Yucom/lsteamclient/steamworks_sdk_130x/isteamcontroller.h

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//====== Copyright 1996-2013, Valve Corporation, All rights reserved. =======
//
// Purpose: interface to valve controller
//
//=============================================================================
#ifndef ISTEAMCONTROLLER_H
#define ISTEAMCONTROLLER_H
#ifdef _WIN32
#pragma once
#endif
#include "isteamclient.h"
#include "steamcontrollerpublic.h"
// callbacks
#if defined( VALVE_CALLBACK_PACK_SMALL )
#pragma pack( push, 4 )
#elif defined( VALVE_CALLBACK_PACK_LARGE )
#pragma pack( push, 8 )
#else
#error isteamclient.h must be included
#endif
#define MAX_STEAM_CONTROLLERS 16
#pragma pack( pop )
enum ESteamControllerPad
{
k_ESteamControllerPad_Left,
k_ESteamControllerPad_Right
};
//-----------------------------------------------------------------------------
// Purpose: Native Steam controller support API
//-----------------------------------------------------------------------------
class ISteamController
{
public:
//
// Native controller support API
//
// Must call init and shutdown when starting/ending use of the interface
virtual bool Init( const char *pchAbsolutePathToControllerConfigVDF ) = 0;
virtual bool Shutdown() = 0;
// Pump callback/callresult events, SteamAPI_RunCallbacks will do this for you,
// normally never need to call directly.
virtual void RunFrame() = 0;
// Get the state of the specified controller, returns false if that controller is not connected
virtual bool GetControllerState( uint32 unControllerIndex, SteamControllerState_t *pState ) = 0;
// Trigger a haptic pulse on the controller
virtual void TriggerHapticPulse( uint32 unControllerIndex, ESteamControllerPad eTargetPad, unsigned short usDurationMicroSec ) = 0;
// Set the override mode which is used to choose to use different base/legacy bindings from your config file
virtual void SetOverrideMode( const char *pchMode ) = 0;
};
#define STEAMCONTROLLER_INTERFACE_VERSION "STEAMCONTROLLER_INTERFACE_VERSION"
// callbacks
#if defined( VALVE_CALLBACK_PACK_SMALL )
#pragma pack( push, 4 )
#elif defined( VALVE_CALLBACK_PACK_LARGE )
#pragma pack( push, 8 )
#else
#error isteamclient.h must be included
#endif
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
/*
struct ControllerCallback_t
{
enum { k_iCallback = k_iSteamControllerCallbacks + 1 };
};
*/
#pragma pack( pop )
#endif // ISTEAMCONTROLLER_H