2019-04-09 15:51:22 +02:00
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#To enable these settings, name this file "user_settings.py".
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#Settings here will take effect for all games run in this Proton version.
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2018-06-21 16:09:10 +02:00
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user_settings = {
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2020-10-18 13:08:35 +02:00
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#By default, logs are saved to $HOME/steam-<STEAM_GAME_ID>.log, overwriting any previous log with that name.
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#Log directory can be overridden with $PROTON_LOG_DIR.
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2019-04-09 15:51:22 +02:00
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#Wine debug logging
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2019-05-13 17:05:32 +02:00
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"WINEDEBUG": "+timestamp,+pid,+tid,+seh,+debugstr,+loaddll,+mscoree",
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2018-06-21 16:09:10 +02:00
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2019-04-09 15:51:22 +02:00
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#DXVK debug logging
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2018-06-21 16:09:10 +02:00
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"DXVK_LOG_LEVEL": "info",
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2019-11-04 16:51:22 +01:00
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#vkd3d debug logging
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"VKD3D_DEBUG": "warn",
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2021-11-17 12:11:21 +01:00
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#vkd3d-shader debug logging
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"VKD3D_SHADER_DEBUG": "fixme",
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2019-04-09 15:51:22 +02:00
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#wine-mono debug logging (Wine's .NET replacement)
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"WINE_MONO_TRACE": "E:System.NotImplementedException",
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#"MONO_LOG_LEVEL": "info",
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2020-07-28 15:20:33 +02:00
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#general purpose media logging
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# "GST_DEBUG": "4",
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#or, verbose converter logging (may impact playback performance):
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# "GST_DEBUG": "4,protonaudioconverter:6,protonaudioconverterbin:6,protonvideoconverter:6",
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2018-06-21 16:09:10 +02:00
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#Enable DXVK's HUD
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# "DXVK_HUD": "devinfo,fps",
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2020-02-05 15:57:58 +01:00
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#Use OpenGL-based wined3d for d3d11, d3d10, and d3d9 instead of Vulkan-based DXVK
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2018-10-15 18:40:33 +02:00
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# "PROTON_USE_WINED3D": "1",
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2018-06-21 16:09:10 +02:00
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#Disable d3d11 entirely
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# "PROTON_NO_D3D11": "1",
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2019-08-02 05:59:00 +02:00
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#Disable eventfd-based in-process synchronization primitives
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2018-06-21 16:09:10 +02:00
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# "PROTON_NO_ESYNC": "1",
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2019-08-02 05:59:00 +02:00
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#Disable futex-based in-process synchronization primitives
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# "PROTON_NO_FSYNC": "1",
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2018-06-21 16:09:10 +02:00
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}
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