDataAvailableOnSocket_params
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{
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void *linux_side;
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bool _ret;
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SNetSocket_t hSocket;
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uint32 *pcubMsgSize;
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};
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extern void cppISteamNetworking_SteamNetworking003_IsDataAvailableOnSocket( struct cppISteamNetworking_SteamNetworking003_IsDataAvailableOnSocket_params *params );
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struct cppISteamNetworking_SteamNetworking003_RetrieveDataFromSocket_params
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{
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void *linux_side;
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bool _ret;
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SNetSocket_t hSocket;
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void *pubDest;
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uint32 cubDest;
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uint32 *pcubMsgSize;
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};
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extern void cppISteamNetworking_SteamNetworking003_RetrieveDataFromSocket( struct cppISteamNetworking_SteamNetworking003_RetrieveDataFromSocket_params *params );
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struct cppISteamNetworking_SteamNetworking003_IsDataAvailable_params
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{
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void *linux_side;
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bool _ret;
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SNetListenSocket_t hListenSocket;
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uint32 *pcubMsgSize;
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SNetSocket_t *phSocket;
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};
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extern void cppISteamNetworking_SteamNetworking003_IsDataAvailable( struct cppISteamNetworking_SteamNetworking003_IsDataAvailable_params *params );
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struct cppISteamNetworking_SteamNetworking003_RetrieveData_params
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{
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void *linux_side;
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bool _ret;
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SNetListenSocket_t hListenSocket;
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void *pubDest;
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uint32 cubDest;
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uint32 *pcubMsgSize;
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SNetSocket_t *phSocket;
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};
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extern void cppISteamNetworking_SteamNetworking003_RetrieveData( struct cppISteamNetworking_SteamNetworking003_RetrieveData_params *params );
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struct cppISteamNetworking_SteamNetworking003_GetSocketInfo_params
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{
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void *linux_side;
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bool _ret;
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SNetSocket_t hSocket;
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CSteamID *pSteamIDRemote;
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int *peSocketStatus;
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uint32 *punIPRemote;
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uint16 *punPortRemote;
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};
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extern void cppISteamNetworking_SteamNetworking003_GetSocketInfo( struct cppISteamNetworking_SteamNetworking003_GetSocketInfo_params *params );
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struct cppISteamNetworking_SteamNetworking003_GetListenSocketInfo_params
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{
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void *linux_side;
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bool _ret;
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SNetListenSocket_t hListenSocket;
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uint32 *pnIP;
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uint16 *pnPort;
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};
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extern void cppISteamNetworking_SteamNetworking003_GetListenSocketInfo( struct cppISteamNetworking_SteamNetworking003_GetListenSocketInfo_params *params );
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struct cppISteamNetworking_SteamNetworking003_GetSocketConnectionType_params
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{
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void *linux_side;
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ESNetSocketConnectionType _ret;
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SNetSocket_t hSocket;
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};
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extern void cppISteamNetworking_SteamNetworking003_GetSocketConnectionType( struct cppISteamNetworking_SteamNetworking003_GetSocketConnectionType_params *params );
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struct cppISteamNetworking_SteamNetworking003_GetMaxPacketSize_params
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{
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void *linux_side;
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int _ret;
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SNetSocket_t hSocket;
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};
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extern void cppISteamNetworking_SteamNetworking003_GetMaxPacketSize( struct cppISteamNetworking_SteamNetworking003_GetMaxPacketSize_params *params );
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