Yucom/proton

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#!/usr/bin/python2.7
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#script to launch Wine with the correct environment
import filecmp
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import json
import os
import shutil
import struct
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import subprocess
import sys
import tarfile
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CURRENT_PREFIX_VERSION="3.0-1"
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PFX="Proton: "
def log(msg):
sys.stdout.write(PFX + msg + os.linesep)
sys.stdout.flush()
def upgrade_pfx(old_ver):
if old_ver == CURRENT_PREFIX_VERSION:
return
log("Upgrading prefix from " + str(old_ver) + " to " + CURRENT_PREFIX_VERSION)
#nothing to do, yet
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def run_wine(args):
if lfile == None:
subprocess.call(args, env=env)
else:
subprocess.call(args, env=env, stdout=lfile, stderr=subprocess.STDOUT)
def makedirs(path):
try:
os.makedirs(path)
except:
#already exists
pass
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if not ("STEAM_COMPAT_DATA_PATH" in os.environ):
log("No compat data path?")
sys.exit(1)
if "STEAM_COMPAT_CONFIG" in os.environ:
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config_opts = os.environ["STEAM_COMPAT_CONFIG"].split(",")
else:
config_opts = []
if "PROTON_USE_DXVK" in os.environ:
config_opts.append("dxvk")
basedir = os.path.dirname(sys.argv[0])
bindir = basedir + "/dist/bin/"
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libdir = basedir + "/dist/lib"
lib64dir = basedir + "/dist/lib64"
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wine_path = bindir + "/wine64"
#extract if needed
if not os.path.exists(basedir + "/dist") or \
not os.path.exists(basedir + "/dist/version") or \
not filecmp.cmp(basedir + "/version", basedir + "/dist/version"):
if os.path.exists(basedir + "/dist"):
shutil.rmtree(basedir + "/dist")
tar = tarfile.open(basedir + "/proton_dist.tar.gz", mode="r:gz")
tar.extractall(path=basedir + "/dist")
tar.close()
shutil.copy(basedir + "/version", basedir + "/dist/")
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env = dict(os.environ)
env["WINEDEBUG"] = "-all"
lfile_path = None
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#env["WINEDEBUG"] = "+timestamp,+tid,+seh"
#lfile_path = env["HOME"] + "/steam-" + env["SteamGameId"] + ".log"
if lfile_path is None:
lfile = open("/dev/null", "w")
else:
if os.path.exists(lfile_path):
os.remove(lfile_path)
lfile = open(lfile_path, "w")
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if "LD_LIBRARY_PATH" in os.environ:
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env["LD_LIBRARY_PATH"] = lib64dir + ":" + libdir + ":" + env["LD_LIBRARY_PATH"]
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else:
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env["LD_LIBRARY_PATH"] = lib64dir + ":" + libdir
env["WINEDLLPATH"] = lib64dir + "/wine:" + libdir + "/wine"
if "PATH" in os.environ:
env["PATH"] = bindir + ":" + env["PATH"]
else:
env["PATH"] = bindir
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if not os.path.isdir(basedir + "/dist/share/default_pfx"):
#make default prefix
env["WINEPREFIX"] = basedir + "/dist/share/default_pfx"
run_wine([wine_path, "wineboot"])
run_wine([bindir + "/wineserver", "-w"])
prefix = os.environ["STEAM_COMPAT_DATA_PATH"] + "/pfx/"
env["WINEPREFIX"] = prefix
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if not os.path.isdir(prefix):
#copy default prefix into place
shutil.copytree(basedir + "/dist/share/default_pfx", prefix, symlinks=True)
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version_file = os.environ["STEAM_COMPAT_DATA_PATH"] + "/version"
if os.path.exists(version_file):
with open(version_file, "r") as f:
upgrade_pfx(f.readline().strip())
else:
upgrade_pfx(None)
with open(version_file, "w") as f:
f.write(CURRENT_PREFIX_VERSION + "\n")
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#copy steam files into place
steamdir = env["HOME"] + "/.steam/root/legacycompat/"
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dst = prefix + "/drive_c/Program Files (x86)/"
makedirs(dst + "Steam")
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filestocopy = ["steamclient.dll",
"steamclient64.dll",
"Steam.dll"]
for f in filestocopy:
if os.path.isfile(steamdir + f):
shutil.copy(steamdir + f, dst + "Steam/" + f)
#copy openvr files into place
dst = prefix + "/drive_c/vrclient/bin/"
makedirs(dst)
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shutil.copy(basedir + "/dist/lib/wine/fakedlls/vrclient.dll", dst)
shutil.copy(basedir + "/dist/lib64/wine/fakedlls/vrclient_x64.dll", dst)
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#parse linux openvr config and present it in win32 format to the app.
#logic from openvr's CVRPathRegistry_Public::GetPaths
#check environment for overrides
vr_runtime = None
if "VR_OVERRIDE" in env:
vr_runtime = env["VR_OVERRIDE"]
env.pop("VR_OVERRIDE")
vr_config = None
if "VR_CONFIG_PATH" in env:
vr_config = env["VR_CONFIG_PATH"]
env.pop("VR_CONFIG_PATH")
vr_log = None
if "VR_LOG_PATH" in env:
vr_log = env["VR_LOG_PATH"]
env.pop("VR_LOG_PATH")
#load from json if needed
if vr_runtime is None or \
vr_config is None or \
vr_log is None:
try:
if "XDG_CONFIG_HOME" in env:
path = env["XDG_CONFIG_HOME"]
else:
path = env["HOME"] + "/.config"
path = path + "/openvr/openvrpaths.vrpath"
j = json.load(open(path, "r"))
if vr_runtime is None:
vr_runtime = j["runtime"][0]
if vr_config is None:
vr_config = j["config"][0]
if vr_log is None:
vr_log = j["log"][0]
except:
pass
makedirs(prefix + "/drive_c/users/steamuser/Local Settings/Application Data/openvr")
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#remove existing file
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vrpaths_name = prefix + "/drive_c/users/steamuser/Local Settings/Application Data/openvr/openvrpaths.vrpath"
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if os.path.exists(vrpaths_name):
os.remove(vrpaths_name)
#dump new file
if not vr_runtime is None:
try:
env["PROTON_VR_RUNTIME"] = vr_runtime
j = { "runtime": [ "C:\\vrclient\\", "C:\\vrclient" ] }
if not vr_config is None:
win_vr_config = subprocess.check_output([wine_path, "winepath", "-w", vr_config], env=env, stderr=open("/dev/null", "w"))
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j["config"] = [ win_vr_config.strip() ]
if not vr_log is None:
win_vr_log = subprocess.check_output([wine_path, "winepath", "-w", vr_log], env=env, stderr=open("/dev/null", "w"))
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j["log"] = [ win_vr_log.strip() ]
j["version"] = 1
j["jsonid"] = "vrpathreg"
json.dump(j, open(vrpaths_name, "w"), indent=2)
except:
pass
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def make_dxvk_links(dll_dir, link_dir):
if os.path.lexists(link_dir + "/d3d11.dll"):
os.remove(link_dir + "/d3d11.dll")
if os.path.lexists(link_dir + "/dxgi.dll"):
os.remove(link_dir + "/dxgi.dll")
os.symlink(dll_dir + "/d3d11.dll", link_dir + "/d3d11.dll")
os.symlink(dll_dir + "/dxgi.dll", link_dir + "/dxgi.dll")
if "dxvk" in config_opts:
make_dxvk_links(basedir + "/dist/lib64/wine/dxvk/",
prefix + "drive_c/windows/system32")
make_dxvk_links(basedir + "/dist/lib/wine/dxvk/",
prefix + "drive_c/windows/syswow64")
env["WINEDLLOVERRIDES"] = "dxgi,d3d11=n"
else:
make_dxvk_links(basedir + "/dist/lib64/wine/",
prefix + "drive_c/windows/system32")
make_dxvk_links(basedir + "/dist/lib/wine/",
prefix + "drive_c/windows/syswow64")
ARCH_UNKNOWN=0
ARCH_I386=1
ARCH_X86_64=2
def determine_architecture(path):
#algorithm from file's msdos magic file
with open(path, "rb") as f:
magic = f.read(2)
if magic != "MZ":
return ARCH_UNKNOWN
f.seek(0x18)
reloc = struct.unpack('<H', f.read(2))[0]
if reloc < 0x40:
#DOS
return ARCH_I386
f.seek(0x3c)
pe_offs = struct.unpack('<L', f.read(4))[0]
f.seek(pe_offs)
magic = f.read(4)
if magic != "PE\0\0":
return ARCH_UNKNOWN
f.seek(pe_offs + 4)
arch = struct.unpack('<H', f.read(2))[0]
if arch == 0x8664:
return ARCH_X86_64
if arch == 0x014c:
return ARCH_I386
return ARCH_UNKNOWN
def dump_dbg_script(path, cmd, descr):
f = open(path, "w")
f.write("#!/bin/bash\n")
f.write("#" + descr + "\n\n")
f.write("cd \"" + os.getcwd() + "\"\n")
f.write("SteamGameId=\"" + env["SteamGameId"] + "\" \\\n")
f.write("\tSteamAppId=\"" + env["SteamAppId"] + "\" \\\n")
f.write("\tPATH=\"" + env["PATH"] + "\" \\\n")
f.write("\tWINEDEBUG=-all\\\n")
f.write("\tWINEDLLPATH=\"" + env["WINEDLLPATH"] + "\" \\\n")
f.write("\tLD_LIBRARY_PATH=\"" + env["LD_LIBRARY_PATH"] + "\" \\\n")
f.write("\tWINEPREFIX=\"" + env["WINEPREFIX"] + "\" \\\n")
if "PROTON_VR_RUNTIME" in env:
f.write("\tPROTON_VR_RUNTIME=\"" + env["PROTON_VR_RUNTIME"] + "\" \\\n")
if "WINEDLLOVERRIDES" in env:
f.write("\tWINEDLLOVERRIDES=\"" + env["WINEDLLOVERRIDES"] + "\" \\\n")
arch = determine_architecture(sys.argv[2])
if arch == ARCH_X86_64:
f.write("\t\"" + bindir + "wine64\"")
else:
f.write("\t\"" + bindir + "wine\"")
for arg in cmd:
f.write(" \"" + arg + "\"")
f.write("\n")
f.close()
os.chmod(path, 0755)
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#determine mode
if sys.argv[1] == "run":
#start target app
if "PROTON_DUMP_DEBUG_COMMAND" in env:
dump_dbg_script("/tmp/proton_dbg", ["winedbg", "$@"], "Run winedbg (with args)")
dump_dbg_script("/tmp/proton_dbg_run", ["winedbg"] + sys.argv[2:], "Run winedbg with the game loaded")
dump_dbg_script("/tmp/proton_run", ["$@"], "Run an arbitrary command")
else:
run_wine([wine_path] + sys.argv[2:])
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elif sys.argv[1] == "translatepath":
#get windows path equivalent
path = subprocess.check_output([wine_path, "winepath", "-w", sys.argv[2]], env=env, stderr=open("/dev/null", "w"))
stdout.write(path)
else:
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log("Need a verb.")
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sys.exit(1)
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sys.exit(0)