Yucom/lsteamclient/cppISteamNetworkingSockets_SteamNetworkingSockets009.cpp

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#include "steam_defs.h"
#pragma push_macro("__cdecl")
#undef __cdecl
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#include "steamworks_sdk_151/steam_api.h"
#include "steamworks_sdk_151/steamnetworkingtypes.h"
#include "steamworks_sdk_151/isteamnetworkingsockets.h"
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#pragma pop_macro("__cdecl")
#include "steamclient_private.h"
#ifdef __cplusplus
extern "C" {
#endif
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#define SDKVER_151
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#include "struct_converters.h"
#include "cppISteamNetworkingSockets_SteamNetworkingSockets009.h"
HSteamListenSocket cppISteamNetworkingSockets_SteamNetworkingSockets009_CreateListenSocketIP(void *linux_side, const SteamNetworkingIPAddr * localAddress, int nOptions, const SteamNetworkingConfigValue_t * pOptions)
{
return ((ISteamNetworkingSockets*)linux_side)->CreateListenSocketIP((const SteamNetworkingIPAddr *)localAddress, (int)nOptions, (const SteamNetworkingConfigValue_t *)pOptions);
}
HSteamNetConnection cppISteamNetworkingSockets_SteamNetworkingSockets009_ConnectByIPAddress(void *linux_side, const SteamNetworkingIPAddr * address, int nOptions, const SteamNetworkingConfigValue_t * pOptions)
{
return ((ISteamNetworkingSockets*)linux_side)->ConnectByIPAddress((const SteamNetworkingIPAddr *)address, (int)nOptions, (const SteamNetworkingConfigValue_t *)pOptions);
}
HSteamListenSocket cppISteamNetworkingSockets_SteamNetworkingSockets009_CreateListenSocketP2P(void *linux_side, int nLocalVirtualPort, int nOptions, const SteamNetworkingConfigValue_t * pOptions)
{
return ((ISteamNetworkingSockets*)linux_side)->CreateListenSocketP2P((int)nLocalVirtualPort, (int)nOptions, (const SteamNetworkingConfigValue_t *)pOptions);
}
HSteamNetConnection cppISteamNetworkingSockets_SteamNetworkingSockets009_ConnectP2P(void *linux_side, const SteamNetworkingIdentity * identityRemote, int nRemoteVirtualPort, int nOptions, const SteamNetworkingConfigValue_t * pOptions)
{
return ((ISteamNetworkingSockets*)linux_side)->ConnectP2P((const SteamNetworkingIdentity *)identityRemote, (int)nRemoteVirtualPort, (int)nOptions, (const SteamNetworkingConfigValue_t *)pOptions);
}
EResult cppISteamNetworkingSockets_SteamNetworkingSockets009_AcceptConnection(void *linux_side, HSteamNetConnection hConn)
{
return ((ISteamNetworkingSockets*)linux_side)->AcceptConnection((HSteamNetConnection)hConn);
}
bool cppISteamNetworkingSockets_SteamNetworkingSockets009_CloseConnection(void *linux_side, HSteamNetConnection hPeer, int nReason, const char * pszDebug, bool bEnableLinger)
{
return ((ISteamNetworkingSockets*)linux_side)->CloseConnection((HSteamNetConnection)hPeer, (int)nReason, (const char *)pszDebug, (bool)bEnableLinger);
}
bool cppISteamNetworkingSockets_SteamNetworkingSockets009_CloseListenSocket(void *linux_side, HSteamListenSocket hSocket)
{
return ((ISteamNetworkingSockets*)linux_side)->CloseListenSocket((HSteamListenSocket)hSocket);
}
bool cppISteamNetworkingSockets_SteamNetworkingSockets009_SetConnectionUserData(void *linux_side, HSteamNetConnection hPeer, int64 nUserData)
{
return ((ISteamNetworkingSockets*)linux_side)->SetConnectionUserData((HSteamNetConnection)hPeer, (int64)nUserData);
}
int64 cppISteamNetworkingSockets_SteamNetworkingSockets009_GetConnectionUserData(void *linux_side, HSteamNetConnection hPeer)
{
return ((ISteamNetworkingSockets*)linux_side)->GetConnectionUserData((HSteamNetConnection)hPeer);
}
void cppISteamNetworkingSockets_SteamNetworkingSockets009_SetConnectionName(void *linux_side, HSteamNetConnection hPeer, const char * pszName)
{
((ISteamNetworkingSockets*)linux_side)->SetConnectionName((HSteamNetConnection)hPeer, (const char *)pszName);
}
bool cppISteamNetworkingSockets_SteamNetworkingSockets009_GetConnectionName(void *linux_side, HSteamNetConnection hPeer, char * pszName, int nMaxLen)
{
return ((ISteamNetworkingSockets*)linux_side)->GetConnectionName((HSteamNetConnection)hPeer, (char *)pszName, (int)nMaxLen);
}
EResult cppISteamNetworkingSockets_SteamNetworkingSockets009_SendMessageToConnection(void *linux_side, HSteamNetConnection hConn, const void * pData, uint32 cbData, int nSendFlags, int64 * pOutMessageNumber)
{
return ((ISteamNetworkingSockets*)linux_side)->SendMessageToConnection((HSteamNetConnection)hConn, (const void *)pData, (uint32)cbData, (int)nSendFlags, (int64 *)pOutMessageNumber);
}
EResult cppISteamNetworkingSockets_SteamNetworkingSockets009_FlushMessagesOnConnection(void *linux_side, HSteamNetConnection hConn)
{
return ((ISteamNetworkingSockets*)linux_side)->FlushMessagesOnConnection((HSteamNetConnection)hConn);
}
bool cppISteamNetworkingSockets_SteamNetworkingSockets009_GetConnectionInfo(void *linux_side, HSteamNetConnection hConn, SteamNetConnectionInfo_t * pInfo)
{
return ((ISteamNetworkingSockets*)linux_side)->GetConnectionInfo((HSteamNetConnection)hConn, (SteamNetConnectionInfo_t *)pInfo);
}
bool cppISteamNetworkingSockets_SteamNetworkingSockets009_GetQuickConnectionStatus(void *linux_side, HSteamNetConnection hConn, SteamNetworkingQuickConnectionStatus * pStats)
{
return ((ISteamNetworkingSockets*)linux_side)->GetQuickConnectionStatus((HSteamNetConnection)hConn, (SteamNetworkingQuickConnectionStatus *)pStats);
}
int cppISteamNetworkingSockets_SteamNetworkingSockets009_GetDetailedConnectionStatus(void *linux_side, HSteamNetConnection hConn, char * pszBuf, int cbBuf)
{
return ((ISteamNetworkingSockets*)linux_side)->GetDetailedConnectionStatus((HSteamNetConnection)hConn, (char *)pszBuf, (int)cbBuf);
}
bool cppISteamNetworkingSockets_SteamNetworkingSockets009_GetListenSocketAddress(void *linux_side, HSteamListenSocket hSocket, SteamNetworkingIPAddr * address)
{
return ((ISteamNetworkingSockets*)linux_side)->GetListenSocketAddress((HSteamListenSocket)hSocket, (SteamNetworkingIPAddr *)address);
}
bool cppISteamNetworkingSockets_SteamNetworkingSockets009_CreateSocketPair(void *linux_side, HSteamNetConnection * pOutConnection1, HSteamNetConnection * pOutConnection2, bool bUseNetworkLoopback, const SteamNetworkingIdentity * pIdentity1, const SteamNetworkingIdentity * pIdentity2)
{
return ((ISteamNetworkingSockets*)linux_side)->CreateSocketPair((HSteamNetConnection *)pOutConnection1, (HSteamNetConnection *)pOutConnection2, (bool)bUseNetworkLoopback, (const SteamNetworkingIdentity *)pIdentity1, (const SteamNetworkingIdentity *)pIdentity2);
}
bool cppISteamNetworkingSockets_SteamNetworkingSockets009_GetIdentity(void *linux_side, SteamNetworkingIdentity * pIdentity)
{
return ((ISteamNetworkingSockets*)linux_side)->GetIdentity((SteamNetworkingIdentity *)pIdentity);
}
ESteamNetworkingAvailability cppISteamNetworkingSockets_SteamNetworkingSockets009_InitAuthentication(void *linux_side)
{
return ((ISteamNetworkingSockets*)linux_side)->InitAuthentication();
}
ESteamNetworkingAvailability cppISteamNetworkingSockets_SteamNetworkingSockets009_GetAuthenticationStatus(void *linux_side, SteamNetAuthenticationStatus_t * pDetails)
{
return ((ISteamNetworkingSockets*)linux_side)->GetAuthenticationStatus((SteamNetAuthenticationStatus_t *)pDetails);
}
HSteamNetPollGroup cppISteamNetworkingSockets_SteamNetworkingSockets009_CreatePollGroup(void *linux_side)
{
return ((ISteamNetworkingSockets*)linux_side)->CreatePollGroup();
}
bool cppISteamNetworkingSockets_SteamNetworkingSockets009_DestroyPollGroup(void *linux_side, HSteamNetPollGroup hPollGroup)
{
return ((ISteamNetworkingSockets*)linux_side)->DestroyPollGroup((HSteamNetPollGroup)hPollGroup);
}
bool cppISteamNetworkingSockets_SteamNetworkingSockets009_SetConnectionPollGroup(void *linux_side, HSteamNetConnection hConn, HSteamNetPollGroup hPollGroup)
{
return ((ISteamNetworkingSockets*)linux_side)->SetConnectionPollGroup((HSteamNetConnection)hConn, (HSteamNetPollGroup)hPollGroup);
}
bool cppISteamNetworkingSockets_SteamNetworkingSockets009_ReceivedRelayAuthTicket(void *linux_side, const void * pvTicket, int cbTicket, SteamDatagramRelayAuthTicket * pOutParsedTicket)
{
return ((ISteamNetworkingSockets*)linux_side)->ReceivedRelayAuthTicket((const void *)pvTicket, (int)cbTicket, (SteamDatagramRelayAuthTicket *)pOutParsedTicket);
}
int cppISteamNetworkingSockets_SteamNetworkingSockets009_FindRelayAuthTicketForServer(void *linux_side, const SteamNetworkingIdentity * identityGameServer, int nRemoteVirtualPort, SteamDatagramRelayAuthTicket * pOutParsedTicket)
{
return ((ISteamNetworkingSockets*)linux_side)->FindRelayAuthTicketForServer((const SteamNetworkingIdentity *)identityGameServer, (int)nRemoteVirtualPort, (SteamDatagramRelayAuthTicket *)pOutParsedTicket);
}
HSteamNetConnection cppISteamNetworkingSockets_SteamNetworkingSockets009_ConnectToHostedDedicatedServer(void *linux_side, const SteamNetworkingIdentity * identityTarget, int nRemoteVirtualPort, int nOptions, const SteamNetworkingConfigValue_t * pOptions)
{
return ((ISteamNetworkingSockets*)linux_side)->ConnectToHostedDedicatedServer((const SteamNetworkingIdentity *)identityTarget, (int)nRemoteVirtualPort, (int)nOptions, (const SteamNetworkingConfigValue_t *)pOptions);
}
uint16 cppISteamNetworkingSockets_SteamNetworkingSockets009_GetHostedDedicatedServerPort(void *linux_side)
{
return ((ISteamNetworkingSockets*)linux_side)->GetHostedDedicatedServerPort();
}
SteamNetworkingPOPID cppISteamNetworkingSockets_SteamNetworkingSockets009_GetHostedDedicatedServerPOPID(void *linux_side)
{
return ((ISteamNetworkingSockets*)linux_side)->GetHostedDedicatedServerPOPID();
}
EResult cppISteamNetworkingSockets_SteamNetworkingSockets009_GetHostedDedicatedServerAddress(void *linux_side, SteamDatagramHostedAddress * pRouting)
{
return ((ISteamNetworkingSockets*)linux_side)->GetHostedDedicatedServerAddress((SteamDatagramHostedAddress *)pRouting);
}
HSteamListenSocket cppISteamNetworkingSockets_SteamNetworkingSockets009_CreateHostedDedicatedServerListenSocket(void *linux_side, int nLocalVirtualPort, int nOptions, const SteamNetworkingConfigValue_t * pOptions)
{
return ((ISteamNetworkingSockets*)linux_side)->CreateHostedDedicatedServerListenSocket((int)nLocalVirtualPort, (int)nOptions, (const SteamNetworkingConfigValue_t *)pOptions);
}
EResult cppISteamNetworkingSockets_SteamNetworkingSockets009_GetGameCoordinatorServerLogin(void *linux_side, SteamDatagramGameCoordinatorServerLogin * pLoginInfo, int * pcbSignedBlob, void * pBlob)
{
return ((ISteamNetworkingSockets*)linux_side)->GetGameCoordinatorServerLogin((SteamDatagramGameCoordinatorServerLogin *)pLoginInfo, (int *)pcbSignedBlob, (void *)pBlob);
}
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HSteamNetConnection cppISteamNetworkingSockets_SteamNetworkingSockets009_ConnectP2PCustomSignaling(void *linux_side, ISteamNetworkingConnectionSignaling * pSignaling, const SteamNetworkingIdentity * pPeerIdentity, int nRemoteVirtualPort, int nOptions, const SteamNetworkingConfigValue_t * pOptions)
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{
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return ((ISteamNetworkingSockets*)linux_side)->ConnectP2PCustomSignaling((ISteamNetworkingConnectionSignaling *)pSignaling, (const SteamNetworkingIdentity *)pPeerIdentity, (int)nRemoteVirtualPort, (int)nOptions, (const SteamNetworkingConfigValue_t *)pOptions);
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}
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bool cppISteamNetworkingSockets_SteamNetworkingSockets009_ReceivedP2PCustomSignal(void *linux_side, const void * pMsg, int cbMsg, ISteamNetworkingSignalingRecvContext * pContext)
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{
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return ((ISteamNetworkingSockets*)linux_side)->ReceivedP2PCustomSignal((const void *)pMsg, (int)cbMsg, (ISteamNetworkingSignalingRecvContext *)pContext);
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}
bool cppISteamNetworkingSockets_SteamNetworkingSockets009_GetCertificateRequest(void *linux_side, int * pcbBlob, void * pBlob, SteamNetworkingErrMsg * errMsg)
{
return ((ISteamNetworkingSockets*)linux_side)->GetCertificateRequest((int *)pcbBlob, (void *)pBlob, (SteamNetworkingErrMsg *)errMsg);
}
bool cppISteamNetworkingSockets_SteamNetworkingSockets009_SetCertificate(void *linux_side, const void * pCertificate, int cbCertificate, SteamNetworkingErrMsg * errMsg)
{
return ((ISteamNetworkingSockets*)linux_side)->SetCertificate((const void *)pCertificate, (int)cbCertificate, (SteamNetworkingErrMsg *)errMsg);
}
void cppISteamNetworkingSockets_SteamNetworkingSockets009_RunCallbacks(void *linux_side)
{
((ISteamNetworkingSockets*)linux_side)->RunCallbacks();
}
#ifdef __cplusplus
}
#endif