Yucom/lsteamclient/cppISteamNetworkingSockets_SteamNetworkingSockets008.h

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C
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extern HSteamListenSocket cppISteamNetworkingSockets_SteamNetworkingSockets008_CreateListenSocketIP(void *, const SteamNetworkingIPAddr *, int, const SteamNetworkingConfigValue_t *);
extern HSteamNetConnection cppISteamNetworkingSockets_SteamNetworkingSockets008_ConnectByIPAddress(void *, const SteamNetworkingIPAddr *, int, const SteamNetworkingConfigValue_t *);
extern HSteamListenSocket cppISteamNetworkingSockets_SteamNetworkingSockets008_CreateListenSocketP2P(void *, int, int, const SteamNetworkingConfigValue_t *);
extern HSteamNetConnection cppISteamNetworkingSockets_SteamNetworkingSockets008_ConnectP2P(void *, const SteamNetworkingIdentity *, int, int, const SteamNetworkingConfigValue_t *);
extern EResult cppISteamNetworkingSockets_SteamNetworkingSockets008_AcceptConnection(void *, HSteamNetConnection);
extern bool cppISteamNetworkingSockets_SteamNetworkingSockets008_CloseConnection(void *, HSteamNetConnection, int, const char *, bool);
extern bool cppISteamNetworkingSockets_SteamNetworkingSockets008_CloseListenSocket(void *, HSteamListenSocket);
extern bool cppISteamNetworkingSockets_SteamNetworkingSockets008_SetConnectionUserData(void *, HSteamNetConnection, int64);
extern int64 cppISteamNetworkingSockets_SteamNetworkingSockets008_GetConnectionUserData(void *, HSteamNetConnection);
extern void cppISteamNetworkingSockets_SteamNetworkingSockets008_SetConnectionName(void *, HSteamNetConnection, const char *);
extern bool cppISteamNetworkingSockets_SteamNetworkingSockets008_GetConnectionName(void *, HSteamNetConnection, char *, int);
extern EResult cppISteamNetworkingSockets_SteamNetworkingSockets008_SendMessageToConnection(void *, HSteamNetConnection, const void *, uint32, int, int64 *);
extern void cppISteamNetworkingSockets_SteamNetworkingSockets008_SendMessages(void *, int, winSteamNetworkingMessage_t_149 *const *, int64 *);
extern EResult cppISteamNetworkingSockets_SteamNetworkingSockets008_FlushMessagesOnConnection(void *, HSteamNetConnection);
extern int cppISteamNetworkingSockets_SteamNetworkingSockets008_ReceiveMessagesOnConnection(void *, HSteamNetConnection, winSteamNetworkingMessage_t_149 **, int);
extern bool cppISteamNetworkingSockets_SteamNetworkingSockets008_GetConnectionInfo(void *, HSteamNetConnection, SteamNetConnectionInfo_t *);
extern bool cppISteamNetworkingSockets_SteamNetworkingSockets008_GetQuickConnectionStatus(void *, HSteamNetConnection, SteamNetworkingQuickConnectionStatus *);
extern int cppISteamNetworkingSockets_SteamNetworkingSockets008_GetDetailedConnectionStatus(void *, HSteamNetConnection, char *, int);
extern bool cppISteamNetworkingSockets_SteamNetworkingSockets008_GetListenSocketAddress(void *, HSteamListenSocket, SteamNetworkingIPAddr *);
extern bool cppISteamNetworkingSockets_SteamNetworkingSockets008_CreateSocketPair(void *, HSteamNetConnection *, HSteamNetConnection *, bool, const SteamNetworkingIdentity *, const SteamNetworkingIdentity *);
extern bool cppISteamNetworkingSockets_SteamNetworkingSockets008_GetIdentity(void *, SteamNetworkingIdentity *);
extern ESteamNetworkingAvailability cppISteamNetworkingSockets_SteamNetworkingSockets008_InitAuthentication(void *);
extern ESteamNetworkingAvailability cppISteamNetworkingSockets_SteamNetworkingSockets008_GetAuthenticationStatus(void *, SteamNetAuthenticationStatus_t *);
extern HSteamNetPollGroup cppISteamNetworkingSockets_SteamNetworkingSockets008_CreatePollGroup(void *);
extern bool cppISteamNetworkingSockets_SteamNetworkingSockets008_DestroyPollGroup(void *, HSteamNetPollGroup);
extern bool cppISteamNetworkingSockets_SteamNetworkingSockets008_SetConnectionPollGroup(void *, HSteamNetConnection, HSteamNetPollGroup);
extern int cppISteamNetworkingSockets_SteamNetworkingSockets008_ReceiveMessagesOnPollGroup(void *, HSteamNetPollGroup, winSteamNetworkingMessage_t_149 **, int);
extern bool cppISteamNetworkingSockets_SteamNetworkingSockets008_ReceivedRelayAuthTicket(void *, const void *, int, SteamDatagramRelayAuthTicket *);
extern int cppISteamNetworkingSockets_SteamNetworkingSockets008_FindRelayAuthTicketForServer(void *, const SteamNetworkingIdentity *, int, SteamDatagramRelayAuthTicket *);
extern HSteamNetConnection cppISteamNetworkingSockets_SteamNetworkingSockets008_ConnectToHostedDedicatedServer(void *, const SteamNetworkingIdentity *, int, int, const SteamNetworkingConfigValue_t *);
extern uint16 cppISteamNetworkingSockets_SteamNetworkingSockets008_GetHostedDedicatedServerPort(void *);
extern SteamNetworkingPOPID cppISteamNetworkingSockets_SteamNetworkingSockets008_GetHostedDedicatedServerPOPID(void *);
extern EResult cppISteamNetworkingSockets_SteamNetworkingSockets008_GetHostedDedicatedServerAddress(void *, SteamDatagramHostedAddress *);
extern HSteamListenSocket cppISteamNetworkingSockets_SteamNetworkingSockets008_CreateHostedDedicatedServerListenSocket(void *, int, int, const SteamNetworkingConfigValue_t *);
extern EResult cppISteamNetworkingSockets_SteamNetworkingSockets008_GetGameCoordinatorServerLogin(void *, SteamDatagramGameCoordinatorServerLogin *, int *, void *);
extern HSteamNetConnection cppISteamNetworkingSockets_SteamNetworkingSockets008_ConnectP2PCustomSignaling(void *, ISteamNetworkingConnectionCustomSignaling *, const SteamNetworkingIdentity *, int, const SteamNetworkingConfigValue_t *);
extern bool cppISteamNetworkingSockets_SteamNetworkingSockets008_ReceivedP2PCustomSignal(void *, const void *, int, ISteamNetworkingCustomSignalingRecvContext *);
extern bool cppISteamNetworkingSockets_SteamNetworkingSockets008_GetCertificateRequest(void *, int *, void *, SteamNetworkingErrMsg *);
extern bool cppISteamNetworkingSockets_SteamNetworkingSockets008_SetCertificate(void *, const void *, int, SteamNetworkingErrMsg *);