Yucom/lsteamclient/cppISteamNetworkingMessages_SteamNetworkingMessages002.h

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struct cppISteamNetworkingMessages_SteamNetworkingMessages002_SendMessageToUser_params
{
void *linux_side;
uint32_t _ret;
const SteamNetworkingIdentity *identityRemote;
const void *pubData;
uint32_t cubData;
int32_t nSendFlags;
int32_t nRemoteChannel;
};
extern void cppISteamNetworkingMessages_SteamNetworkingMessages002_SendMessageToUser( struct cppISteamNetworkingMessages_SteamNetworkingMessages002_SendMessageToUser_params *params );
struct cppISteamNetworkingMessages_SteamNetworkingMessages002_ReceiveMessagesOnChannel_params
{
void *linux_side;
int32_t _ret;
int32_t nLocalChannel;
winSteamNetworkingMessage_t_158 **ppOutMessages;
int32_t nMaxMessages;
};
extern void cppISteamNetworkingMessages_SteamNetworkingMessages002_ReceiveMessagesOnChannel( struct cppISteamNetworkingMessages_SteamNetworkingMessages002_ReceiveMessagesOnChannel_params *params );
struct cppISteamNetworkingMessages_SteamNetworkingMessages002_AcceptSessionWithUser_params
{
void *linux_side;
bool _ret;
const SteamNetworkingIdentity *identityRemote;
};
extern void cppISteamNetworkingMessages_SteamNetworkingMessages002_AcceptSessionWithUser( struct cppISteamNetworkingMessages_SteamNetworkingMessages002_AcceptSessionWithUser_params *params );
struct cppISteamNetworkingMessages_SteamNetworkingMessages002_CloseSessionWithUser_params
{
void *linux_side;
bool _ret;
const SteamNetworkingIdentity *identityRemote;
};
extern void cppISteamNetworkingMessages_SteamNetworkingMessages002_CloseSessionWithUser( struct cppISteamNetworkingMessages_SteamNetworkingMessages002_CloseSessionWithUser_params *params );
struct cppISteamNetworkingMessages_SteamNetworkingMessages002_CloseChannelWithUser_params
{
void *linux_side;
bool _ret;
const SteamNetworkingIdentity *identityRemote;
int32_t nLocalChannel;
};
extern void cppISteamNetworkingMessages_SteamNetworkingMessages002_CloseChannelWithUser( struct cppISteamNetworkingMessages_SteamNetworkingMessages002_CloseChannelWithUser_params *params );
struct cppISteamNetworkingMessages_SteamNetworkingMessages002_GetSessionConnectionInfo_params
{
void *linux_side;
uint32_t _ret;
const SteamNetworkingIdentity *identityRemote;
SteamNetConnectionInfo_t *pConnectionInfo;
SteamNetConnectionRealTimeStatus_t *pQuickStatus;
};
extern void cppISteamNetworkingMessages_SteamNetworkingMessages002_GetSessionConnectionInfo( struct cppISteamNetworkingMessages_SteamNetworkingMessages002_GetSessionConnectionInfo_params *params );