Yucom/lsteamclient/cppISteamNetworkingSockets_SteamNetworkingSockets006.h

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struct cppISteamNetworkingSockets_SteamNetworkingSockets006_CreateListenSocketIP_params
{
void *linux_side;
HSteamListenSocket _ret;
const SteamNetworkingIPAddr *localAddress;
int nOptions;
const SteamNetworkingConfigValue_t *pOptions;
};
extern void cppISteamNetworkingSockets_SteamNetworkingSockets006_CreateListenSocketIP( struct cppISteamNetworkingSockets_SteamNetworkingSockets006_CreateListenSocketIP_params *params );
struct cppISteamNetworkingSockets_SteamNetworkingSockets006_ConnectByIPAddress_params
{
void *linux_side;
HSteamNetConnection _ret;
const SteamNetworkingIPAddr *address;
int nOptions;
const SteamNetworkingConfigValue_t *pOptions;
};
extern void cppISteamNetworkingSockets_SteamNetworkingSockets006_ConnectByIPAddress( struct cppISteamNetworkingSockets_SteamNetworkingSockets006_ConnectByIPAddress_params *params );
struct cppISteamNetworkingSockets_SteamNetworkingSockets006_CreateListenSocketP2P_params
{
void *linux_side;
HSteamListenSocket _ret;
int nVirtualPort;
int nOptions;
const SteamNetworkingConfigValue_t *pOptions;
};
extern void cppISteamNetworkingSockets_SteamNetworkingSockets006_CreateListenSocketP2P( struct cppISteamNetworkingSockets_SteamNetworkingSockets006_CreateListenSocketP2P_params *params );
struct cppISteamNetworkingSockets_SteamNetworkingSockets006_ConnectP2P_params
{
void *linux_side;
HSteamNetConnection _ret;
const SteamNetworkingIdentity *identityRemote;
int nVirtualPort;
int nOptions;
const SteamNetworkingConfigValue_t *pOptions;
};
extern void cppISteamNetworkingSockets_SteamNetworkingSockets006_ConnectP2P( struct cppISteamNetworkingSockets_SteamNetworkingSockets006_ConnectP2P_params *params );
struct cppISteamNetworkingSockets_SteamNetworkingSockets006_AcceptConnection_params
{
void *linux_side;
uint32_t _ret;
HSteamNetConnection hConn;
};
extern void cppISteamNetworkingSockets_SteamNetworkingSockets006_AcceptConnection( struct cppISteamNetworkingSockets_SteamNetworkingSockets006_AcceptConnection_params *params );
struct cppISteamNetworkingSockets_SteamNetworkingSockets006_CloseConnection_params
{
void *linux_side;
bool _ret;
HSteamNetConnection hPeer;
int nReason;
const char *pszDebug;
bool bEnableLinger;
};
extern void cppISteamNetworkingSockets_SteamNetworkingSockets006_CloseConnection( struct cppISteamNetworkingSockets_SteamNetworkingSockets006_CloseConnection_params *params );
struct cppISteamNetworkingSockets_SteamNetworkingSockets006_CloseListenSocket_params
{
void *linux_side;
bool _ret;
HSteamListenSocket hSocket;
};
extern void cppISteamNetworkingSockets_SteamNetworkingSockets006_CloseListenSocket( struct cppISteamNetworkingSockets_SteamNetworkingSockets006_CloseListenSocket_params *params );
struct cppISteamNetworkingSockets_SteamNetworkingSockets006_SetConnectionUserData_params
{
void *linux_side;
bool _ret;
HSteamNetConnection hPeer;
int64 nUserData;
};
extern void cppISteamNetworkingSockets_SteamNetworkingSockets006_SetConnectionUserData( struct cppISteamNetworkingSockets_SteamNetworkingSockets006_SetConnectionUserData_params *params );
struct cppISteamNetworkingSockets_SteamNetworkingSockets006_GetConnectionUserData_params
{
void *linux_side;
int64 _ret;
HSteamNetConnection hPeer;
};
extern void cppISteamNetworkingSockets_SteamNetworkingSockets006_GetConnectionUserData( struct cppISteamNetworkingSockets_SteamNetworkingSockets006_GetConnectionUserData_params *params );
struct cppISteamNetworkingSockets_SteamNetworkingSockets006_SetConnectionName_params
{
void *linux_side;
HSteamNetConnection hPeer;
const char *pszName;
};
extern void cppISteamNetworkingSockets_SteamNetworkingSockets006_SetConnectionName( struct cppISteamNetworkingSockets_SteamNetworkingSockets006_SetConnectionName_params *params );
struct cppISteamNetworkingSockets_SteamNetworkingSockets006_GetConnectionName_params
{
void *linux_side;
bool _ret;
HSteamNetConnection hPeer;
char *pszName;
int nMaxLen;
};
extern void cppISteamNetworkingSockets_SteamNetworkingSockets006_GetConnectionName( struct cppISteamNetworkingSockets_SteamNetworkingSockets006_GetConnectionName_params *params );
struct cppISteamNetworkingSockets_SteamNetworkingSockets006_SendMessageToConnection_params
{
void *linux_side;
uint32_t _ret;
HSteamNetConnection hConn;
const void *pData;
uint32 cbData;
int nSendFlags;
int64 *pOutMessageNumber;
};
extern void cppISteamNetworkingSockets_SteamNetworkingSockets006_SendMessageToConnection( struct cppISteamNetworkingSockets_SteamNetworkingSockets006_SendMessageToConnection_params *params );
struct cppISteamNetworkingSockets_SteamNetworkingSockets006_SendMessages_params
{
void *linux_side;
int nMessages;
winSteamNetworkingMessage_t_147 **pMessages;
int64 *pOutMessageNumberOrResult;
};
extern void cppISteamNetworkingSockets_SteamNetworkingSockets006_SendMessages( struct cppISteamNetworkingSockets_SteamNetworkingSockets006_SendMessages_params *params );
struct cppISteamNetworkingSockets_SteamNetworkingSockets006_FlushMessagesOnConnection_params
{
void *linux_side;
uint32_t _ret;
HSteamNetConnection hConn;
};
extern void cppISteamNetworkingSockets_SteamNetworkingSockets006_FlushMessagesOnConnection( struct cppISteamNetworkingSockets_SteamNetworkingSockets006_FlushMessagesOnConnection_params *params );
struct cppISteamNetworkingSockets_SteamNetworkingSockets006_ReceiveMessagesOnConnection_params
{
void *linux_side;
int _ret;
HSteamNetConnection hConn;
winSteamNetworkingMessage_t_147 **ppOutMessages;
int nMaxMessages;
};
extern void cppISteamNetworkingSockets_SteamNetworkingSockets006_ReceiveMessagesOnConnection( struct cppISteamNetworkingSockets_SteamNetworkingSockets006_ReceiveMessagesOnConnection_params *params );
struct cppISteamNetworkingSockets_SteamNetworkingSockets006_ReceiveMessagesOnListenSocket_params
{
void *linux_side;
int _ret;
HSteamListenSocket hSocket;
winSteamNetworkingMessage_t_147 **ppOutMessages;
int nMaxMessages;
};
extern void cppISteamNetworkingSockets_SteamNetworkingSockets006_ReceiveMessagesOnListenSocket( struct cppISteamNetworkingSockets_SteamNetworkingSockets006_ReceiveMessagesOnListenSocket_params *params );
struct cppISteamNetworkingSockets_SteamNetworkingSockets006_GetConnectionInfo_params
{
void *linux_side;
bool _ret;
HSteamNetConnection hConn;
SteamNetConnectionInfo_t *pInfo;
};
extern void cppISteamNetworkingSockets_SteamNetworkingSockets006_GetConnectionInfo( struct cppISteamNetworkingSockets_SteamNetworkingSockets006_GetConnectionInfo_params *params );
struct cppISteamNetworkingSockets_SteamNetworkingSockets006_GetQuickConnectionStatus_params
{
void *linux_side;
bool _ret;
HSteamNetConnection hConn;
SteamNetworkingQuickConnectionStatus *pStats;
};
extern void cppISteamNetworkingSockets_SteamNetworkingSockets006_GetQuickConnectionStatus( struct cppISteamNetworkingSockets_SteamNetworkingSockets006_GetQuickConnectionStatus_params *params );
struct cppISteamNetworkingSockets_SteamNetworkingSockets006_GetDetailedConnectionStatus_params
{
void *linux_side;
int _ret;
HSteamNetConnection hConn;
char *pszBuf;
int cbBuf;
};
extern void cppISteamNetworkingSockets_SteamNetworkingSockets006_GetDetailedConnectionStatus( struct cppISteamNetworkingSockets_SteamNetworkingSockets006_GetDetailedConnectionStatus_params *params );
struct cppISteamNetworkingSockets_SteamNetworkingSockets006_GetListenSocketAddress_params
{
void *linux_side;
bool _ret;
HSteamListenSocket hSocket;
SteamNetworkingIPAddr *address;
};
extern void cppISteamNetworkingSockets_SteamNetworkingSockets006_GetListenSocketAddress( struct cppISteamNetworkingSockets_SteamNetworkingSockets006_GetListenSocketAddress_params *params );
struct cppISteamNetworkingSockets_SteamNetworkingSockets006_CreateSocketPair_params
{
void *linux_side;
bool _ret;
HSteamNetConnection *pOutConnection1;
HSteamNetConnection *pOutConnection2;
bool bUseNetworkLoopback;
const SteamNetworkingIdentity *pIdentity1;
const SteamNetworkingIdentity *pIdentity2;
};
extern void cppISteamNetworkingSockets_SteamNetworkingSockets006_CreateSocketPair( struct cppISteamNetworkingSockets_SteamNetworkingSockets006_CreateSocketPair_params *params );
struct cppISteamNetworkingSockets_SteamNetworkingSockets006_GetIdentity_params
{
void *linux_side;
bool _ret;
SteamNetworkingIdentity *pIdentity;
};
extern void cppISteamNetworkingSockets_SteamNetworkingSockets006_GetIdentity( struct cppISteamNetworkingSockets_SteamNetworkingSockets006_GetIdentity_params *params );
struct cppISteamNetworkingSockets_SteamNetworkingSockets006_InitAuthentication_params
{
void *linux_side;
uint32_t _ret;
};
extern void cppISteamNetworkingSockets_SteamNetworkingSockets006_InitAuthentication( struct cppISteamNetworkingSockets_SteamNetworkingSockets006_InitAuthentication_params *params );
struct cppISteamNetworkingSockets_SteamNetworkingSockets006_GetAuthenticationStatus_params
{
void *linux_side;
uint32_t _ret;
SteamNetAuthenticationStatus_t *pDetails;
};
extern void cppISteamNetworkingSockets_SteamNetworkingSockets006_GetAuthenticationStatus( struct cppISteamNetworkingSockets_SteamNetworkingSockets006_GetAuthenticationStatus_params *params );
struct cppISteamNetworkingSockets_SteamNetworkingSockets006_ReceivedRelayAuthTicket_params
{
void *linux_side;
bool _ret;
const void *pvTicket;
int cbTicket;
SteamDatagramRelayAuthTicket *pOutParsedTicket;
};
extern void cppISteamNetworkingSockets_SteamNetworkingSockets006_ReceivedRelayAuthTicket( struct cppISteamNetworkingSockets_SteamNetworkingSockets006_ReceivedRelayAuthTicket_params *params );
struct cppISteamNetworkingSockets_SteamNetworkingSockets006_FindRelayAuthTicketForServer_params
{
void *linux_side;
int _ret;
const SteamNetworkingIdentity *identityGameServer;
int nVirtualPort;
SteamDatagramRelayAuthTicket *pOutParsedTicket;
};
extern void cppISteamNetworkingSockets_SteamNetworkingSockets006_FindRelayAuthTicketForServer( struct cppISteamNetworkingSockets_SteamNetworkingSockets006_FindRelayAuthTicketForServer_params *params );
struct cppISteamNetworkingSockets_SteamNetworkingSockets006_ConnectToHostedDedicatedServer_params
{
void *linux_side;
HSteamNetConnection _ret;
const SteamNetworkingIdentity *identityTarget;
int nVirtualPort;
int nOptions;
const SteamNetworkingConfigValue_t *pOptions;
};
extern void cppISteamNetworkingSockets_SteamNetworkingSockets006_ConnectToHostedDedicatedServer( struct cppISteamNetworkingSockets_SteamNetworkingSockets006_ConnectToHostedDedicatedServer_params *params );
struct cppISteamNetworkingSockets_SteamNetworkingSockets006_GetHostedDedicatedServerPort_params
{
void *linux_side;
uint16 _ret;
};
extern void cppISteamNetworkingSockets_SteamNetworkingSockets006_GetHostedDedicatedServerPort( struct cppISteamNetworkingSockets_SteamNetworkingSockets006_GetHostedDedicatedServerPort_params *params );
struct cppISteamNetworkingSockets_SteamNetworkingSockets006_GetHostedDedicatedServerPOPID_params
{
void *linux_side;
SteamNetworkingPOPID _ret;
};
extern void cppISteamNetworkingSockets_SteamNetworkingSockets006_GetHostedDedicatedServerPOPID( struct cppISteamNetworkingSockets_SteamNetworkingSockets006_GetHostedDedicatedServerPOPID_params *params );
struct cppISteamNetworkingSockets_SteamNetworkingSockets006_GetHostedDedicatedServerAddress_params
{
void *linux_side;
uint32_t _ret;
SteamDatagramHostedAddress *pRouting;
};
extern void cppISteamNetworkingSockets_SteamNetworkingSockets006_GetHostedDedicatedServerAddress( struct cppISteamNetworkingSockets_SteamNetworkingSockets006_GetHostedDedicatedServerAddress_params *params );
struct cppISteamNetworkingSockets_SteamNetworkingSockets006_CreateHostedDedicatedServerListenSocket_params
{
void *linux_side;
HSteamListenSocket _ret;
int nVirtualPort;
int nOptions;
const SteamNetworkingConfigValue_t *pOptions;
};
extern void cppISteamNetworkingSockets_SteamNetworkingSockets006_CreateHostedDedicatedServerListenSocket( struct cppISteamNetworkingSockets_SteamNetworkingSockets006_CreateHostedDedicatedServerListenSocket_params *params );
struct cppISteamNetworkingSockets_SteamNetworkingSockets006_GetGameCoordinatorServerLogin_params
{
void *linux_side;
uint32_t _ret;
SteamDatagramGameCoordinatorServerLogin *pLoginInfo;
int *pcbSignedBlob;
void *pBlob;
};
extern void cppISteamNetworkingSockets_SteamNetworkingSockets006_GetGameCoordinatorServerLogin( struct cppISteamNetworkingSockets_SteamNetworkingSockets006_GetGameCoordinatorServerLogin_params *params );
struct cppISteamNetworkingSockets_SteamNetworkingSockets006_ConnectP2PCustomSignaling_params
{
void *linux_side;
HSteamNetConnection _ret;
void /*ISteamNetworkingConnectionCustomSignaling*/ *pSignaling;
const SteamNetworkingIdentity *pPeerIdentity;
int nOptions;
const SteamNetworkingConfigValue_t *pOptions;
};
extern void cppISteamNetworkingSockets_SteamNetworkingSockets006_ConnectP2PCustomSignaling( struct cppISteamNetworkingSockets_SteamNetworkingSockets006_ConnectP2PCustomSignaling_params *params );
struct cppISteamNetworkingSockets_SteamNetworkingSockets006_ReceivedP2PCustomSignal_params
{
void *linux_side;
bool _ret;
const void *pMsg;
int cbMsg;
void /*ISteamNetworkingCustomSignalingRecvContext*/ *pContext;
};
extern void cppISteamNetworkingSockets_SteamNetworkingSockets006_ReceivedP2PCustomSignal( struct cppISteamNetworkingSockets_SteamNetworkingSockets006_ReceivedP2PCustomSignal_params *params );