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#See help target below for documentation
ifeq ($(build_name),)
_build_name := $(shell git symbolic-ref --short HEAD 2>/dev/null)-local
else
_build_name := $(build_name)
endif
ifeq ($(_build_name),)
$(error ERROR: Unable to auto-detect build name. Check out a branch or specify with "build_name=...")
endif
# remove special chars
override _build_name := $(shell echo $(_build_name) | tr -dc '[:alnum:] ._-')
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BUILD_ROOT := build
# make doesn't handle spaces well... replace them with underscores in paths
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BUILD_DIR := $(BUILD_ROOT)/build-$(shell echo $(_build_name) | sed -e 's/ /_/g')
STEAM_DIR := $(HOME)/.steam/root
ifeq ($(build_name),)
DEPLOY_DIR := $(shell git describe --tags --always --exclude proton-sdk*)
else
DEPLOY_DIR := $(_build_name)
endif
ifneq ($(module),)
ifneq ($(findstring .drv,$(module)),)
MODULE_PEFILE := $(module)
MODULE_SOFILE := $(subst .drv,.so,$(module))
else ifneq ($(findstring .sys,$(module)),)
MODULE_PEFILE := $(module)
MODULE_SOFILE := $(subst .sys,.so,$(module))
else
MODULE_PEFILE := $(module).dll
MODULE_SOFILE := $(module).so
endif
endif
ifneq ($(unstripped),)
UNSTRIPPED := UNSTRIPPED_BUILD=1
DEPLOY_DIR := $(DEPLOY_DIR)_unstripped
endif
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CONFIGURE_CMD := ../../configure.sh \
--build-name="$(_build_name)"
ifneq ($(protonsdk_version),)
CONFIGURE_CMD += --proton-sdk-image=registry.gitlab.steamos.cloud/proton/soldier/sdk:$(protonsdk_version)
else
protonsdk_version := $(shell grep '^arg_protonsdk_image=' configure.sh|xargs echo|cut -d: -f2)
endif
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enable_ccache := 1
ifneq ($(enable_ccache),0)
CONFIGURE_CMD += --enable-ccache
endif
TOPLEVELGOALS := all any clean configure deploy downloads help install module proton protonsdk redist
CONTAINERGOALS := $(filter-out $(TOPLEVELGOALS),$(MAKECMDGOALS))
CONTAINERGOALS := $(filter-out $(BUILD_ROOT)/%,$(CONTAINERGOALS))
all: help
.PHONY: $(TOPLEVELGOALS)
help:
@echo "Proton Makefile instructions"
@echo ""
@echo "\"Quick start\" Makefile targets:"
@echo " install - Install Proton into current user's Steam installation"
@echo " redist - Build a package suitable for manual installation or distribution"
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@echo " to other users in $(BUILD_ROOT)/ named after the nearest git tag"
@echo " deploy - Build Steam deployment files into a directory in $(BUILD_ROOT)/ named"
@echo " after the nearest git tag"
@echo " clean - Delete the Proton build directory"
@echo ""
@echo "Configuration variables:"
@echo " build_name - The name of the build, will be displayed in Steam. Defaults to"
@echo " current proton.git branch name if available. A new build dir"
@echo " will be created for each build_name, so if you override this,"
@echo " remember to always set it!"
@echo " Current build name: $(_build_name)"
@echo " unstripped - Set to non-empty to avoid stripping installed library files."
@echo " enable_ccache - Enabled by default, set to 0 prior to configuring to disable ccache."
@echo " protonsdk_version - Version of the proton sdk image to use for building,"
@echo " use protonsdk_version=local to build it locally."
@echo ""
@echo "Development targets:"
@echo " configure - Configure Proton build directory"
@echo " proton - Build Proton"
@echo ""
@echo " The following targets are development targets only useful after building Proton."
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@echo " module - Rebuild a single Wine module and copy into $(BUILD_ROOT)/<module>/."
@echo " Specify module variable: make module=kernel32 module"
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@echo " dxvk - Rebuild DXVK and copy it into $(BUILD_ROOT)/."
@echo " lsteamclient - Rebuild the Steam client wrapper and copy it into $(BUILD_ROOT)/."
@echo ""
@echo "Examples:"
@echo " make install - Build Proton and install into this user's Steam installation,"
@echo " with the current Proton branch name as the tool's name."
@echo ""
@echo " make redist - Build a Proton redistribution package in a tagged directory"
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@echo " in $(BUILD_ROOT)/."
@echo ""
@echo " make build_name=mytest install - Build Proton with the tool name \"mytest\" and"
@echo " install into this user's Steam installation."
@echo ""
@echo " make build_name=mytest module=dsound module - Build only the dsound module"
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@echo " in the \"mytest\" build directory and place it into $(BUILD_ROOT)/dsound/."
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clean:
rm -rf $(BUILD_DIR)
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protonsdk:
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$(MAKE) $(MFLAGS) $(MAKEOVERRIDES) -C docker $(UNSTRIPPED) PROTONSDK_VERSION=$(protonsdk_version) proton
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configure: | $(BUILD_DIR)
if [ ! -e $(BUILD_DIR)/Makefile ]; then \
(cd $(BUILD_DIR) && $(CONFIGURE_CMD)); \
fi
ifeq ($(protonsdk_version),local)
configure: protonsdk
endif
proton: configure
$(MAKE) $(MFLAGS) $(MAKEOVERRIDES) -C $(BUILD_DIR)/ $(UNSTRIPPED) dist && \
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echo "Proton built locally. Use 'install', 'deploy' or 'redist' targets."
install: configure
rm -rf $(STEAM_DIR)/compatibilitytools.d/$(_build_name)/files/ #remove proton's internal files, but preserve user_settings etc from top-level
$(MAKE) $(MFLAGS) $(MAKEOVERRIDES) -C $(BUILD_DIR)/ $(UNSTRIPPED) install
echo "Proton installed to your local Steam installation"
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redist: | $(BUILD_ROOT)/$(DEPLOY_DIR)
redist: configure
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rm -rf $(BUILD_ROOT)/$(DEPLOY_DIR)/* && \
$(MAKE) $(MFLAGS) $(MAKEOVERRIDES) -C $(BUILD_DIR)/ $(UNSTRIPPED) redist && \
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cp -Rf $(BUILD_DIR)/redist/* $(BUILD_ROOT)/$(DEPLOY_DIR) && \
echo "Proton build available at $(BUILD_ROOT)/$(DEPLOY_DIR)"
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deploy: | $(BUILD_ROOT)/$(DEPLOY_DIR)-deploy
deploy: configure
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rm -rf $(BUILD_ROOT)/$(DEPLOY_DIR)-deploy/* && \
$(MAKE) $(MFLAGS) $(MAKEOVERRIDES) -C $(BUILD_DIR)/ $(UNSTRIPPED) deploy && \
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cp -Rf $(BUILD_DIR)/deploy/* $(BUILD_ROOT)/$(DEPLOY_DIR)-deploy && \
echo "Proton deployed to $(BUILD_ROOT)/$(DEPLOY_DIR)-deploy"
module: | $(BUILD_ROOT)/$(module)/lib/wine/i386-windows
module: | $(BUILD_ROOT)/$(module)/lib/wine/i386-unix
module: | $(BUILD_ROOT)/$(module)/lib64/wine/x86_64-windows
module: | $(BUILD_ROOT)/$(module)/lib64/wine/x86_64-unix
module: configure
$(MAKE) $(MFLAGS) $(MAKEOVERRIDES) -C $(BUILD_DIR)/ $(UNSTRIPPED) module=$(module) module && \
cp -f $(BUILD_DIR)/obj-wine32/dlls/$(module)/$(MODULE_PEFILE) $(BUILD_ROOT)/$(module)/lib/wine/i386-windows/ && \
cp -f $(BUILD_DIR)/obj-wine64/dlls/$(module)/$(MODULE_PEFILE) $(BUILD_ROOT)/$(module)/lib64/wine/x86_64-windows/ && \
if [ -e $(BUILD_DIR)/obj-wine32/dlls/$(module)/$(MODULE_PEFILE).so ]; then \
cp -f $(BUILD_DIR)/obj-wine32/dlls/$(module)/$(MODULE_PEFILE).so $(BUILD_ROOT)/$(module)/lib/wine/i386-unix/ && \
cp -f $(BUILD_DIR)/obj-wine64/dlls/$(module)/$(MODULE_PEFILE).so $(BUILD_ROOT)/$(module)/lib64/wine/x86_64-unix/; \
fi
if [ -e $(BUILD_DIR)/obj-wine32/dlls/$(module)/$(MODULE_SOFILE) ]; then \
cp -f $(BUILD_DIR)/obj-wine32/dlls/$(module)/$(MODULE_SOFILE) $(BUILD_ROOT)/$(module)/lib/wine/i386-unix/ && \
cp -f $(BUILD_DIR)/obj-wine64/dlls/$(module)/$(MODULE_SOFILE) $(BUILD_ROOT)/$(module)/lib64/wine/x86_64-unix/; \
fi
any $(CONTAINERGOALS): configure
$(MAKE) $(MFLAGS) $(MAKEOVERRIDES) -C $(BUILD_DIR)/ $(UNSTRIPPED) $(CONTAINERGOALS)
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dxvk: | $(BUILD_ROOT)/dxvk/lib/wine/dxvk
dxvk: | $(BUILD_ROOT)/dxvk/lib64/wine/dxvk
dxvk: any
cp -f $(BUILD_DIR)/dist/files/lib/wine/dxvk/*.dll $(BUILD_ROOT)/dxvk/lib/wine/dxvk/ && \
cp -f $(BUILD_DIR)/dist/files/lib64/wine/dxvk/*.dll $(BUILD_ROOT)/dxvk/lib64/wine/dxvk/
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dxvk-nvapi: | $(BUILD_ROOT)/dxvk-nvapi/lib/wine/nvapi
dxvk-nvapi: | $(BUILD_ROOT)/dxvk-nvapi/lib64/wine/nvapi
dxvk-nvapi: any
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cp -f $(BUILD_DIR)/dist/files/lib/wine/nvapi/*.dll $(BUILD_ROOT)/dxvk-nvapi/lib/wine/nvapi/ && \
cp -f $(BUILD_DIR)/dist/files/lib64/wine/nvapi/*.dll $(BUILD_ROOT)/dxvk-nvapi/lib64/wine/nvapi/
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vkd3d-proton: | $(BUILD_ROOT)/vkd3d-proton/lib/wine/vkd3d-proton
vkd3d-proton: | $(BUILD_ROOT)/vkd3d-proton/lib64/wine/vkd3d-proton
vkd3d-proton: any
cp -f $(BUILD_DIR)/dist/files/lib/wine/vkd3d-proton/*.dll $(BUILD_ROOT)/vkd3d-proton/lib/wine/vkd3d-proton/ && \
cp -f $(BUILD_DIR)/dist/files/lib64/wine/vkd3d-proton/*.dll $(BUILD_ROOT)/vkd3d-proton/lib64/wine/vkd3d-proton/
lsteamclient: | $(BUILD_ROOT)/lsteamclient/lib/wine/i386-windows
lsteamclient: | $(BUILD_ROOT)/lsteamclient/lib/wine/i386-unix
lsteamclient: | $(BUILD_ROOT)/lsteamclient/lib64/wine/x86_64-windows
lsteamclient: | $(BUILD_ROOT)/lsteamclient/lib64/wine/x86_64-unix
lsteamclient: any
cp -f $(BUILD_DIR)/dist/files/lib/wine/i386-windows/lsteamclient.dll $(BUILD_ROOT)/lsteamclient/lib/wine/i386-windows/ && \
cp -f $(BUILD_DIR)/dist/files/lib/wine/i386-unix/lsteamclient.dll.so $(BUILD_ROOT)/lsteamclient/lib/wine/i386-unix/ && \
cp -f $(BUILD_DIR)/dist/files/lib64/wine/x86_64-windows/lsteamclient.dll $(BUILD_ROOT)/lsteamclient/lib64/wine/x86_64-windows/ && \
cp -f $(BUILD_DIR)/dist/files/lib64/wine/x86_64-unix/lsteamclient.dll.so $(BUILD_ROOT)/lsteamclient/lib64/wine/x86_64-unix/
vrclient: | $(BUILD_ROOT)/vrclient/lib/wine/i386-windows
vrclient: | $(BUILD_ROOT)/vrclient/lib/wine/i386-unix
vrclient: | $(BUILD_ROOT)/vrclient/lib64/wine/x86_64-windows
vrclient: | $(BUILD_ROOT)/vrclient/lib64/wine/x86_64-unix
vrclient: any
cp -f $(BUILD_DIR)/dist/files/lib/wine/i386-windows/vrclient.dll $(BUILD_ROOT)/vrclient/lib/wine/i386-windows/ && \
cp -f $(BUILD_DIR)/dist/files/lib/wine/i386-unix/vrclient.dll.so $(BUILD_ROOT)/vrclient/lib/wine/i386-unix/ && \
cp -f $(BUILD_DIR)/dist/files/lib64/wine/x86_64-windows/vrclient_x64.dll $(BUILD_ROOT)/vrclient/lib64/wine/x86_64-windows/ && \
cp -f $(BUILD_DIR)/dist/files/lib64/wine/x86_64-unix/vrclient_x64.dll.so $(BUILD_ROOT)/vrclient/lib64/wine/x86_64-unix/
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wineopenxr: | $(BUILD_ROOT)/wineopenxr/lib64/wine/x86_64-windows
wineopenxr: | $(BUILD_ROOT)/wineopenxr/lib64/wine/x86_64-unix
wineopenxr: any
cp -f $(BUILD_DIR)/dist/files/lib64/wine/x86_64-windows/wineopenxr.dll $(BUILD_ROOT)/wineopenxr/lib64/wine/x86_64-windows/ && \
cp -f $(BUILD_DIR)/dist/files/lib64/wine/x86_64-unix/wineopenxr.dll.so $(BUILD_ROOT)/wineopenxr/lib64/wine/x86_64-unix/
battleye: | $(BUILD_ROOT)/battleye/v1/lib/wine/i386-windows
battleye: | $(BUILD_ROOT)/battleye/v1/lib/wine/i386-unix
battleye: | $(BUILD_ROOT)/battleye/v1/lib64/wine/x86_64-windows
battleye: | $(BUILD_ROOT)/battleye/v1/lib64/wine/x86_64-unix
battleye: any
cp -f $(BUILD_DIR)/dist-battleye/v1/lib/wine/i386-windows/beclient.dll $(BUILD_ROOT)/battleye/v1/lib/wine/i386-windows/ && \
cp -f $(BUILD_DIR)/dist-battleye/v1/lib/wine/i386-unix/beclient.dll.so $(BUILD_ROOT)/battleye/v1/lib/wine/i386-unix/ && \
cp -f $(BUILD_DIR)/dist-battleye/v1/lib64/wine/x86_64-windows/beclient_x64.dll $(BUILD_ROOT)/battleye/v1/lib64/wine/x86_64-windows/ && \
cp -f $(BUILD_DIR)/dist-battleye/v1/lib64/wine/x86_64-unix/beclient_x64.dll.so $(BUILD_ROOT)/battleye/v1/lib64/wine/x86_64-unix/
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$(BUILD_ROOT)/%:
mkdir -p $@