326 lines
13 KiB
C++
326 lines
13 KiB
C++
|
extern "C" {
|
||
|
#include <stdarg.h>
|
||
|
|
||
|
#include "windef.h"
|
||
|
#include "winbase.h"
|
||
|
#include "wine/debug.h"
|
||
|
|
||
|
WINE_DEFAULT_DEBUG_CHANNEL(steamclient);
|
||
|
}
|
||
|
|
||
|
#include "steam_defs.h"
|
||
|
#pragma push_macro("__cdecl")
|
||
|
#undef __cdecl
|
||
|
#include "steamworks_sdk_153a/steam_api.h"
|
||
|
#include "steamworks_sdk_153a/isteamnetworkingsockets.h"
|
||
|
#include "steamworks_sdk_153a/isteamnetworkingutils.h"
|
||
|
#include "steamworks_sdk_153a/steamnetworkingtypes.h"
|
||
|
#include "steamworks_sdk_153a/steamnetworkingfakeip.h"
|
||
|
#pragma pop_macro("__cdecl")
|
||
|
#include "steamclient_private.h"
|
||
|
|
||
|
extern "C" {
|
||
|
#define SDKVER_153a
|
||
|
#include "struct_converters.h"
|
||
|
#include "cb_converters.h"
|
||
|
#include "win_constructors.h"
|
||
|
|
||
|
#include "queue.h"
|
||
|
|
||
|
/***** manual struct converter for SteamNetworkingMessage_t *****/
|
||
|
|
||
|
struct msg_wrapper {
|
||
|
struct winSteamNetworkingMessage_t_153a win_msg;
|
||
|
struct SteamNetworkingMessage_t *lin_msg;
|
||
|
|
||
|
void (*orig_FreeData)(SteamNetworkingMessage_t *);
|
||
|
|
||
|
SLIST_ENTRY(msg_wrapper) entry;
|
||
|
};
|
||
|
|
||
|
static SLIST_HEAD(free_msgs_head, msg_wrapper) free_msgs = SLIST_HEAD_INITIALIZER(free_msgs);
|
||
|
static CRITICAL_SECTION free_msgs_lock = { NULL, -1, 0, 0, 0, 0 };
|
||
|
|
||
|
static void __attribute__((ms_abi)) win_FreeData(struct winSteamNetworkingMessage_t_153a *win_msg)
|
||
|
{
|
||
|
struct msg_wrapper *msg = CONTAINING_RECORD(win_msg, struct msg_wrapper, win_msg);
|
||
|
TRACE("%p\n", msg);
|
||
|
if(msg->orig_FreeData)
|
||
|
{
|
||
|
msg->lin_msg->m_pData = msg->win_msg.m_pData;
|
||
|
msg->orig_FreeData(msg->lin_msg);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static void __attribute__((ms_abi)) win_Release(struct winSteamNetworkingMessage_t_153a *win_msg)
|
||
|
{
|
||
|
struct msg_wrapper *msg = CONTAINING_RECORD(win_msg, struct msg_wrapper, win_msg);
|
||
|
TRACE("%p\n", msg);
|
||
|
msg->lin_msg->m_pfnRelease(msg->lin_msg);
|
||
|
msg->lin_msg = NULL;
|
||
|
msg->orig_FreeData = NULL;
|
||
|
EnterCriticalSection(&free_msgs_lock);
|
||
|
SLIST_INSERT_HEAD(&free_msgs, msg, entry);
|
||
|
LeaveCriticalSection(&free_msgs_lock);
|
||
|
}
|
||
|
|
||
|
static void lin_FreeData(struct SteamNetworkingMessage_t *lin_msg)
|
||
|
{
|
||
|
struct msg_wrapper *msg = (struct msg_wrapper *)lin_msg->m_pData; /* ! see assignment, below */
|
||
|
TRACE("%p\n", msg);
|
||
|
if(msg->win_msg.m_pfnFreeData)
|
||
|
((void (__attribute__((ms_abi))*)(struct winSteamNetworkingMessage_t_153a *))msg->win_msg.m_pfnFreeData)(&msg->win_msg);
|
||
|
}
|
||
|
|
||
|
static struct msg_wrapper *clone_msg(struct SteamNetworkingMessage_t *lin_msg)
|
||
|
{
|
||
|
struct msg_wrapper *msg;
|
||
|
|
||
|
EnterCriticalSection(&free_msgs_lock);
|
||
|
|
||
|
msg = SLIST_FIRST(&free_msgs);
|
||
|
|
||
|
if(!msg){
|
||
|
int n;
|
||
|
/* allocs can be pricey, so alloc in blocks */
|
||
|
#define MSGS_PER_BLOCK 16
|
||
|
struct msg_wrapper *msgs = (struct msg_wrapper *)HeapAlloc(GetProcessHeap(), 0, sizeof(struct msg_wrapper) * MSGS_PER_BLOCK);
|
||
|
for(n = 1; n < MSGS_PER_BLOCK; ++n)
|
||
|
SLIST_INSERT_HEAD(&free_msgs, &msgs[n], entry);
|
||
|
msg = &msgs[0];
|
||
|
}else
|
||
|
SLIST_REMOVE_HEAD(&free_msgs, entry);
|
||
|
|
||
|
LeaveCriticalSection(&free_msgs_lock);
|
||
|
|
||
|
msg->lin_msg = lin_msg;
|
||
|
|
||
|
msg->win_msg.m_pData = msg->lin_msg->m_pData;
|
||
|
msg->win_msg.m_cbSize = msg->lin_msg->m_cbSize;
|
||
|
msg->win_msg.m_conn = msg->lin_msg->m_conn;
|
||
|
msg->win_msg.m_identityPeer = msg->lin_msg->m_identityPeer;
|
||
|
msg->win_msg.m_nConnUserData = msg->lin_msg->m_nConnUserData;
|
||
|
msg->win_msg.m_usecTimeReceived= msg->lin_msg->m_usecTimeReceived;
|
||
|
msg->win_msg.m_nMessageNumber = msg->lin_msg->m_nMessageNumber;
|
||
|
msg->win_msg.m_pfnFreeData = (void*)win_FreeData;
|
||
|
msg->win_msg.m_pfnRelease = (void*)win_Release;
|
||
|
msg->win_msg.m_nChannel = msg->lin_msg->m_nChannel;
|
||
|
msg->win_msg.m_nFlags = msg->lin_msg->m_nFlags;
|
||
|
msg->win_msg.m_nUserData = msg->lin_msg->m_nUserData;
|
||
|
msg->win_msg.m_idxLane = msg->lin_msg->m_idxLane;
|
||
|
msg->win_msg._pad1__ = msg->lin_msg->_pad1__;
|
||
|
|
||
|
msg->orig_FreeData = msg->lin_msg->m_pfnFreeData;
|
||
|
msg->lin_msg->m_pfnFreeData = lin_FreeData;
|
||
|
/* ! store the wrapper here and restore the original pointer from win_msg before calling orig_FreeData */
|
||
|
msg->lin_msg->m_pData = msg;
|
||
|
|
||
|
return msg;
|
||
|
}
|
||
|
|
||
|
void lin_to_win_struct_SteamNetworkingMessage_t_153a(int n_messages, struct SteamNetworkingMessage_t **l, struct winSteamNetworkingMessage_t_153a **w, int max_messages)
|
||
|
{
|
||
|
int i;
|
||
|
|
||
|
if(n_messages > 0)
|
||
|
TRACE("%u %p %p\n", n_messages, l, w);
|
||
|
|
||
|
for(i = 0; i < n_messages; ++i)
|
||
|
{
|
||
|
struct msg_wrapper *msg;
|
||
|
|
||
|
msg = clone_msg(l[i]);
|
||
|
|
||
|
w[i] = &msg->win_msg;
|
||
|
|
||
|
TRACE("done with %u, returned wrapper %p\n", i, msg);
|
||
|
}
|
||
|
|
||
|
for(; i < max_messages; ++i)
|
||
|
w[i] = NULL;
|
||
|
}
|
||
|
|
||
|
int cppISteamNetworkingSockets_SteamNetworkingSockets012_ReceiveMessagesOnConnection(
|
||
|
void *linux_side, HSteamNetConnection hConn,
|
||
|
winSteamNetworkingMessage_t_153a **ppOutMessages, int nMaxMessages)
|
||
|
{
|
||
|
SteamNetworkingMessage_t *lin_ppOutMessages[nMaxMessages];
|
||
|
int retval = ((ISteamNetworkingSockets*)linux_side)->ReceiveMessagesOnConnection(hConn, lin_ppOutMessages, nMaxMessages);
|
||
|
lin_to_win_struct_SteamNetworkingMessage_t_153a(retval, lin_ppOutMessages, ppOutMessages, nMaxMessages);
|
||
|
return retval;
|
||
|
}
|
||
|
|
||
|
int cppISteamNetworkingSockets_SteamNetworkingSockets012_ReceiveMessagesOnPollGroup(
|
||
|
void *linux_side, HSteamNetPollGroup hPollGroup,
|
||
|
winSteamNetworkingMessage_t_153a **ppOutMessages, int nMaxMessages)
|
||
|
{
|
||
|
SteamNetworkingMessage_t *lin_ppOutMessages[nMaxMessages];
|
||
|
int retval = ((ISteamNetworkingSockets*)linux_side)->ReceiveMessagesOnPollGroup(hPollGroup, lin_ppOutMessages, nMaxMessages);
|
||
|
lin_to_win_struct_SteamNetworkingMessage_t_153a(retval, lin_ppOutMessages, ppOutMessages, nMaxMessages);
|
||
|
return retval;
|
||
|
}
|
||
|
|
||
|
void cppISteamNetworkingSockets_SteamNetworkingSockets012_SendMessages(
|
||
|
void *linux_side, int nMessages, winSteamNetworkingMessage_t_153a **pMessages,
|
||
|
int64 *pOutMessageNumberOrResult)
|
||
|
{
|
||
|
#define MAX_SEND_MESSAGES 64
|
||
|
/* use the stack to avoid heap allocation */
|
||
|
struct SteamNetworkingMessage_t *lin_msgs[MAX_SEND_MESSAGES];
|
||
|
int i;
|
||
|
|
||
|
if (nMessages > MAX_SEND_MESSAGES)
|
||
|
{
|
||
|
/* if we ever hit this, increase MAX_SEND_MESSAGES appropriately */
|
||
|
FIXME("Trying to send %u messages, which is more than %u! Will break up into pieces.\n", nMessages, MAX_SEND_MESSAGES);
|
||
|
}
|
||
|
|
||
|
while(nMessages)
|
||
|
{
|
||
|
for(i = 0; i < nMessages && i < MAX_SEND_MESSAGES; ++i)
|
||
|
{
|
||
|
struct msg_wrapper *msg = CONTAINING_RECORD(pMessages[i], struct msg_wrapper, win_msg);
|
||
|
lin_msgs[i] = msg->lin_msg;
|
||
|
|
||
|
lin_msgs[i]->m_pData = msg->win_msg.m_pData;
|
||
|
lin_msgs[i]->m_cbSize = msg->win_msg.m_cbSize;
|
||
|
lin_msgs[i]->m_conn = msg->win_msg.m_conn;
|
||
|
lin_msgs[i]->m_identityPeer = msg->win_msg.m_identityPeer;
|
||
|
lin_msgs[i]->m_nConnUserData = msg->win_msg.m_nConnUserData;
|
||
|
lin_msgs[i]->m_usecTimeReceived= msg->win_msg.m_usecTimeReceived;
|
||
|
lin_msgs[i]->m_nMessageNumber = msg->win_msg.m_nMessageNumber;
|
||
|
lin_msgs[i]->m_nChannel = msg->win_msg.m_nChannel;
|
||
|
lin_msgs[i]->m_nFlags = msg->win_msg.m_nFlags;
|
||
|
lin_msgs[i]->m_nUserData = msg->win_msg.m_nUserData;
|
||
|
lin_msgs[i]->m_idxLane = msg->win_msg.m_idxLane;
|
||
|
lin_msgs[i]->_pad1__ = msg->win_msg._pad1__;
|
||
|
}
|
||
|
|
||
|
((ISteamNetworkingSockets*)linux_side)->SendMessages(i, lin_msgs, pOutMessageNumberOrResult);
|
||
|
|
||
|
nMessages -= i;
|
||
|
pMessages += i;
|
||
|
if(pOutMessageNumberOrResult)
|
||
|
pOutMessageNumberOrResult += i;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/* from winISteamNetworkingFakeUDPPort.c */
|
||
|
typedef struct __winISteamNetworkingFakeUDPPort_SteamNetworkingFakeUDPPort001 {
|
||
|
void *vtable;
|
||
|
void *linux_side;
|
||
|
} winISteamNetworkingFakeUDPPort_SteamNetworkingFakeUDPPort001;
|
||
|
|
||
|
void *cppISteamNetworkingSockets_SteamNetworkingSockets012_CreateFakeUDPPort(void *linux_side, int idxFakeServerPort)
|
||
|
{
|
||
|
ISteamNetworkingFakeUDPPort *lin_iface = ((ISteamNetworkingSockets*)linux_side)->CreateFakeUDPPort(idxFakeServerPort);
|
||
|
if(!lin_iface)
|
||
|
return NULL;
|
||
|
return create_winISteamNetworkingFakeUDPPort_SteamNetworkingFakeUDPPort001(lin_iface);
|
||
|
}
|
||
|
|
||
|
int cppISteamNetworkingFakeUDPPort_SteamNetworkingFakeUDPPort001_ReceiveMessages(void *linux_side, winSteamNetworkingMessage_t_153a ** ppOutMessages, int nMaxMessages)
|
||
|
{
|
||
|
SteamNetworkingMessage_t *lin_ppOutMessages[nMaxMessages];
|
||
|
int retval = ((ISteamNetworkingFakeUDPPort*)linux_side)->ReceiveMessages(lin_ppOutMessages, nMaxMessages);
|
||
|
lin_to_win_struct_SteamNetworkingMessage_t_153a(retval, lin_ppOutMessages, ppOutMessages, nMaxMessages);
|
||
|
return retval;
|
||
|
}
|
||
|
|
||
|
void cppISteamNetworkingFakeUDPPort_SteamNetworkingFakeUDPPort001_DestroyFakeUDPPort(void *linux_side)
|
||
|
{
|
||
|
winISteamNetworkingFakeUDPPort_SteamNetworkingFakeUDPPort001 *win_side =
|
||
|
(winISteamNetworkingFakeUDPPort_SteamNetworkingFakeUDPPort001 *)
|
||
|
(char *)linux_side - offsetof(winISteamNetworkingFakeUDPPort_SteamNetworkingFakeUDPPort001, linux_side);
|
||
|
((ISteamNetworkingFakeUDPPort*)linux_side)->DestroyFakeUDPPort();
|
||
|
HeapFree(GetProcessHeap(), 0, win_side);
|
||
|
}
|
||
|
|
||
|
#pragma pack( push, 8 )
|
||
|
struct winSteamNetConnectionStatusChangedCallback_t_712 {
|
||
|
HSteamNetConnection m_hConn;
|
||
|
SteamNetConnectionInfo_t m_info __attribute__((aligned(8)));
|
||
|
ESteamNetworkingConnectionState m_eOldState;
|
||
|
} __attribute__ ((ms_struct));
|
||
|
#pragma pack( pop )
|
||
|
|
||
|
typedef void (*CDECL win_FnSteamNetConnectionStatusChanged)(winSteamNetConnectionStatusChangedCallback_t_712 *);
|
||
|
static win_FnSteamNetConnectionStatusChanged win_SteamNetConnectionStatusChanged;
|
||
|
|
||
|
static void lin_SteamNetConnectionStatusChanged(SteamNetConnectionStatusChangedCallback_t *l_dat)
|
||
|
{
|
||
|
win_FnSteamNetConnectionStatusChanged fn = win_SteamNetConnectionStatusChanged;
|
||
|
if(fn){
|
||
|
struct winSteamNetConnectionStatusChangedCallback_t_712 w_dat;
|
||
|
cb_SteamNetConnectionStatusChangedCallback_t_712(l_dat, &w_dat);
|
||
|
fn(&w_dat);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
typedef void (*CDECL win_FnSteamNetAuthenticationStatusChanged)(SteamNetAuthenticationStatus_t *);
|
||
|
extern win_FnSteamNetAuthenticationStatusChanged win_SteamNetAuthenticationStatusChanged;
|
||
|
|
||
|
typedef void (*CDECL win_FnSteamRelayNetworkStatusChanged)(SteamRelayNetworkStatus_t *);
|
||
|
extern win_FnSteamRelayNetworkStatusChanged win_SteamRelayNetworkStatusChanged;
|
||
|
|
||
|
typedef void (*CDECL win_FnSteamNetworkingMessagesSessionRequest)(SteamNetworkingMessagesSessionRequest_t *);
|
||
|
extern win_FnSteamNetworkingMessagesSessionRequest win_SteamNetworkingMessagesSessionRequest;
|
||
|
|
||
|
typedef void (*CDECL win_FnSteamNetworkingMessagesSessionFailed)(SteamNetworkingMessagesSessionFailed_t *);
|
||
|
extern win_FnSteamNetworkingMessagesSessionFailed win_SteamNetworkingMessagesSessionFailed;
|
||
|
|
||
|
extern void lin_SteamNetworkingMessagesSessionRequest(SteamNetworkingMessagesSessionRequest_t *dat);
|
||
|
extern void lin_SteamNetworkingMessagesSessionFailed(SteamNetworkingMessagesSessionFailed_t *dat);
|
||
|
extern void lin_SteamRelayNetworkStatusChanged(SteamRelayNetworkStatus_t *dat);
|
||
|
extern void lin_SteamNetAuthenticationStatusChanged(SteamNetAuthenticationStatus_t *dat);
|
||
|
|
||
|
bool cppISteamNetworkingUtils_SteamNetworkingUtils004_SetConfigValue(void *linux_side,
|
||
|
ESteamNetworkingConfigValue eValue, ESteamNetworkingConfigScope eScopeType,
|
||
|
intptr_t scopeObj, ESteamNetworkingConfigDataType eDataType, const void *pArg)
|
||
|
{
|
||
|
bool ret;
|
||
|
void *lin_fn; /* api requires passing pointer-to-pointer */
|
||
|
|
||
|
switch(eValue){
|
||
|
|
||
|
#define CASE(x, y) \
|
||
|
case k_ESteamNetworkingConfig_Callback_##x: \
|
||
|
if(!pArg){ \
|
||
|
ret = ((ISteamNetworkingUtils*)linux_side)->SetConfigValue(eValue, eScopeType, scopeObj, eDataType, NULL); \
|
||
|
}else{ \
|
||
|
if(*(void **)pArg == NULL) \
|
||
|
lin_fn = NULL; \
|
||
|
else \
|
||
|
lin_fn = (void *)&lin_##y; \
|
||
|
ret = ((ISteamNetworkingUtils*)linux_side)->SetConfigValue(eValue, eScopeType, scopeObj, eDataType, &lin_fn); \
|
||
|
if(ret) \
|
||
|
win_##y = *(win_Fn##y*)pArg; \
|
||
|
} \
|
||
|
return ret;
|
||
|
|
||
|
CASE(ConnectionStatusChanged, SteamNetConnectionStatusChanged)
|
||
|
CASE(AuthStatusChanged, SteamNetAuthenticationStatusChanged)
|
||
|
CASE(RelayNetworkStatusChanged, SteamRelayNetworkStatusChanged)
|
||
|
CASE(MessagesSessionRequest, SteamNetworkingMessagesSessionRequest)
|
||
|
CASE(MessagesSessionFailed, SteamNetworkingMessagesSessionFailed)
|
||
|
|
||
|
#undef CASE
|
||
|
|
||
|
default:
|
||
|
return ((ISteamNetworkingUtils*)linux_side)->SetConfigValue((ESteamNetworkingConfigValue)eValue, (ESteamNetworkingConfigScope)eScopeType, (intptr_t)scopeObj, (ESteamNetworkingConfigDataType)eDataType, (const void *)pArg);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
SteamNetworkingMessage_t *cppISteamNetworkingUtils_SteamNetworkingUtils004_AllocateMessage(
|
||
|
void *linux_side, int cbAllocateBuffer)
|
||
|
{
|
||
|
struct msg_wrapper *msg;
|
||
|
SteamNetworkingMessage_t *retval = ((ISteamNetworkingUtils*)linux_side)->AllocateMessage(cbAllocateBuffer);
|
||
|
|
||
|
msg = clone_msg(retval);
|
||
|
|
||
|
return (SteamNetworkingMessage_t*)&msg->win_msg;
|
||
|
}
|
||
|
|
||
|
}
|