20 lines
637 B
C++
20 lines
637 B
C++
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#include "steamclient_private.h"
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#include "steam_defs.h"
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#include "steamworks_sdk_134/steam_api.h"
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#include "steamworks_sdk_134/isteamgameserver.h"
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#include "steamworks_sdk_134/isteamgameserverstats.h"
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#include "steamworks_sdk_134/isteamgamecoordinator.h"
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extern "C" {
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struct winSteamServerConnectFailure_t_4 {
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EResult m_eResult;
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} __attribute__ ((ms_struct));
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void cb_SteamServerConnectFailure_t_4(void *l, void *w)
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{
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SteamServerConnectFailure_t *lin = (SteamServerConnectFailure_t *)l;
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struct winSteamServerConnectFailure_t_4 *win = (struct winSteamServerConnectFailure_t_4 *)w;
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win->m_eResult = lin->m_eResult;
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}
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}
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