561 lines
20 KiB
C
561 lines
20 KiB
C
|
//====== Copyright 1996-2008, Valve Corporation, All rights reserved. =======
|
||
|
//
|
||
|
// Purpose:
|
||
|
//
|
||
|
//=============================================================================
|
||
|
|
||
|
#ifndef STEAM_API_H
|
||
|
#define STEAM_API_H
|
||
|
#ifdef _WIN32
|
||
|
#pragma once
|
||
|
#endif
|
||
|
|
||
|
#include "isteamclient.h"
|
||
|
#include "isteamuser.h"
|
||
|
#include "isteamfriends.h"
|
||
|
#include "isteamutils.h"
|
||
|
#include "isteammatchmaking.h"
|
||
|
#include "isteamuserstats.h"
|
||
|
#include "isteamapps.h"
|
||
|
#include "isteamnetworking.h"
|
||
|
#include "isteamremotestorage.h"
|
||
|
#include "isteamscreenshots.h"
|
||
|
#include "isteammusic.h"
|
||
|
#include "isteamhttp.h"
|
||
|
#include "isteamunifiedmessages.h"
|
||
|
#include "isteamcontroller.h"
|
||
|
#include "isteamugc.h"
|
||
|
#include "isteamapplist.h"
|
||
|
|
||
|
#if defined( _PS3 )
|
||
|
#include "steamps3params.h"
|
||
|
#endif
|
||
|
|
||
|
// Steam API export macro
|
||
|
#if defined( _WIN32 ) && !defined( _X360 )
|
||
|
#if defined( STEAM_API_EXPORTS )
|
||
|
#define S_API extern "C" __declspec( dllexport )
|
||
|
#elif defined( STEAM_API_NODLL )
|
||
|
#define S_API extern "C"
|
||
|
#else
|
||
|
#define S_API extern "C" __declspec( dllimport )
|
||
|
#endif // STEAM_API_EXPORTS
|
||
|
#elif defined( GNUC )
|
||
|
#if defined( STEAM_API_EXPORTS )
|
||
|
#define S_API extern "C" __attribute__ ((visibility("default")))
|
||
|
#else
|
||
|
#define S_API extern "C"
|
||
|
#endif // STEAM_API_EXPORTS
|
||
|
#else // !WIN32
|
||
|
#if defined( STEAM_API_EXPORTS )
|
||
|
#define S_API extern "C"
|
||
|
#else
|
||
|
#define S_API extern "C"
|
||
|
#endif // STEAM_API_EXPORTS
|
||
|
#endif
|
||
|
|
||
|
//----------------------------------------------------------------------------------------------------------------------------------------------------------//
|
||
|
// Steam API setup & shutdown
|
||
|
//
|
||
|
// These functions manage loading, initializing and shutdown of the steamclient.dll
|
||
|
//
|
||
|
//----------------------------------------------------------------------------------------------------------------------------------------------------------//
|
||
|
|
||
|
// S_API void SteamAPI_Init(); (see below)
|
||
|
S_API void S_CALLTYPE SteamAPI_Shutdown();
|
||
|
|
||
|
// checks if a local Steam client is running
|
||
|
S_API bool S_CALLTYPE SteamAPI_IsSteamRunning();
|
||
|
|
||
|
// Detects if your executable was launched through the Steam client, and restarts your game through
|
||
|
// the client if necessary. The Steam client will be started if it is not running.
|
||
|
//
|
||
|
// Returns: true if your executable was NOT launched through the Steam client. This function will
|
||
|
// then start your application through the client. Your current process should exit.
|
||
|
//
|
||
|
// false if your executable was started through the Steam client or a steam_appid.txt file
|
||
|
// is present in your game's directory (for development). Your current process should continue.
|
||
|
//
|
||
|
// NOTE: This function should be used only if you are using CEG or not using Steam's DRM. Once applied
|
||
|
// to your executable, Steam's DRM will handle restarting through Steam if necessary.
|
||
|
S_API bool S_CALLTYPE SteamAPI_RestartAppIfNecessary( uint32 unOwnAppID );
|
||
|
|
||
|
// crash dump recording functions
|
||
|
S_API void S_CALLTYPE SteamAPI_WriteMiniDump( uint32 uStructuredExceptionCode, void* pvExceptionInfo, uint32 uBuildID );
|
||
|
S_API void S_CALLTYPE SteamAPI_SetMiniDumpComment( const char *pchMsg );
|
||
|
|
||
|
// interface pointers, configured by SteamAPI_Init()
|
||
|
S_API ISteamClient *S_CALLTYPE SteamClient();
|
||
|
|
||
|
|
||
|
//
|
||
|
// VERSION_SAFE_STEAM_API_INTERFACES is usually not necessary, but it provides safety against releasing
|
||
|
// new steam_api.dll's without recompiling/rereleasing modules that use it.
|
||
|
//
|
||
|
// If you use VERSION_SAFE_STEAM_API_INTERFACES, then you should call SteamAPI_InitSafe(). Also, to get the
|
||
|
// Steam interfaces, you must create and Init() a CSteamAPIContext (below) and use the interfaces in there.
|
||
|
//
|
||
|
// If you don't use VERSION_SAFE_STEAM_API_INTERFACES, then you can use SteamAPI_Init() and the SteamXXXX()
|
||
|
// functions below to get at the Steam interfaces.
|
||
|
//
|
||
|
#ifdef VERSION_SAFE_STEAM_API_INTERFACES
|
||
|
S_API bool S_CALLTYPE SteamAPI_InitSafe();
|
||
|
#else
|
||
|
|
||
|
#if defined(_PS3)
|
||
|
S_API bool S_CALLTYPE SteamAPI_Init( SteamPS3Params_t *pParams );
|
||
|
#else
|
||
|
S_API bool S_CALLTYPE SteamAPI_Init();
|
||
|
#endif
|
||
|
|
||
|
S_API ISteamUser *S_CALLTYPE SteamUser();
|
||
|
S_API ISteamFriends *S_CALLTYPE SteamFriends();
|
||
|
S_API ISteamUtils *S_CALLTYPE SteamUtils();
|
||
|
S_API ISteamMatchmaking *S_CALLTYPE SteamMatchmaking();
|
||
|
S_API ISteamUserStats *S_CALLTYPE SteamUserStats();
|
||
|
S_API ISteamApps *S_CALLTYPE SteamApps();
|
||
|
S_API ISteamNetworking *S_CALLTYPE SteamNetworking();
|
||
|
S_API ISteamMatchmakingServers *S_CALLTYPE SteamMatchmakingServers();
|
||
|
S_API ISteamRemoteStorage *S_CALLTYPE SteamRemoteStorage();
|
||
|
S_API ISteamScreenshots *S_CALLTYPE SteamScreenshots();
|
||
|
S_API ISteamHTTP *S_CALLTYPE SteamHTTP();
|
||
|
S_API ISteamUnifiedMessages *S_CALLTYPE SteamUnifiedMessages();
|
||
|
S_API ISteamController *S_CALLTYPE SteamController();
|
||
|
S_API ISteamUGC *S_CALLTYPE SteamUGC();
|
||
|
S_API ISteamAppList *S_CALLTYPE SteamAppList();
|
||
|
S_API ISteamMusic *S_CALLTYPE SteamMusic();
|
||
|
#ifdef _PS3
|
||
|
S_API ISteamPS3OverlayRender *S_CALLTYPE SteamPS3OverlayRender();
|
||
|
#endif
|
||
|
#endif // VERSION_SAFE_STEAM_API_INTERFACES
|
||
|
|
||
|
//----------------------------------------------------------------------------------------------------------------------------------------------------------//
|
||
|
// steam callback helper functions
|
||
|
//
|
||
|
// The following classes/macros are used to be able to easily multiplex callbacks
|
||
|
// from the Steam API into various objects in the app in a thread-safe manner
|
||
|
//
|
||
|
// These functors are triggered via the SteamAPI_RunCallbacks() function, mapping the callback
|
||
|
// to as many functions/objects as are registered to it
|
||
|
//----------------------------------------------------------------------------------------------------------------------------------------------------------//
|
||
|
|
||
|
S_API void S_CALLTYPE SteamAPI_RunCallbacks();
|
||
|
|
||
|
|
||
|
|
||
|
// functions used by the utility CCallback objects to receive callbacks
|
||
|
S_API void S_CALLTYPE SteamAPI_RegisterCallback( class CCallbackBase *pCallback, int iCallback );
|
||
|
S_API void S_CALLTYPE SteamAPI_UnregisterCallback( class CCallbackBase *pCallback );
|
||
|
// functions used by the utility CCallResult objects to receive async call results
|
||
|
S_API void S_CALLTYPE SteamAPI_RegisterCallResult( class CCallbackBase *pCallback, SteamAPICall_t hAPICall );
|
||
|
S_API void S_CALLTYPE SteamAPI_UnregisterCallResult( class CCallbackBase *pCallback, SteamAPICall_t hAPICall );
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: base for callbacks,
|
||
|
// used only by CCallback, shouldn't be used directly
|
||
|
//-----------------------------------------------------------------------------
|
||
|
class CCallbackBase
|
||
|
{
|
||
|
public:
|
||
|
CCallbackBase() { m_nCallbackFlags = 0; m_iCallback = 0; }
|
||
|
// don't add a virtual destructor because we export this binary interface across dll's
|
||
|
virtual void Run( void *pvParam ) = 0;
|
||
|
virtual void Run( void *pvParam, bool bIOFailure, SteamAPICall_t hSteamAPICall ) = 0;
|
||
|
int GetICallback() { return m_iCallback; }
|
||
|
virtual int GetCallbackSizeBytes() = 0;
|
||
|
|
||
|
protected:
|
||
|
enum { k_ECallbackFlagsRegistered = 0x01, k_ECallbackFlagsGameServer = 0x02 };
|
||
|
uint8 m_nCallbackFlags;
|
||
|
int m_iCallback;
|
||
|
friend class CCallbackMgr;
|
||
|
};
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: maps a steam async call result to a class member function
|
||
|
// template params: T = local class, P = parameter struct
|
||
|
//-----------------------------------------------------------------------------
|
||
|
template< class T, class P >
|
||
|
class CCallResult : private CCallbackBase
|
||
|
{
|
||
|
public:
|
||
|
typedef void (T::*func_t)( P*, bool );
|
||
|
|
||
|
CCallResult()
|
||
|
{
|
||
|
m_hAPICall = k_uAPICallInvalid;
|
||
|
m_pObj = NULL;
|
||
|
m_Func = NULL;
|
||
|
m_iCallback = P::k_iCallback;
|
||
|
}
|
||
|
|
||
|
void Set( SteamAPICall_t hAPICall, T *p, func_t func )
|
||
|
{
|
||
|
if ( m_hAPICall )
|
||
|
SteamAPI_UnregisterCallResult( this, m_hAPICall );
|
||
|
|
||
|
m_hAPICall = hAPICall;
|
||
|
m_pObj = p;
|
||
|
m_Func = func;
|
||
|
|
||
|
if ( hAPICall )
|
||
|
SteamAPI_RegisterCallResult( this, hAPICall );
|
||
|
}
|
||
|
|
||
|
bool IsActive() const
|
||
|
{
|
||
|
return ( m_hAPICall != k_uAPICallInvalid );
|
||
|
}
|
||
|
|
||
|
void Cancel()
|
||
|
{
|
||
|
if ( m_hAPICall != k_uAPICallInvalid )
|
||
|
{
|
||
|
SteamAPI_UnregisterCallResult( this, m_hAPICall );
|
||
|
m_hAPICall = k_uAPICallInvalid;
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
~CCallResult()
|
||
|
{
|
||
|
Cancel();
|
||
|
}
|
||
|
|
||
|
void SetGameserverFlag() { m_nCallbackFlags |= k_ECallbackFlagsGameServer; }
|
||
|
private:
|
||
|
virtual void Run( void *pvParam )
|
||
|
{
|
||
|
m_hAPICall = k_uAPICallInvalid; // caller unregisters for us
|
||
|
(m_pObj->*m_Func)( (P *)pvParam, false );
|
||
|
}
|
||
|
void Run( void *pvParam, bool bIOFailure, SteamAPICall_t hSteamAPICall )
|
||
|
{
|
||
|
if ( hSteamAPICall == m_hAPICall )
|
||
|
{
|
||
|
m_hAPICall = k_uAPICallInvalid; // caller unregisters for us
|
||
|
(m_pObj->*m_Func)( (P *)pvParam, bIOFailure );
|
||
|
}
|
||
|
}
|
||
|
int GetCallbackSizeBytes()
|
||
|
{
|
||
|
return sizeof( P );
|
||
|
}
|
||
|
|
||
|
SteamAPICall_t m_hAPICall;
|
||
|
T *m_pObj;
|
||
|
func_t m_Func;
|
||
|
};
|
||
|
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: maps a steam callback to a class member function
|
||
|
// template params: T = local class, P = parameter struct
|
||
|
//-----------------------------------------------------------------------------
|
||
|
template< class T, class P, bool bGameServer >
|
||
|
class CCallback : protected CCallbackBase
|
||
|
{
|
||
|
public:
|
||
|
typedef void (T::*func_t)( P* );
|
||
|
|
||
|
// If you can't support constructing a callback with the correct parameters
|
||
|
// then uncomment the empty constructor below and manually call
|
||
|
// ::Register() for your object
|
||
|
// Or, just call the regular constructor with (NULL, NULL)
|
||
|
// CCallback() {}
|
||
|
|
||
|
// constructor for initializing this object in owner's constructor
|
||
|
CCallback( T *pObj, func_t func ) : m_pObj( pObj ), m_Func( func )
|
||
|
{
|
||
|
if ( pObj && func )
|
||
|
Register( pObj, func );
|
||
|
}
|
||
|
|
||
|
~CCallback()
|
||
|
{
|
||
|
if ( m_nCallbackFlags & k_ECallbackFlagsRegistered )
|
||
|
Unregister();
|
||
|
}
|
||
|
|
||
|
// manual registration of the callback
|
||
|
void Register( T *pObj, func_t func )
|
||
|
{
|
||
|
if ( !pObj || !func )
|
||
|
return;
|
||
|
|
||
|
if ( m_nCallbackFlags & k_ECallbackFlagsRegistered )
|
||
|
Unregister();
|
||
|
|
||
|
if ( bGameServer )
|
||
|
{
|
||
|
m_nCallbackFlags |= k_ECallbackFlagsGameServer;
|
||
|
}
|
||
|
m_pObj = pObj;
|
||
|
m_Func = func;
|
||
|
// SteamAPI_RegisterCallback sets k_ECallbackFlagsRegistered
|
||
|
SteamAPI_RegisterCallback( this, P::k_iCallback );
|
||
|
}
|
||
|
|
||
|
void Unregister()
|
||
|
{
|
||
|
// SteamAPI_UnregisterCallback removes k_ECallbackFlagsRegistered
|
||
|
SteamAPI_UnregisterCallback( this );
|
||
|
}
|
||
|
|
||
|
void SetGameserverFlag() { m_nCallbackFlags |= k_ECallbackFlagsGameServer; }
|
||
|
protected:
|
||
|
virtual void Run( void *pvParam )
|
||
|
{
|
||
|
(m_pObj->*m_Func)( (P *)pvParam );
|
||
|
}
|
||
|
virtual void Run( void *pvParam, bool, SteamAPICall_t )
|
||
|
{
|
||
|
(m_pObj->*m_Func)( (P *)pvParam );
|
||
|
}
|
||
|
int GetCallbackSizeBytes()
|
||
|
{
|
||
|
return sizeof( P );
|
||
|
}
|
||
|
|
||
|
T *m_pObj;
|
||
|
func_t m_Func;
|
||
|
};
|
||
|
|
||
|
// Allows you to defer registration of the callback
|
||
|
template< class T, class P, bool bGameServer >
|
||
|
class CCallbackManual : public CCallback< T, P, bGameServer >
|
||
|
{
|
||
|
public:
|
||
|
CCallbackManual() : CCallback< T, P, bGameServer >( NULL, NULL ) {}
|
||
|
};
|
||
|
|
||
|
// utility macro for declaring the function and callback object together
|
||
|
#define STEAM_CALLBACK( thisclass, func, param, var ) CCallback< thisclass, param, false > var; void func( param *pParam )
|
||
|
|
||
|
// same as above, but lets you defer the callback binding by calling Register later
|
||
|
#define STEAM_CALLBACK_MANUAL( thisclass, func, param, var ) CCallbackManual< thisclass, param, false > var; void func( param *pParam )
|
||
|
|
||
|
|
||
|
#ifdef _WIN32
|
||
|
// disable this warning; this pattern need for steam callback registration
|
||
|
#pragma warning( disable: 4355 ) // 'this' : used in base member initializer list
|
||
|
#endif
|
||
|
|
||
|
|
||
|
//----------------------------------------------------------------------------------------------------------------------------------------------------------//
|
||
|
// steamclient.dll private wrapper functions
|
||
|
//
|
||
|
// The following functions are part of abstracting API access to the steamclient.dll, but should only be used in very specific cases
|
||
|
//----------------------------------------------------------------------------------------------------------------------------------------------------------//
|
||
|
|
||
|
// pumps out all the steam messages, calling the register callback
|
||
|
S_API void Steam_RunCallbacks( HSteamPipe hSteamPipe, bool bGameServerCallbacks );
|
||
|
|
||
|
// register the callback funcs to use to interact with the steam dll
|
||
|
S_API void Steam_RegisterInterfaceFuncs( void *hModule );
|
||
|
|
||
|
// returns the HSteamUser of the last user to dispatch a callback
|
||
|
S_API HSteamUser Steam_GetHSteamUserCurrent();
|
||
|
|
||
|
// returns the filename path of the current running Steam process, used if you need to load an explicit steam dll by name
|
||
|
S_API const char *SteamAPI_GetSteamInstallPath();
|
||
|
|
||
|
// returns the pipe we are communicating to Steam with
|
||
|
S_API HSteamPipe SteamAPI_GetHSteamPipe();
|
||
|
|
||
|
// sets whether or not Steam_RunCallbacks() should do a try {} catch (...) {} around calls to issuing callbacks
|
||
|
S_API void SteamAPI_SetTryCatchCallbacks( bool bTryCatchCallbacks );
|
||
|
|
||
|
// backwards compat export, passes through to SteamAPI_ variants
|
||
|
S_API HSteamPipe GetHSteamPipe();
|
||
|
S_API HSteamUser GetHSteamUser();
|
||
|
|
||
|
#ifdef VERSION_SAFE_STEAM_API_INTERFACES
|
||
|
//----------------------------------------------------------------------------------------------------------------------------------------------------------//
|
||
|
// VERSION_SAFE_STEAM_API_INTERFACES uses CSteamAPIContext to provide interfaces to each module in a way that
|
||
|
// lets them each specify the interface versions they are compiled with.
|
||
|
//
|
||
|
// It's important that these stay inlined in the header so the calling module specifies the interface versions
|
||
|
// for whatever Steam API version it has.
|
||
|
//----------------------------------------------------------------------------------------------------------------------------------------------------------//
|
||
|
|
||
|
S_API HSteamUser SteamAPI_GetHSteamUser();
|
||
|
|
||
|
class CSteamAPIContext
|
||
|
{
|
||
|
public:
|
||
|
CSteamAPIContext();
|
||
|
void Clear();
|
||
|
|
||
|
bool Init();
|
||
|
|
||
|
ISteamUser* SteamUser() { return m_pSteamUser; }
|
||
|
ISteamFriends* SteamFriends() { return m_pSteamFriends; }
|
||
|
ISteamUtils* SteamUtils() { return m_pSteamUtils; }
|
||
|
ISteamMatchmaking* SteamMatchmaking() { return m_pSteamMatchmaking; }
|
||
|
ISteamUserStats* SteamUserStats() { return m_pSteamUserStats; }
|
||
|
ISteamApps* SteamApps() { return m_pSteamApps; }
|
||
|
ISteamMatchmakingServers* SteamMatchmakingServers() { return m_pSteamMatchmakingServers; }
|
||
|
ISteamNetworking* SteamNetworking() { return m_pSteamNetworking; }
|
||
|
ISteamRemoteStorage* SteamRemoteStorage() { return m_pSteamRemoteStorage; }
|
||
|
ISteamScreenshots* SteamScreenshots() { return m_pSteamScreenshots; }
|
||
|
ISteamHTTP* SteamHTTP() { return m_pSteamHTTP; }
|
||
|
ISteamUnifiedMessages* SteamUnifiedMessages() { return m_pSteamUnifiedMessages; }
|
||
|
ISteamController* SteamController() { return m_pController; }
|
||
|
ISteamUGC* SteamUGC() { return m_pSteamUGC; }
|
||
|
ISteamAppList* SteamAppList() { return m_pSteamAppList; }
|
||
|
ISteamMusic* SteamMusic() { return m_pSteamMusic; }
|
||
|
#ifdef _PS3
|
||
|
ISteamPS3OverlayRender* SteamPS3OverlayRender() { return m_pSteamPS3OverlayRender; }
|
||
|
#endif
|
||
|
|
||
|
private:
|
||
|
ISteamUser *m_pSteamUser;
|
||
|
ISteamFriends *m_pSteamFriends;
|
||
|
ISteamUtils *m_pSteamUtils;
|
||
|
ISteamMatchmaking *m_pSteamMatchmaking;
|
||
|
ISteamUserStats *m_pSteamUserStats;
|
||
|
ISteamApps *m_pSteamApps;
|
||
|
ISteamMatchmakingServers *m_pSteamMatchmakingServers;
|
||
|
ISteamNetworking *m_pSteamNetworking;
|
||
|
ISteamRemoteStorage *m_pSteamRemoteStorage;
|
||
|
ISteamScreenshots *m_pSteamScreenshots;
|
||
|
ISteamHTTP *m_pSteamHTTP;
|
||
|
ISteamUnifiedMessages*m_pSteamUnifiedMessages;
|
||
|
ISteamController *m_pController;
|
||
|
ISteamUGC *m_pSteamUGC;
|
||
|
ISteamAppList *m_pSteamAppList;
|
||
|
ISteamMusic *m_pSteamMusic;
|
||
|
#ifdef _PS3
|
||
|
ISteamPS3OverlayRender *m_pSteamPS3OverlayRender;
|
||
|
#endif
|
||
|
};
|
||
|
|
||
|
inline CSteamAPIContext::CSteamAPIContext()
|
||
|
{
|
||
|
Clear();
|
||
|
}
|
||
|
|
||
|
inline void CSteamAPIContext::Clear()
|
||
|
{
|
||
|
m_pSteamUser = NULL;
|
||
|
m_pSteamFriends = NULL;
|
||
|
m_pSteamUtils = NULL;
|
||
|
m_pSteamMatchmaking = NULL;
|
||
|
m_pSteamUserStats = NULL;
|
||
|
m_pSteamApps = NULL;
|
||
|
m_pSteamMatchmakingServers = NULL;
|
||
|
m_pSteamNetworking = NULL;
|
||
|
m_pSteamRemoteStorage = NULL;
|
||
|
m_pSteamHTTP = NULL;
|
||
|
m_pSteamScreenshots = NULL;
|
||
|
m_pSteamMusic = NULL;
|
||
|
m_pSteamUnifiedMessages = NULL;
|
||
|
m_pController = NULL;
|
||
|
m_pSteamUGC = NULL;
|
||
|
m_pSteamAppList = NULL;
|
||
|
#ifdef _PS3
|
||
|
m_pSteamPS3OverlayRender = NULL;
|
||
|
#endif
|
||
|
}
|
||
|
|
||
|
// This function must be inlined so the module using steam_api.dll gets the version names they want.
|
||
|
inline bool CSteamAPIContext::Init()
|
||
|
{
|
||
|
if ( !SteamClient() )
|
||
|
return false;
|
||
|
|
||
|
HSteamUser hSteamUser = SteamAPI_GetHSteamUser();
|
||
|
HSteamPipe hSteamPipe = SteamAPI_GetHSteamPipe();
|
||
|
|
||
|
m_pSteamUser = SteamClient()->GetISteamUser( hSteamUser, hSteamPipe, STEAMUSER_INTERFACE_VERSION );
|
||
|
if ( !m_pSteamUser )
|
||
|
return false;
|
||
|
|
||
|
m_pSteamFriends = SteamClient()->GetISteamFriends( hSteamUser, hSteamPipe, STEAMFRIENDS_INTERFACE_VERSION );
|
||
|
if ( !m_pSteamFriends )
|
||
|
return false;
|
||
|
|
||
|
m_pSteamUtils = SteamClient()->GetISteamUtils( hSteamPipe, STEAMUTILS_INTERFACE_VERSION );
|
||
|
if ( !m_pSteamUtils )
|
||
|
return false;
|
||
|
|
||
|
m_pSteamMatchmaking = SteamClient()->GetISteamMatchmaking( hSteamUser, hSteamPipe, STEAMMATCHMAKING_INTERFACE_VERSION );
|
||
|
if ( !m_pSteamMatchmaking )
|
||
|
return false;
|
||
|
|
||
|
m_pSteamMatchmakingServers = SteamClient()->GetISteamMatchmakingServers( hSteamUser, hSteamPipe, STEAMMATCHMAKINGSERVERS_INTERFACE_VERSION );
|
||
|
if ( !m_pSteamMatchmakingServers )
|
||
|
return false;
|
||
|
|
||
|
m_pSteamUserStats = SteamClient()->GetISteamUserStats( hSteamUser, hSteamPipe, STEAMUSERSTATS_INTERFACE_VERSION );
|
||
|
if ( !m_pSteamUserStats )
|
||
|
return false;
|
||
|
|
||
|
m_pSteamApps = SteamClient()->GetISteamApps( hSteamUser, hSteamPipe, STEAMAPPS_INTERFACE_VERSION );
|
||
|
if ( !m_pSteamApps )
|
||
|
return false;
|
||
|
|
||
|
m_pSteamNetworking = SteamClient()->GetISteamNetworking( hSteamUser, hSteamPipe, STEAMNETWORKING_INTERFACE_VERSION );
|
||
|
if ( !m_pSteamNetworking )
|
||
|
return false;
|
||
|
|
||
|
m_pSteamRemoteStorage = SteamClient()->GetISteamRemoteStorage( hSteamUser, hSteamPipe, STEAMREMOTESTORAGE_INTERFACE_VERSION );
|
||
|
if ( !m_pSteamRemoteStorage )
|
||
|
return false;
|
||
|
|
||
|
m_pSteamScreenshots = SteamClient()->GetISteamScreenshots( hSteamUser, hSteamPipe, STEAMSCREENSHOTS_INTERFACE_VERSION );
|
||
|
if ( !m_pSteamScreenshots )
|
||
|
return false;
|
||
|
|
||
|
m_pSteamHTTP = SteamClient()->GetISteamHTTP( hSteamUser, hSteamPipe, STEAMHTTP_INTERFACE_VERSION );
|
||
|
if ( !m_pSteamHTTP )
|
||
|
return false;
|
||
|
|
||
|
m_pSteamUnifiedMessages = SteamClient()->GetISteamUnifiedMessages( hSteamUser, hSteamPipe, STEAMUNIFIEDMESSAGES_INTERFACE_VERSION );
|
||
|
if ( !m_pSteamUnifiedMessages )
|
||
|
return false;
|
||
|
|
||
|
m_pController = SteamClient()->GetISteamController( hSteamUser, hSteamPipe, STEAMCONTROLLER_INTERFACE_VERSION );
|
||
|
if ( !m_pController )
|
||
|
return false;
|
||
|
|
||
|
m_pSteamUGC = SteamClient()->GetISteamUGC( hSteamUser, hSteamPipe, STEAMUGC_INTERFACE_VERSION );
|
||
|
if ( !m_pSteamUGC )
|
||
|
return false;
|
||
|
|
||
|
m_pSteamAppList = SteamClient()->GetISteamAppList( hSteamUser, hSteamPipe, STEAMAPPLIST_INTERFACE_VERSION );
|
||
|
if ( !m_pSteamAppList )
|
||
|
return false;
|
||
|
|
||
|
m_pSteamMusic = SteamClient()->GetISteamMusic( hSteamUser, hSteamPipe, STEAMMUSIC_INTERFACE_VERSION );
|
||
|
if ( !m_pSteamMusic )
|
||
|
{
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
#ifdef _PS3
|
||
|
m_pSteamPS3OverlayRender = SteamClient()->GetISteamPS3OverlayRender();
|
||
|
#endif
|
||
|
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
#endif // VERSION_SAFE_STEAM_API_INTERFACES
|
||
|
|
||
|
#if defined(USE_BREAKPAD_HANDLER) || defined(STEAM_API_EXPORTS)
|
||
|
// this should be called before the game initialized the steam APIs
|
||
|
// pchDate should be of the format "Mmm dd yyyy" (such as from the __DATE__ macro )
|
||
|
// pchTime should be of the format "hh:mm:ss" (such as from the __TIME__ macro )
|
||
|
// bFullMemoryDumps (Win32 only) -- writes out a uuid-full.dmp in the client/dumps folder
|
||
|
// pvContext-- can be NULL, will be the void * context passed into m_pfnPreMinidumpCallback
|
||
|
// PFNPreMinidumpCallback m_pfnPreMinidumpCallback -- optional callback which occurs just before a .dmp file is written during a crash. Applications can hook this to allow adding additional information into the .dmp comment stream.
|
||
|
S_API void S_CALLTYPE SteamAPI_UseBreakpadCrashHandler( char const *pchVersion, char const *pchDate, char const *pchTime, bool bFullMemoryDumps, void *pvContext, PFNPreMinidumpCallback m_pfnPreMinidumpCallback );
|
||
|
S_API void S_CALLTYPE SteamAPI_SetBreakpadAppID( uint32 unAppID );
|
||
|
#endif
|
||
|
|
||
|
#endif // STEAM_API_H
|