Yucom/lsteamclient/cppISteamRemotePlay_STEAMREMOTEPLAY_INTERFACE_VERSION001.cpp

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#include "steam_defs.h"
#pragma push_macro("__cdecl")
#undef __cdecl
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#include "steamworks_sdk_147/steam_api.h"
#include "steamworks_sdk_147/steamnetworkingtypes.h"
#pragma pop_macro("__cdecl")
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#include "steamclient_private.h"
#ifdef __cplusplus
extern "C" {
#endif
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#define SDKVER_147
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#include "struct_converters.h"
#include "cppISteamRemotePlay_STEAMREMOTEPLAY_INTERFACE_VERSION001.h"
uint32 cppISteamRemotePlay_STEAMREMOTEPLAY_INTERFACE_VERSION001_GetSessionCount(void *linux_side)
{
return ((ISteamRemotePlay*)linux_side)->GetSessionCount();
}
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RemotePlaySessionID_t cppISteamRemotePlay_STEAMREMOTEPLAY_INTERFACE_VERSION001_GetSessionID(void *linux_side, int iSessionIndex)
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{
return ((ISteamRemotePlay*)linux_side)->GetSessionID((int)iSessionIndex);
}
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CSteamID cppISteamRemotePlay_STEAMREMOTEPLAY_INTERFACE_VERSION001_GetSessionSteamID(void *linux_side, RemotePlaySessionID_t unSessionID)
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{
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return ((ISteamRemotePlay*)linux_side)->GetSessionSteamID((RemotePlaySessionID_t)unSessionID);
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}
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const char * cppISteamRemotePlay_STEAMREMOTEPLAY_INTERFACE_VERSION001_GetSessionClientName(void *linux_side, RemotePlaySessionID_t unSessionID)
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{
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return ((ISteamRemotePlay*)linux_side)->GetSessionClientName((RemotePlaySessionID_t)unSessionID);
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}
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ESteamDeviceFormFactor cppISteamRemotePlay_STEAMREMOTEPLAY_INTERFACE_VERSION001_GetSessionClientFormFactor(void *linux_side, RemotePlaySessionID_t unSessionID)
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{
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return ((ISteamRemotePlay*)linux_side)->GetSessionClientFormFactor((RemotePlaySessionID_t)unSessionID);
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}
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bool cppISteamRemotePlay_STEAMREMOTEPLAY_INTERFACE_VERSION001_BGetSessionClientResolution(void *linux_side, RemotePlaySessionID_t unSessionID, int * pnResolutionX, int * pnResolutionY)
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{
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return ((ISteamRemotePlay*)linux_side)->BGetSessionClientResolution((RemotePlaySessionID_t)unSessionID, (int *)pnResolutionX, (int *)pnResolutionY);
}
bool cppISteamRemotePlay_STEAMREMOTEPLAY_INTERFACE_VERSION001_BSendRemotePlayTogetherInvite(void *linux_side, CSteamID steamIDFriend)
{
return ((ISteamRemotePlay*)linux_side)->BSendRemotePlayTogetherInvite((CSteamID)steamIDFriend);
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}
#ifdef __cplusplus
}
#endif